Ouya: New gaming console - Page 11
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LarJarsE
United States1378 Posts
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hellsan631
United States695 Posts
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nohbrows
United States653 Posts
On July 12 2012 05:58 Snackysnacks wrote: Most tv's even have a VGA port for pc's Hell, theres not really a single person i dont know who doesnt have their pc's plugged into their tv. Cheap HTPC only cost a few hundred (well, around 200-300) can emulate most things and with a few wireless keyboards/controllers and a nice frontend software it can be a very nice arcade-like console. Idk, im really really skeptical about this product. Id assume it cant even run minecraft, a game that was once indy i guess you could say. Its probably gonna be a stocking stuffer much like those atari joysticks they marketed a decade back with a few games on it I actually know quite a lot of people who have never plugged their PCs into their TVs before in their entire life. Generalizations: be wary of them. That being said, what I am more worried about is Ouya flopping...and then Kickstarter as a result taking a hit as well. with $3,000,000 + invested into it right now, Ouya doing anything but succeeding might hurt Kickstarters legitimacy. | ||
Zato-1
Chile4253 Posts
Playing smartphone games on your home TV is just not an attractive proposition. Of course this can be a lot more than that- an affordable conduit to connect gamers with game developers through an open platform sounds like it could be great! But it won't be. Consumers won't buy it because it won't have good original content; developers won't make games for it because it won't have an established user base. When Nintendo, Sony or Microsoft releases a console, consumers know that they're gonna throw a lot of weight and support behind it, typically starting with a strong lineup of release titles; this simply won't be the case with the Ouya. It just sells the promise that maybe if a lot of other people buy it too, then third-party developers might make dedicated games for it in the future, 'cause it's sure as hell not going to have any first-party support. | ||
Leach
United States536 Posts
On July 12 2012 05:58 Snackysnacks wrote: Most tv's even have a VGA port for pc's Hell, theres not really a single person i dont know who doesnt have their pc's plugged into their tv. Cheap HTPC only cost a few hundred (well, around 200-300) can emulate most things and with a few wireless keyboards/controllers and a nice frontend software it can be a very nice arcade-like console. Idk, im really really skeptical about this product. Id assume it cant even run minecraft, a game that was once indy i guess you could say. Its probably gonna be a stocking stuffer much like those atari joysticks they marketed a decade back with a few games on it You have obviously watched the video very closely since they were specifically mentioning that it will run minecraft... | ||
kamkerx
United States264 Posts
User was warned for this post | ||
DrGreen
Poland708 Posts
On July 12 2012 05:06 FabledIntegral wrote: Almost every single person I know not tech savvy absolutely hates plugging and unplugging their PC. Why? Because they're scared shitless they'll plug something back in wrong, or something of that sort. People sure will be excited to unscrew and add a HDD to their OOOOYAHs when 8GB flash is full, right? It's not enough for 2-5 decent games, even indie stuff is usually 200MB+ and I'm sure some would be 2GB+ so yeah... | ||
Djzapz
Canada10681 Posts
On July 12 2012 07:22 DrGreen wrote: People sure will be excited to unscrew and add a HDD to their OOOOYAHs when 8GB flash is full, right? It's not enough for 2-5 decent games, even indie stuff is usually 200MB+ and I'm sure some would be 2GB+ so yeah... Indie stuff on windows can be big. Most Android games are really small though, because of the hardware limitations in most Android devices. I figure that very few relevant games will be made specifically for this console (with the controller), and as such we'll probably mostly see ports, which may not even fully use the fairly elaborate controller. I think a lot of people will be really disappointed, unless devs do step up - which would surprise me a lot. But then again it's a $100 purchase, so who cares. It's something I could see myself tinkering with for a few hours before I got bored of it. Maybe I'd make a cooler shell for it. | ||
fabiano
Brazil4644 Posts
It's hilarious the amount of people who have clearly not read what this console is supposed to be... you guys are funny! | ||
ZeroCartin
Costa Rica2390 Posts
On July 12 2012 07:55 fabiano wrote: The posts in this thread allow us to spot those who read and those who don't read the OP. It's hilarious the amount of people who have clearly not read what this console is supposed to be... you guys are funny! not funny, just annoying TT_TT | ||
redFF
United States3910 Posts
User was warned for this post | ||
Djzapz
Canada10681 Posts
On July 12 2012 07:55 fabiano wrote: The posts in this thread allow us to spot those who read and those who don't read the OP. It's hilarious the amount of people who have clearly not read what this console is supposed to be... you guys are funny! Let's not forget though that not all criticisms are unfounded. I've read the whole thing and watched the video and I'm still pretty damn skeptical. I know what market it's gunning for and I think it could very well fail anyway. Not all business ventures do well. | ||
sinii
England989 Posts
On July 12 2012 06:53 Zato-1 wrote: This is gonna fail. Playing smartphone games on your home TV is just not an attractive proposition. Of course this can be a lot more than that- an affordable conduit to connect gamers with game developers through an open platform sounds like it could be great! But it won't be. Consumers won't buy it because it won't have good original content; developers won't make games for it because it won't have an established user base. When Nintendo, Sony or Microsoft releases a console, consumers know that they're gonna throw a lot of weight and support behind it, typically starting with a strong lineup of release titles; this simply won't be the case with the Ouya. It just sells the promise that maybe if a lot of other people buy it too, then third-party developers might make dedicated games for it in the future, 'cause it's sure as hell not going to have any first-party support. This is very true. Plus this thing simply doesn't have the hardware. The tegra 3 chip isn't even the top end android chip. I love the idea of an open source gaming platform though, it's like a dream scenario. Only company that has the grunt to make it work is Valve I wonder if they have any plans in this direction. | ||
Domus
510 Posts
And no, believe me, the focus will not be smartphone or tablet games. For most gamedevelopers this console will be a much more fun platform to develop for, and you will get some really interesting thing. You will get a lot of retro games, so metroidvanias, platformers, puzzle games. But there will probably be some new and innovative things as well in the category minecraft, terraria, soldat, torchlight, flow, amnesia, etc, but then further developed. Also keep in mind that the middleware that only used to be available to very big developers has become available to smaller gamedevs in recent years. think of UDK, Unity, Crysis, all available to small devs. Hawken is a good example of such a game: ![]() So don't underestimate how much passion, knowledge, experience and optimism is in the independent gamedev community, and many are already keeping a close eye on this platform and want it to succeed. | ||
elimzkE
Australia92 Posts
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Domus
510 Posts
On July 12 2012 05:58 Snackysnacks wrote: Most tv's even have a VGA port for pc's Hell, theres not really a single person i dont know who doesnt have their pc's plugged into their tv. Cheap HTPC only cost a few hundred (well, around 200-300) can emulate most things and with a few wireless keyboards/controllers and a nice frontend software it can be a very nice arcade-like console. Idk, im really really skeptical about this product. Id assume it cant even run minecraft, a game that was once indy i guess you could say. Its probably gonna be a stocking stuffer much like those atari joysticks they marketed a decade back with a few games on it Mojang is still indy..Just rich.. (Fyi, Valve is indy as well, just rich ![]() “If OUYA delivers on the promise of being the first true open gaming platform that gives indie developers access to the living room gaming market, yes that is a great idea. We will follow the development of OUYA and see how it resonates with gamers. I could see all current Mojang games go on the platform if there's a demand for it.” – Mojang (developer of Minecraft) | ||
sinii
England989 Posts
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Circos
United Kingdom115 Posts
Though as with most Kick-starter projects, I'm faced with a wall of skepticism, questioning their credentials, credibility and general ability to use this hard-earnt money for something which those who donated will truly appreciate. The business isn't explained very well and we're shown nothing but positive things, this seems to suggest that they actually have very little in the way of a practical design so far. How can all the games be there for free, it just doesn't make any sense, unless you're paying a subscription fee like with XBL, but even then, it would have to be significantly more in order to keep the game developers happy. I dunno, I'm pretty excited about it, but very cautious at the same time. I hope it works out, the indie game scene is flourishing right now and some really great titles have come out of it. Bastion comes to mind, that game was a fucking marvel, I enjoyed it so much. I'd of paid £40 for it. Best of luck to them, I hope they can keep their promises and deliver. | ||
aksfjh
United States4853 Posts
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Domus
510 Posts
On July 12 2012 08:46 Circos wrote: It's certainly an interesting development, I'll be observing this keenly. Though as with most Kick-starter projects, I'm faced with a wall of skepticism, questioning their credentials, credibility and general ability to use this hard-earnt money for something which those who donated will truly appreciate. The business isn't explained very well and we're shown nothing but positive things, this seems to suggest that they actually have very little in the way of a practical design so far. How can all the games be there for free, it just doesn't make any sense, unless you're paying a subscription fee like with XBL, but even then, it would have to be significantly more in order to keep the game developers happy. I dunno, I'm pretty excited about it, but very cautious at the same time. I hope it works out, the indie game scene is flourishing right now and some really great titles have come out of it. Bastion comes to mind, that game was a fucking marvel, I enjoyed it so much. I'd of paid £40 for it. Best of luck to them, I hope they can keep their promises and deliver. Yeah, I totally agree with this. I think crowdfunding this is actually not a great way to go about it. Crowdfunding in general I think has far too little demands on the party receiving the money. They could just walk away with 3 million dollars and think, screw you all, we are rich... I would have preferred it if they went the investor route. That would be much more believable, since investors will actually force them to take it serious as a business and they would also have access to far more money. Because believe it or not, 3 or 4 million is probably not enough money. Although I am pretty sure it should get them to a stage where they can actually attract the money to make this viable. | ||
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