• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:57
CEST 23:57
KST 06:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Best Time to Book Blue Mountains Private Tours for BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2501 users

XCOM: Enemy Unknown - Page 19

Forum Index > General Games
Post a Reply
Prev 1 17 18 19 20 21 102 Next
Ssin
Profile Blog Joined August 2010
United States88 Posts
October 10 2012 15:53 GMT
#361
On October 10 2012 23:53 LoLAdriankat wrote:
Does anyone else fall behind on their research in Classic difficulty? I always go up against tougher aliens before I have laser weapons, even when I rush tech.


Laser weapons are a crutch. They make the fights easier, sure, but there is no sense rushing for them when you can spend your time getting more important things first (sat. coverage, squad size increases, etc). It relates to the original X-Com where you could finish the game with just using terrestrial weapons on your soldiers (though, the upgraded interceptor weapons are pretty necessary).

In the end I guess it depends on your play style, but from my point of view, they are something that you can hold off until later.
seRapH
Profile Blog Joined April 2009
United States9802 Posts
October 10 2012 15:58 GMT
#362
It's hard to last against mutons and cyberdiscs without upgraded weapons though. And by hard I mean if you're relying purely on conventional ballistic weapons and maybe a few explosives a squad of mutons and a cyberdisc troop will decimate your squad.

Or maybe I'm just bad...?
boomer hands
HoboJoe20
Profile Joined June 2012
Canada63 Posts
October 10 2012 16:07 GMT
#363
On October 11 2012 00:58 seRapH wrote:
It's hard to last against mutons and cyberdiscs without upgraded weapons though. And by hard I mean if you're relying purely on conventional ballistic weapons and maybe a few explosives a squad of mutons and a cyberdisc troop will decimate your squad.

Or maybe I'm just bad...?

I managed to get through the first couple fights against Mutons just fine without any advanced weapons research, mainly on the back of strong sniper support and shotguns.

My biggest mistake so far seems to be misreading the Satellite screen in the quick tutorial and thinking that dollar cost was upkeep not funding ... so I chose the country with the lowest income but the highest current panic level, and haven't had much money to do much since then.
Ssin
Profile Blog Joined August 2010
United States88 Posts
October 10 2012 16:17 GMT
#364
Well, it depends on your play style. Certainly they help immensely against Cyberdisks, but if you don't have them yet you would have to play very slowly and very caustiously. If they catch you offguard you are hosed, maybe recoverable or not.

There is still a lot in the game to play around with. Even taking your time you can probably get laser weapons before your first Cyberdisk even shows up. Try outfitting an Assault with the High Explosive trait with a conventional weapon and play around with that as an alternative (I have not yet done this personally, but has been floating around in my mind).

As for being bad? I think we all are at the moment. There are too many things to try until a good "formula" is found.
Pufftrees
Profile Joined March 2009
2449 Posts
October 10 2012 16:19 GMT
#365
X-Com + Classic + Ironman = Too sick to go to work today



^_^
Chance favors the prepared mind.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
October 10 2012 16:56 GMT
#366
Does anyone know about the mod support? The developers indicated they wanted to implement it, but that was in old interviews and it was vague, haven't heard much since. Does anyone know if there is any? Because that's just a pandoras box of potential right there.
Hargol
Profile Joined April 2011
United States52 Posts
October 10 2012 17:56 GMT
#367
I had heard that as well and I have to say that if it's still true this will be my favorite game of all time!

And the game is a lot more fun if you name your troops after friends and family. I will forever treasure my injured father coming over to me and me healing him and hearing me say him, "Quit your bitching!"
ZeaL.
Profile Blog Joined April 2009
United States5955 Posts
October 10 2012 19:32 GMT
#368
Its fun to name your troops but its really sad when they die =[. After getting so attached to my squad I lost half of them to a difficult engagement. RIP Jesus, Jesus, and Julio .
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
October 10 2012 19:52 GMT
#369
So I'm on my 3rd round of Iron Man now, first 2 got owned hard after Mutons started to appear. The last time they appeared I was fighting 2 Mutons 2 Sectoids and 9 of those jet back bastards all at once and they murdered my entire squad.

Without rocket / sniper support missions after that were just full of fail

Think I have things better figured out now though, improving every round! Never played the original so I didn't really get how this whole thing worked at first.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
October 10 2012 19:58 GMT
#370
For people who have gotten farther, is it realistic to keep crisis down in all areas? Every time I've gotten an abduct mission I've taken the one with the highest crisis factor, but still, tons of countries are almost maxed and south africa has been maxed for a while. I just don't have even close to enough funds to put up enough satellites (i have one in germany and one in the US, with the capability to put up another one as soon as I have enough cash to build it).

Since I've gotten excellent or at least just under, and A ranking from the council every month, I would have expected the crisis levels to be decently low, but no, they just keep rising through the roof :/
Gorsameth
Profile Joined April 2010
Netherlands22208 Posts
October 10 2012 20:11 GMT
#371
Just had my first Terror mission and have lost Australia while the US is dangerously high but everyone else is at like 1 bar.

The Terror mission actualy saved China for me since it drops panic by so very very much :p

Think at some point your just going to have to let nations go if your playing on the higher difficulty lvls
It ignores such insignificant forces as time, entropy, and death
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
October 10 2012 20:40 GMT
#372
So, how it is, compared to X-Com:EU(the DOS one)?

MC is still overpowered?
Ssin
Profile Blog Joined August 2010
United States88 Posts
Last Edited: 2012-10-10 20:46:56
October 10 2012 20:41 GMT
#373
This will forever be known as: "The mission that ended X-Com"
+ Show Spoiler +

[image loading]
[image loading]
[image loading]


Terror mission was a combination of Cyberdisks and Chryssalids. First turn two units of Cyberdisks + Drones flew right over into my squad, a unit of Chryssalids came knocking right after that followed by some zombies. So horrible.

Lost all of my units, and the Council Report? Gave me a B. I guess I put a lot of effort into dying that month. Well, game scrapped and time to start again. Classic Ironman is brutal. Also going to poke through the files and turn off the cut-scenes. Sick of watching the ones I have already seen.

On October 11 2012 05:40 DidYuhim wrote:
So, how it is, compared to X-Com:EU(the DOS one)?

MC is still overpowered?


It is decent. They took out a lot of what made the original X-Com great. Whenever you spot aliens, they get a free move (which is a rant I am going to start later....), turn units are gone, and you can no longer area fire non-explosive weapons. As for mind control, I have not made it that far to check yet, I am sure others have and could respond to you on that point.

Final word is that it is a good attempt, but its not perfect. If they do have mod support, you can bet that a "classic" xcom mod will be made.
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
October 10 2012 20:41 GMT
#374
I think the world shitting its pants without constant hand-holding by elite soldiers with futuristic weaponry is a pretty plausible response to alien invasion.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
October 10 2012 21:07 GMT
#375
On October 11 2012 05:41 Ssin wrote:
This will forever be known as: "The mission that ended X-Com"
+ Show Spoiler +

[image loading]
[image loading]
[image loading]


Terror mission was a combination of Cyberdisks and Chryssalids. First turn two units of Cyberdisks + Drones flew right over into my squad, a unit of Chryssalids came knocking right after that followed by some zombies. So horrible.

Lost all of my units, and the Council Report? Gave me a B. I guess I put a lot of effort into dying that month. Well, game scrapped and time to start again. Classic Ironman is brutal. Also going to poke through the files and turn off the cut-scenes. Sick of watching the ones I have already seen.

Show nested quote +
On October 11 2012 05:40 DidYuhim wrote:
So, how it is, compared to X-Com:EU(the DOS one)?

MC is still overpowered?


It is decent. They took out a lot of what made the original X-Com great. Whenever you spot aliens, they get a free move (which is a rant I am going to start later....), turn units are gone, and you can no longer area fire non-explosive weapons. As for mind control, I have not made it that far to check yet, I am sure others have and could respond to you on that point.

Final word is that it is a good attempt, but its not perfect. If they do have mod support, you can bet that a "classic" xcom mod will be made.

I think there is pretty good reason that the aliens get a "free move" when you see them. Its probably because it would be too easy otherwise, you'd move up, find aliens and kill them all since they aren't in cover, before it's their turn. By letting them move immediately (but not able to attack I think), they will at least get into cover and a proper "fight" will start.
Ssin
Profile Blog Joined August 2010
United States88 Posts
Last Edited: 2012-10-10 21:34:50
October 10 2012 21:14 GMT
#376
Well, it causes some issues. Namely I have had the following happen:

Aliens turn, they move into my line of sight haphazardly (action #1), then they get their free spot move (action #2) which they use to get all up in my face and then they unleash hell onto my soldiers (action #3). That I do not agree with.

On October 11 2012 06:21 HoboJoe20 wrote:
Show nested quote +
On October 11 2012 06:14 Ssin wrote:
Well, it causes some issues. Namely I have had the following happen:

Aliens turn, they move into my line of sight haphazardly (action #1), then they get their free spot move (action #2) which they use to get all up in my face and then they unleash hell onto my soldiers (action #3). That I do not agree with.

If the aliens move into view on their turn, they do not get the "free" action like they get if you discover them on your turn. I know I've had many enemy turns where they only move into my vision range, move a second time ... and that's it. I have never had them do as you describe.

To summarize:

On your turn, enemy reveal grants them 1 move action.
On their turn, all enemies get 2 full actions like normal.


They did though! First time it happened was a pack of floaters that broke through a door, did their "you saw me!" animation, flew above my guys, then pelted them with plasma. It could have been a bug, yes. But it has happened.
Gorsameth
Profile Joined April 2010
Netherlands22208 Posts
October 10 2012 21:18 GMT
#377
On October 11 2012 06:14 Ssin wrote:
Well, it causes some issues. Namely I have had the following happen:

Aliens turn, they move into my line of sight haphazardly (action #1), then they get their free spot move (action #2) which they use to get all up in my face and then they unleash hell onto my soldiers (action #3). That I do not agree with.


What i've never had aliens do something after there free move. Always ended there action even if they were going somewhere else
It ignores such insignificant forces as time, entropy, and death
HoboJoe20
Profile Joined June 2012
Canada63 Posts
Last Edited: 2012-10-10 21:22:31
October 10 2012 21:21 GMT
#378
On October 11 2012 06:14 Ssin wrote:
Well, it causes some issues. Namely I have had the following happen:

Aliens turn, they move into my line of sight haphazardly (action #1), then they get their free spot move (action #2) which they use to get all up in my face and then they unleash hell onto my soldiers (action #3). That I do not agree with.

If the aliens move into view on their turn, they do not get the "free" action like they get if you discover them on your turn. I know I've had many enemy turns where they only move into my vision range, move a second time ... and that's it. I have never had them do as you describe.

To summarize:

On your turn, enemy reveal grants them 1 move action.
On their turn, all enemies get 2 full actions like normal.
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
October 10 2012 22:13 GMT
#379
So my first proper game has come to an end. Didn't realise you could get such good craft upgrades via autopsy so I never actually shot down any UFO larger than small which hurt my alloys real bad.

My first load of alloys I spent on the better armour. That was pretty much my only alloys for the playthrough but I got by with human weapons pretty well, even against mutons.

Luckily with mutons, when you first spot them they always seemed to hug near eachother. So a good old blast and some concentrated fire + the ever amazing double shot shotgun in the back and gg mutha fuckaaaas.

I'mma wreck them on this new playthrough
OjKa OjKa OjKa!
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
October 10 2012 22:23 GMT
#380
On October 11 2012 01:17 Ssin wrote:
Well, it depends on your play style. Certainly they help immensely against Cyberdisks, but if you don't have them yet you would have to play very slowly and very caustiously. If they catch you offguard you are hosed, maybe recoverable or not.

There is still a lot in the game to play around with. Even taking your time you can probably get laser weapons before your first Cyberdisk even shows up. Try outfitting an Assault with the High Explosive trait with a conventional weapon and play around with that as an alternative (I have not yet done this personally, but has been floating around in my mind).

As for being bad? I think we all are at the moment. There are too many things to try until a good "formula" is found.

Idk if it's just cause i'm playing on normal, but i've gotten to the alloy cannon before I've hit a cyberdisk. I have hit ufo missions with 12-15 mutons though.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
Prev 1 17 18 19 20 21 102 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft354
CosmosSc2 17
StarCraft: Brood War
Calm 2599
Mini 319
ggaemo 54
Artosis 22
Dota 2
monkeys_forever395
capcasts113
Counter-Strike
pashabiceps2404
Coldzera 1817
Super Smash Bros
C9.Mang0183
Other Games
summit1g10110
Grubby2821
FrodaN1817
shahzam356
Liquid`Hasu188
Mew2King57
ViBE37
Organizations
Other Games
BasetradeTV892
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift2317
Other Games
• imaqtpie1281
• Scarra484
Upcoming Events
CranKy Ducklings
2h 3m
WardiTV Team League
13h 3m
CranKy Ducklings
1d 12h
WardiTV Team League
1d 13h
uThermal 2v2 Circuit
1d 17h
BSL
1d 21h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
2 days
WardiTV Team League
2 days
OSC
2 days
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
GSL
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.