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MechWarrior Online (New) - Page 25

Forum Index > General Games
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Prev 1 23 24 25 26 27 51 Next
Khul Sadukar
Profile Joined August 2009
Australia1735 Posts
October 31 2012 02:43 GMT
#481
Word of warning: Double heatsinks are currently bugged. I found out the hard way.

You buy them for 1.5m, then to switch back to regular costs 500k and then have to buy em again. It's soo broken.

Also had the lame premade squad LRM team match last night. Stopped playing again. This game needs a few more months of work.
I don't want to be part everything. I want to be something. - Weapon X
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
October 31 2012 02:49 GMT
#482
Double heatsinks kind've work. The ones in your engine won't work (even if you put them there) but the ones outside do.
Descolada in everything not TL/Starcraft
Parnage
Profile Blog Joined February 2010
United States7414 Posts
Last Edited: 2012-10-31 07:35:43
October 31 2012 07:34 GMT
#483
On October 31 2012 04:38 Redox wrote:
Show nested quote +
On October 31 2012 03:50 MaestroSC wrote:
One other complaint i have atm... right now EVERY single game is turning into... 1 team just camping their spawn with nothing but LRM's.

Like literally all 8 people just standing on the big hills near their base... just waiting for some1 to get bored and walk towards their base...gets really old really fast.

I am guessing this is mainly due to low build variety as people dont have much credits to buy different stuff.

The non-founders mainly use the trial Awesome (maybe the best trial mech) which has 2 LRM15. And the founders use the founders Atlas, which has one LRM 20 at the start.
On top of that there are very few mechs with AMS at the beginning, making LRMs even more effective than normal.
The result is a lot of assault mechs with LRM on the field.

I am playing the trial Awesome myself to farm up, although I normally never play LRM boat. Will switch to Dragon once I have enough money.


Pretty much this, as the Open beta reset everything many players are stuck in the trials of them 3 have LRM's and the awesome is essentially a lrm to soften up then poke at the enemy. Those that are not in trials have either the Founder's Atlas(which has an LRM 20(and I believe can fit 2 if it so desired) the c1 catapult which is an actual Fire support mech with twin LRM 15's

The biggest issue I have right now is the removal of collision from closed beta. With the introduction of the Cicada, those and light mechs are essentially just running threw mechs without worry of anything. I know it'll be put back in but the best way to deal with those that I've seen are Streak carrying Catapult a1's. Still can't figure out a first mech to buy, torn between three of them.

Oh and Parnage in game, I know we had some sort of Merc company forming up but I am unsure if it's still active if it is do let me know.

Addition: Double Heatsinks are going to be hotfixed soonish according to a source I talked to(o_O...yeah I have sources now.)
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Vagabond
Profile Joined April 2011
Scotland149 Posts
October 31 2012 07:50 GMT
#484
I am about 800,000cb off my first Mech I am planning on getting the hunchback but i am 75% on wanting the 4SP (SRM/ML) veriant but i also want the 4G (AC20). I only started to play MWO on monday but i am getting better managing to survive to the end of the round now and managing to get a kill and alot of assists.
Drone untill i die.
CuLane
Profile Joined October 2010
United States160 Posts
October 31 2012 08:04 GMT
#485
Vaga, get the 4SP. The G is the gimped one. IF you want a ballistic variant get the one with the AC10 it has more laser hardpoints and you can still use an AC20 if you want.
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
October 31 2012 13:27 GMT
#486
On October 31 2012 16:50 Vagabond wrote:
I am about 800,000cb off my first Mech I am planning on getting the hunchback but i am 75% on wanting the 4SP (SRM/ML) veriant but i also want the 4G (AC20). I only started to play MWO on monday but i am getting better managing to survive to the end of the round now and managing to get a kill and alot of assists.


Yeah, I got the 4SP. It has a better hardpoint distribution if nothing else. I'm running it weird, with LRMs and Large Laser, not sure if I'll keep the loadout, but it's working nicely for now.
Kaal
Profile Blog Joined May 2010
Djibouti2570 Posts
October 31 2012 13:44 GMT
#487
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
October 31 2012 14:31 GMT
#488
On October 31 2012 11:43 Khul Sadukar wrote:
Word of warning: Double heatsinks are currently bugged. I found out the hard way.

You buy them for 1.5m, then to switch back to regular costs 500k and then have to buy em again. It's soo broken.


hahahahaha, exactly the kind of thing i got to expect from PGI.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
n00bie
Profile Joined April 2010
Germany21 Posts
November 01 2012 00:43 GMT
#489
On October 31 2012 16:50 Vagabond wrote:
I am about 800,000cb off my first Mech I am planning on getting the hunchback but i am 75% on wanting the 4SP (SRM/ML) veriant but i also want the 4G (AC20). I only started to play MWO on monday but i am getting better managing to survive to the end of the round now and managing to get a kill and alot of assists.



If you want to go AC20 get the H variant! instead of 3 Ballistic in the shoulder you get 1 ballistic 2 laser. gives much ore options since dual ac2/ac5 is pretty bad in my opinion
Khul Sadukar
Profile Joined August 2009
Australia1735 Posts
Last Edited: 2012-11-01 02:05:53
November 01 2012 02:04 GMT
#490
On October 31 2012 23:31 WiljushkA wrote:
Show nested quote +
On October 31 2012 11:43 Khul Sadukar wrote:
Word of warning: Double heatsinks are currently bugged. I found out the hard way.

You buy them for 1.5m, then to switch back to regular costs 500k and then have to buy em again. It's soo broken.


hahahahaha, exactly the kind of thing i got to expect from PGI.


Yea. After all the build planning i've done the changes made them obosolete and i didnt test the new features. Now that purchases matter i've essentially wasted a ton of CB which i got from MC purchase and resell.

I got other games to play atm so i'll wait for this game to flesh out. The no collision thing is stupid.
I don't want to be part everything. I want to be something. - Weapon X
Vagabond
Profile Joined April 2011
Scotland149 Posts
November 01 2012 14:58 GMT
#491
I finaly bought the 4SP hunchback yesterday and today i did my first refit of it. I removed the 2 6 SRM and put in 2 2SSRM's and slaped in a new heatsink. Light mechs don't want to know the pain i can inflict with this 4 ML's 2SSRM Streakback.
Drone untill i die.
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
Last Edited: 2012-11-01 16:59:25
November 01 2012 16:39 GMT
#492
On November 01 2012 23:58 Vagabond wrote:
I finaly bought the 4SP hunchback yesterday and today i did my first refit of it. I removed the 2 6 SRM and put in 2 2SSRM's and slaped in a new heatsink. Light mechs don't want to know the pain i can inflict with this 4 ML's 2SSRM Streakback.


Heh, my 4SP has 2xLRM5, 2xLLas. It's very much a support-ish mech, it can either soften things up, or get into tight positional areas and pop in and out sniping. My 4H has a UAC5, 2xMPLas and some spare heatsinks. More brawly, but the UAC5 lets me pop off shots from cover, and that gun lets you hit way the hell above your weight class if you know how to avoid taking focus fire.

If this video gave you chills when you were younger, you have no excuse not to be playing this game.
+ Show Spoiler +


Rimak
Profile Joined January 2012
Denmark434 Posts
Last Edited: 2012-11-02 15:35:16
November 02 2012 15:34 GMT
#493
On November 01 2012 23:58 Vagabond wrote:
I finaly bought the 4SP hunchback yesterday and today i did my first refit of it. I removed the 2 6 SRM and put in 2 2SSRM's and slaped in a new heatsink. Light mechs don't want to know the pain i can inflict with this 4 ML's 2SSRM Streakback.

Hm, Personally I prefer the 2x6SRM due to it stupendous damage output, rarely I end up with less that 400 damage dealt and scoring a kill or two in a match is a norm.
Max damage dealt by this baby so far is 976 with K/A of 6/1
It just fits so good with my play style.
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
November 02 2012 16:17 GMT
#494
On November 03 2012 00:34 Rimak wrote:
Show nested quote +
On November 01 2012 23:58 Vagabond wrote:
I finaly bought the 4SP hunchback yesterday and today i did my first refit of it. I removed the 2 6 SRM and put in 2 2SSRM's and slaped in a new heatsink. Light mechs don't want to know the pain i can inflict with this 4 ML's 2SSRM Streakback.

Hm, Personally I prefer the 2x6SRM due to it stupendous damage output, rarely I end up with less that 400 damage dealt and scoring a kill or two in a match is a norm.
Max damage dealt by this baby so far is 976 with K/A of 6/1
It just fits so good with my play style.


Yeah different styles. I prefer either LRMs to soften things up before positional play with lasers, or an AC on a -4H model. UAC5 MPLas. Both very positional.
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
November 03 2012 00:51 GMT
#495
I am downloading this right now. I loved mw3, is it anything like that?
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
November 03 2012 02:10 GMT
#496
On November 03 2012 09:51 TheMooseHeed wrote:
I am downloading this right now. I loved mw3, is it anything like that?

Its kinda like a hybrid of MW3 and MW2 with some other stuff thats been modernized.
Descolada in everything not TL/Starcraft
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
November 03 2012 17:41 GMT
#497
Played 3 games, got raped all 3 times. Dunno if I am just playing it wrong but man it seems hard
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
Parnage
Profile Blog Joined February 2010
United States7414 Posts
November 03 2012 19:51 GMT
#498
http://mwomercs.com/forums/topic/65170-guide-playing-with-friends-groups-and-teams/

Hope this helps Moose, the learning curve for MWO is a tad steep compared to what's been put out. It'll take some time to get used to how the game plays but it's addictive once you get into it.

The stock trial mechs are not ideal but they can do work so don't be discouraged by defeats, you just need to find the one you enjoy playing with. If you have any questions feel free to ask me. ^-^

-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
November 03 2012 19:56 GMT
#499
The best trial mech atm is the centurion imo. The raven has the same weapons as the centurion minus a laser and the LRM for a measly 20 kph. You also lose a hell of a lot of armor. The dragon is a piece of crap since its just a wannabe centurion really. The awesome isn't bad, but it isn't going to do anything in a brawl. And with that I've been using the centurion the most.
Descolada in everything not TL/Starcraft
Parnage
Profile Blog Joined February 2010
United States7414 Posts
November 03 2012 20:47 GMT
#500
The raven's speed is actually fairly okay but I do agree it's the worst of the current trials but it can be effective so long as you don't have too many enemy Jenner's, Commando's, Cicada's running around. Without all the fancy electronic warfare stuff on the Raven it's not the greatest thing.

Centurion is a solid choice so long as you use your shield arm to protect you by absorbing enemy fire, the Dragon isn't terrible just very strange to play. The Awesome is most likely ones best bet for a starting trial simply because it's an Assault mech allowing for you to take a good amount of punishment due to being new with the game. It also allows for things like some LRM fire support and the twin large lasers can do work versus softened up targets.

-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
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