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MechWarrior Online (New) - Page 26

Forum Index > General Games
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TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
Last Edited: 2012-11-03 22:31:55
November 03 2012 22:30 GMT
#501
Thanks for the advice. I really like the idea of being a scout mech tagging enemy positions and harrassing LRM boats and stuff :D I'm gonna give it another shot now, wish me luck.

Is there a tl group that I could play some games with?
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
November 04 2012 01:14 GMT
#502
On November 04 2012 05:47 Parnage wrote:
The raven's speed is actually fairly okay but I do agree it's the worst of the current trials but it can be effective so long as you don't have too many enemy Jenner's, Commando's, Cicada's running around. Without all the fancy electronic warfare stuff on the Raven it's not the greatest thing.

Centurion is a solid choice so long as you use your shield arm to protect you by absorbing enemy fire, the Dragon isn't terrible just very strange to play. The Awesome is most likely ones best bet for a starting trial simply because it's an Assault mech allowing for you to take a good amount of punishment due to being new with the game. It also allows for things like some LRM fire support and the twin large lasers can do work versus softened up targets.



The trial dragon is tricky because with the way it's fit you need to not treat it like it's bigger than the centurion. Just treat it like it's faster. It's a medium with more engine, so you play positional, with more options for that due to the speed. The armor is just there for when you fuck up and eat LRMs because your timing ducking in and out of cover was off.

I've got a (really damn expensive) 5N model Dragon, and it's all about dancing.

The thing I think most people need to catch on to before they'll succeed in MWO is that despite being first person and having shooting, it is NOT a first person shooter. If I had to label it, it would be an FPRTS.
TheUnderking
Profile Joined October 2010
Canada202 Posts
November 04 2012 01:28 GMT
#503
The trial Dragon is amazing by trial mech standards. (I run a 1C Dragon) It is not straightforward at all. You need to support with your AC and LRM's but then got to be able to wade in and tank for your LRM boats or your teammates. Remember to use your arms, they swing wide and relatively fast. You cannot engage most mechs straight on, but you can kite and kill just about anything else.

Using the example of the Centurion, if you both walk straight at one another, the Cent will win, it's center torso is much smaller than the Dragons. The Dragon is faster and better armoured with similar armament though, so in the hands of an experienced pilot you'll do much better.

My tips :
1-stick with the group
2-call out the letter of what you're attacking (it will show in the corner when you push R to target something)
3-focus centre torso on most mechs, it is the toughest part, but its a confirmed kill once you reduce it to -1hp.
4-keep an eye on your map (B is the hotkey for the big map)
5-watch your heat!! (with the dragon just fire the AC5 while cooling down)
6- when running away, act like a battleship, zig-zag and turn your torso
THE PACT IS SEALED!
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
November 04 2012 02:02 GMT
#504
Oh the other thing. On basically every mech not a catapult or dragon, aim for the right torso. Thats where the weapons are stored, if not there they are in the right arm which pops off when the RT goes away.
Descolada in everything not TL/Starcraft
Risen
Profile Blog Joined March 2010
United States7927 Posts
November 04 2012 02:07 GMT
#505
On November 04 2012 11:02 Coriolis wrote:
Oh the other thing. On basically every mech not a catapult or dragon, aim for the right torso. Thats where the weapons are stored, if not there they are in the right arm which pops off when the RT goes away.

Just a potential heads up. If you're facing them, their right, your left.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Parnage
Profile Blog Joined February 2010
United States7414 Posts
November 04 2012 22:58 GMT
#506
Tuesday we'll be getting the Artemis IV Fire Control system! wooo

Also a rollback on netcode to help deal with the pesky light mechs with lag shielding.

The centurion 9-D

And in my own opinion the most important thing, I'll be able to toggle the missile door's up or down on my catapult.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
November 07 2012 23:03 GMT
#507
Oh god, the LRMs. Fight in the fucking shade. To be fair, it's at least refreshing to see a Beta being used as a Beta instead of a demo, but the Artemis patch is just slightly broken. If you're currently considering picking this game up, I suggest waiting until after the next patch.
CuLane
Profile Joined October 2010
United States160 Posts
November 08 2012 08:00 GMT
#508
It's getting hotfixed in 10 hours.
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
Last Edited: 2012-11-08 16:40:15
November 08 2012 14:56 GMT
#509
On November 08 2012 17:00 CuLane wrote:
It's getting hotfixed in 10 hours.


That would be handy. What's your source? I can never seem to find where devs said stuff like that.

Edit, never mind, found it. 10 Pacific. Handy. LRMs are a bit nuts.
Parnage
Profile Blog Joined February 2010
United States7414 Posts
November 10 2012 05:24 GMT
#510
Finally finished grinding out my three Catapult variants just need to finish the pilot trees for all of them.

Any suggestions for Catapult K2 builds other then the gauss and ac/20's? I've been switching up between two ppc's and two large pulse lasers both are fun but heat is killing me if I do much more then sniping with the ppc and trying to brawl with the 2 large pulse is just as bad for heat.

-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2012-11-10 09:11:34
November 10 2012 08:54 GMT
#511
On November 08 2012 08:03 JingleHell wrote:
Oh god, the LRMs. Fight in the fucking shade. To be fair, it's at least refreshing to see a Beta being used as a Beta instead of a demo, but the Artemis patch is just slightly broken. If you're currently considering picking this game up, I suggest waiting until after the next patch.


That would be the case if it were actually a beta. Since people are paying real money, it's neither a beta nor a demo, but a release that is pretty badly mistreating its present and future customers.

On the K2, the UAC5 variant is okay if you have an unjam macro set up. A wubwub cat (2LPL 2M(P)L) is also quite powerful, and the heat is fine with a ~300XL or downrated standard, although it's even better on a C1 with jets. PPCs are garbage, and PGI seems determined to keep them that way.
Redox
Profile Joined October 2010
Germany24794 Posts
November 10 2012 12:43 GMT
#512
On November 10 2012 17:54 Belisarius wrote:
Show nested quote +
On November 08 2012 08:03 JingleHell wrote:
Oh god, the LRMs. Fight in the fucking shade. To be fair, it's at least refreshing to see a Beta being used as a Beta instead of a demo, but the Artemis patch is just slightly broken. If you're currently considering picking this game up, I suggest waiting until after the next patch.


That would be the case if it were actually a beta. Since people are paying real money, it's neither a beta nor a demo, but a release that is pretty badly mistreating its present and future customers.

Never understood that particular complaint. But thats maybe because I never paid anything, and never will. :D
Its f2p, if people want to pay its their own issue.

Also, people were paying in closed beta (on a voluntary basis) as well. I dont see the difference between closed and open beta, and why people only started complaining with open beta. Especially as closed beta was never really closed.
Off-season = best season
Parnage
Profile Blog Joined February 2010
United States7414 Posts
November 11 2012 00:27 GMT
#513
I'll most likely throw money at the game, but that's because I generally like what they are doing and want to support them. It's not like anyone else is really doing a -true- mech sim game at the moment.

Also PPC's are going to be changed according to the last live chat they did, some sort of emp effect on targets hit by PPC's. I am not sure why you'd think they'd leave one of the iconic weapon systems useless. I'd hope also they lower the heat just a tad like they did to ac/20's. Overall I really do like PPC's they just need small changes to be super awesome instead of just okay.

-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
November 11 2012 00:50 GMT
#514
Yeah, but then, super awesome weapons have a nasty tendency to slip over into overpowered weapons accidentally.

I think they may have been a little overzealous with the LRM hotfix. Much as I couldn't stand them making everything else nonviable, now I barely respect them. I'm torn, though, because I like missiles in a support weapon capacity, and they're ok at that, but an uncoordinated team using them is basically fucked.

I guess it's the perpetual problem of individual vs team balance, metagame, and PUG vs premade. Make them any better, and premades have little reason to use anything else. PUGs using them are in a dangerous spot though, especially with the current semi-nonexistent meta.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2012-11-11 07:25:09
November 11 2012 07:10 GMT
#515
The problem with missiles is how hilariously low the skillcap is. That's a very stereotypical TL comment, but it's true. Yes, they have a reasonable curve at the start as you learn to avoid buildings etc, but after you've got that sorted there's really nowhere to go. Since strong missiles would allow even a terrible player to make someone's life hell by chaining a bunch of tens on an A1, they need to be weak to keep them under control.

I don't know if you played MW4, but I felt the missiles were wonderfully done in that game. You needed a steady hand to get a lock - not difficult, but harder than in MWO - you could direct them to individual components, and players had a lot of options for avoiding them. You also had to pay a lot of attention to terrain, as their arcs created a significant high/low ground dynamic. It was really quite rich.

PGI seems intent on simplifying the individual player's experience to force them to pay attention to teamwork. It's most obvious in missiles and radar, but there's knock-on effects everywhere. I feel like they think that if players are able to operate without support, or need to devote too much attention to their own systems, everyone will just go rambo. It's quite a shame.
Parnage
Profile Blog Joined February 2010
United States7414 Posts
Last Edited: 2012-11-11 10:01:57
November 11 2012 09:50 GMT
#516
I run catapults, my primary being a c1 "missile boat"(hate calling them that) It's not for pugs most times, but you can run it with pugs if you don't rearm. Hell re-arming costs are insane unless you have a founders or premium. To reload for me is currently 75k+ so I just don't anymore, doing that actually makes it far less expensive to run LRM's. I've done the same with my Streak SRM2 Cat as well. Sadly after patch half of those Streak SRM2's miss but.. whatever.

Skillcap wise the gap between a good pilot with LRM's and a bad one is fairly large. Mobility while holding locks, knowing rather you can actually hit the target or not, reacquiring locks mid flight, throw in a few light mechs gunning for you and things can get complex real quick. I would like the ability that if I have direct line of sight the point I fire the missiles at they'd try to hit(ie going for an arm) but that'd easily cause many problems.

-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2012-11-11 10:52:35
November 11 2012 10:51 GMT
#517
It wouldn't, really. They could easily adjust the damage down to compensate, or require you to lock the arm itself, or whatever.

I'm not convinced that missile boats are difficult. They're not trivial, but they're nothing compared to what they should be. And, most importantly, all the stuff that missile boats require at the moment would still be relevant with more complex and rewarding aiming/locking mechanics layered on top.

Re-arming costs are a different issue, and one that I wish didn't exist. PGI also seems fairly convinced that they can balance the game via metagame costs, which is more or less doomed to failure.
Parnage
Profile Blog Joined February 2010
United States7414 Posts
November 11 2012 23:32 GMT
#518
They could most assuredly be more difficult to use, but for the moment they are at an okay place I feel. Keep lock, require spatial awareness of you and the target. It could be more rewarding but it fits for a Mechwarrior game. The feeling is what I've always felt a Catapult c1/ LRM boat should be.

Re-arm in tabletop was never this bad, I don't mind paying repair and rearming as it's away to make players spend c-bills and place some punishment on poor play. However with the current costs I predict players saving mech over winning the game. Be it by shutting down in some corner if they think they are going to not win or making Zombie meching even more popular(I saw at least 5-8 zombie mechs last night)
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Redox
Profile Joined October 2010
Germany24794 Posts
November 15 2012 20:14 GMT
#519
nice little LRM video (although I personally dont use them):



Having a lot of fun with the game atm. Had 30 wins out of 31 games today, 22 victories in a row. :D

Off-season = best season
CuLane
Profile Joined October 2010
United States160 Posts
Last Edited: 2012-11-29 13:47:45
November 29 2012 13:47 GMT
#520
LRM's are still weak against most organized teams if they plan a little before rushing into the firing lines. Although I have been having a lot of fun with a C1 cat, 2xSSRM2's and an ER LL, a regular LL and 2 MLas, XL300 and DHS.
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