Is there a tl group that I could play some games with?
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TheMooseHeed
United Kingdom535 Posts
Is there a tl group that I could play some games with? | ||
JingleHell
United States11308 Posts
On November 04 2012 05:47 Parnage wrote: The raven's speed is actually fairly okay but I do agree it's the worst of the current trials but it can be effective so long as you don't have too many enemy Jenner's, Commando's, Cicada's running around. Without all the fancy electronic warfare stuff on the Raven it's not the greatest thing. Centurion is a solid choice so long as you use your shield arm to protect you by absorbing enemy fire, the Dragon isn't terrible just very strange to play. The Awesome is most likely ones best bet for a starting trial simply because it's an Assault mech allowing for you to take a good amount of punishment due to being new with the game. It also allows for things like some LRM fire support and the twin large lasers can do work versus softened up targets. The trial dragon is tricky because with the way it's fit you need to not treat it like it's bigger than the centurion. Just treat it like it's faster. It's a medium with more engine, so you play positional, with more options for that due to the speed. The armor is just there for when you fuck up and eat LRMs because your timing ducking in and out of cover was off. I've got a (really damn expensive) 5N model Dragon, and it's all about dancing. The thing I think most people need to catch on to before they'll succeed in MWO is that despite being first person and having shooting, it is NOT a first person shooter. If I had to label it, it would be an FPRTS. | ||
TheUnderking
Canada202 Posts
Using the example of the Centurion, if you both walk straight at one another, the Cent will win, it's center torso is much smaller than the Dragons. The Dragon is faster and better armoured with similar armament though, so in the hands of an experienced pilot you'll do much better. My tips : 1-stick with the group 2-call out the letter of what you're attacking (it will show in the corner when you push R to target something) 3-focus centre torso on most mechs, it is the toughest part, but its a confirmed kill once you reduce it to -1hp. 4-keep an eye on your map (B is the hotkey for the big map) 5-watch your heat!! (with the dragon just fire the AC5 while cooling down) 6- when running away, act like a battleship, zig-zag and turn your torso | ||
Coriolis
United States1152 Posts
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Risen
United States7927 Posts
On November 04 2012 11:02 Coriolis wrote: Oh the other thing. On basically every mech not a catapult or dragon, aim for the right torso. Thats where the weapons are stored, if not there they are in the right arm which pops off when the RT goes away. Just a potential heads up. If you're facing them, their right, your left. | ||
Parnage
United States7414 Posts
Also a rollback on netcode to help deal with the pesky light mechs with lag shielding. The centurion 9-D And in my own opinion the most important thing, I'll be able to toggle the missile door's up or down on my catapult. | ||
JingleHell
United States11308 Posts
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CuLane
United States160 Posts
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JingleHell
United States11308 Posts
On November 08 2012 17:00 CuLane wrote: It's getting hotfixed in 10 hours. That would be handy. What's your source? I can never seem to find where devs said stuff like that. Edit, never mind, found it. 10 Pacific. Handy. LRMs are a bit nuts. | ||
Parnage
United States7414 Posts
Any suggestions for Catapult K2 builds other then the gauss and ac/20's? I've been switching up between two ppc's and two large pulse lasers both are fun but heat is killing me if I do much more then sniping with the ppc and trying to brawl with the 2 large pulse is just as bad for heat. | ||
Belisarius
Australia6230 Posts
On November 08 2012 08:03 JingleHell wrote: Oh god, the LRMs. Fight in the fucking shade. To be fair, it's at least refreshing to see a Beta being used as a Beta instead of a demo, but the Artemis patch is just slightly broken. If you're currently considering picking this game up, I suggest waiting until after the next patch. That would be the case if it were actually a beta. Since people are paying real money, it's neither a beta nor a demo, but a release that is pretty badly mistreating its present and future customers. On the K2, the UAC5 variant is okay if you have an unjam macro set up. A wubwub cat (2LPL 2M(P)L) is also quite powerful, and the heat is fine with a ~300XL or downrated standard, although it's even better on a C1 with jets. PPCs are garbage, and PGI seems determined to keep them that way. | ||
Redox
Germany24794 Posts
On November 10 2012 17:54 Belisarius wrote: That would be the case if it were actually a beta. Since people are paying real money, it's neither a beta nor a demo, but a release that is pretty badly mistreating its present and future customers. Never understood that particular complaint. But thats maybe because I never paid anything, and never will. :D Its f2p, if people want to pay its their own issue. Also, people were paying in closed beta (on a voluntary basis) as well. I dont see the difference between closed and open beta, and why people only started complaining with open beta. Especially as closed beta was never really closed. | ||
Parnage
United States7414 Posts
Also PPC's are going to be changed according to the last live chat they did, some sort of emp effect on targets hit by PPC's. I am not sure why you'd think they'd leave one of the iconic weapon systems useless. I'd hope also they lower the heat just a tad like they did to ac/20's. Overall I really do like PPC's they just need small changes to be super awesome instead of just okay. | ||
JingleHell
United States11308 Posts
I think they may have been a little overzealous with the LRM hotfix. Much as I couldn't stand them making everything else nonviable, now I barely respect them. I'm torn, though, because I like missiles in a support weapon capacity, and they're ok at that, but an uncoordinated team using them is basically fucked. I guess it's the perpetual problem of individual vs team balance, metagame, and PUG vs premade. Make them any better, and premades have little reason to use anything else. PUGs using them are in a dangerous spot though, especially with the current semi-nonexistent meta. | ||
Belisarius
Australia6230 Posts
I don't know if you played MW4, but I felt the missiles were wonderfully done in that game. You needed a steady hand to get a lock - not difficult, but harder than in MWO - you could direct them to individual components, and players had a lot of options for avoiding them. You also had to pay a lot of attention to terrain, as their arcs created a significant high/low ground dynamic. It was really quite rich. PGI seems intent on simplifying the individual player's experience to force them to pay attention to teamwork. It's most obvious in missiles and radar, but there's knock-on effects everywhere. I feel like they think that if players are able to operate without support, or need to devote too much attention to their own systems, everyone will just go rambo. It's quite a shame. | ||
Parnage
United States7414 Posts
Skillcap wise the gap between a good pilot with LRM's and a bad one is fairly large. Mobility while holding locks, knowing rather you can actually hit the target or not, reacquiring locks mid flight, throw in a few light mechs gunning for you and things can get complex real quick. I would like the ability that if I have direct line of sight the point I fire the missiles at they'd try to hit(ie going for an arm) but that'd easily cause many problems. | ||
Belisarius
Australia6230 Posts
I'm not convinced that missile boats are difficult. They're not trivial, but they're nothing compared to what they should be. And, most importantly, all the stuff that missile boats require at the moment would still be relevant with more complex and rewarding aiming/locking mechanics layered on top. Re-arming costs are a different issue, and one that I wish didn't exist. PGI also seems fairly convinced that they can balance the game via metagame costs, which is more or less doomed to failure. | ||
Parnage
United States7414 Posts
Re-arm in tabletop was never this bad, I don't mind paying repair and rearming as it's away to make players spend c-bills and place some punishment on poor play. However with the current costs I predict players saving mech over winning the game. Be it by shutting down in some corner if they think they are going to not win or making Zombie meching even more popular(I saw at least 5-8 zombie mechs last night) | ||
Redox
Germany24794 Posts
Having a lot of fun with the game atm. Had 30 wins out of 31 games today, 22 victories in a row. :D | ||
CuLane
United States160 Posts
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