• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:09
CET 10:09
KST 18:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Zerg is losing its identity in StarCraft 2 Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2128 users

MechWarrior Online (New) - Page 27

Forum Index > General Games
Post a Reply
Prev 1 25 26 27 28 29 51 Next
banatboy
Profile Joined December 2012
120 Posts
December 02 2012 03:36 GMT
#521
I played Mechwarrior in the 90's and that was freaking awesome! i can't wait to try this out. Wonder if it will live up to what i remember it to be :D
CuLane
Profile Joined October 2010
United States160 Posts
December 04 2012 13:43 GMT
#522
It's free to play, give it a try!! But seriously get in one of the Team Speak servers listed in the new players forum, they're free, friendly, and helpful. You'll have a much better experience with a pick up group in team speak than a purely random group in game.
woody60707
Profile Joined November 2010
United States1863 Posts
December 08 2012 19:17 GMT
#523


This guy put a cool video up.
Zorkmid
Profile Joined November 2008
4410 Posts
December 18 2012 13:49 GMT
#524
Downloading now, anyone wanna play with me in an hour or so?

I actually painted these little guys when I was a tweener.

I could roll 12's like nobody's business.
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2012-12-30 17:17:08
December 30 2012 17:16 GMT
#525
Are the current game modes all that this game is going to be, or are they going to add campaign like modes or clan-based stuff? It's basically an FPS right now, CoD style.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2012-12-30 23:24:46
December 30 2012 23:23 GMT
#526
Nobody really knows what they're doing with the game modes.

The great savior is supposed to be a "community warfare" system, which is basically a massive, persistent planet-capture/logistics system underpinning the game. That would be amazing, but i have serious doubts about their ability to pull it off.

The game modes probably won't change too much, but having each random TDM affect the control of planets on a starmap would actually make a big difference. I wouldn't hold your breath for complicated base assaults and turrets and ai enemies and stuff, but that's not a big deal to me. In a coordinated team situation, mechwarrior games have enormous potential for depth even in a straight DM. MWO just needs more maps and a better matchmaker... and possibly some weapon tweaks.

Oh, and netcode that wasn't written by a twelve-year-old.
Zoltan
Profile Blog Joined March 2010
United States656 Posts
January 04 2013 04:33 GMT
#527
Been a battletech fan-boy since age 2, 26 years later I'm not let down by the MWO addition to the franchise. To the contrary, it snake-eyes, box-car'd my engine straight to hell, and I have been coring Atlas' and Stalkers' rear torsos ever since. Who cares that there is only 2 game modes and only a handful of chassis available when I can perk-up my pilot in a jenner-F with 6 medium lasers. Its a heart-pumping ride at 150kph through a city littered with assault and heavy chassis, and most of my attempts end with me as a 35ish ton of molten slag. The attempts that end with me slicing through ranks of mechs' at top speed in and out of buildings leave me desperate for more.

The fact that this game is only in beta still is encouraging, because the complaints about the netcode are justified... the game is more temper-mental than my fiancee on her period, and crashes often. The fact that i tolerate the bugs and laggy Europeans (who desperately need their own server, nothing against my friends across the pond) is a testament to just HOW *@#@ING FUN this game actually is. I converted 6 of my friends to play this game with almost no effort, simply because of how addictive and fun the gameplay is.

A note on the games detractors: Currently some people complain about balance in the game in a similar manner to the way we dissect Starcraft races. The big difference here is that this game should be designed to have the imbalances inherent to the universe in which they were berthed. Currently my only "balance" gripe is on ECM, and only because of its effect on streak SRMs. You cannot lock on when being counter-measured, and you can't shoot streaks unless they are locked on, thus turning off the streaks. I should at least be able to fire the streaks as standard SRMs when being jammed, or Beagle probes should allow me to lock on to my target while under the effect of ECM. It really ruins my fun when I know my 2 streak srms are completely out of the fight and my opponents are working like normal, at the cost of a mesely 2 tons and 400k cbills. I would run that too, but its banned on my chassis. I complete my whining here and continue to praise this game and all its glory.


tl:dr: It's like playing LoL if instead of it being 3rd person its first person, and instead playing a retarded troll, you play as the most bad ass war machine ever to strut onto the battlefield.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
CuLane
Profile Joined October 2010
United States160 Posts
January 07 2013 03:08 GMT
#528
Zoltan, Good point on being able to "dumb-fire" streaks while under the effect of ECM, or better yet streaks auto-dumb-fire while affected by ECM.
I have to disagree with Zork about it being an FPS like CoD, it has elements of an FPS because it is a first-person mech-piloting simulator, which arguably predates "FPS" games by 3 years. Good troll attempt though.
Bellorion's right in that we do not know what game modes are in the pipe but the dropship mode coupled with some point system for drop values ought to be a VERY entertaining and addictive game. Consider dropship waves similar to the new NHL salary system, you have 500 team points per wave, varied by like plus/minus 70 or something so you have a particularly fast wave and a particularly heavy wave, but not ALL front or rear loaded. Community Warfare will never be what everyone hopes it will be, but that's true of anything with such diverse interests. However Bellorion is right even adding some over-arching area-control attribute to the aggregate outcome of the current team-deathmatch games will be a boost.
Zorkmid
Profile Joined November 2008
4410 Posts
January 07 2013 03:35 GMT
#529
On January 07 2013 12:08 CuLane wrote:
Zoltan, Good point on being able to "dumb-fire" streaks while under the effect of ECM, or better yet streaks auto-dumb-fire while affected by ECM.
I have to disagree with Zork about it being an FPS like CoD, it has elements of an FPS because it is a first-person mech-piloting simulator, which arguably predates "FPS" games by 3 years. Good troll attempt though.
Bellorion's right in that we do not know what game modes are in the pipe but the dropship mode coupled with some point system for drop values ought to be a VERY entertaining and addictive game. Consider dropship waves similar to the new NHL salary system, you have 500 team points per wave, varied by like plus/minus 70 or something so you have a particularly fast wave and a particularly heavy wave, but not ALL front or rear loaded. Community Warfare will never be what everyone hopes it will be, but that's true of anything with such diverse interests. However Bellorion is right even adding some over-arching area-control attribute to the aggregate outcome of the current team-deathmatch games will be a boost.


Wasn't trolling. When all you have is quick deathmatches, it plays like a slow paced, high HP COD with torso twists.

I think the roleplaying elements are what make MW good.
woody60707
Profile Joined November 2010
United States1863 Posts
January 07 2013 04:15 GMT
#530
it a light mech, it plays much faster then COD.
CuLane
Profile Joined October 2010
United States160 Posts
January 08 2013 11:34 GMT
#531
+ Show Spoiler +

On January 07 2013 12:35 Zorkmid wrote:
Show nested quote +
On January 07 2013 12:08 CuLane wrote:
Zoltan, Good point on being able to "dumb-fire" streaks while under the effect of ECM, or better yet streaks auto-dumb-fire while affected by ECM.
I have to disagree with Zork about it being an FPS like CoD, it has elements of an FPS because it is a first-person mech-piloting simulator, which arguably predates "FPS" games by 3 years. Good troll attempt though.
Bellorion's right in that we do not know what game modes are in the pipe but the dropship mode coupled with some point system for drop values ought to be a VERY entertaining and addictive game. Consider dropship waves similar to the new NHL salary system, you have 500 team points per wave, varied by like plus/minus 70 or something so you have a particularly fast wave and a particularly heavy wave, but not ALL front or rear loaded. Community Warfare will never be what everyone hopes it will be, but that's true of anything with such diverse interests. However Bellorion is right even adding some over-arching area-control attribute to the aggregate outcome of the current team-deathmatch games will be a boost.


Wasn't trolling. When all you have is quick deathmatches, it plays like a slow paced, high HP COD with torso twists.

I think the roleplaying elements are what make MW good.

If you say so, I find legging lights more effective than headshots, side torsos' on many mechs better than headshots (if only because it's so much more reliable), and I find team work much more useful than in CoD. Furthermore I always found min-maxing my loadout for different playstyles (even my take-all-comer Atlai builds) to be the most fun of MechWarrior, with RP elements thrown into that.
SamsungStar
Profile Blog Joined January 2013
United States912 Posts
Last Edited: 2013-01-14 08:11:23
January 14 2013 08:10 GMT
#532
I got 4 other friends to start playing this with me a few days ago. SUPER fun. I have a question though. How do you use ECM and AMS? I bought a Catapult today, which said it came with an AMS. But I can't seem to find it anywhere, or where to buy it. I checked Loadout, Modules, and Upgrades, still a no go . Any help would be greatly appreciated!

Also, is there anywhere I can find a chart of the actual DPS/reload time/accuracy rate of weapons? The in-game tooltips are really nebulous.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2013-01-14 08:33:53
January 14 2013 08:30 GMT
#533
If AMS is on the 'mech, it will show up in game as one of your weapons.

Most 'mechs come with at least one AMS slot, but not the actual piece of equipment, so you'll need to buy that and equip it. It counts as a weapon, and has a unique "AMS" hardpoint which will be somewhere on your 'mech, usually in one of the torsos. Click through your 'mech's locations until you find the hardpoint, and AMS should appear in the loadout panel ready to be added. AMS also needs ammo, which will show up for purchase once you've got the unit equipped.

ECM is similar, but it's a lot rarer. There's only a handful of 'mechs which come with the ECM slot, so you need to own one of those if you want to use it.

Regarding weapon stats, these threads on the MWO forum should get you started.
http://mwomercs.com/forums/topic/75141-up2date-stats-and-online-mechlab-12172/
http://mwomercs.com/forums/topic/27065-ohms-quick-reference-sheets-for-all-mech-hardpoints-weapons-engines-pilot-lab-images-pdfs-excel-inside/

There's no substitute for trying weapons out, though. Some of them behave very differently to what their stats suggest, due to lag or spread or susceptibility to stuff like ECM.

HTH.
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2013-01-14 10:21:26
January 14 2013 10:20 GMT
#534
So I downloaded this yesterday (surprisingly lean dl package!) and played a few hours, at first was getting some sort of bonus money so I thought hey won't be long till I get to try out an assault of my own, only to have it fade after a couple a million c-bills and then everything came to a grinding halt.

What puzzles the hell out of me is that I just can't seem to kill much anything. I get it, I suck a lot, but even when I'm like 1v1 vs light vs light, I maxed out armor and keep shooting things on him as much as heat allows, he comes out the fight with at most 1 orange armor part and I'm cored :x I just don't get it, I keep running the same way he is, turning torsos, but it feels like I do nothing. Maybe it's because I don't have ECM and was using lasers. ECM seems like a big "lol fuck you" piece of equipment. If your side has less, you lose.

Another thing left me wondering, when I'm just like all on myself, hit the play button, am I playing against others who are plain solo hitting play, or am I queued vs (partial) teams?

I first bought myself a Jenner, but I think I got a variant that can't have ECM, so I'm kinda boned there. If I can't ECM, then anything heavier than me kills me with streaks. Any light with ECM kills with streaks. If I make the error of loading streaks, they are dead weight. Sigh.
Then I bought a variant of Hunchback, the one with lasers and double SRM6. Well they all good at least I can hit something like an assault with some missiles every now and then. Shame even with full armor (and no XL engine) I feel like fucking paper against anything and lights seem just run circles around me and streak me to death since I don't have that bloody ECM again. I'm starting to hate ECM right about now.


On the bright side, game looks awesome. Those little explosions and laser effects when they hit your mech look fantastic from the cockpit. Guess core explosions aren't in the game though as I haven't seen a single one. Shame, them are the funstuff.
SamsungStar
Profile Blog Joined January 2013
United States912 Posts
January 14 2013 10:34 GMT
#535
Thank you very much Belisarius! That was exactly what I was looking for. And you're totally right about it being no substitute for real combat. The PPCs look great on paper. But in action, I vastly prefer the large lasers. The PPCs just don't seem to pack as much punch to me. Haven't tried pulse lasers yet though.

To Daemir: To me, your problem sounds like you're not utilizing cover enough. ECM is not all that important imo. When I am target locked by missiles, I usually dodge around buildings and cliffs and the missiles just crash harmlessly into cover. If you walk out into no-man's land and they've got 4 catapults waiting on the ridge all with stacks of LRM20s, yes you're going to get horribly drilled. It's best to stick with your team and hug cover constantly. You really can't just stack armor and run out there trying to brute force things. Even an assault mech will quickly get sliced apart.

Same with the light mech problem. 1 on 1 a light mech is going to run circles around you and needle you to death because of their huge speed advantage. But a light mech walking into a formation of four med/heavies is going to get torn apart by ballistics/SRMs. So yeah, I'd definitely utilize the battle grid and focus a lot on learning the terrain, because that's going to keep you alive waaaay longer than any kind of module or load out on your mech.

I currently run the 4 energy 2 ballistic catapult variant and have it loaded out with large lasers and a ton of heatsinks. No ECM, no AMS, no jump jets, mediocre armor, and a max move speed of 64 kph. But I am often 2nd or 3rd in damage score and score high on kills or assists. It's mostly just move constantly and intelligently, wait for them to focus on another mech and pounce from the flanks, and don't ever try to penetrate into an enemy formation.
daemir
Profile Joined September 2010
Finland8662 Posts
January 14 2013 11:32 GMT
#536
It's not LRMs that are the problem, it's streaks. They have ECM and streaks, you don't have ECM, you lose. They have ECM you don't, but you have streaks, you lose, your streaks will never fire. Not to mention having ECM means you can't be target shared from distance. Maybe it's a pug thing, but when a streak light gets to the back lines, it'll just slowly rip the heavies/assaults to pieces, because the counter to 150mph zig zagging light for them is streaks, but ECM hard counters it. I know I can't hit those super speed light ECMs with SRMs, the fire lag is too much, and with lasers I had no way to keep up on their turn rate to keep the beam on them. I just watched in spectator after dying how a commando with ECM went against 2 heavies and a medium the enemy team had left and killed the heavies before the medium got him. A commando.

He had ECM, he had I believe 2x2streak 2ML. They couldn't keep turning to match his speed, their lockons could never fire, so they were left with trying to score lucky beam hits. He cored the 2 heavies by streaking their backs, but lost a leg and the medium finally caught up with him. None of the enemy dudes had ECM to counter his ofc.
SamsungStar
Profile Blog Joined January 2013
United States912 Posts
Last Edited: 2013-01-14 11:56:35
January 14 2013 11:55 GMT
#537
On January 14 2013 20:32 daemir wrote:
It's not LRMs that are the problem, it's streaks. They have ECM and streaks, you don't have ECM, you lose. They have ECM you don't, but you have streaks, you lose, your streaks will never fire. Not to mention having ECM means you can't be target shared from distance. Maybe it's a pug thing, but when a streak light gets to the back lines, it'll just slowly rip the heavies/assaults to pieces, because the counter to 150mph zig zagging light for them is streaks, but ECM hard counters it. I know I can't hit those super speed light ECMs with SRMs, the fire lag is too much, and with lasers I had no way to keep up on their turn rate to keep the beam on them. I just watched in spectator after dying how a commando with ECM went against 2 heavies and a medium the enemy team had left and killed the heavies before the medium got him. A commando.

He had ECM, he had I believe 2x2streak 2ML. They couldn't keep turning to match his speed, their lockons could never fire, so they were left with trying to score lucky beam hits. He cored the 2 heavies by streaking their backs, but lost a leg and the medium finally caught up with him. None of the enemy dudes had ECM to counter his ofc.


Hmm that sounds a bit odd to me. 3 v 1, the three should have hit reverse, fanned out to cover each other in lines of fire, and shredded the light with ballistics. Probably just a coincidence of really bad load outs. If SRMs aren't working, ballistics can still catch light mechs. LB10-X, Machine gun, and Ultra AC all work pretty well.

Also, streaks are homing, but they still get blocked if you're juking through cover and put a building between you and the other guy when he fires off a volley. And they're not an issue at all if you're not the guy getting targetted. I usually just peek around corners to fire at a guy then duck back again. Or I'm weaving through buildings and squirt off a quick burst and run out of the guy's vision again. I try never to just be face to face or looking across open ground at an enemy mech. And I rarely find myself in a 1 on 1 situation.

Then again, I played from the start with friends, and we all have a lot of hours experience in world of tanks, which is a somewhat similar game. Plus, all 3 of my friends are former US Army infantry and served in Afghanistan, so they have a very strong understanding of these kinds of tactics/warfare.
daemir
Profile Joined September 2010
Finland8662 Posts
January 14 2013 11:59 GMT
#538
Yea well, queueing in pugs is what you'd expect, I'm sure I'm no different in their eyes, and what so far has hit me most is how op ECM is. It is my understanding that one ECM nullifies 1 enemy ECM, so the side with +1 ECM gets all benefits. That's downright disgusting, especially in the hot join where you have 0 control what loadouts will be present. So it's a dice roll if your sensors, LRMs and streaks will be worthless or not.

If I persists long enough to get enough c-bills for a new chassis, it's defo gonna be one that can fit ECM. Sadly, the rate I get is like 40-100k per fight, more on the 40k side. Maybe I should just start a new account and save myself trouble..
SamsungStar
Profile Blog Joined January 2013
United States912 Posts
January 14 2013 12:05 GMT
#539
On January 14 2013 20:59 daemir wrote:
Yea well, queueing in pugs is what you'd expect, I'm sure I'm no different in their eyes, and what so far has hit me most is how op ECM is. It is my understanding that one ECM nullifies 1 enemy ECM, so the side with +1 ECM gets all benefits. That's downright disgusting, especially in the hot join where you have 0 control what loadouts will be present. So it's a dice roll if your sensors, LRMs and streaks will be worthless or not.

If I persists long enough to get enough c-bills for a new chassis, it's defo gonna be one that can fit ECM. Sadly, the rate I get is like 40-100k per fight, more on the 40k side. Maybe I should just start a new account and save myself trouble..


Why not just use lasers and ballistics and make a brawler mech for close up combat? I really don't understand the obsession with missiles. Maybe I'm a total noob, but I've had no problem dishing out the hurt with lasers/ACs. I haven't run into this issue of streaks just tearing me to pieces in 40 games or so. I've died to missiles before for sure, but only when I've been caught out of position or played stupid in some way and I would have died to any other weapon in that situation.
daemir
Profile Joined September 2010
Finland8662 Posts
January 14 2013 12:07 GMT
#540
I can't seem to turn fast enough to hit the lights with ballistics/energy, especially given my ping to the servers which I assume is in the US and I'm from northern EU is over 160.
Prev 1 25 26 27 28 29 51 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:30
Best Games of SC
Serral vs Clem
Solar vs Cure
Serral vs Clem
Reynor vs GuMiho
herO vs Cure
LiquipediaDiscussion
OSC
19:00
Masters Cup #150: Group B
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 35163
Sea 13557
Rain 4809
Killer 752
Larva 662
Leta 306
Soma 297
BeSt 243
EffOrt 195
Mini 68
[ Show more ]
yabsab 68
Rush 50
Mind 39
Shinee 30
Sharp 25
zelot 23
NotJumperer 17
Bale 13
Hm[arnc] 6
Dota 2
XaKoH 522
XcaliburYe274
NeuroSwarm134
League of Legends
JimRising 537
Reynor65
Counter-Strike
fl0m2729
SPUNJ321
Heroes of the Storm
Khaldor26
Other Games
summit1g16198
FrodaN2583
Fuzer 264
mouzStarbuck215
KnowMe118
Dewaltoss15
Organizations
Dota 2
PGL Dota 2 - Main Stream7484
PGL Dota 2 - Secondary Stream3947
StarCraft: Brood War
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH260
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt606
Other Games
• Scarra1402
Upcoming Events
Sparkling Tuna Cup
51m
RSL Revival
51m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
2h 51m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
2h 51m
BSL 21
10h 51m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
10h 51m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
13h 51m
Wardi Open
1d 2h
Monday Night Weeklies
1d 7h
WardiTV Korean Royale
2 days
[ Show More ]
BSL: GosuLeague
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
BSL: GosuLeague
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.