My favorite WoW cinematics is still Cata and WotLK.
[wow] Mists of pandaria - Page 33
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paralleluniverse
4065 Posts
My favorite WoW cinematics is still Cata and WotLK. | ||
Toadily
United States837 Posts
You say Yogg was easy and all about stacking affliction warlocks? To a degree yes, but you were obviously a ranged and never went down below if you think that was all there was to it. And M'uru is about 100x less execution than these fights, it was all about stacking classes and getting enough damage. Every wave was the same, interrupt, kill, interrupt kill. Phase 2? Spread and don't get hit by balls.. man that was so hard and complex.. oh wait. | ||
Silentness
United States2821 Posts
On August 07 2012 23:58 Whitewing wrote: Hardly anything in this game is hard anymore, probably why I quit. Ever since I raided M'uru back at 70, very few fights, even on hardmode, seem all that interesting in terms of how hard they are. After BC, Ulduar hard modes were the best bosses they had, plus lich king, sinestra, and a couple of others. The game just got way easier. I played since beta, and I think one of the most frustrating raid dungeons was the original AQ 40 (level 60). I have done all the bosses in Naxx 40 and for some reason I think that AQ 40 was more frustrating. I felt like Naxx was more of a gear check. I didn't find the bosses that difficult. Patchwerk from Naxx (the bigass abomination) was basically a tank and spank. Only reason you would die is if the healers didn't keep the MT topped off and your DPS sucked and caused the boss to enrage and kill everyone. Now AQ40 I believe actually made you have to think. You can have the best gear in the game and still die to the last boss if you have a retarded raid group. Every single boss in that dungeon made me want to punch my screen. Whether it was dodging a boss that whirlwinds across the screen at crazy speed, stacking a shitload of nature gear to survive, swapping dps to the twins so you don't kill the raid, and the biggest turd was C'thun itself. I still can't believe people died to that slow ass LAZER of death. I miss retard checks... Anyways I've been playing WoW again until I get bored of it again. I might stay for a while. Currently I need a break from playing SC2 ladder at the moment. I can only play so many 1v1 quick matches before I want to jump off a cliff. | ||
GGTeMpLaR
United States7226 Posts
WC3:TFT will always be my favorite cinematic for Warcraft, followed by BC and Vanilla. I can see how a lot of people are going to be hating the Panda "monkey" style shown in the video though, even though I thought it was kind of cool. | ||
Disengaged
United States6994 Posts
To be honest though, when MoP was first announced I was like alot of other people, some even in this thread, complaining and whining that this is just a joke expansion, just to make some money. As more news came out and I kept looking up on MoP, it actually looks fucking good. Its not even funny how good. Now, before you say anything that I wouldn't know anything. I do. Why? Because I've played since the original beta, 7-8 years? Leveled, did dungeons, raids. Is MoP going to be the best expansion? Most likely not. BUT it is going to be good. Also, quit whining about panda's. They've been in the lore since WC3: The Frozen Throne, I do believe. It was only a matter of time before they brought them into WoW. | ||
FliedLice
Germany7494 Posts
On August 17 2012 00:50 Crownlol wrote: Care to elaborate? All the hardcore and mediumcore gamers left ages ago. The only people I know still playing are girls and supercasuals (no offense) That's just wrong. I know if quite some people who have been playing pretty much since release on the server I used to play on. And those guys were definately hardcore. The appeal has definately shifted though... On August 17 2012 01:08 Silentness wrote: I played since beta, and I think one of the most frustrating raid dungeons was the original AQ 40 (level 60). I have done all the bosses in Naxx 40 and for some reason I think that AQ 40 was more frustrating. I felt like Naxx was more of a gear check. I didn't find the bosses that difficult. Patchwerk from Naxx (the bigass abomination) was basically a tank and spank. Only reason you would die is if the healers didn't keep the MT topped off and your DPS sucked and caused the boss to enrage and kill everyone. Well Patchwerk was pretty much the definition of gearcheck. | ||
Andre
Slovenia3515 Posts
Really interested if world pvp makes a return in MoP, if so I'll stay for more than 3 months... World bosses are a step in the right direction, was nothing more fun than wiping enemy raid in vanilla when emerald dragons were walking around..fun times. | ||
divinesage
Singapore649 Posts
On August 17 2012 01:54 Andr3 wrote: If anything the cinematic showed that WoW isn't srs business, it's more light-hearted and fun. And there's nothing wrong with that, I guess you can say past cinematics were more serious but the vibe you get from WoW universe is that it's all fun in contrast to Diablo for example. Really interested if world pvp makes a return in MoP, if so I'll stay for more than 3 months... World bosses are a step in the right direction, was nothing more fun than wiping enemy raid in vanilla when emerald dragons were walking around..fun times. I'd say there has been a shift in philosophy from serious to light-hearted. And many don't take kindly to that because Warcraft built up a fantastic lore universe which to some, the light-heartedness becoming more and more canon takes away the history of Warcraft (and Azeroth). | ||
Vindicare605
United States16032 Posts
On August 17 2012 00:50 Crownlol wrote: Care to elaborate? All the hardcore and mediumcore gamers left ages ago. The only people I know still playing are girls and supercasuals (no offense). The Rise of the Lich King was an amazing story arc. WotLK actually felt like saving the world from an evil zombie apocalypse army. Cataclysm did a terrible job of painting the antagonist- who cares about Deathwing? MoP is silly KungFu pandas. As far as I can tell from the website, it appears the only conflict is a dash for resources by the Alliance and Horde for the new island. Yawn. Who's the antagonist? What's the conflict? Who are the heroes? Why does the world care about Pandas at all? There's your problem right there. You're making all your assumptions based off of the small amount of people you actually know. The game is a social game above all else, the story, the gameplay, none of that matters if you don't have any friends that play it. I still do, tons of them and i make new ones all the time. The game is still fun, and while raiding might not be what it was in The Burning Crusade, everything else is relatively the same if not better from what it used to be. My only complaints with the game are related to paid server transfers and the death of world PvP, but those things came into the picture a long time ago, long before people started hating on the game or claiming it was dying. I've played the Mists beta, and have since the first wave of invites went out. Pandaria is a ton of fun, the best continent Blizzard has added since Outland. (It's even better than Northrend imo.) The lore is going back to its roots in the Warcraft Universe, the conflict between the Alliance and the Horde, the Orcs and the Humans. For someone who has been playing Warcraft games since Tides of Darkness, all I can say is "FINALLY." | ||
Andre
Slovenia3515 Posts
On August 17 2012 02:01 divinesage wrote: I'd say there has been a shift in philosophy from serious to light-hearted. And many don't take kindly to that because Warcraft built up a fantastic lore universe which to some, the light-heartedness becoming more and more canon takes away the history of Warcraft (and Azeroth). Maybe, but pandas came from WC3 as an april fool's day. The official TFT campaign(the one where you have Rexxar) featured a real pandaren, Chen Stormstout or what was he called. The lore surrounding pandarens was already starting to shape in WC3. A few years later we get WoW and we get hints of Chen again from one of the first barrens quests... Whole WoW is full of references to movies, songs, other games etc. The lore itself I guess isn't light-hearted, but the game is. A lot of people think that if something is in WoW that's it's also in lore, if anything WoW kinda killed what Warcraft established in terms of story, but you have to understand that it's hard to make good stories if you're making a MMO. | ||
Vindicare605
United States16032 Posts
On August 17 2012 02:01 divinesage wrote: I'd say there has been a shift in philosophy from serious to light-hearted. And many don't take kindly to that because Warcraft built up a fantastic lore universe which to some, the light-heartedness becoming more and more canon takes away the history of Warcraft (and Azeroth). Oh please. The Warcraft Universe has always been a dark and dreary place but there's always been humor added to the mix ever since the beginning. (Why you poking me again?!) I mean seriously, go back and play Warcraft 2 and Warcraft 3, the games are lighthearted more than they are dark, just look at how cartoony the graphics are, or listen to the flavor text. If everything is dark all the time with nothing else in the mix it completely loses its impact. With Warcraft the genius of it is that when you add in small lighthearted things to the mix, it only serves to strengthen the impact of the violence and torrential conflict that makes up the primary storyline. That's actually why, when you FIRST see the Reign of Chaos cinematic, it actually leaves a lasting impression because up until that point the game had never had anything in it on that level, and then to follow up with the regicide cinematic after... THAT's why it had that impact. It was the exception, it wasn't the rule of the franchise. When you first saw the Forsaken's attack on Southshore or when the attack on Theramore happens it actually means something, in contrast nothing in the Diablo universe really has the same impact that it used to anymore, because you're always looking for something to match the impact of the first time you encounter the butcher, or see Diablo go through Hell's portal. The game's seriousness becomes its own worst enemy. | ||
Masq
Canada1792 Posts
On August 17 2012 00:59 Toadily wrote: If you guys think M'uru pre-nerf was harder than Heroic LK (0-10% buff) you're out of your mind.. You say Yogg was easy and all about stacking affliction warlocks? To a degree yes, but you were obviously a ranged and never went down below if you think that was all there was to it. And M'uru is about 100x less execution than these fights, it was all about stacking classes and getting enough damage. Every wave was the same, interrupt, kill, interrupt kill. Phase 2? Spread and don't get hit by balls.. man that was so hard and complex.. oh wait. Muru prenerf was certainly a lot harder than heroic LK 0-10%, you're out of your mind ![]() PS: I'm looking for someone to do RAF with, I'll even throw ya 15k gold. Let me know | ||
Mohdoo
United States15391 Posts
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Thorakh
Netherlands1788 Posts
In any case, MoP is shaping up to be one hell of an expansion! Not everything has to be dark and gritty you know... | ||
TanKLoveR
Venezuela838 Posts
I won't be playing a panda, I didn't play a worgen/goblin in Cata because i thought they were silly just like pandas so if I dont play them how does it affect me or diminishes my enjoyment of the game? It doesn't . I think this expansion is going to be great, they are putting some work into increasing pvp and world pvp in general, new bg's, new arena, no flying in pandaria till 90, world bosses that looks like my kind of fun ![]() The cinematic was pretty kick ass as always by blizzard, beautiful graphics and cinematography, I thought it was funny the human and the orc were trying to kill each other then Jackie panda came out and started beating them up ![]() | ||
Mohdoo
United States15391 Posts
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TheBJ
Bulgaria906 Posts
On August 17 2012 00:59 Toadily wrote: If you guys think M'uru pre-nerf was harder than Heroic LK (0-10% buff) you're out of your mind.. You say Yogg was easy and all about stacking affliction warlocks? To a degree yes, but you were obviously a ranged and never went down below if you think that was all there was to it. And M'uru is about 100x less execution than these fights, it was all about stacking classes and getting enough damage. Every wave was the same, interrupt, kill, interrupt kill. Phase 2? Spread and don't get hit by balls.. man that was so hard and complex.. oh wait. Not really true , for their times both encounters were equally demanding and esentailly just demanding dps/gear checks. Muru pre-interrupt nerf was absolutely retarded. | ||
Vindicare605
United States16032 Posts
On August 17 2012 02:37 TheBJ wrote: Not really true , for their times both encounters were equally demanding and esentailly just demanding dps/gear checks. Muru pre-interrupt nerf was absolutely retarded. Oh this game again?! Can I play?! Oh yea well, M'uru pre-interrupt nerf had NOTHING on C'Thun pre-nerf. Now THAT was retarded. You Burning Crusade babies wouldn't have even made it past his trash, let alone killed him. What do you know about hard raid bosses? Am I doing it right? | ||
Wildmoon
Thailand4189 Posts
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Amestir
Netherlands2126 Posts
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