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[wow] Mists of pandaria - Page 33

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The NA-based TL WoW guild has been set: it is being formed on Cenarius as alliance. Talk to farvacola if you want more info!

Add yourself to the player list!

Use this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=434775 for Warlord of Draenor discussion please!
paralleluniverse
Profile Joined July 2010
4065 Posts
August 16 2012 15:52 GMT
#641
I thought the cinematic would have been great if the pandarian had a less of a joke and more of a serious fighting style.

My favorite WoW cinematics is still Cata and WotLK.
Toadily
Profile Blog Joined April 2010
United States837 Posts
August 16 2012 15:59 GMT
#642
If you guys think M'uru pre-nerf was harder than Heroic LK (0-10% buff) you're out of your mind..

You say Yogg was easy and all about stacking affliction warlocks? To a degree yes, but you were obviously a ranged and never went down below if you think that was all there was to it.

And M'uru is about 100x less execution than these fights, it was all about stacking classes and getting enough damage. Every wave was the same, interrupt, kill, interrupt kill. Phase 2? Spread and don't get hit by balls.. man that was so hard and complex.. oh wait.
Silentness
Profile Blog Joined August 2009
United States2821 Posts
Last Edited: 2012-08-16 16:15:43
August 16 2012 16:08 GMT
#643
On August 07 2012 23:58 Whitewing wrote:
Hardly anything in this game is hard anymore, probably why I quit. Ever since I raided M'uru back at 70, very few fights, even on hardmode, seem all that interesting in terms of how hard they are. After BC, Ulduar hard modes were the best bosses they had, plus lich king, sinestra, and a couple of others. The game just got way easier.


I played since beta, and I think one of the most frustrating raid dungeons was the original AQ 40 (level 60). I have done all the bosses in Naxx 40 and for some reason I think that AQ 40 was more frustrating. I felt like Naxx was more of a gear check. I didn't find the bosses that difficult. Patchwerk from Naxx (the bigass abomination) was basically a tank and spank. Only reason you would die is if the healers didn't keep the MT topped off and your DPS sucked and caused the boss to enrage and kill everyone.

Now AQ40 I believe actually made you have to think. You can have the best gear in the game and still die to the last boss if you have a retarded raid group. Every single boss in that dungeon made me want to punch my screen. Whether it was dodging a boss that whirlwinds across the screen at crazy speed, stacking a shitload of nature gear to survive, swapping dps to the twins so you don't kill the raid, and the biggest turd was C'thun itself. I still can't believe people died to that slow ass LAZER of death. I miss retard checks...

Anyways I've been playing WoW again until I get bored of it again. I might stay for a while. Currently I need a break from playing SC2 ladder at the moment. I can only play so many 1v1 quick matches before I want to jump off a cliff.
GL HF... YOLO..lololollol.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2012-08-16 16:17:04
August 16 2012 16:14 GMT
#644
Really good cinematic, but I was expecting something different I guess.

WC3:TFT will always be my favorite cinematic for Warcraft, followed by BC and Vanilla. I can see how a lot of people are going to be hating the Panda "monkey" style shown in the video though, even though I thought it was kind of cool.
Disengaged
Profile Joined July 2010
United States6994 Posts
August 16 2012 16:27 GMT
#645
I like the cinematic. I enjoyed it. Is it the best? Not really. Was it good and enjoyable? Yes.

To be honest though, when MoP was first announced I was like alot of other people, some even in this thread, complaining and whining that this is just a joke expansion, just to make some money. As more news came out and I kept looking up on MoP, it actually looks fucking good. Its not even funny how good. Now, before you say anything that I wouldn't know anything. I do. Why? Because I've played since the original beta, 7-8 years? Leveled, did dungeons, raids. Is MoP going to be the best expansion? Most likely not. BUT it is going to be good.

Also, quit whining about panda's. They've been in the lore since WC3: The Frozen Throne, I do believe. It was only a matter of time before they brought them into WoW.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
Last Edited: 2012-08-16 16:52:17
August 16 2012 16:48 GMT
#646
On August 17 2012 00:50 Crownlol wrote:
Show nested quote +
On August 17 2012 00:43 Vindicare605 wrote:
On August 17 2012 00:30 Crownlol wrote:
On August 16 2012 23:51 Snuggles wrote:
So what's the lore about this time around in this expansion...



As far as I can tell, there isn't any.

I believe this is Blizzard's way of putting WoW out to pasture, but relegating what was once a mighty warhorse to giving kids rides in a circus is humiliating.



You couldn't be more wrong.



Care to elaborate? All the hardcore and mediumcore gamers left ages ago. The only people I know still playing are girls and supercasuals (no offense)


That's just wrong.

I know if quite some people who have been playing pretty much since release on the server I used to play on.

And those guys were definately hardcore.


The appeal has definately shifted though...


On August 17 2012 01:08 Silentness wrote:
I played since beta, and I think one of the most frustrating raid dungeons was the original AQ 40 (level 60). I have done all the bosses in Naxx 40 and for some reason I think that AQ 40 was more frustrating. I felt like Naxx was more of a gear check. I didn't find the bosses that difficult. Patchwerk from Naxx (the bigass abomination) was basically a tank and spank. Only reason you would die is if the healers didn't keep the MT topped off and your DPS sucked and caused the boss to enrage and kill everyone.


Well Patchwerk was pretty much the definition of gearcheck.
Kevmeister @ Dota2
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
Last Edited: 2012-08-16 16:54:40
August 16 2012 16:54 GMT
#647
If anything the cinematic showed that WoW isn't srs business, it's more light-hearted and fun. And there's nothing wrong with that, I guess you can say past cinematics were more serious but the vibe you get from WoW universe is that it's all fun in contrast to Diablo for example.

Really interested if world pvp makes a return in MoP, if so I'll stay for more than 3 months...
World bosses are a step in the right direction, was nothing more fun than wiping enemy raid in vanilla when emerald dragons were walking around..fun times.
You must gather your party before venturing forth.
divinesage
Profile Joined April 2010
Singapore649 Posts
August 16 2012 17:01 GMT
#648
On August 17 2012 01:54 Andr3 wrote:
If anything the cinematic showed that WoW isn't srs business, it's more light-hearted and fun. And there's nothing wrong with that, I guess you can say past cinematics were more serious but the vibe you get from WoW universe is that it's all fun in contrast to Diablo for example.

Really interested if world pvp makes a return in MoP, if so I'll stay for more than 3 months...
World bosses are a step in the right direction, was nothing more fun than wiping enemy raid in vanilla when emerald dragons were walking around..fun times.


I'd say there has been a shift in philosophy from serious to light-hearted. And many don't take kindly to that because Warcraft built up a fantastic lore universe which to some, the light-heartedness becoming more and more canon takes away the history of Warcraft (and Azeroth).
Vindicare605
Profile Blog Joined August 2011
United States16127 Posts
Last Edited: 2012-08-16 17:11:23
August 16 2012 17:10 GMT
#649
On August 17 2012 00:50 Crownlol wrote:
Show nested quote +
On August 17 2012 00:43 Vindicare605 wrote:
On August 17 2012 00:30 Crownlol wrote:
On August 16 2012 23:51 Snuggles wrote:
So what's the lore about this time around in this expansion...



As far as I can tell, there isn't any.

I believe this is Blizzard's way of putting WoW out to pasture, but relegating what was once a mighty warhorse to giving kids rides in a circus is humiliating.



You couldn't be more wrong.



Care to elaborate? All the hardcore and mediumcore gamers left ages ago. The only people I know still playing are girls and supercasuals (no offense).

The Rise of the Lich King was an amazing story arc. WotLK actually felt like saving the world from an evil zombie apocalypse army. Cataclysm did a terrible job of painting the antagonist- who cares about Deathwing? MoP is silly KungFu pandas.

As far as I can tell from the website, it appears the only conflict is a dash for resources by the Alliance and Horde for the new island. Yawn. Who's the antagonist? What's the conflict? Who are the heroes? Why does the world care about Pandas at all?



There's your problem right there. You're making all your assumptions based off of the small amount of people you actually know.

The game is a social game above all else, the story, the gameplay, none of that matters if you don't have any friends that play it.

I still do, tons of them and i make new ones all the time.

The game is still fun, and while raiding might not be what it was in The Burning Crusade, everything else is relatively the same if not better from what it used to be.

My only complaints with the game are related to paid server transfers and the death of world PvP, but those things came into the picture a long time ago, long before people started hating on the game or claiming it was dying.

I've played the Mists beta, and have since the first wave of invites went out.

Pandaria is a ton of fun, the best continent Blizzard has added since Outland. (It's even better than Northrend imo.) The lore is going back to its roots in the Warcraft Universe, the conflict between the Alliance and the Horde, the Orcs and the Humans. For someone who has been playing Warcraft games since Tides of Darkness, all I can say is "FINALLY."

aka: KTVindicare the Geeky Bartender
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
August 16 2012 17:17 GMT
#650
On August 17 2012 02:01 divinesage wrote:
Show nested quote +
On August 17 2012 01:54 Andr3 wrote:
If anything the cinematic showed that WoW isn't srs business, it's more light-hearted and fun. And there's nothing wrong with that, I guess you can say past cinematics were more serious but the vibe you get from WoW universe is that it's all fun in contrast to Diablo for example.

Really interested if world pvp makes a return in MoP, if so I'll stay for more than 3 months...
World bosses are a step in the right direction, was nothing more fun than wiping enemy raid in vanilla when emerald dragons were walking around..fun times.


I'd say there has been a shift in philosophy from serious to light-hearted. And many don't take kindly to that because Warcraft built up a fantastic lore universe which to some, the light-heartedness becoming more and more canon takes away the history of Warcraft (and Azeroth).

Maybe, but pandas came from WC3 as an april fool's day. The official TFT campaign(the one where you have Rexxar) featured a real pandaren, Chen Stormstout or what was he called. The lore surrounding pandarens was already starting to shape in WC3. A few years later we get WoW and we get hints of Chen again from one of the first barrens quests...
Whole WoW is full of references to movies, songs, other games etc.

The lore itself I guess isn't light-hearted, but the game is. A lot of people think that if something is in WoW that's it's also in lore, if anything WoW kinda killed what Warcraft established in terms of story, but you have to understand that it's hard to make good stories if you're making a MMO.
You must gather your party before venturing forth.
Vindicare605
Profile Blog Joined August 2011
United States16127 Posts
Last Edited: 2012-08-16 17:25:28
August 16 2012 17:17 GMT
#651
On August 17 2012 02:01 divinesage wrote:
Show nested quote +
On August 17 2012 01:54 Andr3 wrote:
If anything the cinematic showed that WoW isn't srs business, it's more light-hearted and fun. And there's nothing wrong with that, I guess you can say past cinematics were more serious but the vibe you get from WoW universe is that it's all fun in contrast to Diablo for example.

Really interested if world pvp makes a return in MoP, if so I'll stay for more than 3 months...
World bosses are a step in the right direction, was nothing more fun than wiping enemy raid in vanilla when emerald dragons were walking around..fun times.


I'd say there has been a shift in philosophy from serious to light-hearted. And many don't take kindly to that because Warcraft built up a fantastic lore universe which to some, the light-heartedness becoming more and more canon takes away the history of Warcraft (and Azeroth).


Oh please.

The Warcraft Universe has always been a dark and dreary place but there's always been humor added to the mix ever since the beginning. (Why you poking me again?!) I mean seriously, go back and play Warcraft 2 and Warcraft 3, the games are lighthearted more than they are dark, just look at how cartoony the graphics are, or listen to the flavor text.

If everything is dark all the time with nothing else in the mix it completely loses its impact. With Warcraft the genius of it is that when you add in small lighthearted things to the mix, it only serves to strengthen the impact of the violence and torrential conflict that makes up the primary storyline. That's actually why, when you FIRST see the Reign of Chaos cinematic, it actually leaves a lasting impression because up until that point the game had never had anything in it on that level, and then to follow up with the regicide cinematic after... THAT's why it had that impact. It was the exception, it wasn't the rule of the franchise.

When you first saw the Forsaken's attack on Southshore or when the attack on Theramore happens it actually means something, in contrast nothing in the Diablo universe really has the same impact that it used to anymore, because you're always looking for something to match the impact of the first time you encounter the butcher, or see Diablo go through Hell's portal. The game's seriousness becomes its own worst enemy.
aka: KTVindicare the Geeky Bartender
Masq
Profile Blog Joined March 2009
Canada1792 Posts
August 16 2012 17:17 GMT
#652
On August 17 2012 00:59 Toadily wrote:
If you guys think M'uru pre-nerf was harder than Heroic LK (0-10% buff) you're out of your mind..

You say Yogg was easy and all about stacking affliction warlocks? To a degree yes, but you were obviously a ranged and never went down below if you think that was all there was to it.

And M'uru is about 100x less execution than these fights, it was all about stacking classes and getting enough damage. Every wave was the same, interrupt, kill, interrupt kill. Phase 2? Spread and don't get hit by balls.. man that was so hard and complex.. oh wait.


Muru prenerf was certainly a lot harder than heroic LK 0-10%, you're out of your mind

PS: I'm looking for someone to do RAF with, I'll even throw ya 15k gold. Let me know
Mohdoo
Profile Joined August 2007
United States15743 Posts
August 16 2012 17:20 GMT
#653
Does anyone know if there is a well presented list of all the changes/additions in MoP? Everything I google comes up with really vague lists What server is this TL guild on? I've got a Blood DK on horde~
Thorakh
Profile Joined April 2011
Netherlands1788 Posts
August 16 2012 17:24 GMT
#654
So excited! Amazing cinematic, the only thing that kind of contradicted the supposed theme of the expansion was the orc and human fighting alongside.

In any case, MoP is shaping up to be one hell of an expansion! Not everything has to be dark and gritty you know...
TanKLoveR
Profile Joined August 2008
Venezuela838 Posts
August 16 2012 17:27 GMT
#655
Am I the only person who doesn't take lore that seriously? Seems most people are up in arms about the Kung-fu panda comparisons, <.< I see absolutely nothing wrong with the pandas. Don't see how they make this expansion any less "serious" than the previous ones, most people don't care about it until they get to the last raid in the last patch and kill the "final boss".

I won't be playing a panda, I didn't play a worgen/goblin in Cata because i thought they were silly just like pandas so if I dont play them how does it affect me or diminishes my enjoyment of the game? It doesn't . I think this expansion is going to be great, they are putting some work into increasing pvp and world pvp in general, new bg's, new arena, no flying in pandaria till 90, world bosses that looks like my kind of fun . And from what I've seen the new raid bosses look like they have some fun mechanics and the healer in me wants to heal all of them.

The cinematic was pretty kick ass as always by blizzard, beautiful graphics and cinematography, I thought it was funny the human and the orc were trying to kill each other then Jackie panda came out and started beating them up good stuff, pretty comical.
Moroshima Haruka, forever best girl. My dream is to die thinking "Wow, that was fun. I'm tired."
Mohdoo
Profile Joined August 2007
United States15743 Posts
August 16 2012 17:31 GMT
#656
I am praying that there is going to be another cinematic. Ok, you introduced the pandas. Now give me something badass.
TheBJ
Profile Joined March 2010
Bulgaria906 Posts
Last Edited: 2012-08-16 17:38:01
August 16 2012 17:37 GMT
#657
On August 17 2012 00:59 Toadily wrote:
If you guys think M'uru pre-nerf was harder than Heroic LK (0-10% buff) you're out of your mind..

You say Yogg was easy and all about stacking affliction warlocks? To a degree yes, but you were obviously a ranged and never went down below if you think that was all there was to it.

And M'uru is about 100x less execution than these fights, it was all about stacking classes and getting enough damage. Every wave was the same, interrupt, kill, interrupt kill. Phase 2? Spread and don't get hit by balls.. man that was so hard and complex.. oh wait.


Not really true , for their times both encounters were equally demanding and esentailly just demanding dps/gear checks. Muru pre-interrupt nerf was absolutely retarded.
Ad augusta per angust
Vindicare605
Profile Blog Joined August 2011
United States16127 Posts
August 16 2012 17:41 GMT
#658
On August 17 2012 02:37 TheBJ wrote:
Show nested quote +
On August 17 2012 00:59 Toadily wrote:
If you guys think M'uru pre-nerf was harder than Heroic LK (0-10% buff) you're out of your mind..

You say Yogg was easy and all about stacking affliction warlocks? To a degree yes, but you were obviously a ranged and never went down below if you think that was all there was to it.

And M'uru is about 100x less execution than these fights, it was all about stacking classes and getting enough damage. Every wave was the same, interrupt, kill, interrupt kill. Phase 2? Spread and don't get hit by balls.. man that was so hard and complex.. oh wait.


Not really true , for their times both encounters were equally demanding and esentailly just demanding dps/gear checks. Muru pre-interrupt nerf was absolutely retarded.


Oh this game again?! Can I play?!

Oh yea well, M'uru pre-interrupt nerf had NOTHING on C'Thun pre-nerf. Now THAT was retarded.

You Burning Crusade babies wouldn't have even made it past his trash, let alone killed him. What do you know about hard raid bosses?

Am I doing it right?
aka: KTVindicare the Geeky Bartender
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
August 16 2012 17:42 GMT
#659
MoP is not the sign that Warcraft has turned from serious to light-hearted. It's just another chapter of Warcraft that has a bit of light-hearted theme. It's about exploring the new land,new people and new culture that you have never seen before. After this xpac I am sure you will get big bad guy xpac again.
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
August 16 2012 17:45 GMT
#660
Had no expectations for MoP and this trailer didn't trigger my desire to play WoW in anyway. All I saw was a clusmy stupid orc and a brave human fighting a smirking panda.

We know nothing.
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