Path of Exile - Page 166
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
Tennet
United States1458 Posts
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superstartran
United States4013 Posts
On January 21 2013 13:39 Pwere wrote: +40% Leather&Steel is not better than +50% armor if you use IR. The +40% doesn't apply twice to evasion anymore, so you end up with either 40% that applies to both Evasion and Armor, or 50% that applies to both Evasion and Armor... About the resist, you're basically trading one point for 30% fire resist. It's worth it until your fire res is maxed. About mana, I think Blood Magic is simply better in this part of the tree. It makes the game so much simpler and frees up points + flasks. @startran, I agree that melee is simply harder to play at the moment. Physical vs Ele is not that clear cut, however, due to how good Sword passives are. But we don't know how it will be in OB, or how it will be one week into OB. So all I did was take the general idea of his build and optimize it to the best of my knowledge. Even if melee is weak at the moment, the build isn't.I'm going for Conduit/Power Siphon templar to play with friends, and probably physical bow Ranger for solo HC. Phys Dmg vs Ele dmg is extremely clear cut. Ele Dmg blows Phys Dmg out of the water in so many ways it's not even funny. The only way Phys Dmg can maintain pace in terms of clearing + surviving is if you have the most baller gear possible and are running Vaal Pact. Ele Dmg lets you level extremely quickly because you get to invest basically almost all your nodes into defense while minimal offense, while still doing idiotic amounts of dmg, especially when you grab a WED gem. The Ele Dmg Nodes + Item Mods + Gem make Ele Dmg way too good, especially when you start getting the proper links and getting silly stuff like ele pierce + ele weakness curse + 120% weapon ele dmg. The one thing Phys Dmg builds might have is that they have better sustain if they get caught in a sticky situation, but Ele Dmg builds hardly ever deal with that because they just blow the living snot out of everything anyways. | ||
Slardar
Canada7593 Posts
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superstartran
United States4013 Posts
On January 21 2013 14:18 Slardar wrote: So like for an Ele DMG melee what skills are you expecting to run? Lightning Strike. You get mostly attack speed nodes, grab a few phys dmg nodes, and then proceed to basically murder everything. You don't overdo the phys dmg nodes because you need to expend alot of nodes to survive as a melee character. Obv grabbing WED nodes are a given. | ||
Tennet
United States1458 Posts
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Mithhaike
Singapore2759 Posts
On January 21 2013 15:00 Tennet wrote: Lightning Strike with chain, it murders rooms so fast. I wish there was more melee skills that are as good as LS. What about weapons? Dagger/Shield? Sword? 2handed weapons? Best class to go LS build should be Templar right? | ||
GodZo
Italy224 Posts
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akatama
Romania982 Posts
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Levistus
1134 Posts
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-Archangel-
Croatia7457 Posts
Your other option is Shadow that used 2 daggers and relies on ES and Evasion for defense. His bonus damage does not come from bonus elemental damage passives but more and better critical strikes (why two daggers are used). This is a character that is less safe then templar but has potential for more kill speed. | ||
dust7
199 Posts
On January 21 2013 19:33 -Archangel- wrote: Your other option is Shadow that used 2 daggers and relies on ES and Evasion for defense. His bonus damage does not come from bonus elemental damage passives but more and better critical strikes (why two daggers are used). This is a character that is less safe then templar but has potential for more kill speed. Dagger+Shield is way better. You already do insane damage and 40%+ block is nothing to sneeze at. | ||
-Archangel-
Croatia7457 Posts
On January 21 2013 20:27 dust7 wrote: Dagger+Shield is way better. You already do insane damage and 40%+ block is nothing to sneeze at. Maybe for HC. For default more attack speed and more crit chance is better (especially since diamonds are getting nerfed in OB). Not to mention you can get even more crit chance mods for daggers that you cannot for a shield. You cannot get 40+% block without investing in block passives and I would rather invest more into life or ES. | ||
dust7
199 Posts
On January 21 2013 22:10 -Archangel- wrote: Maybe for HC. For default more attack speed and more crit chance is better I can't disclose any alpha info but rest assured act 3 is insane. | ||
Yacobs
United States846 Posts
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Slardar
Canada7593 Posts
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Takkara
United States2503 Posts
On January 21 2013 22:56 Slardar wrote: 2 days cannot come soon enough..........dying to see these Open Beta patch notes and start playing again. (Died on the 1 week HC race, stopped playing since). Open beta patch notes already released as well as discussions about skill and passive changes: http://www.youtube.com/user/Kripparrian?feature=watch and http://www.twitch.tv/nl_kripp/b/356141767?t=29m29s So many changes... dual totem nerf, CI changes, chain major changes, major aura changes, etc. It's almost impossible to run the same closed beta builds anymore, but the alpha ones are getting well known. | ||
-Archangel-
Croatia7457 Posts
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radiatoren
Denmark1907 Posts
On January 21 2013 23:22 Takkara wrote: Open beta patch notes already released as well as discussions about skill and passive changes: http://www.youtube.com/user/Kripparrian?feature=watch and http://www.twitch.tv/nl_kripp/b/356141767?t=29m29s So many changes... dual totem nerf, CI changes, chain major changes, major aura changes, etc. It's almost impossible to run the same closed beta builds anymore, but the alpha ones are getting well known. Those are not the patch notes you are looking for (sweeping hand-motion): http://www.pathofexile.com/forum/view-thread/66936/filter-account-type/staff | ||
Takkara
United States2503 Posts
On January 21 2013 23:34 radiatoren wrote: Those are not the patch notes you are looking for (sweeping hand-motion): http://www.pathofexile.com/forum/view-thread/66936/filter-account-type/staff Oops, well fair enough. However his videos of gameplay go farther than the patchnotes in explaining a lot of the changes. Thanks for the link, though! EDIT: I realize things can change between now and OB, but there might be people that have literally heard nothing of the alpha or do not know of Kripparian's stream. I was linking them for those people and not really intending it to be the official final authority on every change. | ||
-Archangel-
Croatia7457 Posts
On January 21 2013 22:20 dust7 wrote: I can't disclose any alpha info but rest assured act 3 is insane. Which still does not change the fact that better kill speed is often better then a bit more defense. You need 3 to 6 passives to get 40% block with nerfs to block some patches ago. I would rather take 15% block, more attack speed and better crit and use those passives in defensive bonuses that are less random. | ||
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