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Don't you think you travel around way too much with your build T0F4sT? I'm thinking of doing something incredibly similar so I'm just trying to theory craft.
Well I saved 3 points by ignoring the bottom route and going up. The starter Temp+Marauder nodes are so massive though. Would this exact same idea work if instead you started as a Duelist? ;o + Show Spoiler +http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAnEEswUtCC4OrRRNFHUY2xkuGY4aOCFgJ-0otSmlMgkyiTqzOuE8LUCgQ5xKfU3jUFBUSVfiWGNZ81uvXQBfP2BLYIhhUmegbPZuqnTtdPF35Xq4eu-HdojxjM-QCpBVkL6bjZ65n8uiAKZXp4SpbqxZrKquk6_rsNK18rc-ud3AGsHYxPbGrsbY0anTftSP3Q3nUudj7Djtg-8O707vevAf8i_yRfPd9kj8xf4K_o8yfizpFSAqTT8n
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Base class really only matter so much. A Witch will have the hardest time with making bows work, but it has been done. BowDuelist is a strong starting option - you might need to level a Ranger (to level 6 orso) to get starting skillgems depending on your Bowskill of choice, but after that you are good to go.
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On January 22 2013 02:58 ico wrote: i like your build and idea T0F4sT, it severely lacks accuracy. it might be worth investing in some of the accuracy nodes right next to your chosen talents (like deadeye) or go for Resolute Technique and avoid accuracy on gear and talents alltogether - it is a better tradeoff than most assume. That said, using Split Arrow without Chain it will be hard to kill yourself on reflect mobs even if you crit every one.
In my mind I thought about using a Lioneye's Glare( bow with ''always hits'' mod and it has high physical damage)
But its a rare unique so maybe just go with RT and respec out of it later(it's only 2 nodes away)
On January 22 2013 03:03 Slardar wrote:Don't you think you travel around way too much with your build T0F4sT? I'm thinking of doing something incredibly similar so I'm just trying to theory craft. Well I saved 3 points by ignoring the bottom route and going up. The starter Temp+Marauder nodes are so massive though. Would this exact same idea work if instead you started as a Duelist? ;o + Show Spoiler +http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAnEEswUtCC4OrRRNFHUY2xkuGY4aOCFgJ-0otSmlMgkyiTqzOuE8LUCgQ5xKfU3jUFBUSVfiWGNZ81uvXQBfP2BLYIhhUmegbPZuqnTtdPF35Xq4eu-HdojxjM-QCpBVkL6bjZ65n8uiAKZXp4SpbqxZrKquk6_rsNK18rc-ud3AGsHYxPbGrsbY0anTftSP3Q3nUudj7Djtg-8O707vevAf8i_yRfPd9kj8xf4K_o8yfizpFSAqTT8n
No not really, you want the life nodes(the 8%+ ones) that's why you travel a lot.
Starting as an Duelist is also quite nice, you maybe don't get the same movement speed. But you do get more armour( there is 50% increased armour for 3 points very close to the starting area)
And you don't seem to use Blood Magic? The build relies on that.
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T0F4sT, here's my ideas of what your tree should or could be.. Points are a little high, but it should be achievable in OB.
Build
The primary thing I wanted to do was shorten the distance you are traveling on the tree so I took out everything in the templar and marauder tree expect blood magic. Since I took out so much strength there was no point in using Iron grip because the damage bonus would be very little. All the HP you went for could be easily found on the other side of the tree.
I reduced how much move speed you chose because you don't need to invest so much into it. I would have probably gotten rid of Celerity too, but I decided to leave it since it will nullify any move speed penalty from your armor. Since you're using Iron Reflexes I'd assume you're going to be using AR/EV armor (which oddly has a penalty of -4% when pure armor is -8%) Celerity will put you at 0% to 4% base movement speed without move speed boots. This will mean move speed boots will not be harmed by your armor's penalty. You're also getting 202% increased Evasion Rating so any Evasion you get will greatly increase your armor; this might mean you want pure evasion armor instead of hybrid. Since Grace doesn't reserve a percentage you will benefit a ton from it.
Now I didn't try to cover the 50% Elemental damage with weapons but there is a close by cluster which totals 30% so I grabbed that. I grabbed some bow passives to increase your damage more. I also grabbed some accuracy and took paths to put you near accuracy as needed.
There might be a lack of Life Regen per second, but I think with all the life on hit and life leech it should be fine.
I'd appreciate if anyone wants to give input on my changes to improve it further or give him something entirely different (and hopefully better =P)
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On January 22 2013 03:31 Tennet wrote:T0F4sT, here's my ideas of what your tree should or could be.. Points are a little high, but it should be achievable in OB. BuildThe primary thing I wanted to do was shorten the distance you are traveling on the tree so I took out everything in the templar and marauder tree expect blood magic. Since I took out so much strength there was no point in using Iron grip because the damage bonus would be very little. All the HP you went for could be easily found on the other side of the tree. I reduced how much move speed you chose because you don't need to invest so much into it. I would have probably gotten rid of Celerity too, but I decided to leave it since it will nullify any move speed penalty from your armor. Since you're using Iron Reflexes I'd assume you're going to be using AR/EV armor (which oddly has a penalty of -4% when pure armor is -8%) Celerity will put you at 0% to 4% base movement speed without move speed boots. This will mean move speed boots will not be harmed by your armor's penalty. You're also getting 202% increased Evasion Rating so any Evasion you get will greatly increase your armor; this might mean you want pure evasion armor instead of hybrid. Since Grace doesn't reserve a percentage you will benefit a ton from it. Now I didn't try to cover the 50% Elemental damage with weapons but there is a close by cluster which totals 30% so I grabbed that. I grabbed some bow passives to increase your damage more. I also grabbed some accuracy and took paths to put you near accuracy as needed. There might be a lack of Life Regen per second, but I think with all the life on hit and life leech it should be fine. I'd appreciate if anyone wants to give input on my changes to improve it further or give him something entirely different (and hopefully better =P)
First of all I will be using mostly Evasion because the amount of Evasion you can get on items is way higher then armour.
the differences:
My build: Gives 180 more maximum life Gives 43% more increased maximum life 5% more maximum resistances(max is 80% then) I have 5% more movement speed(an extra 4% with amour master A total of 2.1% more life regen(quite big with the amount of life will have) 20% more elemental damage total of 9% more attack speed 46.8% more physical damage
Your build: Gives 120% increased Evasion more(holy shit, that's a lot) 5% more all elemental resistances Gives 72% more maximum ES + 20% ES cooldown recovery ( I dont know how big this will be with low amount of ES, but This can be quite OK in a party if someone is using Discipline ) A lot of accuracy( 84% increased accuracy rating + 680 accuracy rating to the 340 of my) 27% projectile damage
I would say that your build will be way more tanky than mine.
But I don't know if I would sacrifice life for armour..
Also I don't know if I should stick with Unwavering stance and Armour master, or just drop them and use the 2 points for Resolute Technique.
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Anyone knows the passive skill tree program that sums up things you take?
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It crashes when i try to start it ?:8
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Are you trying to run it inside the zip? If so, try making a folder for it then see what happens. I'm not really sure what could cause the crash.
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guys what weapon type do you recommend for a dual wield duelist? plain swords or rapiers?
also it sucks that i'm using dual strike and cleave now and find out that i'll be using them forever
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oh thank you so much for that program
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On January 22 2013 01:44 KiWiKaKi wrote: Is this game good If you decide to play it please stream, I would love to watch you play. If you apply your inovation genius to PoE you can do all kinds of fun crazy builds that don't feel weak.
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I think this has been posted here before, but with some new people in the thread and OB coming in a couple days, here is a great guide for crafting.
http://www.pathofexile.com/forum/view-thread/54003
Oh, if/once there is guilds, is someone going to make a TL guild?
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How much extra life and percentage should a build aim for what do you think?
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On January 22 2013 01:42 Pwere wrote:Show nested quote +On January 21 2013 14:16 superstartran wrote:On January 21 2013 13:39 Pwere wrote:On January 21 2013 12:18 Slardar wrote:Told you Travis, have to plan this stuff. As for leveling you can invest in the early really good nodes (one's that have 20/20 in one point, then refund it after). Also like I said, plan on using 60-70 points for a decent build. + Show Spoiler +Pwere did a good build for you, except pick up Arcane Efficiency (10% mana reduc) then I think Leather & Steel outperforms the pure armor nodes near the start of the Duelist tree since you're going Iron Reflexes. Then I removed the two 15% fire resists, go around save a point then go into the Mana nodes above Leather & Steel. (Mana outperforms as a node than majority of the dps nodes) Yeah thanks to Pwere, always has great advice and he was nice enough to craft you a cool build. Pwere what do you think of my minor adjustments? I still consider you more experienced based on your posts but the logic is through the Mana nodes to the right there are two life node circles that can wrap up your end-game points. +40% Leather&Steel is not better than +50% armor if you use IR. The +40% doesn't apply twice to evasion anymore, so you end up with either 40% that applies to both Evasion and Armor, or 50% that applies to both Evasion and Armor... About the resist, you're basically trading one point for 30% fire resist. It's worth it until your fire res is maxed. About mana, I think Blood Magic is simply better in this part of the tree. It makes the game so much simpler and frees up points + flasks. @startran, I agree that melee is simply harder to play at the moment. Physical vs Ele is not that clear cut, however, due to how good Sword passives are. But we don't know how it will be in OB, or how it will be one week into OB. So all I did was take the general idea of his build and optimize it to the best of my knowledge. Even if melee is weak at the moment, the build isn't. On January 21 2013 13:37 Tennet wrote: So what is everyone planning to run for OB? I'm going to go Blood Magic Bowplar. I'm going for Conduit/Power Siphon templar to play with friends, and probably physical bow Ranger for solo HC. Phys Dmg vs Ele dmg is extremely clear cut. Ele Dmg blows Phys Dmg out of the water in so many ways it's not even funny. The only way Phys Dmg can maintain pace in terms of clearing + surviving is if you have the most baller gear possible and are running Vaal Pact. Ele Dmg lets you level extremely quickly because you get to invest basically almost all your nodes into defense while minimal offense, while still doing idiotic amounts of dmg, especially when you grab a WED gem. The Ele Dmg Nodes + Item Mods + Gem make Ele Dmg way too good, especially when you start getting the proper links and getting silly stuff like ele pierce + ele weakness curse + 120% weapon ele dmg. The one thing Phys Dmg builds might have is that they have better sustain if they get caught in a sticky situation, but Ele Dmg builds hardly ever deal with that because they just blow the living snot out of everything anyways. I completely agree for Bow builds. Ele > Phys, not really close. But for melee builds, the gap is not as wide. And that's because high physical + added fire damage + LS + WED ends up dealing insane damage. That's what I call a physical build. It gains increased damage through having a really high phys damage sword, lots of phys/AS passives, and converting that damage to elemental to abuse WED (that might get nerfed as well). Also, keep in mind that LS has been heavily 'fixed' for OB. It won't hit your main target twice anymore. Chain has also been nerfed hard (from 4x 60% to 3x 50%). On the other hand, Whirling Blades (and possibly Cleave) have been buffed, and shield passives around the templar area have been buffed. It's possible the shield passives near duelist/rangers got a similar treatment. Elemental Hit has also been nerfed (but probably not nearly enough. It deserved a 50%+ damage nerf, but likely only got ~40%), Lightning Arrow doesn't shock anymore (but will likely still be the best bow AoE), and Fork had its damage reduced from 80% to 70% (still really good, but on par with pierce now). Rain of Arrow got a slight buff. Ranged Attack Totem also got a slight buff IIRC, and they were already really strong to clear bosses. As for Dual Wield, I think it is usually bad. It's hard enough to roll one good weapon, and shields are really strong. Its redeeming quality is that Dual Strike is the strongest single target DPS in the game, and Cleave + dual wield deals great damage. But the lack of shield hits on your survivability, it is mana heavy, and you don't get a 2nd 6L as 2h weapons do. Whirling Blades gain nothing from dual wielding, and it will likely be the best AoE for daggers/claws. Finally, don't believe that the balance will be set in stone at OB. It won't take 3 months to buff weak builds and fix abuses. They'll likely have more than one patch per week, and they're not afraid to completely destroy things that cannot be fixed. That said, plan some leech in your build, because it is OP and unlikely to change for a while.
Yeah but you're still using Elemental Damage as your primary source of damage, you're just converting the physical damage. Because you're converting it, you get HUGE bonuses from the idiotic WED gem which almost has no drawbacks other than the slightly expensive mana cost which can be reduced with reduce mana gem.
If we're talking about a clear cut physical damage build that relies heavily on leech, you're not gonna do anywhere near as much damage as any type of hybrid/pure ele dmg build.
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ok simplified version of how iron reflex:
is this true:
armor and evasion basically become the same stat. if you have a node that is +30% armor then you take your total armor, total evasion, and add 30% to it
if you have leather and steel, you take total armor, and total evasion, and add 24% to it
making steel skin better than leather and steel even if you have only evasion gear on.
is that the case?
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On January 22 2013 07:07 travis wrote: ok simplified version of how iron reflex:
is this true:
armor and evasion basically become the same stat. if you have a node that is +30% armor then you take your total armor, total evasion, and add 30% to it
if you have leather and steel, you take total armor, and total evasion, and add 24% to it
making steel skin better than leather and steel even if you have only evasion gear on.
is that the case? As far as I know it takes the armour and evasion separately first, example:
You have 356 armour and +60% armour in total passives You have 632 evasion and +80% evasion in total passives (be aware that 10 dexterity will give +2% evasion!)
The iron reflexes should work like this: 356 * 1.6 armour + 632 * 1.8 evasion = 570 armour + 1138 evasion => 570 armour + 1138 armour = 1708 armour
Edit: It turns out I was wrong and that the real formula is:
356 * 1.6 armour + 632 * (1 + 0.8) evasion => 570 armour + 632 * (1 + 0.8 + 0.6) armourevasion part = 2087 armour
So evasion gets the benifit of both armour and evasion bonuses. Sorry for adding to the confusion. The edited formula is what Mark (The developer most concerned with skills and passives and how they are calculated) said a long time ago in a galaxy far far away: http://www.pathofexile.com/forum/view-thread/15332/page/2
To add to the confusion there is a bug, where your base evasion is increased when you use iron reflexes, so the number you can calculate will not be exactly what you find by using the formula! I am confused my own self!
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ok so i nthat case steel skin is completely worthless if you have only evasion?
man this is confusing i tried to research this but everyone is saying different stuff
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ok new question
how high do the stat requirements get for leveling up skills, and how fast do those requirements go up
is it feasible to use something like lightning strike with say a witch or a shadow that is mostly about intelligence/dexterity passives?
edit: found the answer for myself
http://en.pathofexilewiki.com/wiki/Lightning_Strike
it seems like.. it could remotely be reasonable to get enough strength to max level lightning strike but focus on evade and energy shield for defense?
also, just how good is chaos innoculation?
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