Yes you have good point whit low tier units abilities , they have it , but remmember they can use it only two times in one battle (sometimes just one ), its fair to me. Yeh about heal in the game generaly , there are to many heal spells , units etc. I play nercos now im in mid game , and after long battle sometimes i come whit no losses in units , because of healing , these will make battles longer on multiplayer , but also more tactics will be in play.
Ps. and stop writing about cities animations , ubisoft write already there will be patch for cities animation , just wait a bit
On October 15 2011 15:20 OoFuzer wrote: any way to buy it on the cheapest way? Its $49 on steam.
might get lucky with the Halloween steam sale, doubt it though. homm3 was one of my favorite games as a kid, but do I really want to pay $50 for something I will probably be disappointed with? >.> i'll probably torrent it once it's cracked and buy it if i like it.
I've played every game in this series except the first. I've only just begun, but so far I'm pretty impressed. HOMM5 kinda turned me off with the departure from the rich and detailed lore that 3DO had created. HOMM5's story was very poor, both in content and in the way it was told. It was unoriginal, all of the dialog and characters were unenjoyable, and you never got a good sense of the gameworld or why what was happening was important. The music was also way weaker than anything else in the series prior. HOMM5's gameplay though, was very good, well balanced, and fun.
One immediate gripe I have with HOMM6 is why the hell did they bring back the factions that they did? Necro/Haven were essential, but the other 3 they chose should have been different imo. Need the dungeon and wizard factions for sure.
HOMM6 definitely has a more interesting and engrossing campaign, the story-telling is much better. The gameplay has definitely been dumbed down and simplified quite a lot for the WoW generation. Overall though, I'm happy with what they've done with the game artistically and story-wise. The music is also a step up, even though they borrowed heavily from previous games in the series. I like the game.
I guess it's too much to ask for a game with music as good as HOMM2's, gameplay and strategic depth as good as HOMM3's, writing/story as good as HOMM4's, and fancy 3d graphics/voice acting/cinematics/modernization from 5 and 6.
On October 15 2011 17:37 Drowsy wrote: I've played every game in this series except the first. I've only just begun, but so far I'm pretty impressed. HOMM5 kinda turned me off with the departure from the rich and detailed lore that 3DO had created. HOMM5's story was very poor, both in content and in the way it was told. It was unoriginal, all of the dialog and characters were unenjoyable, and you never got a good sense of the gameworld or why what was happening was important. The music was also way weaker than anything else in the series prior. HOMM5's gameplay though, was very good, well balanced, and fun.
One immediate gripe I have with HOMM6 is why the hell did they bring back the factions that they did? Necro/Haven were essential, but the other 3 they chose should have been different imo. Need the dungeon and wizard factions for sure.
HOMM6 definitely has a more interesting and engrossing campaign, the story-telling is much better. The gameplay has definitely been dumbed down and simplified quite a lot for the WoW generation. Overall though, I'm happy with what they've done with the game artistically and story-wise. The music is also a step up, even though they borrowed heavily from previous games in the series. I like the game.
I guess it's too much to ask for a game with music as good as HOMM2's, gameplay and strategic depth as good as HOMM3's, writing/story as good as HOMM4's, and fancy 3d graphics/voice acting/cinematics/modernization from 5 and 6.
We can all agree 3 was the best overall.
I'm waiting on my paycheck for the money to buy 6, hope it doesn't disappoint.
On October 15 2011 17:37 Drowsy wrote: I've played every game in this series except the first. I've only just begun, but so far I'm pretty impressed. HOMM5 kinda turned me off with the departure from the rich and detailed lore that 3DO had created. HOMM5's story was very poor, both in content and in the way it was told. It was unoriginal, all of the dialog and characters were unenjoyable, and you never got a good sense of the gameworld or why what was happening was important. The music was also way weaker than anything else in the series prior. HOMM5's gameplay though, was very good, well balanced, and fun.
One immediate gripe I have with HOMM6 is why the hell did they bring back the factions that they did? Necro/Haven were essential, but the other 3 they chose should have been different imo. Need the dungeon and wizard factions for sure.
HOMM6 definitely has a more interesting and engrossing campaign, the story-telling is much better. The gameplay has definitely been dumbed down and simplified quite a lot for the WoW generation. Overall though, I'm happy with what they've done with the game artistically and story-wise. The music is also a step up, even though they borrowed heavily from previous games in the series. I like the game.
I guess it's too much to ask for a game with music as good as HOMM2's, gameplay and strategic depth as good as HOMM3's, writing/story as good as HOMM4's, and fancy 3d graphics/voice acting/cinematics/modernization from 5 and 6.
We can all agree 3 was the best overall.
I'm waiting on my paycheck for the money to buy 6, hope it doesn't disappoint.
3 was absolutely the best overall game. People still play it semi-competitively today and I think its as old or older than broodwar. Other games in the series had particular elements that were better than 3, but as a whole 3 stands as the best.
I still remember downloading homm3 demo on my dialup modem overnight and waking up early so I could play it lol.
Meh, I enjoyed the demo, but got bored relatively quickly after trying out all the factions. Though I did overplay HoMM3 so it might have murdered my passion for the subsequent games
I think I'll save my cash and see what skyrim fans think when that comes out, but if this has a steam sale at any point ini the next year, I think I'll happily pick it up.
I have finished the tutorial campaign and I'm 3 missions in on my 1st "real one". And oh my god.. I just hit first "no castles" -mission and it was haaaaaard. And I like it! I might be a bit of a perfectionist, but I can easily spend 2,5 - 4 hours on each map.
As a Heroes of Might and Magic veteran, someone who owns all 6 of them plus some of the expansions, HoMM6 is like fresh air for the series. A lot of good stuff, I like the RPG-stylish approach to handling heroes (better and more quests, reputation, very detailed talent trees), dynasty stuff which is basically "stored into your profile, carries over from the game" -stuff like weapons (that level up with experience), then you can also buy bonus stuff for yourself with points you get from completing in-game achievements like extra portraits, traits like "+3 core unit production / week". You can disable these dynasty things from multiplayer game options if you want to (to prevent unfair advantage that older players have over new, dynasty stuffles ones).
On strategy side the fort influence areas: when you capture something from your forts/citys/castles influence area, it will be yours as long as the fort/city/castle is yours! Enemy can capture your things temporarily, but after he leaves the structure it comes back to you again.
Also, the absolutely best thing ever in the game: you can convert faction stuff to your own faction! This of course costs. But the idea is, you can convert a necromancer town to your haven town with the same level of structure completion. So if you capture a fully upgraded necromancer castle, you can convert it to a fully upgraded haven castle. You can also convert stuff like "creatures x, y and z growth increased by +6" to your own faction. But you don't have to if you don't want to. Conversion is optional. I absolutely love that they aren't shoving other factions down your throat, if you don't want to use them.
Oh yeah, there's also a (hot steat + internet) multiplayer and map editor but haven't tried those out.
On October 15 2011 19:18 ChrisXIV wrote: Game won't start on my laptop(Thinkpad T510). I could play the beta no problem, and now all I get is a blank screen.
On October 15 2011 19:18 ChrisXIV wrote: Game won't start on my laptop(Thinkpad T510). I could play the beta no problem, and now all I get is a blank screen.
You can get it on cdkeyhouse and other similar sites (intkeys...) for about 25$^
It's legit sale btw, not some kind of scam/bullshit. It's not a steam key though, it's directly through ubi soft launcher. Bought it that way, no problem whatsoever, just a slight delay to get the cd-key.
On October 15 2011 12:50 Mavkar wrote: I'd like to see more 'normal' units, units which don't have 2-3 special effects/abilities. Even most core creatures have something special instead of just differentiating in health/dmg/movement etc. Makes the higher creatures feel less special. Also a bit disapointing, that everyone has a healer on tier 1. Love the hero skill trees. A lot of hard choices. Feel like there are less powerfull spells and with the cooldown mage heroes dont work as good on high levels, because you cant spam spells every round. Only playing campaing so far, so dont know about balance issues. Ghouls seem really strong and Marksman are the only units with a friendly fire so far, kinda dangerous.
Actually, this is exactly what I love about combat. The King's bounty series have set the standard for combat in this genre, and having more abilities has made HOMM6 combat more interesting in a similar way. Yes it's a change from the old series, but I think it's an interesting one. Also, the campaign in this game has been excellent so far; far better than the grind maps of HOMM5. I actually get a sense of exploration when I go through the maps, which is something I haven't felt from HOMM for a while.
On October 16 2011 00:11 Microchaton wrote: You can get it on cdkeyhouse and other similar sites (intkeys...) for about 25$^
It's legit sale btw, not some kind of scam/bullshit. It's not a steam key though, it's directly through ubi soft launcher. Bought it that way, no problem whatsoever, just a slight delay to get the cd-key.
On October 16 2011 00:11 Microchaton wrote: You can get it on cdkeyhouse and other similar sites (intkeys...) for about 25$^
It's legit sale btw, not some kind of scam/bullshit. It's not a steam key though, it's directly through ubi soft launcher. Bought it that way, no problem whatsoever, just a slight delay to get the cd-key.
There must be a reason it's so cheap right?
They buy the cd-keys in russia/other countries where games are cheap.
The game is amazing despite the few bugs that I have encountered while playing the game. Once they patch the game a bit, it could be even better than hoMM 3.