Heroes of Might & Magic VI - Page 20
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icystorage
Jollibee19343 Posts
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Cyber_Cheese
Australia3615 Posts
played the beta a little back when it was first out <3 | ||
KaoReal
Canada340 Posts
On October 17 2011 13:44 ComTrav wrote: So I bought this off Steam, tried playing it, and got a message that the game couldn't play because the MFC71.dll file was missing. I tried deleting local content and re-installing but got the same issue. Does anyone know how to fix this? (I asked Ubisoft tech support this question, but I know TL will be, like, 10x faster and better.) Are you sure it was exactly MFC71.dll and not msvcr71.dll? I know Batman: Arkham Asylum had a problem where it would askfor msvcr71.dll. You can get it here http://www.dll-files.com/dllindex/dll-files.shtml?msvcr71 and you just drop it into your MMHVI installation directory (or maybe it was into /binaries/, it's been a while since I've had to deal with this.) | ||
Perscienter
957 Posts
On October 17 2011 20:49 Velr wrote: And where exactly is that diffrent from Heroes 3? Thanks to the now possible multiple higher level heroes the "1 hero, 1 army" concept is a little weaker than before, not stronger?! No, it's stronger. You need to level one hero up very fast in order to pull the other ones. On October 17 2011 21:14 Telemako wrote: Well, haven't played enough, but I see it as the opposit. You can now trust your secondary heroes because you can make them keep track of the momentum of the match. Previously when you were lvl 5~7 and about to engage the enemy, any recruitable hero was worthless, as a lower army will be buffed by a leveled hero and defeat him. Now you can trust tasks to new heroes anytime as you can make them reach the same tier of your top hero. You have mobility, and so does your foe. If you trust on a single hero townportal'ing, an army of heroes may harrass you in multiple points. Sure you can move to a new castle each turn to defend, but you can't be everywhere anyway. And if you use your single buffed hero to conquer, multiple heroes can counter thanks to their fast leveling (picking harrass skills as logistics, etc). I don't see this changes changing the way the game used to be played, but shorter in turns It is changed, it's just different. Time will tell, if that fits well. | ||
whoso
Germany523 Posts
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ShloobeR
Korea (South)3806 Posts
but aesthetics aside, I'm a little disappointed with how cookie cutter the factions seem to be. The units look different, and have different abilities, but I wish they'd go to greater lengths to make the factions play differently. When I play undead, I don't feel like a necromancer I just feel like a dude who has a bunch of skeletons instead of soldiers or whatever. Meh, hard to explain I guess. | ||
Velr
Switzerland10632 Posts
Heal here, heal there... :/... It kinda makes sense but... I rather have the "evil/dead/reaise new stuff" feel of undead instead of the "undead allready dead so they don't die" feel | ||
Serashin
235 Posts
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Telemako
Spain1636 Posts
On October 17 2011 22:38 Velr wrote: When i play undead i feel like a nurse -.-. Heal here, heal there... :/... It kinda makes sense but... I rather have the "evil/dead/reaise new stuff" feel of undead instead of the "undead allready dead so they don't die" feel Hahaha, totally true. It should be the other way round, you should raise using dead corpses, not heal. Then carry on what you raise. Limit what you are able to raise with tier and hitpoints and should be balanceable. | ||
-Archangel-
Croatia7457 Posts
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APurpleCow
United States1372 Posts
On October 17 2011 22:19 ShloobeR wrote: I'm very pleased with the artwork and general 'feel' of the game so far, it definitely seems more polished than Homm5 and the units have quite interesting abilities (I like the haven praetorian mechanic, it makes their fights feel a bit more interesting). but aesthetics aside, I'm a little disappointed with how cookie cutter the factions seem to be. The units look different, and have different abilities, but I wish they'd go to greater lengths to make the factions play differently. When I play undead, I don't feel like a necromancer I just feel like a dude who has a bunch of skeletons instead of soldiers or whatever. Meh, hard to explain I guess. Yea, I get the same feeling... Even things like Vampires...they barely steal any life, basically just another soldier. Also, is it just me or are heroes a bit weaker in this one? | ||
nakam
Sweden245 Posts
- Mouse cursor is flasing in menus and sometimes in combat. - If tabbing in and out, sometimes the hero movement path disappears. - Sometimes you cannot scroll the map either with the mouse or keyboard. Only solution is to restart the game. - Wait and defend hotkeys doesn't work if you are the one being attacked. - If fighting against an army that's using gated creatures or summons, sometimes when these summoned creatures are the only thing left (in all previous games you win the combat at this point) you have to kill them too, followed by an infinite hourglass when waiting for the combat score screen. Game restart required. - The picture thumbnail for saves does not update after the first save. (My quick save thumb nail is from the very first time I used it) - If using multiple monitors the cursor is not locked within the monitor you have H6. Extremely annoying when scrolling the map. ... and many more. Things I wished were better: It's very hard to see what's selected and not. For example: - Which tab in the skill tree you have selected. - Which hero you have selected (this is even impossible to see if your heroes have picked up an artifact or levelled up recently). - In combat to see which of the different stacks of unit X acts first (when hovering the turn bar). - Building tree is not as distinct looking as before. What is already built and not. | ||
Velr
Switzerland10632 Posts
On October 17 2011 23:27 -Archangel- wrote: So how do you raise skeletons with undead after combat? And if you cannot what does necromancy skill do? Necromancy is a "free" Heal/Revive spell... Your Heal "energy" fills up when creatures are dieing in combat (or deal damage). Now if you look at Undead it becomes a little stupid once you realise: Wraiths heal two times per combat/stack on T1 (it's fucking strong) Vampires have their selfheal on T2. Lichs with some DMG = Heal on T2 (just once a battle). + Necromancy + Healspell (if you take it). +"Lifedrain"-Buff (If you take it). + I don't know what else you can take... Basically (generalisation): If you as Necro lose any unit to "creeps" you totally failed (or took out a high risk spot way earlyer than anyone else could). You tend to either lose fights badly or barely lose a unit. Either you can outheal your enemies and lose nothing/nearly nothing... or you will have to deal with heavy losses. | ||
-Archangel-
Croatia7457 Posts
On October 17 2011 23:57 Velr wrote: Necromancy is a "free" Heal/Revive spell... Your Heal "energy" fills up when creatures are dieing in combat (or deal damage). Now if you look at Undead it becomes a little stupid once you realise: Wraiths heal two times per combat/stack on T1 (it's fucking strong) Vampires have their selfheal on T2. Lichs with some DMG = Heal on T2 (just once a battle). + Necromancy + Healspell (if you take it). +"Lifedrain"-Buff (If you take it). + I don't know what else you can take... Basically (generalisation): If you as Necro lose any unit to "creeps" you totally failed (or took out a high risk spot way earlyer than anyone else could). You tend to either lose fights badly or barely lose a unit. Either you can outheal your enemies and lose nothing/nearly nothing... or you will have to deal with heavy losses. Ah, so Necro in H6 does not get new troops but gets to keep his current ones alive. Hmm, this is how I played Humans in previous Homm games ![]() Well I am already using mass life drain, the ability is kind of imba and I am using that skill that fills up as I fight and resurrects my units (and wraith ability is a bit imba as well with damage enemies aspect as well :D) What I don't like about current hero skills is that there are too many active ones but during combat you only get to use 3-4 top (except siege fights where the other side refuses to come out to fight you :D) But still, the whole time I was thinking I was missing something and expecting to find out how to get to raise more troops from the dead. I am not sure I like the new Necro. | ||
Serashin
235 Posts
But maybe the publishers themself I guess i like it with limited time per turn , kinda feels like chess ^^. | ||
ShloobeR
Korea (South)3806 Posts
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lepape
Canada557 Posts
But how did they screw up the towns again? One of my favorite aspects of Homm2 and 3 was to get new buildings and see your town evolve, but now they got this cheap menu with the cheap 3D town model, but they could really expand the idea of towns with specializations or whatever (having a more economy or army oriented town, for example). There's some really neat improvements though, the convert town option, the ''follow the path already taken arrow'' thing, that makes you wonder why it wasnt already in the other games. Also, many praised the new talent-tree skills for heroes... maybe there's something I don't understand about it. For every point you spend, you have about 20 options, the whole thing seems messy and not intuitive. | ||
Karliath
United States2214 Posts
So far though (perhaps 30 min in), everything seems to be a bit...simple. I don't know if anyone holds the same opinion. Do things get more complicated as you get further into the game? I'm talking about all kinds of things, from combat to storyline. | ||
OoFuzer
Chile436 Posts
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Wesso
Netherlands1245 Posts
On October 18 2011 03:22 Karliath wrote: I've never played any of the other games in the series, but wanted to try this one because I love this kind of tactical combat game. So far though (perhaps 30 min in), everything seems to be a bit...simple. I don't know if anyone holds the same opinion. Do things get more complicated as you get further into the game? I'm talking about all kinds of things, from combat to storyline. If you want to find out what the combat/managing etc will become, just try a skirmish game. The story won't be that good, heroes isn't known for it's story (even though I've heard people say the story in 6 is somewhat better, I've only played the beta) | ||
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