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Heroes of Might & Magic VI - Page 25

Forum Index > General Games
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Prev 1 23 24 25 All
Carnagath
Profile Joined July 2010
230 Posts
December 09 2011 08:35 GMT
#481
So any updates out that fix the support for laptop graphics cards? I wanted to play this, the demo played fine on my laptop, then I test-pirated it and it wouldn't run.
"If you can chill, chill". -Tyler
Catreina
Profile Joined April 2010
United States304 Posts
December 13 2011 18:43 GMT
#482
You might want to check those websites, they are pretty large community wise and have usually had the patches on their servers fairly quickly after release.
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
January 07 2012 13:23 GMT
#483
Got it recently from the steam sale, demo felt and played solid and despite the common subjects of complaints (no proper town screens, square combat etc.) it played out fine. I ended up finding out that despite not having problems with demo, the full version has the mouse lag problem for me during the fights, it was annoying but not very noticeable when I stopped waving the mouse all around and instead of dropping the polling rate I just reduced the amount I wave the mouse around.

Kind of hoping they'd really get into fixing all the little stuff and made the DRM more lenient, while I haven't had real crashes or connection lost as of yet, I quit about once an hour to make sure the saves get synched as I don't want to lose loads of progress due forgotting to do so and finally recieving the disconnect (as they don't seem to have any system to report even planned downtimes to player). Thankfully it seems they have made Conflux (their online system) more stable since early days from what I've read from their forums.

There's still work to do and promised things to finish (such as townscreens, though I hope they just add all the buildings on the smaller screen or have option to keep it as it feels faster to use than traditional fade into town screen and then fade out which after some 100 turns had add minutes to play time), despite all the problems along the way I can say I've enjoyed it more than IV or V so far (though I haven't had V for very long as I got it too from one of the steamsales).

While some classic things like multiple important resources and mageguilds are missing, the alternatives work well and reduce the randomness of the game, I don't think I have seen anything on par Dimension Door in brokeness as of yet and the multiplayer has felt very solid from what I've played against friend. If they eventually make an expansion to improve the game even close as much as it did to V and get the bugs hunted, I'm sure to get it.
Peeano
Profile Blog Joined March 2009
Netherlands4987 Posts
January 07 2012 13:37 GMT
#484
Here is a video of the composer, he also plays HoMM VI, look at the top comments for times
FBH #1!
Firereaver
Profile Blog Joined October 2010
India1701 Posts
April 03 2012 13:22 GMT
#485
So hows the game doing...
Waited a long time for this and wanna see how support etc is....
Can sum1 who has it tell me...
Also.... Dat Sorceress castle theme from HOMM2 is so imba!!!
"They drone drone drone , me win" - JangMinChul(Iron/oGsMC)
Manit0u
Profile Blog Joined August 2004
Poland17252 Posts
April 03 2012 17:10 GMT
#486
On April 03 2012 22:22 Firereaver wrote:
So hows the game doing...
Waited a long time for this and wanna see how support etc is....
Can sum1 who has it tell me...
Also.... Dat Sorceress castle theme from HOMM2 is so imba!!!


http://heroescommunity.com/forumdisplay.php3?FID=20
Time is precious. Waste it wisely.
riyanme
Profile Joined September 2010
Philippines940 Posts
February 26 2013 02:20 GMT
#487
honestly, im disappointed on this version. does anybody here play homm? hello? anybody?
-
riyanme
Profile Joined September 2010
Philippines940 Posts
February 26 2013 02:26 GMT
#488
2, 4 and 5 were the best. Preferred 2 or 4 as the best. Im amazed that teamliquid has forums on all my fave games.
broodwar, civilization, magic the gathering and homm. i love this game. remembered the 2 as till we drop hotseat ten years ago with my friend.
-
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
February 26 2013 02:53 GMT
#489
On February 26 2013 11:26 riyanme wrote:
2, 4 and 5 were the best. Preferred 2 or 4 as the best. Im amazed that teamliquid has forums on all my fave games.
broodwar, civilization, magic the gathering and homm. i love this game. remembered the 2 as till we drop hotseat ten years ago with my friend.


How can you even say "4 and 5 are the best" without saying 3? That sounds awfully biased to me.

I still play this game a bit. Probably waiting on the expansion now.... the campaigns are fun.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
February 26 2013 03:02 GMT
#490
On February 26 2013 11:20 riyanme wrote:
honestly, im disappointed on this version. does anybody here play homm? hello? anybody?


I think 6 FINALLY removed some of the problems of this game in its previous iterations:

1. Hero development is no longer dice-roll.
2. Hero spells are no longer dice-roll.
3. Creature spawns have predictable cost.
4. Magic power can scale creatures.
5. Spells have cooldown.

Compared to HoMM5, it improved in the following ways:

1. Factions have both might and magic based heroes
2. AI is much better/stronger
3. Puppet Master is capped
4. Blood/Tear hero specialization
https://twitter.com/SufficientStats
riyanme
Profile Joined September 2010
Philippines940 Posts
February 26 2013 03:40 GMT
#491
On February 26 2013 11:53 Sufficiency wrote:
Show nested quote +
On February 26 2013 11:26 riyanme wrote:
2, 4 and 5 were the best. Preferred 2 or 4 as the best. Im amazed that teamliquid has forums on all my fave games.
broodwar, civilization, magic the gathering and homm. i love this game. remembered the 2 as till we drop hotseat ten years ago with my friend.


How can you even say "4 and 5 are the best" without saying 3? That sounds awfully biased to me.

I still play this game a bit. Probably waiting on the expansion now.... the campaigns are fun.


i have played the 3. its just i didnt have much play time on that version. it looks good too. 2 and 4 were the only versions were i had an insane hotseat experience with my friends (play till we drop). so i guess you could say im bias.

i like necro and the gorgon something race in 3.
-
riyanme
Profile Joined September 2010
Philippines940 Posts
February 26 2013 03:53 GMT
#492
On February 26 2013 12:02 Sufficiency wrote:
Show nested quote +
On February 26 2013 11:20 riyanme wrote:
honestly, im disappointed on this version. does anybody here play homm? hello? anybody?


I think 6 FINALLY removed some of the problems of this game in its previous iterations:

1. Hero development is no longer dice-roll.
2. Hero spells are no longer dice-roll.
3. Creature spawns have predictable cost.
4. Magic power can scale creatures.
5. Spells have cooldown.

Compared to HoMM5, it improved in the following ways:

1. Factions have both might and magic based heroes
2. AI is much better/stronger
3. Puppet Master is capped
4. Blood/Tear hero specialization


[image loading]][image loading][/url]

now now... im biased here. really. just knowing the graphics is the same as in 5, it really turned me off and didn't bother to dig up whats new. as you can see on my desktop, only 4 and 5 were the ones i keep.
-
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-05-10 02:21:57
May 10 2013 01:55 GMT
#493
There were definitely graphic improvement for 6. But it wasn't a huge jump. I also welcome the fact that things aren't as sexualized as they were in 5.

I haven't played Shades of Darkness though. I am debating if I should buy now or wait until it goes on sale. It SEEMS that there are no changes to the mechanics of the game beside adding a new faction.

EDIT: can anyone tell me what the Dungeon might and magic heroes' racial abilities are?
https://twitter.com/SufficientStats
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
May 19 2013 19:50 GMT
#494
Its a shame that there is not much attention for the expansion. I've always love the series, just got the complete edition yesterday and the game is fantastic.
If only HoMM VI was at this stage when it was released in 2011, it would be a huge success. This is the perfect time to start playing the game if you missed it all this time.
Terran
Maxyim
Profile Joined March 2012
430 Posts
Last Edited: 2013-08-07 17:55:11
August 07 2013 17:51 GMT
#495
I will have to say, do not waste your money on this dead franchise.

HOMM6 is riddled with bugs, some almost 2 years old.

Instead of fixing these bugs, Ubisoft is churning out DLC and charging $39.99 for it.

Example of one of these bugs - equipping specific dynasty weapons, then saving / loading PERMANENTLY reduces your main hero's stats. I realized this the other day when I started Necro 3 campaign and realized that the main hero, while having 250% more spell power than the second hero you are given, was doing 70% of the second hero's damage and effects.

The really funny part about this? The above bug was reportedly ADDED by Ubisoft in the same patch that fixed spell mana costs exponentially increasing with save / loads when equipping the same dynasty weapons.

Another bug / exploit, this one unfixed from release - take a stack of shooters, put them in a corner, then surround them by creatures with spirit form, and then spam defend - spirit form does not get removed until the creatures' first attack, so basically they get a permanent 50% damage reduction. Meanwhile, you take out everything on the board with hero attacks and the shooter stack. Makes PvP a joke as you can imagine, particularly for necros; also means that you can basically creep the whole map with a stack of skeletons surrounded by ghosts (including hard / elite stacks).

Play this crap at your own risk.
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