Heroes of Might & Magic VI - Page 21
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Thebbeuttiffulland
Brazil288 Posts
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bumatlarge
United States4567 Posts
And then conversion thing costs you money IIRC, so it might be better just to have another hero start grabbing that type of unit if you are short on cash. I don't know how it effects a skillful players unit management, but I don't see any immediate threat to high level players, even if the option was meant to cater to casual players who just want all of one faction. | ||
Deleted User 47542
1484 Posts
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Drowsy
United States4876 Posts
On October 17 2011 23:27 -Archangel- wrote: So how do you raise skeletons with undead after combat? And if you cannot what does necromancy skill do? Instead of the regular necromancy, which would give you troops at the conclusion of combat based on how many enemy troops you destroyed, this necromancy just heals and ressurects a target stack of troops during combat. It makes undead armies extremely durable, but it's just not a very cool or exciting mechanic by comparison. Anyone remember HOMM2 ghost neutral creatures? That was so badass, they would start creating additional units when they leeched back life and it quickly snowballed to where you would have several thousand of them. On October 18 2011 07:55 superbabosheki wrote: Why is the AI so fucking good in this game, campaign and single player skirmishes are so difficult even on easy >.> I like it, the AI is pretty smart. In homm4 I remember the ai literally wouldn't ever come attack you, even on the highest difficulty. | ||
Rimstalker
Germany734 Posts
is the full version as buggy as the demo? I had several problems like all heroes and buildings becoming invisible on the world map, town view not loading or not being able to scroll the map anymore. am I the only one that finds the gui not very intuitive? the fights are looooooooooooong and kinda boring only for me? hero strenght does not play such a big role anymore like in the other parts? I played the first campaign level, and my main hero, almost all slots full of artifacts, two of them 'mighty' ones, lost to a level 3 hero, whos army was not that much bigger. attacking town is a huge pain in the arse, especially, if the defending hero has some defensive spells. | ||
Seditary
Australia7033 Posts
On October 17 2011 19:54 Telemako wrote: - Town portals are now castle buildings, you're able to move between castles (one each turn) quite fast. Sigh, this one thing alone made me not buy the game. Makes things so fucking annoying having heroes everywhere teleporting all over. | ||
Carnagath
230 Posts
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Telemako
Spain1636 Posts
On October 18 2011 07:55 superbabosheki wrote: Why is the AI so fucking good in this game, campaign and single player skirmishes are so difficult even on easy >.> I played hotseat 2vs3 (hard,hard,normal) and didn't find it any special. He tries to harrass and retreats if needed, but wastes a lot of time picking stuff. What's your BO? I do, tabern->second hero and then upgrade the town and try to rush for crystal to get upgraded tier1 or normal tier2. On October 18 2011 19:37 Rimstalker wrote: is the full version as buggy as the demo? I had several problems like all heroes and buildings becoming invisible on the world map, town view not loading or not being able to scroll the map anymore. There are bugs that affect different cards. I have heard of a blinking cursor bug but I haven't seen it. Also heard about the scroll bug but never suffered it. They released the first patch today, 5 days after release, so they look interested on fixing them =/ On October 18 2011 19:37 Rimstalker wrote:the fights are looooooooooooong and kinda boring only for me? Raise the animations speed, less pretty but you will fight faster. On October 18 2011 19:37 Rimstalker wrote:hero strenght does not play such a big role anymore like in the other parts? I played the first campaign level, and my main hero, almost all slots full of artifacts, two of them 'mighty' ones, lost to a level 3 hero, whos army was not that much bigger. I haven't noticed a change in this. Being campaign, maybe that level 3 hero was buffed by default or something. On October 18 2011 19:37 Rimstalker wrote:attacking town is a huge pain in the arse, especially, if the defending hero has some defensive spells. Yes, and the CPU puts units inside of buildings (I don't know how yet) and I had to kill the building before being able to kill it with melee (ranged were able to hit, but penalized) On October 18 2011 20:01 Seditary wrote: Sigh, this one thing alone made me not buy the game. Makes things so fucking annoying having heroes everywhere teleporting all over. It's crystal-expensive, so it affects the lategame. I don't find it more annoying than 1 skeleton heroes stealing your mines xD | ||
Cyber_Cheese
Australia3615 Posts
Other than that it seems alright so far. | ||
Serashin
235 Posts
On October 18 2011 20:54 Cyber_Cheese wrote: I don't know how exactly the dynasty heroes work, why can I set their skills before they level in the game? Other than that it seems alright so far. well dynasty u can activate or not before the game , its basicly the RPG bonus they added for people . To the AI i gotta say Hard AI is ridicilously stupid , doesnt react on frost traps from sancturary mob 1 good set frost trap = gg^^ | ||
oneofthem
Cayman Islands24199 Posts
are there any dragons in this game? | ||
TheUnderking
Canada202 Posts
Did they improve the balance between the factions since beta? Because Haven/Necro were so far ahead and even the Orcs were so far ahead of the poor Inferno and Sanctuary. | ||
Deleted User 47542
1484 Posts
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HardMacro
Canada361 Posts
On October 19 2011 10:15 superbabosheki wrote: Anyone know where the maps folder is located? I want to play around with some of the stock maps but they seem to be in some retarded file format that nothing can open. Also interested in this information, bump. | ||
Arunu
Netherlands111 Posts
On October 19 2011 02:02 TheUnderking wrote: No, there are no dragons. Did they improve the balance between the factions since beta? Because Haven/Necro were so far ahead and even the Orcs were so far ahead of the poor Inferno and Sanctuary. not sure yet, first impression is that not that much has changed regarding this. I've only played through 4 campaigns and done some customs against AI as of yet though. havent had the time to multiplayer yet , so i be could off. apart from the minor bugs (cursor , not being able to scroll the view , Griffin battle dive not working properly in campaign etc. ) i like it so far. Took some getting used to the new town building screens etc but it will grow on you. animations, graphs in general , better RPG style , better story , less creep fighting more faction fighting are all things i like. One thing i may be wrong about aswell but in general MIGHT heroes strike me as being way better then magic ones. work your way up to cleave and the third archer perk and shoot everything to kingdom come in round one. even the high end casters seem to be able to do little to stop it. might be just my impression though. Any one else thought this ? | ||
Serashin
235 Posts
On October 19 2011 19:30 Arunu wrote: not sure yet, first impression is that not that much has changed regarding this. I've only played through 4 campaigns and done some customs against AI as of yet though. havent had the time to multiplayer yet , so i be could off. apart from the minor bugs (cursor , not being able to scroll the view , Griffin battle dive not working properly in campaign etc. ) i like it so far. Took some getting used to the new town building screens etc but it will grow on you. animations, graphs in general , better RPG style , better story , less creep fighting more faction fighting are all things i like. One thing i may be wrong about aswell but in general MIGHT heroes strike me as being way better then magic ones. work your way up to cleave and the third archer perk and shoot everything to kingdom come in round one. even the high end casters seem to be able to do little to stop it. might be just my impression though. Any one else thought this ? cant agree on that might isnt better then magic , on the other hand heros are generaly extremly weak compared to a part of your army , wich is why i put the settings on exp gain on fastest , makes the heroes more shine E: about balance i cant say much cause hard Ai is no challenge ( i play sancturary ) , cant try multiplayer because GPRS-internet is auto disconect from multiplayer in this game. dunno why they made it like that cause in sc2 u can play with GPRS internet | ||
Ryps
Romania2740 Posts
OK, now how hard is it to make a HOMM 3 with updated graphics and new skill/creatures ? Wouldnt that be what everyone wants ?! | ||
Deleted User 124618
1142 Posts
On October 18 2011 20:01 Seditary wrote: Sigh, this one thing alone made me not buy the game. Makes things so fucking annoying having heroes everywhere teleporting all over. Only one teleport is allowed per turn, and it consumes all of your movement points (well, 70% of max movement points or so). It's not as bad as it sounds. And 10 to 20 mana each cast (before skills hero regenerates 4 per turn or so). This limits the spam-casting of it significantly. | ||
Microchaton
France342 Posts
Many other shitty bugs, imperial griffins suck because they can't dive attack, if you hit with your marksman through a unit guardian-angel that is near praetorians, the praetorians take damage as if your unit took damage, pretty sure that's not intended. Also sometimes for completely random/unknown reasons, my creatures or the AIs' do 0 damage (all the damage shows in "absorb" for a few turns then it goes back to normal ? With no spells used or w/e at all, just a weird bug. REALLY annoying, the game would be really good without the ton of semi-gamebreaking bugs... | ||
crashonly
Finland418 Posts
On October 19 2011 22:46 Microchaton wrote: Also sometimes for completely random/unknown reasons, my creatures or the AIs' do 0 damage (all the damage shows in "absorb" for a few turns then it goes back to normal ? With no spells used or w/e at all, just a weird bug. Check your artifacts. I only played the demo but on the 2nd level of demo campaign you find an artifact that makes 3 first attacks the enemy does against your army do 0 damage. | ||
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