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Heroes of Might & Magic VI - Page 21

Forum Index > General Games
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Thebbeuttiffulland
Profile Joined October 2011
Brazil288 Posts
October 17 2011 21:10 GMT
#401
this game makes me so depressed and music in homm is even more depressing ;(but i played only single player maybe thats why
truth is out there
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
October 17 2011 21:16 GMT
#402
I don't think resource limiting is where simplification is a bad thing. Usually in HoMM3 when playing against friends, we would often have little interaction with resource points beyond capping them whenever we could, and then trading whatever with very little thought into it beyond just obtaining what we needed. With less resource variety, one could argue it's a lot more interactive for players to be disabling and claiming an extra crystal point, which they seem intent on making an aspect of the competitive scene, what with those resource node tampering abilities.

And then conversion thing costs you money IIRC, so it might be better just to have another hero start grabbing that type of unit if you are short on cash. I don't know how it effects a skillful players unit management, but I don't see any immediate threat to high level players, even if the option was meant to cater to casual players who just want all of one faction.
Together but separate, like oatmeal
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
October 17 2011 22:55 GMT
#403
Why is the AI so fucking good in this game, campaign and single player skirmishes are so difficult even on easy >.>
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2011-10-17 23:15:25
October 17 2011 23:11 GMT
#404
On October 17 2011 23:27 -Archangel- wrote:
So how do you raise skeletons with undead after combat? And if you cannot what does necromancy skill do?



Instead of the regular necromancy, which would give you troops at the conclusion of combat based on how many enemy troops you destroyed, this necromancy just heals and ressurects a target stack of troops during combat. It makes undead armies extremely durable, but it's just not a very cool or exciting mechanic by comparison.

Anyone remember HOMM2 ghost neutral creatures? That was so badass, they would start creating additional units when they leeched back life and it quickly snowballed to where you would have several thousand of them.


On October 18 2011 07:55 superbabosheki wrote:
Why is the AI so fucking good in this game, campaign and single player skirmishes are so difficult even on easy >.>



I like it, the AI is pretty smart. In homm4 I remember the ai literally wouldn't ever come attack you, even on the highest difficulty.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Rimstalker
Profile Joined May 2011
Germany734 Posts
October 18 2011 10:37 GMT
#405
I just played the demo for a bit, and I have some questions:

is the full version as buggy as the demo? I had several problems like all heroes and buildings becoming invisible on the world map, town view not loading or not being able to scroll the map anymore.

am I the only one that finds the gui not very intuitive?

the fights are looooooooooooong and kinda boring only for me?

hero strenght does not play such a big role anymore like in the other parts? I played the first campaign level, and my main hero, almost all slots full of artifacts, two of them 'mighty' ones, lost to a level 3 hero, whos army was not that much bigger.

attacking town is a huge pain in the arse, especially, if the defending hero has some defensive spells.
Here be Dragons
Seditary
Profile Joined March 2011
Australia7033 Posts
October 18 2011 11:01 GMT
#406
On October 17 2011 19:54 Telemako wrote:
- Town portals are now castle buildings, you're able to move between castles (one each turn) quite fast.


Sigh, this one thing alone made me not buy the game.

Makes things so fucking annoying having heroes everywhere teleporting all over.
Love is more fun than hate.
Carnagath
Profile Joined July 2010
230 Posts
October 18 2011 11:05 GMT
#407
Game still doesn't run on Geforce mobility cards as far as I know. Once they fix that and polish the game a bit, I might give it a shot.
"If you can chill, chill". -Tyler
Telemako
Profile Blog Joined September 2002
Spain1636 Posts
Last Edited: 2011-10-18 11:09:08
October 18 2011 11:07 GMT
#408
On October 18 2011 07:55 superbabosheki wrote:
Why is the AI so fucking good in this game, campaign and single player skirmishes are so difficult even on easy >.>


I played hotseat 2vs3 (hard,hard,normal) and didn't find it any special. He tries to harrass and retreats if needed, but wastes a lot of time picking stuff. What's your BO? I do, tabern->second hero and then upgrade the town and try to rush for crystal to get upgraded tier1 or normal tier2.

On October 18 2011 19:37 Rimstalker wrote:
is the full version as buggy as the demo? I had several problems like all heroes and buildings becoming invisible on the world map, town view not loading or not being able to scroll the map anymore.


There are bugs that affect different cards. I have heard of a blinking cursor bug but I haven't seen it. Also heard about the scroll bug but never suffered it. They released the first patch today, 5 days after release, so they look interested on fixing them =/

On October 18 2011 19:37 Rimstalker wrote:the fights are looooooooooooong and kinda boring only for me?


Raise the animations speed, less pretty but you will fight faster.

On October 18 2011 19:37 Rimstalker wrote:hero strenght does not play such a big role anymore like in the other parts? I played the first campaign level, and my main hero, almost all slots full of artifacts, two of them 'mighty' ones, lost to a level 3 hero, whos army was not that much bigger.


I haven't noticed a change in this. Being campaign, maybe that level 3 hero was buffed by default or something.

On October 18 2011 19:37 Rimstalker wrote:attacking town is a huge pain in the arse, especially, if the defending hero has some defensive spells.


Yes, and the CPU puts units inside of buildings (I don't know how yet) and I had to kill the building before being able to kill it with melee (ranged were able to hit, but penalized)

On October 18 2011 20:01 Seditary wrote:
Show nested quote +
On October 17 2011 19:54 Telemako wrote:
- Town portals are now castle buildings, you're able to move between castles (one each turn) quite fast.


Sigh, this one thing alone made me not buy the game.

Makes things so fucking annoying having heroes everywhere teleporting all over.


It's crystal-expensive, so it affects the lategame. I don't find it more annoying than 1 skeleton heroes stealing your mines xD
I've been around since it all started, and it feels good
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 18 2011 11:54 GMT
#409
I don't know how exactly the dynasty heroes work, why can I set their skills before they level in the game?
Other than that it seems alright so far.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Serashin
Profile Joined November 2010
235 Posts
October 18 2011 16:02 GMT
#410
On October 18 2011 20:54 Cyber_Cheese wrote:
I don't know how exactly the dynasty heroes work, why can I set their skills before they level in the game?
Other than that it seems alright so far.


well dynasty u can activate or not before the game , its basicly the RPG bonus they added for people .

To the AI i gotta say Hard AI is ridicilously stupid , doesnt react on frost traps from sancturary mob 1
good set frost trap = gg^^
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
October 18 2011 16:58 GMT
#411
so, the important question has to be asked...

are there any dragons in this game?
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
TheUnderking
Profile Joined October 2010
Canada202 Posts
October 18 2011 17:02 GMT
#412
No, there are no dragons.

Did they improve the balance between the factions since beta? Because Haven/Necro were so far ahead and even the Orcs were so far ahead of the poor Inferno and Sanctuary.
THE PACT IS SEALED!
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
October 19 2011 01:15 GMT
#413
Anyone know where the maps folder is located? I want to play around with some of the stock maps but they seem to be in some retarded file format that nothing can open.
HardMacro
Profile Blog Joined September 2011
Canada361 Posts
October 19 2011 02:04 GMT
#414
On October 19 2011 10:15 superbabosheki wrote:
Anyone know where the maps folder is located? I want to play around with some of the stock maps but they seem to be in some retarded file format that nothing can open.


Also interested in this information, bump.
¯\_(ツ)_/¯ saving this here because I use it, don't know how to make it, and don't know it's name
Arunu
Profile Joined July 2011
Netherlands111 Posts
October 19 2011 10:30 GMT
#415
On October 19 2011 02:02 TheUnderking wrote:
No, there are no dragons.

Did they improve the balance between the factions since beta? Because Haven/Necro were so far ahead and even the Orcs were so far ahead of the poor Inferno and Sanctuary.


not sure yet,
first impression is that not that much has changed regarding this.
I've only played through 4 campaigns and done some customs against AI as of yet though.
havent had the time to multiplayer yet , so i be could off.

apart from the minor bugs (cursor , not being able to scroll the view , Griffin battle dive not working properly in campaign etc. ) i like it so far.

Took some getting used to the new town building screens etc but it will grow on you.

animations, graphs in general , better RPG style , better story , less creep fighting more faction fighting are all things i like.

One thing i may be wrong about aswell but in general MIGHT heroes strike me as being way better then magic ones.
work your way up to cleave and the third archer perk and shoot everything to kingdom come in round one.

even the high end casters seem to be able to do little to stop it.
might be just my impression though.

Any one else thought this ?
Serashin
Profile Joined November 2010
235 Posts
Last Edited: 2011-10-19 12:04:35
October 19 2011 12:00 GMT
#416
On October 19 2011 19:30 Arunu wrote:
Show nested quote +
On October 19 2011 02:02 TheUnderking wrote:
No, there are no dragons.

Did they improve the balance between the factions since beta? Because Haven/Necro were so far ahead and even the Orcs were so far ahead of the poor Inferno and Sanctuary.


not sure yet,
first impression is that not that much has changed regarding this.
I've only played through 4 campaigns and done some customs against AI as of yet though.
havent had the time to multiplayer yet , so i be could off.

apart from the minor bugs (cursor , not being able to scroll the view , Griffin battle dive not working properly in campaign etc. ) i like it so far.

Took some getting used to the new town building screens etc but it will grow on you.

animations, graphs in general , better RPG style , better story , less creep fighting more faction fighting are all things i like.

One thing i may be wrong about aswell but in general MIGHT heroes strike me as being way better then magic ones.
work your way up to cleave and the third archer perk and shoot everything to kingdom come in round one.

even the high end casters seem to be able to do little to stop it.
might be just my impression though.

Any one else thought this ?


cant agree on that might isnt better then magic , on the other hand heros are generaly extremly weak compared to a part of your army , wich is why i put the settings on exp gain on fastest , makes the heroes more shine


E: about balance i cant say much cause hard Ai is no challenge ( i play sancturary ) , cant try multiplayer because GPRS-internet is auto disconect from multiplayer in this game.
dunno why they made it like that cause in sc2 u can play with GPRS internet
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
Last Edited: 2011-10-19 12:31:19
October 19 2011 12:30 GMT
#417
Having played it for a couple of days I can see the game is buggy, slow and not what I expected(seems rushed to be released). The art is pretty good.

OK, now how hard is it to make a HOMM 3 with updated graphics and new skill/creatures ?
Wouldnt that be what everyone wants ?!
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2011-10-19 13:04:18
October 19 2011 12:49 GMT
#418
On October 18 2011 20:01 Seditary wrote:
Show nested quote +
On October 17 2011 19:54 Telemako wrote:
- Town portals are now castle buildings, you're able to move between castles (one each turn) quite fast.


Sigh, this one thing alone made me not buy the game.

Makes things so fucking annoying having heroes everywhere teleporting all over.


Only one teleport is allowed per turn, and it consumes all of your movement points (well, 70% of max movement points or so). It's not as bad as it sounds. And 10 to 20 mana each cast (before skills hero regenerates 4 per turn or so). This limits the spam-casting of it significantly.
Microchaton
Profile Joined March 2011
France342 Posts
October 19 2011 13:46 GMT
#419
I'm stuck in the 2nd mission of the Haven campaign in hard because, although I have like 4 dwellings and 3 cities with all the creature-birth upgrades, I only get like 10 total of each every week... And no it's not a week of the plague or sth, it's just bugged and I can't win with no creatures, even if I could I don't really want to bother I'll wait until it's fixed...
Many other shitty bugs, imperial griffins suck because they can't dive attack, if you hit with your marksman through a unit guardian-angel that is near praetorians, the praetorians take damage as if your unit took damage, pretty sure that's not intended.
Also sometimes for completely random/unknown reasons, my creatures or the AIs' do 0 damage (all the damage shows in "absorb" for a few turns then it goes back to normal ? With no spells used or w/e at all, just a weird bug.

REALLY annoying, the game would be really good without the ton of semi-gamebreaking bugs...
Stormy
crashonly
Profile Joined June 2010
Finland418 Posts
October 19 2011 13:52 GMT
#420
On October 19 2011 22:46 Microchaton wrote:
Also sometimes for completely random/unknown reasons, my creatures or the AIs' do 0 damage (all the damage shows in "absorb" for a few turns then it goes back to normal ? With no spells used or w/e at all, just a weird bug.


Check your artifacts. I only played the demo but on the 2nd level of demo campaign you find an artifact that makes 3 first attacks the enemy does against your army do 0 damage.
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