• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:57
CET 17:57
KST 01:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 102SC2 All-Star Invitational: Jan 17-1821Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
uThermal 2v2 Circuit OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Data analysis on 70 million replays I would like to say something about StarCraft Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2 [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! General RTS Discussion Thread Beyond All Reason Elden Ring Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Psychological Factors That D…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1445 users

Heroes of Might & Magic VI - Page 21

Forum Index > General Games
Post a Reply
Prev 1 19 20 21 22 23 25 Next All
Thebbeuttiffulland
Profile Joined October 2011
Brazil288 Posts
October 17 2011 21:10 GMT
#401
this game makes me so depressed and music in homm is even more depressing ;(but i played only single player maybe thats why
truth is out there
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
October 17 2011 21:16 GMT
#402
I don't think resource limiting is where simplification is a bad thing. Usually in HoMM3 when playing against friends, we would often have little interaction with resource points beyond capping them whenever we could, and then trading whatever with very little thought into it beyond just obtaining what we needed. With less resource variety, one could argue it's a lot more interactive for players to be disabling and claiming an extra crystal point, which they seem intent on making an aspect of the competitive scene, what with those resource node tampering abilities.

And then conversion thing costs you money IIRC, so it might be better just to have another hero start grabbing that type of unit if you are short on cash. I don't know how it effects a skillful players unit management, but I don't see any immediate threat to high level players, even if the option was meant to cater to casual players who just want all of one faction.
Together but separate, like oatmeal
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
October 17 2011 22:55 GMT
#403
Why is the AI so fucking good in this game, campaign and single player skirmishes are so difficult even on easy >.>
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2011-10-17 23:15:25
October 17 2011 23:11 GMT
#404
On October 17 2011 23:27 -Archangel- wrote:
So how do you raise skeletons with undead after combat? And if you cannot what does necromancy skill do?



Instead of the regular necromancy, which would give you troops at the conclusion of combat based on how many enemy troops you destroyed, this necromancy just heals and ressurects a target stack of troops during combat. It makes undead armies extremely durable, but it's just not a very cool or exciting mechanic by comparison.

Anyone remember HOMM2 ghost neutral creatures? That was so badass, they would start creating additional units when they leeched back life and it quickly snowballed to where you would have several thousand of them.


On October 18 2011 07:55 superbabosheki wrote:
Why is the AI so fucking good in this game, campaign and single player skirmishes are so difficult even on easy >.>



I like it, the AI is pretty smart. In homm4 I remember the ai literally wouldn't ever come attack you, even on the highest difficulty.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Rimstalker
Profile Joined May 2011
Germany734 Posts
October 18 2011 10:37 GMT
#405
I just played the demo for a bit, and I have some questions:

is the full version as buggy as the demo? I had several problems like all heroes and buildings becoming invisible on the world map, town view not loading or not being able to scroll the map anymore.

am I the only one that finds the gui not very intuitive?

the fights are looooooooooooong and kinda boring only for me?

hero strenght does not play such a big role anymore like in the other parts? I played the first campaign level, and my main hero, almost all slots full of artifacts, two of them 'mighty' ones, lost to a level 3 hero, whos army was not that much bigger.

attacking town is a huge pain in the arse, especially, if the defending hero has some defensive spells.
Here be Dragons
Seditary
Profile Joined March 2011
Australia7033 Posts
October 18 2011 11:01 GMT
#406
On October 17 2011 19:54 Telemako wrote:
- Town portals are now castle buildings, you're able to move between castles (one each turn) quite fast.


Sigh, this one thing alone made me not buy the game.

Makes things so fucking annoying having heroes everywhere teleporting all over.
Love is more fun than hate.
Carnagath
Profile Joined July 2010
230 Posts
October 18 2011 11:05 GMT
#407
Game still doesn't run on Geforce mobility cards as far as I know. Once they fix that and polish the game a bit, I might give it a shot.
"If you can chill, chill". -Tyler
Telemako
Profile Blog Joined September 2002
Spain1636 Posts
Last Edited: 2011-10-18 11:09:08
October 18 2011 11:07 GMT
#408
On October 18 2011 07:55 superbabosheki wrote:
Why is the AI so fucking good in this game, campaign and single player skirmishes are so difficult even on easy >.>


I played hotseat 2vs3 (hard,hard,normal) and didn't find it any special. He tries to harrass and retreats if needed, but wastes a lot of time picking stuff. What's your BO? I do, tabern->second hero and then upgrade the town and try to rush for crystal to get upgraded tier1 or normal tier2.

On October 18 2011 19:37 Rimstalker wrote:
is the full version as buggy as the demo? I had several problems like all heroes and buildings becoming invisible on the world map, town view not loading or not being able to scroll the map anymore.


There are bugs that affect different cards. I have heard of a blinking cursor bug but I haven't seen it. Also heard about the scroll bug but never suffered it. They released the first patch today, 5 days after release, so they look interested on fixing them =/

On October 18 2011 19:37 Rimstalker wrote:the fights are looooooooooooong and kinda boring only for me?


Raise the animations speed, less pretty but you will fight faster.

On October 18 2011 19:37 Rimstalker wrote:hero strenght does not play such a big role anymore like in the other parts? I played the first campaign level, and my main hero, almost all slots full of artifacts, two of them 'mighty' ones, lost to a level 3 hero, whos army was not that much bigger.


I haven't noticed a change in this. Being campaign, maybe that level 3 hero was buffed by default or something.

On October 18 2011 19:37 Rimstalker wrote:attacking town is a huge pain in the arse, especially, if the defending hero has some defensive spells.


Yes, and the CPU puts units inside of buildings (I don't know how yet) and I had to kill the building before being able to kill it with melee (ranged were able to hit, but penalized)

On October 18 2011 20:01 Seditary wrote:
Show nested quote +
On October 17 2011 19:54 Telemako wrote:
- Town portals are now castle buildings, you're able to move between castles (one each turn) quite fast.


Sigh, this one thing alone made me not buy the game.

Makes things so fucking annoying having heroes everywhere teleporting all over.


It's crystal-expensive, so it affects the lategame. I don't find it more annoying than 1 skeleton heroes stealing your mines xD
I've been around since it all started, and it feels good
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 18 2011 11:54 GMT
#409
I don't know how exactly the dynasty heroes work, why can I set their skills before they level in the game?
Other than that it seems alright so far.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Serashin
Profile Joined November 2010
235 Posts
October 18 2011 16:02 GMT
#410
On October 18 2011 20:54 Cyber_Cheese wrote:
I don't know how exactly the dynasty heroes work, why can I set their skills before they level in the game?
Other than that it seems alright so far.


well dynasty u can activate or not before the game , its basicly the RPG bonus they added for people .

To the AI i gotta say Hard AI is ridicilously stupid , doesnt react on frost traps from sancturary mob 1
good set frost trap = gg^^
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
October 18 2011 16:58 GMT
#411
so, the important question has to be asked...

are there any dragons in this game?
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
TheUnderking
Profile Joined October 2010
Canada202 Posts
October 18 2011 17:02 GMT
#412
No, there are no dragons.

Did they improve the balance between the factions since beta? Because Haven/Necro were so far ahead and even the Orcs were so far ahead of the poor Inferno and Sanctuary.
THE PACT IS SEALED!
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
October 19 2011 01:15 GMT
#413
Anyone know where the maps folder is located? I want to play around with some of the stock maps but they seem to be in some retarded file format that nothing can open.
HardMacro
Profile Blog Joined September 2011
Canada361 Posts
October 19 2011 02:04 GMT
#414
On October 19 2011 10:15 superbabosheki wrote:
Anyone know where the maps folder is located? I want to play around with some of the stock maps but they seem to be in some retarded file format that nothing can open.


Also interested in this information, bump.
¯\_(ツ)_/¯ saving this here because I use it, don't know how to make it, and don't know it's name
Arunu
Profile Joined July 2011
Netherlands111 Posts
October 19 2011 10:30 GMT
#415
On October 19 2011 02:02 TheUnderking wrote:
No, there are no dragons.

Did they improve the balance between the factions since beta? Because Haven/Necro were so far ahead and even the Orcs were so far ahead of the poor Inferno and Sanctuary.


not sure yet,
first impression is that not that much has changed regarding this.
I've only played through 4 campaigns and done some customs against AI as of yet though.
havent had the time to multiplayer yet , so i be could off.

apart from the minor bugs (cursor , not being able to scroll the view , Griffin battle dive not working properly in campaign etc. ) i like it so far.

Took some getting used to the new town building screens etc but it will grow on you.

animations, graphs in general , better RPG style , better story , less creep fighting more faction fighting are all things i like.

One thing i may be wrong about aswell but in general MIGHT heroes strike me as being way better then magic ones.
work your way up to cleave and the third archer perk and shoot everything to kingdom come in round one.

even the high end casters seem to be able to do little to stop it.
might be just my impression though.

Any one else thought this ?
Serashin
Profile Joined November 2010
235 Posts
Last Edited: 2011-10-19 12:04:35
October 19 2011 12:00 GMT
#416
On October 19 2011 19:30 Arunu wrote:
Show nested quote +
On October 19 2011 02:02 TheUnderking wrote:
No, there are no dragons.

Did they improve the balance between the factions since beta? Because Haven/Necro were so far ahead and even the Orcs were so far ahead of the poor Inferno and Sanctuary.


not sure yet,
first impression is that not that much has changed regarding this.
I've only played through 4 campaigns and done some customs against AI as of yet though.
havent had the time to multiplayer yet , so i be could off.

apart from the minor bugs (cursor , not being able to scroll the view , Griffin battle dive not working properly in campaign etc. ) i like it so far.

Took some getting used to the new town building screens etc but it will grow on you.

animations, graphs in general , better RPG style , better story , less creep fighting more faction fighting are all things i like.

One thing i may be wrong about aswell but in general MIGHT heroes strike me as being way better then magic ones.
work your way up to cleave and the third archer perk and shoot everything to kingdom come in round one.

even the high end casters seem to be able to do little to stop it.
might be just my impression though.

Any one else thought this ?


cant agree on that might isnt better then magic , on the other hand heros are generaly extremly weak compared to a part of your army , wich is why i put the settings on exp gain on fastest , makes the heroes more shine


E: about balance i cant say much cause hard Ai is no challenge ( i play sancturary ) , cant try multiplayer because GPRS-internet is auto disconect from multiplayer in this game.
dunno why they made it like that cause in sc2 u can play with GPRS internet
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
Last Edited: 2011-10-19 12:31:19
October 19 2011 12:30 GMT
#417
Having played it for a couple of days I can see the game is buggy, slow and not what I expected(seems rushed to be released). The art is pretty good.

OK, now how hard is it to make a HOMM 3 with updated graphics and new skill/creatures ?
Wouldnt that be what everyone wants ?!
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2011-10-19 13:04:18
October 19 2011 12:49 GMT
#418
On October 18 2011 20:01 Seditary wrote:
Show nested quote +
On October 17 2011 19:54 Telemako wrote:
- Town portals are now castle buildings, you're able to move between castles (one each turn) quite fast.


Sigh, this one thing alone made me not buy the game.

Makes things so fucking annoying having heroes everywhere teleporting all over.


Only one teleport is allowed per turn, and it consumes all of your movement points (well, 70% of max movement points or so). It's not as bad as it sounds. And 10 to 20 mana each cast (before skills hero regenerates 4 per turn or so). This limits the spam-casting of it significantly.
Microchaton
Profile Joined March 2011
France342 Posts
October 19 2011 13:46 GMT
#419
I'm stuck in the 2nd mission of the Haven campaign in hard because, although I have like 4 dwellings and 3 cities with all the creature-birth upgrades, I only get like 10 total of each every week... And no it's not a week of the plague or sth, it's just bugged and I can't win with no creatures, even if I could I don't really want to bother I'll wait until it's fixed...
Many other shitty bugs, imperial griffins suck because they can't dive attack, if you hit with your marksman through a unit guardian-angel that is near praetorians, the praetorians take damage as if your unit took damage, pretty sure that's not intended.
Also sometimes for completely random/unknown reasons, my creatures or the AIs' do 0 damage (all the damage shows in "absorb" for a few turns then it goes back to normal ? With no spells used or w/e at all, just a weird bug.

REALLY annoying, the game would be really good without the ton of semi-gamebreaking bugs...
Stormy
crashonly
Profile Joined June 2010
Finland418 Posts
October 19 2011 13:52 GMT
#420
On October 19 2011 22:46 Microchaton wrote:
Also sometimes for completely random/unknown reasons, my creatures or the AIs' do 0 damage (all the damage shows in "absorb" for a few turns then it goes back to normal ? With no spells used or w/e at all, just a weird bug.


Check your artifacts. I only played the demo but on the 2nd level of demo campaign you find an artifact that makes 3 first attacks the enemy does against your army do 0 damage.
Prev 1 19 20 21 22 23 25 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
14:00
2026 January
WardiTV927
uThermal432
IndyStarCraft 267
SteadfastSC234
Liquipedia
Platinum Heroes Events
12:00
PSC2L Finals - Playoffs
Gerald vs CreatorLIVE!
RotterdaM1120
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1120
uThermal 432
IndyStarCraft 267
SteadfastSC 234
CosmosSc2 0
StarCraft: Brood War
Britney 26901
Soma 1172
Stork 812
Mini 678
Horang2 672
EffOrt 670
Shuttle 623
ZerO 569
BeSt 397
Light 337
[ Show more ]
hero 218
Rush 199
firebathero 163
Barracks 103
LaStScan 91
yabsab 25
Terrorterran 24
Shine 21
soO 17
HiyA 17
Sexy 13
Dota 2
qojqva3206
XcaliburYe216
LuMiX1
League of Legends
JimRising 555
Heroes of the Storm
Khaldor225
Other Games
Grubby4378
Gorgc3102
Liquid`RaSZi2604
singsing2002
B2W.Neo620
FrodaN594
Hui .211
ArmadaUGS161
KnowMe74
ZerO(Twitch)12
Railgan2
Organizations
Other Games
gamesdonequick23683
BasetradeTV19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 25
• poizon28 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur78
• WagamamaTV50
Upcoming Events
BSL 21
3h 3m
Dewalt vs Cross
Replay Cast
16h 3m
Wardi Open
19h 3m
RotterdaM Event
1d
Patches Events
1d 3h
PiGosaur Cup
1d 8h
OSC
1d 19h
SOOP
2 days
OSC
2 days
OSC
3 days
[ Show More ]
SOOP
5 days
The PondCast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Slon Tour Season 2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.