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Heroes of Might & Magic VI - Page 17

Forum Index > General Games
Post a Reply
Prev 1 15 16 17 18 19 25 Next All
Fanta_Rules
Profile Joined May 2011
Sweden669 Posts
Last Edited: 2011-10-13 04:25:55
October 13 2011 04:25 GMT
#321
Has anyone been able to play the released game yet? For me it says: "Ubisoft services are unavailable at the moment. Please try again later".
Shivaz
Profile Blog Joined March 2009
Canada1783 Posts
October 13 2011 04:43 GMT
#322
isnt it released tomorrow in like 12 hours for the steam release?
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2011-10-13 19:03:44
October 13 2011 17:36 GMT
#323
"Failed to start the launcher". Yeaaaaaaaah.

*edit 2*

YES! Got it to work. Had to restart computer, then it said "problem with ubisoft game launcher", I re-installed it and it worked!
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
October 14 2011 11:12 GMT
#324
Just when I thought I was out... they pull me back in. Really good game worthy of the franchise name. Anybody else who's loving the dynasty aspect of it? 10 hours and only level 3 so far, and you don't hit platinum until level 40 it's going to keep me going for a long time, nice thing to have on the side of the actual gameplay.
Too weird to live, too rare to die.
GTR
Profile Blog Joined September 2004
51443 Posts
October 14 2011 11:20 GMT
#325
wow totally checking this out since it was made by the same people who made aox.
Commentator
fishbowl
Profile Joined January 2010
United States1575 Posts
October 14 2011 11:30 GMT
#326
I haven't played a Might & Magic game before, but I'm thinking about picking this up. Waiting on some more testimonials though.
Microchaton
Profile Joined March 2011
France342 Posts
Last Edited: 2011-10-14 12:09:26
October 14 2011 12:07 GMT
#327
Summary of my impressions on the full game

- meh graphics for a game released in late 2011

- meh voice-acting, underwhelming soundtrack compared to its predecessors

- pretty good combat animations

- awful townscreens, wtb fix

- a lot of simplified/casualised stuff : you can recruit all your creatures (every city/dwelling...) in any city of your choice, no more crazy 10 heroes supply lines, you can RESTART every fight after a fight ends (whether you win or lose, in solo anyway), only one "rare" ressource left ("cristal"), land is divided in "regions" linked to a city/fort. Every mine/dwelling/random buildings are locked-linked to the fort owner and cannot be stolen unless the hero stays on it (some skills allow plunder/sabotage of the mines)

- buildings in cities locked by "tiers", you need to upgrade the town hall to access to higher tiers.

- a lot of new buildings in the adventure maps

- units balance very changed, you get 3 tiers of units, 3 of tier 1, 3 of tier 2, one of tier 3. Some spell/skilsl mechanisms vary according to the tier of the targeted unit. Those "tier" units all have similar stats (with differences obviously but not as great as in homm3) but different roles/capacities. No more 3 hp units, the base "tier 1 units" have around 23-25 health and tend to die a lot less easily than usual.

- New moral/luck system, pretty good in my opinion (morale triggers before the first action). Initiative system from homm5 kept.

- same hero system as homm5 (hero can't be targeted but every turn can cast a spell/attack), with a new "special power" faction linked, with a ressource bar that grows according to different factors depending on the faction

- Some very imbalanced things as of now (Inferno's special ressource is too random, vestals are way overpowered especially with high morale (stunlock).

- No siege weapons except for the catapult. Even if you improve siege kills the catapult still fires at random locations and is way weaker than in previous games.

- A lot less randomness in character specialisation, you can take your pick between a TON of abilities at every level up, whether normal/warrior/strategist skills or magic (spells or passive bonus), no more mage guild with random spells. 3 tiers unlocked at lvl 5 and 15 (you level a LOT slower than in previous games too, but late game fights give a shitton of xp)

- interesting new "karma system", tears and blood, basically, if you're a nice pacifist guy or a warmonger. Not quite equal to evil/bad, and most skills/spells are related to blood/tears, you also unlock advanced classes for your hero if you get enough blood/tears "points" (awarded at most choices, and for many quests). It also gives you some passive bonus/active kills

- Interesting "dynasty system", didn't get to try much, it's basically like the heirloom items in WoW, except there are skills too.

- VERY good map editor, good hero creation tool.

- So far, best "story" out of all HoMM games


Final impression : Very solid homm6 game if you can get over the changes made, most homm3 hardcore will love it if they can get over the changes made.
Stormy
LynxLynx
Profile Joined March 2011
Czech Republic38 Posts
October 14 2011 13:00 GMT
#328
did someone solve the flickering cursor problem?
what
rastaban
Profile Blog Joined May 2010
United States2294 Posts
October 14 2011 13:11 GMT
#329
was playing some last night, a ton of fun.

As for the townscreens I am pretty sure they have said they are working on a patch for that due to the public outcry against the current ones.

I haven't tried multi-player yet I am hoping they have the concurrent turns in so they don't take forever.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2011-10-14 13:15:48
October 14 2011 13:15 GMT
#330
On October 14 2011 22:00 LynxLynx wrote:
did someone solve the flickering cursor problem?


Haven't found a solution yet

Windows 7 Pro 64bit, Radeon HD 48xx, intel core duo 2,7ghz. Oh, and I play with windowed mode.
CoFran
Profile Joined August 2010
Canada342 Posts
October 14 2011 13:23 GMT
#331
thought I heard you have to enable v-sync?
Microchaton
Profile Joined March 2011
France342 Posts
October 14 2011 13:53 GMT
#332
There are no concurrent turns in multiplayer so far.

For the flickering problems, try to change the refresh rate to 100 hz.
Also patch 1.1 is supposed to fix some of those problems.
Stormy
Deleted User 124618
Profile Joined November 2010
1142 Posts
October 14 2011 14:12 GMT
#333
On October 14 2011 22:23 CoFran wrote:
thought I heard you have to enable v-sync?


Tried enabling it, and I have also tried different refresh rates (and those in different combinations). Doesn't seem to work.
OoFuzer
Profile Joined July 2008
Chile436 Posts
October 14 2011 14:38 GMT
#334
I've played Demo version. And really like it. Will try the full version.
OoFuzer
Profile Joined July 2008
Chile436 Posts
October 14 2011 14:41 GMT
#335
btw, on cdkeyshere, it costs 26 dollars.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
Last Edited: 2011-10-14 14:52:22
October 14 2011 14:52 GMT
#336
So far this game reminds me a little bit of the older ones, and the load times are fantastic. Glad I bought this game, it should keep me busy while watching MLG.
Brood War forever!
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
October 14 2011 16:03 GMT
#337
On October 14 2011 21:07 Microchaton wrote:
Summary of my impressions on the full game

- meh graphics for a game released in late 2011


I have to disagree on this part, the graphics look and suit the game very well. Just like SC2 didn't have cutting edge graphics at release this doesn't either but that don't mean it doesn't look good.
Too weird to live, too rare to die.
Gcubed
Profile Joined April 2010
United States131 Posts
October 14 2011 17:58 GMT
#338
On October 14 2011 23:41 OoFuzer wrote:
btw, on cdkeyshere, it costs 26 dollars.


If you buy the key is it possible to DL the demo on steam and activate the full version through steam?
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2011-10-15 03:38:06
October 15 2011 03:32 GMT
#339
IMO the best HOMM game so far , if they gonna make good expansions for this , and good patches its will be better then HOMM 3 for me
I really like it

but necros are imo little OP right now , they can heal to much , ghost heal , heal spell , litch heals , racial combat skill heal . If you have good numebrs of vampires , and you heal them good , they are almost immortal
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Mavkar
Profile Blog Joined February 2010
Germany592 Posts
October 15 2011 03:50 GMT
#340
I'd like to see more 'normal' units, units which don't have 2-3 special effects/abilities. Even most core creatures have something special instead of just differentiating in health/dmg/movement etc.
Makes the higher creatures feel less special.
Also a bit disapointing, that everyone has a healer on tier 1.
Love the hero skill trees. A lot of hard choices. Feel like there are less powerfull spells and with the cooldown mage heroes dont work as good on high levels, because you cant spam spells every round.
Only playing campaing so far, so dont know about balance issues. Ghouls seem really strong and Marksman are the only units with a friendly fire so far, kinda dangerous.
I'm shy and reserved, even on the internet.
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