On August 20 2011 04:48 chroniX wrote: necropolis is overpowered. i get stomped everytime in skirmishes by the npc-necro player....
try gay stacking barbarian defense units around ranged units. cyclops is the only top tier ranged unit and i'm pretty sure necro has only 1 (or 2 maybe) ranged units
Necro has 3 in all tiers, and the top tier one is fun to use because you can switch from melee to range, and the upgraded one can freeze units around it for 4 turns. But sanctuary still kicked my ass
For some reason i only have the sanctuary campaign and cant do skirmishes...when i go to multiplayer theres only 1 map. Ive updated to 1.2 aswell.
Edit: downloaded patch 1.3 and tried to install but i receive an error which says : " Cannot apply patch because homm6 is not installed".(something like that)
I had a question and since some of you have the BETA I thought you might can answer it, Is the hotseat mode only for one computer, or can you connect to another computer play together?
I have played around with the demo and am enjoying the feel. True, it would be more immersive with town screens, but the music is wonderful and combat is solid. The hero customization is very interesting as well; the "luck" factor in previous titles was not great design, given that some skills (cough, scouting) were just terrible and others were all but essential.
People complaining about dragons, there is no "warlock" faction in the game yet, so let's not get ahead of ourselves. Honestly never liked "gold dragons" in HOMM3; designers are clearly taking a minimalist approach, and I've always felt that HOMM2 was a better game, and the best in the series.
Played the demo a few hours and it's fun. Is there maybe also a big community behind that, does anyone have an idea? I just googled and found http://heroescommunity.com/ . Anyone a member of that board and are there even more communities out there? And who of you guys will certainly buy HOMM6?
On September 18 2011 04:53 CraZyWayne wrote: Played the demo a few hours and it's fun. Is there maybe also a big community behind that, does anyone have an idea? I just googled and found http://heroescommunity.com/ . Anyone a member of that board and are there even more communities out there? And who of you guys will certainly buy HOMM6?
Played the demo a few hours and it's fun. Is there maybe also a big community behind that, does anyone have an idea? I just googled and found http://heroescommunity.com/ . Anyone a member of that board and are there even more communities out there? And who of you guys will certainly buy HOMM6?
We just set up a subreddit with some of the heroescommunity.com people. Go check it out at http://www.reddit.com/r/mmh6/ and post links and stuff there. We're trying to grow the community now that the game is about to be released.
I for one, think that this is actually the next big one. Since H3, I've never had so much fun playing this genre. :> And for anyone still on the fence or who got tired of the beta glitches - try the demo out - it's been working like charm.
On September 18 2011 04:53 CraZyWayne wrote: Played the demo a few hours and it's fun. Is there maybe also a big community behind that, does anyone have an idea? I just googled and found http://heroescommunity.com/ . Anyone a member of that board and are there even more communities out there? And who of you guys will certainly buy HOMM6?
I am pretty psyched for this game's release! It definitely felt a lot better than Homam5 did (Although I did like certain things about homam5), I hope they make a bit more of an effort to diversify the factions than I have seen in the demo though, they just feel a little bit too similar (gameplaywise, artistically they look spot on)
On October 07 2011 22:46 ShloobeR wrote: I am pretty psyched for this game's release! It definitely felt a lot better than Homam5 did (Although I did like certain things about homam5), I hope they make a bit more of an effort to diversify the factions than I have seen in the demo though, they just feel a little bit too similar (gameplaywise, artistically they look spot on)
Yes, it is.
One of the cool new features to this game is the way you can choose to play very low econ high leveling speed games. They produce so much strategic variation from the get go. It's like infinite replayability and everything seems interesting.
I think the low econ/high xp will become the mainstream multiplayer setting - as it makes it extremely hard to rush for the higher tier units, so every tier and unit counts, and positioning becomes more important.
I've been fooling around with Necromancers quite a bit - going with ghost massing magic hero with a ton of spell power and then aside of it having vampiric ghoul might focused hero to clear the living packs with. It seems brilliant.
I love the area system too, which kills the usefulness for some 1 creature logistics/pathfinding/snatch heroes can destroy one's economy with mobility. Everything in this game looks fantastic. Fantastic.
I've finished demo (skirmish map, normal, normal) 2-3, times with all 5 factions. As for PvAI I think all nations are quite balanced. Ive had no bigger problems finishing comps heroes, but it takes some time to master a faction, and it takes longer in some cases. Barbarians and Castle are easiest to play imo, then Sanctuary/Necros then Inferno which i found hardest but really ok once u get used to it.
As for the certain units ghoul is too strong (as well as other necro first units imo) cerberis are shit and fast dying mizu something from sanct is werid/bit useless and looks like water elemental but its much worse cyclops is overpowered too
im loving the windows system (town window, hero window etc), it makes turn last shorther. finally u can click next trun being in a town! also comp movements are way quicker than in homm5. Overall i really like the game