Heroes of Might & Magic VI - Page 15
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Reasonable
Ukraine1432 Posts
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biamila
Canada335 Posts
SOOO excited.... must finish work! | ||
pallad
Poland1958 Posts
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Rayeth
United States883 Posts
Any word on what is actually in the demo? | ||
R4TM
Brazil140 Posts
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StorkHwaiting
United States3465 Posts
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pallad
Poland1958 Posts
On August 19 2011 07:32 Rayeth wrote: So I really really liked HOMM2 and HOMM3. I hope this game lives up to those two. I will try out this demo and see, I suppose. Any word on what is actually in the demo? One skirmish map whit 4 races or 5 ![]() Hotseat is also included in demo . All difficult options etc are in demo to . Its very good demo version ![]() Its hard to , on hard lv , even homm veterans will have problems ![]() Looks like HOMM VI will be much better then IV , V + all expansions ![]() | ||
DannyJ
United States5110 Posts
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Reasonable
Ukraine1432 Posts
The only thing that seemed nice about it is music which they took for HOMM II. Also: The amount of damage to be dealt is calculated and shown before hit, it also shows how many creatures it will kill and whether there will be retaliation. It is shown whether the mob is hard/easy/very easy for you when you right click from any distance. When you approach you can even check out how many there are without engaging. All the skills are available for choosing, no randomness is involved. It is always gonna be one build without alterations (experienced in the same exact order). There is also only one resource aside from ore/wood. It is crystal, that all buildings are build with for all castles. It is basically simplified to fit a level of an elementary school child. I tried to keep my hopes up for it, but it is another crap that is nowhere near the level of HOMM 2 and 3. Did I mention that they didn't even draw castle interiors? Games like that really make you appreciate Blizzard and the efforts that they put in their games. | ||
noname_
456 Posts
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]343[
United States10328 Posts
... no dragons in heroes 6 is sort of ... disappointing though ![]() | ||
pallad
Poland1958 Posts
On August 19 2011 21:14 noname_ wrote: Creatures looking like some aliens and ugly fucktards? Cerberus having 2 heads? No dragons? Killing the mythology of heroes series had before? Bosses? Seriuosly.. This is really a big no comment. What the hell are you talking abouth , units look way better then in HOMM 3 , IV , V Problems whit all haters , who still say HOMM 3 was the best , yes it was the best , but homm V also was very good game You just wanna then to make Homm all the time , the same like homm 3 just whit better grafics ? of what you wanna?:D | ||
Zombie_Velociraptor
274 Posts
The hero customization system is pretty cool, and I like the different special abilities units have - it's a lot more varied than in previous games, although I can see certain stuff ending up being very tough to balance, but we'll see. Mines being 'tied' to cities and getting captured when you capture the city is kind of cool, saves the bother of buying 'mule' heroes just to run around popping flags, the graphics are very, very good, as is the music. Can't really comment on campaign as I've only been playing skirmish maps, but then again, who plays this series for campaigns? ![]() All in all, I'm very happy with my preorder; I didn't care much for 4/5, but I'm sure I'll be playing this quite a bit. | ||
Harris1st
Germany6799 Posts
Alone it's pretty boring and same old, same old no pretty castles, no pretty skill circle (yeah i liked that one), nothing new Not worth buying if u play mainly alone Hotseat, is fun as ever. take a day off, invite some friends, buy some beer and play through the whole night. I can't say yet how addicting it is in the long term but i think even hotseat or other MP will get boring pretty fast (as it was with all HoMM) | ||
SnetteL
Belgium473 Posts
That's quite a letdown... I'll still try it though... sighs... First D3 ruined with item purchasing now i read about this ![]() | ||
Shaithis
United States383 Posts
On August 19 2011 19:56 Reasonable wrote: They didn't even draw castles!! Wtf? You click on a castle and there are just sets of icons that represent buildings. That's some slapdash hackwork there. The only thing that seemed nice about it is music which they took for HOMM II. Also: The amount of damage to be dealt is calculated and shown before hit, it also shows how many creatures it will kill and whether there will be retaliation. It is shown whether the mob is hard/easy/very easy for you when you right click from any distance. When you approach you can even check out how many there are without engaging. All the skills are available for choosing, no randomness is involved. It is always gonna be one build without alterations (experienced in the same exact order). There is also only one resource aside from ore/wood. It is crystal, that all buildings are build with for all castles. It is basically simplified to fit a level of an elementary school child. I tried to keep my hopes up for it, but it is another crap that is nowhere near the level of HOMM 2 and 3. Did I mention that they didn't even draw castle interiors? Games like that really make you appreciate Blizzard and the efforts that they put in their games. Wow, I was psyched for the game but all of this sounds terrible! Downloading demo, hope that it plays out better than it sounds (sometimes less is better). On August 20 2011 00:27 SnetteL wrote: No dragons, no castles and only crystal (if i read correctly)? That's quite a letdown... I'll still try it though... sighs... First D3 ruined with item purchasing now i read about this ![]() Slow down broski, the game isn't even released yet. | ||
Latham
9555 Posts
On August 19 2011 21:39 ]343[ wrote: I played heroes 3 for the first time a few weeks ago with my friends. It's a great game :D ... no dragons in heroes 6 is sort of ... disappointing though ![]() Don't you have that Giant Dragon Eel water god thingy? But yeah =( No Dragons hurts me pretty bad. They were like the soul of every previous Homm game ![]() Gonna DL the demo and hopefully get to try out the Naga race. | ||
bumatlarge
United States4567 Posts
I haven't played the other factions, but I'm in love with the necropolis. Had 100 vampires solo an entire enemy faction, because I would abuse spectres heal, advanced necromancy, and vamp's lifesteal. It defintely wasn't broken, because the last AI I faced actually finished off the spectres first then burst down the vamps with some ridiculous single target spell that I didnt catch. Had an absolute blast, and that was just one playthrough. I'm looking forward to multiplayer, and hopefully more stuff when it comes out. It was a little easy at first when they blatantly show you whether or not you can take out a neutral army with a litte "trivial" sign above their head, taking no losses, and then having different levels in order going low, modest, average, severe and then deadly being relatively impossible to kill. I could do without that or an option to turn it off, so I could develop my own sense of what I can or can't take on. Besides the view, or thought the town layout was very organized and comprehensible, and I think they did a good job balancing so far, but undoubtedly something will come up, like maybe there is a more abusable way to do the vamp thing, but it's no where near the HoMM3 necromancy, its more of a outhealing damage issue, that the AI seemed to overcome. | ||
chroniX
517 Posts
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wrags
United States379 Posts
On August 20 2011 04:48 chroniX wrote: necropolis is overpowered. i get stomped everytime in skirmishes by the npc-necro player.... try gay stacking barbarian defense units around ranged units. cyclops is the only top tier ranged unit and i'm pretty sure necro has only 1 (or 2 maybe) ranged units | ||
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