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Heroes of Might & Magic VI - Page 13

Forum Index > General Games
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Strike_
Profile Blog Joined January 2011
Netherlands704 Posts
July 11 2011 21:22 GMT
#241
On July 12 2011 00:34 papaz wrote:
how is the multiplayer? is there/ will there be some sort of ladder? i assume you can play multiplayer online?

I doubt the multiplayer will really work as homm games take EXTREMELY long and its turn based
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
July 11 2011 21:33 GMT
#242
On July 12 2011 06:22 Strike_ wrote:
Show nested quote +
On July 12 2011 00:34 papaz wrote:
how is the multiplayer? is there/ will there be some sort of ladder? i assume you can play multiplayer online?

I doubt the multiplayer will really work as homm games take EXTREMELY long and its turn based

Yes, Homm games always take a long time to finish, but there is an online service for homm5 and there is even a ranking. I imagine that it will be the same in homm6.
MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
July 11 2011 22:53 GMT
#243
Oh man, had no idea beta was out. I'm pretty excited, especially since I've been playing a bit HoMM3 lately.
Blah.
mrgerry
Profile Joined September 2008
United States1508 Posts
July 11 2011 23:42 GMT
#244
Has there been any news on whether there will be simultaneous turns or not? I've looked around a little bit and haven't come across anything. I enjoyed Homm5 and all but I'm not that interested in facing AI again -_-
DCWasabi
Profile Joined December 2010
United States368 Posts
July 11 2011 23:59 GMT
#245
I liked 2 and 3 but disliked 4 and 5 (never played 1).

What are the odds that I will find this appealing I wonder...
"Time flies like the wind. Fruit flies like a banana." -Groucho Marx
Fungal Growth
Profile Joined November 2010
United States434 Posts
July 12 2011 00:22 GMT
#246
It won't work...HOMM died after 2 + 3 once Philstein Meyer stopped working on (he's the genius behind Tropico and Railroad Tycoon 2 + 3).
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
July 12 2011 00:30 GMT
#247
HoMM 3 is like BW, no successor could possibly be better, but we can hope it gets close enough
"When the geyser died, a probe came out" - SirJolt
Velr
Profile Blog Joined July 2008
Switzerland10833 Posts
July 12 2011 07:59 GMT
#248

I never really played Homm2/3 competetively or online at all... But I had my fair share of skirmishes.

Homm 6 feels pretty similar (altough the Beta has it's "huge" problems/bugs... But they stopped to bringing out new builds some time ago, so I hope most of it will be fixed).
Homm 6 is about your army, your Hero just can Attack or cast a Spell once per Round (and in addition use the racial special).


The main diffrence to Homm 3 is and probably the biggest Gameplaychange is:
"Core/T1" Units (For instance Skelletons/Wraiths/Zombies in Homm 3 terms) are really strong... If you don't have your Elites/Champions by Week 3 they may never get stronger than your Core Units, at least not on the skirmish Map in the Beta (tons of Dwellings for your "Core"-Units, not many for Elites/Champions).
If you rush for your Champion you better not engage a pure "Core"-Army... They will most probably crush you.


I played tons of Necropolis now and just to get you an Idea, this is not from hard Numbers, this is from games I played and how my Stacks played out when compared to each other:.

Rangeds:
Skelleton vs Lich vs Spiderthingchampion ---> Lich wins except when engaged in Melee where the Champion is clearly the best (it has a Melee-Form and a ranged Form). The Skelletons mainly lose because their debuff is not that usefull most of the times (but can be in Sieges) but they win in 100% dmg range, which is REALLY short for them.

Melee's:
Cores (Guhl and Ghost) vs Elites (Vampire and Lamasu):
DMG? Guhl slightly stronger than Vamps slighly stronger than Lamasu >>> Ghost.
Movement? Lamasu > Ghost > Vamp > Guhl.

Usefullness?
Ghost >>>> All (not even close). She can heal (3-4 times per Battle iirc), she can heal like seriously big amounts... You never ever lose any units to neutrals except when you kill them earlyer than you want to due to retaliate (or when you rush into some "serious" camp). Else you almost never lose a Unit, except when retaliate is screwing you over (or the enemy Hero fleeing). Oh, and Healing actually Damages living creatures that stand next to the Healing target, not for tons but it often kills a unit or two.
The Vamplords Lifeleech is "nice", but it's just that, "nice" and he seems a little low on movement.
The Lamasu acts as Tank and it's AE-Debuff is neat but nothing more (-5% HP of everyone that is in Meleerange).
Guhl seems to do the most Damage, but is worse for the sole reason that he can't fly while the 3 others do. When he actually engages he hurts.

They are all strong, but the Ghost just takes the cake because playing whiteout it's healing abbilitie would be SERIOUSLY different... While I played often for long times whiteout some of the other 3 in my army I couldn't even imagine doing it for long whiteout Ghosts.
This could/would probably change when it comes to Human vs Human play... Because you both will do your best to disrupt/kill the fucking Ghosts as fast as possible . But vs the AI? Lol.


BTW: The Battlefields seem a little small. Basically every Unit that is not EXTREMLY slow reachs the enemy starting Line on the second Turn, some with haste on the first... I think this should be a little bigger (but there should even faster creatures to make up for it).
KOFgokuon
Profile Blog Joined August 2004
United States14900 Posts
July 12 2011 17:27 GMT
#249
Hm finally did some research, a LOT of missing units, and missing factions...smelling expansion ><
phanto
Profile Joined October 2010
Sweden708 Posts
July 12 2011 17:35 GMT
#250
On July 13 2011 02:27 KOFgokuon wrote:
Hm finally did some research, a LOT of missing units, and missing factions...smelling expansion ><

Nah. DLC is the new shit. More profitable than expansions.
rwrzr
Profile Joined February 2010
United States1980 Posts
July 12 2011 17:41 GMT
#251
On July 12 2011 09:30 fabiano wrote:
HoMM 3 is like BW, no successor could possibly be better, but we can hope it gets close enough


I really felt HoMM 2 was better :S

HoMM 3 is ruined by the fact graphics and clunkiness.
FADC
VPCursed
Profile Blog Joined May 2011
1044 Posts
July 12 2011 18:27 GMT
#252
the soundtrack in this game is incredible...

remake of an old classic :D
heishe
Profile Blog Joined June 2009
Germany2284 Posts
July 12 2011 18:33 GMT
#253
I just recently started HoMM3 again and I can't even get beyond the first campaign mission, lol. My longest run was just now, where I played for about two hours, but now I'm in a check mate situation where one of their heroes sieges my base and my hero is stuck there.

This game is pretty hard, but it's fun since I get further every try.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
cYaN
Profile Joined May 2004
Norway3322 Posts
July 12 2011 18:57 GMT
#254
ah, can't wait. This is the next game I'm waiting for. Civ5 let me down, so hoping this will be good (although i think i might be hoping in spite of reason)
Fulla
Profile Joined January 2011
United Kingdom519 Posts
July 12 2011 22:33 GMT
#255
Seems there won't be any beta updates. Just have to wait release in Sept :/

I've canceled my pre-order because of this. Have no idea what they will be fixing/changing and little idea as to what multiplayer will be like.
New Hearthstone Cards ----> www.youtube.com/FullasGames
Warpath
Profile Joined April 2010
Canada1242 Posts
July 19 2011 03:41 GMT
#256
Patch got my beta working, and from the time i played so far, its feeling REALLY good.

Hopefully they put in the city view, but even though it wont have the epic old-school feeling as HoMM3, it could be a really awesome game.

I found a little bubble that lets you put online messages to other players to say stuff like "get this treasure! do the quest like this!"
I put a message saying 'help me I'm buried several paces east of the lumber mill' like the movie Buried

The battles take longer but not because of pacing, things just don't die as fast/do as much damage, which is awesome, because combined with some of the new unit features (units standing next to praetorian get defense bonus, and can attack through enemies with linear splash) the combat became a lot more intelligent and more hands on then the previous "can this melee guy get to me next turn? are my archers being threatened? no? cool" into managing the positions of every unit acutely.

Bunch of other things make the game feel fun too but I'm pretty much regurgitating stuff at random. Long story short; game will be fun :D
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
July 19 2011 03:54 GMT
#257
Will there be a digital purchase version?
"When the geyser died, a probe came out" - SirJolt
Maynarde
Profile Joined September 2010
Australia1286 Posts
July 19 2011 03:58 GMT
#258
On July 19 2011 12:54 fabiano wrote:
Will there be a digital purchase version?


There's one on Steam.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
Wesso
Profile Joined August 2010
Netherlands1245 Posts
July 21 2011 11:08 GMT
#259
There have been 2 patches for this game, it's gotten much more polished in those patches and they made the balance better too (nerfed all the core units so the elites are more useful) I really like it now. The only problem it could have is that because of all heroes getting to choose between all skills that some skills will be used in every game.

The units are really fun to use and feel unique (at least in sanctuary, haven't used the others yet)

There also has been released a third campaign (stronghold)

I'm really enthusiastic about this game now!
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
July 21 2011 15:46 GMT
#260
So is it worth it to buy the beta? And if so, is the deluxe edition worth it compared to just standard?

I liked the Disciples series cause of the awesome graphics, but like Homm 5 cause of more varied game play. Is Homm 6 something similiar to a combination of both?
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