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Heroes of Might & Magic VI - Page 12

Forum Index > General Games
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Drowsy
Profile Blog Joined November 2005
United States4876 Posts
July 06 2011 22:14 GMT
#221
Game music was one of my favorite things about this series, but number five was a massive let-down. I hope they have more distinct themes like 2 3 4 instead of just kinda repeating the same thing in a slightly different style.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Velr
Profile Blog Joined July 2008
Switzerland10696 Posts
July 08 2011 06:42 GMT
#222
Soo, got this now .

Well, it feels like Homm 3 (to me, never played 4/5). The resources while less variable seem to work just fine, I never had a big overflow of anything in my first game and whiteout serious saving I couldn't make it to the "final" Unit. But I'm in no way an expert.

The AI on "Normal" seemed basically non existant, I took 2 towns and had only once to fight against an enemy hero with an army of T1 Units (I already had full T2 and T1). On "hard" I'm not as far yet (still Week 2), but resources are more sparse and taking Exp instead of Gold seems to be no a real option...
Btw: The skirmish Map that comes with the Beta seems very similar to the skirmish Map in the Homm 2 Demo (which I played on and off), maybe a little smaller. Nostalgia horray!

Ghosts seem btw. a bit ridiculous with their Healing spell (+ Necromancy from your Hero... It's kinda hard to lose even a single unit against "weak" enemies if you are not lazy, it seemed to me as if either an enemy had to crush these stacks or he would not be able to do any damage at all... )..

I like it, it's just "Homm" .



Could someone with a clue about how you "actually" play Homm a bit more serious give me some general Tipps?
At first: Should I get as many different creatures as possible or make the T1's into Elites and then go T2? Ressources are sparse... (last time my first money went into a Second Hero, mainly for the extra Units he grants to clean up Mines --> Then the 3 T1 Unit-Buildings --> T2 Unit-Buildings...
Fulla
Profile Joined January 2011
United Kingdom519 Posts
Last Edited: 2011-07-08 06:59:45
July 08 2011 06:46 GMT
#223
Really liking the Beta so far. One thing I find annoying is how near worthless the 2nd/multiple Heroes feel. They seem to have been reduced to mere lackeys of the main Hero:

- Collecting minor stuff around the map.
- Gaining a few extra skills invested in production/income.
- Buying units and transporting them to your First Hero.
New Hearthstone Cards ----> www.youtube.com/FullasGames
Velr
Profile Blog Joined July 2008
Switzerland10696 Posts
July 08 2011 07:28 GMT
#224
True... But i guess that would change in a "serious" Multiplayer game on a large map.

Buit conversion should be WAY more expensive (2500 Gold to convert every building into that of your Capitol?... Last game i converted a City more teched as my own for 2500 Gold... Thats just ridiculous ^^).. The damn City i just converted netted me way more than that in one turn...
RoughTurtle1
Profile Joined July 2011
Germany17 Posts
July 08 2011 20:13 GMT
#225
Is there any way to just play out battles with pre-set armies? I know there was this option in the HoMM V game but wasn't able to find it so far in the beta. Any hints would be greatly appreciated.
Sadness
Profile Blog Joined November 2002
Brazil552 Posts
July 08 2011 21:41 GMT
#226
On December 14 2010 10:06 OblivionMage wrote:
Madness. HOMM 2 and 3 had perfectly fine design and balance -- they did patch that goblin hero suicide/re-buy trick eventually.

Did they ever made the Peasant any useful in future patches in HOMM2?
God, it was annoying how useless the Peasant was.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
July 08 2011 21:49 GMT
#227
On July 09 2011 06:41 Sadness wrote:
Show nested quote +
On December 14 2010 10:06 OblivionMage wrote:
Madness. HOMM 2 and 3 had perfectly fine design and balance -- they did patch that goblin hero suicide/re-buy trick eventually.

Did they ever made the Peasant any useful in future patches in HOMM2?
God, it was annoying how useless the Peasant was.

Dunno, but they fixed it in HOMM3 by removing it and replacing it with pikemen.
Descolada in everything not TL/Starcraft
Butcherski
Profile Joined April 2010
Poland446 Posts
July 10 2011 12:49 GMT
#228
Anyone have any ideas how to get into the beta ? Been such a homm fun from the very beginning and cant wait to get this one :D
"Well Tasteless, i once met a three-toed sloth with good marauder control " - Artosis
RhinosDontGame
Profile Joined December 2009
47 Posts
July 10 2011 12:54 GMT
#229
On July 10 2011 21:49 Butcherski wrote:
Anyone have any ideas how to get into the beta ? Been such a homm fun from the very beginning and cant wait to get this one :D

Pre order it and you get a beta code.
-
Mikau
Profile Blog Joined October 2010
Netherlands1446 Posts
July 10 2011 16:19 GMT
#230
Just pre-ordered it, paid for it and no beta key yet. FML
slained
Profile Blog Joined October 2006
Canada966 Posts
July 10 2011 16:22 GMT
#231
i just pre-ordered it from steam and let me dl right away. So excited, hopefully it doesn't crash like I hear some people.

Question: whats featured in the beta? is there hotseat multiplayer?
Mikau
Profile Blog Joined October 2010
Netherlands1446 Posts
July 10 2011 16:35 GMT
#232
How did the rest of you get your keys after pre-ordering? By mail I suppose?
Fulla
Profile Joined January 2011
United Kingdom519 Posts
July 10 2011 17:00 GMT
#233
Yup within the order confirmation email.

Think it calls it a 'Serial Key' thou.
New Hearthstone Cards ----> www.youtube.com/FullasGames
LittLeD
Profile Joined May 2010
Sweden7973 Posts
July 10 2011 17:58 GMT
#234
On July 08 2011 15:46 Fulla wrote:
Really liking the Beta so far. One thing I find annoying is how near worthless the 2nd/multiple Heroes feel. They seem to have been reduced to mere lackeys of the main Hero:

- Collecting minor stuff around the map.
- Gaining a few extra skills invested in production/income.
- Buying units and transporting them to your First Hero.

It's always been like this.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Velr
Profile Blog Joined July 2008
Switzerland10696 Posts
July 11 2011 07:06 GMT
#235
On July 11 2011 01:22 slained wrote:
i just pre-ordered it from steam and let me dl right away. So excited, hopefully it doesn't crash like I hear some people.

Question: whats featured in the beta? is there hotseat multiplayer?


You get a campaign and 1 skirmish Map, Broken Alliance, you can Hotseat the skirmish .


Sadly it does not run exactly stable for me... Sometimes it just freezse, minimising it? Forget it... As long as i just play and don't try to do something else on my second screen it runs "ok"... Not 100% but i could enjoy some 3h+ games whiteout any hickups (but loading a savegame is another story...) .
Resent
Profile Joined March 2011
Australia938 Posts
July 11 2011 07:13 GMT
#236
I haven't played Homm since #3, looking at the official site the Tower/Rampart/Dungeon/Swamp People are all missing, whyyy? I loved playing as Tower
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2011-07-11 07:16:44
July 11 2011 07:16 GMT
#237
Haha thanks to this thread i started playing Homm 3. This is the only old game I've ever played where i didnt just think in my head "this is old" (besides BW of course ). Instead i just think it's awesome.
tangwhat
Profile Joined May 2010
New Zealand446 Posts
July 11 2011 07:48 GMT
#238
On July 08 2011 15:46 Fulla wrote:
Really liking the Beta so far. One thing I find annoying is how near worthless the 2nd/multiple Heroes feel. They seem to have been reduced to mere lackeys of the main Hero:

- Collecting minor stuff around the map.
- Gaining a few extra skills invested in production/income.
- Buying units and transporting them to your First Hero.


That's literally the best way to play HoMM3 and HoMM5(never played other ones). If you played multiplayer you would understand how effective it is to have a hero train.
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
July 11 2011 08:13 GMT
#239
I'm quite excited about homm VI. It looks like there are some innovations. However, homm4 was supposed to be innovative, but turned out to be a massive let down in every aspect. homm5 was awesome though (as much fun as homm3 but tons of new stuff)
papaz
Profile Joined December 2009
Sweden4149 Posts
July 11 2011 15:34 GMT
#240
how is the multiplayer? is there/ will there be some sort of ladder? i assume you can play multiplayer online?
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