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Magic: The Gathering - Page 619

Forum Index > General Games
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Draconicfire
Profile Joined May 2010
Canada2562 Posts
September 28 2015 13:03 GMT
#12361
Went 2-2 at my prerelease. Pool was a bit weird and I don't think I built it as well as I could have. Regardless, prerelease was fun as usual.

Also helps that my first pack I opened had an Expeditions Breeding Pool in it.
@Drayxs | Drayxs.221 | Drayxs#1802
BallinWitStalin
Profile Joined July 2008
1177 Posts
September 28 2015 19:52 GMT
#12362
Well god damn, that banned and restricted announcement certainly shook up eternal formats.

Dig banned in legacy, chalice + Dig restricted in Vintage.

Looks like legacy is pretty much going to go pre-khans, I guess?
I await the reminiscent nerd chills I will get when I hear a Korean broadcaster yell "WEEAAAAVVVVVUUUHHH" while watching Dota
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 28 2015 22:27 GMT
#12363
Black Vise unban is actually quite big. It gives Delver/tempo decks an excellent sideboard card against combo/control, and it makes Burn a legitimate threat. I mean think about it: T1 Vise on the play is a lightning bolt to the face with possible upside. T1 Vise, T2 double vise against just a land drop is 12 damage representing lethal on T3 if they don't dump their hand.

Then again, it's a horrible draw later in the game and won't do much against the fair decks. I think it might price Miracles in particular out of the format though.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
September 28 2015 22:42 GMT
#12364
im happy with the Dig ban. The card was legit too good in legacy :/
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
VaderNL
Profile Joined November 2003
Netherlands139 Posts
September 28 2015 22:57 GMT
#12365
Chalice and Dig restriction in Vintage is a change I definitely welcome.
Perceive that, which cannot be seen ---Miyamoto Musashi---
BallinWitStalin
Profile Joined July 2008
1177 Posts
September 29 2015 11:40 GMT
#12366
As a primarily burn player, I am skeptical of the black vice being included in lists. It's possible as a sideboard card, but there's far too many legit fair/tempo decks out there for it to be mainboardable. I feel like all of the delver decks just have the capacity to dump their hands too effectively, and the card is pretty bad on the draw.

Also, there looks like there's a bit of a catch-22 with it, which is that in order for it to be effective it's pretty much gotta be out turn one, which makes including 3 a minimum for sideboard tech and it's better with a full play set. However, it's an abysmal top deck, and including multiple copies just worsens the likelihood of peeling one.
I await the reminiscent nerd chills I will get when I hear a Korean broadcaster yell "WEEAAAAVVVVVUUUHHH" while watching Dota
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
September 29 2015 14:38 GMT
#12367
the black vise unban makes sense because the game is fast enough to the point that the card itself is not going to beat up people. It just adds to current 8 rack strategies that has been held back by dig, etc.
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 29 2015 14:53 GMT
#12368
It heavily punishes Miracles and combo decks while being bad against fair decks. I like the card.
malcram
Profile Joined November 2010
2752 Posts
September 29 2015 15:17 GMT
#12369
black vise lol... i remember messing around with it when i was little and had no idea how to play magic.

black vise, ivory tower, hypnotic specters all in the same deck lol...
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 30 2015 03:33 GMT
#12370
On September 29 2015 23:53 deth2munkies wrote:
It heavily punishes Miracles and combo decks while being bad against fair decks. I like the card.


Black Vice is terrible against miracles since Miracles plays permanents. Turn 1 top, turn 2 counterbalance, turn 3 clique is the opposite of what you want Vice against.

Black Vice is great in burn vs combo decks because it increases your bolt density. They will normally have a full 7 cards in hand until they go off. So your first Black Vice is as good as a bolt allowing you to side out utility cards like Sulfuric Vortex.
Hark, what baseball through yonder window breaks?
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2015-09-30 14:16:14
September 30 2015 14:04 GMT
#12371
On September 30 2015 12:33 Thieving Magpie wrote:
Show nested quote +
On September 29 2015 23:53 deth2munkies wrote:
It heavily punishes Miracles and combo decks while being bad against fair decks. I like the card.


Black Vice is terrible against miracles since Miracles plays permanents. Turn 1 top, turn 2 counterbalance, turn 3 clique is the opposite of what you want Vice against.

Black Vice is great in burn vs combo decks because it increases your bolt density. They will normally have a full 7 cards in hand until they go off. So your first Black Vice is as good as a bolt allowing you to side out utility cards like Sulfuric Vortex.


T1 Ponder or Brainstorm is still insanely common for that deck, which still results in 6 damage from the Vise if you're on the play. Even if they top, it's still 1 mana, 5 damage to the face. It's one of those cards I'd side out on the draw, though.
BallinWitStalin
Profile Joined July 2008
1177 Posts
Last Edited: 2015-09-30 16:00:27
September 30 2015 15:59 GMT
#12372
On September 30 2015 23:04 deth2munkies wrote:
Show nested quote +
On September 30 2015 12:33 Thieving Magpie wrote:
On September 29 2015 23:53 deth2munkies wrote:
It heavily punishes Miracles and combo decks while being bad against fair decks. I like the card.


Black Vice is terrible against miracles since Miracles plays permanents. Turn 1 top, turn 2 counterbalance, turn 3 clique is the opposite of what you want Vice against.

Black Vice is great in burn vs combo decks because it increases your bolt density. They will normally have a full 7 cards in hand until they go off. So your first Black Vice is as good as a bolt allowing you to side out utility cards like Sulfuric Vortex.


T1 Ponder or Brainstorm is still insanely common for that deck, which still results in 6 damage from the Vise if you're on the play. Even if they top, it's still 1 mana, 5 damage to the face. It's one of those cards I'd side out on the draw, though.


The problem with this though is that if they force of will your next spell, then they solve their issue as well. Black vice basically cancels card advantage from FoW. If they have a FoW in hand they don't even need to use it on the vice because it will solve hand problem on your next turn. Are you supposed to not play any more spells and lose tempo just to hope they don't play permanents the next turn? And again, I'm just skeptical of sideboard cards that are 1) only good on the play and 2) require a large number of sb slots because you reliably need it in your opener and 3) are god-awful top decks in a deck that needs top decking.

Magpie is right, combo is where it's at, but there's really only two decks it's useful against: omnitell and storm. The omnitell issue doesn't exist anymore because without dig that deck is dead, and Storm could probably play around it, too, by dumping some of their 0 CmC cards, although admittedly this would slow them down. But I just like prostatic pillar better there.
I await the reminiscent nerd chills I will get when I hear a Korean broadcaster yell "WEEAAAAVVVVVUUUHHH" while watching Dota
Naracs_Duc
Profile Joined August 2015
746 Posts
September 30 2015 18:30 GMT
#12373
On September 30 2015 23:04 deth2munkies wrote:
Show nested quote +
On September 30 2015 12:33 Thieving Magpie wrote:
On September 29 2015 23:53 deth2munkies wrote:
It heavily punishes Miracles and combo decks while being bad against fair decks. I like the card.


Black Vice is terrible against miracles since Miracles plays permanents. Turn 1 top, turn 2 counterbalance, turn 3 clique is the opposite of what you want Vice against.

Black Vice is great in burn vs combo decks because it increases your bolt density. They will normally have a full 7 cards in hand until they go off. So your first Black Vice is as good as a bolt allowing you to side out utility cards like Sulfuric Vortex.


T1 Ponder or Brainstorm is still insanely common for that deck, which still results in 6 damage from the Vise if you're on the play. Even if they top, it's still 1 mana, 5 damage to the face. It's one of those cards I'd side out on the draw, though.


Here's the thing.

Opening hand 7
Land Ponder 6
Land brainstorm 5
Land top 3

In 3 turns they can go from 7 cards to 3 cards after only casting one permanent. What if they went first?

Them: Turn 1 Ponder (6 cards in hand
You: Turn 1 Vice
Them: Take 2 from vice, land Brainstrom fetch (5 cards in hand)
You: Something else
Them: Take 1 from vice: land ponder (4 cards in hand)
You: Something else
Them: Take 0 from vice

Black Vice in essence is only a bolt against a cantrip deck assuming you play it on the first turn and is bad turn 2 onwards. HOWEVER Bolts are good and ones that sometimes hits for more is always worth testing.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 30 2015 19:04 GMT
#12374
I seem to recall caleb durward running a series where he tested taking certain cards off the legacy banlist and while admittedly far from definitive, it showed black vice as being pretty useless even in burn
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Naracs_Duc
Profile Joined August 2015
746 Posts
September 30 2015 22:50 GMT
#12375
On October 01 2015 04:04 Sn0_Man wrote:
I seem to recall caleb durward running a series where he tested taking certain cards off the legacy banlist and while admittedly far from definitive, it showed black vice as being pretty useless even in burn


Wasn't what he tested in UR "burn" with Stifle/Waste/Daze and his conclusion was that it was a bad Delver
BallinWitStalin
Profile Joined July 2008
1177 Posts
September 30 2015 23:26 GMT
#12376
It's still not better in burn.
I await the reminiscent nerd chills I will get when I hear a Korean broadcaster yell "WEEAAAAVVVVVUUUHHH" while watching Dota
Naracs_Duc
Profile Joined August 2015
746 Posts
October 01 2015 00:07 GMT
#12377
On October 01 2015 08:26 BallinWitStalin wrote:
It's still not better in burn.


If its not useful in Burn then its not useful anywhere.

On turn 1 its a little better than Lava Spike
On turns 2-3 its arguable as good as lava spike on average (dealing 2, then 1 damage over two turns)
On turn 4 onward it is worse than lava spike

If your burn deck could use 1-2 more Lava Spikes, then Black Vice is one of your options. Otherwise it is a bad card.
DEN1ED
Profile Joined December 2009
United States1087 Posts
October 01 2015 00:15 GMT
#12378
On October 01 2015 03:30 Naracs_Duc wrote:
Show nested quote +
On September 30 2015 23:04 deth2munkies wrote:
On September 30 2015 12:33 Thieving Magpie wrote:
On September 29 2015 23:53 deth2munkies wrote:
It heavily punishes Miracles and combo decks while being bad against fair decks. I like the card.


Black Vice is terrible against miracles since Miracles plays permanents. Turn 1 top, turn 2 counterbalance, turn 3 clique is the opposite of what you want Vice against.

Black Vice is great in burn vs combo decks because it increases your bolt density. They will normally have a full 7 cards in hand until they go off. So your first Black Vice is as good as a bolt allowing you to side out utility cards like Sulfuric Vortex.


T1 Ponder or Brainstorm is still insanely common for that deck, which still results in 6 damage from the Vise if you're on the play. Even if they top, it's still 1 mana, 5 damage to the face. It's one of those cards I'd side out on the draw, though.


Here's the thing.

Opening hand 7
Land Ponder 6
Land brainstorm 5
Land top 3


In 3 turns they can go from 7 cards to 3 cards after only casting one permanent. What if they went first?

Um so they are skipping 2 draw steps? I'll take it.
GoSuNamhciR
Profile Joined May 2010
126 Posts
Last Edited: 2015-10-01 01:10:12
October 01 2015 01:08 GMT
#12379
I really like the idea of sinkhole/vise/wasteland to kill their lands and fill up their hands, but I think the deck it is going to punish most is combo, and it will be good on the play against miracles (likely 5 damage on turn 1, 3 on turn 2, really awful after).

Miracles also gets a lot better with dig ban. Dig was generally sat on top to counter other digs, and maybe ugin if against 12 post. BUG/Grixis Delver, Esper Mentor, Omni-tell take huge hits with the ban as well. I am excited to see more diversity of fair decks in the format again. I am even somewhat hopeful I can sleeve my goblin deck up once more.. altho I will likely be bringing Miracles to GP SeaTac.

I am sad that solidarity (already T3) is essentially unplayable again, I am assuming Feline will go back to normal high tide/candelabra.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
October 02 2015 20:09 GMT
#12380
So release day for Battle for Zendikar.

From the products that I pre-ordered I ended up getting some pretty good cards (Ulamog, Undergrowth Chmapion, Ob Nixilis and 9 tango lands being the best pulls).

Then come release draft. I ended up losing two matches 1-2 with a R/W aggro allies deck before getting a bye in the last round. And when it's time to hand out prices, everyone ends up getting four release-promo Blight Herder because apparently my LGS got so many.

But I had fun (which is the most important thing for me) and I certainly want to do more BfZ drafts in the future
EZ4ENCE
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