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On September 26 2015 12:13 LennX wrote:Show nested quote +On September 26 2015 04:49 Risen wrote: A store cannot live nationally off of magic alone (note that you don't see SCG and CFB stores all over the US). Having said that, some stores are able to survive in niche local areas as magic only (see the CFB and SCG stores, as well as rare local stores). If they were to skip the stores and sell directly to people stores would die and their game would die. Hasbro can stock up on some magic products in their other stores such as Toys R Us if they want to. I do realise that such specialists shops needs "exclusive" products to stay afloat. They have all the random "premium" products that they need such as FTVs to stay afloat. While it is not much, it is a much needed shot in the arm for the shop owners. I will prefer that those unlimited print run products can be sold at more places so that prices can somewhat stay in check. The fluctuation in prices is mostly due to the imperfect distribution of the available stocks currently. In my opinion, specialists shops should have priority with the cards according to their core level always. Then if there are any leftovers, more stocks could be diverted to them. After all, the specialists shops will always represents a constant demand unlike other places such as Walmart/Target in the US (and other random mass stores in other countries) This argument isn't entirely wrong. I was just responding to having Magic: The Gathering shops around the nation or a Magic online shopping site straight from the manufacturer.
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GRAND OLD AMERICA16375 Posts
Currently at a 40 man pre release. I built a rug control deck that uses landfall, nettle drones, a whole boatload of devoid and ways to get lands fast on the field to play desolation titan which is my win con. I won first round narrowly of a top deck brutal explosion to get my 7/7 undergrowth champion to swing for lethal when I was at 1 life against an opponent going u/r desolation twin
Return to Cortalhelm is damn op, I want multiple copies of that in limited formats
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that good? hmmm.... my first impression of it in a limited format is that it's the worst one LOL...
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GRAND OLD AMERICA16375 Posts
On September 26 2015 15:31 amazingxkcd wrote: Currently at a 40 man pre release. I built a rug control deck that uses landfall, nettle drones, a whole boatload of devoid and ways to get lands fast on the field to play desolation titan which is my win con. I won first round narrowly of a top deck brutal explosion to get my 7/7 undergrowth champion to swing for lethal when I was at 1 life against an opponent going u/r desolation twin
Return to Cortalhelm is damn op, I want multiple copies of that in limited formats
Since the pre release was only 3 round, game 2 I lost 0-2 to a June deck that legit played super jundy: 2 time beyond, target removal, burn spells and big creatures. I could never out control 2 resolved time beyonds
Game 3 was against boros allies. I won this so easily with my brutal explosions, time of void, and all my bounce card that he never got more than one resolved human both games and I just cash in with awoken lands.
2-1 not too bad. My initial thoughts on this block is that it's probably one of the best limited blocks; you could make crazy decks (my rug deck was all devoid cards to trigger my 2 nettle drones), the format have play is fun and interesting, and of course full art basics an eldrazi. This is definitely one of the better formats to draft in, the mechanics are fun to work with
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GRAND OLD AMERICA16375 Posts
On September 26 2015 15:52 malcram wrote: that good? hmmm.... my first impression of it in a limited format is that it's the worst one LOL...
It's a hoser in limited because you get to control your draw step and manipulate your library; that's huge in limited where such effects are rare or non-existent. I was able to perfect my mana curve with it in play and just dig for stuff that I needed.
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i wouldn't play more than 1 though. BFZ limited should be looking at 17/18 lands? playing more than 1 doesn't seem like a good idea unless you really have some massive bombs you picked up and you need to dig through your deck quickly to get to it. i'd rather have another creature than another retreat to coralhelm (or the other retreats) that doesn't buff my scions.
welp,have to wait for release before being able to draft with my friends to find out for myself ;(
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People are definitely trying to go big. Aggro decks are feasting at my prerelease. Seems somewhat difficult to assemble the pieces for a consistent aggro deck in sealed, though.
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Just got back from my midnight pre-release, its past 8am O_O. had 124 players, I got 16th! (top 16 paid out). So first pre-release ever and I got into the payouts =].
Played a fairly aggro black/white deck. Thoughts on the format are that black is really strong, almost everyone played black. Awaken is also really fucking good. My awakens and removal carried me hard. Single card I had that did the most was probably 'Planar Outburst' late into the game just clearing the board and comboing with my other awakens that I ran a decent amount of.
Now I will try to fall asleep because I'm signed up for another pre-release at 4pm lol, and trying to find someone to play with me for 2HG on Sunday at 4.
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Honestly, black is pretty bad without lifegain synergy. The ingest cards are all horrible and the processors are mediocre. There are, however, a lot of good black gold cards.
I played a U/W control deck with 3 3 drop ingesters followed by 3 of the 4 drop bounce processor. I also got to play the U/W legendary creature, the 5 mana Sphinx, and splashed Black for Shambling vent and Ob Nixilis (who I never got to cast because I only had double black in every game I didn't draw him, QQ). We only went 3 rounds, but I won all of them, including against a fairly fast Ally aggro deck.
The Promo was Ob Nixilis and the rares I didn't play were the red Cone of Flame knockoff and a foil Bring to Light plus some other piece of junk I forgot about.
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It was madness at the pre-release that I went. 30men with a total of 5 expeditions opened! (scaling tarns,flooded strands,venarnt catacombs x2, watergrave grave)
The guy who opened a scalding tarns also opened a foiled Dharan (the black mythic vampire) and a prerelease promo Kiora..... While a total of 4 Ulamog was opened lol
The shop owner joking said that if he kept all the pre-release kits, he would have made more
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Yeah that's pretty funny how wizards got your entire store trapped in a skinner box. Meanwhile, booster packs still don't have a surgeon general's warning stating that this game will warp your monkey brain.
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I'm taking it slow. Just playing pre-releases and the occasional drafts for now haha.
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Hey guys, I just found out recently that there is an online version of Magic. I've played a little bit of Magic about 5 years ago (still own some of my cards but i havent touched them in ages haha) and wanted to ask if anyone could tell me a little bit more about the online version? Is it really just a one time 10$ account and then you are free to go? Or is it still pay to win with buying booster packs and all that stuff (do you also have to buy DLCs?). I'm looking for a fun game to waste a hour or so sometimes when i'm stuck in trains or busses. Can anyone recommend Magic online?
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Went 0-2-1 at my prerelease last night playing a weird WUR deck. Black definitely seems to be a stronger color in limited, I wasn't sure how I felt about white (my only opened bombs were Noyan Dar or w/e his name is and the 7 CMC angel so I was kind of forced into it)
Black was prevalent, Blue was prevalent. Green made a lot of splashes. The store opened 3 expeditions out of 50 players I believe.
Definitely had a lot of fun and am going to another one very shortly so hopefully I can get a more interesting pool this time around.
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On September 27 2015 00:59 BlackCompany wrote: Hey guys, I just found out recently that there is an online version of Magic. I've played a little bit of Magic about 5 years ago (still own some of my cards but i havent touched them in ages haha) and wanted to ask if anyone could tell me a little bit more about the online version? Is it really just a one time 10$ account and then you are free to go? Or is it still pay to win with buying booster packs and all that stuff (do you also have to buy DLCs?). I'm looking for a fun game to waste a hour or so sometimes when i'm stuck in trains or busses. Can anyone recommend Magic online?
Magic Online is pretty much like normal magic, the 10$ gives you basic cards, event tickets and some other stuff. You still have to buy packs/cards that you want.
There is also Magic Duels on steam, it has more limits and less cards than Magic Online but it's f2p.
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Had my pre-release today. Had to play an aggressive UG deck because it was the only somewhat working thing that my had as a complete deck without having to go into 3 colors with no manafix available (Lumbering Falls was really the only manafix I had). However I had fun and got some decent BfZ cards even though I went 1-3. My LGS was even kind enough to award 1 BfZ booster for each match victory
However, the thing that I will remember is the deck building time. At my table there were a total of 14 people (32 on the pre-release in total), and within 20-30 seconds 3 people opened expeditions (I don't think anyone else opened one)
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Just got back from my prerelease, which was 4 rounds (second time I played a pre-release, the last time was the original Zendikar!). Went 3-0-1. We split for packs, but played it out and I lost due to a major math fuckup, forgot to leave one extra mana up so that when I awakened I would have a land untapped and it literally cost me the needed damage to win the game. Bah well. The dude I played had a sick green-white ally deck though, it was pretty pimp.
Played W-B-U control. Even though people say black sucks I didn't find it bad, I got at least 3 solid removal spells and plenty of value-bears out of it, so it served it's purpose. Had 8+ removal spells between white and black, three of which were awaken spells, so I just traded bears and scions all day and saved removal for priority targets, until I landed my felidar sovereign/1 big eldrazi, or I got there with evasion blue creatures (which is why I splashed blue, instead of red). Coralhelm guide + a big monster is fucking nuts in sealed, that card won me so many games.
Also had the first salty experience ever playing magic! Played against a guy in round three, and I knew he had an Ulamog 'cause I sat next to him when he windmill slammed it against another dude during round one. When I saw I was paired against him, I put in two pathway arrows because those are literally my only answer to a resolved Ulamog (I didn't get any of the exile removal spells at all, even the commons!). Dude was pissed I put them in against him games 1 and 2. Game one I can understand why he was pissed, but I thought it was okay during pre-releases because you can change your deck any time. Like I said, only my second ever pre-release and the only one I went to in like 6 years, so maybe I fucked up on "etiquette" there but I definitely played within the rules. In either case, Ulamog didn't resolve game one because I killed him first so it didn't matter, but he was really mad in game two because I kept tapping his Kozilek's channeller during his upkeep to keep him from getting to the mana to hardcast Ulamog. He figured I shouldn't have the pathway arrows in against him even in game two because he "didn't reveal" Ulamog game one, so how could I know? At that point I was like whatever dude. Basically my thoughts was that you can't windmill slam an Ulamog, be like "this dude is awesome" out loud, and not expect people playing in your general vicinity to fucking play around it when you get matched with them later on.
He was also pissed I had two "smite the monstrous" maindeck, I think he thought I sideboarded those as well specifically against him, but those cards are also fucking awesome in this format, they pretty much always kill something valuable. I was playing those maindeck anyways
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2-2 from my prerelease today, dropped after round 4 when it was clear i wouldn't top 8. first game i played a u/g deck since i opened a greenwarden, didn't like it at all. since i got shit on so hard 0-2 in game 1 i actually had the time to build a better deck, ended up with a 10 or 11 ally b/w aggro deck. was much more fun to play, went 2-1, 2-1, 1-2 with that so i consider the day very good.
i dont believe there were any expeditions today but since we pulled like 4 yesterday from the store (for a total of 4 out of about 75ish opened prerelease boxes) it's pretty solid.
considering going to a third event tomorrow but i'm not as itching to go to that one, just wanted to go today to make up for my terrible record last night.
All in all very fun two days. Cant believe i did as well as i did with the deck today considering the most expensive card in it was some uncommon .50 or something lol
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Here's one thing I hate about limited in this format: Ingest cards. I don't like any of them. There are no Ingest creatures that are efficient for their mana costs, Ingest itself is almost never relevant to winning the game, and Ingest adds no more strategic depth to a board state. The ONLY reason that Ingest exists is to serve the Processors. Almost all of the processors are fairly costed (not even undercosted!) creatures with abilities that only trigger when cards have been exiled. I like some of the processors, but the fact that you HAVE to have ingest to enable them (you can't pack enough instants and sorceries to consistently enable them) means that they're fairly costed with their ability, but it's really a drawback ability in terms of deckbuilding because you have to play shitty creatures to enable them.
It's this kind of forced synergy that makes games like Yu-Gi-Oh so fucking horrible. For those unfamiliar, a lot of the combos in YGH literally NAME the cards that they work with and require specific cards with specific names to do shit. Old school example: There was a super powerful creature called Valkyrion the Magna Warrior (I looked it up), and the only way to get him into play was to sacrifice creatures named Alpha the Magnet Warrior, Beta the Magnet Warrior, and Gamma the Magnet Warrior, which were all inefficient creatures. That's not the exception: that's the standard for combos in the game. So you're super constrained in deckbuilding from the beginning.
Having synergy this forced in a limited environment is unprecedented. Even cards like original Zendikar allies had a lot of creatures that were fine on their own or only needed 1-2 support cards to be good enough to make the cut. BFZ forces you to play shitty creatures to play decent creatures, and that kind of ticks me off.
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Mist Intruder
Imo he's 1 of the best ingest cards(i'm a lucky bastard having 2 of them in my sealed). I got no idea why he is a common.
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