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Magic: The Gathering - Page 456

Forum Index > General Games
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MCMcEmcee
Profile Joined April 2008
United States1609 Posts
September 19 2013 22:59 GMT
#9101
Playing 20 lands in a draft deck is creating your own bad luck.
[iHs]MCMcEmcee@UFO | のヮの
FireSA
Profile Joined March 2011
Australia555 Posts
September 19 2013 23:41 GMT
#9102
yah 16 or 17 lands is where it's at, depending on your curve.


So, people going to the prerelease, what colour pack you think you'll choose, and why?
Terrestrialrage
Profile Joined February 2011
United States122 Posts
September 19 2013 23:41 GMT
#9103
20 lands? >.> Are you trying to activate Door to Nothingness in draft?
We need more Lemon Pledge....
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 19 2013 23:44 GMT
#9104
On September 20 2013 08:41 FireSA wrote:
yah 16 or 17 lands is where it's at, depending on your curve.


So, people going to the prerelease, what colour pack you think you'll choose, and why?


18 is *SOMETIMES* okay i you literally have only gray ogres for early plays, *maybe*

And this is assuming you draft some cool non-basics like Rath's Edge or something...
Hark, what baseball through yonder window breaks?
caelym
Profile Blog Joined June 2008
United States6421 Posts
September 19 2013 23:48 GMT
#9105
18 lands is fine in M14. There's lots of a double color spells and not much fixing.
bnet: caelym#1470 | Twitter: @caelym
Judicator
Profile Blog Joined August 2004
United States7270 Posts
September 20 2013 03:57 GMT
#9106
On September 20 2013 08:48 caelym wrote:
18 lands is fine in M14. There's lots of a double color spells and not much fixing.


? There's enough fixing and you are better off not playing that card than messing up your mana base to fit those cards, aka make a choice.
Get it by your hands...
Audemed
Profile Joined November 2010
United States893 Posts
September 20 2013 04:18 GMT
#9107
Fixing or not, no way id run more than 16/17 in a 40 card deck.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
September 20 2013 04:28 GMT
#9108
18 can definitely be correct, but not very often. 15 is more common than 18 in most formats. Good limited formats usually have common mana sinks, stuff like cycling/morph/landfall/buyback/monstrosity to let you play more lands than you need. Bad limited formats like M14 don't have mana sinks, but still require you to play a ton of lands because the format is so 5cc centric. Incidentally, that's why Cancel is so much better in M14 than most formats, because Cancel is basically the best thing you can have in manaflood battles.
We found Dove in a soapless place.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
Last Edited: 2013-09-20 09:24:34
September 20 2013 09:23 GMT
#9109
because Cancel is basically the best thing you can have in manaflood battles.


Errr... not really. I'd prefer to have a wind drake over cancel (or any other equivalent 2 power evasive for 3). Cancel stops their bomb if they draw it but can't win the game by itself and is wasted if they drop chaff. If you can't deal with random durdly 5 drop topdecks in m14 blue without counters, y'ain't doing it right XD.

At least a drake puts them on a clock immediately and forces them to draw up something relevant, which in m14 is not actually super easy.
Poisonous Sheep counter Hydras
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
September 20 2013 09:40 GMT
#9110
On September 20 2013 18:23 Thereisnosaurus wrote:
Show nested quote +
because Cancel is basically the best thing you can have in manaflood battles.


Errr... not really. I'd prefer to have a wind drake over cancel (or any other equivalent 2 power evasive for 3). Cancel stops their bomb if they draw it but can't win the game by itself and is wasted if they drop chaff. If you can't deal with random durdly 5 drop topdecks in m14 blue without counters, y'ain't doing it right XD.

At least a drake puts them on a clock immediately and forces them to draw up something relevant, which in m14 is not actually super easy.


Wind Drake is a horrible topdeck lategame, what are you even talking about?
We found Dove in a soapless place.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
September 20 2013 10:10 GMT
#9111
I'd rather have a Cancel than a Wind Drake (or Warden of Evos Isle in this discussion) given that Wind Drake gets blanked by almost everything.

Can't wait to play 18 lands all day in Theros and have a bunch of mana sinks in every deck! (and then die to a pile of heroic triggers...)
[iHs]MCMcEmcee@UFO | のヮの
FireSA
Profile Joined March 2011
Australia555 Posts
September 20 2013 15:14 GMT
#9112
from what i have played, theros draft is very aggro, theros sealed is a very different kettle of fish.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
September 20 2013 16:39 GMT
#9113
Anyone have a link to a Theros "draft sim" yet?
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Audemed
Profile Joined November 2010
United States893 Posts
September 20 2013 16:44 GMT
#9114
On September 21 2013 01:39 NotSorry wrote:
Anyone have a link to a Theros "draft sim" yet?


DraftSim
Google "MTG Draft Sim" and this site will always be in the top 2, and it's always the first one updated. Now that I think about it....I don't really know of any other sims.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
September 20 2013 17:00 GMT
#9115
ty sir ^ ^
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
DEN1ED
Profile Joined December 2009
United States1087 Posts
September 20 2013 20:33 GMT
#9116
18 lands looks VERY good for theros limited. Monstrosity, scry, and bestow all make lots of land great.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 20 2013 20:35 GMT
#9117
Well, most people use scry to justify playing LESS lands, but yes I suppose it could also justify playing more.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
September 20 2013 21:09 GMT
#9118
ok, so if the other guy has a creature with an enchantment
and my creature has protection from enchantments
is my creature protected from their creature?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-09-20 21:17:44
September 20 2013 21:13 GMT
#9119
On September 21 2013 06:09 travis wrote:
ok, so if the other guy has a creature with an enchantment
and my creature has protection from enchantments
is my creature protected from their creature?

No.

Protection follows the acronym DEBT.

A card with Protection from X can't be

Damaged
Enchanted
Blocked
Targeted

by X

Since their enchantment isn't directly doing any of those things to your creature the protection has no effect.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
September 20 2013 21:14 GMT
#9120
On September 21 2013 06:09 travis wrote:
ok, so if the other guy has a creature with an enchantment
and my creature has protection from enchantments
is my creature protected from their creature?

If it is a creature and an enchantment at the same time (e.g. Lucent Liminid) then yes it will be protected because the enemy creature has both subtypes of creature and enchantment.

If you mean the enemy creature happens to have an enchantment like Angelic Destiny attached to it, then no. You are fighting a creature which just happens to have an enchantment attached to it so your Protection from Enchantments does nothing here.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
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