Magic: The Gathering - Page 455
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MCMcEmcee
United States1609 Posts
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Audemed
United States893 Posts
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el_dawg
United States164 Posts
On September 19 2013 03:27 Audemed wrote: As for hand disruption, what would you suggest? Thoughtsieze (duh) will come later, inquisition will hit too few cards that matter vs him, and have hymn, RR, and the 3 mana pick any card one in there already. Don't really know of any other good ones. In EDH I would go big (assuming you are playing multiplayer). 1 for 1ing a single opponent (who is playing blue) isn't gonna help much. Check out cards like mind shatter, rakdos's return, identity crisis, head games, etc. Edit: lol, forgot mind twist is legal in EDH, point that at the guy and he'll get the the message real quick. | ||
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MaestroSC
United States2073 Posts
On September 18 2013 04:42 Terrestrialrage wrote: I went 5-0 this past Friday at FNM with this decklist: + Show Spoiler + 4x Experiment One 4x Dryad Militant 3x Judge's Familiar 2x Scavenging Ooze 4x Voice of Resurgence 4x Call of the Conclave 4x Selesnya Charm 4x Loxodon Smiter 4x Rootborn Defenses 4x Advent of the Wurm 1x Trostani, Selesnya's Voice 4x Temple Garden 10x Forest 8x Plains SB: 2x Unflinching Courage SB: 2x Imposing Sovereign SB: 2x Witchstalker SB: 2x Glaring Spotlight SB: 4x Druid's Deliverance SB: 2x Naturalize SB: 1x Trostani, Selesnya's Voice The wins were against 2 American Controls, 1 Jund, 1 Bant Hexproof, and 1 RDW. The only games I would consider close were against RDW and Bant Hexproof. I don't feel like your deck stands as an aggro deck, as i feel like it gets wiped against most forms of control. It feels slow, and once youve run your 1-3 drops, youve probably only put 5-8 damage in before Verdict wipes the board. Without any anti-Verdict, you're gonna be even slower, and then Control is on 6-7 lands before you're operational again which is never a good place to be. With the 4 Mystics + 3 Caryatids, you're ramping too much. You don't have anything to ramp into except Archangel. The Guildgate also feels misplaced, as it is basically anti-ramp. My recommendations would be: Drop Guildgates for 2x Forest/2x Plains. Drop the Caryatids for 3x Rootborn Defenses (Anti-verdict even if you're not populating, pairs extremely well with Advent, its basically Boros Charm for Selesnya), drop 2 Loxodon Smiters for 2 Soldier of the Pantheons (Lifegain pairs well with Archangel) for a little more speed. Idk, just feels like your deck would ramp, play some 2 drops, play Archangel turn 4, and be horribly disappointed by a Verdict... this is basically the exact same deck that I made/play in MTGO lol. Went down your list like "this is my deck..." hahaha. Except with less 1 drops for me. Also I changed 1 forest and 1 plains out for Grove of the Guardians, added 2 armada wurms. Changed out the experiments for Avacyn pilgrims (so sad they are rotating out soon). They give me a healthy boost, one game i was able to drop 2 loxodon smiters on a turn 3 and opponent conceded automatically. And instead of 4x rootborn i run 2 rootborn and 2 druids deliverance. And i sideboard a couple Sundering Growths because of their dual purpose, i will have a token on the board 90% of the time so populate is never bad. I really like it, have yet to lose a game while testing it on MTGO just in "for fun" sessions, tho i dont have 4 voices..which is by far the most op card in the deck. Literally whenever im playing vs a blue deck and i put one on the board(waiting for them to have 0 mana up so they cant couner it)... they concede automatically haha. cool to see people using such a similar deck doing good with it.. makes me feel like im starting to get a good grasp on theorycrafting/deck building. | ||
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Audemed
United States893 Posts
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KtheZ
United States813 Posts
On September 19 2013 05:12 Audemed wrote: Alrighty then, mind twist and shatter are both going in! If his deck is really $1200 then jam in a soldier of fortune with untap abilties for deck hate on another level | ||
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Thieving Magpie
United States6752 Posts
On September 19 2013 08:26 KtheZ wrote: If his deck is really $1200 then jam in a soldier of fortune with untap abilties for deck hate on another level Also, tell him you don't trust his shuffling and shuffle it yourself ![]() | ||
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MCMcEmcee
United States1609 Posts
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DEN1ED
United States1087 Posts
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slyboogie
United States3423 Posts
Player 1 is playing B/R and at 20 life, facing down an opponent playing G/R/u at 4 life. Player 1 has a board of 1 Tenacious Dead. The opponent has a Briarpack Alpha, Woodborn Behemoth and a Regathan Firecat with Trollhide. On the opponent's turn, he swings in with all creatures for 13 damage, after blocks, 7 damage and the Tenacious Dead is back on the table. Passes the turn with all mana up. The opponent has shown 1 Seakite, 1 Opportunity, 1 Briarpack (on the table,) he has all his colors and 3 cards in his hand. Player 1 draws and plays Blur Sliver. Player 1 has Flames of the Firebrand, Shock and Chandra's Outrage in their deck, but has drawn none of the three. Should you attack with Sliver there? | ||
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Thereisnosaurus
Australia1822 Posts
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Judicator
United States7270 Posts
@MCMcEmcee No, triple color decks aren't worth it unless you are playing green. The mana is just so godawful that even if you hit your colors, you run the risk of falling behind cause of the tapping. | ||
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micronesia
United States24753 Posts
By the way, I am thinking back to when I was first starting to draft on mtgo and felt like I was getting mana screwed a lot... comparing then with now I think I really was having very bad luck back then lol... I get mana screwed/flooded still obviously, but I think it's not just a perspective thing that it happens less often now than it did then. On the other hand, I am better at managing mana problems such that they aren't auto-losses, and have somewhat better mulligan judgment. | ||
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Judicator
United States7270 Posts
Edit: Best part about Magic is that you can take a break and get right back into it without missing too much. | ||
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DEN1ED
United States1087 Posts
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Macabre
United States1262 Posts
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Judicator
United States7270 Posts
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Thereisnosaurus
Australia1822 Posts
Magic is completely a skill game and pros like Reid Duke and Huey Jensen are proving it. This may be a little hyperbolic. On a game to game basis magic is still a game that is often largely decided by draws between people within a reasonable skill range of each other. Magic pros have perfected the art of eeking every little percentage advantage out of the game they can to result in a slightly higher average winrate than everyone else. There's a reason why serious competitive magic players are referred to as 'grinders' | ||
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Risen
United States7927 Posts
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MaestroSC
United States2073 Posts
On September 19 2013 14:27 DEN1ED wrote: Ya, when you first start to play the game it seems like every time you lose it's because you got unlucky and every time you win it's because you obviously outplayed your opponent. You don't think about how you might have kept a bad hand or if the opponent got a bad draw. Magic is completely a skill game and pros like Reid Duke and Huey Jensen are proving it. definitely still a large luck element to it... played in a draft... went 20 lands in a 40 card deck... by turn 10 i hadnt drawn a single land, started with 3 in my hand. Nothing you can do going 3 mana v 8 lol. Next game I didnt change a thing, drew a land 6 turns in a row, by the time i got a decent card I was at 2 life lol, sometimes RNG carries. | ||
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