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Magic: The Gathering - Page 455

Forum Index > General Games
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MCMcEmcee
Profile Joined April 2008
United States1609 Posts
September 18 2013 18:05 GMT
#9081
Stranglehold, REB/pyroblast, hand disruption.
[iHs]MCMcEmcee@UFO | のヮの
Audemed
Profile Joined November 2010
United States893 Posts
Last Edited: 2013-09-18 18:28:23
September 18 2013 18:27 GMT
#9082
As for hand disruption, what would you suggest? Thoughtsieze (duh) will come later, inquisition will hit too few cards that matter vs him, and have hymn, RR, and the 3 mana pick any card one in there already. Don't really know of any other good ones.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
el_dawg
Profile Joined September 2011
United States164 Posts
Last Edited: 2013-09-18 19:00:21
September 18 2013 18:35 GMT
#9083
On September 19 2013 03:27 Audemed wrote:
As for hand disruption, what would you suggest? Thoughtsieze (duh) will come later, inquisition will hit too few cards that matter vs him, and have hymn, RR, and the 3 mana pick any card one in there already. Don't really know of any other good ones.


In EDH I would go big (assuming you are playing multiplayer). 1 for 1ing a single opponent (who is playing blue) isn't gonna help much. Check out cards like mind shatter, rakdos's return, identity crisis, head games, etc.

Edit: lol, forgot mind twist is legal in EDH, point that at the guy and he'll get the the message real quick.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
September 18 2013 20:12 GMT
#9084
On September 18 2013 04:42 Terrestrialrage wrote:
Show nested quote +
On September 17 2013 16:30 Kinie wrote:
As for upcoming standard, I've been doing a lot of testing with GW aggro, specifically the Archangel Aggro that popped up a few weeks ago. Here's my current brewed list, and would welcome some input on the deck.


+ Show Spoiler +

4x Selesnya Charm
4x Advent of the Wurm

3x Scavenging Ooze
4x Elvish Mystic
3x Sylvan Caryatid
4x Archangel of Thune
3x Fleecemane Lion
4x Loxodon Smiter
2x Trostani, Selesnya's Voice
3x Fiendslayer Paladin
3x Voice of Resurgence

4x Temple Garden
4x Selesnya Guildgate
8x Forest
7x Plains

SB: 3x Banisher Priest
SB: 4x Unflinching Courage
SB: 2x Celestial Flare
SB: 2x Ready // Willing
SB: 2x Garruk, Caller of Beasts
SB: 2x Fade into Antiquity


I went 5-0 this past Friday at FNM with this decklist:

+ Show Spoiler +


4x Experiment One
4x Dryad Militant
3x Judge's Familiar
2x Scavenging Ooze
4x Voice of Resurgence
4x Call of the Conclave
4x Selesnya Charm
4x Loxodon Smiter
4x Rootborn Defenses
4x Advent of the Wurm
1x Trostani, Selesnya's Voice

4x Temple Garden
10x Forest
8x Plains

SB: 2x Unflinching Courage
SB: 2x Imposing Sovereign
SB: 2x Witchstalker
SB: 2x Glaring Spotlight
SB: 4x Druid's Deliverance
SB: 2x Naturalize
SB: 1x Trostani, Selesnya's Voice



The wins were against 2 American Controls, 1 Jund, 1 Bant Hexproof, and 1 RDW. The only games I would consider close were against RDW and Bant Hexproof.

I don't feel like your deck stands as an aggro deck, as i feel like it gets wiped against most forms of control. It feels slow, and once youve run your 1-3 drops, youve probably only put 5-8 damage in before Verdict wipes the board. Without any anti-Verdict, you're gonna be even slower, and then Control is on 6-7 lands before you're operational again which is never a good place to be. With the 4 Mystics + 3 Caryatids, you're ramping too much. You don't have anything to ramp into except Archangel. The Guildgate also feels misplaced, as it is basically anti-ramp.

My recommendations would be: Drop Guildgates for 2x Forest/2x Plains. Drop the Caryatids for 3x Rootborn Defenses (Anti-verdict even if you're not populating, pairs extremely well with Advent, its basically Boros Charm for Selesnya), drop 2 Loxodon Smiters for 2 Soldier of the Pantheons (Lifegain pairs well with Archangel) for a little more speed.

Idk, just feels like your deck would ramp, play some 2 drops, play Archangel turn 4, and be horribly disappointed by a Verdict...



this is basically the exact same deck that I made/play in MTGO lol.

Went down your list like "this is my deck..." hahaha.

Except with less 1 drops for me. Also I changed 1 forest and 1 plains out for Grove of the Guardians, added 2 armada wurms. Changed out the experiments for Avacyn pilgrims (so sad they are rotating out soon). They give me a healthy boost, one game i was able to drop 2 loxodon smiters on a turn 3 and opponent conceded automatically.

And instead of 4x rootborn i run 2 rootborn and 2 druids deliverance. And i sideboard a couple Sundering Growths because of their dual purpose, i will have a token on the board 90% of the time so populate is never bad.

I really like it, have yet to lose a game while testing it on MTGO just in "for fun" sessions, tho i dont have 4 voices..which is by far the most op card in the deck. Literally whenever im playing vs a blue deck and i put one on the board(waiting for them to have 0 mana up so they cant couner it)... they concede automatically haha.

cool to see people using such a similar deck doing good with it.. makes me feel like im starting to get a good grasp on theorycrafting/deck building.
Audemed
Profile Joined November 2010
United States893 Posts
September 18 2013 20:12 GMT
#9085
Alrighty then, mind twist and shatter are both going in!
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
KtheZ
Profile Blog Joined October 2009
United States813 Posts
Last Edited: 2013-09-18 23:26:34
September 18 2013 23:26 GMT
#9086
On September 19 2013 05:12 Audemed wrote:
Alrighty then, mind twist and shatter are both going in!


If his deck is really $1200 then jam in a soldier of fortune with untap abilties for deck hate on another level
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 18 2013 23:41 GMT
#9087
On September 19 2013 08:26 KtheZ wrote:
Show nested quote +
On September 19 2013 05:12 Audemed wrote:
Alrighty then, mind twist and shatter are both going in!


If his deck is really $1200 then jam in a soldier of fortune with untap abilties for deck hate on another level


Also, tell him you don't trust his shuffling and shuffle it yourself
Hark, what baseball through yonder window breaks?
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
September 19 2013 01:32 GMT
#9088
Been working on Junk aggro for Theros, feels pretty strong so far. Not really sure if it's enough better than GW, GB, or BW to justify the shakier mana; feels very much worth it against slower decks, for whatever it's worth.
[iHs]MCMcEmcee@UFO | のヮの
DEN1ED
Profile Joined December 2009
United States1087 Posts
September 19 2013 01:38 GMT
#9089
I assume you already have sire of insanity in the deck? I also like effects like Sadistic Sacrament. If you can kick you should be able to remove most of his threats and just leave him with lands and card draw/removal.
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
September 19 2013 02:52 GMT
#9090
M14's almost a wrap but I have a draft scenario for you guys:

Player 1 is playing B/R and at 20 life, facing down an opponent playing G/R/u at 4 life. Player 1 has a board of 1 Tenacious Dead. The opponent has a Briarpack Alpha, Woodborn Behemoth and a Regathan Firecat with Trollhide. On the opponent's turn, he swings in with all creatures for 13 damage, after blocks, 7 damage and the Tenacious Dead is back on the table. Passes the turn with all mana up. The opponent has shown 1 Seakite, 1 Opportunity, 1 Briarpack (on the table,) he has all his colors and 3 cards in his hand.

Player 1 draws and plays Blur Sliver. Player 1 has Flames of the Firebrand, Shock and Chandra's Outrage in their deck, but has drawn none of the three. Should you attack with Sliver there?
"We dug coal together." Boyd Crowder, Justified
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
September 19 2013 03:03 GMT
#9091
I'd say yes. If he has seakite you're dead anyway from the information given. Your removal can't deal with his board and getting the damage in means any of the three removal spells is a kill spell.
Poisonous Sheep counter Hydras
Judicator
Profile Blog Joined August 2004
United States7270 Posts
September 19 2013 03:03 GMT
#9092
Yes, because if he has any of the above, it makes no difference. You get in points now to make those cards live draws. Not sure why you would want any 2 draw step scenarios. The crackback isn't lethal I presume?

@MCMcEmcee
No, triple color decks aren't worth it unless you are playing green. The mana is just so godawful that even if you hit your colors, you run the risk of falling behind cause of the tapping.
Get it by your hands...
micronesia
Profile Blog Joined July 2006
United States24814 Posts
September 19 2013 03:12 GMT
#9093
I'm just about done collecting m14 cards from drafting. When I finish that I will have redeemed one each of m13, rtr, gc, dgm, m14. I'm going to a Theros prerelease but I don't know if I'm going to actually keep up with the next block or not, online or off.

By the way, I am thinking back to when I was first starting to draft on mtgo and felt like I was getting mana screwed a lot... comparing then with now I think I really was having very bad luck back then lol... I get mana screwed/flooded still obviously, but I think it's not just a perspective thing that it happens less often now than it did then. On the other hand, I am better at managing mana problems such that they aren't auto-losses, and have somewhat better mulligan judgment.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2013-09-19 04:28:38
September 19 2013 04:27 GMT
#9094
Still think you had bias in assessing your outcomes. To be fair though, you weren't the only person who started that was fixated on "luck" in this thread.

Edit:

Best part about Magic is that you can take a break and get right back into it without missing too much.
Get it by your hands...
DEN1ED
Profile Joined December 2009
United States1087 Posts
September 19 2013 05:27 GMT
#9095
Ya, when you first start to play the game it seems like every time you lose it's because you got unlucky and every time you win it's because you obviously outplayed your opponent. You don't think about how you might have kept a bad hand or if the opponent got a bad draw. Magic is completely a skill game and pros like Reid Duke and Huey Jensen are proving it.
Macabre
Profile Joined July 2010
United States1262 Posts
September 19 2013 05:59 GMT
#9096
Looking to get back into magic, both IRL and online. What online version do most people use nowadays?
Those who know how to think need no teachers. Tasteless - I think I'll take my shirt off and let my muscles do the casting
Judicator
Profile Blog Joined August 2004
United States7270 Posts
September 19 2013 13:06 GMT
#9097
The official one. That costs money though.
Get it by your hands...
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
September 19 2013 13:14 GMT
#9098
Magic is completely a skill game and pros like Reid Duke and Huey Jensen are proving it.


This may be a little hyperbolic. On a game to game basis magic is still a game that is often largely decided by draws between people within a reasonable skill range of each other. Magic pros have perfected the art of eeking every little percentage advantage out of the game they can to result in a slightly higher average winrate than everyone else.

There's a reason why serious competitive magic players are referred to as 'grinders'
Poisonous Sheep counter Hydras
Risen
Profile Blog Joined March 2010
United States7927 Posts
September 19 2013 19:44 GMT
#9099
Yup, even the best players only manage about a 65% win rate. Variance is a thing. Just have to be good and eventually that .65^x where x is the number of rounds will work out in your favor... or it won't.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
September 19 2013 20:28 GMT
#9100
On September 19 2013 14:27 DEN1ED wrote:
Ya, when you first start to play the game it seems like every time you lose it's because you got unlucky and every time you win it's because you obviously outplayed your opponent. You don't think about how you might have kept a bad hand or if the opponent got a bad draw. Magic is completely a skill game and pros like Reid Duke and Huey Jensen are proving it.


definitely still a large luck element to it... played in a draft... went 20 lands in a 40 card deck...

by turn 10 i hadnt drawn a single land, started with 3 in my hand.

Nothing you can do going 3 mana v 8 lol.

Next game I didnt change a thing, drew a land 6 turns in a row, by the time i got a decent card I was at 2 life lol,

sometimes RNG carries.
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