• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:57
CET 01:57
KST 09:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational12SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)22Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! herO wins SC2 All-Star Invitational Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1357 users

Magic: The Gathering - Page 453

Forum Index > General Games
Post a Reply
Prev 1 451 452 453 454 455 665 Next
caelym
Profile Blog Joined June 2008
United States6421 Posts
September 16 2013 21:00 GMT
#9041
netdeck Jund, win GP. at least that's what people have been saying in the past 24 hours.
bnet: caelym#1470 | Twitter: @caelym
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 16 2013 21:10 GMT
#9042
On September 17 2013 06:00 caelym wrote:
netdeck Jund, win GP. at least that's what people have been saying in the past 24 hours.


Considering it rotates out of standard this week, that'd be a poor investment.
DEN1ED
Profile Joined December 2009
United States1087 Posts
Last Edited: 2013-09-16 21:27:09
September 16 2013 21:21 GMT
#9043
He is talking about modern. Given the 6/8 "jund" decks in the top8 of GP Detroit yesterday. Lots of pros talking about banning Deathrite or fetchlands. Another possibility is unbanning some cards. I wouldn't mind banning of fetchlands. All they do is slow down the game by constant searching and shuffling. It would also make lots of other duals/multicolor lands possibly viable in certain decks and would make creating a manabase require much more thought. Also nerfs deathrite shaman in the process.
caelym
Profile Blog Joined June 2008
United States6421 Posts
September 16 2013 22:45 GMT
#9044
if they ban fetchlands, modern is probably not worth playing. my opinion is relatively uninformed since I just got back 2 months ago, but I think they should ban tarmogoyf and unban nacatl, bitterblossom, and sword of meek.
bnet: caelym#1470 | Twitter: @caelym
BlueBird.
Profile Joined August 2008
United States3889 Posts
September 16 2013 22:59 GMT
#9045
Yes please sword of the meek, I'm really successful with that combo for some reason :D.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 16 2013 23:12 GMT
#9046
On September 17 2013 07:45 caelym wrote:
if they ban fetchlands, modern is probably not worth playing. my opinion is relatively uninformed since I just got back 2 months ago, but I think they should ban tarmogoyf and unban nacatl, bitterblossom, and sword of meek.


The only thing banning fetchlands will do to modern is make it so that 2 color is the norm and 3 color is rare/easy to punish.

There is SO MUCH mana fixing in magic right now it is ridiculous.
Hark, what baseball through yonder window breaks?
Audemed
Profile Joined November 2010
United States893 Posts
Last Edited: 2013-09-16 23:21:35
September 16 2013 23:20 GMT
#9047
On September 17 2013 08:12 Thieving Magpie wrote:
Show nested quote +
On September 17 2013 07:45 caelym wrote:
if they ban fetchlands, modern is probably not worth playing. my opinion is relatively uninformed since I just got back 2 months ago, but I think they should ban tarmogoyf and unban nacatl, bitterblossom, and sword of meek.


The only thing banning fetchlands will do to modern is make it so that 2 color is the norm and 3 color is rare/easy to punish.

There is SO MUCH mana fixing in magic right now it is ridiculous.


You don't need fetchlands to run 3 colors, it works fine in standard right now with shocks/checks, and modern has other good lands available too (filters, fastlands, etc). I think banning fetches would be a great thing to do. They slow down the game and make it just way too easy, not to mention off-turn landfall interactions and deathrite.

EDIT: where did you see mentions of ppl talking about fetch bans, btw?
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
Pooshlmer
Profile Joined August 2008
United States1001 Posts
September 16 2013 23:50 GMT
#9048
It's just the twitter buzz over the latest results in Modern.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 16 2013 23:52 GMT
#9049
On September 17 2013 08:20 Audemed wrote:
Show nested quote +
On September 17 2013 08:12 Thieving Magpie wrote:
On September 17 2013 07:45 caelym wrote:
if they ban fetchlands, modern is probably not worth playing. my opinion is relatively uninformed since I just got back 2 months ago, but I think they should ban tarmogoyf and unban nacatl, bitterblossom, and sword of meek.


The only thing banning fetchlands will do to modern is make it so that 2 color is the norm and 3 color is rare/easy to punish.

There is SO MUCH mana fixing in magic right now it is ridiculous.


You don't need fetchlands to run 3 colors, it works fine in standard right now with shocks/checks, and modern has other good lands available too (filters, fastlands, etc). I think banning fetches would be a great thing to do. They slow down the game and make it just way too easy, not to mention off-turn landfall interactions and deathrite.

EDIT: where did you see mentions of ppl talking about fetch bans, btw?


Previous page, just forum chat, nothing real.

The reason I say 2color comes from heavy land disruption much more available in Modern than the new standard that is upcoming. 3color will definitely still be available, but a faster format than standard and the inability to easily rely on having 8-12 of a "shockland" will definitely make color decisions harder and for the better all without hurting the overall metagame.
Hark, what baseball through yonder window breaks?
DEN1ED
Profile Joined December 2009
United States1087 Posts
September 17 2013 00:27 GMT
#9050
‏@SamuelHBlack
Fetch lands should be banned for the same reason nacatl was: they push out other mana bases. Building modern decks would be more interesting
‏@SamuelHBlack
w/o fetches, cards like tri-lands and vivids might see play, and choices about that would add a lot.
Expand
@SamuelHBlack
Also, physical games would be appreciably more fun b/c of removing wasted time shuffling. Also, small tournaments would go faster.


@thepchapin
To be clear, it's gotta be one way or the other. More bans or less. Also, fwiw, the world would be a better place w/o fetch lands in Modern.
@thepchapin
Fetchlands are this way we all waste an hr a day of our lives during Modern events so that our mana is still just as good as our opponents'.


I'd say the chat is real and is certainly a possibility. I think wotc has to do SOMETHING about modern. Also person who just started playing again saying it wouldn't be worth playing Modern without fetches? Lol what? Fetch lands are not what make modern great. They are what make it terrible. Fetches were fine back in zendikar because decks generally just ran 4 and you would just fetch a basic land so it went very quickly. In modern decks run 8+ fetches and everytime they fetch they have to think carefully about what land to get and then once they figure that out they have to find their 1 of shockland in the deck. Takes forever.


Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2013-09-17 00:45:28
September 17 2013 00:44 GMT
#9051
Personally speaking, of the cards that are on Modern's banned list, the two that should be removed from it are Wild Nacatl and Stoneforge Mystic (with Batterskull being banned if SFM is unbanned). The reasoning behind these two is that Nacatl will encourage the creation of a legitimate aggro deck, one that isn't just a weird 5-color zoo mess or just red deck burns. SFM (with the banning of Batterskull) will encourage the creation of an actual white weenie deck (and not just Soul Sisters) as well as more controlling decks, similar to how cawblade was in Standard with JTMS. Bitterblossom I'd also be ok seeing unbanned.

BTW, if JTMS is unbanned, BBE has to be unbanned with it to keep him in check.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2013-09-17 02:04:17
September 17 2013 01:45 GMT
#9052
SFM unbanning will encourage more than just WW deck, the shell is still there. Nacatl's banning reason iirc was that there was no decision, just play WN and ignore the rest.

Bitterblossom is something I am not sure about since I didn't actually play during that time, but I did play a little extended before it got blown up and that card was a headache. Not sure if it would actually do anything in Modern, although if fetchlands are banned, the format would slow down, maybe enough for BB to be good (since the mana base from that block looks slower).

Edit:

As for Standard testing, I don't think 3 color is viable in the opening weeks, Naya is like the closest playable followed by Bant. There's just too many boogeyman decks where if you take 2-4 points of shockland damage and your like dead. Esper's match ups against control are preliminary wonderful, but terrible against aggro decks. So I am testing UB some more and trying out cards. Pharika's Curse is very good so far in shoring up the aggro matchups (much like its M12 functional ancestor). Still need to test MBC to see if there's actually a deck out there, but I feel like Adam Barnello already covered the ugly aspects of the deck.

WB isn't a deck, it can't actually beat GW like ever so I don't know why I keep seeing it or who's peddling that nonsense, it has issues beating the quality of creatures GW puts out, Voice, Fleecemane and Smiter are just difficult to deal with.

Still very preliminary stuff though.
Get it by your hands...
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
Last Edited: 2013-09-17 02:16:36
September 17 2013 02:15 GMT
#9053
Really the angst behind fetches is not due to their power, but their inaccessibility. I think if fetches were 50c a piece, the community at large would be okay with them, just as we're broadly ok with counterspells despite the fact they mess with other deck compositions and force retarded playability cycles (counter X easily- X with can't be countered etc).

I admit that combined with shocks they're incredibly strong, but I would be inclined to ban shocks rather than fetches. The reason the fetch/shock combo is so strong is shocks have basic land types, which is fairly unique. Having two extremely strong properties on one land is too much.

Fetches strength is that they give you a double land drop and put one in your yard for use with other effects that suit certain deck types (shaman/cobra ramp for example), their weakness is they don't provide consistent dual colours (which is abrogated by shocks)

Shocks strength should be that they provide you both active and dual colour mana on the turn they come down, and don't ping you for each use. They're already stronger pain lands, they shouldn't also have another strength in basic land types.

If wizards were to print a cycle of dual lands that were basically gates with both basic land types, then banned shocks I'd be far happier than if they banned fetches and left shocks as they are. Shocks just have too much potential for abuse and their properties make them universally useful. The only way I can think of balancing them in modern is putting the pain up to 3 life to make them more situational and less attractive to slower decks.

While people are bitching about them, I think Scry lands are an excellent example of a competitively designed dual- they provide reasonable fixing, have a strong upside (having 8 or 12 sources of scry 1 in your deck is bonkers as far as smoothing your deck's play goes) and a strong downside (ETB tapped). Scry lands suit some decks (control and combo) and not others (aggro). They feel right for a nonbasic IMO.

Poisonous Sheep counter Hydras
Judicator
Profile Blog Joined August 2004
United States7270 Posts
September 17 2013 02:41 GMT
#9054
I don't know, but playing with fetches during Zendikar was at first fun, then incredibly annoying in real life. I can't imagine it being any better in Modern, the shuffling...its a time sink. I know you gotta randomize, but some people need to recite a silent prayer to the Magic Gods of Luck and secretly burn a mental incense to the Magic God of Topdeck while they shuffle.
Get it by your hands...
caelym
Profile Blog Joined June 2008
United States6421 Posts
September 17 2013 04:30 GMT
#9055
complaining about fetches because they "waste time" is a really flimsy argument for a banning. there's nothing interesting about having to play a worse mana base without fetches. making decks more inconsistent or slower doesn't help modern in any way.
bnet: caelym#1470 | Twitter: @caelym
Judicator
Profile Blog Joined August 2004
United States7270 Posts
September 17 2013 04:36 GMT
#9056
On September 17 2013 13:30 caelym wrote:
complaining about fetches because they "waste time" is a really flimsy argument for a banning. there's nothing interesting about having to play a worse mana base without fetches. making decks more inconsistent or slower doesn't help modern in any way.


Not advocating for its banning, but fetches just seems lazy design for the modern format.
Get it by your hands...
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 17 2013 04:44 GMT
#9057
On September 17 2013 13:36 Judicator wrote:
Show nested quote +
On September 17 2013 13:30 caelym wrote:
complaining about fetches because they "waste time" is a really flimsy argument for a banning. there's nothing interesting about having to play a worse mana base without fetches. making decks more inconsistent or slower doesn't help modern in any way.


Not advocating for its banning, but fetches just seems lazy design for the modern format.


Fetchlands are actually wonderfully designed lands. When they first came out, it was a mana fixer that required you to play basics to maximize their potential, but they both thinned the deck as well acted as a shuffle mechanic. All good stuff.

Then they revealed their ridiculousness in Vintage and Legacy, then Shocklands came out, then suddenly all mana bases looked the same for everyone. 8-12 fetchlands + 4-10 duals in all decks save Belcher.

I wouldn't want either banned, but we need better punishment for non-basics than manabarbs....
Hark, what baseball through yonder window breaks?
caelym
Profile Blog Joined June 2008
United States6421 Posts
September 17 2013 04:53 GMT
#9058
blood_moon.dec?
bnet: caelym#1470 | Twitter: @caelym
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 17 2013 05:23 GMT
#9059
Hey, who here plays competitive modern? If you could send me a PM I'd really appreciate it. Thanks!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Merany
Profile Blog Joined February 2011
France890 Posts
September 17 2013 07:16 GMT
#9060
I would be very very sad if they ban fetches... I just bought a playset of Misty Rainforest^^
But on the other hand, I agree that something needs to be done about Modern.
As someone who is just building a control deck (gifts), this top8 at GP detroit is kinda depressing...
Prev 1 451 452 453 454 455 665 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Rongyi Cup S3 - Group B
CranKy Ducklings174
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 86
Sexy 84
NaDa 38
Dota 2
febbydoto45
League of Legends
tarik_tv9193
JimRising 564
Counter-Strike
minikerr23
Super Smash Bros
hungrybox1135
Mew2King14
Heroes of the Storm
Khaldor197
Other Games
gofns11919
summit1g7843
FrodaN1398
ViBE131
KnowMe45
PiLiPiLi6
Organizations
Other Games
gamesdonequick1935
BasetradeTV56
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 74
• musti20045 43
• Sammyuel 42
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift6036
• Scarra838
Other Games
• imaqtpie3261
• Shiphtur284
Upcoming Events
Replay Cast
8h 4m
RongYI Cup
10h 4m
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
11h 4m
BSL 21
14h 4m
Replay Cast
23h 4m
Wardi Open
1d 13h
Monday Night Weeklies
1d 16h
OSC
1d 23h
Replay Cast
2 days
WardiTV Invitational
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
3 days
The PondCast
4 days
Korean StarCraft League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S1: W5
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Underdog Cup #3
Tektek Cup #1
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.