• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:23
CET 09:23
KST 17:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ List of top players active on ShieldBattery Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BW General Discussion
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12704 users

Magic: The Gathering - Page 454

Forum Index > General Games
Post a Reply
Prev 1 452 453 454 455 456 665 Next
Kinie
Profile Joined December 2011
United States3106 Posts
September 17 2013 07:30 GMT
#9061
As for upcoming standard, I've been doing a lot of testing with GW aggro, specifically the Archangel Aggro that popped up a few weeks ago. Here's my current brewed list, and would welcome some input on the deck.


+ Show Spoiler +

4x Selesnya Charm
4x Advent of the Wurm

3x Scavenging Ooze
4x Elvish Mystic
3x Sylvan Caryatid
4x Archangel of Thune
3x Fleecemane Lion
4x Loxodon Smiter
2x Trostani, Selesnya's Voice
3x Fiendslayer Paladin
3x Voice of Resurgence

4x Temple Garden
4x Selesnya Guildgate
8x Forest
7x Plains

SB: 3x Banisher Priest
SB: 4x Unflinching Courage
SB: 2x Celestial Flare
SB: 2x Ready // Willing
SB: 2x Garruk, Caller of Beasts
SB: 2x Fade into Antiquity
DEN1ED
Profile Joined December 2009
United States1087 Posts
September 17 2013 17:08 GMT
#9062
On September 17 2013 13:30 caelym wrote:
complaining about fetches because they "waste time" is a really flimsy argument for a banning. there's nothing interesting about having to play a worse mana base without fetches. making decks more inconsistent or slower doesn't help modern in any way.


So why doesn't wotc just print a basic land that taps for all colors with no drawback. That would be great for magic right? Decks would so consistent! Also, time is a very big factor. The time factor is the reason sensei's divining top got banned in the first place in extended and was kept on banned list in modern.
Azuzu
Profile Joined August 2010
United States340 Posts
September 17 2013 18:29 GMT
#9063
On September 17 2013 16:30 Kinie wrote:
As for upcoming standard, I've been doing a lot of testing with GW aggro, specifically the Archangel Aggro that popped up a few weeks ago. Here's my current brewed list, and would welcome some input on the deck.


+ Show Spoiler +

4x Selesnya Charm
4x Advent of the Wurm

3x Scavenging Ooze
4x Elvish Mystic
3x Sylvan Caryatid
4x Archangel of Thune
3x Fleecemane Lion
4x Loxodon Smiter
2x Trostani, Selesnya's Voice
3x Fiendslayer Paladin
3x Voice of Resurgence

4x Temple Garden
4x Selesnya Guildgate
8x Forest
7x Plains

SB: 3x Banisher Priest
SB: 4x Unflinching Courage
SB: 2x Celestial Flare
SB: 2x Ready // Willing
SB: 2x Garruk, Caller of Beasts
SB: 2x Fade into Antiquity


What are the celestial flares for?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 17 2013 18:37 GMT
#9064
On September 18 2013 02:08 DEN1ED wrote:
Show nested quote +
On September 17 2013 13:30 caelym wrote:
complaining about fetches because they "waste time" is a really flimsy argument for a banning. there's nothing interesting about having to play a worse mana base without fetches. making decks more inconsistent or slower doesn't help modern in any way.


So why doesn't wotc just print a basic land that taps for all colors with no drawback. That would be great for magic right? Decks would so consistent! Also, time is a very big factor. The time factor is the reason sensei's divining top got banned in the first place in extended and was kept on banned list in modern.


I personally feel that basic lands that tap for all colors is what killed the WoW TCG
Hark, what baseball through yonder window breaks?
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 17 2013 19:02 GMT
#9065
Just throwing it out there: if you don't think Fetchlands are a major source of slowdown and responsible for games that shouldn't go to time going to time, you've never played a Modern tournament before.

I'm indifferent as to them being banned, both of my decks run just fine without them, but it does majorly nerf Deathrite, Tarmogoyf, and Knight of the Reliquary in addition to making mana slightly (very slightly) worse.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 17 2013 19:03 GMT
#9066
On September 18 2013 04:02 deth2munkies wrote:
Just throwing it out there: if you don't think Fetchlands are a major source of slowdown and responsible for games that shouldn't go to time going to time, you've never played a Modern tournament before.

I'm indifferent as to them being banned, both of my decks run just fine without them, but it does majorly nerf Deathrite, Tarmogoyf, and Knight of the Reliquary in addition to making mana slightly (very slightly) worse.


I don't feel bad about those cards becoming weaker in order to give back a semblance of creature choice.
Hark, what baseball through yonder window breaks?
Terrestrialrage
Profile Joined February 2011
United States122 Posts
September 17 2013 19:42 GMT
#9067
On September 17 2013 16:30 Kinie wrote:
As for upcoming standard, I've been doing a lot of testing with GW aggro, specifically the Archangel Aggro that popped up a few weeks ago. Here's my current brewed list, and would welcome some input on the deck.


+ Show Spoiler +

4x Selesnya Charm
4x Advent of the Wurm

3x Scavenging Ooze
4x Elvish Mystic
3x Sylvan Caryatid
4x Archangel of Thune
3x Fleecemane Lion
4x Loxodon Smiter
2x Trostani, Selesnya's Voice
3x Fiendslayer Paladin
3x Voice of Resurgence

4x Temple Garden
4x Selesnya Guildgate
8x Forest
7x Plains

SB: 3x Banisher Priest
SB: 4x Unflinching Courage
SB: 2x Celestial Flare
SB: 2x Ready // Willing
SB: 2x Garruk, Caller of Beasts
SB: 2x Fade into Antiquity


I went 5-0 this past Friday at FNM with this decklist:

+ Show Spoiler +


4x Experiment One
4x Dryad Militant
3x Judge's Familiar
2x Scavenging Ooze
4x Voice of Resurgence
4x Call of the Conclave
4x Selesnya Charm
4x Loxodon Smiter
4x Rootborn Defenses
4x Advent of the Wurm
1x Trostani, Selesnya's Voice

4x Temple Garden
10x Forest
8x Plains

SB: 2x Unflinching Courage
SB: 2x Imposing Sovereign
SB: 2x Witchstalker
SB: 2x Glaring Spotlight
SB: 4x Druid's Deliverance
SB: 2x Naturalize
SB: 1x Trostani, Selesnya's Voice



The wins were against 2 American Controls, 1 Jund, 1 Bant Hexproof, and 1 RDW. The only games I would consider close were against RDW and Bant Hexproof.

I don't feel like your deck stands as an aggro deck, as i feel like it gets wiped against most forms of control. It feels slow, and once youve run your 1-3 drops, youve probably only put 5-8 damage in before Verdict wipes the board. Without any anti-Verdict, you're gonna be even slower, and then Control is on 6-7 lands before you're operational again which is never a good place to be. With the 4 Mystics + 3 Caryatids, you're ramping too much. You don't have anything to ramp into except Archangel. The Guildgate also feels misplaced, as it is basically anti-ramp.

My recommendations would be: Drop Guildgates for 2x Forest/2x Plains. Drop the Caryatids for 3x Rootborn Defenses (Anti-verdict even if you're not populating, pairs extremely well with Advent, its basically Boros Charm for Selesnya), drop 2 Loxodon Smiters for 2 Soldier of the Pantheons (Lifegain pairs well with Archangel) for a little more speed.

Idk, just feels like your deck would ramp, play some 2 drops, play Archangel turn 4, and be horribly disappointed by a Verdict...

We need more Lemon Pledge....
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 17 2013 20:51 GMT
#9068
On September 18 2013 04:03 Thieving Magpie wrote:
Show nested quote +
On September 18 2013 04:02 deth2munkies wrote:
Just throwing it out there: if you don't think Fetchlands are a major source of slowdown and responsible for games that shouldn't go to time going to time, you've never played a Modern tournament before.

I'm indifferent as to them being banned, both of my decks run just fine without them, but it does majorly nerf Deathrite, Tarmogoyf, and Knight of the Reliquary in addition to making mana slightly (very slightly) worse.


I don't feel bad about those cards becoming weaker in order to give back a semblance of creature choice.


You're kidding, right? Deathrite is the only one of those 3 overrepresented. Goyf is solid but nothing special, and only really played in Jund. Knight is only in Brian Kibler decks.
Audemed
Profile Joined November 2010
United States893 Posts
September 17 2013 21:04 GMT
#9069
On September 18 2013 04:42 Terrestrialrage wrote:
Show nested quote +
On September 17 2013 16:30 Kinie wrote:
As for upcoming standard, I've been doing a lot of testing with GW aggro, specifically the Archangel Aggro that popped up a few weeks ago. Here's my current brewed list, and would welcome some input on the deck.


+ Show Spoiler +

4x Selesnya Charm
4x Advent of the Wurm

3x Scavenging Ooze
4x Elvish Mystic
3x Sylvan Caryatid
4x Archangel of Thune
3x Fleecemane Lion
4x Loxodon Smiter
2x Trostani, Selesnya's Voice
3x Fiendslayer Paladin
3x Voice of Resurgence

4x Temple Garden
4x Selesnya Guildgate
8x Forest
7x Plains

SB: 3x Banisher Priest
SB: 4x Unflinching Courage
SB: 2x Celestial Flare
SB: 2x Ready // Willing
SB: 2x Garruk, Caller of Beasts
SB: 2x Fade into Antiquity


I went 5-0 this past Friday at FNM with this decklist:

+ Show Spoiler +


4x Experiment One
4x Dryad Militant
3x Judge's Familiar
2x Scavenging Ooze
4x Voice of Resurgence
4x Call of the Conclave
4x Selesnya Charm
4x Loxodon Smiter
4x Rootborn Defenses
4x Advent of the Wurm
1x Trostani, Selesnya's Voice

4x Temple Garden
10x Forest
8x Plains

SB: 2x Unflinching Courage
SB: 2x Imposing Sovereign
SB: 2x Witchstalker
SB: 2x Glaring Spotlight
SB: 4x Druid's Deliverance
SB: 2x Naturalize
SB: 1x Trostani, Selesnya's Voice



The wins were against 2 American Controls, 1 Jund, 1 Bant Hexproof, and 1 RDW. The only games I would consider close were against RDW and Bant Hexproof.

I don't feel like your deck stands as an aggro deck, as i feel like it gets wiped against most forms of control. It feels slow, and once youve run your 1-3 drops, youve probably only put 5-8 damage in before Verdict wipes the board. Without any anti-Verdict, you're gonna be even slower, and then Control is on 6-7 lands before you're operational again which is never a good place to be. With the 4 Mystics + 3 Caryatids, you're ramping too much. You don't have anything to ramp into except Archangel. The Guildgate also feels misplaced, as it is basically anti-ramp.

My recommendations would be: Drop Guildgates for 2x Forest/2x Plains. Drop the Caryatids for 3x Rootborn Defenses (Anti-verdict even if you're not populating, pairs extremely well with Advent, its basically Boros Charm for Selesnya), drop 2 Loxodon Smiters for 2 Soldier of the Pantheons (Lifegain pairs well with Archangel) for a little more speed.

Idk, just feels like your deck would ramp, play some 2 drops, play Archangel turn 4, and be horribly disappointed by a Verdict...



Having played a deck very similar to the first one posted last week, I have to concur with your assessment. Go against *ANY* form of aggro, and laugh in their face as your beaters and lifegain shits on their whole deck. Go against tempo or control and you simply lose because there's nothing explosive to ramp into. It's a counter-meta deck; it shits on the GR dragonmaster going around everywhere, so if that's the local meta and you expect 50% or more of those, definitely play it. If there's any sort of control (BWR, BG, UW/UWR) it will just ruin your day.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 17 2013 21:49 GMT
#9070
On September 18 2013 05:51 deth2munkies wrote:
Show nested quote +
On September 18 2013 04:03 Thieving Magpie wrote:
On September 18 2013 04:02 deth2munkies wrote:
Just throwing it out there: if you don't think Fetchlands are a major source of slowdown and responsible for games that shouldn't go to time going to time, you've never played a Modern tournament before.

I'm indifferent as to them being banned, both of my decks run just fine without them, but it does majorly nerf Deathrite, Tarmogoyf, and Knight of the Reliquary in addition to making mana slightly (very slightly) worse.


I don't feel bad about those cards becoming weaker in order to give back a semblance of creature choice.


You're kidding, right? Deathrite is the only one of those 3 overrepresented. Goyf is solid but nothing special, and only really played in Jund. Knight is only in Brian Kibler decks.


I always mix up Modern and Legacy lol Damn SCG tournaments with their Standard/Legacy pairings
Hark, what baseball through yonder window breaks?
Risen
Profile Blog Joined March 2010
United States7927 Posts
September 17 2013 23:14 GMT
#9071
iGrok is a nasty individual.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2013-09-17 23:34:21
September 17 2013 23:33 GMT
#9072
On September 18 2013 08:14 Risen wrote:
iGrok is a nasty individual.

hahaha

Btw, re: fetchlands banned = better creature choice:

Why are you playing creatures at all?

MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 18 2013 00:56 GMT
#9073
On September 18 2013 08:33 iGrok wrote:
Show nested quote +
On September 18 2013 08:14 Risen wrote:
iGrok is a nasty individual.

hahaha

Btw, re: fetchlands banned = better creature choice:

Why are you playing creatures at all?


Because storm and UWR are horrible.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 18 2013 01:13 GMT
#9074
On September 18 2013 09:56 deth2munkies wrote:
Show nested quote +
On September 18 2013 08:33 iGrok wrote:
On September 18 2013 08:14 Risen wrote:
iGrok is a nasty individual.

hahaha

Btw, re: fetchlands banned = better creature choice:

Why are you playing creatures at all?


Because storm and UWR are horrible.

Well duh.

But T...

I should probably stop talking now haha
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
September 18 2013 01:25 GMT
#9075
As for upcoming standard, I've been doing a lot of testing with GW aggro, specifically the Archangel Aggro that popped up a few weeks ago. Here's my current brewed list, and would welcome some input on the deck.


I'd find a way of slipping some boon satyrs in there You shit on most aggro and midrange decks already, you want to make life hell for control as well. I don't think verdict is going to be super common any more, and what sweep removal there will be will ignore indestructibility (anger of the gods, planar cleansing, merciless eviction etc) so I wouldn't be running 4 maindeck rootborns.

I also think people should give savage summoning a chance. It's a very meh card, but the value of your creatures in this kind of deck is so high already that the +1 counter really does work on them, getting them out of the range of various burns (can't mortars a smiter, anger a lion etc). Being able to hold your creatures in hand and play them EOT after a wrath or to intercept damage or mess with a dude's spell combo (savage summoning voice of resurgence in response to the first component. You don't get an elemental from that one, but it messes with the rest).
Poisonous Sheep counter Hydras
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
September 18 2013 01:58 GMT
#9076
Planar cleansing and anger of the gods do not get around indestructible
[iHs]MCMcEmcee@UFO | のヮの
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
Last Edited: 2013-09-18 04:54:06
September 18 2013 04:53 GMT
#9077
you are correct. just ME then. I really thought cleansing was exile all permanents, guess I'd better RTFC
Poisonous Sheep counter Hydras
Shadowpostin
Profile Joined June 2012
Germany798 Posts
Last Edited: 2013-09-18 07:41:43
September 18 2013 07:21 GMT
#9078
Ok,I never played magic in my life and I really wanna get into it so I have a few questions.
How do I go about learning about the cards,what's strong and what isn't,how to construct a deck.etc?
I saw people play magic on different clients,I'm mostly interested in playing draft mode(not interested in constructed),is there like one official client or are there more out there?
I kinda understand the rules and basic strategy from watching some streams but some stuff just doesn't click yet,is there a day9 of magic out there for noobs?
There are a lot of formats,I have no idea how to go about it there.
allow me to demonstrate the skill of shaolin
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
September 18 2013 08:00 GMT
#9079
How do I go about learning about the cards,what's strong and what isn't,how to construct a deck.etc?


There's no super easy way. Watch streams, listen to podcasts. If you're interested in getting into limited, I'd recommend limited resources. Read how to draft and how to play sealed articles, dig up the jargon, learn terminology.

I would recommend learning to play magic at your local game store- playing a draft face to face is far better training than online and you'll likely find people willing to help you out too. It's pretty much the same cost as drafting online and if you begin to win prizes, most stores will let you run up a 'tab' where you use your prizes to draft again for less. (eg: let's say you pay 15 bucks to draft and win three boosters- your next draft will only cost you $3 if you use the boosters you won for your product). Europe has a pretty strong and cool magic scene, so you should be able to find something to fit your needs.

There's also just something about opening packs and playing with real cards that teaches you to get into the right frame of mind for the intense mental game that magic is, a ritualistic kind of thing. Once you have that down you can play online and get the same experience, but if you dive straight into online you miss out.
Poisonous Sheep counter Hydras
Audemed
Profile Joined November 2010
United States893 Posts
September 18 2013 17:55 GMT
#9080
I have a certain individual in my playgroup who has a very anti-fun EDH deck. It's a fucking $1200 grand arbiter deck, to start with, then it's just loaded with all the retarded cards like JTMS, omniscience, bribery, tamiyo, 9 extra turn cards, you name it. Other than flashfires and boil, what can I put in my $150 kaalia deck to just be general hosers, without dropping tons of cash?
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
Prev 1 452 453 454 455 456 665 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft605
Reynor 267
StarCraft: Brood War
Rain 948
Larva 327
Shuttle 284
firebathero 249
Killer 130
actioN 90
Noble 33
ToSsGirL 24
ajuk12(nOOB) 21
Sharp 19
[ Show more ]
ggaemo 17
NaDa 13
HiyA 13
910 12
yabsab 7
Counter-Strike
fl0m2640
SPUNJ291
kennyS56
Other Games
summit1g11794
NeuroSwarm113
Fuzer 78
ViBE43
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2326
League of Legends
• Rush1699
Upcoming Events
Sparkling Tuna Cup
1h 38m
WardiTV Invitational
3h 38m
SHIN vs Rogue
ByuN vs Solar
MaxPax vs TBD
herO vs TBD
Clem vs TBD
IPSL
8h 38m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
11h 38m
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 1h
soO vs FanTaSy
WardiTV Weekly
1d 3h
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
3 days
GSL
4 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
5 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.