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On October 03 2010 06:39 Hurricane wrote: You aren't giving any detail to how you spawn and die immediately. Did your team lose map control and the other team is in your base spawn trapping you? Did you spawn next to a friend being sniped? Did you spawn in a rocket? There are a bunch of different ways to die immediately after spawning, most of which is attributed to the other team having position on your spawns.
Yeah, usually it's because my team is dumb and doesn't understand map control. And obviously I can't go for all the power weapons and watch all of the map on my own. Usually when I get spawn killed I spawn next to a teammate who is under fire. So I guess I see your point. It probably doesn't help that I usually play with randoms. D:
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Yeah that blows man. I don't play halo by myself. Gotta play with at least two other people.
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Well, I hope I can play with the people on TL. My friends that I usually play with now are like your roommate, except when they play people better than they are, they say that the guy cheated. Like if a person has particularly good aim with the DMR, one of them says, "Wow, he's hacking and using an aimbot," or "he MUST be host." I just sit there silently and kinda facepalm.
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Well to be fair in Halo 2 you pretty much needed to bridge host if you wanted a fair match in the early 40's of team slayer : /
I'd play with the same 3 dudes every day and we'd bridge host so we didn't get stand-by'd, etc\
edit: also it was cool get matched up with a 45 45 44 and a level 1 and losing a rank to a 46 on a smurf
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Well Dr3w, since I don't know you very well, I'm going to give you the benefit of the doubt and assume that you left that game because of your internet.
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On October 03 2010 07:26 Hizzo wrote: Well to be fair in Halo 2 you pretty much needed to bridge host if you wanted a fair match in the early 40's of team slayer : /
I'd play with the same 3 dudes every day and we'd bridge host so we didn't get stand-by'd, etc\
edit: also it was cool get matched up with a 45 45 44 and a level 1 and losing a rank to a 46 on a smurf
god... waiting 1 hour - 3 hour in que for games at 42/43... never made it past 43..
I remember before first major patch/stats reset(the one where they made the magnum/smg not just auto kill people), I was a 24 in pit and slayer and that was really really high and all of a sudden i started getting stand byed right around that time and i had no idea what it was I RAGED so hard, Im pretty sure I yelled at my mom about it claiming the internet is cheating me out of my lvlz/. RAGE
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On October 03 2010 13:24 Ferrose wrote: Well Dr3w, since I don't know you very well, I'm going to give you the benefit of the doubt and assume that you left that game because of your internet.
My new router kept dropping me for some reason. I bought a new router few weeks ago and I've been trying to trouble shoot for a while. Sorry. I just replaced it with my old router since it didn't give me as many problems. Sorry about that.
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On October 03 2010 14:42 Dr3w wrote:Show nested quote +On October 03 2010 13:24 Ferrose wrote: Well Dr3w, since I don't know you very well, I'm going to give you the benefit of the doubt and assume that you left that game because of your internet. My new router kept dropping me for some reason. I bought a new router few weeks ago and I've been trying to trouble shoot for a while. Sorry. I just replaced it with my old router since it didn't give me as many problems. Sorry about that.
It's all good. I just hope that we can play more some other time.
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So halo reach is my first halo game ever.
My first thought was: seriously what's the big fuzz about this game blows.
Now that i've played it for some time now it's actually quite good but there is some things that are bad,like on some flying missions stuff from enemy ship drops on my ship and i cant move :<
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So i have played a little of the mlg customs and i like the way it plays excluding some of the power ups. Its also hard to get used to having a sniper on countdown because i fucking hate that map. we desperately need the new maps. Also they need to put in the mlg playlist asap
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My two cents on Reach: (+Background)
So, since the release of the original Xbox, and the original Halo, I've played each of the games for extended periods of time in single player, and LAN settings, both co-op and player vs. player.
I found Reach very enjoyable on several levels. It isn't an outstanding, ground-breaking leap in graphics or game mechanics, but that was never what the Halo series was about.
The Halo series has always been about doing many things very well. In the first Halo there were complaints about repetitive design features in levels, but offered a great multiplayer and single-player experience for console gamers.
In each Halo game since, they've added things, some good, some bad, many ugly.
Halo 2 saw the introduction of dual wielding, brutes, the end of the super-pistol, (now more accurately portrayed as a burst-fire rifle,) and even some cheesy insight into covenant society. Halo 2 left me feeling unsatisfied and not very interested in playing through multiple times with friends. The game felt rushed and too many aspects felt clunky. Putting graphic quality aside, Halo 2 fell short of the first Halo with the possible exception being tank driving controls being more forgiving.
Halo 3 saw slight fixes to balance of dual-wielding, more variation in level design and AI opponents, and power-ups, as well as a considerably more epic feeling campaign arc. Although an improvement over Halo 2, was not the saving grace I had hoped Bungee would provide after the bad taste Halo 2 left in many mouths.
In Reach, they accomplished many things that I learned I had been yearning for as I came across them one by one playing through the campaign. - Removal of the dual-wield system, improving balance, and getting rid of the somewhat clunky dual-wield ammo/gun swap mechanics etc. - Introduction of new covenant weapons and vehicles that weren't overly gimmicky. - A single shot weapon, the DMR replacing the battle rifle, getting rid of the non-stop sweeping for headshots in multiplayer from the battle-rifle. - A better balanced Assault Rifle, with a spread system, and generally 'good' feel that I really feel wasn't there in the previous games. - No library level. (Each of the other Halo games to date had what I call the 'Library Level' because the first level to do this was "The Library" in the first Halo game. A library level is a level that players don't like, or learn to hate, that often ends campaign runs upon replay, as the players suddenly realize they can just get up and do something else, or skip the level by loading one further down the line.) - No flood. Although an important (albeit over-used nowadays) plot device for the series, lent itself to irritating combat mechanics, and repetitive play, which then became levels that people hated (See: "Library Levels") - A customization system. No longer are name and color the extent of our creative output! Now, although through a somewhat grind-based system, we can really personalize what our enemies see right before they get tea-bagged. (Ranging from armor parts, shoulders, helmet shapes, visor colors, additional FX, and even voice actor/character selections.) - Co-op scaling. Now more players = more enemies, further increasing difficulty and making co-op considerably more fun and interesting than in the previous games.
TLDR: I found the campaign had a good pacing, and an enjoyable, even if already-known, plot. The gun play felt a lot crisper, and better balanced than the previous games. I feel like Reach makes for a great end to the series, it returns us to where the series began in terms of both plot and accomplishment. A solid game.
I just hope it doesn't become the COD/Battlefield series, where a new mediocre alteration is released every year to appease the FPS junkies who get sold the same game time and time again with few or no improvements to gameplay.
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The book version of the fall of Reach was infinitely better than this game's version.
Oh yeah, has anyone played Firefight MM? Don't. It's horrible. Every game is laggy, and if you're fighting a few enemies, your teammates won't hesitate to shoot a rocket at them, killing you and the enemies, resulting in the enemies getting the kill since they damaged you first. As long as these assholes get the kills they don't care if you die.
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On October 04 2010 01:27 Ferrose wrote: The book version of the fall of Reach was infinitely better than this game's version.
Oh yeah, has anyone played Firefight MM? Don't. It's horrible. Every game is laggy, and if you're fighting a few enemies, your teammates won't hesitate to shoot a rocket at them, killing you and the enemies, resulting in the enemies getting the kill since they damaged you first. As long as these assholes get the kills they don't care if you die. Firefight MM is pretty fun if you play with friends. The only problem then is that every match is only one round, meaning it never gets very hard or exciting.
I feel like the neither the book version of Reach or the game version is better; just different. The book version focused much more on the space battle which, judging by the painfully bad space combat, would make for a terrible game. I just wish we would've gotten to see Red Team, or maybe help defend one of the MAC cannon generators.
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On October 04 2010 02:45 Millitron wrote:Show nested quote +On October 04 2010 01:27 Ferrose wrote: The book version of the fall of Reach was infinitely better than this game's version.
Oh yeah, has anyone played Firefight MM? Don't. It's horrible. Every game is laggy, and if you're fighting a few enemies, your teammates won't hesitate to shoot a rocket at them, killing you and the enemies, resulting in the enemies getting the kill since they damaged you first. As long as these assholes get the kills they don't care if you die. Firefight MM is pretty fun if you play with friends. The only problem then is that every match is only one round, meaning it never gets very hard or exciting. I feel like the neither the book version of Reach or the game version is better; just different. The book version focused much more on the space battle which, judging by the painfully bad space combat, would make for a terrible game. I just wish we would've gotten to see Red Team, or maybe help defend one of the MAC cannon generators.
I don't even know if that would be possible, considering that the books aren't supposed to be canon. I wish they were though.
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I thought the books WERE canon? In Halo 3, they quote the books, especially FoR, so much. I was pretty sure that the books are considered canon, they just avoided using plot points that could only be understood by people who had read the books.
The timeline of events for Reach seems to have been retconned though. In the books, remember the Spartans arrived on August 29th to prepare for their mission to kidnap a prophet? Well in the game, the first few Covenant showed up in July or something. They would never continue preparing to kidnap a prophet if Reach was under attack. All forces would be mustered to defend the planet, including those Spartans assigned to go after the prophet.
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I honestly don't know. But after Reach, I don't know how they could be. Reach has so many things that conflict with the book:
+ Show Spoiler +For instance, Pillar of Autumn was in space during the whole battle, wasn't it? It never went on the ground. Wasn't Cortana given to the Master Chief, not NOBLE team? And yes, IIRC, all the Spartans were on PIllar of Autumn during the invasion. And they sent most of them to the surface, and then Master Chief and his team were sent to one of the orbital MAC platforms. Also from what I remember, the UNSC seemed to be winning until a bunch more Covenant ships showed up.
Please forgive me if any of that is wrong; I haven't read that book in like five years.
Also one thing that pissed me off about Reach's story:
+ Show Spoiler +Didn't they make it seem like Cortana was some Forerunner construct? BS
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On October 03 2010 14:09 BraveGhost wrote:Show nested quote +On October 03 2010 07:26 Hizzo wrote: Well to be fair in Halo 2 you pretty much needed to bridge host if you wanted a fair match in the early 40's of team slayer : /
I'd play with the same 3 dudes every day and we'd bridge host so we didn't get stand-by'd, etc\
edit: also it was cool get matched up with a 45 45 44 and a level 1 and losing a rank to a 46 on a smurf god... waiting 1 hour - 3 hour in que for games at 42/43... never made it past 43.. I remember before first major patch/stats reset(the one where they made the magnum/smg not just auto kill people), I was a 24 in pit and slayer and that was really really high and all of a sudden i started getting stand byed right around that time and i had no idea what it was I RAGED so hard, Im pretty sure I yelled at my mom about it claiming the internet is cheating me out of my lvlz/. RAGE
I never had too much of an issue finding matches. Usually 30 minutes or so at the worst, but I wasn't a 40 early in, so I bet a lot more people were around the same skill level (also we always had 4 people ready to go, only needed an opposing 4). Sometimes we'd just get matched up against 38's and stuff but that was ok too :p
Also, I miss the god magnums. I'd take two magnums over a rocket launcher. Probably a smg + magnum over a rocket launcher too. Kill someone as fast as you can pull the trigger.
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On October 03 2010 20:08 Flanlord wrote:I just hope it doesn't become the COD/Battlefield series, where a new mediocre alteration is released every year to appease the FPS junkies who get sold the same game time and time again with few or no improvements to gameplay.
Bad Company 2 came out this year. Battlefield 2 came out in 2005.
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Well, just finished adding everyone to XBox LIVE. BTW Ender your friends list is full.
After I finished the game I decided to look up everything about Halo. I looked up video summary's, reviews, cut-scene compilations and read several forums.
Looks like Reach and the book have some conflicting storylines but it's all minor nuances about when it happened not if it happened.
+ Show Spoiler +For example, who got Cortana? Nobody said Chief didn't have her for the stuff that happened in the book. But at some point the Chief and Cortana were separated again before boarding the Pillar. during this time the Doctor took her back to the ruins to keep analyzing the data.
To my understanding the Chief wasn't the person that brought Cortana on board the Pillar it was just the person she picked for the suicide mission they were assigned.
The important discovery is the information the AI carries not the AI itself, in fact the Chief uses copies of Cortana later on not because she is so important but because the y cant risk losing the info she carries, or maybe the Doctor used Forerunner technology to make Cortana (after all she failed 8 times) and that made her special besides the fact that she is considered a "smart" AI.I.
Milli is right too. The Prophet kidnaping scheme was never executed becasue REach was being attacked.
The Halo story has some of the best lore any FPS game has ever had, even better than Bioshock's not because of how original the story is (which is not) but how well developed and deep it is. I would only put Half-Life above it.
I hope Bungie doesn't stop doing Halo games. There's still good stuff to to elaborate on. Sure some people might not like the fact that they expand the story after Master Chief but it's a great universe that could be explored deeper.
I for one would love to see the explanation on why does Guilty Spark (probably my favorite character of the series) recognize Chief as the Reclaimer and what happened to the Forerunners and why the Flood was in a Halo if it was supposed to be wiped out.
And everyone and their mom knows Cortana is hiding something, besides Cortana was supposed to "think herself to death" after 8 years. Who is gonna take care of Chief while he floats in space if Cortana dies?
I love lore. Warcraft, EVE, Metal Gear, Fallout, Half-Life and now Halo. If people think that Halo is just another Space Marine versus Aliens story they are in for a treat if they take the time to look into Halo's story. Hell, I would dare say that the Chief, as cool as he is, is probably the shallowest character in the game but that's because you are supposed to fill in his personality yourself.
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Halo's extended universe is absolutely amazing.
And Bungie said that Reach is its last Halo game. Maybe in five years they'll renege on that and make another.
Spoilers to Reach story:
+ Show Spoiler +And I honestly don't remember who brought Cortana to Pillar of Autumn. But I don't think it was NOBLE team.
And the Master Chief is very developed. The whole first book is about his life before the games take place.
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