|
On October 04 2010 07:47 Arhkangel wrote: why the Flood was in a Halo if it was supposed to be wiped out. They explained this in the terminals in Halo 3 I think. They left small pockets of Flood alive on the Rings so they could be studied, and maybe a better way to fight them could be discovered. Really, wiping out all life in the galaxy is kind of all-in.
As to why 343 calls chief "Reclaimer", We don't really know. Quite a few people (including myself) believe that MC's armor confuses GS into believing he's Forerunner. Remember in the Library GS mentions that MC should get better armor, as his current suit is only rated as a Class 2, by some forerunner measurement. Its like he expects MC can just go get better Forerunner armor. The only flaw in this theory is that it fails to explain why only humans can use Forerunner stuff. Remember in Halo 3, Truth can't activate the rings, he needs Johnson to do it. Its as though the Forerunner made humanity their heirs, which seems kinda lame to me. I find it hard to believe such a huge, powerful race would entrust the fate of the entire galaxy to one species.
|
On October 04 2010 03:35 lowkontrast wrote:Show nested quote +On October 03 2010 20:08 Flanlord wrote:I just hope it doesn't become the COD/Battlefield series, where a new mediocre alteration is released every year to appease the FPS junkies who get sold the same game time and time again with few or no improvements to gameplay. Bad Company 2 came out this year. Battlefield 2 came out in 2005.
ea/dice has released a "new" bf series game nearly every year.
|
Ok I've been playing this game a lot lately and I have to say, it sucks.
The only good thing about that game is Slayer Pro on Reflection, all of the other maps just suck. I don't know if this is true or not when you are playing full screen on MP but on the forge maps, you CAN'T see enemies at a distance unless you zoom in. This is apparent on every map, including Asylum and Ascension the two Halo 2 maps that made it into Reach. I've been split screening a bunch with my friends and we can never see more than 15ft ahead of us without zooming in because we CAN'T see enemies any further than that. The Forge map is so big that it can only render things at a short distance, although correct me if I'm wrong that it does that on full screen, but on split screen it does this.
Also the weapons suck. Sure the DMR and Needle Rifle are easily the best weapons in the game (next to shotgun and rockets) but they are no where near in comparison to how fun the BR was in Halo 3 and Halo 2. Without the BR, the game is just lame and you often times end up in games where you can use a jetpack or armor lock which deflects sticky nades, rockets and allows you to regen your shields while you do it.
In essence, Halo Reach is a gimmicky game that is not fit for competition. I'm sure it will end up in some tourneys but I'd be surprised if Halo 3 was dropped for Reach at MLG. Anyways, Reach was a disappointment for me, I'm sure some of you enjoy the game but it's just not the same as Halo 2 or 3.
|
EMC, please read my earlier post about the BR vs the DMR. Saying the weapons suck simply means they're balanced. You (and tons of other people unfortunately) have gotten used to being able to pick up a battle rifle, and then be able to beat pretty much anyone with any other weapon. Imagine if Starcraft was like that. Lets say that dragoons were as good in SC as the BR was in Halo 2/3. No one would ever make anything else, and the game would get really stale, really fast. The way it is in Reach, no gun is good in every situation, which means you need to be wise about when and where you fight.
It CAN be pretty tough to see distant people sometimes on the larger outside maps, though. It does render people at crazy distances, but they're so small, and often their colors blend in with the background so much they're near impossible to see.
Saying MLG won't play Reach doesn't mean a thing to me. MLG lost all credibility to me when they became so obsessed with the BR.
|
On October 04 2010 08:34 muse5187 wrote:Show nested quote +On October 04 2010 03:35 lowkontrast wrote:On October 03 2010 20:08 Flanlord wrote:I just hope it doesn't become the COD/Battlefield series, where a new mediocre alteration is released every year to appease the FPS junkies who get sold the same game time and time again with few or no improvements to gameplay. Bad Company 2 came out this year. Battlefield 2 came out in 2005. ea/dice has released a "new" bf series game nearly every year.
Yes, they've released a "new" BF game nearly every year. No, they haven't released a new BF game nearly every year.
There's a difference between things like Battlefield 2142, Battlefield 2: Modern Combat, Battlefield 1943, and things like Battlefield 2 and Battlefield: Bad Company.
The "sequelization" of Battlefield and Call of Duty is much different, yet you grouped them together, which is mostly what is bothering me.
|
Reflection is a Halo 2 map that made it into Reach as well, it was called Ivory Tower then. I hated then, and hate it now.
And do you play in HD? I can see people from distances just fine.
And I want to give MLG another chance with Reach. Hopefully it won't just be DMR/Needle Rifle/Sniper whoring.
|
On October 04 2010 08:25 Millitron wrote:Show nested quote +On October 04 2010 07:47 Arhkangel wrote: why the Flood was in a Halo if it was supposed to be wiped out. They explained this in the terminals in Halo 3 I think. They left small pockets of Flood alive on the Rings so they could be studied, and maybe a better way to fight them could be discovered. Really, wiping out all life in the galaxy is kind of all-in. As to why 343 calls chief "Reclaimer", We don't really know. Quite a few people (including myself) believe that MC's armor confuses GS into believing he's Forerunner. Remember in the Library GS mentions that MC should get better armor, as his current suit is only rated as a Class 2, by some forerunner measurement. Its like he expects MC can just go get better Forerunner armor. The only flaw in this theory is that it fails to explain why only humans can use Forerunner stuff. Remember in Halo 3, Truth can't activate the rings, he needs Johnson to do it. Its as though the Forerunner made humanity their heirs, which seems kinda lame to me. I find it hard to believe such a huge, powerful race would entrust the fate of the entire galaxy to one species.
I know why the FR put the Flood in Installation 04 what I meant was how did it survive? I don't really want to get into explanations, all I'm trying to illustrate is that there is a lot of Halo to discover :p
Same goes for the supposed resemblance between the FR and Spartan Armor. It's a very interesting subject to think about that shows how deep the story really is.
Regarding the people that don't like the game; While the game does have it flaws it doesn't suck by far. The game is well designed and it's only a matter of getting used to the new engine. I also believe the amount of customization the game allows will allow it to substitute Halo at the MLG. My only concern for competitive play is that they are removing a very important part of gameplay in the form of powerups. But they let the teams use iPhone apps to time the respawns so they dumbed it down already.
On a side note. I was playing some Arena 2v2 earlier. While I love the concept, I hate one thing about it; The power weapons Why did they think putting that many power weapons for such a small team was gonna work? Everyone just grabs 2 power weapons one player get the Camo one get's the jetpack and insanity ensues.
Someone from TL joined my party while me and my friend were doing the Arena games, we were yelling in spanish pretty loudly XD so sorry about that.
|
You guys can add me - gamertag is "wtfyoudoingman"
|
On October 04 2010 10:11 Ferrose wrote: Reflection is a Halo 2 map that made it into Reach as well, it was called Ivory Tower then. I hated then, and hate it now.
And do you play in HD? I can see people from distances just fine.
And I want to give MLG another chance with Reach. Hopefully it won't just be DMR/Needle Rifle/Sniper whoring.
I loved Ivory Tower, Lockout, Burial Grounds, Ascension, Midship. All great maps in halo 2 especially at high levels (40s). So many cool tricks to do and sick ways to get around each map. Superbouncing on ascension was gay as fuck though.
And I must say, armor lock is the most frustrating god damn thing ever. When you charge someone with a sword and they armor lock, you hit them, fly back, they get out and hit you, you charge again, they lock again and beat you down and take the sword.
The fuck. Shit should be one cast lasting a certain duration.
|
On October 04 2010 09:08 lowkontrast wrote:Show nested quote +On October 04 2010 08:34 muse5187 wrote:On October 04 2010 03:35 lowkontrast wrote:On October 03 2010 20:08 Flanlord wrote:I just hope it doesn't become the COD/Battlefield series, where a new mediocre alteration is released every year to appease the FPS junkies who get sold the same game time and time again with few or no improvements to gameplay. Bad Company 2 came out this year. Battlefield 2 came out in 2005. ea/dice has released a "new" bf series game nearly every year. Yes, they've released a "new" BF game nearly every year. No, they haven't released a new BF game nearly every year. There's a difference between things like Battlefield 2142, Battlefield 2: Modern Combat, Battlefield 1943, and things like Battlefield 2 and Battlefield: Bad Company. The "sequelization" of Battlefield and Call of Duty is much different, yet you grouped them together, which is mostly what is bothering me. Not really, Bf and cod both jump around through time periods, but it's always the same ole' game.
|
On October 04 2010 09:00 Millitron wrote: EMC, please read my earlier post about the BR vs the DMR. Saying the weapons suck simply means they're balanced. You (and tons of other people unfortunately) have gotten used to being able to pick up a battle rifle, and then be able to beat pretty much anyone with any other weapon. Imagine if Starcraft was like that. Lets say that dragoons were as good in SC as the BR was in Halo 2/3. No one would ever make anything else, and the game would get really stale, really fast. The way it is in Reach, no gun is good in every situation, which means you need to be wise about when and where you fight.
It CAN be pretty tough to see distant people sometimes on the larger outside maps, though. It does render people at crazy distances, but they're so small, and often their colors blend in with the background so much they're near impossible to see.
Saying MLG won't play Reach doesn't mean a thing to me. MLG lost all credibility to me when they became so obsessed with the BR. You are comparing how RTS games are balanced with how to balance a FPS game. I think that is the wrong way to look at it.
The BR can't be compared to a single SC unit. A more accurate comparison would be comparing it to SC1 Terran MnM in TvZ. Was MnM all you needed? No. You might need Science Vessels or Tanks or Firebats or Wraiths, depending on the situation. The MnM was a good solid base though, a general all purpose army that could function against pretty much anything thrown at it. Every match-up had it's own variations of a solid base army that you could work around. It also had strats that used things in unique ways to make them functional outside of their little niche. The Halo equivalent would be using the sniper at close range without the scope I think. You need the same thing in Halo. A solid base which can then be modified to work with other things (BR and sniper, BR and rockets, etc) as well as the ability to use weapons outside of their intended use zone, as long as you have the creativity/skill/whatever.
The style of weapon balance you are suggesting is more like Rock/Paper/Scissors I feel.
|
I don't know about you guys but i kinda dislike armor lock. I feel whenever I have it like it's some sort of crutch and I just end up whipping it out too often. For example, lets say I get jumped by two guys. I get naded, I armor lock, I stare at them as they wait for the perfect second to nade me just as I come out and light me up. I die, they live on to gank others. Sometimes if they're particularly retarded I'll be able to kill one as I come out, but not often. This happens all the time I feel like. In normal circumstances though I would probably be like "Well, fuck, I'm going to die most likely but I'm going to try to take one of these bastards with me". And I just pick a target and can usually get him before I go down.
I know the theory behind it is maybe a teammate can come help you out or you can armor lock right as you get stuck, but I don't find this happens that often. I just feel like you can be a lot more effective with something like jet pack (even if I die, I can get back into the fight quickly and can be real annoying flying around and shit).
|
Why would they need an iPhone to time respawns? Doesn't the game give you a respawn timer? >.>
And I've never seen anyone use the jetpack intelligently. Everyone just jetpacks over the middle of the map like an idiot. "Hey guys, I'm gonna fly up into the air really slowly, where there's no cover at all. Make sure you shoot me a lot!"
|
Hyrule18951 Posts
On October 04 2010 12:45 Hizzo wrote:Show nested quote +On October 04 2010 10:11 Ferrose wrote: Reflection is a Halo 2 map that made it into Reach as well, it was called Ivory Tower then. I hated then, and hate it now.
And do you play in HD? I can see people from distances just fine.
And I want to give MLG another chance with Reach. Hopefully it won't just be DMR/Needle Rifle/Sniper whoring. I loved Ivory Tower, Lockout, Burial Grounds, Ascension, Midship. All great maps in halo 2 especially at high levels (40s). So many cool tricks to do and sick ways to get around each map. Superbouncing on ascension was gay as fuck though. And I must say, armor lock is the most frustrating god damn thing ever. When you charge someone with a sword and they armor lock, you hit them, fly back, they get out and hit you, you charge again, they lock again and beat you down and take the sword. The fuck. Shit should be one cast lasting a certain duration. lol? Stand there waiting for them to come out, or go behind them and assassinate them.
|
They use the iPhone app to time their opponents respawn I believe.
And Bearigator, I like that you're actually discussing this, instead of simply saying "BR is the only weapon that takes skill, all other guns are for BK scrubs". I can see where the rock-paper-scissors dynamic comes up, but it never really gets that simple (thankfully), for two reasons.
First; there's the fact that by controlling certain weapons, you can prevent the enemy from using other weapons. For example, if you have the sniper rifle on Asylum, you can prevent your opponents from getting the sword. Even if they manage to get the sword, it won't do them any good, since you'll just blow them away before they get anywhere near you.
Second; there's the fact that there are gray areas where two weapons are about equal. At close range (just beyond melee range), the pistol and the assault rifle are about equal. At short-mid range, the needle rifle and the DMR are about equal.
|
On October 04 2010 08:48 emc wrote: Ok I've been playing this game a lot lately and I have to say, it sucks.
The only good thing about that game is Slayer Pro on Reflection, all of the other maps just suck. I don't know if this is true or not when you are playing full screen on MP but on the forge maps, you CAN'T see enemies at a distance unless you zoom in. This is apparent on every map, including Asylum and Ascension the two Halo 2 maps that made it into Reach. I've been split screening a bunch with my friends and we can never see more than 15ft ahead of us without zooming in because we CAN'T see enemies any further than that. The Forge map is so big that it can only render things at a short distance, although correct me if I'm wrong that it does that on full screen, but on split screen it does this.
Also the weapons suck. Sure the DMR and Needle Rifle are easily the best weapons in the game (next to shotgun and rockets) but they are no where near in comparison to how fun the BR was in Halo 3 and Halo 2. Without the BR, the game is just lame and you often times end up in games where you can use a jetpack or armor lock which deflects sticky nades, rockets and allows you to regen your shields while you do it.
In essence, Halo Reach is a gimmicky game that is not fit for competition. I'm sure it will end up in some tourneys but I'd be surprised if Halo 3 was dropped for Reach at MLG. Anyways, Reach was a disappointment for me, I'm sure some of you enjoy the game but it's just not the same as Halo 2 or 3.
Stop playing on a 20" CRT. It's your TV, not the game. I was playing on a 32" LCD, and I could see just fine, so you don't even really need a baller TV.
I must say, though, if you think Reflection is the best map, you must not be very good at the game. Ivory Tower was taken out of competitive play because it was horribly imbalanced... the game is just a cluster fuck for top control, and once you get the ledge, you own the map. Horrible map. And there are three H2 maps in Reach. Sanctuary (clearly the best map in this game) is also there; I think it's called Asylum now.
Armor lock is a good debate, I think it's stupid... I think all the armor abilities are stupid though. Player classes, in general, are stupid.
I think the DMR and Needle rifle are just different, and it's going to take time to adjust. I'd like to see the bloom dropped a bit on the DMR, because vs a good needle rifle user, you're fucked. I'd like to see Armor lock removed, or take away shield regen, if that's actually included... I assumed it wasn't, but have nothing to back that up. Armor lock is fine, but should basically be admitting that you're defeated, so you're praying for back up to arrive. So, if you wandered too far from your team, you still lose if you're down in a battle. They should try to deter usage of armor lock, and penalize players that use it. They should also remove the EMP when a player unlocks early. In a 1v1 in a tight area, the locker should pretty much always win because he'll lock, and EMP the other guy, which (depending on proximity) would not leave the opposing player enough time to get out of the way of the EMP. This is, of course, negated if you have a shotgun/sword and someone locks. You just wait for the unlock and kill. Lock is completely worthless vs rockets, unless you get lucky and he uses the last one on your lock. The more I think about it, the only change I think is necessary is to remove shield regeneration.
In all honesty, I'd like abilities completely removed. I pretty much would like them to remove everything about Reach that makes it Reach, and turn it into Halo 3 v2, the way Halo 3 should have been.... which would pretty much just carry the sniper rifle back to Halo 3.
On October 04 2010 03:17 Hizzo wrote:Show nested quote +On October 03 2010 14:09 BraveGhost wrote:On October 03 2010 07:26 Hizzo wrote: Well to be fair in Halo 2 you pretty much needed to bridge host if you wanted a fair match in the early 40's of team slayer : /
I'd play with the same 3 dudes every day and we'd bridge host so we didn't get stand-by'd, etc\
edit: also it was cool get matched up with a 45 45 44 and a level 1 and losing a rank to a 46 on a smurf god... waiting 1 hour - 3 hour in que for games at 42/43... never made it past 43.. I remember before first major patch/stats reset(the one where they made the magnum/smg not just auto kill people), I was a 24 in pit and slayer and that was really really high and all of a sudden i started getting stand byed right around that time and i had no idea what it was I RAGED so hard, Im pretty sure I yelled at my mom about it claiming the internet is cheating me out of my lvlz/. RAGE I never had too much of an issue finding matches. Usually 30 minutes or so at the worst, but I wasn't a 40 early in, so I bet a lot more people were around the same skill level (also we always had 4 people ready to go, only needed an opposing 4). Sometimes we'd just get matched up against 38's and stuff but that was ok too :p Also, I miss the god magnums. I'd take two magnums over a rocket launcher. Probably a smg + magnum over a rocket launcher too. Kill someone as fast as you can pull the trigger.
Cheating was SO bad once you hit thirties. I THINK my friend and I made levels 37 and 38, we'd go vs 42's and get stand byed, and modded against ALL the time. Most people bridging host just did it to gay other people too. Cheating was so bad in that game, it's the only positive in Halo 3.
|
On October 05 2010 02:32 Millitron wrote: They use the iPhone app to time their opponents respawn I believe.
And Bearigator, I like that you're actually discussing this, instead of simply saying "BR is the only weapon that takes skill, all other guns are for BK scrubs". I can see where the rock-paper-scissors dynamic comes up, but it never really gets that simple (thankfully), for two reasons.
First; there's the fact that by controlling certain weapons, you can prevent the enemy from using other weapons. For example, if you have the sniper rifle on Asylum, you can prevent your opponents from getting the sword. Even if they manage to get the sword, it won't do them any good, since you'll just blow them away before they get anywhere near you.
Second; there's the fact that there are gray areas where two weapons are about equal. At close range (just beyond melee range), the pistol and the assault rifle are about equal. At short-mid range, the needle rifle and the DMR are about equal.
Power up respawns, and weapon respawns, actually. I think the Sniper respawned every 180 seconds on Lockout according to MLG rules, for instance. Originally they'd keep track of it on the game timer, then some team (I want to say Carbon was the first, but I could be wrong) had a coach with a stop watch behind them... then the iPhone came along... whatever.
I agree with the DMR/needlerifle are just different, not bad idea, myself. It'll just take an adjustment period. Remember all the crying when it went from Pistol to BR, and everyone bitched about four shots instead of three... then they adjusted. It won't be any different here. And the DMR/Needlerifle can be used in short-mid range (just beyond short, but inside of mid, is what I mean). I found the AR hard to kill with without a melee, so six well placed DMR shots>that gun, or well placed needle shots.
|
I like the feel of the DMR more than the needle rifle, but the needle rifle's bloom is a lot better.
|
The bloom on the DMR needs to be severely tweaked. The same goes for the bloom for everything else, but the DMR makes it obvious. Spamming right now is way too effective. At max firing rate the reticule is ~10x larger than the base (rough estimate). This is acceptable for long range fights, but at mid range it gives you an absurdly good chance to hit your shots.
If any of you have played ShadowRun (the fucking game that the bloom was ripped from) you'd notice that the rifle does exactly what Bungie wanted with the DMR, and does it well. What's the difference? The way the bloom works. It expands to fill up the entire screen, but it shrinks quickly. This forces pacing while still letting you spam and fuck it up. I'm not saying turn it into the Rifle, because the games play much differently and the Rifle would not work in Reach, but doubling or tripling the size of the full bloom with reducing the cool-down time on the bloom equally would make the DMR require actual skill to use and take out a ton of randomness.
Just my thoughts because I hate seeing people spam and watching it work.
|
ShadowRun didn't invent bloom. I remember there was bloom in medal of honor allied assault, and I dont think they were the first either.
|
|
|
|