Well my original thread got closed. Let's not compare it to previous FPS shooters like Counter-Strike or Quake or Starcraft II.
My opinion of Halo Reach is that it is brings back the feeling of Halo 1 to Halo Reach. I really love the new individual power ups like the armor lock and jetpack. I also like the return of the health bar as well, even though there is a slight change. I just started the campaign so I will put up a review if I ever get around to the campaign. The multiplayer is a lot more solid than I expected and for me, is the selling point. It is a lot more attention holding than Halo 3 for some reason. I don't know what it is but I just like it way better than Halo 3. I hopped back on Halo 3 last night with my girlfriend and the changes made were definitely noticeable, such as the melee time.
Overall, I'd say the multiplayer gets a solid 9.5/10. My only gripe was the amount of time it takes to match you with a player.
The review for the singleplayer is still pending. Will submit a review soon!
What are your thoughts about Halo Reach? Not the previous Halo games or other FPS shooters... Please stay on topic.
Also, please post your gamertag on XBL if you would like to play. Mine is Kr4zY kOr3aN.
Gamertags List for Xbox Live!!!
Kr4zY kOr3aN (It is the letter o) Venrae or IHIurricane Millitron who is kylej Ferrose gw methos DnT Whitewolf LBAW jouka iora xtax toyman69 andr0nicuz BloodyC0bbler w Ender w dan5187 izlogic fretmore H3WM Cheeseball Emnos JustPhilippo eaglex47 ciMpul i am h4rvey a level two nub
+Good/Great multiplayer -Map pool is kinda mehhh +Campaign seems solid so far from my experience +Campaign seems very good off praise I hear from other players +No lag in any MP I have played +Weapons are not unbalanced to all holy hell +Forge is awesome if you are into that kinda thing +Easy interface to play with friends quickly
Overall, its worth a get if you have an xbox and like fps at all. Wouldnt say it its worth buying and xbox for though.
Just remember its only Halo, and enjoy it. Its a blast if you do.
Picking this up soon. The maps I played at my friends house weren't that great, hopefully theres some better ones. I loved the Halo 2 maps, I wish they could bring some of those back
On September 20 2010 14:12 Raisauce wrote: Picking this up soon. The maps I played at my friends house weren't that great, hopefully theres some better ones. I loved the Halo 2 maps, I wish they could bring some of those back
I think they DID bring a lot of Halo 2 maps back. Except the remakes are not so good. That Ivory Tower or whatever got a remake, I think
Had a system link at a friends house yesterday, from what I saw it was a good improvement, but I dislike how the DMR feels, BR was just so awesome. My biggest gripe, as others have said, was the map pool. There really isnt much there in terms of maps, and it's kinda annoying how they are probably just holding out for an overpriced map DLC.
i like how they put some halo 2 maps in the game with some different skins that is a plus but the spawns are kinda bad imo. The gameplay is great it shows skill to be effective with the dmr but the downside, u get horrible teammates that go -10 or so and screw your team. The invasion game mode has a cool concept didnt try to other objective types. The forge world is great and the customizations are awesome this time. The gear buying is a cool addition that gives you a extra feat to try to obtain. Didnt play campain yet so cant post my feedback but overall 9.5/10 for my votes
P.S: Please stop voting swat its getting annoying playing 90% of my games as swat thanks
Had a LAN on Saturday and finished up the campaign on Sunday.
Multi feels like a return to form. As a Halo 3 hater, game is much like Halo 2. Felt very tight where there wasn't lag. BTB still has lag to it, but not as much from the previous versions. Map pool is meh at best. Wish there were more smaller sized compact maps like Halo 2 had (*that are original to Reach, Obviously the ported Halo 2 maps make me wet.) I think i've played enough to where I like the DMR more than the BR. But it could just be the small ass reticule. I've always enjoyed a smaller one in all my shooters.
Also, for those who don't like invasion too much, check out this one with some friends. We found it incredibly fun 3v3 and 4v4. Felt a lot like Wolfenstein: Enemy Territory and frankly better setup than the Bungie ones. Bungie tried to make them super huge and feel epic, but I always felt the objectives were too spread out. In Heist it's pretty simple and the rocks look cool when blown up. Give it a try, link here: http://www.forgehub.com/forum/reach-competitive-maps/105212-heist-v2.html
Campaign was pretty good, but nothing really stands out too much other than... + Show Spoiler +
Space fight, felt really good and worked quite well and broke up the game nicely. Felt like the pacing was pretty spot on till the last level where you're working up to the Autumn after the mongoose sequence. It was just one room of random dudes after another for like 45 mins. Really enjoyed how nicely the game fit right into CE. The after credits ending was a sweet touch.
Not a serious player of the Halo series, never even owned a copy. For me it's just a game to play 1 run through the campaign and maybe with some friends on occasion.
That said, this is definite improvement, it still retains the disgustingly sterile look I have come to ignore, but it feels better and the gameplay is as good as ever.
This game is epic, get your friends together and play a casual game of infection on the map reflection, we customised the version to be ninja infection which is actually ridiculously good fun. I might link it up, essientially no motion sensors and no tags to tell anyone where you are, you cant even tell if they are allies until you see they are holding a magnum not a sword. One zombie massive pace no evade, and a hell of a lot of OH SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII*****************t whenever you see a zombie. You have the magnum but its 2 bodyshots or one headshot for a kill, we have already invented our own prestige kills as a non infected you have roll, so a roll turn around headshot is a james bond a la the man with the golden gun. And if you manage to beat a zombie down, we call that a jason bourne. GOOOD TIMMMMMES, it has even stopped me from playing SC2.
Not to mention we are playing a lan with some horror music in the background no lights its gonna be siccccccccccck!
Orb and myself got the game yesterday and started playing it and... I fucking love it!
Seriously I wasn't expecting a lot from this game. I loved halo 1, loved halo 2 multiplayer, and never really liked the other two games, so my hopes weren't set too high. And then we start playing Reach and... wow!
I seriously recommend this game to anyone who likes shooters. You can sprint (finally), and using the machinegun and sprinting around like a retard makes you feel kinda like you're playing mass effect. I also usually don't care about graphics in a game, but these blew my mind. There were so many times where we stopped shooting things just to look around and admire the gorgeous scenery.
The single player I liked simply because it was different (it's kind of depressing knowing what happens, but you do it anyways because you're a BAMF Spartan! - especially that last last last mission for those of you who have played it) The multiplayer is OK so far, still need to learn the maps and weapon spawns to make it fun Not too huge a fan of the recoil, but at least they're not hitscan.
As for the weapons, rockets are REDICULOUS now (remember when you could jump and survive? Bungie didn't like that apparently). The DMR is pretty cool, glad they brought the pistol back. That sticky rocket launcher is also pretty rediculous.
I am enjoying the forge more than actually playing the game. So fun making stuff! If only I could figure out how to program it to play like I want! I wanna make a soccer game where mongoose are the player and stuff! Don't know how to make it register a goal though
On September 21 2010 03:25 DrN0 wrote: This game is epic, get your friends together and play a casual game of infection on the map reflection, we customised the version to be ninja infection which is actually ridiculously good fun. I might link it up, essientially no motion sensors and no tags to tell anyone where you are, you cant even tell if they are allies until you see they are holding a magnum not a sword. One zombie massive pace no evade, and a hell of a lot of OH SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII*****************t whenever you see a zombie. You have the magnum but its 2 bodyshots or one headshot for a kill, we have already invented our own prestige kills as a non infected you have roll, so a roll turn around headshot is a james bond a la the man with the golden gun. And if you manage to beat a zombie down, we call that a jason bourne. GOOOD TIMMMMMES, it has even stopped me from playing SC2.
Not to mention we are playing a lan with some horror music in the background no lights its gonna be siccccccccccck!
Just a tip, make your posts contructive and readable.
On September 21 2010 03:25 DrN0 wrote: This game is epic, get your friends together and play a casual game of infection on the map reflection, we customised the version to be ninja infection which is actually ridiculously good fun. I might link it up, essientially no motion sensors and no tags to tell anyone where you are, you cant even tell if they are allies until you see they are holding a magnum not a sword. One zombie massive pace no evade, and a hell of a lot of OH SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII*****************t whenever you see a zombie. You have the magnum but its 2 bodyshots or one headshot for a kill, we have already invented our own prestige kills as a non infected you have roll, so a roll turn around headshot is a james bond a la the man with the golden gun. And if you manage to beat a zombie down, we call that a jason bourne. GOOOD TIMMMMMES, it has even stopped me from playing SC2.
Not to mention we are playing a lan with some horror music in the background no lights its gonna be siccccccccccck!
just a tip. make your posts contructive and readable.
On September 21 2010 03:25 DrN0 wrote: This game is epic, get your friends together and play a casual game of infection on the map reflection, we customised the version to be ninja infection which is actually ridiculously good fun. I might link it up, essientially no motion sensors and no tags to tell anyone where you are, you cant even tell if they are allies until you see they are holding a magnum not a sword. One zombie massive pace no evade, and a hell of a lot of OH SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII*****************t whenever you see a zombie. You have the magnum but its 2 bodyshots or one headshot for a kill, we have already invented our own prestige kills as a non infected you have roll, so a roll turn around headshot is a james bond a la the man with the golden gun. And if you manage to beat a zombie down, we call that a jason bourne. GOOOD TIMMMMMES, it has even stopped me from playing SC2.
Not to mention we are playing a lan with some horror music in the background no lights its gonna be siccccccccccck!
just a tip. make your posts contructive and readable.
Ha, it is pretty easy to understand, I wrote it in a rush, so yes the grammar wasn't perfect, but neither was yours. I see no capital letter, so if you are going to be picky do it right eh? As to constructive it is a 'serving suggestion'. Have you tried my game mode yet? Hmmmm. So next time you chose to write something about someone else's post make sure you aren't being hypocritical, as your post is hardly constructive is it?
I am a huge halo fan and i dont really love this game. This game is just decent. The bloom is pretty stupid right now. the DMR just isnt as good as the BR. I played a crap load of mlg for halo 3 and was a 50 in the playlist. I know the game inside and out and this game is just too easy right now. I go into the playlist and anihilate everyone. I went 20-0 and only lost to a team of 4 of the best pros, neighbor, bestman, heinz and hysteria.
The rockets have a huge fucking range of explosion. The pistol doesnt have enough ammo. It needs 2 more bullets i think. Also we need to get rid of the stupid armor lock jet packing garbage lol.
On September 21 2010 05:22 lightrise wrote: I am a huge halo fan and i dont really love this game. This game is just decent. The bloom is pretty stupid right now. the DMR just isnt as good as the BR. I played a crap load of mlg for halo 3 and was a 50 in the playlist. I know the game inside and out and this game is just too easy right now. I go into the playlist and anihilate everyone. I went 20-0 and only lost to a team of 4 of the best pros, neighbor, bestman, heinz and hysteria.
The rockets have a huge fucking range of explosion. The pistol doesnt have enough ammo. It needs 2 more bullets i think. Also we need to get rid of the stupid armor lock jet packing garbage lol.
Aren't most of the good Halo 3 players going to keep playing Halo 3 until the current MLG pro circuit finishes?
And what do you mean by too easy? The skill ceiling is so low that there's no way to differentiate between top 100 players and top 500 players?
One of the things I miss from Halo 2 is the high individual skill ceiling. With the maps they have out right now, as well as the low ammo capacity, I can't solo two guys with better aiming/nade use, let alone one.
In Halo 2, one dominant player was all it took to carry a team. Being that guy made the game *uber* fun.
Team shooting is great and all, but I think Reach puts too much emphasis on it. Like, c'mon, I'm a spartan, I lift up tanks, I think I can take on one or two people by myself if I need to.
On September 21 2010 05:22 lightrise wrote: I am a huge halo fan and i dont really love this game. This game is just decent. The bloom is pretty stupid right now. the DMR just isnt as good as the BR. I played a crap load of mlg for halo 3 and was a 50 in the playlist. I know the game inside and out and this game is just too easy right now. I go into the playlist and anihilate everyone. I went 20-0 and only lost to a team of 4 of the best pros, neighbor, bestman, heinz and hysteria.
The rockets have a huge fucking range of explosion. The pistol doesnt have enough ammo. It needs 2 more bullets i think. Also we need to get rid of the stupid armor lock jet packing garbage lol.
Aren't most of the good Halo 3 players going to keep playing Halo 3 until the current MLG pro circuit finishes?
And what do you mean by too easy? The skill ceiling is so low that there's no way to differentiate between top 100 players and top 500 players?
Wait are you saying the skill ceiling is low? because if so I agree with you, all the players are the same effectively its the teamwork that differentiates at the top level, becides I never considered any form of FPS that good for competitive play, especially halo which is great fun and no doubt has good players. But for me has always been social, if I were serious about any game it would have to be a 1v1 game, they seem to work better in competitive formats.
I have no idea why, but I am absolutely addicted to Reach right now. I was a decent halo 3 player, I played mostly social and racked up about 5000 kills over the few years I played it. I have owned Reach for 6 days and I'm already at over 1000 multiplayer kills and have no desire to stop. Challenges, credits, the armory and other customisables are large pluses.
Loved the campaign.Love the multiplayer. Firefight is alright. Love the game in general.
On September 21 2010 05:22 lightrise wrote: I am a huge halo fan and i dont really love this game. This game is just decent. The bloom is pretty stupid right now. the DMR just isnt as good as the BR. I played a crap load of mlg for halo 3 and was a 50 in the playlist. I know the game inside and out and this game is just too easy right now. I go into the playlist and anihilate everyone. I went 20-0 and only lost to a team of 4 of the best pros, neighbor, bestman, heinz and hysteria.
The rockets have a huge fucking range of explosion. The pistol doesnt have enough ammo. It needs 2 more bullets i think. Also we need to get rid of the stupid armor lock jet packing garbage lol.
LOL! Heinz?! funny thing! i used to play with his brother fifty7 and him when he was still getting better. i used to help him do honors geometry rofl! i can't believe he went pro!!!!!! roflsauce
On September 21 2010 05:22 lightrise wrote: I am a huge halo fan and i dont really love this game. This game is just decent. The bloom is pretty stupid right now. the DMR just isnt as good as the BR. I played a crap load of mlg for halo 3 and was a 50 in the playlist. I know the game inside and out and this game is just too easy right now. I go into the playlist and anihilate everyone. I went 20-0 and only lost to a team of 4 of the best pros, neighbor, bestman, heinz and hysteria.
The rockets have a huge fucking range of explosion. The pistol doesnt have enough ammo. It needs 2 more bullets i think. Also we need to get rid of the stupid armor lock jet packing garbage lol.
Aren't most of the good Halo 3 players going to keep playing Halo 3 until the current MLG pro circuit finishes?
And what do you mean by too easy? The skill ceiling is so low that there's no way to differentiate between top 100 players and top 500 players?
Wait are you saying the skill ceiling is low? because if so I agree with you, all the players are the same effectively its the teamwork that differentiates at the top level, becides I never considered any form of FPS that good for competitive play, especially halo which is great fun and no doubt has good players. But for me has always been social, if I were serious about any game it would have to be a 1v1 game, they seem to work better in competitive formats.
I really don't want to derail this thread, but posts like this really pain me. There is a little FPS game that starts with a Q that you might want to check out. Its been played professionally for over 10 years now and it has by far the highest skill ceiling of any FPS game ever, and it's 1v1.
Anyway, Reach is a solid game. While short, it's the best Halo campaign yet. Lots of fun playing multiplayer with friends and plenty of replayability (can tell Bungie, knowing this was their last Halo game, wanted people to be playing it for many years) too.
Finally I gotta say I'm glad Bungie is done with Halo. I'd hate to see their talent waste away iterating Halo games. Very interested in their new IP.
I made a mistake in my wording I shouldnt have put, 'any form', but I was not thinking of quake I was thinking of team fps games. small distinction, either way my post should not 'pain' you, it was obvious I was not writing with quake in mind, it was just bad wording. Also I stand by my statement anyways. I dont think quake is even that good competitively, even if it does have the highest skill ceiling within a genre that doesnt make it a better competitive game than other games in different genres. I think FPS' will never be anything more than 2D gameplay. (figuratively) Muscle memory and awareness of the games features. But thats just me and for me, FPS are casual. And there is nothing wrong with that.
On September 21 2010 03:25 DrN0 wrote: This game is epic, get your friends together and play a casual game of infection on the map reflection, we customised the version to be ninja infection which is actually ridiculously good fun. I might link it up, essientially no motion sensors and no tags to tell anyone where you are, you cant even tell if they are allies until you see they are holding a magnum not a sword. One zombie massive pace no evade, and a hell of a lot of OH SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII*****************t whenever you see a zombie. You have the magnum but its 2 bodyshots or one headshot for a kill, we have already invented our own prestige kills as a non infected you have roll, so a roll turn around headshot is a james bond a la the man with the golden gun. And if you manage to beat a zombie down, we call that a jason bourne. GOOOD TIMMMMMES, it has even stopped me from playing SC2.
Not to mention we are playing a lan with some horror music in the background no lights its gonna be siccccccccccck!
just a tip. make your posts contructive and readable.
Ha, it is pretty easy to understand, I wrote it in a rush, so yes the grammar wasn't perfect, but neither was yours. I see no capital letter, so if you are going to be picky do it right eh? As to constructive it is a 'serving suggestion'. Have you tried my game mode yet? Hmmmm. So next time you chose to write something about someone else's post make sure you aren't being hypocritical, as your post is hardly constructive is it?
look, i am sorry :p i just came back from a ladder lose streak and when i saw a post with HHHOOOOLLY SHIIIIIT i guess i felt i had the need to make a remark. And yea, i was a hypocrite for that so my apologies
Have fun at your lan!
Edit: hell yeah i know infection, favourite gametype in halo 3. Cops n Robbers, mongoose mania, warthog survival, anything involving low supply forts, you name it! :p
On September 21 2010 05:22 lightrise wrote: I am a huge halo fan and i dont really love this game. This game is just decent. The bloom is pretty stupid right now. the DMR just isnt as good as the BR. I played a crap load of mlg for halo 3 and was a 50 in the playlist. I know the game inside and out and this game is just too easy right now. I go into the playlist and anihilate everyone. I went 20-0 and only lost to a team of 4 of the best pros, neighbor, bestman, heinz and hysteria.
The rockets have a huge fucking range of explosion. The pistol doesnt have enough ammo. It needs 2 more bullets i think. Also we need to get rid of the stupid armor lock jet packing garbage lol.
Aren't most of the good Halo 3 players going to keep playing Halo 3 until the current MLG pro circuit finishes?
And what do you mean by too easy? The skill ceiling is so low that there's no way to differentiate between top 100 players and top 500 players?
That complaint was identical to when Halo 3 hit the market... and the same when Halo 2 hit initially. In the end, people will continue to play it, but some top players will drop off because too many people are getting too good at the game too easily.
Each game has gotten progressively easier, Halo 2 took like 0 skill to hit people with the sniper (still took skill in sweep shooting, and timing between BR shots). Halo 3... well... Halo 3 I gave up on pretty quickly...for a variety of reasons. /the sniper simply didn't work well at all.. I have a video of a guy getting shot in the head four times by my friend, all of them went through his head... I happened to get spawned near him, so I walked up behind to assassinate him, and got hit with one of the bullets that went through the guys head, and did not kill him... that happened more times than I care to remember. On top of that my friends are fags and refused to play MLG game types, so we always got stuck in games with gay spawn rotations that killed the idea of map control, and they'd cry and cry, but never switch to MLG... morons.
But whatever. The point is, that same complaint has been made with every iteration of Halo.
I think halo still takes a lot of practice to be very good. It's the same reason korean gamers are good at starcraft, because they train hard and work hard. You can't just get good by playing matchmaking here and there, you have to put hours and hours into it to become really good.
On September 22 2010 10:53 Dr3w wrote: I think halo still takes a lot of practice to be very good. It's the same reason korean gamers are good at starcraft, because they train hard and work hard. You can't just get good by playing matchmaking here and there, you have to put hours and hours into it to become really good.
Well yeah, no doubt. There was a plethora of reasons I quit Halo 3... and I pretty much quit gaming entirely at that time. It could be bias on my part, and where I wanted to go with my life at that time, so my memories of Halo 3 are bad (I was level 45+ in all the game types I played at one point)... but I doubt that, considering the amount of people I know that gave up on Halo some time after Halo 3 came out.. most of them said it was too newb friendly. But most of my friends that hated Halo 2, hated it because it was easier than CE.
Ok Tyler: Yes all of the pros are actually required to play out the rest of the season for halo 3 because of their contracts with the league. On the other hand all the pro combines have switched to reach and the next season of MLG has already switched to Reach...so those players will switch over whether they want to or not.
The skill ceiling is still up in the air at this point imo. You cant judge crap yet because the mlg playlists and settings have not come out yet. Nothing is competitive yet and the maps havent been established. When the real mapmakers get to work and we dont have to play bungie maps with horrible weapon spawns and such we will see how the game goes.
Overall when i said the game was too easy i meant i dont lose when i search matchmaking. I just dont lose at all period haha. Thats what i mean by the game is too easy. The games are not close so the skill level is not equal. I have many clips i recorded where i embarrass some kid when im one shot and i 5 shot him hahaha. But yeah they need to just get some competative playlists where you could play some high lvl people consistently. Its like playing social slayer over and over against the worst kids possible. It would be like an established A- player getting matched against D alllllll the time.
But yeah Sweetlemons halo 3 was actually a really good game at the high lvl, but not as great as halo 2. Reach i think is going to be lower then all the halos, but it will still be the flagship game for MLG
^^ Ever consider that you are playing a brand new VERY popular game?
It has new players plus new players that are coming from MW2
I was mediocre AT BEST at halo3, and there are games where I am just going crazy.
I think the skill ceiling will be just fine. Controlling the bloom will just be another factor pros can will be able to do in their sleep while I struggle.
I got it a week ago, and I've barely done anything else. It's my favorite Halo campaign I think. Because it actually feels like a war. You're part of a team--no, an entire army, fighting to defend Reach. You're not just the one guy destroying everyone by himself. And they made the multiplayer a lot better (though I hate the DMR). The map pool could be better, but it'll improve over time.
On September 22 2010 17:52 lightrise wrote: Ok Tyler: Yes all of the pros are actually required to play out the rest of the season for halo 3 because of their contracts with the league. On the other hand all the pro combines have switched to reach and the next season of MLG has already switched to Reach...so those players will switch over whether they want to or not.
The skill ceiling is still up in the air at this point imo. You cant judge crap yet because the mlg playlists and settings have not come out yet. Nothing is competitive yet and the maps havent been established. When the real mapmakers get to work and we dont have to play bungie maps with horrible weapon spawns and such we will see how the game goes.
Overall when i said the game was too easy i meant i dont lose when i search matchmaking. I just dont lose at all period haha. Thats what i mean by the game is too easy. The games are not close so the skill level is not equal. I have many clips i recorded where i embarrass some kid when im one shot and i 5 shot him hahaha. But yeah they need to just get some competative playlists where you could play some high lvl people consistently. Its like playing social slayer over and over against the worst kids possible. It would be like an established A- player getting matched against D alllllll the time.
But yeah Sweetlemons halo 3 was actually a really good game at the high lvl, but not as great as halo 2. Reach i think is going to be lower then all the halos, but it will still be the flagship game for MLG
That's too bad. I hope you're wrong, because I'm somewhat looking to get back into the game, and hopefully the MLG scene (I'll find a new group to play with, if needed). It's fucked up, my friends actually say "that's retarded what MLG does, we should play it the way Bungie intended for it to be played," which is like... the worst argument for anything I've ever heard in my life. But whatever, I hope you're wrong.
On September 22 2010 17:52 lightrise wrote: Ok Tyler: Yes all of the pros are actually required to play out the rest of the season for halo 3 because of their contracts with the league. On the other hand all the pro combines have switched to reach and the next season of MLG has already switched to Reach...so those players will switch over whether they want to or not.
The skill ceiling is still up in the air at this point imo. You cant judge crap yet because the mlg playlists and settings have not come out yet. Nothing is competitive yet and the maps havent been established. When the real mapmakers get to work and we dont have to play bungie maps with horrible weapon spawns and such we will see how the game goes.
Overall when i said the game was too easy i meant i dont lose when i search matchmaking. I just dont lose at all period haha. Thats what i mean by the game is too easy. The games are not close so the skill level is not equal. I have many clips i recorded where i embarrass some kid when im one shot and i 5 shot him hahaha. But yeah they need to just get some competative playlists where you could play some high lvl people consistently. Its like playing social slayer over and over against the worst kids possible. It would be like an established A- player getting matched against D alllllll the time.
But yeah Sweetlemons halo 3 was actually a really good game at the high lvl, but not as great as halo 2. Reach i think is going to be lower then all the halos, but it will still be the flagship game for MLG
That's too bad. I hope you're wrong, because I'm somewhat looking to get back into the game, and hopefully the MLG scene (I'll find a new group to play with, if needed). It's fucked up, my friends actually say "that's retarded what MLG does, we should play it the way Bungie intended for it to be played," which is like... the worst argument for anything I've ever heard in my life. But whatever, I hope you're wrong.
Its going to all come down to what the pros think of the game and what the mapmakers do with the new forge to be honest. Also we hope that Bungie makes one or 2 good maps that could be used for the mlg playlist. Its also going to be interesting what the pros decide to go with for weapons because a few pros are saying they like the consistency of a 6 shot from the needle rifle more then the 5-8shot dmr.
That's weird about the needle rifle, feels like auto aim is a lot more prevalent in Reach in regards to the DMR. That or most don't know how to control the recoil. Although I'm no pro, but I've had a bunch of headshots that should have been body shots or complete misses.
On September 23 2010 01:19 Ferrose wrote: I got it a week ago, and I've barely done anything else. It's my favorite Halo campaign I think. Because it actually feels like a war. You're part of a team--no, an entire army, fighting to defend Reach. You're not just the one guy destroying everyone by himself. And they made the multiplayer a lot better (though I hate the DMR). The map pool could be better, but it'll improve over time.
Can you give commands to other spartans? That would be very cool.
No, you can't give commands to anything and your allies are still as thick as a plank. What a frustrating legendary experience (so far). Can't imagine being able to do this with the skulls enabled.
On September 21 2010 05:22 lightrise wrote: I am a huge halo fan and i dont really love this game. This game is just decent. The bloom is pretty stupid right now. the DMR just isnt as good as the BR. I played a crap load of mlg for halo 3 and was a 50 in the playlist. I know the game inside and out and this game is just too easy right now. I go into the playlist and anihilate everyone. I went 20-0 and only lost to a team of 4 of the best pros, neighbor, bestman, heinz and hysteria.
The rockets have a huge fucking range of explosion. The pistol doesnt have enough ammo. It needs 2 more bullets i think. Also we need to get rid of the stupid armor lock jet packing garbage lol.
Aren't most of the good Halo 3 players going to keep playing Halo 3 until the current MLG pro circuit finishes?
And what do you mean by too easy? The skill ceiling is so low that there's no way to differentiate between top 100 players and top 500 players?
At least it's higher than it was in Halo 3. Top pros will be more easily distinguishable, but not to the point it was in Halo:CE. Bungie doesn't want to go back to those days. I think it'll be about H2 level.
I've always been a huge Halo fan. Here's a break down of the games for me.
Halo: CE - Amazing campaign - extremely fun multiplayer Halo 2 - Very disappointing campaign - revolutionary online experience and competitive play Halo 3 - All around horrible Halo: ODST - Terrible
Halo: Reach - Disappointing campaign, fun multiplayer but nothing very innovative
I played through the Reach campaign on Legendary by myself, and honestly I wish I would have played on Normal (achievements aren't worth it). I may have enjoyed the campaign more if I had played on Normal, but instead, like every other Halo, I beat it on Legendary having absolutely no fun and playing many of the same checkpoints over and over.
The campaign really wasn't anything new. It used all the same exact mechanics as every other Halo campaign, the characters are very shallow and you don't feel like you are fighting a war. You barely see any humans, and a lot of the areas can be driven through without fighting any enemies at all - which I did on multiple parts of the campaign to make it easier.
There really isn't a climatic ending either, it kind of just "ends" like in ODST. Even Halo 3 had somewhat of a suspenseful ending with the driving part, this one doesn't.
Like others have said, the multiplayer feels more like Halo 2, which is great to see. The purchasable armor is a cool feature although a bigger selection would be nice.
Overall, it's definitely worth buying, and I suggest playing the campaign on Normal and actually have some fun.
On September 23 2010 23:56 bmml wrote: No, you can't give commands to anything and your allies are still as thick as a plank. What a frustrating legendary experience (so far). Can't imagine being able to do this with the skulls enabled.
I love how the Covenant AI will rush you and flank and stuff. But the Marine AI is still just as stupid as ever and drives your vehicles into walls and won't get in your Warthog that you have parked next to them.
And to the post above me, Bungie said that they'd release more armor later on, along with increasing the level cap.
And to someone who mentioned the Needle Rifle is favored by pros, it definitely should be. It's way more accurate than the piece of crap DMR.
On September 23 2010 23:56 bmml wrote: No, you can't give commands to anything and your allies are still as thick as a plank. What a frustrating legendary experience (so far). Can't imagine being able to do this with the skulls enabled.
I love how the Covenant AI will rush you and flank and stuff. But the Marine AI is still just as stupid as ever and drives your vehicles into walls and won't get in your Warthog that you have parked next to them.
And to the post above me, Bungie said that they'd release more armor later on, along with increasing the level cap.
And to someone who mentioned the Needle Rifle is favored by pros, it definitely should be. It's way more accurate than the piece of crap DMR.
Well, the DMR *is* accurate...as long as you let the bloom reset. The problem is that it doesn't reset fast enough to negate spamming at midrange, which sucks. Possibly the most suggested and supported 'fix' in the MLG Reach threads (other than removing bloom all together) is to increase the bloom and decrease the reset time so timed shots > spamming much more often. Of course, no one is expecting Bungie to follow that advice, sage as it might be.
As for the NR, I'm liking it. At 110% damage, it becomes an all-but-guaranteed 6sk at mid-long range (assuming your shots are accurate), mitigating some of the odd spread characteristics at default. And 110% damage is a likely addition to MLG settings after they've had some more time to work on the settings, so that's looking pretty hopeful, if only to have a better matchmaking experience.
My main issue with Reach - as it exists today - is the map selection. IMO, they range from bad to tolerable, including the remakes. Like so many things in Reach, some are *sooo* close to being good/great, like Zealot if it didn't have that low gravity area and collection of crap in the middle so you could cross-map properly. Actually Zealot might still be mediocre even with those changes, now that I think about it. Anyway.
...But those things aside, there's a ton of fun to be had in customs with some well-forged maps and decent settings. With Forge 2.0, there are some amazing remakes and originals out there. There's a jaw-dropping Damnation remake (Salvation) along with several nice versions of Prisoner, Warlock, Longest, and Lockout. For originals, Genome, Leviathan, and Rendition have been awesome thus far and the Forge community is just getting started. It's like you're playing a different game, and a really good one at that.
Campaign-wise, I liked it, though it was fairly punishing on Legendary solo with the oft-mentioned horrible AI teammates. With their driving, I'm not sure I could really count them as 'friendlies'. By the end, it seemed the only way to get to each checkpoint was to slow everything down, make sure I have a DMR/NR/Pistol + plasma pistol, and take out each enemy from cover (where possible). All in all, I enjoyed it, even with the seemingly endless stream of Elites they throw at you.
On September 23 2010 23:56 bmml wrote: No, you can't give commands to anything and your allies are still as thick as a plank. What a frustrating legendary experience (so far). Can't imagine being able to do this with the skulls enabled.
I love how the Covenant AI will rush you and flank and stuff. But the Marine AI is still just as stupid as ever and drives your vehicles into walls and won't get in your Warthog that you have parked next to them.
And to the post above me, Bungie said that they'd release more armor later on, along with increasing the level cap.
And to someone who mentioned the Needle Rifle is favored by pros, it definitely should be. It's way more accurate than the piece of crap DMR.
Well, the DMR *is* accurate...as long as you let the bloom reset. The problem is that it doesn't reset fast enough to negate spamming at midrange, which sucks. Possibly the most suggested and supported 'fix' in the MLG Reach threads (other than removing bloom all together) is to increase the bloom and decrease the reset time so timed shots > spamming much more often. Of course, no one is expecting Bungie to follow that advice, sage as it might be.
As for the NR, I'm liking it. At 110% damage, it becomes an all-but-guaranteed 6sk at mid-long range (assuming your shots are accurate), mitigating some of the odd spread characteristics at default. And 110% damage is a likely addition to MLG settings after they've had some more time to work on the settings, so that's looking pretty hopeful, if only to have a better matchmaking experience.
My main issue with Reach - as it exists today - is the map selection. IMO, they range from bad to tolerable, including the remakes. Like so many things in Reach, some are *sooo* close to being good/great, like Zealot if it didn't have that low gravity area and collection of crap in the middle so you could cross-map properly. Actually Zealot might still be mediocre even with those changes, now that I think about it. Anyway.
...But those things aside, there's a ton of fun to be had in customs with some well-forged maps and decent settings. With Forge 2.0, there are some amazing remakes and originals out there. There's a jaw-dropping Damnation remake (Salvation) along with several nice versions of Prisoner, Warlock, Longest, and Lockout. For originals, Genome, Leviathan, and Rendition have been awesome thus far and the Forge community is just getting started. It's like you're playing a different game, and a really good one at that.
Campaign-wise, I liked it, though it was fairly punishing on Legendary solo with the oft-mentioned horrible AI teammates. With their driving, I'm not sure I could really count them as 'friendlies'. By the end, it seemed the only way to get to each checkpoint was to slow everything down, make sure I have a DMR/NR/Pistol + plasma pistol, and take out each enemy from cover (where possible). All in all, I enjoyed it, even with the seemingly endless stream of Elites they throw at you.
Yeah. The bloom on the DMR just kills it for me. With the Needle Rifle, I've been firing two shots continuously, then letting the bloom reset, then repeating. Idk if that's the optimal thing to do, but it's been working pretty well for me.
I dont understand all the hate for the DMR. Yes, it is not as good as the BR, but thats a good thing.
Face it folks, the BR was TOO good. Check out pretty much anyone's halo 3 stats, and I guarantee BR is in the top 3, if not top 2 most used weapons. This is partially because a lot of gametypes were BR starts, but its mostly because the BR was, if not the perfect choice, at least a good choice of weapon for ANY situation. This is a problem because it ruins the balance of the game. Why pick up anything but the BR when anyone who is halfway decent with the BR will beat the best shotgunner at all but point blank range, or the best sniper thats not on the complete opposite side of the map?
Lets not forget the complete BS where the BR would flip warthogs over if all four wheels weren't on the ground.
I love the DMR. Anyway anyone into custom maps and games pm me i wouldn't mind finding a party to play with, all my friends only play CODMW2 which I'm sick of.
On September 27 2010 11:14 Millitron wrote: I dont understand all the hate for the DMR. Yes, it is not as good as the BR, but thats a good thing.
Face it folks, the BR was TOO good. Check out pretty much anyone's halo 3 stats, and I guarantee BR is in the top 3, if not top 2 most used weapons. This is partially because a lot of gametypes were BR starts, but its mostly because the BR was, if not the perfect choice, at least a good choice of weapon for ANY situation. This is a problem because it ruins the balance of the game. Why pick up anything but the BR when anyone who is halfway decent with the BR will beat the best shotgunner at all but point blank range, or the best sniper thats not on the complete opposite side of the map?
Lets not forget the complete BS where the BR would flip warthogs over if all four wheels weren't on the ground.
tl;dr DMR is balanced, not bad.
That may have been true in Halo 3 that snipers usually lost to BR, but Halo 2 had a nice balance, mostly due to the lack of reload time between sniper rounds, I think.
Halo 3 could have been so much better if they kept the settings from the beta. It was a great game in beta, mediocre in finalization.
But, I'm finally going to try this game at some point today, probably will buy it within 2 weeks if I like it... having to pay bills is no thx :[
I love how the DMR and sniper just TEAR through vehicles (the Banshee in particular). Just imagining being the guy in the Banshee ready to rain swift death down on unsuspecting Spartans and then BOOM! 3 sniper shots and the damn thing goes down.
Corpulent: I'm not sure how I feel about their effectiveness VS vehicles.
Pros: Anyone who played standoff heavies knows how incredibly unfun it was to have one team have a gauss hog rape your base, ending the game 50 to 7. Making more weapons at least decent against vehicles should make these kinds of occurrences less common.
Cons: I love vehicles. I enjoy the wacky antics that can ensue, especially with warthogs (OH MAN MISSILE HOGS ARE COOL) and mongeese. Making more weapons able to deal with vehicles will reduce the overall hilarity of vehicles. Furthermore, aren't vehicles SUPPOSED to be dangerous? Shouldn't a two-ton armored jeep with a .50 caliber gatling gun on the back be a scary thing? If everyone has a means to deal with them directly, vehicles become relegated to being big taxis.
I know from my few games of team objective and controlling both scorpions that the dmr is not effective vs a tank.
also Im just taking a break until the mlg playlist is online till I can really grind out some games.. the map pool and settings that arena uses make me want to jump off a bridge, just not very fun or competitive.. the second time that I had a full team go outside of zealot and camp with the score being 3-1 after 1 minute, I shut off my xbox.. I'd play mlg customs, but to be fair, v2 and v3 will be much better with forge maps being included, and mlg will be able to focus on reach more after this season since it will be their game for next season. Current settings are good, but feel a little rushed... the only good map is Countdown, zealot is ok... with the walls blocked off. Sanctuary flag is good, slayer is meh.. and there is a reason Ivory tower was taken off the circuit for h2, that map is fun to play on for the nostalgia, but overall is just a cluster fight for top, then a camp fest and you have full control over rockets and sniper, gg
Also, the lack of objective in arena... ugh, what are people's dislike for team objective.. I remember team skirmish in halo 2 being a ton of fun
Big Team Battle and Invasion are a joke.. that one forge world map is larger than earth... what happened to maps like waterworks, head long, blood gulch, zanzibar.. good maps that actually encouraged team play and combat.. even when Im 43-2 on the new blood gulch, im bored cause I have to walk across that map again the second time I die, and I feel like quitting out of the game.
I loved btb on halo 2... so much fun with friends.. the BTB for 3 and reach have been WAY beyond dissapointing.. the map size's are a joke.. it's 8v8 not 32v32
MM sucks. I can't figure out why people choose classic slayer or w/e over Slayer Pro, or DMR slayer. I'm still undecided on DMR v Needle Rifle. I was far more effective with the DMR, for whatever reason, but I don't like the timing between shots on either gun, though the needle rifle is far better on that level. Still, I felt more accurate and deadly with a DMR. My friend really likes the AR, which I think is stupid, because you'll get ripped the fuck up by a DMR at anything over a very close distance.
As to the maps, I really liked the Ascension remake. From what I recall, it's nearly identical, and it was always one of my favorite maps. It was one of my more effective games (although, honestly I suck pretty hard right now), but I played with a bunch of idiots and one guy that didn't play Halo 2, so they had no idea how to play the map, which was incredibly frustrating (they kept charging to the other side, instead of firing cross-map like you're supposed to, DESPITE me telling them that you don't cross the side bridges unless you're stealing a weapon).
The Ascension remake is fun, but it's just as bad as the original Ascension was. Same with Ivory Tower. That map sucks, though it is nice to look at.
I enjoyed the cage, but not on default settings. Once you grab a long ranged weapon, it's done. It's so difficult to get inside on someone with the AR, even sprinting... it's terrible if you're not playing DMR Slayer. I think this map has more potential than most of the other maps.
I didn't care for the Zealot, it's nothing but narrow corridors, and that's not good. Most of the games were people grabbing the sword, and needle rifle + Armor lock, and... it sucked.
Countdown was meh. I wasn't impressed for a variety of reasons that I won't list.
I also really enjoyed Boardwalk. I'm not sure how it will be for competition, but it's very fun. There are a few strategic points you can hold, I think.
I still hate the powerups, and I still hate the sprint option (I think they should just run faster all the time).
In truth, I'm not super-impressed by the game, but it feels like there is a lot of potential.
I wish they'd introduce a bombing-run game type. See this for a short description of UT2k3's bombing run game type (was always my favorite from that game).
Why don't people like the Armor Abilities? Do you not like variety? Not having armor abilities would be like not having spells in Starcraft. Ever try stopping Battlecruisers without using feedback?
On September 29 2010 06:42 Millitron wrote: Why don't people like the Armor Abilities? Do you not like variety? Not having armor abilities would be like not having spells in Starcraft. Ever try stopping Battlecruisers without using feedback?
No it's not. That's not even comparable. Please don't make bad comparisons any more.
On September 29 2010 06:42 Millitron wrote: Why don't people like the Armor Abilities? Do you not like variety? Not having armor abilities would be like not having spells in Starcraft. Ever try stopping Battlecruisers without using feedback?
the only gripe i have so far in CTF is that it takes forever to actully return the flag, on a small map you can kill there whole team, and they will still be able to get back to the flag before its halfway returned
I've been playing Halo Reach and i gotta say i love this game, its probably my favorite Halo since halo:CE and 2. Halo 3 was just bleh and it completely turned me off of the Halo franchise until Reach revitalised it.
The campain for Reach was pretty good and i played legendary right away and i felt the diffrence in difficulty. i really liked how they tried to bring back the feel of the first Halo with the sniper level and night vision but honestly i dont think it was that important to have them besides for nostalgia.
Multiplayer on the otherhand is awesome, its so much fun and i love the DMR, and i always felt the BR was too strong in that if you were playing to win, you better have picked up the BR. I like experimenting with the new weapons and the reticle system they added is a pretty neat feature to prevent spam shotting with scope weapons. And i absolutely LOVE Invasion though i wish they shipped more maps than Spire and Boneyard.
On the downside though, i absolutely HATE DOUBLE MELEE. Its so uncool how a total scrub can just sprint up to you and double melee for the win. Frags are pretty OP and i honestly dont know how they could allow them to kill you at full health with your shields no more than halfway gone. The maps are pretty good except forge world *the only one i think is pretty fun is Hemmorhage on capture the flag / invasion slayer*
If i could rate this game i would give it a 4/5 a game with absolutely perfect potential, dropped down to just above average because of some things bungie thought would be cool, but werent.
On September 29 2010 07:17 ShmotZ wrote: I've been playing Halo Reach and i gotta say i love this game, its probably my favorite Halo since halo:CE and 2. Halo 3 was just bleh and it completely turned me off of the Halo franchise until Reach revitalised it.
The campain for Reach was pretty good and i played legendary right away and i felt the diffrence in difficulty. i really liked how they tried to bring back the feel of the first Halo with the sniper level and night vision but honestly i dont think it was that important to have them besides for nostalgia.
Multiplayer on the otherhand is awesome, its so much fun and i love the DMR, and i always felt the BR was too strong in that if you were playing to win, you better have picked up the BR. I like experimenting with the new weapons and the reticle system they added is a pretty neat feature to prevent spam shotting with scope weapons. And i absolutely LOVE Invasion though i wish they shipped more maps than Spire and Boneyard.
On the downside though, i absolutely HATE DOUBLE MELEE. Its so uncool how a total scrub can just sprint up to you and double melee for the win. Frags are pretty OP and i honestly dont know how they could allow them to kill you at full health with your shields no more than halfway gone. The maps are pretty good except forge world *the only one i think is pretty fun is Hemmorhage on capture the flag / invasion slayer*
If i could rate this game i would give it a 4/5 a game with absolutely perfect potential, dropped down to just above average because of some things bungie thought would be cool, but werent.
They need to give four of each nade type back. Having 4 total pisses me off so fucking much. I guess it kills some of the 'nade spamming, but it also takes away from a lot of the game. I think 'nades are powered pretty well. It's 1 nade + 1 shot, the way it should be. The new shield rules are dumb. I was just speaking with a friend about it, and the idea that a sniper round to the chest taking two shots with just a sliver of shield left is stupid. If that's the case, then it should take two head shots as well. Where it hits should have no effect on the effectiveness of the round.
Oh, I forgot, my GT is Ferrose. I'd love to play MM or customs with anyone (especially MLG; I never played it much on H3).
I love that they brought back the lock on with the Rocket Launcher (though only with flying vehicles). And I love that the new weapons in general are decent (All the new weapons in H3, mainly the Brute weapons, were absolute garbage).
Also, has anyone figured out how the placement works in Arena? I got put into the Iron Division, but I think I should have been placed higher. : /
Oh yeah, and they FOR SURE could have picked better maps to remake. I'm interested to see what Halo 3 maps they decide to bring back.
The whole melee system SUCKS. Whoever was talking bout hating double melee.. I agree
They have melee set up so it doesn't penetrate shields... so
you put 3-4 shots in someone, they have 1% shields left, you melee them, they have 0% shields and full health.. lol? You actually need to melee them again or shoot them again(in the head) in order to kill the person.
you melee someone from 100% shields, they now have 0% shields, lol.. so why does the first scenario not kill them.. the game doesn't make sense the way they have it set up
You can't go shot shot melee like halo 3... which I like.. but some of the melee battles in this game are just silly.. If I shoot and they sprint at me to melee me, I go shot shot melee melee.. all they have to do is melee melee.. I most of the time die in this case
I've had this game for a couple of hours, Really liking it, but so far I feel like I'm being beaten by the game not the players. I own stuff on SWAT because I have decent aim but in regular maps I get destroyed, specially Elite Slayer.
The need to take out the assassination animation, it can be stopped (in fact there's a medal called showstopper) with a well placed head-shot which sucks because you can't sneak in assassinate 1 or 2 guys and shoot whoever is left so "Rambo Moments" are not as common.
The Armor Lock... Really Bungie... I mean, REALLY! There has to be a downside to using that thing it lasts too long it does damage, negates stickies, and you can pop it even if you are like 1 bullet away from death? It is too powerful in team games were there is some little coordination.
All in-all the game is pretty solid. To this day it's the only FPS I play on consoles and that says a lot since I'm a hardcore CS/Quake player.
The sound engine is AMAZING. Much better than the H3 sound. It's a lot easier to position people with audio now. The guns are great, I haven't seen anything OP yet but grenades are... yeah same ol' spam will get your ass like always now they just do it a little better.
Really looking froward to what MLG will do with the game. I saw they had a more serious ladder up now I will try to get into that if I get a 4v4 team going.
I would love to play with some TL'ers. Tag: DoctorOoo (those are three letter O not zeros).
On September 29 2010 12:25 Arhkangel wrote: The need to take out the assassination animation, it can be stopped (in fact there's a medal called showstopper) with a well placed head-shot which sucks because you can't sneak in assassinate 1 or 2 guys and shoot whoever is left so "Rambo Moments" are not as common.
You can do regular assassinations without the animation. Just tap the melee button instead of holding it down. Voila.
On September 29 2010 12:25 Arhkangel wrote: OMG I knew something was off with the melee!
I've had this game for a couple of hours, Really liking it, but so far I feel like I'm being beaten by the game not the players. I own stuff on SWAT because I have decent aim but in regular maps I get destroyed, specially Elite Slayer.
The need to take out the assassination animation, it can be stopped (in fact there's a medal called showstopper) with a well placed head-shot which sucks because you can't sneak in assassinate 1 or 2 guys and shoot whoever is left so "Rambo Moments" are not as common.
The Armor Lock... Really Bungie... I mean, REALLY! There has to be a downside to using that thing it lasts too long it does damage, negates stickies, and you can pop it even if you are like 1 bullet away from death? It is too powerful in team games were there is some little coordination.
All in-all the game is pretty solid. To this day it's the only FPS I play on consoles and that says a lot since I'm a hardcore CS/Quake player.
The sound engine is AMAZING. Much better than the H3 sound. It's a lot easier to position people with audio now. The guns are great, I haven't seen anything OP yet but grenades are... yeah same ol' spam will get your ass like always now they just do it a little better.
Really looking froward to what MLG will do with the game. I saw they had a more serious ladder up now I will try to get into that if I get a 4v4 team going.
I would love to play with some TL'ers. Tag: DoctorOoo (those are three letter O not zeros).
You don't have to use the animation. Just tap the button instead of holding it... there's no reason to hold it anyway. In fact, you deserve to die if you're holding it.
The armor lock is kind of a bitch, but it's not that amazing. Even if you're in a room with a 4v4 battle --which should pretty much never happen, because almost all battles should be played cross map, except objective games that force you into CQC, or if you're trying to regain control of a specific position I guess (either way, medium to long distance fights are the best way to fight most of the time)--and a guy armor locks, you attack the other three, and if he comes out, he'll be really easy to kill. The only time I've lost to an armor locked guy was when a friend threw a fucking retarded grenade and killed me with it. I have no idea what was going through his head at that moment, but I was DMR battling this guy on Ivory Tower in the sniper hallway, and he armor locked, so I switched to either sword or rockets, and then my friend threw a grenade which hit me right in the back and blew me up. He apologized immediately, but we lost position, and eventually the game.
Armor lock is a HUGE bitch on Zealot though, now that I think about it, since all that fucking map is is corridor battling, and by battling, I mean grenade spamming. That's definitely one of the worst maps ever made in Halo.
On September 30 2010 00:10 SweeTLemonS[TPR] wrote: Armor lock is a HUGE bitch on Zealot though, now that I think about it, since all that fucking map is is corridor battling, and by battling, I mean grenade spamming. That's definitely one of the worst maps ever made in Halo.
It's difficult to say what the worst Halo map is - there are so many 'strong' contenders, especially in H3 (Epitaph, Sandtrap, Snowbound, Ghost Town, Orbital, Longshore, etc).
On September 30 2010 00:10 SweeTLemonS[TPR] wrote: Armor lock is a HUGE bitch on Zealot though, now that I think about it, since all that fucking map is is corridor battling, and by battling, I mean grenade spamming. That's definitely one of the worst maps ever made in Halo.
It's difficult to say what the worst Halo map is - there are so many 'strong' contenders, especially in H3 (Epitaph, Sandtrap, Snowbound, Ghost Town, Orbital, Longshore, etc).
H2 had its fair share too. Backwash (although I did enjoy owning that map as hard as I did... I sword/invis whored the whole game... unbeatable), Containment, Desolation, District, Foundation, Gemini, Headlong, Ivory Tower, Terminal, and Waterworks. Those were all bad maps.
You left Foundry off that list, too. Man that map was the WORST, UGH. Rat's Nest, Sandbox, Sand Trap, Avalanche.... Bungie just gets lucky on the good ones, it seems.
I wish they'd bring back maps like... all of the H1 maps, but not make them awful like they've done so far. Damnation, Prisoner, Derelict, Wizard, Longest, Battle Creek, Hang 'Em, Chill Out... man, those maps were so much better. Timberland and Death Island from CE PC were okay too. Maybe the MLG guys can recreate these maps in forge. That'd be so sick.
On September 29 2010 12:25 Arhkangel wrote: The need to take out the assassination animation, it can be stopped (in fact there's a medal called showstopper) with a well placed head-shot which sucks because you can't sneak in assassinate 1 or 2 guys and shoot whoever is left so "Rambo Moments" are not as common.
You can do regular assassinations without the animation. Just tap the melee button instead of holding it down. Voila.
Yeah I hadn't noticed it. Like I said I have only played the game for a couple of hours (close to a day now thou). The problem with Armor Lock is that in theory it's OK but in practice is much better. My issue is in fact in 1v1 battles not 4v4 clumps. I start shooting the guy right after he losses his armor he pops armor lock for it's full duration giving one of his teammates enough time to come and finish me off (since I was weak from fighting him before) he comes out if it, retreats and is safe.
The start-up and the recovery are too fast and the duration of a full lock is too long. It is also possible to counter power weapons with it. I myself have popped the lock when I see someone shoot a rocket at me or if I find myself fighting a mid range fight with someone that has a Needler, it shoots so fast that a lot of times people waste a full clip before they realize whats happening.
I find Zealot OK actually. What I have been doing is using the gaps and openings to light people from a distance. I avoid corridor fights unless I peeked at them and know they are coming.
There is one map I haven't played but I saw on Forge that looks TERRIBLE and a nightmare to play in: Spire. Can anyone confirm if it's as bad as it looks?
If you're putting yourself in a situation where you're alone and he has backup around the corner, it's your fault. Don't put yourself in bad situations. 1v1's are the EASIEST way to get the kill, especially if you have a power weapon. Sit back outside the blast radius and wait for it to pop = he's dead. But your described situation should be rare, because you and your team should be moving in close proximity (not directly on top of one another though, that's just as bad as too far apart).
SweeTLemonS: Yeah, I left a few off that list, actually. Default Foundry makes me want to stab myself repeatedly, but I 'prefer' it to Snowbound (and the others I mentioned), which is sort of like saying that I'd prefer diarrhea to syphilis.
Arhkangel: Spire sucks, IMO. There's a fuel rod cannon right at the base of the lift outside the spire near the mini-base with 14 freaking rounds in it. It's as if they want you to lift up and camp top spire, which is fun for a little bit until you realize you're totally bored. I've played it other ways, of course, but still haven't had any interesting games on it yet. It's all been kinda the same game over and over again.
Strangely enough, the BTB map I've had the most fun on is Paradiso. It probably won't win any Forge map awards, but most of the games on it have been fun.
Campaign was terrible imho. It was as if a twelve year old child wrote it.
Multiplayer is awesome, and forge is even better. I have seen some of the MLG maps listed above, and I have downloaded Leviathan, it's awesome. Right now, I have abandoned the SCII Editor for a while to play around with forge, because it is amazing. I started as a Halo 3 forger, went to SCII to make maps, somewhat failed at that, so I'm going to get to work on some MLG-style maps.
The multiplayer map pool is ok, and the new voting system is way better. I hate Zealot for some game types because of the space area. SWAT is stupid, because it is way too easy to headshot people coming up out of the gravity lifts. Otherwise, Zealot is a sick Heretic-style map. Countdown is awesome, The Cage is awesome, but gameplay on it is kinda mehh, Paradiso is sick for BTB, Hemorhage (sp?) is god awful. SWAT is like a sneaky knife and dagger fight, with people clutching the sides of the map. Same with snipers. On CTF, if you don't get a team that knows what they are doing, it can be incredibly one-sided. Asylum is amazing, Reflection is ok cause of the gameplay, ditto for Boardwalk.
Boardwalk, Reflection, and The Cage all revolve around one point on the map. For Boardwalk, it is the high elevation, for The Cage, it is that elevated spot after you get off the gravity lift and walk up that ramp, and for Reflection it is the top area, where the conveyor belt thingy is. These maps are not necessarily bad because of it, but it limits gameplay a lot because fighting will usually take place in certain areas.
On September 30 2010 07:58 Antares777 wrote: The multiplayer map pool is ok, and the new voting system is way better. I hate Zealot for some game types because of the space area. SWAT is stupid, because it is way too easy to headshot people coming up out of the gravity lifts. Otherwise, Zealot is a sick Heretic-style map. Countdown is awesome, The Cage is awesome, but gameplay on it is kinda mehh, Paradiso is sick for BTB, Hemorhage (sp?) is god awful. SWAT is like a sneaky knife and dagger fight, with people clutching the sides of the map. Same with snipers. On CTF, if you don't get a team that knows what they are doing, it can be incredibly one-sided. Asylum is amazing, Reflection is ok cause of the gameplay, ditto for Boardwalk.
You might not know this, but every time people vote for SWAT in Reach, a kitten is run over by an 11 year old biking to Gamestop to pre-order Black Ops.
To be honest the biggest problem I have with reach right now is the maps. I don't know what the fuck bungie was doing but the only good map they have is Asylum. Literally. And multi-flag is the worst gametype now. I fucking love playing flag but having to stand directly on the flag for 30 seconds to return it is absolutely retarded. The only time I haven't tied in that gametype is when we were significantly better than the other team.
Actually Cockpile is the worst gametype but whatever. The Cage is an absolutely terrible map, I don't know what you guys are smoking if you think it is playable. You cannot win if you don't hold the top and there is no way to take top control from a good team.
On October 01 2010 04:38 Hurricane wrote: I like SWAT =[
To be honest the biggest problem I have with reach right now is the maps. I don't know what the fuck bungie was doing but the only good map they have is Asylum. Literally. And multi-flag is the worst gametype now. I fucking love playing flag but having to stand directly on the flag for 30 seconds to return it is absolutely retarded. The only time I haven't tied in that gametype is when we were significantly better than the other team.
Actually Cockpile is the worst gametype but whatever. The Cage is an absolutely terrible map, I don't know what you guys are smoking if you think it is playable. You cannot win if you don't hold the top and there is no way to take top control from a good team.
I think there is potential. I haven't played a DMR start on that map though. Have you?
If you have a good image of the map in your head I challenge you to find a good way to take top control from a good team. The one thing that could possibly help is the power weapons are all down bottom, which doesn't mean shit when you get jet packs and the sniper is literally next to the lift back to top side.
It's just an FPS. The only reason i see a gamer buying this or CoD is because ev'rybody else did, your friends did, the previous titles dried out of good players or are no longer being patched, supported, or because you're bored with the previous title.
If the game's ACTUALLY good doesn't matter, one thing i can tell is, that it's not worth the money, but hardly any game is these days. If you care about single player, read a book, don't suffer through ancient gameplay.
I rather fire up my PC and play Quake Live, it's so old and nothing comes close to even challenge it when it comes to games that are not an fps with realistic weapons bullshit where your aim hardly matters due to RNG. The skill cap's super high aswell, it's the BW of FPS games. UT's great aswell, but not as popular as i'd like.
On October 01 2010 06:32 Hurricane wrote: Yes, it was awful.
If you have a good image of the map in your head I challenge you to find a good way to take top control from a good team. The one thing that could possibly help is the power weapons are all down bottom, which doesn't mean shit when you get jet packs and the sniper is literally next to the lift back to top side.
It depends on whether or not the sniper is spawned. If you can grab the sniper from a team that has the top, you can pick them off, but overall, top control is too strong.
On October 01 2010 07:25 soultwister wrote: It's just an FPS. The only reason i see a gamer buying this or CoD is because ev'rybody else did, your friends did, the previous titles dried out of good players or are no longer being patched, supported, or because you're bored with the previous title.
If the game's ACTUALLY good doesn't matter, one thing i can tell is, that it's not worth the money, but hardly any game is these days. If you care about single player, read a book, don't suffer through ancient gameplay.
I rather fire up my PC and play Quake Live, it's so old and nothing comes close to even challenge it when it comes to games that are not an fps with realistic weapons bullshit where your aim hardly matters due to RNG. The skill cap's super high aswell, it's the BW of FPS games. UT's great aswell, but not as popular as i'd like.
What?
So you are saying the only reason people play FPS games is because friends play them? What the hell is "It's just and FPS" supposed to mean?
If the game is good what doesn't matter? How can you tell the game is not worth the money It's a great multiplayer game and the campaign is fun, it's not deep but it's fun.
I play Quake, I play CS and I play TF2, what RNG's are you talking about? This isn't not WoW and you do know the reason Quake is so good is not because of the aim mechanics (which are pretty much the same in all game except for CoD and it's breath and ironsight gimmicks) but because of the movement. You know that right?
Just for the record. I am not a Halo fan in fact this is the first Halo game I've bought and I HATE CoD with a passion, that's why I don't like SWAT.
Now keeping with the Reach discussion. I still think Armor Lock is a bit OP specially in decent level pug's. I'm gonna toy around other game modes besides CTF and TS.
I would appreciate if someone would give me some gamertag's of people running good custom's. I just used to party up with a friend of mine that knew a lot of people but he isn't playing Reach. I don't even know if gametag's is what you need to find custom games to be honest :p
Again here is my gamertag: DoctorOoo if you want to play with a casual, kinda of bad TL member
On October 01 2010 07:25 soultwister wrote: It's just an FPS. The only reason i see a gamer buying this or CoD is because ev'rybody else did, your friends did, the previous titles dried out of good players or are no longer being patched, supported, or because you're bored with the previous title.
If the game's ACTUALLY good doesn't matter, one thing i can tell is, that it's not worth the money, but hardly any game is these days. If you care about single player, read a book, don't suffer through ancient gameplay.
I rather fire up my PC and play Quake Live, it's so old and nothing comes close to even challenge it when it comes to games that are not an fps with realistic weapons bullshit where your aim hardly matters due to RNG. The skill cap's super high aswell, it's the BW of FPS games. UT's great aswell, but not as popular as i'd like.
What?
So you are saying the only reason people play FPS games is because friends play them? What the hell is "It's just and FPS" supposed to mean?
If the game is good what doesn't matter? How can you tell the game is not worth the money It's a great multiplayer game and the campaign is fun, it's not deep but it's fun.
I play Quake, I play CS and I play TF2, what RNG's are you talking about? This isn't not WoW and you do know the reason Quake is so good is not because of the aim mechanics (which are pretty much the same in all game except for CoD and it's breath and ironsight gimmicks) but because of the movement. You know that right?
Just for the record. I am not a Halo fan in fact this is the first Halo game I've bought and I HATE CoD with a passion, that's why I don't like SWAT.
Now keeping with the Reach discussion. I still think Armor Lock is a bit OP specially in decent level pug's. I'm gonna toy around other game modes besides CTF and TS.
I would appreciate if someone would give me some gamertag's of people running good custom's. I just used to party up with a friend of mine that knew a lot of people but he isn't playing Reach. I don't even know if gametag's is what you need to find custom games to be honest :p
Again here is my gamertag: DoctorOoo if you want to play with a casual, kinda of bad TL member
Take this discussion elsewhere please. This is not the place for it.
Custom games, as far as I know, are only between friends still. I wish all systems followed the original BNet system. It was so far superior to any other system, imo.
There's nothing to Halo, there's nothing innovative or new about it, there's nothing better about it than other FPS games like Quake, Half Life or UT. I don't see a reason to play it other than other people or lack of experience with older titles.
Also you can't have a conversation about a generic FPS game without mentioning of other titles. Unless it's a fanboy thread.
Customs are still friends-only, but you can just send friend requests, and then a game invite. I'm fairly certain they don't even need to accept the friend request to send a game invite.
You can also send game invites to people you've played with recently in matchmaking, though they tend to not accept them.
On October 01 2010 07:56 soultwister wrote: There's nothing to Halo, there's nothing innovative or new about it, there's nothing better about it than other FPS games like Quake, Half Life or UT. I don't see a reason to play it other than other people or lack of experience with older titles.
Also you can't have a conversation about a generic FPS game without mentioning of other titles. Unless it's a fanboy thread.
Seriously? You were just warned for this, and you're continuing? At least be smart and edit the shit out of there.
On October 01 2010 07:58 Millitron wrote: Customs are still friends-only, but you can just send friend requests, and then a game invite. I'm fairly certain they don't even need to accept the friend request to send a game invite.
You can also send game invites to people you've played with recently in matchmaking, though they tend to not accept them.
Yeah, I forgot that option existed. I'm still living in the days of Halo 2.
Tbh, this is not a very good game. I won't say terrible, because I love the Halo series, but its pretty bad. The gameplay is ok, and the campaign is decent. The two things holding this game back are the game modes, (many of them just are not fun), and the absolutely TERRIBLE maps.
They are awkwardly designed, and some of them (especially big team battle) are so big that only half of the map even gets used. You literally have one half of the map covered with fairly intense action, and you could camp the other half the entire game and not see a soul, unless he spawned there and trudged for 45+ seconds over to the battle.
The action feels a lot slower paced than any of the games before it.
You're on blood gulch, an enemy gets in a tank. You can't just take the flying elevator out to the middle of the map, grab the rocket launcher, sneak through the gullys and blast him or die like you did in Halo 3. There is no flying elevator, there is no rocket launcher, there is just a huge, open expanse of poorly made map between you and the tank. You instead sneak, slowly, boringly, around the side of the map and try to flank him. He sees you, and you die, only to respawn at your base, ten thousand light years away.
On October 01 2010 08:00 SweeTLemonS[TPR] wrote: Yeah, I forgot that option existed. I'm still living in the days of Halo 2.
I'm jealous =[
On October 01 2010 07:56 soultwister wrote: There's nothing to Halo, there's nothing innovative or new about it, there's nothing better about it than other FPS games like Quake, Half Life or UT. I don't see a reason to play it other than other people or lack of experience with older titles.
Also you can't have a conversation about a generic FPS game without mentioning of other titles. Unless it's a fanboy thread.
On October 01 2010 07:56 soultwister wrote: There's nothing to Halo, there's nothing innovative or new about it, there's nothing better about it than other FPS games like Quake, Half Life or UT. I don't see a reason to play it other than other people or lack of experience with older titles.
Also you can't have a conversation about a generic FPS game without mentioning of other titles. Unless it's a fanboy thread.
There's nothing to Starcraft, there's nothing innovative or new about it, there's nothing better about it than other RTS games like Age of Empires, Total Annihilation or C&C. I don't see a reason to play it other than other people or lack of experience with older titles.
Also you can't have a conversation about a generic RTS game without mentioning of other titles. Unless it's a fanboy thread.
On October 01 2010 07:56 soultwister wrote: There's nothing to Halo, there's nothing innovative or new about it, there's nothing better about it than other FPS games like Quake, Half Life or UT. I don't see a reason to play it other than other people or lack of experience with older titles.
Also you can't have a conversation about a generic FPS game without mentioning of other titles. Unless it's a fanboy thread.
There's nothing to Starcraft, there's nothing innovative or new about it, there's nothing better about it than other RTS games like Age of Empires, Total Annihilation or C&C. I don't see a reason to play it other than other people or lack of experience with older titles.
Also you can't have a conversation about a generic RTS game without mentioning of other titles. Unless it's a fanboy thread.
This is the second thread on this game. The first one was closed because everyone argued about how it sucks compared to quake akb48 super friends.
I don't care.
Then the thread was remade to talk about Halo. Talk about this game in this thread. Compare this game to other games in another thread.
For the dense who don't get it, image a group of people sitting in a living room. You are talking about a new game. What is good, what is bad, how to play. Then some donkey comes in and says THAT GAMES SUCKS PLAY QUAKE LIVE IT IS THE ONLY TRUE FPS ALL OTHER NEW GAMES SUCK.
I'm super happy with the forge =] I've spent like five hours on a multiflag map and I have basically nothing done with it. The controls are super awesome though and I love all the new features. I'm just not sure how/why the co-ordinates affect the different pieces differently. Kind of annoying =\
I absolutely love the idea of forge world, and I love all the crazy stuff you can do, like making the warthog the hill for KotH. Plus, now merging walls and stuff doesn't take hours of effort and reloading the map a dozen times. I also love that there is no more limit on the number of custom content items I can have saved on my HDD. If I want 20 gigs of saved maps and game replays, I can totally do it.
What I don't like though, is the moniter controls. The way it works now, where the object you're holding stays in place and you move around it, is a pain in the neck when you're working in an enclosed space. Trying to spawn things in small rooms becomes a huge hassle; you pretty much are forced to spawn the stuff outside and drag it in.
On a side note: You take way too much damage from moving objects, especially vehicles. I'll pull up in my warthog to let people get in the gun or passenger seat, can't stop quite in time, nudge them ever-so-slightly, and they die. I then get booted for betraying
On October 01 2010 09:42 Manifesto7 wrote: This is the second thread on this game. The first one was closed because everyone argued about how it sucks compared to quake akb48 super friends.
I don't care.
Then the thread was remade to talk about Halo. Talk about this game in this thread. Compare this game to other games in another thread.
For the dense who don't get it, image a group of people sitting in a living room. You are talking about a new game. What is good, what is bad, how to play. Then some donkey comes in and says THAT GAMES SUCKS PLAY QUAKE LIVE IT IS THE ONLY TRUE FPS ALL OTHER NEW GAMES SUCK.
That guy is not cool. That guy is you.
Haha, I'm glad you stepped in to resolve the issue.
On a different note, I am going to start adding everyone on TL so I can get a custom game going during the weekend. My tag is Kr4zY kor3aN
The OP has been updated with all the gamertags mentioned in the entire thread. There's gotta be more people! Post your Xbox live tags so we can all play some custom games!
I bought the game. So far it's ok. I don't like the bloom and I think they should have left some maps the same ie midship and sanctuary. Zealot is a horribly mutilated midship.
Feel free to add me too, gents. w Ender w is my gamertag, shockingly enough.
On October 02 2010 01:53 Hizzo wrote: Bring back lockout imo
A buddy of mine is a prolific Forge enthusiast, and is making a perfect 1:1 replica of Lockout. Should be done soon. He's damn good, doesn't even have those little terrain bumps and whatnot that are common in Forge maps.
On October 01 2010 14:43 Hizzo wrote: I bought the game. So far it's ok. I don't like the bloom and I think they should have left some maps the same ie midship and sanctuary. Zealot is a horribly mutilated midship.
Also, the spawn system can be really frustrating.
Andr0nicuz
Yeah, the spawn system is pretty annoying. Good game otherwise though. I've become a fan of almost all the maps (except The Cage, the fact that a paid employee created that garbage is amazing to me).
What types of customs are you guys interested in playing? Lame shit like infection, or competitive, MLG game types? (No offense if you like those fun games, I don't care for them in the slightest though.)
Most of the Halo 3 customs I did with people here were of the former, rather than the latter. That said, if you're interested in competitive game play, feel free to add BadMagick1979. I'll have the game within a couple of weeks, and will then need a couple of weeks to knock all the rust off.
On October 02 2010 05:18 SweeTLemonS[TPR] wrote: What types of customs are you guys interested in playing? Lame shit like infection, or competitive, MLG game types? (No offense if you like those fun games, I don't care for them in the slightest though.)
Most of the Halo 3 customs I did with people here were of the former, rather than the latter. That said, if you're interested in competitive game play, feel free to add BadMagick1979. I'll have the game within a couple of weeks, and will then need a couple of weeks to knock all the rust off.
I'm basically interested in all of it. Could OP gather our tags? I'd do it for you if you don't want to. PM me.
On October 02 2010 05:18 SweeTLemonS[TPR] wrote: What types of customs are you guys interested in playing? Lame shit like infection, or competitive, MLG game types? (No offense if you like those fun games, I don't care for them in the slightest though.)
Most of the Halo 3 customs I did with people here were of the former, rather than the latter. That said, if you're interested in competitive game play, feel free to add BadMagick1979. I'll have the game within a couple of weeks, and will then need a couple of weeks to knock all the rust off.
I'm basically interested in all of it. Could OP gather our tags? I'd do it for you if you don't want to. PM me.
That has already been done, but there is one minor adjustment that would be nice, and that'd be if everyone could also add what game types they're interested in, and their TL ID's.
Like this: Any customs: Dr3w - Kr4zY kOr3aN (It is the letter o) Hurricane - Venrae or IHIurricane Millitron - Millitron Braveghost - who is kylej Ferrose- Ferrose Silent Crono - gw methos Trepanation - DnT Whitewolf Saet Zero - LBAW jouka iora Toyman69 - xtax toyman69 Hizzo - andr0nicuz Muse5187- dan5187 Arkhangel - DoctorOoo
I enjoy playing mlg settings by my roommates hate mlg for retarded reasons. Sharing one xbox makes it unlikely I'll be playing mlg customs anytime soon unless it's late at night.
I suppose that I stated that incorrectly a couple posts back. I was overly critical of those game types. They do provide occasional relief from the competitive stress the game can cause, so I do will play them from time to time. I just prefer MLG very much so.
And thank GOD that SWAT is getting its own playlist on Tuesday. Then I never have to play it again. It just turns the game into a point-and-click campfest, like Call of Duty. And the spawn system is frustrating. I've had more than a few times where I've spawned, and been killed before I even had a chance to take a step. Oh, and screw Elite Slayer. What's more noob friendly than a game mode that lets you spawn with a Plasma Pistol, a headshot weapon, stickies, and Evade? Every time I die it's either some kid who runs up, sticks me, and rolls away, or someone using the noob combo. : /
As for armor abilities, I always use Sprint, except in BTB. I use Armor Lock in BTB, because I'm sick of getting splattered and shot by tanks. Plus, it's fun to go into Armor Lock right as a Ghost comes to splatter you and you blow it up.
And in terms of the maps, I really only like a few. Mainly Powerhouse, Countdown, and Asylum. And every time I have to play Pinnacle I want to cut myself.
Yo Ferrose, spend some time learning the spawn system and the maps and you'll find that killing people as they spawn is actually a skill. Same thing with elite slayer, if they have the combo and you have evade you should never get hit with it.
I'm sick of hearing people bitch about "stupid" things that they can actually control through skill. I'm not trying to sound like an elitist but I hear it everyday playing with my roommate and it frustrates me so much to hear "Bullshit" "LAG" "gay spawn" over and over when most of the time he got outplayed or just did something retarded.
It is actually a lot more difficult to pull off the noob combo than it used to be in halo 2. I am fine with the spawn points. It rarely occurs. I'm also glad an update is coming out!
Feel free to add me if you want to play some casual games, I usually play big team battle or rumble pit.
I love the game for the most part, I just can't stand SWAT, and I thing armor lock is possibly the most annoying thing I've experienced in a halo game.
You aren't giving any detail to how you spawn and die immediately. Did your team lose map control and the other team is in your base spawn trapping you? Did you spawn next to a friend being sniped? Did you spawn in a rocket? There are a bunch of different ways to die immediately after spawning, most of which is attributed to the other team having position on your spawns.
On October 03 2010 06:39 Hurricane wrote: You aren't giving any detail to how you spawn and die immediately. Did your team lose map control and the other team is in your base spawn trapping you? Did you spawn next to a friend being sniped? Did you spawn in a rocket? There are a bunch of different ways to die immediately after spawning, most of which is attributed to the other team having position on your spawns.
Yeah, usually it's because my team is dumb and doesn't understand map control. And obviously I can't go for all the power weapons and watch all of the map on my own. Usually when I get spawn killed I spawn next to a teammate who is under fire. So I guess I see your point. It probably doesn't help that I usually play with randoms. D:
Well, I hope I can play with the people on TL. My friends that I usually play with now are like your roommate, except when they play people better than they are, they say that the guy cheated. Like if a person has particularly good aim with the DMR, one of them says, "Wow, he's hacking and using an aimbot," or "he MUST be host." I just sit there silently and kinda facepalm.
Well Dr3w, since I don't know you very well, I'm going to give you the benefit of the doubt and assume that you left that game because of your internet.
On October 03 2010 07:26 Hizzo wrote: Well to be fair in Halo 2 you pretty much needed to bridge host if you wanted a fair match in the early 40's of team slayer : /
I'd play with the same 3 dudes every day and we'd bridge host so we didn't get stand-by'd, etc\
edit: also it was cool get matched up with a 45 45 44 and a level 1 and losing a rank to a 46 on a smurf
god... waiting 1 hour - 3 hour in que for games at 42/43... never made it past 43..
I remember before first major patch/stats reset(the one where they made the magnum/smg not just auto kill people), I was a 24 in pit and slayer and that was really really high and all of a sudden i started getting stand byed right around that time and i had no idea what it was I RAGED so hard, Im pretty sure I yelled at my mom about it claiming the internet is cheating me out of my lvlz/. RAGE
On October 03 2010 13:24 Ferrose wrote: Well Dr3w, since I don't know you very well, I'm going to give you the benefit of the doubt and assume that you left that game because of your internet.
My new router kept dropping me for some reason. I bought a new router few weeks ago and I've been trying to trouble shoot for a while. Sorry. I just replaced it with my old router since it didn't give me as many problems. Sorry about that.
On October 03 2010 13:24 Ferrose wrote: Well Dr3w, since I don't know you very well, I'm going to give you the benefit of the doubt and assume that you left that game because of your internet.
My new router kept dropping me for some reason. I bought a new router few weeks ago and I've been trying to trouble shoot for a while. Sorry. I just replaced it with my old router since it didn't give me as many problems. Sorry about that.
It's all good. I just hope that we can play more some other time.
My first thought was: seriously what's the big fuzz about this game blows.
Now that i've played it for some time now it's actually quite good but there is some things that are bad,like on some flying missions stuff from enemy ship drops on my ship and i cant move :<
So i have played a little of the mlg customs and i like the way it plays excluding some of the power ups. Its also hard to get used to having a sniper on countdown because i fucking hate that map. we desperately need the new maps. Also they need to put in the mlg playlist asap
So, since the release of the original Xbox, and the original Halo, I've played each of the games for extended periods of time in single player, and LAN settings, both co-op and player vs. player.
I found Reach very enjoyable on several levels. It isn't an outstanding, ground-breaking leap in graphics or game mechanics, but that was never what the Halo series was about.
The Halo series has always been about doing many things very well. In the first Halo there were complaints about repetitive design features in levels, but offered a great multiplayer and single-player experience for console gamers.
In each Halo game since, they've added things, some good, some bad, many ugly.
Halo 2 saw the introduction of dual wielding, brutes, the end of the super-pistol, (now more accurately portrayed as a burst-fire rifle,) and even some cheesy insight into covenant society. Halo 2 left me feeling unsatisfied and not very interested in playing through multiple times with friends. The game felt rushed and too many aspects felt clunky. Putting graphic quality aside, Halo 2 fell short of the first Halo with the possible exception being tank driving controls being more forgiving.
Halo 3 saw slight fixes to balance of dual-wielding, more variation in level design and AI opponents, and power-ups, as well as a considerably more epic feeling campaign arc. Although an improvement over Halo 2, was not the saving grace I had hoped Bungee would provide after the bad taste Halo 2 left in many mouths.
In Reach, they accomplished many things that I learned I had been yearning for as I came across them one by one playing through the campaign. - Removal of the dual-wield system, improving balance, and getting rid of the somewhat clunky dual-wield ammo/gun swap mechanics etc. - Introduction of new covenant weapons and vehicles that weren't overly gimmicky. - A single shot weapon, the DMR replacing the battle rifle, getting rid of the non-stop sweeping for headshots in multiplayer from the battle-rifle. - A better balanced Assault Rifle, with a spread system, and generally 'good' feel that I really feel wasn't there in the previous games. - No library level. (Each of the other Halo games to date had what I call the 'Library Level' because the first level to do this was "The Library" in the first Halo game. A library level is a level that players don't like, or learn to hate, that often ends campaign runs upon replay, as the players suddenly realize they can just get up and do something else, or skip the level by loading one further down the line.) - No flood. Although an important (albeit over-used nowadays) plot device for the series, lent itself to irritating combat mechanics, and repetitive play, which then became levels that people hated (See: "Library Levels") - A customization system. No longer are name and color the extent of our creative output! Now, although through a somewhat grind-based system, we can really personalize what our enemies see right before they get tea-bagged. (Ranging from armor parts, shoulders, helmet shapes, visor colors, additional FX, and even voice actor/character selections.) - Co-op scaling. Now more players = more enemies, further increasing difficulty and making co-op considerably more fun and interesting than in the previous games.
TLDR: I found the campaign had a good pacing, and an enjoyable, even if already-known, plot. The gun play felt a lot crisper, and better balanced than the previous games. I feel like Reach makes for a great end to the series, it returns us to where the series began in terms of both plot and accomplishment. A solid game.
I just hope it doesn't become the COD/Battlefield series, where a new mediocre alteration is released every year to appease the FPS junkies who get sold the same game time and time again with few or no improvements to gameplay.
The book version of the fall of Reach was infinitely better than this game's version.
Oh yeah, has anyone played Firefight MM? Don't. It's horrible. Every game is laggy, and if you're fighting a few enemies, your teammates won't hesitate to shoot a rocket at them, killing you and the enemies, resulting in the enemies getting the kill since they damaged you first. As long as these assholes get the kills they don't care if you die.
On October 04 2010 01:27 Ferrose wrote: The book version of the fall of Reach was infinitely better than this game's version.
Oh yeah, has anyone played Firefight MM? Don't. It's horrible. Every game is laggy, and if you're fighting a few enemies, your teammates won't hesitate to shoot a rocket at them, killing you and the enemies, resulting in the enemies getting the kill since they damaged you first. As long as these assholes get the kills they don't care if you die.
Firefight MM is pretty fun if you play with friends. The only problem then is that every match is only one round, meaning it never gets very hard or exciting.
I feel like the neither the book version of Reach or the game version is better; just different. The book version focused much more on the space battle which, judging by the painfully bad space combat, would make for a terrible game. I just wish we would've gotten to see Red Team, or maybe help defend one of the MAC cannon generators.
On October 04 2010 01:27 Ferrose wrote: The book version of the fall of Reach was infinitely better than this game's version.
Oh yeah, has anyone played Firefight MM? Don't. It's horrible. Every game is laggy, and if you're fighting a few enemies, your teammates won't hesitate to shoot a rocket at them, killing you and the enemies, resulting in the enemies getting the kill since they damaged you first. As long as these assholes get the kills they don't care if you die.
Firefight MM is pretty fun if you play with friends. The only problem then is that every match is only one round, meaning it never gets very hard or exciting.
I feel like the neither the book version of Reach or the game version is better; just different. The book version focused much more on the space battle which, judging by the painfully bad space combat, would make for a terrible game. I just wish we would've gotten to see Red Team, or maybe help defend one of the MAC cannon generators.
I don't even know if that would be possible, considering that the books aren't supposed to be canon. I wish they were though.
I thought the books WERE canon? In Halo 3, they quote the books, especially FoR, so much. I was pretty sure that the books are considered canon, they just avoided using plot points that could only be understood by people who had read the books.
The timeline of events for Reach seems to have been retconned though. In the books, remember the Spartans arrived on August 29th to prepare for their mission to kidnap a prophet? Well in the game, the first few Covenant showed up in July or something. They would never continue preparing to kidnap a prophet if Reach was under attack. All forces would be mustered to defend the planet, including those Spartans assigned to go after the prophet.
For instance, Pillar of Autumn was in space during the whole battle, wasn't it? It never went on the ground. Wasn't Cortana given to the Master Chief, not NOBLE team? And yes, IIRC, all the Spartans were on PIllar of Autumn during the invasion. And they sent most of them to the surface, and then Master Chief and his team were sent to one of the orbital MAC platforms. Also from what I remember, the UNSC seemed to be winning until a bunch more Covenant ships showed up.
Please forgive me if any of that is wrong; I haven't read that book in like five years.
Also one thing that pissed me off about Reach's story:
On October 03 2010 07:26 Hizzo wrote: Well to be fair in Halo 2 you pretty much needed to bridge host if you wanted a fair match in the early 40's of team slayer : /
I'd play with the same 3 dudes every day and we'd bridge host so we didn't get stand-by'd, etc\
edit: also it was cool get matched up with a 45 45 44 and a level 1 and losing a rank to a 46 on a smurf
god... waiting 1 hour - 3 hour in que for games at 42/43... never made it past 43..
I remember before first major patch/stats reset(the one where they made the magnum/smg not just auto kill people), I was a 24 in pit and slayer and that was really really high and all of a sudden i started getting stand byed right around that time and i had no idea what it was I RAGED so hard, Im pretty sure I yelled at my mom about it claiming the internet is cheating me out of my lvlz/. RAGE
I never had too much of an issue finding matches. Usually 30 minutes or so at the worst, but I wasn't a 40 early in, so I bet a lot more people were around the same skill level (also we always had 4 people ready to go, only needed an opposing 4). Sometimes we'd just get matched up against 38's and stuff but that was ok too :p
Also, I miss the god magnums. I'd take two magnums over a rocket launcher. Probably a smg + magnum over a rocket launcher too. Kill someone as fast as you can pull the trigger.
On October 03 2010 20:08 Flanlord wrote:I just hope it doesn't become the COD/Battlefield series, where a new mediocre alteration is released every year to appease the FPS junkies who get sold the same game time and time again with few or no improvements to gameplay.
Bad Company 2 came out this year. Battlefield 2 came out in 2005.
Well, just finished adding everyone to XBox LIVE. BTW Ender your friends list is full.
After I finished the game I decided to look up everything about Halo. I looked up video summary's, reviews, cut-scene compilations and read several forums.
Looks like Reach and the book have some conflicting storylines but it's all minor nuances about when it happened not if it happened.
For example, who got Cortana? Nobody said Chief didn't have her for the stuff that happened in the book. But at some point the Chief and Cortana were separated again before boarding the Pillar. during this time the Doctor took her back to the ruins to keep analyzing the data.
To my understanding the Chief wasn't the person that brought Cortana on board the Pillar it was just the person she picked for the suicide mission they were assigned.
The important discovery is the information the AI carries not the AI itself, in fact the Chief uses copies of Cortana later on not because she is so important but because the y cant risk losing the info she carries, or maybe the Doctor used Forerunner technology to make Cortana (after all she failed 8 times) and that made her special besides the fact that she is considered a "smart" AI.I.
Milli is right too. The Prophet kidnaping scheme was never executed becasue REach was being attacked.
The Halo story has some of the best lore any FPS game has ever had, even better than Bioshock's not because of how original the story is (which is not) but how well developed and deep it is. I would only put Half-Life above it.
I hope Bungie doesn't stop doing Halo games. There's still good stuff to to elaborate on. Sure some people might not like the fact that they expand the story after Master Chief but it's a great universe that could be explored deeper.
I for one would love to see the explanation on why does Guilty Spark (probably my favorite character of the series) recognize Chief as the Reclaimer and what happened to the Forerunners and why the Flood was in a Halo if it was supposed to be wiped out.
And everyone and their mom knows Cortana is hiding something, besides Cortana was supposed to "think herself to death" after 8 years. Who is gonna take care of Chief while he floats in space if Cortana dies?
I love lore. Warcraft, EVE, Metal Gear, Fallout, Half-Life and now Halo. If people think that Halo is just another Space Marine versus Aliens story they are in for a treat if they take the time to look into Halo's story. Hell, I would dare say that the Chief, as cool as he is, is probably the shallowest character in the game but that's because you are supposed to fill in his personality yourself.
On October 04 2010 07:47 Arhkangel wrote: why the Flood was in a Halo if it was supposed to be wiped out.
They explained this in the terminals in Halo 3 I think. They left small pockets of Flood alive on the Rings so they could be studied, and maybe a better way to fight them could be discovered. Really, wiping out all life in the galaxy is kind of all-in.
As to why 343 calls chief "Reclaimer", We don't really know. Quite a few people (including myself) believe that MC's armor confuses GS into believing he's Forerunner. Remember in the Library GS mentions that MC should get better armor, as his current suit is only rated as a Class 2, by some forerunner measurement. Its like he expects MC can just go get better Forerunner armor. The only flaw in this theory is that it fails to explain why only humans can use Forerunner stuff. Remember in Halo 3, Truth can't activate the rings, he needs Johnson to do it. Its as though the Forerunner made humanity their heirs, which seems kinda lame to me. I find it hard to believe such a huge, powerful race would entrust the fate of the entire galaxy to one species.
On October 03 2010 20:08 Flanlord wrote:I just hope it doesn't become the COD/Battlefield series, where a new mediocre alteration is released every year to appease the FPS junkies who get sold the same game time and time again with few or no improvements to gameplay.
Bad Company 2 came out this year. Battlefield 2 came out in 2005.
ea/dice has released a "new" bf series game nearly every year.
Ok I've been playing this game a lot lately and I have to say, it sucks.
The only good thing about that game is Slayer Pro on Reflection, all of the other maps just suck. I don't know if this is true or not when you are playing full screen on MP but on the forge maps, you CAN'T see enemies at a distance unless you zoom in. This is apparent on every map, including Asylum and Ascension the two Halo 2 maps that made it into Reach. I've been split screening a bunch with my friends and we can never see more than 15ft ahead of us without zooming in because we CAN'T see enemies any further than that. The Forge map is so big that it can only render things at a short distance, although correct me if I'm wrong that it does that on full screen, but on split screen it does this.
Also the weapons suck. Sure the DMR and Needle Rifle are easily the best weapons in the game (next to shotgun and rockets) but they are no where near in comparison to how fun the BR was in Halo 3 and Halo 2. Without the BR, the game is just lame and you often times end up in games where you can use a jetpack or armor lock which deflects sticky nades, rockets and allows you to regen your shields while you do it.
In essence, Halo Reach is a gimmicky game that is not fit for competition. I'm sure it will end up in some tourneys but I'd be surprised if Halo 3 was dropped for Reach at MLG. Anyways, Reach was a disappointment for me, I'm sure some of you enjoy the game but it's just not the same as Halo 2 or 3.
EMC, please read my earlier post about the BR vs the DMR. Saying the weapons suck simply means they're balanced. You (and tons of other people unfortunately) have gotten used to being able to pick up a battle rifle, and then be able to beat pretty much anyone with any other weapon. Imagine if Starcraft was like that. Lets say that dragoons were as good in SC as the BR was in Halo 2/3. No one would ever make anything else, and the game would get really stale, really fast. The way it is in Reach, no gun is good in every situation, which means you need to be wise about when and where you fight.
It CAN be pretty tough to see distant people sometimes on the larger outside maps, though. It does render people at crazy distances, but they're so small, and often their colors blend in with the background so much they're near impossible to see.
Saying MLG won't play Reach doesn't mean a thing to me. MLG lost all credibility to me when they became so obsessed with the BR.
On October 03 2010 20:08 Flanlord wrote:I just hope it doesn't become the COD/Battlefield series, where a new mediocre alteration is released every year to appease the FPS junkies who get sold the same game time and time again with few or no improvements to gameplay.
Bad Company 2 came out this year. Battlefield 2 came out in 2005.
ea/dice has released a "new" bf series game nearly every year.
Yes, they've released a "new" BF game nearly every year. No, they haven't released a new BF game nearly every year.
There's a difference between things like Battlefield 2142, Battlefield 2: Modern Combat, Battlefield 1943, and things like Battlefield 2 and Battlefield: Bad Company.
The "sequelization" of Battlefield and Call of Duty is much different, yet you grouped them together, which is mostly what is bothering me.
On October 04 2010 07:47 Arhkangel wrote: why the Flood was in a Halo if it was supposed to be wiped out.
They explained this in the terminals in Halo 3 I think. They left small pockets of Flood alive on the Rings so they could be studied, and maybe a better way to fight them could be discovered. Really, wiping out all life in the galaxy is kind of all-in.
As to why 343 calls chief "Reclaimer", We don't really know. Quite a few people (including myself) believe that MC's armor confuses GS into believing he's Forerunner. Remember in the Library GS mentions that MC should get better armor, as his current suit is only rated as a Class 2, by some forerunner measurement. Its like he expects MC can just go get better Forerunner armor. The only flaw in this theory is that it fails to explain why only humans can use Forerunner stuff. Remember in Halo 3, Truth can't activate the rings, he needs Johnson to do it. Its as though the Forerunner made humanity their heirs, which seems kinda lame to me. I find it hard to believe such a huge, powerful race would entrust the fate of the entire galaxy to one species.
I know why the FR put the Flood in Installation 04 what I meant was how did it survive? I don't really want to get into explanations, all I'm trying to illustrate is that there is a lot of Halo to discover :p
Same goes for the supposed resemblance between the FR and Spartan Armor. It's a very interesting subject to think about that shows how deep the story really is.
Regarding the people that don't like the game; While the game does have it flaws it doesn't suck by far. The game is well designed and it's only a matter of getting used to the new engine. I also believe the amount of customization the game allows will allow it to substitute Halo at the MLG. My only concern for competitive play is that they are removing a very important part of gameplay in the form of powerups. But they let the teams use iPhone apps to time the respawns so they dumbed it down already.
On a side note. I was playing some Arena 2v2 earlier. While I love the concept, I hate one thing about it; The power weapons Why did they think putting that many power weapons for such a small team was gonna work? Everyone just grabs 2 power weapons one player get the Camo one get's the jetpack and insanity ensues.
Someone from TL joined my party while me and my friend were doing the Arena games, we were yelling in spanish pretty loudly XD so sorry about that.
On October 04 2010 10:11 Ferrose wrote: Reflection is a Halo 2 map that made it into Reach as well, it was called Ivory Tower then. I hated then, and hate it now.
And do you play in HD? I can see people from distances just fine.
And I want to give MLG another chance with Reach. Hopefully it won't just be DMR/Needle Rifle/Sniper whoring.
I loved Ivory Tower, Lockout, Burial Grounds, Ascension, Midship. All great maps in halo 2 especially at high levels (40s). So many cool tricks to do and sick ways to get around each map. Superbouncing on ascension was gay as fuck though.
And I must say, armor lock is the most frustrating god damn thing ever. When you charge someone with a sword and they armor lock, you hit them, fly back, they get out and hit you, you charge again, they lock again and beat you down and take the sword.
The fuck. Shit should be one cast lasting a certain duration.
On October 03 2010 20:08 Flanlord wrote:I just hope it doesn't become the COD/Battlefield series, where a new mediocre alteration is released every year to appease the FPS junkies who get sold the same game time and time again with few or no improvements to gameplay.
Bad Company 2 came out this year. Battlefield 2 came out in 2005.
ea/dice has released a "new" bf series game nearly every year.
Yes, they've released a "new" BF game nearly every year. No, they haven't released a new BF game nearly every year.
There's a difference between things like Battlefield 2142, Battlefield 2: Modern Combat, Battlefield 1943, and things like Battlefield 2 and Battlefield: Bad Company.
The "sequelization" of Battlefield and Call of Duty is much different, yet you grouped them together, which is mostly what is bothering me.
Not really, Bf and cod both jump around through time periods, but it's always the same ole' game.
On October 04 2010 09:00 Millitron wrote: EMC, please read my earlier post about the BR vs the DMR. Saying the weapons suck simply means they're balanced. You (and tons of other people unfortunately) have gotten used to being able to pick up a battle rifle, and then be able to beat pretty much anyone with any other weapon. Imagine if Starcraft was like that. Lets say that dragoons were as good in SC as the BR was in Halo 2/3. No one would ever make anything else, and the game would get really stale, really fast. The way it is in Reach, no gun is good in every situation, which means you need to be wise about when and where you fight.
It CAN be pretty tough to see distant people sometimes on the larger outside maps, though. It does render people at crazy distances, but they're so small, and often their colors blend in with the background so much they're near impossible to see.
Saying MLG won't play Reach doesn't mean a thing to me. MLG lost all credibility to me when they became so obsessed with the BR.
You are comparing how RTS games are balanced with how to balance a FPS game. I think that is the wrong way to look at it.
The BR can't be compared to a single SC unit. A more accurate comparison would be comparing it to SC1 Terran MnM in TvZ. Was MnM all you needed? No. You might need Science Vessels or Tanks or Firebats or Wraiths, depending on the situation. The MnM was a good solid base though, a general all purpose army that could function against pretty much anything thrown at it. Every match-up had it's own variations of a solid base army that you could work around. It also had strats that used things in unique ways to make them functional outside of their little niche. The Halo equivalent would be using the sniper at close range without the scope I think. You need the same thing in Halo. A solid base which can then be modified to work with other things (BR and sniper, BR and rockets, etc) as well as the ability to use weapons outside of their intended use zone, as long as you have the creativity/skill/whatever.
The style of weapon balance you are suggesting is more like Rock/Paper/Scissors I feel.
I don't know about you guys but i kinda dislike armor lock. I feel whenever I have it like it's some sort of crutch and I just end up whipping it out too often. For example, lets say I get jumped by two guys. I get naded, I armor lock, I stare at them as they wait for the perfect second to nade me just as I come out and light me up. I die, they live on to gank others. Sometimes if they're particularly retarded I'll be able to kill one as I come out, but not often. This happens all the time I feel like. In normal circumstances though I would probably be like "Well, fuck, I'm going to die most likely but I'm going to try to take one of these bastards with me". And I just pick a target and can usually get him before I go down.
I know the theory behind it is maybe a teammate can come help you out or you can armor lock right as you get stuck, but I don't find this happens that often. I just feel like you can be a lot more effective with something like jet pack (even if I die, I can get back into the fight quickly and can be real annoying flying around and shit).
Why would they need an iPhone to time respawns? Doesn't the game give you a respawn timer? >.>
And I've never seen anyone use the jetpack intelligently. Everyone just jetpacks over the middle of the map like an idiot. "Hey guys, I'm gonna fly up into the air really slowly, where there's no cover at all. Make sure you shoot me a lot!"
On October 04 2010 10:11 Ferrose wrote: Reflection is a Halo 2 map that made it into Reach as well, it was called Ivory Tower then. I hated then, and hate it now.
And do you play in HD? I can see people from distances just fine.
And I want to give MLG another chance with Reach. Hopefully it won't just be DMR/Needle Rifle/Sniper whoring.
I loved Ivory Tower, Lockout, Burial Grounds, Ascension, Midship. All great maps in halo 2 especially at high levels (40s). So many cool tricks to do and sick ways to get around each map. Superbouncing on ascension was gay as fuck though.
And I must say, armor lock is the most frustrating god damn thing ever. When you charge someone with a sword and they armor lock, you hit them, fly back, they get out and hit you, you charge again, they lock again and beat you down and take the sword.
The fuck. Shit should be one cast lasting a certain duration.
lol? Stand there waiting for them to come out, or go behind them and assassinate them.
They use the iPhone app to time their opponents respawn I believe.
And Bearigator, I like that you're actually discussing this, instead of simply saying "BR is the only weapon that takes skill, all other guns are for BK scrubs". I can see where the rock-paper-scissors dynamic comes up, but it never really gets that simple (thankfully), for two reasons.
First; there's the fact that by controlling certain weapons, you can prevent the enemy from using other weapons. For example, if you have the sniper rifle on Asylum, you can prevent your opponents from getting the sword. Even if they manage to get the sword, it won't do them any good, since you'll just blow them away before they get anywhere near you.
Second; there's the fact that there are gray areas where two weapons are about equal. At close range (just beyond melee range), the pistol and the assault rifle are about equal. At short-mid range, the needle rifle and the DMR are about equal.
On October 04 2010 08:48 emc wrote: Ok I've been playing this game a lot lately and I have to say, it sucks.
The only good thing about that game is Slayer Pro on Reflection, all of the other maps just suck. I don't know if this is true or not when you are playing full screen on MP but on the forge maps, you CAN'T see enemies at a distance unless you zoom in. This is apparent on every map, including Asylum and Ascension the two Halo 2 maps that made it into Reach. I've been split screening a bunch with my friends and we can never see more than 15ft ahead of us without zooming in because we CAN'T see enemies any further than that. The Forge map is so big that it can only render things at a short distance, although correct me if I'm wrong that it does that on full screen, but on split screen it does this.
Also the weapons suck. Sure the DMR and Needle Rifle are easily the best weapons in the game (next to shotgun and rockets) but they are no where near in comparison to how fun the BR was in Halo 3 and Halo 2. Without the BR, the game is just lame and you often times end up in games where you can use a jetpack or armor lock which deflects sticky nades, rockets and allows you to regen your shields while you do it.
In essence, Halo Reach is a gimmicky game that is not fit for competition. I'm sure it will end up in some tourneys but I'd be surprised if Halo 3 was dropped for Reach at MLG. Anyways, Reach was a disappointment for me, I'm sure some of you enjoy the game but it's just not the same as Halo 2 or 3.
Stop playing on a 20" CRT. It's your TV, not the game. I was playing on a 32" LCD, and I could see just fine, so you don't even really need a baller TV.
I must say, though, if you think Reflection is the best map, you must not be very good at the game. Ivory Tower was taken out of competitive play because it was horribly imbalanced... the game is just a cluster fuck for top control, and once you get the ledge, you own the map. Horrible map. And there are three H2 maps in Reach. Sanctuary (clearly the best map in this game) is also there; I think it's called Asylum now.
Armor lock is a good debate, I think it's stupid... I think all the armor abilities are stupid though. Player classes, in general, are stupid.
I think the DMR and Needle rifle are just different, and it's going to take time to adjust. I'd like to see the bloom dropped a bit on the DMR, because vs a good needle rifle user, you're fucked. I'd like to see Armor lock removed, or take away shield regen, if that's actually included... I assumed it wasn't, but have nothing to back that up. Armor lock is fine, but should basically be admitting that you're defeated, so you're praying for back up to arrive. So, if you wandered too far from your team, you still lose if you're down in a battle. They should try to deter usage of armor lock, and penalize players that use it. They should also remove the EMP when a player unlocks early. In a 1v1 in a tight area, the locker should pretty much always win because he'll lock, and EMP the other guy, which (depending on proximity) would not leave the opposing player enough time to get out of the way of the EMP. This is, of course, negated if you have a shotgun/sword and someone locks. You just wait for the unlock and kill. Lock is completely worthless vs rockets, unless you get lucky and he uses the last one on your lock. The more I think about it, the only change I think is necessary is to remove shield regeneration.
In all honesty, I'd like abilities completely removed. I pretty much would like them to remove everything about Reach that makes it Reach, and turn it into Halo 3 v2, the way Halo 3 should have been.... which would pretty much just carry the sniper rifle back to Halo 3.
On October 03 2010 07:26 Hizzo wrote: Well to be fair in Halo 2 you pretty much needed to bridge host if you wanted a fair match in the early 40's of team slayer : /
I'd play with the same 3 dudes every day and we'd bridge host so we didn't get stand-by'd, etc\
edit: also it was cool get matched up with a 45 45 44 and a level 1 and losing a rank to a 46 on a smurf
god... waiting 1 hour - 3 hour in que for games at 42/43... never made it past 43..
I remember before first major patch/stats reset(the one where they made the magnum/smg not just auto kill people), I was a 24 in pit and slayer and that was really really high and all of a sudden i started getting stand byed right around that time and i had no idea what it was I RAGED so hard, Im pretty sure I yelled at my mom about it claiming the internet is cheating me out of my lvlz/. RAGE
I never had too much of an issue finding matches. Usually 30 minutes or so at the worst, but I wasn't a 40 early in, so I bet a lot more people were around the same skill level (also we always had 4 people ready to go, only needed an opposing 4). Sometimes we'd just get matched up against 38's and stuff but that was ok too :p
Also, I miss the god magnums. I'd take two magnums over a rocket launcher. Probably a smg + magnum over a rocket launcher too. Kill someone as fast as you can pull the trigger.
Cheating was SO bad once you hit thirties. I THINK my friend and I made levels 37 and 38, we'd go vs 42's and get stand byed, and modded against ALL the time. Most people bridging host just did it to gay other people too. Cheating was so bad in that game, it's the only positive in Halo 3.
On October 05 2010 02:32 Millitron wrote: They use the iPhone app to time their opponents respawn I believe.
And Bearigator, I like that you're actually discussing this, instead of simply saying "BR is the only weapon that takes skill, all other guns are for BK scrubs". I can see where the rock-paper-scissors dynamic comes up, but it never really gets that simple (thankfully), for two reasons.
First; there's the fact that by controlling certain weapons, you can prevent the enemy from using other weapons. For example, if you have the sniper rifle on Asylum, you can prevent your opponents from getting the sword. Even if they manage to get the sword, it won't do them any good, since you'll just blow them away before they get anywhere near you.
Second; there's the fact that there are gray areas where two weapons are about equal. At close range (just beyond melee range), the pistol and the assault rifle are about equal. At short-mid range, the needle rifle and the DMR are about equal.
Power up respawns, and weapon respawns, actually. I think the Sniper respawned every 180 seconds on Lockout according to MLG rules, for instance. Originally they'd keep track of it on the game timer, then some team (I want to say Carbon was the first, but I could be wrong) had a coach with a stop watch behind them... then the iPhone came along... whatever.
I agree with the DMR/needlerifle are just different, not bad idea, myself. It'll just take an adjustment period. Remember all the crying when it went from Pistol to BR, and everyone bitched about four shots instead of three... then they adjusted. It won't be any different here. And the DMR/Needlerifle can be used in short-mid range (just beyond short, but inside of mid, is what I mean). I found the AR hard to kill with without a melee, so six well placed DMR shots>that gun, or well placed needle shots.
The bloom on the DMR needs to be severely tweaked. The same goes for the bloom for everything else, but the DMR makes it obvious. Spamming right now is way too effective. At max firing rate the reticule is ~10x larger than the base (rough estimate). This is acceptable for long range fights, but at mid range it gives you an absurdly good chance to hit your shots.
If any of you have played ShadowRun (the fucking game that the bloom was ripped from) you'd notice that the rifle does exactly what Bungie wanted with the DMR, and does it well. What's the difference? The way the bloom works. It expands to fill up the entire screen, but it shrinks quickly. This forces pacing while still letting you spam and fuck it up. I'm not saying turn it into the Rifle, because the games play much differently and the Rifle would not work in Reach, but doubling or tripling the size of the full bloom with reducing the cool-down time on the bloom equally would make the DMR require actual skill to use and take out a ton of randomness.
Just my thoughts because I hate seeing people spam and watching it work.
I'm aware that Shadowrun didn't invent bloom. The lead sandbox designer aka The Guy Who Fucking Made the Foundation of Reach Gameplay, was the lead designer of Shadowrun. So there is a 100% chance that he migrated bloom from shadowrun to halo. It's even more likely because of how well received Shadowrun was by the competitive community and Bungie likes to try to keep halo competitive.
Isn't the bloom supposed to emulate real life recoil? If it is, that's stupid. I don't think that a rifle that fires rounds that aren't even armor-piercing would recoil at all if used by a Spartan that can lift war tanks like they weigh two pounds. >.>
And as for armor lock, how about just ignore the guy who uses it? If you just stare at the guy in armor lock you're just asking to get assassinated.
On October 05 2010 07:13 Ferrose wrote: Isn't the bloom supposed to emulate real life recoil? If it is, that's stupid. I don't think that a rifle that fires rounds that aren't even armor-piercing would recoil at all if used by a Spartan that can lift war tanks like they weigh two pounds. >.>
And as for armor lock, how about just ignore the guy who uses it? If you just stare at the guy in armor lock you're just asking to get assassinated.
Almost certainly no. Recoil was in the beta and they took it out. Bloom was meant to be a skill-based mechanic that rewarded patient fire vs trigger spam, and also possibly a way of differentiating the role of the DMR from that of the pistol (along with other traits such as clip size and max ROF). Didn't work out quite like that, though, as spamming at midrange is way too effective vs timed shots, which is why most in the MLG HR thread have been pleading for an increase in the bloom size and decrease in the reset time. There've been hints here and there (no solid sources, though) that Bungie might patch in some bloom adjustments as part of their usual title update process, whenever that happens.
On October 05 2010 07:09 Hurricane wrote: I'm aware that Shadowrun didn't invent bloom. The lead sandbox designer aka The Guy Who Fucking Made the Foundation of Reach Gameplay, was the lead designer of Shadowrun. So there is a 100% chance that he migrated bloom from shadowrun to halo. It's even more likely because of how well received Shadowrun was by the competitive community and Bungie likes to try to keep halo competitive.
Exactly. I think some other folks from FASA also migrated to Bungie as well, btw.
I can definitely see them trying to change this game to make it more pro-friendly... However, I also can't see it at all - the market for casual gaming is too huge.
On October 05 2010 08:44 Boundless wrote: I can definitely see them trying to change this game to make it more pro-friendly... However, I also can't see it at all - the market for casual gaming is too huge.
Interestingly enough, many casuals (if bungie.net forums are any indication) also want the bloom improved, or removed completely. It'll be interesting to see if Bungie makes some major changes, though with them, it almost always seems like it's fixing one thing and breaking something else.
Most of the people on Bungie.net forums are pretty dumb. I don't think Bungie is going to pay much attention to them. I mean, these are the same people who thought Reach was going to be about how the Master Chief went back in time at the end of Halo 3 so he could fight at Reach.
On October 03 2010 20:08 Flanlord wrote:I just hope it doesn't become the COD/Battlefield series, where a new mediocre alteration is released every year to appease the FPS junkies who get sold the same game time and time again with few or no improvements to gameplay.
Bad Company 2 came out this year. Battlefield 2 came out in 2005.
ea/dice has released a "new" bf series game nearly every year.
Yes, they've released a "new" BF game nearly every year. No, they haven't released a new BF game nearly every year.
There's a difference between things like Battlefield 2142, Battlefield 2: Modern Combat, Battlefield 1943, and things like Battlefield 2 and Battlefield: Bad Company.
The "sequelization" of Battlefield and Call of Duty is much different, yet you grouped them together, which is mostly what is bothering me.
Not really, Bf and cod both jump around through time periods, but it's always the same ole' game.
Saying that is like an FPS junkie saying Starcraft II is the same old game as Starcraft. It's a shame, I know, but the differences in an engine make two similar FPS's really have their own mechanics (BF1942 > BF2 > BC2).
On October 03 2010 20:08 Flanlord wrote:I just hope it doesn't become the COD/Battlefield series, where a new mediocre alteration is released every year to appease the FPS junkies who get sold the same game time and time again with few or no improvements to gameplay.
Bad Company 2 came out this year. Battlefield 2 came out in 2005.
ea/dice has released a "new" bf series game nearly every year.
Yes, they've released a "new" BF game nearly every year. No, they haven't released a new BF game nearly every year.
There's a difference between things like Battlefield 2142, Battlefield 2: Modern Combat, Battlefield 1943, and things like Battlefield 2 and Battlefield: Bad Company.
The "sequelization" of Battlefield and Call of Duty is much different, yet you grouped them together, which is mostly what is bothering me.
Not really, Bf and cod both jump around through time periods, but it's always the same ole' game.
Saying that is like an FPS junkie saying Starcraft II is the same old game as Starcraft. It's a shame, I know, but the differences in an engine make two similar FPS's really have their own mechanics (BF1942 > BF2 > BC2).
I think he meant that the two franchises are the same thing each time. BF is always BF, and COD is always COD. That's how I took it.
I hope some of you guys are on right now, I'm about to fire this shit up.
On October 05 2010 09:22 Millitron wrote: Most of the people on Bungie.net forums are pretty dumb. I don't think Bungie is going to pay much attention to them. I mean, these are the same people who thought Reach was going to be about how the Master Chief went back in time at the end of Halo 3 so he could fight at Reach.
They do, though, via a number of feedback threads for betas, playlists, bugs, etc.
At least Shishka (former Bungie playlist manager) collected Reach beta feedback from the MLG HR thread separate from the gazillion retardothon threads on bnet. I have to give credit there. And Urk still posts in the MLG forums here and there.
On October 04 2010 10:11 Ferrose wrote: Reflection is a Halo 2 map that made it into Reach as well, it was called Ivory Tower then. I hated then, and hate it now.
And do you play in HD? I can see people from distances just fine.
And I want to give MLG another chance with Reach. Hopefully it won't just be DMR/Needle Rifle/Sniper whoring.
I loved Ivory Tower, Lockout, Burial Grounds, Ascension, Midship. All great maps in halo 2 especially at high levels (40s). So many cool tricks to do and sick ways to get around each map. Superbouncing on ascension was gay as fuck though.
And I must say, armor lock is the most frustrating god damn thing ever. When you charge someone with a sword and they armor lock, you hit them, fly back, they get out and hit you, you charge again, they lock again and beat you down and take the sword.
The fuck. Shit should be one cast lasting a certain duration.
lol? Stand there waiting for them to come out, or go behind them and assassinate them.
I know that. You do know you can armor lock for multiple short periods of time rather than just locking for one right? I charged the guy and he locked. He unlocked and I charged him again and he locked. This was with beatdowns inbetween. It's not like I just stood there, it was a chained sequence of events.
I dont see how that video shows that armor lock is gamebreakingly imbalanced. Everyone who used it died shortly after. Furthermore, assuming they used AL the whole game, it didnt help them any other time since they lost.
I dont like AL either, but not because its OP. I dislike it because it slows the game down.
Uhhh, SweeTLemonS, that was you who joined my game last night, right? Sorry that you didn't want to play BTB. I would be happy to play something more catered to your tastes though today or something.
Okay, I'll invite you when I get on. It'll be sometime after 8 or 9 pm CST (or are we in CDT now? Idk).
We're watching Thankskilling first... and I know this is off topic, but people need to know about this movie (available on Netflix)... it's a movie with a $3500 budget (not a typo, that's all the numbers), about a murderous turkey. Google it if you want to know more, but this is going to be incredible, to say the least.
I was playing with Kr4zy kOrean, Andronicuz, and my friend... we got fucking dominated so badly. I didn't help the cause at all, though. I could barely figure out how to get to the second level. : \
On October 07 2010 00:06 SweeTLemonS[TPR] wrote: I was playing with Kr4zy kOrean, Andronicuz, and my friend... we got fucking dominated so badly. I didn't help the cause at all, though. I could barely figure out how to get to the second level. : \
That one game was bad. It would have been better if I had my mic which I'm getting my parents to send to me here at school because I forgot it during move-in. So many times there were 2 or so guys with 0 shields on my X that I wanted to call out. Plus, they had the upper deck on sword base the whole time and we didn't really go in together that game so it was deserved. IDK what the lag was those other games too I sat at the connection screen for like 5 mins and got kicked after awhile.
Sword base is a shit map (imo - too many levels / decks, too many paths, too many hallways, useless lift in the middle), not going to lie. I hate the cage too. My favorites:
You know what's frustrating, when you are fighting a guy and get his shields down then his teammate jumps in the way and the auto-correcting aim whatever you wanna call it puts your reticule on the new guy while the other guy with no shields dips out
And on maps, I hope they use community maps and integrate them into multiplayer instead of having us pay for mappacks. Like have a community poll for maps to be integrated into some playlists in say 2-3 months consisting of new maps made by community and other old recreations of maps like Lockout etc that people could vote on.
On October 07 2010 00:51 Ferrose wrote: Yep. They did it in Halo 3 as well.
I kind of glossed over halo 3 because I thought it was terrible, which explains my shock when you broke the good news. Also, not sure if you guys have seen the new ranks from lt colonel grade 3 onwards but:
I don't credit farm, so I wonder how long it'll take me to get mythic / noble. I think those two are sick. I think forerunner / reclaimer are the most badass but I know i will not get those.
That reminds me, yesterday I was playing BTB with some of my other friends. And we got Multiflag on Blood Gulch. And the other team was defending the flag inside the base. And they called them noobs. I was like "Defending your flag isn't being a noob. It's winning the game."
Sadly, I often hear similar things when playing with friends. I need to learn a lot more about this game, and get myself up to speed. My mechanics are terrible right now though. I need to get that fixed first. I often find myself doing stupid things, running out in the open and I'm like "Why am I doing this?" And then I die. So I need to fix those mistakes first. My best games definitely come from Ascension and Sanctuary in general. And normally Boardwalk when I'm not getting hit with stickies all the time.
Just watch replays. On Halo 3 I did that all the time. That's how I got to where I am today. And those friends really annoy me. I feel like they're gonna pull me down. : /
On October 07 2010 02:31 Ferrose wrote: Just watch replays. On Halo 3 I did that all the time. That's how I got to where I am today. And those friends really annoy me. I feel like they're gonna pull me down. : /
They do. I had to create another account in Halo 2 and grind the shit out of HC to get better. I played like 435 games in two weeks or something disgusting like that. You get better really, really fast with that amount of playing time. And I take every death personally. You'll hear me get mad about my deaths a lot, but when I just brush them off, I don't attempt to change what I did the time before, so if I get mad at myself about them, I'll inevitably get better.
I really need to get more custom games with good players going too. The HC grind got me to the point where I could start looking to play with better players, and then playing with better players and having them teach me a few tricks got me even better, back in H2 days.
I'd like to get 3 people in a game on the Cube or some map with an open area and do 1v1 DMR/needle rifle battles.
Gamertag: DrN0 Love me some MLG. I played a LAN with reach and despite the circumstances (everything that could go wrong did.) it was fun and that was with 2 very skilled players and then 6 nubs. The only issue I have is the mlg playlists which are no doubt the best but are also extremely similar to halo 3. In a way I feel this is what ODST should have been. But oh well. I mostly dont play in the week, and in switzerland this wkend and will be doing another LAN next wkend, so just invite whenever u see me, I almost always accept.
Man, my aim is streaky mid-game. I'll sometimes start off hot, then go ice cold, or vice versa. I went on a couple 7+ kill streaks, and after I died, I couldn't get more than one kill in a row. It's so frustrating, because I know I used to be better than that.
That's what battling in the open like that is good for, though. It helps a lot with keeping control of your fingers.
On October 07 2010 02:51 SweeTLemonS[TPR] wrote: Man, my aim is streaky mid-game. I'll sometimes start off hot, then go ice cold, or vice versa. I went on a couple 7+ kill streaks, and after I died, I couldn't get more than one kill in a row. It's so frustrating, because I know I used to be better than that.
That's what battling in the open like that is good for, though. It helps a lot with keeping control of your fingers.
On October 07 2010 02:51 SweeTLemonS[TPR] wrote: Man, my aim is streaky mid-game. I'll sometimes start off hot, then go ice cold, or vice versa. I went on a couple 7+ kill streaks, and after I died, I couldn't get more than one kill in a row. It's so frustrating, because I know I used to be better than that.
That's what battling in the open like that is good for, though. It helps a lot with keeping control of your fingers.
We should play on "The Cube" then tonight.
A top 250 H2 player got me on that (his highest was top 250 in MLG FFA, so I think it's fair to say he's top 250). I wish I could find more players like him that are willing to help scrubs like myself out at getting better. You really can't get better if you aren't playing good competition all the time.
That said, this guy I work with has been talking some shit, so I gotta bitch slap him down before I do anything else.
My friend that we played with last night was talking to him saying that one can get a lot of points in firefight even if one is terrible.
The guy responded saying "Good news for [Lemons]."
So I called him out on it, he tried to back peddle out of it, but I'm not having that. It's gonna be a BO3, so, my question is, what map should it start on? I feel like a "loser picks map" format should be most fair for us, because if one of us struggles on Map A, but is good on Map B then we get to play to our strengths, and the neutral, starting map, breaks the tie... unless it's 2-0 to start (which it most likely will be).
My friend said Cube or Zealot, but I think both are garbage maps, personally. If that's the case, I'll probably pick jet pack and abuse sniper/DMR combo or rockets if they're on the map. I want Convict, because I don't know Reach maps at ALL yet (as is likely shown by me not knowing if there are rocks on Cube).
I don't know. Maybe Asylum or Reflection? I don't really think any of the maps would be that great for 1v1. Good luck though. Kick that guy's ass.
And I'm trying to improve as well. I feel like my skill will stagnate by just playing MM all day. Especially since so many kids on it are terrible. >.>
That was recommended, but that map is too big for 1v1's. They take too long. I really feel like the only good maps are the custom maps. But if we only did custom maps, then he'd say "Oh, it was biased towards you, I didn't know the maps!"
On a side note, which is way off topic, I'm six posts away from 10k, and I wanted to make a baller 10k post, but I have nothing in mind to do that with.... this is all I do at work, for most of the day, so not posting isn't much of an option. Maybe I'll make a 10k posts blog, and say that I have nothing awesome to put in it, but wanted to reserve that post number for when I did.
1v1 is such a joke in halo, it was never good even when it was on circuit on warlock...
if the other player has the tiniest brain then the game will be EXTREMELY passive and slow, and most end in stalemates or 2-1 hide and seek battles.
Idk if you guys remember the Head to head play list on halo 2, but boy was that ridiculous lol, I remember games being sooo boring, I wish I didn't care about my rankings like I do now, wasted so much time playing cat and mouse with people on head to head
Does anyone else feel that Reach's DMR is more random than the BR/pistol in previous halos? I know the bloom increases the skill gap and all but, even when I shoot slowly it don't seem to kill like it should.
I really enjoy the grenade launcher, even if it IS really bad against other players. It DESTROYS in firefight and campaign.
Yesterday I got whatever the 9kill multikill (Killpocalypse?) was with a single grenade launcher shot. I waited for a bunch of grunts and jackals to get off a dropship, and landed a grenade right in the middle of them.
I actually love it for multiplayer. I use the Grenade Launcher all the time in FF and campaign, and I've gotten pretty good with it. And even if I can't get a kill, I can usually EMP shields and then switch to a DMR/pistol.
On October 07 2010 11:49 Jettster wrote: Does anyone else feel that Reach's DMR is more random than the BR/pistol in previous halos? I know the bloom increases the skill gap and all but, even when I shoot slowly it don't seem to kill like it should.
Not at all. Last night I had the gun timed perfectly. I was regularly five shotting people. BR was occasionally random because one or two of the bullets from the burst would miss.
What I do not like about the DMR is that I haven't figured out how to fire cross-map successfully yet.
I was looking over my stats, and found some interesting things in there.
DMR: K 187 (38%) D 90 (22%) Spread +97 Ratio 2.08
Sniper: K 48 (10%) D 22 (5%) Spread +26 Ratio 2.18
Needle Rifle: K 44 (9%) D 18 (4%) Spread +26 Ratio 2.44
Then I get to power weapons and I'm negative on all of them, and in all the close-quarters weapons. I think this is interesting because it shows me a few things I need work on, and obviously highlights my strong suits. My strongest game is in mid-to-long range fights. I'm significantly weaker when it comes to close range fighting (melee's especially). Most of all, what this tells me is that I'm not paying enough attention to weapon selection. I'm dying a lot to rockets, shotgun, sword, etc... power weapons. So that means A) I don't have them, and B) no one on my team is timing their spawns and holding those weapons well (it doesn't help that none of the people I regularly play with bother to hold weapons correctly).
My overall K/D ratio is 1.21, which is not good, imo. I'd like to get closer to 2, given that this is all social slayer, etc, that I've played; that means that I'm regularly playing bk's and dying a lot to them.
Imo, it's a good thing to look at to get a quick gauge on what you're doing in games, especially when you're bored at work. Lightrise wins the highest K/D ratio on my f/list with 1.59.
On October 08 2010 03:05 SweeTLemonS[TPR] wrote: I'm dying a lot to rockets, shotgun, sword, etc... power weapons. So that means A) I don't have them, and B) no one on my team is timing their spawns and holding those weapons well (it doesn't help that none of the people I regularly play with bother to hold weapons correctly).
If you're just doing matchmaking by yourself it's not the case that the average guy is like "the sniper should be up about now". It'll only get really serious if you play consistently with the same dudes everyday and they take it as seriously as you do. IE getting put in onyx in arena and trying to get top 5% or something as a team.
On October 08 2010 03:05 SweeTLemonS[TPR] wrote: I'm dying a lot to rockets, shotgun, sword, etc... power weapons. So that means A) I don't have them, and B) no one on my team is timing their spawns and holding those weapons well (it doesn't help that none of the people I regularly play with bother to hold weapons correctly).
If you're just doing matchmaking by yourself it's not the case that the average guy is like "the sniper should be up about now". It'll only get really serious if you play consistently with the same dudes everyday and they take it as seriously as you do. IE getting put in onyx in arena and trying to get top 5% or something as a team.
Yeah, I understand that. The problem is I DO play with the same people all the time. And they are psuedo-competitive. They're competitive in stupid, petty bullshit like Cr points and stuff. Who has the best armor upgrades, etc, etc. It's fucking stupid, and annoying, but for now it's all I have to play with. I think a couple people I've played with on TL would be good enough to actually play team games with, though.
Why does no one use the Needle Rifle? My spread with it is almost 8.0.
And listen to this: Kr4zy k0r3an and I were playing Doubles Arena earlier on Pinnacle. He got rocks, and I got the shotty. He ended up killing an enemy and himself with a shot, then lagged out. So it was 0-0. I ended up just camping it out and letting the enemies come to me. They would just come one at a time and walk into a grenade or shotgun blast. And then they'd kill me with rocks or something, and teabag like they're MLG pro status. It would have been a 12-12 tie, but I ended up accidentally falling off the map after getting a kill. -_-
On October 08 2010 07:23 Ferrose wrote: Why does no one use the Needle Rifle? My spread with it is almost 8.0.
And listen to this: Kr4zy k0r3an and I were playing Doubles Arena earlier on Pinnacle. He got rocks, and I got the shotty. He ended up killing an enemy and himself with a shot, then lagged out. So it was 0-0. I ended up just camping it out and letting the enemies come to me. They would just come one at a time and walk into a grenade or shotgun blast. And then they'd kill me with rocks or something, and teabag like they're MLG pro status. It would have been a 12-12 tie, but I ended up accidentally falling off the map after getting a kill. -_-
Maybe if you were better.. hahaha, jk, jk.
I like the DMR because it's five shots if you know how to use it.
It's like a half second between shots, and it's good enough to reset the bloom and five shot someone. I think people just get too excited with their shots, and act like it's the pistol or BR and unload. That's not how you play with the DMR though.
Yeah, I wait about that time between shots. I'm not a noob who just sprays. It's just that my finger messes up or something and I don't get the reticle right on the head.
Yeah, I hear you on that. I was on fire with it last night, felt really, really good playing the whole time. Hopefully that same success will continue tonight.
Can someone please explain to me what is this bloom people are talking about. I thought bloom was a type of HDR effect how is that affecting my aim? Sorry, this is the first console FPS I've given a crap about.
On October 08 2010 13:14 Arhkangel wrote: Can someone please explain to me what is this bloom people are talking about. I thought bloom was a type of HDR effect how is that affecting my aim? Sorry, this is the first console FPS I've given a crap about.
The bloom is the expansion of the reticle outwardly after each shot. Does that clear things up for you?
SweeTLemonS, for as poorly as you said you were playing last night, I was being pretty retarded too. I need to watch the films still, but from what I remember I was making some pretty poor decisions. I'm sorry that I sucked D:
I only really had one good game, and that was the last one, which was largely due to 6 assists from you. I think it's safe to say that neither one of us played very well last night.
On October 09 2010 00:14 SweeTLemonS[TPR] wrote: I just looked at the games. I went +1, +1, -6, -3, 0, and +10. Not good overall. That needs to improve drastically.
Even after that practice, my DMR was shaky. I couldn't even pull off my five shot trick.
Yeah, I felt the same way. That's fine, though. With more practice we'll get better. I hadn't played any Halo games in about a year prior to starting on Reach, but eventually we'll get back to where I was, and where we'd like to be.
Yeah, I hadn't played Halo in longer (I played Modern Warfare 2, bad idea). I used to have a group of friends that I rolled with and we dominated on Team Objective and stuff, but I don't talk to them anymore.
And I think grinding Firefight all day for that weekly challenge kinda throws off my multiplayer game, lol
On October 10 2010 14:01 AyeH wrote: How do people get credits so quickly? They get up to like Lt colonel so quickly...
Play lots of rocketfight on the firefight playlist.
Or play Gruntpocalypse on Score Attack. It's just you, and a million Grunts. You can rack up headshots, and there's no douchebags on your team to kill you or steal your kills.
I just picked up this game (and a 360 for that matter) today. Looking for people to play with.
My first console fps since Goldeneye -- it's a lot to get used to right now. I've been doing well in the matchmaking but I'm guessing I'm playing in the equivilant of bronze/silver league. :p
On October 07 2010 02:51 SweeTLemonS[TPR] wrote: Man, my aim is streaky mid-game. I'll sometimes start off hot, then go ice cold, or vice versa. I went on a couple 7+ kill streaks, and after I died, I couldn't get more than one kill in a row. It's so frustrating, because I know I used to be better than that.
That's what battling in the open like that is good for, though. It helps a lot with keeping control of your fingers.
We should play on "The Cube" then tonight.
A top 250 H2 player got me on that (his highest was top 250 in MLG FFA, so I think it's fair to say he's top 250). I wish I could find more players like him that are willing to help scrubs like myself out at getting better. You really can't get better if you aren't playing good competition all the time. know Reach maps at ALL yet (as is likely shown by me not knowing if there are rocks on Cube).
I could help you out. I was an MLG pro at Halo 3 before I quit so I'm decent at Reach. Add me: J3TTY and just say team liquid or something.
On October 07 2010 11:49 Jettster wrote: Does anyone else feel that Reach's DMR is more random than the BR/pistol in previous halos? I know the bloom increases the skill gap and all but, even when I shoot slowly it don't seem to kill like it should.
Not at all. Last night I had the gun timed perfectly. I was regularly five shotting people. BR was occasionally random because one or two of the bullets from the burst would miss.
What I do not like about the DMR is that I haven't figured out how to fire cross-map successfully yet.
Well, I'm mainly talking about close-mid range battles. If I slow down, I seem to lose to people that just spam the shots. The BR spread was only a problem long range, imo.
Yesterday I was playing BTB with two friends. The three of us got into one of the Falcons on Spire, and our self-entitled brat of a teammate melee'd our Falcon a few times and got it so that it was smoking, just because he couldn't get in it. So we died pretty quickly and when I respawned I shot him a couple times with the DMR, and so he killed me with rockets and I booted his five-year-old ass. So his teammate betrayed me FIVE times, and I never got the option to boot him. lolwut?
On October 13 2010 03:11 Ferrose wrote: Yesterday I was playing BTB with two friends. The three of us got into one of the Falcons on Spire, and our self-entitled brat of a teammate melee'd our Falcon a few times and got it so that it was smoking, just because he couldn't get in it. So we died pretty quickly and when I respawned I shot him a couple times with the DMR, and so he killed me with rockets and I booted his five-year-old ass. So his teammate betrayed me FIVE times, and I never got the option to boot him. lolwut?
Isn't this being fixed in the patch coming out later this month? Coulda sworn that was in a recent Bungie weekly update, but I'm too lazy to check right now.
On October 13 2010 03:11 Ferrose wrote: Yesterday I was playing BTB with two friends. The three of us got into one of the Falcons on Spire, and our self-entitled brat of a teammate melee'd our Falcon a few times and got it so that it was smoking, just because he couldn't get in it. So we died pretty quickly and when I respawned I shot him a couple times with the DMR, and so he killed me with rockets and I booted his five-year-old ass. So his teammate betrayed me FIVE times, and I never got the option to boot him. lolwut?
Isn't this being fixed in the patch coming out later this month? Coulda sworn that was in a recent Bungie weekly update, but I'm too lazy to check right now.
Yeah, I think they said they were going to go to the Halo 3 system of three betrayals, and you're out.
I like the zero tolerance thing though. Even if you do get booted occasionally for accidental betrayals, it's nice to not have to deal with someone's BS if they're purposely killing you.
Is Halo Reach worth getting if I didn't like any of the other Halo 2 or Halo 3? I mean I liked the stories in all of them, but I wasn't into Halo 2 or Halo 3's multiplayer and I know the OP said that this brought back Halo 1, but it seems a lot more complicated than Halo 1 and I'm not sure I'll like it, can someone honestly tell me that I'll like it and it's worth buying? Or should I just rent it for myself and find out?
On October 13 2010 04:04 Unimega wrote: Is Halo Reach worth getting if I didn't like any of the other Halo 2 or Halo 3? I mean I liked the stories in all of them, but I wasn't into Halo 2 or Halo 3's multiplayer and I know the OP said that this brought back Halo 1, but it seems a lot more complicated than Halo 1 and I'm not sure I'll like it, can someone honestly tell me that I'll like it and it's worth buying? Or should I just rent it for myself and find out?
Just rent it. I'd have a hard time giving you an unbiased opinion.
It's certainly different, and slightly more complicated given the armor abilities. Still, it's DMR+X like it was pistol+X before. The concepts are still all the same, the way you play the game is the same. It's absolutely better than Halo 3, imo. I loved Halo 2 MP, but that's probably somewhat due to it being the only decent console option at the time. I think I probably look at it with pretty rosy nostalgia glasses on.
I'm a person that HATES spending money, especially on games, and more so on things that are not worth my money. While I didn't spend a dime of new money on it, I was absolutely ready to after playing it for a couple of hours at a friend's house. I think that, if you liked Halo: CE, this one is worth the money. So far, I think it's the best one since then, and I loved Halo 2.
The skill curve is definitely greater than it was in Halo 3 or even 2, because of the DMR shot timing (I think so, anyway). The maps are poor right now, but that'll get better as Bungie starts to incorporate community forge maps (like Damnation and Prisoner) into MP (which, btw, totally brings back CE feelings... Damnation is an almost perfect remake, there may be a few tricks that you can't do anymore that I was never aware of in the first place).
The best bet is still to rent it first, if you can get it somewhere for less than Blockbuster charges (~$10 per rental), and play for a few hours to make sure for yourself. But I was not going to buy the game at all, this thread and my friends talking about it piqued my interest... then I played it for myself, and it's a really good game. Campaign is solid so far as well.
Yeah, the focus rifle is terrible. So is the grenade launcher. I've had moderate success with the plasma launcher, though it's very easy to beat. They're all worthless, imo, unless you have a crowd of guys.
On October 13 2010 04:43 SweeTLemonS[TPR] wrote: It's certainly different, and slightly more complicated given the armor abilities. Still, it's DMR+X like it was pistol+X before. The concepts are still all the same, the way you play the game is the same. It's absolutely better than Halo 3, imo. I loved Halo 2 MP, but that's probably somewhat due to it being the only decent console option at the time. I think I probably look at it with pretty rosy nostalgia glasses on.
I'm a person that HATES spending money, especially on games, and more so on things that are not worth my money. While I didn't spend a dime of new money on it, I was absolutely ready to after playing it for a couple of hours at a friend's house. I think that, if you liked Halo: CE, this one is worth the money. So far, I think it's the best one since then, and I loved Halo 2.
The skill curve is definitely greater than it was in Halo 3 or even 2, because of the DMR shot timing (I think so, anyway). The maps are poor right now, but that'll get better as Bungie starts to incorporate community forge maps (like Damnation and Prisoner) into MP (which, btw, totally brings back CE feelings... Damnation is an almost perfect remake, there may be a few tricks that you can't do anymore that I was never aware of in the first place).
The best bet is still to rent it first, if you can get it somewhere for less than Blockbuster charges (~$10 per rental), and play for a few hours to make sure for yourself. But I was not going to buy the game at all, this thread and my friends talking about it piqued my interest... then I played it for myself, and it's a really good game. Campaign is solid so far as well.
Thanks for telling me. I will mostly likely rent it and of course if I like it I will definitely buy it, it would be awesome if they start incorporating good forge maps, that is another downfall of Halo 3 that really bummed me out of liking Halo 3.
The grenade launcher is pretty fucking awesome if you learn how to use it. And the Plasma Launcher is terrible on infantry. It tracks vehicles like a Halo 2 Plasma Pistol though.
I hate to say it, but reach was really unpolished when it came out, god awful map pool, ridiculously powerful armor abilities and useless weapons. Its a shame but oh well.
On October 13 2010 06:04 DrN0 wrote: I hate to say it, but reach was really unpolished when it came out, god awful map pool, ridiculously powerful armor abilities and useless weapons. Its a shame but oh well.
Is has less useless weapons than Halo 3 (all of the Brute weapons).
On October 13 2010 06:04 DrN0 wrote: I hate to say it, but reach was really unpolished when it came out, god awful map pool, ridiculously powerful armor abilities and useless weapons. Its a shame but oh well.
Is has less useless weapons than Halo 3 (all of the Brute weapons).
Thats just not true, dual spikers had uses, and brute shot was also useful.
On October 13 2010 06:04 DrN0 wrote: I hate to say it, but reach was really unpolished when it came out, god awful map pool, ridiculously powerful armor abilities and useless weapons. Its a shame but oh well.
Is has less useless weapons than Halo 3 (all of the Brute weapons).
Thats just not true, dual spikers had uses, and brute shot was also useful.
Dual spikers were good before they got nerfed. There was also the mauler, which was one of the best weapons in the game, imo. The hammer was terrible though, given the amount of time it took to swing.
On October 13 2010 06:04 DrN0 wrote: I hate to say it, but reach was really unpolished when it came out, god awful map pool, ridiculously powerful armor abilities and useless weapons. Its a shame but oh well.
Is has less useless weapons than Halo 3 (all of the Brute weapons).
Thats just not true, dual spikers had uses, and brute shot was also useful.
Dual spikers were good before they got nerfed. There was also the mauler, which was one of the best weapons in the game, imo. The hammer was terrible though, given the amount of time it took to swing.
I remember when the game came out every map had Maulers everywhere. That was fun.
On October 13 2010 06:04 DrN0 wrote: I hate to say it, but reach was really unpolished when it came out, god awful map pool, ridiculously powerful armor abilities and useless weapons. Its a shame but oh well.
Is has less useless weapons than Halo 3 (all of the Brute weapons).
Thats just not true, dual spikers had uses, and brute shot was also useful.
Dual spikers were good before they got nerfed. There was also the mauler, which was one of the best weapons in the game, imo. The hammer was terrible though, given the amount of time it took to swing.
I remember when the game came out every map had Maulers everywhere. That was fun.
They were OP to start with, though. The nerf on them was really good, imo. It was two shots, but they decreased the range and accuracy. It was nice shooting someone with one, jumping back while switching to BR and then BOOM HEAD SHOT. That's probably what I dislike the most out of the progression in games, is the weapon switch time. I know it was done to combat comboing, because that's all anyone did in Halo 2, but I think there are other ways to do that (like decreasing the homing ability, and draining power on the weapon constantly).
On October 13 2010 06:04 DrN0 wrote: I hate to say it, but reach was really unpolished when it came out, god awful map pool, ridiculously powerful armor abilities and useless weapons. Its a shame but oh well.
Is has less useless weapons than Halo 3 (all of the Brute weapons).
Thats just not true, dual spikers had uses, and brute shot was also useful.
Dual spikers were good before they got nerfed. There was also the mauler, which was one of the best weapons in the game, imo. The hammer was terrible though, given the amount of time it took to swing.
I remember when the game came out every map had Maulers everywhere. That was fun.
They were OP to start with, though. The nerf on them was really good, imo. It was two shots, but they decreased the range and accuracy. It was nice shooting someone with one, jumping back while switching to BR and then BOOM HEAD SHOT. That's probably what I dislike the most out of the progression in games, is the weapon switch time. I know it was done to combat comboing, because that's all anyone did in Halo 2, but I think there are other ways to do that (like decreasing the homing ability, and draining power on the weapon constantly).
Every time I respawn, I switch weapons. So that way I don't have to go through that animation of turning the safety off when in battle. I don't see why that was necessary.
On October 13 2010 06:04 DrN0 wrote: I hate to say it, but reach was really unpolished when it came out, god awful map pool, ridiculously powerful armor abilities and useless weapons. Its a shame but oh well.
Is has less useless weapons than Halo 3 (all of the Brute weapons).
Thats just not true, dual spikers had uses, and brute shot was also useful.
Dual spikers were good before they got nerfed. There was also the mauler, which was one of the best weapons in the game, imo. The hammer was terrible though, given the amount of time it took to swing.
I remember when the game came out every map had Maulers everywhere. That was fun.
They were OP to start with, though. The nerf on them was really good, imo. It was two shots, but they decreased the range and accuracy. It was nice shooting someone with one, jumping back while switching to BR and then BOOM HEAD SHOT. That's probably what I dislike the most out of the progression in games, is the weapon switch time. I know it was done to combat comboing, because that's all anyone did in Halo 2, but I think there are other ways to do that (like decreasing the homing ability, and draining power on the weapon constantly).
Every time I respawn, I switch weapons. So that way I don't have to go through that animation of turning the safety off when in battle. I don't see why that was necessary.
Yeah, it drives me crazy. Half of my game was popping someone's shields with a power weapon from just outside of a kill range, and switching to BR really quickly. It's just another adjustment to make though.
I also think they should add soft kill zones in a few areas, like the area above the sniper spawns on Asylum. People grabbing the sniper and jetpacking up there is ruining that map for me.
Ok. The grenade launcher is pretty sick. If you can shoot in the right places, such as walls and corners, you can down people's shields with it and one shot em with a pistol or DMR. Or the launcher itself can blow them up if you hit em close. The focus rifle is also pretty good if you use it with the plasma pistol combo, however I'd take a DMR over it any day. And the plasma sticky launcher gun is FUCKIN AWESOME. It's so fun to mess around with! You can target a person, like on Hemmorhage, and wait for the reticule to turn red and focused on that person, and when there is one full circle on the reticule, just let go of the trigger and watch the sticky literally track that person where ever that person goes! Only downside is people are getting better with armor-lock and realizing that using it while stuck makes sticky grenades "not sticky." But yeah. Oh, and you can lock onto a person/vehicle from a super long distance. It's really fun watching the sticky just track a person down across hemmorhage.
On a different note, I was playing rumble pit and got two kills for killing just one person. It said "Double Kill" with the medal but at the bottom left, it said You killed ***, twice. Weird... Hope they fix that glitch...
I think Halo Reach is maybe the best Halo they have made. It's more interesting to play than Halo 1 and has great matchmaking compared to Halo 2 and 3. I really enjoy the armor abilities because they add something an element to the game that is not completely new. I've definitely made it worth the forty bucks I spent on it! Hahaha.
P.S. I still don't understand how people get so many damn points from firefight... Makes no sense at all. I get like only 1500 points at the most from one firefight on matchmaking...
On October 13 2010 07:39 AyeH wrote: Ok. The grenade launcher is pretty sick. If you can shoot in the right places, such as walls and corners, you can down people's shields with it and one shot em with a pistol or DMR. Or the launcher itself can blow them up if you hit em close. The focus rifle is also pretty good if you use it with the plasma pistol combo, however I'd take a DMR over it any day. And the plasma sticky launcher gun is FUCKIN AWESOME. It's so fun to mess around with! You can target a person, like on Hemmorhage, and wait for the reticule to turn red and focused on that person, and when there is one full circle on the reticule, just let go of the trigger and watch the sticky literally track that person where ever that person goes! Only downside is people are getting better with armor-lock and realizing that using it while stuck makes sticky grenades "not sticky." But yeah. Oh, and you can lock onto a person/vehicle from a super long distance. It's really fun watching the sticky just track a person down across hemmorhage.
On a different note, I was playing rumble pit and got two kills for killing just one person. It said "Double Kill" with the medal but at the bottom left, it said You killed ***, twice. Weird... Hope they fix that glitch...
I think Halo Reach is maybe the best Halo they have made. It's more interesting to play than Halo 1 and has great matchmaking compared to Halo 2 and 3. I really enjoy the armor abilities because they add something an element to the game that is not completely new. I've definitely made it worth the forty bucks I spent on it! Hahaha.
P.S. I still don't understand how people get so many damn points from firefight... Makes no sense at all. I get like only 1500 points at the most from one firefight on matchmaking...
Play Gruntpocalypse on Score Attack. Guaran'sheed big points.
Haven't played this game at all. Wanted to but after I saw there commercial saying it was the most anticipated game of 2010??! Hello SC2 rapes Halo for anticipation. 2001 Halo came out followed by 2 more to the trilogy, 1 pretty much as a rip off to SC, and 1 more for the aftermath. SC released in 1998 with only 1 expansion very close to its original release. That's about all I have to say, I don't think its a bad game I'm just irritated and I have the option to do as I please.
On October 13 2010 07:34 Ferrose wrote: I also think they should add soft kill zones in a few areas, like the area above the sniper spawns on Asylum. People grabbing the sniper and jetpacking up there is ruining that map for me.
I know MLG redid the map. My guess is that they did exactly that. That gays up the matches so hard. If you have a teammate who is good with that sniper, then you can pick off the jetpackers before they get up there though.
On October 13 2010 07:34 Ferrose wrote: I also think they should add soft kill zones in a few areas, like the area above the sniper spawns on Asylum. People grabbing the sniper and jetpacking up there is ruining that map for me.
I know MLG redid the map. My guess is that they did exactly that. That gays up the matches so hard. If you have a teammate who is good with that sniper, then you can pick off the jetpackers before they get up there though.
I think that Bungie might do it if people complain enough. I mean, they fixed the space area on Zealot (only on Arena though >.>).
Also, I've started to time the weapon spawns. I feel like I'm a team coach, or coordinator now. Lol
On October 13 2010 04:43 SweeTLemonS[TPR] wrote: The skill curve is definitely greater than it was in Halo 3 or even 2, because of the DMR shot timing (I think so, anyway). The maps are poor right now, but that'll get better as Bungie starts to incorporate community forge maps (like Damnation and Prisoner) into MP (which, btw, totally brings back CE feelings... Damnation is an almost perfect remake, there may be a few tricks that you can't do anymore that I was never aware of in the first place).
There's a new version of Salvation (aka Damnation) out, by the way (v3.2). Someone figured out how to fake H1 ladders in Forge. I dl'd the new version and it works exceptionally well. Salvation 3.2.
On October 13 2010 07:47 CONFIG wrote: why isn't this on pc to??
Bungie released Halo 1 and 2 on the PC a few years after their respective release dates. Expect the PC version of Reach in about 2015.
Well, apparently it's going to take longer than that. First they have to get Halo 3, then Halo ODST, and don't expect those to be released around the same time...Halo 3 may be next year or it might be 5 like all the others, but Halo ODST isn't going to follow that, it will take them a lot longer just because it's simply a different game than the past Halo's. I would say Halo: Reach will be around 2012, the day the world ends. (It's a joke, I have no idea, 2015 is a reasonable date...)
On September 20 2010 12:44 AyeH wrote: Well my original thread got closed. Let's not compare it to previous FPS shooters like Counter-Strike or Quake or Starcraft II.
I'm not sure you understand how Starcraft II works.
On October 13 2010 07:47 CONFIG wrote: why isn't this on pc to??
Bungie released Halo 1 and 2 on the PC a few years after their respective release dates. Expect the PC version of Reach in about 2015.
Well, apparently it's going to take longer than that. First they have to get Halo 3, then Halo ODST, and don't expect those to be released around the same time...Halo 3 may be next year or it might be 5 like all the others, but Halo ODST isn't going to follow that, it will take them a lot longer just because it's simply a different game than the past Halo's. I would say Halo: Reach will be around 2012, the day the world ends. (It's a joke, I have no idea, 2015 is a reasonable date...)
I highly doubt that Bungie will release ODST on PC. That game is a joke.
I don't think they'll release reach on PC personally, except to squeeze out the last dollars at the end of the game's life. The day reach is released on PC is the day that the PC platform overshadows the XBOX in terms of competition imo. Such a night and day skill difference if you've ever played halo classic on console and then on PC.
I hope I eat my words and they release it soon because I'd so buy it in 2 seconds.
On October 13 2010 07:34 Ferrose wrote: I also think they should add soft kill zones in a few areas, like the area above the sniper spawns on Asylum. People grabbing the sniper and jetpacking up there is ruining that map for me.
I know MLG redid the map. My guess is that they did exactly that. That gays up the matches so hard. If you have a teammate who is good with that sniper, then you can pick off the jetpackers before they get up there though.
You can get up there without a jetpack but it's hard with > 1 dude shooting at you. But I haven't had too much of a problem with people up there if their teammates are bad.
Halo on PC has always been quite bad, the problem is that the weapons are designed for console use, so the snipers and DMR are extremely overpowered. The only thing that keeps snipers from being OP in the console version is their lack of auto-aim in noscope mode. On PC they become ridiculous at any range.
On October 13 2010 12:38 sob3k wrote: Halo on PC has always been quite bad, the problem is that the weapons are designed for console use, so the snipers and DMR are extremely overpowered. The only thing that keeps snipers from being OP in the console version is their lack of auto-aim in noscope mode. On PC they become ridiculous at any range.
I have to agree, Halo has always been the one and only FPS that i prefer on console over PC.
On September 20 2010 12:44 AyeH wrote: Well my original thread got closed. Let's not compare it to previous FPS shooters like Counter-Strike or Quake or Starcraft II.
I'm not sure you understand how Starcraft II works.
I'm sorry, I know SC2 is an RTS, just a typing error...
Halo reach was first halo game for me,i was kinda shocked at first it's been over 4 years since i last played fps game seriously. Halo multiplayer is mmm in my opinion kinda crappy :/ singleplayer is pretty short,but hey halo reach is mainly multiplayer funzies ;p
conclusion. i'm not saying halo reach is a bad game it may just take while to get use it to,as it's so much different than Cod series for example.
On October 13 2010 19:57 Fckbl wrote: My thoughts on halo reach.
Halo reach was first halo game for me,i was kinda shocked at first it's been over 4 years since i last played fps game seriously. Halo multiplayer is mmm in my opinion kinda crappy :/ singleplayer is pretty short,but hey halo reach is mainly multiplayer funzies ;p
conclusion. i'm not saying halo reach is a bad game it may just take while to get use it to,as it's so much different than Cod series for example.
COD and Halo are completely different FPS so yeah, it'll be much harder to learn. Only a few weapons that can kill someone in Halo with one shot, while in COD, any gun can kill anyone with 1 shot to the head.
On October 13 2010 11:59 Ferrose wrote: Yeah, I always go up there without a jetpack on Infection >.>
And Hizzo, did you get your mic yet?
Got it today, but my controller has the disconnect issue so i haven't really been able to play at all. Working on getting a new one. Shame they're like $40.
On October 13 2010 11:59 Ferrose wrote: Yeah, I always go up there without a jetpack on Infection >.>
And Hizzo, did you get your mic yet?
Got it today, but my controller has the disconnect issue so i haven't really been able to play at all. Working on getting a new one. Shame they're like $40.
I got a new one in June, and it cost $50. And the battery pack doesn't even fit right. I have to tape it on so that it doesn't come off -_-
I taped my battery pack on tight and even put brand new batteries in it and it was still happening. I heard somewhere that it could either be rumble that causes it or a loose wire that when tilted a certain way causes it. Needless to say I will be getting a wired controller if I have to replace this one because batteries are a PITA.
My first controller never had that problem. I had to replace it though because after so much use, the control sticks didn't return to their original positions after I let go. It really threw my Halo game off.
On October 14 2010 01:33 Liquid`Tyler wrote: omg there's a damnation remake in halo reach? must buy asaply best map ever!
Among other great remakes - Prisoner, Hang 'Em High, and Lockout all have well-done remakes in Reach, as well. It's been a few weeks since I've looked - I'm sure there are others by now.
Why don't you guys buy a rechargeable battery pack? I've never had an issue with them. And you can plug in the wire to it which automatically connects the controller.
On October 14 2010 01:33 Liquid`Tyler wrote: omg there's a damnation remake in halo reach? must buy asaply best map ever!
It's perfect too. I have v3.2 to whoever suggested that.
On October 14 2010 03:00 SweeTLemonS[TPR] wrote: Why don't you guys buy a rechargeable battery pack? I've never had an issue with them. And you can plug in the wire to it which automatically connects the controller.
On October 14 2010 01:33 Liquid`Tyler wrote: omg there's a damnation remake in halo reach? must buy asaply best map ever!
It's perfect too. I have v3.2 to whoever suggested that.
Yeah, how are you liking the 'ladder' they hacked in there? It's much better than the grav lift, especially if you have custom gravity settings (>100%).
The one at rocket spawn? It's amazing. I was pretty shocked when I saw that, and immediately wondered why Prisoner didn't have the same thing instead of warps, but I guess warps work better there.
Ferrose, do you go the mlg forums to find out about all of these maps or just search?
On October 14 2010 03:58 SweeTLemonS[TPR] wrote: I just found that lockout one, and MLG Forge world forums. Lots of good looking maps there. I just need more people on my /f list and I'll be all set.
On October 14 2010 09:55 Ferrose wrote: I tried to do some DMR practice with the other people on my list, and they said it was boring after thirty seconds. -_-
I'd love to practice DMR with you. Can you get on around 12 tonight?
On October 14 2010 09:55 Ferrose wrote: I tried to do some DMR practice with the other people on my list, and they said it was boring after thirty seconds. -_-
I'd love to practice DMR with you. Can you get on around 12 tonight?
DMR practice is pretty boring, tbh, but I think it's somewhat beneficial. It's better than playing FF if you don't have anyone to play customs or MM with (although, most people at the mlg forums think MM is a HUGE waste of time).
It is boring, but it's worth it. On MM I cannot land a killshot to save my life (literally). I can get the first four shots in just fine, but after their shields go down, I just get into a panic mode and can't aim anymore. I should take some drugs before I play to relax.
On October 15 2010 01:59 Ferrose wrote: It is boring, but it's worth it. On MM I cannot land a killshot to save my life (literally). I can get the first four shots in just fine, but after their shields go down, I just get into a panic mode and can't aim anymore. I should take some drugs before I play to relax.
If you aren't already, try doing some customs with a friend in an Octogon-inspired Forge map before going into MM.
On October 15 2010 01:59 Ferrose wrote: It is boring, but it's worth it. On MM I cannot land a killshot to save my life (literally). I can get the first four shots in just fine, but after their shields go down, I just get into a panic mode and can't aim anymore. I should take some drugs before I play to relax.
If you aren't already, try doing some customs with a friend in an Octogon-inspired Forge map before going into MM.
That's what I was trying to do last night, but everyone was like "This is so boring"
On October 15 2010 03:46 SweeTLemonS[TPR] wrote: That's pretty much what we're talking about. We used the square, open area in Cube. But there's actually just an octagon map for this, eh?
Yeah, I have it. I've only gotten to use it that once though.
On October 15 2010 03:46 SweeTLemonS[TPR] wrote: That's pretty much what we're talking about. We used the square, open area in Cube. But there's actually just an octagon map for this, eh?
Ah. Yeah, there are probably a bazillion Octagon maps out there by now. I found a few that are ok and saved 3 or 4 of them, each emphasizing a different range (mid-short, mid, mid-long, long), but I can't remember who the Forgers were at the moment. I'd have to fire up the Xbox to see.
New map pack November 30, for 800MS points (10USD). They look pretty, and I'm glad they're adding new Invasion maps. But I was kinda hoping that with Forge they could add community maps and never have to release another map pack >.>
It says it'll also add 250 Gamerscore (great, more achievements). Hopefully it'll extend the level cap. I just hit Lt. Colonel Grade 3 today.
It started 27-0. And it's not like we ganged up either. Every fight was one on one. And he couldn't kill anyone. Poor guy had dicks for teammates who had to quit out when they started to lose.
That map pack look awful , it's ridiculous... not gonna buy it... we need some good arena maps or something.. I mean all we really have right now is countdown and asylum.
Also.. they will continue releasing map packs.. forge has it's limitations, and while there are a lot of REALLY good maps(check out mlg forge forum) and probably forge hub idk if they have a reach section yet.. there just is a lot of stuff you can't control with forge (like lag on split screen and with certain objects/areas of forge world)
On October 15 2010 11:37 BraveGhost wrote: That map pack look awful , it's ridiculous... not gonna buy it... we need some good arena maps or something.. I mean all we really have right now is countdown and asylum.
Also.. they will continue releasing map packs.. forge has it's limitations, and while there are a lot of REALLY good maps(check out mlg forge forum) and probably forge hub idk if they have a reach section yet.. there just is a lot of stuff you can't control with forge (like lag on split screen and with certain objects/areas of forge world)
Well, they better not do that shit they did on Halo 3 where you couldn't play certain playlists because you didn't buy the map packs. It was borderline evil.
Edit: And yeah, they really need some maps better made for competition, like Arena.
Anchor 9 looks like Orbital, which was fucking terrible.
Tempest is a remake of a Halo 2 map Relic, it appears.
Breakpoint looks like Avalanche to me, which also sucked ass.
It looks terrible, and I can't believe these fucking cocksuckers are already charging more money for a new game, which we all just paid $60 for (average)... the least they can do is make GOOD maps if they're going to do that bullshit.
On October 15 2010 11:49 SweeTLemonS[TPR] wrote: Anchor 9 looks like Orbital, which was fucking terrible.
Tempest is a remake of a Halo 2 map Relic, it appears.
Breakpoint looks like Avalanche to me, which also sucked ass.
It looks terrible, and I can't believe these fucking cocksuckers are already charging more money for a new game, which we all just paid $60 for (average)... the least they can do is make GOOD maps if they're going to do that bullshit.
I don't think that Tempest is Relic. The description said it had two symmetrical bases. And IIRC Relic didn't have that.
But that aside, it's Bungie. I'm not surprised that they're doing this.
On October 15 2010 11:49 SweeTLemonS[TPR] wrote: Anchor 9 looks like Orbital, which was fucking terrible.
Tempest is a remake of a Halo 2 map Relic, it appears.
Breakpoint looks like Avalanche to me, which also sucked ass.
It looks terrible, and I can't believe these fucking cocksuckers are already charging more money for a new game, which we all just paid $60 for (average)... the least they can do is make GOOD maps if they're going to do that bullshit.
I don't think that Tempest is Relic. The description said it had two symmetrical bases. And IIRC Relic didn't have that.
But that aside, it's Bungie. I'm not surprised that they're doing this.
No, it definitely did not have that. It still reminds me of Relic though. That structure in the center looks identical, the terrain is similar... it looks like relic with two real bases added.
In other news, I played at a friend's house the other day, and left my fucking HDD there tonight. I was upset upon realization of this mistake.
On October 15 2010 11:49 SweeTLemonS[TPR] wrote: Anchor 9 looks like Orbital, which was fucking terrible.
Tempest is a remake of a Halo 2 map Relic, it appears.
Breakpoint looks like Avalanche to me, which also sucked ass.
It looks terrible, and I can't believe these fucking cocksuckers are already charging more money for a new game, which we all just paid $60 for (average)... the least they can do is make GOOD maps if they're going to do that bullshit.
I don't think that Tempest is Relic. The description said it had two symmetrical bases. And IIRC Relic didn't have that.
But that aside, it's Bungie. I'm not surprised that they're doing this.
No, it definitely did not have that. It still reminds me of Relic though. That structure in the center looks identical, the terrain is similar... it looks like relic with two real bases added.
Yeah, I thought it was at first, then I read that description. I think it'd be interesting if they had that same structure in the center, with a base on either side.
On October 15 2010 12:25 AyeH wrote: i have never paid for bungie maps, never will either. why pay for them when you can use forge?
Not to mention that they usually just make them free after a few months.
while this was true for halo 2, It doesn't seem to be true for halo 3, so I'm assuming reach is the same
ugh.. I went out of the way to get me and my team assembly cause I thought for sure it would be on circuit.. still like that map.
Midship was even more of a pain.. had to get rid of h3 disc etc just to get that silly odst multiplayer disc
Like I said the new map pack sucks imo.. hopefully the new "forge template" sucks so that everyone uses forge world instead of whatever that map is called.. it looks like a huge btb map Idk why anyone would forge on it.
It's not even that I don't like big team battle.. 8v8 was SO much fun in Halo 2.. it's just that bungies maps have gotten too big for 8v8.. yes maps can be too small for 8v8 like midship.. but Zanzibar, Waterworks and Headlong were so much fun.. I think Containment was decent, it and coagulation had long distances, but they seemed to work in halo 2.
Idk if it's that I am impatient or just worried, but the large maps in Halo 3 and Reach are WAY too big, and focus way too much on open map fighting, kinda like coagulation.. if you remember Headlong and Waterworks and Zanzibar.. they were good cause they mixed sniping.. vehicle control.. close range combat... mid - range combat (when your in the structures/getting snipes/rockets).. all of those elements are important
Halo Reach all of the maps are just these big huge open areas with a few little structures but no cover.. if they have a scorpion or whatever you lose..(scorpions weren't in BTB in halo 2. except for containment.. is it just me or are they ridiculous in Halo Reach/Halo 3)
Anyways.. I just miss playing Big Team Battle in H2.. I had a lot of fun.. nothing really like that in these games.. the new map pack looks awful.. like I said, not gonna buy it.
I for some reason loved Assembly too. But I swear to God, if they make some kinda BS where to play Team Arena you need this map pack, I will seriously consider not playing this game anymore.
On October 15 2010 12:42 Ferrose wrote: I for some reason loved Assembly too. But I swear to God, if they make some kinda BS where to play Team Arena you need this map pack, I will seriously consider not playing this game anymore.
Get more friends and play MLG customs. That's what I'm trying to do.
On October 15 2010 12:42 Ferrose wrote: I for some reason loved Assembly too. But I swear to God, if they make some kinda BS where to play Team Arena you need this map pack, I will seriously consider not playing this game anymore.
It's a pretty good market strategy so I can't guarantee they won't do it.. I always had a good time on Assembly, but it's one of those maps I just never really played that much though.. seems to be a lot of those.. where Halo 2 maps I've played every single on of those hundreds of times..
I don't play this game already :p... I haven't really had the time.haven't been on since day after mlg v1 came out. me and my friend are waiting for MLG play list to come around to start grinding the play lists...
Team Arena... just didn't suit me.. I mean I like playing objective game types.. etc.. as well as slayer.. and the objective play list in "competitive" is horrible.. I mean.. tanks and mini wraiths etc..
also.. just not a fan of the random maps that are in team arena.. the first time a team went out of the map on zealot and camped I turned off my xbox and haven't been back on except to play some mlg customs with some friends.. but I just don't have enough good players to keep games going every day so I'm waiting for play list (I heard november/december.. their testing forge maps currently)
EDIT: the current mlg settings are ok.. but the settings/maps are going to be completely different for the first season, so I'm gonna continue playing LoL and CoH:O until i get my computer fixed.. then Im gonna SC2 ... then when KC gets done testing the forge maps :D... MLG play list time :D// I'll be on then
I've been trying to play Reach for a few weeks now. I beat the campaign, and hopped into multiplayer.
At most, I can play 2-3 games before I just have to stop. Not because I'm mad (I've won a majority of the games i've played), but because it's just so bad.
The DMR/Pistol/Sniper(?) "cadence" thing doesn't discourage spam shooting, unless at really long distances. I got the drop on someone at medium close range, i took slow careful shots. He turned shot at fast as possible, and got 5 lucky shots that all connected and killed me.
You can use the banshee to get on top of map geometry on one of the big team battle maps. Didn't they learn from the other games that this is NOT a good thing to have in a FPS? Note: I said map geometry, not buildings. Theres a difference between hopping on top of the random tiny tower sticking out from your base, and getting on top of the huge fucking rock in the center of that one map, where if anyone shoots you, you back up out of sight.
It's just....bad! They have yet to improve upon Halo 2, which was great, despite everyone really just wanting Halo:CE with online play.
On October 17 2010 05:59 vizniz wrote: I've been trying to play Reach for a few weeks now. I beat the campaign, and hopped into multiplayer.
At most, I can play 2-3 games before I just have to stop. Not because I'm mad (I've won a majority of the games i've played), but because it's just so bad.
The DMR/Pistol/Sniper(?) "cadence" thing doesn't discourage spam shooting, unless at really long distances. I got the drop on someone at medium close range, i took slow careful shots. He turned shot at fast as possible, and got 5 lucky shots that all connected and killed me.
You can use the banshee to get on top of map geometry on one of the big team battle maps. Didn't they learn from the other games that this is NOT a good thing to have in a FPS? Note: I said map geometry, not buildings. Theres a difference between hopping on top of the random tiny tower sticking out from your base, and getting on top of the huge fucking rock in the center of that one map, where if anyone shoots you, you back up out of sight.
It's just....bad! They have yet to improve upon Halo 2, which was great, despite everyone really just wanting Halo:CE with online play.
I think that, had they given us that, it would still be the premiere console shooter.
anyone else hate this game? its like they sucked the life an soul out of halo and deployed gimicks after gimicks in hopes that i wont notice the terrible guns,maps,armor types or interface. i feel like halo is trying to copy cod by making load outs and then adds achievements in the form of armor custumization. its not all bad though, the editor is still good.. lol. Just need to put the editor into halo 3 and ill play again.
Tag is Reaper117. Reach is fine, but it's typical Bungie bull releasing so many terrible initial maps and playlists. It has so much potential though. After a few patches (hopefully fixing the terrible bloom system on the sniper and DMR to reduce spamming) and the release of the finalized MLG maps, Reach multiplayer will be enjoyable. As far as the campaign and Firefight go, each is probably more enjoyable at this point than the multiplayer, even if only for commendation grinding. There is an odd lag issue evident in firefight games though...anyone else notice that?
On October 19 2010 04:45 Reaper117 wrote: Tag is Reaper117. Reach is fine, but it's typical Bungie bull releasing so many terrible initial maps and playlists. It has so much potential though. After a few patches (hopefully fixing the terrible bloom system on the sniper and DMR to reduce spamming) and the release of the finalized MLG maps, Reach multiplayer will be enjoyable. As far as the campaign and Firefight go, each is probably more enjoyable at this point than the multiplayer, even if only for commendation grinding. There is an odd lag issue evident in firefight games though...anyone else notice that?
I'll add you later. And yes, firefight is laggy. I hate it. At least tomorrow they're getting rid of friendly fire on it though. That should make it actually playable.
And don't worry about the maps. Bungie is releasing a terrible looking map pack next month!
Jesus, AyeH and Hizzo embarrassed the shit out of my friend and me last night.
I swear I'm usually not THAT bad... Also, my friend is damn near impossible to play with at this point. He's played way too much CoD to come back and be useful in Halo. I say "dude, stop fucking rushing at them... why the fuck are you going over there?" (In any 2v2 situation)
"Uhh, because they have the lead, and they'll just sit there all day if we don't go at them."
"Dude, how about we wait for fucking sniper to respawn, and try to snipe them out of where they are instead?"
He has no response for that... it's fucking maddening playing with him. So we get stuck in these constant 2v1 situations because he's being a fucking retard and running at the team controlling the power weapons. CoD maybe you get away with that because it's a one to two shot kill, and if you have a RPD or something you can spray and pray people out of a hold, but that's not how shit works in this game, ESPECIALLY when the other team is controlling fucking rockets. The ONLY hope is to get take them out long distance, and regain control of their weapons in the majority of matches, or to sneak up on them. We got absolutely fucking wrecked on Battle Creek because of essentially what I'm describing here. It was constantly "Why the fuck are you over there?" or "Where the fuck are you?" Given that we were playing like shit anyway (aim was way off for most of the night), we couldn't afford to make mental mistakes at all, and the game was full of them.
AyeH and I lost a doubles game which I did not get remotely upset during, because he wasn't playing like a complete asshat, and I played pretty poorly in it anyway (I cannot play on Powerhouse to save my life).
That was one of the most frustrating nights of Halo I've ever had in my life. I've never been beaten like that before, except by actual pro players in Halo 2.
Also, I absolutely fucking hate the way the assist system works in this game. Any shots should count as an assist, imo. If I hit his shield once, and the player on my team wins by one shot, my one shot was absolutely vital to his survival, and his victory in the match. It's garbage that 4 shots = asisst in this game (I think you have to pop the shields, actually).
DrN0 ( a zero not an o.) up for any mlg games. Had enough of the armor lock spam shite.
We should organize a time for most of us to be on that way we would get to know each other better and actually be able to add everyone at the same time.
On October 18 2010 09:43 Entertaining wrote: anyone else hate this game? its like they sucked the life an soul out of halo and deployed gimicks after gimicks in hopes that i wont notice the terrible guns,maps,armor types or interface. i feel like halo is trying to copy cod by making load outs and then adds achievements in the form of armor custumization. its not all bad though, the editor is still good.. lol. Just need to put the editor into halo 3 and ill play again.
Going to respectfully disagree. Reach is going to overshadow 3 HARD. The guns are good, the maps need work but if they implement more user creations it will be excellent (and get rid of horrible game types - elite slayer, anyone?).
I will agree that they tried to appeal to the COD audience and I would have liked it better if they would have left powerups on the map (overshield, invis). Hopefully the MLG playlist will correct this and have sprint default with powerups on the maps. I also talked with AyeH about the MLG playlist and hope that they implement a 1-50 system in it instead of the dumb arena ranking system.
Overall it is good and it is only going to get better.
Actually, supposedly for an assist you have to deal 40% of the damage that it would take to kill someone. Which is fucking retarded. Just shooting one shot at a person helps to kill him. That's a goddamn assist.
I want to play with you guys sometime this week, because I haven't in a while. I haven't even played in the better part of a week, so I'll probably suck >.>
Oh yeah, tomorrow there's an update adding a Team Snipers and Infection playlist. And adding two community maps, Atom and Cliffhanger. And Arena Zealot is gonna be used for all Slayer stuff. Fuck normal Zealot.
On October 17 2010 05:59 vizniz wrote: You can use the banshee to get on top of map geometry on one of the big team battle maps. Didn't they learn from the other games that this is NOT a good thing to have in a FPS? Note: I said map geometry, not buildings. Theres a difference between hopping on top of the random tiny tower sticking out from your base, and getting on top of the huge fucking rock in the center of that one map, where if anyone shoots you, you back up out of sight.
You can walk up there, it's not very hard. The banshee is actually what balances it out because you can banshee bomb any campers up there for EZ kills.
No, not at all. It just reminded me of Construct. I liked Construct, except that the map turned into camping lifts most of the time, which was beatable if you were any good, but still.
On October 20 2010 06:03 SweeTLemonS[TPR] wrote: No, not at all. It just reminded me of Construct. I liked Construct, except that the map turned into camping lifts most of the time, which was beatable if you were any good, but still.
Yeah. I was good at it, but my friends never were. We'd be at the bottom, and there'd be three red dots at the top of one of the lifts. And they're like "LOL I GOTZ TEH FLAMETHROWER I'M GONNA GO UP THERE AND KILL THEM ALL"
And then they get raped by some guy up there with a sword. Way to help the team -_-
Right, that's pretty much how it was for us too. The best thing we found to do was to not use the lifts once they were taken, and instead use the ramps. You were at a definite disadvantage, and likely were down some points by the time you took top control, but you could definitely regain the lead afterwards.
Yeah. And if both teams just stuck upstairs the whole time and didn't use the lifts, it was actually a pretty nice map. I think that if the whole top part was its own map it would be awesome.
On October 20 2010 06:10 Ferrose wrote: Yeah. And if both teams just stuck upstairs the whole time and didn't use the lifts, it was actually a pretty nice map. I think that if the whole top part was its own map it would be awesome.
Yeah, that's kind of what that new map looks like to me.
This looks like it may be a decent map, but also looks like it may be enormous, given the "mancannon" that is in it. It has the same two rounded corners of the top of Construct, and a similar back area, which then has the man cannon, then a center platform...
In other news, I absolutely destroyed last night. I was so happy after so many days of crappy play to have a good day. My friend and I played some doubles arena where I performed well (13-9, 13-11, 17-9 in my three games).
Then his brother and friend got on so we switched to TS. I had two or three 20+ kill games, and missed double digits only once. I went negative only twice all night. I'm so happy with my performance.
On October 20 2010 07:14 SweeTLemonS[TPR] wrote: This looks like it may be a decent map, but also looks like it may be enormous, given the "mancannon" that is in it. It has the same two rounded corners of the top of Construct, and a similar back area, which then has the man cannon, then a center platform...
In other news, I absolutely destroyed last night. I was so happy after so many days of crappy play to have a good day. My friend and I played some doubles arena where I performed well (13-9, 13-11, 17-9 in my three games).
Then his brother and friend got on so we switched to TS. I had two or three 20+ kill games, and missed double digits only once. I went negative only twice all night. I'm so happy with my performance.
*high five* :D
And it looks like it takes up the area of Forge World that Asylum does. It seems like it will be about the same size as Asylum. Idk, I still have to play it.
Edit: Will you be on tonight? I will be because I really need to be >.>
So I played on atom earlier in Team Snipers. The map sucks.
It's a ton better than most of the shit bungie made for reach, but the sightlanes suck. There are way too many places to go and not enough cover from anywhere. At the same time, there are too many stupid obstacles that prevent team shots or any way to actually finish a dmr/pistol fight you have an advantage with as long as your opponent is smart.
I can go into more detail if you guys want, but atom is not a very good map.
On October 20 2010 09:23 Hurricane wrote: So I played on atom earlier in Team Snipers. The map sucks.
It's a ton better than most of the shit bungie made for reach, but the sightlanes suck. There are way too many places to go and not enough cover from anywhere. At the same time, there are too many stupid obstacles that prevent team shots or any way to actually finish a dmr/pistol fight you have an advantage with as long as your opponent is smart.
I can go into more detail if you guys want, but atom is not a very good map.
Um, not really. It has the same feeling has Epitaph but plays completely different if that makes sense.
I only played snipes on it, so it may be better with DMR start, but it's basically pure luck trying to get out of your base. If they see you and communicate you're fucked. If you manage to sneak out down bottom when they aren't looking you are going to get to their base. It's just impossible to safely cross the map while retaining any sense of map control.
I played it last night. It was only one game, so I don't have that good of an opinion, but it was DMR start. I kinda agree with you though. I just need to play it more.
What are your guys' feelings on Cliffhanger? I played a couple games there last night, and was not impressed. There's almost TOO much rock cover on the sides. It seems like another map that you'd play for control of the center tower.
I can't figure out what's going on with my game, either. One night I'm white hot, five-shotting people like crazy, and getting tons of snipes... the next night I can't five shot anyone to save my life, I can barely hit them at all. I don't get it, and it's absolutely maddening. I was absolutely furious by the the end of the night, because of the way I was playing.
On October 21 2010 01:17 SweeTLemonS[TPR] wrote: What are your guys' feelings on Cliffhanger? I played a couple games there last night, and was not impressed. There's almost TOO much rock cover on the sides. It seems like another map that you'd play for control of the center tower.
I can't figure out what's going on with my game, either. One night I'm white hot, five-shotting people like crazy, and getting tons of snipes... the next night I can't five shot anyone to save my life, I can barely hit them at all. I don't get it, and it's absolutely maddening. I was absolutely furious by the the end of the night, because of the way I was playing.
I liked Cliffhanger. Both teams spawn near a Grenade Launcher, so I thought it was fun to camp the center building with one. And yeah, the rocks are a huge issue. And the fact that the creator put fusion coils behind some of them is an issue.
And I was having kind of a hard time hitting you guys last night too. And your friend was noob comboing and double meleeing us last night. : |
On October 21 2010 01:17 SweeTLemonS[TPR] wrote: What are your guys' feelings on Cliffhanger? I played a couple games there last night, and was not impressed. There's almost TOO much rock cover on the sides. It seems like another map that you'd play for control of the center tower.
I can't figure out what's going on with my game, either. One night I'm white hot, five-shotting people like crazy, and getting tons of snipes... the next night I can't five shot anyone to save my life, I can barely hit them at all. I don't get it, and it's absolutely maddening. I was absolutely furious by the the end of the night, because of the way I was playing.
I liked Cliffhanger. Both teams spawn near a Grenade Launcher, so I thought it was fun to camp the center building with one. And yeah, the rocks are a huge issue. And the fact that the creator put fusion coils behind some of them is an issue.
And I was having kind of a hard time hitting you guys last night too. And your friend was noob comboing and double meleeing us last night. : |
Ha, I tried comboing too. I couldn't even get kills with that. My friend isn't really that great, but he doesn't pretend to be either.
I just ran through Atom on Forge. I do not like the weapon set. It has a few DMRs and Needle Rifles, and in the center is a Gravity Hammer (top mid), Grenade Launcher (bottom mid), Focus Rifle (on the bottom near the cliff face), and a Rocket Launcher (near that giant mancannon). Also, that mancannon causes you to take fall damage every time you use it. Lame.
I think Atom needs the dual snipers more than Cliffhanger does. Atom definitely has longer sightlines. All those rocks get in the way too much on Cliffhanger.
I have not seriously played a Halo game since Halo 1 on PC, apart from playing with friends casually from time to time. I've always been of the opinion that it is one of the most enjoyable and skill-based shooters available-- mostly due to the high health/shields allowing a skilled player to survive infinitely.
I say this because the gameplay video on this front page made me secure an Xbox 360 exclusively for Halo: Reach. Something about the armor abilities and removal of duel-wielding made me sure that this was a game I would love. A game that rewarded thinking as much as good aim (which, as someone who hasn't played console games since like n64, I find really easy. Can already rock the 5 shot kills with DMR and such very consistently).
And I do. I absolutely love it. Working on getting rated for arena, consistently pwning in the other modes, loving the grind of challenges and getting gear. Wow.
Can't wait for the Razer Onza to come out so I can use my headset though. Ugh.
On October 22 2010 00:15 Ferrose wrote: Oh. I guess that makes sense why they would ban it.
That might explain the kids on CoD who can fire semi-automatic weapons like they're light machine guns.
That is exactly why, yeah. They either mod their controller, or they use a controller with a turbo/rapid fire button. It's really lame, but what can you do?
The Razer Onza has a regular headphone/headset jack unless I'm mistaken. That's all I meant.
For the record, MLG banned it because the controller is more easily moddable, slightly, than the default one, and they dont want to check every single one for hacks. By default, it offers no cheat/hax/advantage/rapidfire/etc.
On October 23 2010 13:44 Ferrose wrote: Apparently Bungie isn't going to increase the level cap until the community as a whole completes 117 million challenges. -_-
Just increase it now.
lol that's funny...
the new maps in MM are silly, it's actually sad they are better than some of the maps that came with release, bungie needs to learn that forge does not give them an excuse to release untested, quickly done forge maps for us to play on, Bungie needs to start adding the popular community maps , there are tons on MLG forge forums....(they have the rights to them anyways). Whatever happened to them actually putting effort into map design/creation =/, not even getting their next map pack it looks awful as well
On October 23 2010 13:44 Ferrose wrote: Apparently Bungie isn't going to increase the level cap until the community as a whole completes 117 million challenges. -_-
Just increase it now.
lol that's funny...
the new maps in MM are silly, it's actually sad they are better than some of the maps that came with release, bungie needs to learn that forge does not give them an excuse to release untested, quickly done forge maps for us to play on, Bungie needs to start adding the popular community maps , there are tons on MLG forge forums....(they have the rights to them anyways). Whatever happened to them actually putting effort into map design/creation =/, not even getting their next map pack it looks awful as well
Their awesome ploy is to release a game with terrible maps and so few its rather sickening, then release map packs every so often and make them required for certain playlists. I will forever hate pay-per-DLC. Is it too much to release a finished game?
On October 23 2010 13:44 Ferrose wrote: Apparently Bungie isn't going to increase the level cap until the community as a whole completes 117 million challenges. -_-
Just increase it now.
lol that's funny...
the new maps in MM are silly, it's actually sad they are better than some of the maps that came with release, bungie needs to learn that forge does not give them an excuse to release untested, quickly done forge maps for us to play on, Bungie needs to start adding the popular community maps , there are tons on MLG forge forums....(they have the rights to them anyways). Whatever happened to them actually putting effort into map design/creation =/, not even getting their next map pack it looks awful as well
Their awesome ploy is to release a game with terrible maps and so few its rather sickening, then release map packs every so often and make them required for certain playlists. I will forever hate pay-per-DLC. Is it too much to release a finished game?
Not when you can make millions more selling shitty map packs.
On October 23 2010 13:44 Ferrose wrote: Apparently Bungie isn't going to increase the level cap until the community as a whole completes 117 million challenges. -_-
Just increase it now.
lol that's funny...
the new maps in MM are silly, it's actually sad they are better than some of the maps that came with release, bungie needs to learn that forge does not give them an excuse to release untested, quickly done forge maps for us to play on, Bungie needs to start adding the popular community maps , there are tons on MLG forge forums....(they have the rights to them anyways). Whatever happened to them actually putting effort into map design/creation =/, not even getting their next map pack it looks awful as well
Their awesome ploy is to release a game with terrible maps and so few its rather sickening, then release map packs every so often and make them required for certain playlists. I will forever hate pay-per-DLC. Is it too much to release a finished game?
Not when you can make millions more selling shitty map packs.
I know cause I am apparently in the minority who refuses to buy that shit.
meh I really just don't like basic slayer, I'll buy a map pack if it's going to be used for MLG.. but the basic playlists on XBL are filled with garbage, I know it comes off as pretty elitist, but I just haven't been happy with default settings since I first played MLG in Halo 2, once I started playing in local tournaments and MLG events, I can't just enjoy the default settings anymore..
I do have a lot of love for this game when its on objective variants. Never been a big fan of the straight up slayer variants but the community likes what it likes so I gotta play them some too. The map pack does make me angry though because when DLC is ready that quick after a game is released it just feels like something that should be in the game to start, but they withheld it to squeeze out the extra few bucks from their customers. I know that a lot of developers go this route and that it is sort of an industry standard by now but it just agitates me when it feels like the finished product on the disc is gimped by reserving stuff for DLC. In this case it would be the map list for MP which I feel is just shrimpy. Still a fun game though.
On October 23 2010 15:22 Ferrose wrote: I only buy it because they're like, "You have to give us another $10 if you want to play Team Slayer! Aren't we your favorite developers?"
In Halo 3 they only had one playlist that did that for each map pack (the one that only had the map pack ones in it) until they were free (except for Mythic 2?) in the rest of the playlists anyone could play and it would just not choose map pack maps if someone didn't have them. That's the way it will work in reach as well.
On October 24 2010 02:21 Autobeat wrote: I do have a lot of love for this game when its on objective variants. Never been a big fan of the straight up slayer variants but the community likes what it likes so I gotta play them some too. The map pack does make me angry though because when DLC is ready that quick after a game is released it just feels like something that should be in the game to start, but they withheld it to squeeze out the extra few bucks from their customers. I know that a lot of developers go this route and that it is sort of an industry standard by now but it just agitates me when it feels like the finished product on the disc is gimped by reserving stuff for DLC. In this case it would be the map list for MP which I feel is just shrimpy. Still a fun game though.
The game goes gold about a month before release and the game is "finished" except for bug squashing a month before that. Since they started the map pack around that time it's not like the maps were held out of the game, unless they wanted to push the release back a couple months.
I'm jonesing for an MLG playlist so I can buy a one month and just grind the hell out of it. I'm so disappointed with the way I play about 60% of the time.
I had a couple amazing games in team arena last night, but it was against unranked players, so my real ranking was way over inflated (1635ish)... I think I'm just gonna grind on that for a while.
I know that AyeH likes doubles over Team, but I don't share those feelings at all. I've almost always performed better in a 4v4 match than a 2v2. Maybe it puts too much individual pressure on me or something, but I think it's that my communication in doubles is typically worse. I think my communication is often lacking in most games, though, which is only expounded upon by my teammates also having poor communication in many instances.
On October 23 2010 15:22 Ferrose wrote: I only buy it because they're like, "You have to give us another $10 if you want to play Team Slayer! Aren't we your favorite developers?"
In Halo 3 they only had one playlist that did that for each map pack (the one that only had the map pack ones in it) until they were free (except for Mythic 2?) in the rest of the playlists anyone could play and it would just not choose map pack maps if someone didn't have them. That's the way it will work in reach as well.
On October 24 2010 02:21 Autobeat wrote: I do have a lot of love for this game when its on objective variants. Never been a big fan of the straight up slayer variants but the community likes what it likes so I gotta play them some too. The map pack does make me angry though because when DLC is ready that quick after a game is released it just feels like something that should be in the game to start, but they withheld it to squeeze out the extra few bucks from their customers. I know that a lot of developers go this route and that it is sort of an industry standard by now but it just agitates me when it feels like the finished product on the disc is gimped by reserving stuff for DLC. In this case it would be the map list for MP which I feel is just shrimpy. Still a fun game though.
The game goes gold about a month before release and the game is "finished" except for bug squashing a month before that. Since they started the map pack around that time it's not like the maps were held out of the game, unless they wanted to push the release back a couple months.
I'm quite certain that, given the lack of quality the maps contain, they could have thrown these maps together before the game was released. They're using forge for most of them anyway, it's not like they're building from the ground up.
I feel like team games, there are too many kill steals. I've had 16 assists in one game once... Doubles arena, you can actually have 1v1 battles and even 1v2 battles. IDK, doubles has always been my favorite... Hard to get an actual group of 4 decent players.
Yes, I'll agree to that. It is very difficult to get 4 good players. To me, but I'm fine with assists. Especially at the point that I'm at with my game, I've been much more of a team player than the main slayer. I also typically play with people that think they are good enough to be the main slayer, though, so I just accept a team player role, despite them not being good enough to take on the role they want, but I digress.
I guess that, in some ways, doubles is better to prepare you for slayer skills. But then again, given that I typically just accept the team player role, I often have results like last night. My stats weren't amazing, but--on the Ascension game, for instance--I take on a role that will draw the other players out and allow my teammate to get kills that way. I went -3 in that match, but I set you up for some of those sniper kills, because I forced the guy out of invis, or out of a hold.
I also feel like I'm better when there are no armor abilities. I get fucked up by people flying around, and armor locking and such.
I'm going to be on playing reach for awhile if anyone feels like playing, I'll do anything other than firefight and campaign. Gt: Who Is KyleJ , also I'm pretty quiet,
On October 24 2010 03:34 SweeTLemonS[TPR] wrote: I'm quite certain that, given the lack of quality the maps contain, they could have thrown these maps together before the game was released. They're using forge for most of them anyway, it's not like they're building from the ground up.
I'm talking about the map pack, not the maps that were just released, those are free so I don't really see how you can be mad about them.
On October 24 2010 03:34 SweeTLemonS[TPR] wrote: I'm quite certain that, given the lack of quality the maps contain, they could have thrown these maps together before the game was released. They're using forge for most of them anyway, it's not like they're building from the ground up.
I'm talking about the map pack, not the maps that were just released, those are free so I don't really see how you can be mad about them.
On October 24 2010 03:34 SweeTLemonS[TPR] wrote: I'm quite certain that, given the lack of quality the maps contain, they could have thrown these maps together before the game was released. They're using forge for most of them anyway, it's not like they're building from the ground up.
I'm talking about the map pack, not the maps that were just released, those are free so I don't really see how you can be mad about them.
In what world is a game I paid $60 for free? I already paid them a lot of money for their game. I'd like for it to be of high quality immediately. Instead they push out a bunch of bullshit, and then release another set of shitty maps and force people to buy them for another $10.
That is the worst argument I've seen in my life. "You paid for a game that is sold for it's multiplayer... I don't know how you can be mad that you didn't get a product you're satisfied with." Terrible argument.
On October 24 2010 04:05 AyeH wrote: I feel like team games, there are too many kill steals. I've had 16 assists in one game once... Doubles arena, you can actually have 1v1 battles and even 1v2 battles. IDK, doubles has always been my favorite... Hard to get an actual group of 4 decent players.
Assists are counted equally with kills though. At least in arena.
On October 24 2010 03:34 SweeTLemonS[TPR] wrote: I'm quite certain that, given the lack of quality the maps contain, they could have thrown these maps together before the game was released. They're using forge for most of them anyway, it's not like they're building from the ground up.
I'm talking about the map pack, not the maps that were just released, those are free so I don't really see how you can be mad about them.
In what world is a game I paid $60 for free? I already paid them a lot of money for their game. I'd like for it to be of high quality immediately. Instead they push out a bunch of bullshit, and then release another set of shitty maps and force people to buy them for another $10.
That is the worst argument I've seen in my life. "You paid for a game that is sold for it's multiplayer... I don't know how you can be mad that you didn't get a product you're satisfied with." Terrible argument.
Yeah. Considering the development time, and the price, this game should have at least twenty maps at lunch. Instead, the game comes with thirteen, and they want me to pay another $10 for three more.
Better than Halo 3 though. That only launched with eleven maps.
On October 24 2010 03:34 SweeTLemonS[TPR] wrote: I'm quite certain that, given the lack of quality the maps contain, they could have thrown these maps together before the game was released. They're using forge for most of them anyway, it's not like they're building from the ground up.
I'm talking about the map pack, not the maps that were just released, those are free so I don't really see how you can be mad about them.
In what world is a game I paid $60 for free? I already paid them a lot of money for their game. I'd like for it to be of high quality immediately. Instead they push out a bunch of bullshit, and then release another set of shitty maps and force people to buy them for another $10.
That is the worst argument I've seen in my life. "You paid for a game that is sold for it's multiplayer... I don't know how you can be mad that you didn't get a product you're satisfied with." Terrible argument.
Yeah. Considering the development time, and the price, this game should have at least twenty maps at lunch. Instead, the game comes with thirteen, and they want me to pay another $10 for three more.
Better than Halo 3 though. That only launched with eleven maps.
I would argue the opposite, Halo 3 came with eleven maps but they felt good(well not at the time, I was upset with them all at the time lol), but if you look back.. we had Pit, Narrows, Construct, Guardian, Isolation to some extent(I like Isolation and Assembly a lot I was sad when MLG removed ISO king, but again, top was too powerful)all decent maps that I enjoyed to play on.
Reach has Countdown, that is the only map that I enjoy playing on that is not from forge world, how sad is that.(I'm fond of Ivory Tower, but still think it is a mediocre map, top is too powerful, you get full control of the map sitting top, as well as full control of rockets and sniper.., just like it for nostalgia reasons)
Reach has Forge World though, and that's much better than Halo 3, Halo 3 had to wait for Foundry, and then later Sandbox
On October 24 2010 03:34 SweeTLemonS[TPR] wrote: I'm quite certain that, given the lack of quality the maps contain, they could have thrown these maps together before the game was released. They're using forge for most of them anyway, it's not like they're building from the ground up.
I'm talking about the map pack, not the maps that were just released, those are free so I don't really see how you can be mad about them.
In what world is a game I paid $60 for free? I already paid them a lot of money for their game. I'd like for it to be of high quality immediately. Instead they push out a bunch of bullshit, and then release another set of shitty maps and force people to buy them for another $10.
That is the worst argument I've seen in my life. "You paid for a game that is sold for it's multiplayer... I don't know how you can be mad that you didn't get a product you're satisfied with." Terrible argument.
Yeah. Considering the development time, and the price, this game should have at least twenty maps at lunch. Instead, the game comes with thirteen, and they want me to pay another $10 for three more.
Better than Halo 3 though. That only launched with eleven maps.
I would argue the opposite, Halo 3 came with eleven maps but they felt good(well not at the time, I was upset with them all at the time lol), but if you look back.. we had Pit, Narrows, Construct, Guardian, Isolation to some extent(I like Isolation and Assembly a lot I was sad when MLG removed ISO king, but again, top was too powerful)all decent maps that I enjoyed to play on.
Reach has Countdown, that is the only map that I enjoy playing on that is not from forge world, how sad is that.(I'm fond of Ivory Tower, but still think it is a mediocre map, top is too powerful, you get full control of the map sitting top, as well as full control of rockets and sniper.., just like it for nostalgia reasons)
Reach has Forge World though, and that's much better than Halo 3, Halo 3 had to wait for Foundry, and then later Sandbox
My favorite original Halo 3 maps were: The Pit, Guardian, Construct, Isolation, and Valhalla (my personal favorite)
And I thought the best DLC maps were: Assembly, obviously Blackout and Heretic, and I thought Citadel wasn't bad.
And in Reach I like: Countdown, Sword Base, Powerhouse, and Asylum.
On October 24 2010 03:34 SweeTLemonS[TPR] wrote: I'm quite certain that, given the lack of quality the maps contain, they could have thrown these maps together before the game was released. They're using forge for most of them anyway, it's not like they're building from the ground up.
I'm talking about the map pack, not the maps that were just released, those are free so I don't really see how you can be mad about them.
In what world is a game I paid $60 for free? I already paid them a lot of money for their game. I'd like for it to be of high quality immediately. Instead they push out a bunch of bullshit, and then release another set of shitty maps and force people to buy them for another $10.
That is the worst argument I've seen in my life. "You paid for a game that is sold for it's multiplayer... I don't know how you can be mad that you didn't get a product you're satisfied with." Terrible argument.
Yeah. Considering the development time, and the price, this game should have at least twenty maps at lunch. Instead, the game comes with thirteen, and they want me to pay another $10 for three more.
Better than Halo 3 though. That only launched with eleven maps.
On October 24 2010 03:34 SweeTLemonS[TPR] wrote: I'm quite certain that, given the lack of quality the maps contain, they could have thrown these maps together before the game was released. They're using forge for most of them anyway, it's not like they're building from the ground up.
I'm talking about the map pack, not the maps that were just released, those are free so I don't really see how you can be mad about them.
In what world is a game I paid $60 for free? I already paid them a lot of money for their game. I'd like for it to be of high quality immediately. Instead they push out a bunch of bullshit, and then release another set of shitty maps and force people to buy them for another $10.
That is the worst argument I've seen in my life. "You paid for a game that is sold for it's multiplayer... I don't know how you can be mad that you didn't get a product you're satisfied with." Terrible argument.
Yeah. Considering the development time, and the price, this game should have at least twenty maps at lunch. Instead, the game comes with thirteen, and they want me to pay another $10 for three more.
Better than Halo 3 though. That only launched with eleven maps.
Halo 3 released with good maps though lol.
You know what else is dumb? Reach shipped with four remakes. Halo 3 only shipped with one.
I like Boardwalk a lot. I think overall it's a pretty balanced map. Sniper spawn on either side. Rockets spawn middle, pretty much. It's not bad at all.
Hey guys, I have an idea for a map. It's symmetrical, and resembles opposing capital Es, with a platform in the middle. It would be high above Forge World. But I'm having trouble figuring out a scale/dimensions and what materials to use. Any help would be appreciated.
Key: IS-Initial spawn T-Two-way teleporter MC-Mancannon, which leads to the island in the center. RL-Rocket Launcher on the island. I don't know what I should put there, or even if I should include the island at all.
If you guys think I should change the shape/layout of the map, scrap it altogether, have ideas for weapon spawns, etc., please give me your ideas.
On October 24 2010 11:16 SweeTLemonS[TPR] wrote: I like Boardwalk a lot. I think overall it's a pretty balanced map. Sniper spawn on either side. Rockets spawn middle, pretty much. It's not bad at all.
It's a balanced map as far as weapons, but the map is too large... most maps feel too large for me on Reach.
Also, about your forge map =/, I have no clue, since I am the worst forger. I suggest just messing around with forge for awhile, make random things, then work on your map after you got it figured out.. The best thing about forge world is you can make a good map without all those little tricks and glitches you needed in Halo 3, so after a little bit of messing with the different objects, etc you should be able to make that map, it seems simple enough.. about the layout, it seems kind of like Boarding Action? just having 1 Level across just kind of makes it seem like a shooting gallery too me, there won't be too much variance in combat situations on the map you proposed. everyone just kind of shooting across at eachother. so I actually suggest making it more complicated.. keep your basic idea, but add another level or 2, maybe something more complicated than a Island, an intricate bridge system with some sub-rooms that cause close ranged combat, as well as providing cover? I'm not sure.. I would start with your project, figure out how to forge, then expand on your idea
On October 24 2010 11:16 SweeTLemonS[TPR] wrote: I like Boardwalk a lot. I think overall it's a pretty balanced map. Sniper spawn on either side. Rockets spawn middle, pretty much. It's not bad at all.
It's a balanced map as far as weapons, but the map is too large... most maps feel too large for me on Reach.
Also, about your forge map =/, I have no clue, since I am the worst forger. I suggest just messing around with forge for awhile, make random things, then work on your map after you got it figured out.. The best thing about forge world is you can make a good map without all those little tricks and glitches you needed in Halo 3, so after a little bit of messing with the different objects, etc you should be able to make that map, it seems simple enough
Yeah, I'm retarded on Forge. xD
I was trying to get a map with a lot of crossmap DMR fights. I figured I'd put the island on to spice things up, but Idk. After I finish I'm gonna try to get a few of us to balance test D:
I'm absolutely done with MM until an MLG play list comes out. I am SO sick of faggy kids flying off with a jet pack, or armor locking. The jet pack is especially bad, because I always get caught in a situation where there's two of them, I get the jet packing fag to one shot, and he flies away while his friend shoots me, and he shoots down on me.
It's so gay. I hate bungie with all my heart for including armor abilities in this game.
On October 24 2010 13:52 SweeTLemonS[TPR] wrote: I'm absolutely done with MM until an MLG play list comes out. I am SO sick of faggy kids flying off with a jet pack, or armor locking. The jet pack is especially bad, because I always get caught in a situation where there's two of them, I get the jet packing fag to one shot, and he flies away while his friend shoots me, and he shoots down on me.
It's so gay. I hate bungie with all my heart for including armor abilities in this game.
Were you on Arena?
They either need and MLG playlist, or some "hardcore" playlist similar to MLG, where it's just sprint or something.
Yeah, I was playing Arena for like 2-3 hours. Firstly, I'm having another bad night... idk if I'm inconsistent, or the level of players I'm playing are that far apart... and then I have to deal with gay-ass armor abilities. I'm done with that bullshit.
On October 24 2010 14:27 SweeTLemonS[TPR] wrote: Yeah, I was playing Arena for like 2-3 hours. Firstly, I'm having another bad night... idk if I'm inconsistent, or the level of players I'm playing are that far apart... and then I have to deal with gay-ass armor abilities. I'm done with that bullshit.
It's just dumb that Arena is supposed to be competitive and about skill, and they have things like pussy-ass Armor Lock and the jet pack. I'd be cool with it in unranked Team Slayer, but Arena should just be DMR start, default Sprint, and no motion sensor.
I can take or leave the motion sensor, personally. I prefer no radar, but it's whatever to me.
They should add game variants too, like flag and ball... Blah.
I wish they'd add a game type like Bombing Run from UT2k3. I loved that so much... for those who haven't played. There was a single ball on the map, and you'd pass it around between team mates, and try to score a goal with it. If you jumped into the goal it was worth 7 points, a shot into the goal was worth 3 points.
On October 24 2010 14:34 SweeTLemonS[TPR] wrote: I can take or leave the motion sensor, personally. I prefer no radar, but it's whatever to me.
They should add game variants too, like flag and ball... Blah.
I wish they'd add a game type like Bombing Run from UT2k3. I loved that so much... for those who haven't played. There was a single ball on the map, and you'd pass it around between team mates, and try to score a goal with it. If you jumped into the goal it was worth 7 points, a shot into the goal was worth 3 points.
On October 24 2010 03:34 SweeTLemonS[TPR] wrote: I'm quite certain that, given the lack of quality the maps contain, they could have thrown these maps together before the game was released. They're using forge for most of them anyway, it's not like they're building from the ground up.
I'm talking about the map pack, not the maps that were just released, those are free so I don't really see how you can be mad about them.
In what world is a game I paid $60 for free? I already paid them a lot of money for their game. I'd like for it to be of high quality immediately. Instead they push out a bunch of bullshit, and then release another set of shitty maps and force people to buy them for another $10.
That is the worst argument I've seen in my life. "You paid for a game that is sold for it's multiplayer... I don't know how you can be mad that you didn't get a product you're satisfied with." Terrible argument.
I never said you shouldn't complain about not being satisfied about a game you payed for, I'm saying that if the reason you're not satisfied is that there isn't enough maps, then you shouldn't complain about them releasing 2 new free maps. You can complain all you want about the quality of maps or that you have to pay for the map pack.
On October 24 2010 03:34 SweeTLemonS[TPR] wrote: I'm quite certain that, given the lack of quality the maps contain, they could have thrown these maps together before the game was released. They're using forge for most of them anyway, it's not like they're building from the ground up.
I'm talking about the map pack, not the maps that were just released, those are free so I don't really see how you can be mad about them.
In what world is a game I paid $60 for free? I already paid them a lot of money for their game. I'd like for it to be of high quality immediately. Instead they push out a bunch of bullshit, and then release another set of shitty maps and force people to buy them for another $10.
That is the worst argument I've seen in my life. "You paid for a game that is sold for it's multiplayer... I don't know how you can be mad that you didn't get a product you're satisfied with." Terrible argument.
I never said you shouldn't complain about not being satisfied about a game you payed for, I'm saying that if the reason you're not satisfied is that there isn't enough maps, then you shouldn't complain about them releasing 2 new free maps. You can complain all you want about the quality of maps or that you have to pay for the map pack.
I don't count Bungie's forge maps as maps, if we count forge maps as "maps" we have thousands upon thousands of bad ones.. there are some good ones however.
I wish bungie would add a lot of the maps from MLG forging community in to the play lists(I'm sure there are some good ones from outside of that forging community, but I haven't been paying attention, is there a Forge Hub for Reach yet? that site had some cool stuff... they also need to , cut armor abilities, and add a "objective arena" play list... bungie has the rights to all maps created on forge as far as I know, so they can do it without even asking... :D, this would make me happy until MLG playlist, and it doesn't seem that hard to pull off.. I doubt it's going to happen though
On October 24 2010 03:34 SweeTLemonS[TPR] wrote: I'm quite certain that, given the lack of quality the maps contain, they could have thrown these maps together before the game was released. They're using forge for most of them anyway, it's not like they're building from the ground up.
I'm talking about the map pack, not the maps that were just released, those are free so I don't really see how you can be mad about them.
In what world is a game I paid $60 for free? I already paid them a lot of money for their game. I'd like for it to be of high quality immediately. Instead they push out a bunch of bullshit, and then release another set of shitty maps and force people to buy them for another $10.
That is the worst argument I've seen in my life. "You paid for a game that is sold for it's multiplayer... I don't know how you can be mad that you didn't get a product you're satisfied with." Terrible argument.
I never said you shouldn't complain about not being satisfied about a game you payed for, I'm saying that if the reason you're not satisfied is that there isn't enough maps, then you shouldn't complain about them releasing 2 new free maps. You can complain all you want about the quality of maps or that you have to pay for the map pack.
I meant Cube, and the Ascension remake. _____________
I am so bad at this game... it's not even funny. : (
On October 24 2010 03:34 SweeTLemonS[TPR] wrote: I'm quite certain that, given the lack of quality the maps contain, they could have thrown these maps together before the game was released. They're using forge for most of them anyway, it's not like they're building from the ground up.
I'm talking about the map pack, not the maps that were just released, those are free so I don't really see how you can be mad about them.
In what world is a game I paid $60 for free? I already paid them a lot of money for their game. I'd like for it to be of high quality immediately. Instead they push out a bunch of bullshit, and then release another set of shitty maps and force people to buy them for another $10.
That is the worst argument I've seen in my life. "You paid for a game that is sold for it's multiplayer... I don't know how you can be mad that you didn't get a product you're satisfied with." Terrible argument.
I never said you shouldn't complain about not being satisfied about a game you payed for, I'm saying that if the reason you're not satisfied is that there isn't enough maps, then you shouldn't complain about them releasing 2 new free maps. You can complain all you want about the quality of maps or that you have to pay for the map pack.
I don't count Bungie's forge maps as maps, if we count forge maps as "maps" we have thousands upon thousands of bad ones.. there are some good ones however.
I wish bungie would add a lot of the maps from MLG forging community in to the play lists(I'm sure there are some good ones from outside of that forging community, but I haven't been paying attention, is there a Forge Hub for Reach yet? that site had some cool stuff... they also need to , cut armor abilities, and add a "objective arena" play list... bungie has the rights to all maps created on forge as far as I know, so they can do it without even asking... :D, this would make me happy until MLG playlist, and it doesn't seem that hard to pull off.. I doubt it's going to happen though
I don't ever see Objective Arena. Since the way the Rating system for Arena works only for Slayer. If they want Objective Arena, it'd have to bring back the 1-50 level system. And because of that, I think MLG will be unraked, unless they make "MLG Team Slayer" and "MLG Objective" as separate playists.
On October 24 2010 03:34 SweeTLemonS[TPR] wrote: I'm quite certain that, given the lack of quality the maps contain, they could have thrown these maps together before the game was released. They're using forge for most of them anyway, it's not like they're building from the ground up.
I'm talking about the map pack, not the maps that were just released, those are free so I don't really see how you can be mad about them.
In what world is a game I paid $60 for free? I already paid them a lot of money for their game. I'd like for it to be of high quality immediately. Instead they push out a bunch of bullshit, and then release another set of shitty maps and force people to buy them for another $10.
That is the worst argument I've seen in my life. "You paid for a game that is sold for it's multiplayer... I don't know how you can be mad that you didn't get a product you're satisfied with." Terrible argument.
I never said you shouldn't complain about not being satisfied about a game you payed for, I'm saying that if the reason you're not satisfied is that there isn't enough maps, then you shouldn't complain about them releasing 2 new free maps. You can complain all you want about the quality of maps or that you have to pay for the map pack.
I don't count Bungie's forge maps as maps, if we count forge maps as "maps" we have thousands upon thousands of bad ones.. there are some good ones however.
I wish bungie would add a lot of the maps from MLG forging community in to the play lists(I'm sure there are some good ones from outside of that forging community, but I haven't been paying attention, is there a Forge Hub for Reach yet? that site had some cool stuff... they also need to , cut armor abilities, and add a "objective arena" play list... bungie has the rights to all maps created on forge as far as I know, so they can do it without even asking... :D, this would make me happy until MLG playlist, and it doesn't seem that hard to pull off.. I doubt it's going to happen though
I don't ever see Objective Arena. Since the way the Rating system for Arena works only for Slayer. If they want Objective Arena, it'd have to bring back the 1-50 level system. And because of that, I think MLG will be unraked, unless they make "MLG Team Slayer" and "MLG Objective" as separate playists.
I'm actually really upset with the removal of radar. I'm a PC gamer who absolutely dominate any FPS I touch, and on consoles I'm far, far better than I deserve considering I never touch the things.
The radar, on a console FPS, makes sense to me like auto-aim does. Obviously the world would be better off without it-- but we're trying to bring the medium to the unwashed masses on big TVs using a crappy input device. So we have auto-aim, radar, and the other million things that make gameplay more tolerable when using Fisher Price My First Gaming PC 360.
That being said, I'd be curious to see how much bad players benefit from radar. I don't know how much it actually helps me, as I'm constantly looking around. Whenever I watch friends play games I get upset because its like... whats in that corner... you have not once looked in that particular corner... and in my own replays I don't see this fault. So perhaps I'll do better without it. I also think it'll make REALLY GOOD players able to do a better job at killing more than 1 scrub at a time, as their team will actually have to look around to find where the assailant is. So I guess, while I start off this post saying how against it I am, I am fairly open minded and will have to see.
Taking invisibility out just makes sense. It's always just kinda felt silly and I can't put my finger on why. With narrowing it down to 4 abilities, I hope MLG decides to just allow 1 player per ability and we can have some interesting Team Play rather than cutting the heart of Reach out.
I'm surprised to see people here complaining about the armor abilities. Its almost like they're too balanced-- taking armor lock leaves you without any type of mobility and its useless in a 1v1 fight or if your opponent also has armor lock and is smart enough to just armor lock next to you afterward.
Honestly, I love the armor abilities. You really need to use them right to make them effective. For instance, armor lock is very effective if you have good timing even in 1v1. You can faze in and out of armor lock for a split second if the opponent comes in for a melee, the fazing out part of the armor lock downs the opponent's shield and stuns them, making them ripe for a melee. However, these tricks are hard to pull off all the time. And sure, people CAN abuse armor lock abilities, but if Halo Reach did not have armor abilities, it would've been Halo 2 with new guns and decent maps. Also, jetpack makes you a floating target. I find it a lot easier to hit people in the air (except for when I'm zoomed in with the sniper). I like how MLG is making it where you have to pick up armor abilities other than sprint. Most of the armor abilities have their pros/cons (I can't thin of any cons for sprint/evade). Armor abilities make this game way more fun. It's awesome seeing a spartan/elite go into armor lock...
In response to Ndugu, radar is only removed in Pro settings and MLG. I like that it is removed. It makes you be a lot more weary of your surroundings. You have to watch your back all the time, even if you have teammates following you. Removal of radar makes it much more challenging!
On October 26 2010 14:46 Ndugu wrote: I'm actually really upset with the removal of radar. I'm a PC gamer who absolutely dominate any FPS I touch, and on consoles I'm far, far better than I deserve considering I never touch the things.
The radar, on a console FPS, makes sense to me like auto-aim does. Obviously the world would be better off without it-- but we're trying to bring the medium to the unwashed masses on big TVs using a crappy input device. So we have auto-aim, radar, and the other million things that make gameplay more tolerable when using Fisher Price My First Gaming PC 360.
That being said, I'd be curious to see how much bad players benefit from radar. I don't know how much it actually helps me, as I'm constantly looking around. Whenever I watch friends play games I get upset because its like... whats in that corner... you have not once looked in that particular corner... and in my own replays I don't see this fault. So perhaps I'll do better without it. I also think it'll make REALLY GOOD players able to do a better job at killing more than 1 scrub at a time, as their team will actually have to look around to find where the assailant is. So I guess, while I start off this post saying how against it I am, I am fairly open minded and will have to see.
Taking invisibility out just makes sense. It's always just kinda felt silly and I can't put my finger on why. With narrowing it down to 4 abilities, I hope MLG decides to just allow 1 player per ability and we can have some interesting Team Play rather than cutting the heart of Reach out.
I'm surprised to see people here complaining about the armor abilities. Its almost like they're too balanced-- taking armor lock leaves you without any type of mobility and its useless in a 1v1 fight or if your opponent also has armor lock and is smart enough to just armor lock next to you afterward.
That is one thing Bungie does really good and thats balance. No weapon is OP, The rocket only has 4 shots so its not a problem. Invisible sniping is the only thing that need to change.
Armor lock is OP, and should be removed from the game. If you aren't good enough to beat a player in a DMR battle, then you lose. AL just makes the game gimmicky, imo. So does the almost unlimited invisible usage.
I found out this weekend that I'm REALLY bad at this game...
On October 27 2010 01:34 SweeTLemonS[TPR] wrote: Armor lock is OP, and should be removed from the game. If you aren't good enough to beat a player in a DMR battle, then you lose. AL just makes the game gimmicky, imo. So does the almost unlimited invisible usage.
I found out this weekend that I'm REALLY bad at this game...
I think they should leave Armor Lock in, but only for BTB. Besides Rockets or a vehicle of your own, it's pretty much the only defense from being splattered. Though, Evade is just as good for avoiding that.
Armor lock does leave you very vulnerable though. I don't always come out on top after I faze out of a armor lock. Only thing they should change is the time when armor lock becomes effective, it should only be effective when the person actually turns that glittery white color, not when the person is going into it.
What button profile does everyone use? I used to be a greenthumb claw guy in Halo 2, switched to Bumper Jumper in Halo 3, and still use the bumpers in Reach now. Only real downside is it makes jet-packing impossible, but I never use anything besides evade or sprint.
On October 27 2010 02:32 AyeH wrote: Armor lock does leave you very vulnerable though. I don't always come out on top after I faze out of a armor lock. Only thing they should change is the time when armor lock becomes effective, it should only be effective when the person actually turns that glittery white color, not when the person is going into it.
Depends on how you're using armor lock. If you're using it just to block grenades and rockets, then it's a great ability to have in close quarters like Zealot. Other than that, it's just plain annoying as you're really prolonging your death. Other than that I'd stick to sprint.
I like Reach a lot. Teamwork is more evident in this one than any other Halo.
On October 27 2010 05:01 cAPS wrote: What button profile does everyone use? I used to be a greenthumb claw guy in Halo 2, switched to Bumper Jumper in Halo 3, and still use the bumpers in Reach now. Only real downside is it makes jet-packing impossible, but I never use anything besides evade or sprint.
I also use bumper jumper. To use jet pack, use a claw grip.
On October 27 2010 01:34 SweeTLemonS[TPR] wrote: Armor lock is OP, and should be removed from the game. If you aren't good enough to beat a player in a DMR battle, then you lose. AL just makes the game gimmicky, imo. So does the almost unlimited invisible usage.
I found out this weekend that I'm REALLY bad at this game...
Frankly, to make a Starcraft metaphor: armor lock is the Void Ray of Halo: Reach. Bad players will hate it forever and think its impossible, and perhaps, purely for them, it will eventually get a nerf-- maybe its easier to use than it is to defeat. Like the Void Ray, it might also be overpowered in a few very specific situations at the pro-level that don't affect a majority of players, ever.
The few "nerfs" it might "need": For Armor Lock, the animation needs to be changed so that its clearly EXACTLY when you can hit them and when you can't. This is something of a learn to play issue, as you can learn when they can be shot and get the timings and such, but it appears to be just a bit too hard overall for other players to deal with.
But at a high level of play the disadvantages of taking armor lock over sprint or jet pack are SO breathtakingly obvious. It's easy to become separated from your team. You have NO method of escaping a bad situation, just delaying the inevitable in the hopes a team member comes to your rescue.
In Arena, most of the time I go with sprint, as I find it blatantly the best ability. You basically give up some map control whenever you don't have sprint. On some maps, jet pack works for the same purpose, with other limitations to make up for its obvious benefits.
I only use Armor Lock when my team proves itself to be very, very good. In that situation, you use it to tank. Be the first to run in, get focus-fired, armor lock, pop out hopefully before your team loses. Even in this, the best situation to use it in, its fairly balanced; while you're armor-locked, your team is down a player. Sure, you temporarily dodged death, but in many situations: your team loses a 3v2 while you armor lock, and then when you come out you're instantly killed 3v1.
In FFA and objectives, armor lock means you die less, but kill less. Less total points. Less credits.
I'm still super disappointed that MLG hasn't allowed loadouts. Power-ups just aren't as cool. I really think that they're meant to add strategy and team-work to the game and would make it much more exciting to spectate.
On October 27 2010 05:01 cAPS wrote: What button profile does everyone use? I used to be a greenthumb claw guy in Halo 2, switched to Bumper Jumper in Halo 3, and still use the bumpers in Reach now. Only real downside is it makes jet-packing impossible, but I never use anything besides evade or sprint.
I've always used Green thumb, but I switched to default Halo: Reach controls. I played with green thumb for a bit, and then I decided to google it, and read an interview where the Reach guys explain why they made the default control scheme what it is-- and I was convinced. Everything you need to hit fast is on the triggers with default.
Also, bumper jumper was great in Halo 3, but they toned down the importance of jumping SO much in Reach that the move of Armor Abilities to a face button really isn't worth it imho.
On October 27 2010 05:01 cAPS wrote: What button profile does everyone use? I used to be a greenthumb claw guy in Halo 2, switched to Bumper Jumper in Halo 3, and still use the bumpers in Reach now. Only real downside is it makes jet-packing impossible, but I never use anything besides evade or sprint.
Boxer since Halo 1. Can't get any better. Although, I practically never stick people, but I win most of my melee battles.
On October 27 2010 08:12 Ferrose wrote: I use Recon, for the same reasons AyeH does.
And Sprint and Evade are the best abilities. You know why? Mobility. Mobility is the biggest advantage you can have in a fight.
Evade is godly, but I really don't like it with Halo gameplay. Makes me feel like I'm playing a bad quake/UT when I should be playing a GOOD Halo. Some have been pushing for evade in MLG playlists so that worries me.
On October 27 2010 08:12 Ferrose wrote: I use Recon, for the same reasons AyeH does.
And Sprint and Evade are the best abilities. You know why? Mobility. Mobility is the biggest advantage you can have in a fight.
Evade is godly, but I really don't like it with Halo gameplay. Makes me feel like I'm playing a bad quake/UT when I should be playing a GOOD Halo. Some have been pushing for evade in MLG playlists so that worries me.
I'm not a PC gamer, so it reminded me of Gears of War. >.<
The biggest thing I've seen done in Quake/UT is bouncing side to side. It's SUPER effective. I've never played competitively in those games to really know how to do it well, but it's the best move possible. Far more effective than pure strafing, it takes a little more skill too... although it also takes pure aim to get hits on the PC.
On October 27 2010 12:47 Ferrose wrote: Wasn't the bouncing in UT just hitting a movement key twice?
Yes, double tap a or d and you bounced left and right. Super effective, but you had to be very good with both hands at the same time. I couldn't do it to save my life... but, as I've recently discovered, I'm not good at video games.
On October 27 2010 12:47 Ferrose wrote: Wasn't the bouncing in UT just hitting a movement key twice?
Yes, double tap a or d and you bounced left and right. Super effective, but you had to be very good with both hands at the same time. I couldn't do it to save my life... but, as I've recently discovered, I'm not good at video games.
I'm pretty good on consoles, but I absolutely suck with a mouse and keyboard.
This is the first halo I've played for more than a few games. I played halo 3 a little but I didn't enjoy it. I guess mostly because I can run in this one. Anyway i don't play too much because I don't know many people on xbl and I don't like public rage quitters lol. My gt is: o Stryk3r o (I also play mw2 l4d2)
On a scale of 1-10, ten is the high end, how sad is it that I'm more looking forward to grinding Halo this weekend than I am to Halloween parties (let's be honest, party, I'm not cool enough to go to multiple parties), and football?
Also, bumper jumper was great in Halo 3, but they toned down the importance of jumping SO much in Reach that the move of Armor Abilities to a face button really isn't worth it imho.
I disagree with armor abilities being more important than jumping, but then again it's all relative to play style.
Edit: By armor abilities, I mean not sprint or evade.
On October 27 2010 14:46 SweeTLemonS[TPR] wrote: On a scale of 1-10, ten is the high end, how sad is it that I'm more looking forward to grinding Halo this weekend than I am to Halloween parties (let's be honest, party, I'm not cool enough to go to multiple parties), and football?
I was with you en till you said football... shame on you.
On October 27 2010 14:46 SweeTLemonS[TPR] wrote: On a scale of 1-10, ten is the high end, how sad is it that I'm more looking forward to grinding Halo this weekend than I am to Halloween parties (let's be honest, party, I'm not cool enough to go to multiple parties), and football?
Parties are lame, but watch college football on Saturday.
I have played halo for way 2 long been lanning with my friends for about 6 years now!! i use bumper jumper and im on 6 or 7 sensativity. im loving halo reach so much stuff to do, it really balanced and the gametypes are really fun. the only problem i have are armour abilities in small games (2v2) i feel it spoils the game by taking the fun out and the 2v2's just turn into turtle games of ither invis or armour lock. i think limiting the armour abilites to a few in this gametype will be alot better. my summary - halo is awesome.
I really don't get why people care about their rank so much. It's completely meaningless at this point. The only thing that remotely matters is your Arena score, but that's hardly indicative of skill either; I've pulled average ratings of 1600+ on Team Arena, but hover closer to 1400, which is supposed to be a middle of the road player I guess, but I'm absolutely not at that level (bottom 1/3rd currently, imo).
I don't know, skill has always mattered more to me than ranking in any game. In Halo 2 if I could carry a level 30 team, I wasn't good enough to be ranked 30, imo.
I really want to be good at this game, for some reason. If for no other reason than to show these people who say it takes "natural talent" to be a high level player of this game. I argue that these people conveniently ignore the hundreds of hours of practice people put into these games to be good at them. It's no different than Jordan. People look at him and say "freakish athlete, best basketball player ever." They ignore the thousands of hours he spent shooting all around the court, perfecting his game. They ignore that he was told he was too short for his varsity team... I mean, listen to his HOF speech, he tells it all. I hate this idea that only people with natural talent make it to the top. It's true that some people have an easier time being great at something than others--they're more naturally skilled, but it's complete bullshit that a person that isn't supremely gifted for something can't rise to the top.
I know that it doesn't matter, but the whole reason I played so much was to get to Lt. Colonel. And since I hit that, I just haven't felt like playing. Hopefully they increase it by a lot. It'll give me something to work towards. And Arena rating is dumb, because it tries to quantify skill and turn it into an equation. It's stupid.
And I agree with your last paragraph entirely, Lemons.
@ Hizzo: Yeah, the 1-50 rank system would be nice.
Edit: Another thing I hate about the Rating system is that it kinda takes away teamwork. It makes it so that K/D ratio is the most important thing. People aren't afraid to let teammates die to get kills for themselves. Ranked games shouldn't reward being an asshole who only cares about personal achievement; it should be about working together as a fucking team. Too bad people are naturally selfish and most people who play Halo at a non-competitive level don't understand the concept of working together as a group.
On October 28 2010 02:31 Ferrose wrote: @ Hizzo: Yeah, the 1-50 rank system would be nice.
That's where my name came from. I never played matchmaking after discovering MLG customs, so I never ranked up on new gamertags (I always used the free trials from new games.) The name I ended up sticking with on Xbox was "a level one nub", and now on 360 it's "a level two nub" because I couldn't recover the old one
The only emblem I've ever used is the number 1 or 2, white face with black border, and a light blue circular background.
I miss my Halo 2 emblem. It was dope as hell. I basically made an iron cross with it.
Ferrose, that's why you have to play customs.
This is way off topic, but I was looking at bungie's site to see if I could still pull H2 stats (nope), and I saw this explanation for Oni: Featuring a responsive and innovative control scheme, and a character with the flexibility to match, Oni is still one of the sharpest, most compelling 3rd person action games on any system.
That's one of the worst reviewed games I've seen in my life. Most ratings I saw for it gave it a 1.5/5.
On October 28 2010 03:24 SweeTLemonS[TPR] wrote: I miss my Halo 2 emblem. It was dope as hell. I basically made an iron cross with it.
Ferrose, that's why you have to play customs.
This is way off topic, but I was looking at bungie's site to see if I could still pull H2 stats (nope), and I saw this explanation for Oni: Featuring a responsive and innovative control scheme, and a character with the flexibility to match, Oni is still one of the sharpest, most compelling 3rd person action games on any system.
That's one of the worst reviewed games I've seen in my life. Most ratings I saw for it gave it a 1.5/5.
On October 28 2010 02:05 SweeTLemonS[TPR] wrote: I really don't get why people care about their rank so much. It's completely meaningless at this point. The only thing that remotely matters is your Arena score, but that's hardly indicative of skill either; I've pulled average ratings of 1600+ on Team Arena, but hover closer to 1400, which is supposed to be a middle of the road player I guess, but I'm absolutely not at that level (bottom 1/3rd currently, imo).
A lot of the Arena ranking depends on who you're playing against. If you're consistently getting 1500-1600 but it's against iron players, you're not that great, but if you're hitting those numbers against onyx players you are really good.
It's actually a lot like the SC2 ranking system (a 2000 bronze player is not the same as a 2000 diamond player), only instead of accumulating rank points you can directly see your MMR.
I was off on the time period, I guess. 465 games in three months. That's a lot of games... I guess my friends found out about this account before I thought they had, because I started playing with them way earlier on that account than I remember. The first five pages are pretty much all HC, and then they found out about the account, so I started playing gay shit again. Whatever, good times, and I loved that name.
OMG... I'm looking through my old H2 games right now, because I have nothing better to do, and I stumbled upon two games, both on lockout... both 4v4 Slayer. The first started out with my team beating the other team pretty well. We were up 18-11, had map control, we were about to take over the game, and the host stopped the game. It was for some complete bullshit reason. We relaunched and we lost 50-40, I went like 4-15 in the second game. I was so mad, my team was pissed because I played like shit in the second game, but we had completely lost map control and our communication was poor, at best. Ugh, so lame. After reviewing those games, I think I was looking at my H2 playing days with some pretty rosy nostalgia glasses on. I went massively negative in most of those custom games... I started to get better at the game though, and I absolutely surpassed my friends... but I guess I sucked at that game too, I was just more involved in the community I guess, so I remember it differently than it was.
hah I'm looking through my old halo 2 games now, too. The highlight of my Halo 2 career was when I played Karma in a Rumble Pit game. Trying to find it..
Just added the K/D from all my different accounts I had in Halo 2, and the grand totals come to 34120 Kills and 26769 Deaths.
I was 28008/22712 for a 1.23 K/D ratio. I had a 1.4 K/D ratio on J33zusJuice, roughly a 1.2 on BadMagick. In retrospect, I should have kept J33zsJuice. : (
Lol at my friend on BTB: I'm in the gunners' seat in his Warthog, and he drives right at an enemy Wraith, so it kills us. And he says "God, we try to make a push, and we just get killed." I said "Um...You kinda drove straight at a WRAITH." xD
On October 28 2010 08:08 WGT-Baal wrote: It brings back old memories from halo 1 indeed (omg 8 years ago already...i feel old). the campaign is kinda fun to play and multi player is good.
I dont fully understand the health bar though, sometimes when you get hit then hide, some of it regenerates (or may be it s just me).
Forge seems alslo better even though i haven t tried much of it yet
If it's high enough, it will regenerate. But if your health is too low, you need to find a health pack.
Edit: From IGN's review of this game:
The best new addition? Armor abilities. These are an evolution of the equipment found in Halo 3 and drastically change the way you play in their updated form. These temporary but reusable extra abilities add things like sprinting, jet packs, and invincible armor to the franchise for the first time. The result is a faster, more acrobatic game that affords the player more flexibility in how they'd like to approach each fight. Also, jet packs are awesome. How did we go without them this long?
It's okay. It's not bad by any means, but it is not the beautiful, shining masterpiece of a game that I was praying for. I'll play it when I can, but it's not the best Halo (at all).
I have a question for you guys who play reach on big LCD TVs. Do you notice a drop in your play when playing on a big screen vs on a CRT? For some reason it seems much harder to aim on my big screen. Could it be because of slow response time on the LCD? It is a decently older one, about ~5 years old. Thx.
On October 30 2010 12:11 Bigpon86 wrote: I have a question for you guys who play reach on big LCD TVs. Do you notice a drop in your play when playing on a big screen vs on a CRT? For some reason it seems much harder to aim on my big screen. Could it be because of slow response time on the LCD? It is a decently older one, about ~5 years old. Thx.
My TV has a refresh rate of 120 HZ, so I don't notice any screen lag. Most of the top players I've read stuff on (mostly at mlgpro), use no bigger than a 24" screen, and they use a monitor instead of a TV. I doubt my TV has much to do with my skill level though, because in Halo 3 I played the same on a 19" LCD monitor, a 20" CRT, and a 32" LCD. And when I first started Halo 3, we dominated our games. We hit near 50 in the original play lists when they first came out, so we were playing very good players from 1-50 (I think my high was 45 or 47, and the same for my friend I most consistently played with). I did notice a bit of disruption when I'd play on my friend's 42" screen though. But he played at the same level as me on his screen, so I think it's just a matter of adjustment.
On October 30 2010 12:11 Bigpon86 wrote: I have a question for you guys who play reach on big LCD TVs. Do you notice a drop in your play when playing on a big screen vs on a CRT? For some reason it seems much harder to aim on my big screen. Could it be because of slow response time on the LCD? It is a decently older one, about ~5 years old. Thx.
I play on a 26" LCD, and it's just fine. Occasionally I play on a 42" LCD, and the only problem I have is that I'm not used to such a big screen. My aim doesn't lag at all.
On November 02 2010 01:46 AyeH wrote: Had a busy weekend so didn't play halo even once... wish I had a chance... Anyone getting on late tonight?
I'll probably be on. Depending on what "late" is, and what timezone you're at. I need someone to talk to, because I'm going insane on Arena with PUGs.
This also applies to anyone else if they want a game. I'm fairly good, especially since I fixed some TV lag I was having (was going through my VCR, then to my TV, and blew my Arena K/D to shit).
My Gamertag is: Conormdr203. Don't be afraid to send me a message.
On November 03 2010 12:51 AyeH wrote: What is the cap now?
I have no idea. It'd be nice if Bungie actually told us what it is.
@ Lemons: I think that the game likes to screw you over more than anything, it's not necessarily that you're bad. I wish we could send that Elite Slayer game to Bungie, so that they could see how broken that Armor Lock is.
I'm bad man. I've played good players, and I got rocked consistently. I'm not good at all, but in all honesty, I'm pretty okay with that. It's just that in the middle of the game it gets to me, because I feel like the guys we were playing with pretty much rely on me to carry games a lot of the time, and when I can't do that, it's upsetting.
I really need to stop playing with the non-TL people on my FL. My friends don't callout enemies until AFTER the enemy kills them. By then, what's the point?
I feel kinda like you, Lemons. I'm usually not the main slayer, but I always try to get to somewhere where I can see the whole map, and then just get the enemies' locations. And I also try to remember all the weapon spawn times, because I know that my friends sure as hell won't, and we otherwise don't stand a chance.
My opinion of Halo Reach is that it is brings back the feeling of Halo 1 to Halo Reach.
This is exactly my feeling on the game. I actually wasn't a big fan of Halo 2 - ODST. (dual wielding ... /facepalm) Reach finally has that balanced feel to all the weapons that made the original Halo great. I'm even happy using the pistol as its rate of fire makes up for it's weakness. Reach also has the only decent revision of Blood Gulch ever made.
Now if only they'd bring back Hang em High and Boarding Action I'd be perfectly happy....
The big negative about the game for me is that the single player story is beyond dull, but honestly who plays FPSs for the storyline? Halo 1 was good, but things went downhill fast in the story department when 2 came out.
On November 04 2010 08:25 SweeTLemonS[TPR] wrote: I don't know the exact times on the respawns, but have a pretty good feel for them. I'm normally within ~10 seconds or so.
Yeah, me too. Not that it matters. I usually just go camp the spawn at the ETA anyway lol. I don't exactly trust anyone else with Rockets.
On November 03 2010 12:51 AyeH wrote: What is the cap now?
I have no idea. It'd be nice if Bungie actually told us what it is.
@ Lemons: I think that the game likes to screw you over more than anything, it's not necessarily that you're bad. I wish we could send that Elite Slayer game to Bungie, so that they could see how broken that Armor Lock is.
On November 03 2010 12:51 AyeH wrote: What is the cap now?
I have no idea. It'd be nice if Bungie actually told us what it is.
@ Lemons: I think that the game likes to screw you over more than anything, it's not necessarily that you're bad. I wish we could send that Elite Slayer game to Bungie, so that they could see how broken that Armor Lock is.
I saw a Brigadier last night :O
:O
I haven't seen anything more than Colonel Grade 3.
On November 05 2010 11:02 Hizzo wrote: I love not being able to play for like 3 weeks because of exams and getting back on and losing any progress I had made since then.
On November 03 2010 12:51 AyeH wrote: What is the cap now?
I have no idea. It'd be nice if Bungie actually told us what it is.
@ Lemons: I think that the game likes to screw you over more than anything, it's not necessarily that you're bad. I wish we could send that Elite Slayer game to Bungie, so that they could see how broken that Armor Lock is.
I saw a Brigadier last night :O
Jesus Christ. I don't think I'm even a captain yet. People credit farm too much...
Halo is getting pretty competitive at my university, I've seen three tournaments in the last week each with $100+ cash prizes, people take it seriously.
That's good to hear. The thing I love about RTS is the consistency throughout the years in high-level gaming. With the obvious exceptions of CS and Q3, FPS moves on way too quickly. I guess because there isn't as much depth to them at some point, but I hate the rate of turnover at these games. People were just starting to get disgustingly good at Halo 2, and Halo 3 came out. I mean, to be at the top, you had to be able to RRXYYRRX (quad shot), or you lost. You had to BXR, BXB, etc, etc. It feels like no one ever gets to be.... I guess legendary is the word to use, in the FPS world, because of the rate of turnover in the games.
GGs AyeH. Though in six games I went 53-59 >.<. Though I guess it's all good, because as a team we went 4-2
@ Lemons: I couldn't do any of that stuff. It was totally ridiculous. Not to mention that a lot of pros used "The Claw" grip to hold their controller and do it better.
On November 06 2010 05:22 SweeTLemonS[TPR] wrote: That's good to hear. The thing I love about RTS is the consistency throughout the years in high-level gaming. With the obvious exceptions of CS and Q3, FPS moves on way too quickly. I guess because there isn't as much depth to them at some point, but I hate the rate of turnover at these games. People were just starting to get disgustingly good at Halo 2, and Halo 3 came out. I mean, to be at the top, you had to be able to RRXYYRRX (quad shot), or you lost. You had to BXR, BXB, etc, etc. It feels like no one ever gets to be.... I guess legendary is the word to use, in the FPS world, because of the rate of turnover in the games.
BXR and BXB you had to be able to do consistently, but there was no need to double shot or even quad shot consistently to be competitive. The skills needed in H2 transfer over to H3, it's just that H3 was an easier game and the BR was more random which is why there wasn't any domination or consistency of results. In H2 there were 3 or 4 teams vying for the top spot with new players that were amazing popping up every now and again, in H3 there were random teams randomly making top 4 finishes.
I agree with your point though, I don't know why MLG jumped on H3 immediately, I'd be happy watching H2 right now. I'm hoping Reach, especially with the new Forge, can give us a decent console FPS to watch for a good few years.
On November 06 2010 05:22 SweeTLemonS[TPR] wrote: That's good to hear. The thing I love about RTS is the consistency throughout the years in high-level gaming. With the obvious exceptions of CS and Q3, FPS moves on way too quickly. I guess because there isn't as much depth to them at some point, but I hate the rate of turnover at these games. People were just starting to get disgustingly good at Halo 2, and Halo 3 came out. I mean, to be at the top, you had to be able to RRXYYRRX (quad shot), or you lost. You had to BXR, BXB, etc, etc. It feels like no one ever gets to be.... I guess legendary is the word to use, in the FPS world, because of the rate of turnover in the games.
BXR and BXB you had to be able to do consistently, but there was no need to double shot or even quad shot consistently to be competitive. The skills needed in H2 transfer over to H3, it's just that H3 was an easier game and the BR was more random which is why there wasn't any domination or consistency of results. In H2 there were 3 or 4 teams vying for the top spot with new players that were amazing popping up every now and again, in H3 there were random teams randomly making top 4 finishes.
I agree with your point though, I don't know why MLG jumped on H3 immediately, I'd be happy watching H2 right now. I'm hoping Reach, especially with the new Forge, can give us a decent console FPS to watch for a good few years.
Yeah, I wrote that wrong. In my defense, I'm at work and I have to pop the screen up and down from time to time to not get into trouble, so I lose my place. Anyway, I think that double shooting and quad shooting could have gotten to that point that BXB and BXR were at. That's what I was saying. I don't think the game had a long enough time to mature, and I think that happens too often in the FPS world.
On November 07 2010 04:39 ShaLLoW[baY] wrote: Hologram is so fucking sick. That is all.
Seriously, the amount of assassinations I get using hologram is ridiculous.
I love when people try to make a hologram when I can see them.
:p
Earlier I was playing and was exchanging fire with some guy and, when he ducked behind a pillar, I hologramed so he thought I was charging him and then shot him in the face when he 'assassinated' it. SO MUCH FUN MESSING WITH NOOBZ HEADZ.
It's also fun when the sword guy is coming towards you and you hologram in his face so his reticle turns red and he lunges prematurely.
On November 07 2010 04:39 ShaLLoW[baY] wrote: Hologram is so fucking sick. That is all.
Seriously, the amount of assassinations I get using hologram is ridiculous.
I love when people try to make a hologram when I can see them.
:p
Earlier I was playing and was exchanging fire with some guy and, when he ducked behind a pillar, I hologramed so he thought I was charging him and then shot him in the face when he 'assassinated' it. SO MUCH FUN MESSING WITH NOOBZ HEADZ.
It's also fun when the sword guy is coming towards you and you hologram in his face so his reticle turns red and he lunges prematurely.
Just picked up Reach today to live old memories from Halo: CE. So far, it's really sick, I love a lot of the 4v4/6v6 and smaller maps, but only a few (Blood Gulch) 8v8 maps are maps that I like.
And I looked on youtube and found:
Without a doubt my FAVORITE map EVER from any CoD/Halo map... The remake looks sick!
Sorry to derail the thread a bit if I did, but hey, this is about Halo Reach.
Does anyone have a link to a decent lockout remake? The only one I downloaded was more like blackout as far as I could tell. I'm sure with Forge's tools someone could make a PERFECT replica.
Yeah, pretty much. There were some people there who seriously thought that Master Chief went back in time after Halo 3, got new armor, and become Noble Six. >.<
On November 09 2010 08:00 Hizzo wrote: Bungie's forums are just like the WoW forums, full of retards.
Funny story: Bungie.net is often shorted in the community to Bnet. I always laugh when i go over to the bungie website now that i am into Starcraft II.
Halo reach is awesome though, but i dont have XBL at the moment which sucks a lot :-(
On November 09 2010 04:44 Wohmfg wrote: Does anyone have a link to a decent lockout remake? The only one I downloaded was more like blackout as far as I could tell. I'm sure with Forge's tools someone could make a PERFECT replica.
On November 09 2010 04:44 Wohmfg wrote: Does anyone have a link to a decent lockout remake? The only one I downloaded was more like blackout as far as I could tell. I'm sure with Forge's tools someone could make a PERFECT replica.
one and zero are in place of the I and O. Add me if you play, I really like playing large-player objective games (mostly CTF and assault). Brings back memories of playing 8v8 CTF's on Sidewinder, Blood Gulch, and Boarding Action back in the days of CE
On November 13 2010 12:29 Hizzo wrote: Ran into at least 3 situations today where the cage, reflection, and countdown (normal slayer and elite slayer) won over slayer DMR's on asylum.
How fucking sad people are.
elite's not as bad cause cause you can roll troll though, but ugh that's depressing .
I'm done with version 1.1 of my map. I had it "done" then decided carside needed a revamp because it was flawed. I had the ramps 45° off (pointing to the corner of the base) which allowed for an alley under it. There was no need for this and would have made it dumb for flag. I simplified that and have 1.1 finished. I'm probably going to change the jump to base on carside to a ramp, and I'm thinking of putting a jump up in car corner, but I'm not sure how it would fit. Anyway, this map has not been tested, but it'd be awesome if you guys could give me some feedback (ideally after playing on it )
This was obviously inspired by midship/onslaught =]
On November 13 2010 12:29 Hizzo wrote: Ran into at least 3 situations today where the cage, reflection, and countdown (normal slayer and elite slayer) won over slayer DMR's on asylum.
How fucking sad people are.
That's because DMRs are boring and running up while spraying an AR and meleeing is fun.
On November 13 2010 12:29 Hizzo wrote: Ran into at least 3 situations today where the cage, reflection, and countdown (normal slayer and elite slayer) won over slayer DMR's on asylum.
How fucking sad people are.
I don't mind slayer and elite slayer that much, it's nice to take a break and fuck around with armor abilities for a change
On November 14 2010 05:03 Ferrose wrote: Woo, no Armor Lock in the next Arena season. Took them long enough >.>
And MLG playlist is confirmed for next month.
reach will be playable, what? but you can herpaderp in MLG still LOL.
This means what in coherent english?
herpaderp is when you sprint double melee while the other guy is shooting. 4 dmr shots is slower then 2 melees and you get a free kill. thus, herp-derp i killed you. first comment, reach is really stupid ><
half the game is broken xD. have you ever played one bomb? shield chain on offense, armor lock on defense >< still amusing though but hopefully v2 will actually make it competitive. i'll actually play!
my GT is still pending since i'm between accounts right now. not sure when i'm gonna get the chance to renew gold >.<
pretty happy to see other halo players even though this is a starcraft forum hahaa.
On November 14 2010 05:03 Ferrose wrote: Woo, no Armor Lock in the next Arena season. Took them long enough >.>
And MLG playlist is confirmed for next month.
reach will be playable, what? but you can herpaderp in MLG still LOL.
This means what in coherent english?
herpaderp is when you sprint double melee while the other guy is shooting. 4 dmr shots is slower then 2 melees and you get a free kill. thus, herp-derp i killed you. first comment, reach is really stupid ><
I'm pretty sure that MLG rules are no default AA, increased movement speed, and on the map you can pick up Armor Lock, Hologram, and some other ability that I can't remember. It's not Sprint though.
@ Hurricane: I want to help test your map. I did a run through of it last night, and now I'm really excited to play an actual game there.
Dont know if this has been posted before in this thread (dont care about the game enough to skim through all 28 pages, just thought that what im about to post was... well... awesome)
On November 14 2010 05:03 Ferrose wrote: Woo, no Armor Lock in the next Arena season. Took them long enough >.>
And MLG playlist is confirmed for next month.
reach will be playable, what? but you can herpaderp in MLG still LOL.
This means what in coherent english?
herpaderp is when you sprint double melee while the other guy is shooting. 4 dmr shots is slower then 2 melees and you get a free kill. thus, herp-derp i killed you. first comment, reach is really stupid ><
I'm pretty sure that MLG rules are no default AA, increased movement speed, and on the map you can pick up Armor Lock, Hologram, and some other ability that I can't remember. It's not Sprint though.
@ Hurricane: I want to help test your map. I did a run through of it last night, and now I'm really excited to play an actual game there.
they had sprint when I tested v1 o.O. AA = autoaim? they reduced reticule bloom a lot which is really good. bah time to check mlg rules.. k so v1 had no sprint and v2 has:
110% player speed + sprint 75% melee 150% gravity.
this is v1: 120% no sprint 100% melee 200%gravity
so i guess double melee isn't gonna happen. That kills my hopes of competing next year T_T. oh well playlist should be fun
ohhh. well i still ended up covering it haha. v2 has default sprint and weak melee. dont actually know how i feel about that o.O. more gunplay is great but i'm not sure how strong 75% is. Anyone know if it'd kill unshielded opponent?
With 75% melee damage, it takes two melees to down the shields of someone with full shields. And if someone has no shields, one melee will kill that person.
I picked up Reach a little while ago, and aside from the game being (what I believe to be) a fairly fitting sendoff to the series, I've noticed one thing - I'm absolutely freaking terrible at matchmaking. Seriously. My K/D is negative around 75% of the time, and I've been placed in the lowest division both seasons I qualified in Arena. What confuses me the most is that I'd say I was pretty decent at Halo 3 (I got frustrated last night and booted H3 back up, and went +15 and +13 in the two games I played, lol.
Has this happened to anyone else? Does the skillset from Halo 3's multiplayer not transfer well over to Reach? Or am I just failing at transitioning well? And does anyone know why? (The two games really don't seem terribly different.)
some of the skills do like placing shots and strafing but reticule bloom is not a BR spread. if you were good at H3 you shouldn't have any problems o.O. maps play a big difference now though and where you are on the map since its almost impossible to win 2v1s because of stupid health so you have to minimize shots taken. although the more you play the easier it gets
On November 15 2010 04:16 Baltor wrote: I picked up Reach a little while ago, and aside from the game being (what I believe to be) a fairly fitting sendoff to the series, I've noticed one thing - I'm absolutely freaking terrible at matchmaking. Seriously. My K/D is negative around 75% of the time, and I've been placed in the lowest division both seasons I qualified in Arena. What confuses me the most is that I'd say I was pretty decent at Halo 3 (I got frustrated last night and booted H3 back up, and went +15 and +13 in the two games I played, lol.
Has this happened to anyone else? Does the skillset from Halo 3's multiplayer not transfer well over to Reach? Or am I just failing at transitioning well? And does anyone know why? (The two games really don't seem terribly different.)
Don't worry about Arena placement. Arena is a team playlist that uses an FFA ranking system, so to get Onyx pretty much just means that you're the best player at being a selfish asshole.
On November 15 2010 04:16 Baltor wrote: I picked up Reach a little while ago, and aside from the game being (what I believe to be) a fairly fitting sendoff to the series, I've noticed one thing - I'm absolutely freaking terrible at matchmaking. Seriously. My K/D is negative around 75% of the time, and I've been placed in the lowest division both seasons I qualified in Arena. What confuses me the most is that I'd say I was pretty decent at Halo 3 (I got frustrated last night and booted H3 back up, and went +15 and +13 in the two games I played, lol.
Has this happened to anyone else? Does the skillset from Halo 3's multiplayer not transfer well over to Reach? Or am I just failing at transitioning well? And does anyone know why? (The two games really don't seem terribly different.)
I suffered from this a little bit as well. Sometimes I think it's because I'm not as young as I used to be, there's a reason that most progamers are in there prime before their mid 20s.
I think Reach is a harder game and takes a lot more of my concentration. The AAs can all be rage inducing as well, armour lock being the most retarded thing I have ever seen in the spirit of competitive play. Some of the maps have many great camping spots for the whole team to hold, and no DMR starts are hard to work with too.
Once I started really focussing on what I was doing then it seemed some of my ability came back. I haven't had to really concentrate playing Halo since I booted up CE a while back, so I think that's a good sign of what kind of game Reach is.
On November 15 2010 04:16 Baltor wrote: I picked up Reach a little while ago, and aside from the game being (what I believe to be) a fairly fitting sendoff to the series, I've noticed one thing - I'm absolutely freaking terrible at matchmaking. Seriously. My K/D is negative around 75% of the time, and I've been placed in the lowest division both seasons I qualified in Arena. What confuses me the most is that I'd say I was pretty decent at Halo 3 (I got frustrated last night and booted H3 back up, and went +15 and +13 in the two games I played, lol.
Has this happened to anyone else? Does the skillset from Halo 3's multiplayer not transfer well over to Reach? Or am I just failing at transitioning well? And does anyone know why? (The two games really don't seem terribly different.)
On November 15 2010 04:16 Baltor wrote: I picked up Reach a little while ago, and aside from the game being (what I believe to be) a fairly fitting sendoff to the series, I've noticed one thing - I'm absolutely freaking terrible at matchmaking. Seriously. My K/D is negative around 75% of the time, and I've been placed in the lowest division both seasons I qualified in Arena. What confuses me the most is that I'd say I was pretty decent at Halo 3 (I got frustrated last night and booted H3 back up, and went +15 and +13 in the two games I played, lol.
Has this happened to anyone else? Does the skillset from Halo 3's multiplayer not transfer well over to Reach? Or am I just failing at transitioning well? And does anyone know why? (The two games really don't seem terribly different.)
I suffered from this a little bit as well. Sometimes I think it's because I'm not as young as I used to be, there's a reason that most progamers are in there prime before their mid 20s.
I think the biggest problem with people not doing well when transitioning to Reach is they are either not transferring the proper skills, or never took the time to learn the core skills that you need for halo.
Age has little to nothing to do with improving at a video game. As long as you take the time to actually think about what is going on an focus on training and improving, you will get better.
On November 15 2010 04:16 Baltor wrote: I picked up Reach a little while ago, and aside from the game being (what I believe to be) a fairly fitting sendoff to the series, I've noticed one thing - I'm absolutely freaking terrible at matchmaking. Seriously. My K/D is negative around 75% of the time, and I've been placed in the lowest division both seasons I qualified in Arena. What confuses me the most is that I'd say I was pretty decent at Halo 3 (I got frustrated last night and booted H3 back up, and went +15 and +13 in the two games I played, lol.
Has this happened to anyone else? Does the skillset from Halo 3's multiplayer not transfer well over to Reach? Or am I just failing at transitioning well? And does anyone know why? (The two games really don't seem terribly different.)
On November 15 2010 04:16 Baltor wrote: I picked up Reach a little while ago, and aside from the game being (what I believe to be) a fairly fitting sendoff to the series, I've noticed one thing - I'm absolutely freaking terrible at matchmaking. Seriously. My K/D is negative around 75% of the time, and I've been placed in the lowest division both seasons I qualified in Arena. What confuses me the most is that I'd say I was pretty decent at Halo 3 (I got frustrated last night and booted H3 back up, and went +15 and +13 in the two games I played, lol.
Has this happened to anyone else? Does the skillset from Halo 3's multiplayer not transfer well over to Reach? Or am I just failing at transitioning well? And does anyone know why? (The two games really don't seem terribly different.)
I suffered from this a little bit as well. Sometimes I think it's because I'm not as young as I used to be, there's a reason that most progamers are in there prime before their mid 20s.
I think the biggest problem with people not doing well when transitioning to Reach is they are either not transferring the proper skills, or never took the time to learn the core skills that you need for halo.
Age has little to nothing to do with improving at a video game. As long as you take the time to actually think about what is going on an focus on training and improving, you will get better.
I remember reading an interview with one of the coaches of a BW pro team saying that he wouldn't take any new practice partners/players into the team house if they were over 20 or something similar because they were too old to be able to become a progamer.
All of the oldschool BW players had a decline in their performances as BW and themselves aged.
I agree with your first two points though. The skill-set for vanilla Reach is very different from vanilla H3, which again is different from vanilla H2, which is different from MLG H2 etc. etc. I believe that MLG Reach has a very similar skill-set to MLG H2/3 though.
I'm saying that most people don't understand what they are doing wrong or what they need to focus on to improve. If you sit down and realize what parts of your game need improvement and actually take the time to train them you will be doing very well in Reach. The vast majority of those carry over to Reach, unlike what most people consider "skill" to be in Halo3.
A few examples of core skills are Routes, Spawn Knowledge, and Positioning. Pretty much anything regarding specific maps or weapons is not a core skill and will not help you with reach, like leading shots and grenade bouncing.
I hardly ever play. I say I don't have time, but I do... I just spend it doing other things like working out, and playing Silent Hill 3 (I haven't played 2 or 3, and 2 is unavailable... wrong topic for this discussion though).
I don't really enjoy Reach anymore. The randomness of Armor Abilities seems to make it more of Rocks, Paper, Scissors (this works for games like SC2, but not shooters) than an FPS.
On November 15 2010 11:16 TALegion wrote: I don't really enjoy Reach anymore. The randomness of Armor Abilities seems to make it more of Rocks, Paper, Scissors (this works for games like SC2, but not shooters) than an FPS.
I think this is partially what annoys me about the game, and probably part of the reason I don't want to play. Plus I hate playing with my friends, but I see them often enough to have to deal with them bitching about me not playing with them when I'm online.
On November 15 2010 11:09 Hurricane wrote: You completely missed my point =\.
Nawwwwwww man, my point was that I felt my age was detrimental to my game.
I agreed with all of your post apart from the bit that was about age, which was directly related to the original part of my post that you quoted.
On November 15 2010 11:09 Hurricane wrote: I'm saying that most people don't understand what they are doing wrong or what they need to focus on to improve. If you sit down and realize what parts of your game need improvement and actually take the time to train them you will be doing very well in Reach. The vast majority of those carry over to Reach, unlike what most people consider "skill" to be in Halo3.
I agree with this.
On November 15 2010 11:09 Hurricane wrote: A few examples of core skills are Routes, Spawn Knowledge, and Positioning. Pretty much anything regarding specific maps or weapons is not a core skill and will not help you with reach, like leading shots and grenade bouncing.
These are all map dependent. I might need clarification on what they mean to you exactly. Almost anyone from the age of 12+ could learn these, for example I could tell anyone that P2 on midship is a good spot to be, and I could tell his team mates where they needed to be. But I'd say having an understanding of these things is a skill, and understanding how to use them to your advantage is a skill.
Core skills in a console FPS are:
A) hand-eye coordination, spatial awareness, reaction times B) teamwork, communication, outsmarting your opponent, tactics (the reasoning behind moving to a certain spot or shooting at a certain player on your own impetus, I don't know if this is what you mean by positioning and routes)
Skill set A is something that a player has naturally, but of course the skills can be honed. This is where I believe age is a detriment. Skill set B is something that can be taught to almost anyone. They can be broken down enough to be learned. To be a good player you need both skill sets. Some players might have all the skills required from A and B but still not be able to match them together at the speed that a game is played.
When you talk about the skill sets required in Reach I think you're more biased towards skill set B, whereas I think A and B are equally important.
Routes is the ability to create the most advantageous route from your current position to where you need to be based on the current situation.
Spawn Knowledge is using the spawn system of the game/map to your advantage. Knowing how to position yourself to abuse the spawns of the opposing team, or to provide your team with a better spawn location.
Positioning is knowing the strengths and weaknesses of your position and how to exploit it.
These are skills that you can train and once you fully understand each concept it becomes very easy to apply to each map which makes them a skill that transfers between games.
Yes reaction time and aiming are important but those are obvious and everyone knows the better you can shoot someone the better you'll do. Too many people don't understand the three skills I just listed.
So for Reach (if they have the option, i've never checked) is it better to have a more "sensitive" aiming or not? oh, and living dead is starting to really annoy me. why aren't the zombies fast like in Halo 3!?
On November 15 2010 14:03 FroTW wrote: So for Reach (if they have the option, i've never checked) is it better to have a more "sensitive" aiming or not? oh, and living dead is starting to really annoy me. why aren't the zombies fast like in Halo 3!?
It's all about preference. The vast majority of pro's play on 3 or 4. I would not recommend going below 3 or above 7 for Reach.
Also, the field of view for Reach is wider than for Halo 3 so if you had a sensitivity you liked in Halo 3, you should bump it up one in Reach (I used 5 in H3 and use 6 in Reach and it feels perfect).
On November 16 2010 02:00 Ferrose wrote: Is anyone else here a weirdo who plays with an inverted y-axis? :x
Hell yeah.
I've started designing a new map. Not sure I'm happy with it right now, but the general idea is there. I could also take this idea to an asymmetrical map, dunno yet.
I have a decent amount of experience in 2D drafting (worked for some months doing it, but no schooling or formal training). This was done in Google SketchUp (free), with components provided from the MLG forums.
So I basically just took the pieces and put them where I want them =p
To be honest, the components are not hard to make, they just take a long time. The hardest part would be getting the specific numbers for the size of things.
On November 15 2010 14:03 FroTW wrote: So for Reach (if they have the option, i've never checked) is it better to have a more "sensitive" aiming or not? oh, and living dead is starting to really annoy me. why aren't the zombies fast like in Halo 3!?
It's all about preference. The vast majority of pro's play on 3 or 4. I would not recommend going below 3 or above 7 for Reach.
Also, the field of view for Reach is wider than for Halo 3 so if you had a sensitivity you liked in Halo 3, you should bump it up one in Reach (I used 5 in H3 and use 6 in Reach and it feels perfect).
...Thank you for this post. Believe it or not, I've been playing with 1 for all my life. So today I put it at 4. I'll probably just grind Gruntpocalypse so I can get better with the DMR.
Would you be up for some MM or Octagon stuff? I'm scared that if I play actual people now that I'm going to be pulling off perfect nine shots. Lol
On November 15 2010 14:03 FroTW wrote: So for Reach (if they have the option, i've never checked) is it better to have a more "sensitive" aiming or not? oh, and living dead is starting to really annoy me. why aren't the zombies fast like in Halo 3!?
It's all about preference. The vast majority of pro's play on 3 or 4. I would not recommend going below 3 or above 7 for Reach.
Also, the field of view for Reach is wider than for Halo 3 so if you had a sensitivity you liked in Halo 3, you should bump it up one in Reach (I used 5 in H3 and use 6 in Reach and it feels perfect).
...Thank you for this post. Believe it or not, I've been playing with 1 for all my life. So today I put it at 4. I'll probably just grind Gruntpocalypse so I can get better with the DMR.
Would you be up for some MM or Octagon stuff? I'm scared that if I play actual people now that I'm going to be pulling off perfect nine shots. Lol
I know a guy who was really good with 1 sensitivity. Not top level, but as good as I am, so it is definitely playable.
On November 15 2010 14:03 FroTW wrote: So for Reach (if they have the option, i've never checked) is it better to have a more "sensitive" aiming or not? oh, and living dead is starting to really annoy me. why aren't the zombies fast like in Halo 3!?
It's all about preference. The vast majority of pro's play on 3 or 4. I would not recommend going below 3 or above 7 for Reach.
Also, the field of view for Reach is wider than for Halo 3 so if you had a sensitivity you liked in Halo 3, you should bump it up one in Reach (I used 5 in H3 and use 6 in Reach and it feels perfect).
...Thank you for this post. Believe it or not, I've been playing with 1 for all my life. So today I put it at 4. I'll probably just grind Gruntpocalypse so I can get better with the DMR.
Would you be up for some MM or Octagon stuff? I'm scared that if I play actual people now that I'm going to be pulling off perfect nine shots. Lol
I know a guy who was really good with 1 sensitivity. Not top level, but as good as I am, so it is definitely playable.
Yeah, I mean, I'd like to think that I'm a perfectly competent player. But one thing that kills me is that if someone shoots me in the back, it takes way too long to turn around.
Edit: I already hate the increase. It's really hard to be precise with my shots. Maybe I'll get used to it. Or maybe I'll end up going back.
if you want to get really good, you need at least a 3 sensitivity, otherwise you wont be able to react that well.. and halo is mostly a game of reactions, especially lately, because you can't really come from behind and win a one on one anymore.
I can't wait til they get rid of armor lock on arena. Hated that shit so much.... And I use 3-4 sensitivity depending on my mood. If I feel alert, I use 4, if not, I use 3. I'm pretty sure a lot of pros use 3-5 sensitivity too. I talked to Heinz (the pro) and he uses a 4.
O.o. I use 7. My brother uses 3 and there is no way I can react even remotely in time. He also has a tight and heavy feeling joystick, so that makes it even worse . Honestly with anything below 5, I can't really DMR right, and past 8 I can't snipe very efficiently. But hey, I'm no pro at Reach.
I think I'm getting the BR->DMR transition pretty well though, as SWAT has rehoned my skills and I even got a 29-6 on it earlier today.
Anyways, anyone wanna try to set up a few 12-16 Player TL games? I'm thinking CTF on Blood Gulch, maybe a little zombie action, and a LOT of custom maps.
On November 17 2010 15:33 xAPOCALYPSEx wrote: Sensitivity 4 for a pro!?
O.o. I use 7. My brother uses 3 and there is no way I can react even remotely in time. He also has a tight and heavy feeling joystick, so that makes it even worse . Honestly with anything below 5, I can't really DMR right, and past 8 I can't snipe very efficiently. But hey, I'm no pro at Reach.
I think I'm getting the BR->DMR transition pretty well though, as SWAT has rehoned my skills and I even got a 29-6 on it earlier today.
Anyways, anyone wanna try to set up a few 12-16 Player TL games? I'm thinking CTF on Blood Gulch, maybe a little zombie action, and a LOT of custom maps.
yeah most pros use 3-5 in halo 3, there are the rare exceptions of course, if you have a good feel for 7 more power too you .. no idea about halo reach though, I haven't messed with my sensitivity since halo 2
edit: steady aim means a lot more to people then knee jerk reactions(for example, turning around and fighting back), making your shots count is much more important than getting to the target really fast if you get shot in the back, better to just strongside your way to cover and call for aid..
at the highest levels, there aren't many times your going to see someone turn around 2 shots down, and four shot the person by themselves, your going to see them run away, maybe baiting the other person into a team mate, or banking a nade themselves and 1 shotting the person who chased them into the nade, staying alive is the name of the game..
really staying alive and getting shots on people, keeping objective in mind, best advice you can give to anyone just starting out at a competitive level, of course there is more to the game than that, but if you get that down, you will be pretty good
3-4-5. Is definitely the best sensitivity. I don't think it's possible to be accurate with a controller above 5. I stopped playing Reach. Because it's so similair to Halo 3 my skills transferred over and I am just as good in reach as I am in Halo 3. Indivdually I don't think I can improve anymore. Ofcourse teamwork is everything in this game but I could never find the right team. So I quit.
On November 17 2010 17:28 Endorsed wrote: Ofcourse teamwork is everything in this game but I could never find the right team. So I quit.
story of my halo career, time and time again.. I had 2 awesome team mates for a long time, met them through halo, really good friends today, still go to Pheonix to see the guy that lives there, and my other friend from my team lives here in Vegas. Never got a full team of 4 that I was happy with, even with all the different teams I tried, hardest part about a team game
Ugh my friends and i suffered our first loss in a while to a team of 4 invisibles on sword base. We roflstomped them in slayer pro 50-23 but idk, they just kept sneaking around us getting shots on us, and once they got the shotgun/sword, it became very difficult to deal with them.
Also elite slayer can be so frustrating...armor lock everywhere X_X I use sprint/evade, my friends use armor lock so it's not a problem for them but for me, it's annoying to deal with. I've a few frustrating deaths due to my failure in timings against their armor locks.
On November 18 2010 06:51 dave333 wrote: Ugh my friends and i suffered our first loss in a while to a team of 4 invisibles on sword base. We roflstomped them in slayer pro 50-23 but idk, they just kept sneaking around us getting shots on us, and once they got the shotgun/sword, it became very difficult to deal with them.
Also elite slayer can be so frustrating...armor lock everywhere X_X I use sprint/evade, my friends use armor lock so it's not a problem for them but for me, it's annoying to deal with. I've a few frustrating deaths due to my failure in timings against their armor locks.
Elite Slayer @ Sword Base gets voted in so much when I play that I've gotten into the habit of just whoring invisibility and camping the lift while praying the next game is on Asylum
this will be the first halo map pack that I don't purchase or get(by getting odst or whatever), and Im not even worried about it. I don't play enough halo to spend the $ on it now, and I also just really dislike the look of the maps. Maybe some day they will be free, it was nice to have all the halo 2 maps go free eventually, but If the trend is like halo 3, I don't know if it will be same.
On November 27 2010 14:36 BraveGhost wrote: this will be the first halo map pack that I don't purchase or get(by getting odst or whatever), and Im not even worried about it. I don't play enough halo to spend the $ on it now, and I also just really dislike the look of the maps. Maybe some day they will be free, it was nice to have all the halo 2 maps go free eventually, but If the trend is like halo 3, I don't know if it will be same.
The first map pack on Halo 3 became free after a few months. Maybe this one will?
As far as I know the MLG play list is out.. I played 3 games on it yesterday.. still busy with life and stuff, so not playing it yet, haven't had the time to play much. Those are the first 3 halo games I've played since October, since I've had free time I've been playing starcraft 2
It's not ranked and you can enter with parties of more than 4, which I dislike, but other than that it's pretty cool. Finally a playlist I can play without complaining about it 100%. Especially since I can vote against 1 flag, I really dislike that game type.
I also love that MLG brought back neutral bomb. Middy Bomb was really one of the best, if not the best, H2 game type.
On December 09 2010 06:31 Ferrose wrote: It'll never be ranked. Because the stupid rating system doesn't work for objective games.
But anyway, MLG is out? I have to play with you guys sometime.
Hopefully, and Im just geussing, they have some kind of hidden rating system in place for unranked play lists in this game. The mlg matches I played yesterday were like social slayer.. it was pretty bad. Maybe over time the hidden rating will start to work, and I'll get good matches though. Kind of like when you get a new account on H2 or H3, and play the low levels again...
One of the best things about H3 MLG play list is i could hop on, and play really good players anytime I wanted. For people without good friends. it's one of the only way to play other competent teams Sure, they don't try as hard in playlist, but I've played countless countless pros, and full pro teams in MLG playlist (H3) and Team Hardcore(H2). I don't really need the playlist to match me up with pros right now, cause Im nowhere near decent at Reach, but I would like to be matched up with other mediocre players.. instead of complete trash players or really really good players.
I'm down for some games..played a lot of GB and currently onyx in arena(not that that means anything lolololol). I just play casually now...maybe if this MLG playlist gets better I'll think about playing competitive again...anyone down to run some games? GT: PhaYze 9
Apart from the map pool (the game comes with like 4 maps, and the rest are just variations on Forge World, which is nice that it's a possibility, but seems to give the game a lack of polish) I LOVE Halo:reach. I loved 1, and was obsessed with 3, loved 2 at the time (but hate it now because of all the fanboys who miss their bxrs) and halo reach really just plays like almost exactly what I want.
pros: armor abilities are cool and varied campaign is well done firefight is actually pretty fun matchmaking keeps me playing for hours challenges were a great idea (except they're too easy now) forge!!!!!!!!!! soo cool controls almost perfectly
cons some armor abilities are flat out stupid the controls are a little silly for some of the armor abilities (really no toggle jetpack?) map pool is god awful if you don't buy map packs dmr is a little random, and sounds so stupid pew pew pew wish there were cooler things to do with credits The ranking system sucks unless you can manage to play for 5 days in a row.
anyways yeah. gamertag: Lolnoobinsanity if anyone wants to play
Is anyone else looking forward to the first MLG Halo Reach event in Dallas? I'm excited to see Pistola play. He is, in my opinion, head and shoulders above every other Reach player out there right now.
I'll be watching it, but I really don't enjoy reach so I dunno how much I'm gonna care about it. I expect Final Boss to take it. If I remember correctly TD has a pretty sick line-up, I'm sad Instinct replaced cloud and elamite =[.
Heinz is pretty sick, as are Bestman and Hysteria. I don't really know anything about...SK (? is he on TD). I enjoy Reach, and also enjoyed every other Halo (Halo 2 for life~), I can't really understand the haters.
On March 31 2011 11:08 ShaLLoW[baY] wrote: Heinz is pretty sick, as are Bestman and Hysteria. I don't really know anything about...SK (? is he on TD). I enjoy Reach, and also enjoyed every other Halo (Halo 2 for life~), I can't really understand the haters.
Just PC elitists bro, don't let them get you down. SK hasn't been on TD for a while, he moved to carbon last year I think, dunno where he is now.
Anyone gonna be watching Reach at Dallas? I'm torn as to whether I should watch Reach or SC2... I haven't really watched/played much Reach so I have no idea how good or competition worthy it is.
Yeah I think I'll do a few switches throughout the broadcast.
I didn't really have much interest in Halo 3 as there was no consistency in placings and team rosters. It made me think that there was much less individual skill in the game, and that was also apparent while watching pros play H3 compared to H2. When you saw someone do something awesome in H2 it was like "wow" whereas in H3 it felt like anyone could pull off a sick move.
I was hoping Reach would have a high skill ceiling with individual skill being vital to make it pro, and therefore making it more fun to watch than H3. We'll see. :D
On March 31 2011 10:09 ShaLLoW[baY] wrote: Is anyone else looking forward to the first MLG Halo Reach event in Dallas? I'm excited to see Pistola play. He is, in my opinion, head and shoulders above every other Reach player out there right now.
Not so much Pistola as the entire team.
Also that kid is mainlining amphetamines like nobody's business.
Definitely the worst Halo game for sure. I really hate how the game revolves around just constant pressure on the other team, there's a distinct lack of methodical periods where solid strategy and set-ups are rewarded over blindly pushing.
The overall problem though is with the bloom, the bleed through damage and the terrible maps. If you've played previous Halo's, I think you can objectively state that it's by far the worst map pool ever. MLG has nothing to work with other than Forgeworld, which is intriniscally flawed anyway as it increases lag (for some reason...), added to the fact that the Forgeworld asthetics are just so damn boring and unspiring to play on.
It's a game that promised alot, but delivered little and it's a real shame. It just doesn't 'feel' like a Halo game, and is likely the primary reason as to why the population of Reach continues to plummit.
I tried playing the MLG games one time. Holy crap that shit is hard. Granted I do have a small delay due to the excessive length of ethernet cable I have to run to the router.
On March 31 2011 13:50 ShaLLoW[baY] wrote: There's a really sick Rumble Pit VOD of Naded on Reflection (I typed NaDa at first, without even thinking. Old habits die hard.)
I got a question: What's better, the Needle rifle or DMR?
Like take Rumble Pit Rifles where your choice is NR w/Plasma vs DMR w/Frag. I go NR because of the plasma, and the faster fire rate means you can steal kills much better in the rumble pit environment. I know supposedly the DMR is better, but with melee and nades going off, you want to get that faster, guaranteed headshot vs the chance based bloom of the slower DMR.
I know the DMR is supposedly better, but the NR is just more solid with less bloom and faster fire. I guess maybe in that gametype NR+Plasma is better, but in all other instances you want NR? I just feel NR works better in rumble pit, as well in most situations, but DMR is better on paper maybe.
I hardly play Reach, and when I do I don't play Rumble Pit, so I can't really comment on how the weapons compare in that gametype. However, in the more serious team-based playlists like Arena and MLG, pretty much everyone considers the DMR to be the superior weapon. Some people prefer the Needler Rifle, but as far as I know every single pro player uses the DMR.
On June 08 2011 16:01 Belial88 wrote: ^ that was hilarious.
I got a question: What's better, the Needle rifle or DMR?
Like take Rumble Pit Rifles where your choice is NR w/Plasma vs DMR w/Frag. I go NR because of the plasma, and the faster fire rate means you can steal kills much better in the rumble pit environment. I know supposedly the DMR is better, but with melee and nades going off, you want to get that faster, guaranteed headshot vs the chance based bloom of the slower DMR.
I know the DMR is supposedly better, but the NR is just more solid with less bloom and faster fire. I guess maybe in that gametype NR+Plasma is better, but in all other instances you want NR? I just feel NR works better in rumble pit, as well in most situations, but DMR is better on paper maybe.
Closer to the release of the game (and in the beta), the NR was far supurior to the DMR because it had a larger mag size, faster fire rate, and seemingly less recoil. But somewhere along the line (I had a period of 4-5 months where I didn't play reach much at all), Bungie updated it so that the NR has more recoil, even more than the DMR does.
Of course, I don't have any facts to base this off of besides my personal experience, but lately, the DMR has been feeling a lot more reliable.
So my roommate has been playing my LIVE account while I've been studying or at class. I remember when I stopped playing my KD hovering around the 1.4 range, and now it's sitting at a cool .6 hahaha.
But it has been brought to my attention that there is some sort of anniversery map pack out today. Anyone got it/tried it/ have anything to say about it? I'm not about to shell out 1200 Microsoft points for some half assed map pack.
On November 16 2011 07:21 Pobearo wrote: So my roommate has been playing my LIVE account while I've been studying or at class. I remember when I stopped playing my KD hovering around the 1.4 range, and now it's sitting at a cool .6 hahaha.
But it has been brought to my attention that there is some sort of anniversery map pack out today. Anyone got it/tried it/ have anything to say about it? I'm not about to shell out 1200 Microsoft points for some half assed map pack.
I own anniversary H:CE and the multiplayer is ok, get it if you think you want some new maps.. Battle/Beaver Creek is really good. If you don't want new maps or aren't looking forward to more reach then don't play