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Halo Reach - Page 9

Forum Index > General Games
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Prev 1 7 8 9 10 11 33 Next All
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
October 04 2010 22:09 GMT
#161
I'm aware that Shadowrun didn't invent bloom. The lead sandbox designer aka The Guy Who Fucking Made the Foundation of Reach Gameplay, was the lead designer of Shadowrun. So there is a 100% chance that he migrated bloom from shadowrun to halo. It's even more likely because of how well received Shadowrun was by the competitive community and Bungie likes to try to keep halo competitive.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
October 04 2010 22:13 GMT
#162
Isn't the bloom supposed to emulate real life recoil? If it is, that's stupid. I don't think that a rifle that fires rounds that aren't even armor-piercing would recoil at all if used by a Spartan that can lift war tanks like they weigh two pounds. >.>

And as for armor lock, how about just ignore the guy who uses it? If you just stare at the guy in armor lock you're just asking to get assassinated.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
delo
Profile Joined August 2010
United States333 Posts
October 04 2010 23:35 GMT
#163
On October 05 2010 07:13 Ferrose wrote:
Isn't the bloom supposed to emulate real life recoil? If it is, that's stupid. I don't think that a rifle that fires rounds that aren't even armor-piercing would recoil at all if used by a Spartan that can lift war tanks like they weigh two pounds. >.>

And as for armor lock, how about just ignore the guy who uses it? If you just stare at the guy in armor lock you're just asking to get assassinated.

Almost certainly no. Recoil was in the beta and they took it out. Bloom was meant to be a skill-based mechanic that rewarded patient fire vs trigger spam, and also possibly a way of differentiating the role of the DMR from that of the pistol (along with other traits such as clip size and max ROF). Didn't work out quite like that, though, as spamming at midrange is way too effective vs timed shots, which is why most in the MLG HR thread have been pleading for an increase in the bloom size and decrease in the reset time. There've been hints here and there (no solid sources, though) that Bungie might patch in some bloom adjustments as part of their usual title update process, whenever that happens.
delo
Profile Joined August 2010
United States333 Posts
October 04 2010 23:38 GMT
#164
On October 05 2010 07:09 Hurricane wrote:
I'm aware that Shadowrun didn't invent bloom. The lead sandbox designer aka The Guy Who Fucking Made the Foundation of Reach Gameplay, was the lead designer of Shadowrun. So there is a 100% chance that he migrated bloom from shadowrun to halo. It's even more likely because of how well received Shadowrun was by the competitive community and Bungie likes to try to keep halo competitive.

Exactly. I think some other folks from FASA also migrated to Bungie as well, btw.
Boundless
Profile Joined July 2010
Canada588 Posts
October 04 2010 23:44 GMT
#165
I can definitely see them trying to change this game to make it more pro-friendly... However, I also can't see it at all - the market for casual gaming is too huge.
"Sin shall not be your master, because you are not under law, but under grace." - Romans 6:14
SweeTLemonS[TPR]
Profile Blog Joined June 2003
11739 Posts
Last Edited: 2010-10-05 00:09:15
October 04 2010 23:48 GMT
#166
Woo! I'm about to go and trade in nearly all of my games to buy Reach.
I'm never gonna know you now \ But I'm gonna love you anyhow.
delo
Profile Joined August 2010
United States333 Posts
October 05 2010 00:03 GMT
#167
On October 05 2010 08:44 Boundless wrote:
I can definitely see them trying to change this game to make it more pro-friendly... However, I also can't see it at all - the market for casual gaming is too huge.

Interestingly enough, many casuals (if bungie.net forums are any indication) also want the bloom improved, or removed completely. It'll be interesting to see if Bungie makes some major changes, though with them, it almost always seems like it's fixing one thing and breaking something else.
Millitron
Profile Blog Joined August 2010
United States2611 Posts
October 05 2010 00:22 GMT
#168
Most of the people on Bungie.net forums are pretty dumb. I don't think Bungie is going to pay much attention to them. I mean, these are the same people who thought Reach was going to be about how the Master Chief went back in time at the end of Halo 3 so he could fight at Reach.
Who called in the fleet?
lowkontrast
Profile Blog Joined August 2010
United States855 Posts
October 05 2010 00:30 GMT
#169
On October 04 2010 13:22 muse5187 wrote:
Show nested quote +
On October 04 2010 09:08 lowkontrast wrote:
On October 04 2010 08:34 muse5187 wrote:
On October 04 2010 03:35 lowkontrast wrote:
On October 03 2010 20:08 Flanlord wrote:I just hope it doesn't become the COD/Battlefield series, where a new mediocre alteration is released every year to appease the FPS junkies who get sold the same game time and time again with few or no improvements to gameplay.


Bad Company 2 came out this year. Battlefield 2 came out in 2005.


ea/dice has released a "new" bf series game nearly every year.


Yes, they've released a "new" BF game nearly every year.
No, they haven't released a new BF game nearly every year.

There's a difference between things like Battlefield 2142, Battlefield 2: Modern Combat, Battlefield 1943, and things like Battlefield 2 and Battlefield: Bad Company.

The "sequelization" of Battlefield and Call of Duty is much different, yet you grouped them together, which is mostly what is bothering me.

Not really, Bf and cod both jump around through time periods, but it's always the same ole' game.


Saying that is like an FPS junkie saying Starcraft II is the same old game as Starcraft. It's a shame, I know, but the differences in an engine make two similar FPS's really have their own mechanics (BF1942 > BF2 > BC2).
SweeTLemonS[TPR]
Profile Blog Joined June 2003
11739 Posts
Last Edited: 2010-10-05 01:03:09
October 05 2010 00:59 GMT
#170
On October 05 2010 09:30 lowkontrast wrote:
Show nested quote +
On October 04 2010 13:22 muse5187 wrote:
On October 04 2010 09:08 lowkontrast wrote:
On October 04 2010 08:34 muse5187 wrote:
On October 04 2010 03:35 lowkontrast wrote:
On October 03 2010 20:08 Flanlord wrote:I just hope it doesn't become the COD/Battlefield series, where a new mediocre alteration is released every year to appease the FPS junkies who get sold the same game time and time again with few or no improvements to gameplay.


Bad Company 2 came out this year. Battlefield 2 came out in 2005.


ea/dice has released a "new" bf series game nearly every year.


Yes, they've released a "new" BF game nearly every year.
No, they haven't released a new BF game nearly every year.

There's a difference between things like Battlefield 2142, Battlefield 2: Modern Combat, Battlefield 1943, and things like Battlefield 2 and Battlefield: Bad Company.

The "sequelization" of Battlefield and Call of Duty is much different, yet you grouped them together, which is mostly what is bothering me.

Not really, Bf and cod both jump around through time periods, but it's always the same ole' game.


Saying that is like an FPS junkie saying Starcraft II is the same old game as Starcraft. It's a shame, I know, but the differences in an engine make two similar FPS's really have their own mechanics (BF1942 > BF2 > BC2).


I think he meant that the two franchises are the same thing each time. BF is always BF, and COD is always COD. That's how I took it.

I hope some of you guys are on right now, I'm about to fire this shit up.
I'm never gonna know you now \ But I'm gonna love you anyhow.
delo
Profile Joined August 2010
United States333 Posts
October 05 2010 02:26 GMT
#171
On October 05 2010 09:22 Millitron wrote:
Most of the people on Bungie.net forums are pretty dumb. I don't think Bungie is going to pay much attention to them. I mean, these are the same people who thought Reach was going to be about how the Master Chief went back in time at the end of Halo 3 so he could fight at Reach.

They do, though, via a number of feedback threads for betas, playlists, bugs, etc.

At least Shishka (former Bungie playlist manager) collected Reach beta feedback from the MLG HR thread separate from the gazillion retardothon threads on bnet. I have to give credit there. And Urk still posts in the MLG forums here and there.
Hizzo
Profile Blog Joined July 2010
United States193 Posts
Last Edited: 2010-10-05 03:13:19
October 05 2010 02:44 GMT
#172
On October 05 2010 01:04 tofucake wrote:
Show nested quote +
On October 04 2010 12:45 Hizzo wrote:
On October 04 2010 10:11 Ferrose wrote:
Reflection is a Halo 2 map that made it into Reach as well, it was called Ivory Tower then. I hated then, and hate it now.

And do you play in HD? I can see people from distances just fine.

And I want to give MLG another chance with Reach. Hopefully it won't just be DMR/Needle Rifle/Sniper whoring.


I loved Ivory Tower, Lockout, Burial Grounds, Ascension, Midship. All great maps in halo 2 especially at high levels (40s). So many cool tricks to do and sick ways to get around each map. Superbouncing on ascension was gay as fuck though.

And I must say, armor lock is the most frustrating god damn thing ever. When you charge someone with a sword and they armor lock, you hit them, fly back, they get out and hit you, you charge again, they lock again and beat you down and take the sword.

The fuck. Shit should be one cast lasting a certain duration.

lol? Stand there waiting for them to come out, or go behind them and assassinate them.



I know that. You do know you can armor lock for multiple short periods of time rather than just locking for one right? I charged the guy and he locked. He unlocked and I charged him again and he locked. This was with beatdowns inbetween. It's not like I just stood there, it was a chained sequence of events.

Dumb loadout is dumb. Was a gosu move though.

[not me]
HuK HuK HuK HuK HuK HuK HuK HuK HuK
SweeTLemonS[TPR]
Profile Blog Joined June 2003
11739 Posts
October 05 2010 02:50 GMT
#173
Quick tip for anyone unaware: you can add people on the computer rather than typing their name in on your ecks bocks.
I'm never gonna know you now \ But I'm gonna love you anyhow.
Millitron
Profile Blog Joined August 2010
United States2611 Posts
October 05 2010 03:03 GMT
#174
I dont see how that video shows that armor lock is gamebreakingly imbalanced. Everyone who used it died shortly after. Furthermore, assuming they used AL the whole game, it didnt help them any other time since they lost.

I dont like AL either, but not because its OP. I dislike it because it slows the game down.
Who called in the fleet?
Hizzo
Profile Blog Joined July 2010
United States193 Posts
Last Edited: 2010-10-05 03:14:14
October 05 2010 03:13 GMT
#175
I have a problem with it able to be used multiple times in quick succession, not the ability itself. Invulns + FPS = touchy.
HuK HuK HuK HuK HuK HuK HuK HuK HuK
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
Last Edited: 2010-10-05 18:22:54
October 05 2010 17:40 GMT
#176
Uhhh, SweeTLemonS, that was you who joined my game last night, right? Sorry that you didn't want to play BTB. I would be happy to play something more catered to your tastes though today or something.

I just got SWAT on Team Slayer. Bungie r liar.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
SweeTLemonS[TPR]
Profile Blog Joined June 2003
11739 Posts
October 05 2010 19:10 GMT
#177
That was me. I will be on tonight, my friend and I will probably just do Slayer, since that's all he likes to play though.
I'm never gonna know you now \ But I'm gonna love you anyhow.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
October 05 2010 19:22 GMT
#178
I'm up for anything, and I'm usually on everyday.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
SweeTLemonS[TPR]
Profile Blog Joined June 2003
11739 Posts
October 05 2010 19:46 GMT
#179
Okay, I'll invite you when I get on. It'll be sometime after 8 or 9 pm CST (or are we in CDT now? Idk).

We're watching Thankskilling first... and I know this is off topic, but people need to know about this movie (available on Netflix)... it's a movie with a $3500 budget (not a typo, that's all the numbers), about a murderous turkey. Google it if you want to know more, but this is going to be incredible, to say the least.
I'm never gonna know you now \ But I'm gonna love you anyhow.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
October 06 2010 14:52 GMT
#180
GGs last night, SweeTLemonS. I had fun kicking ass, and trash talking that one guy. xD
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
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