On August 31 2012 15:55 Pwnographics wrote: Can any explain to me how homeworlds work and how I can play with friends when their server is full?
A homeworld is the main realm you'll play on. Eventually, when free transfers go away, you'll be able to guest on other realms, which'll let you participate in PvE and sPvP (I think), but not WvW. Also, while you can join guilds from any server, you'll only gain benefits that your homeworld has upgraded.
The only way to join a full world is to wait for it to be not full. If it never becomes not full, I don't think you can transfer to it. Sorry.
On August 31 2012 15:53 AnomalySC2 wrote: As someone who gets bored with MMOs very quick these days, does this one have any staying power?
If you enjoy competitive small group PvP, this will probably be your MMO for a long, long time. If you enjoy massive PvP battles, it's also a lot of fun. If you enjoy exploring, this will keep you occupied for a good while. The PvE, however, has several momentum issues where you can stop dead in your tracks due to bad luck. We also have no idea how much they'll support endgame PvE content.
Is the pvp skill based? By that I mean, can you really own it up if you're a good player? I feel like in all other mmos you're still limited by your gear and team mates.
It is skill based as much I'd say as mmos usually are. You'll find someone spamming their keys and looking dumb and you'll find people who know what they are doing and make other people look dumb while doing it.
On August 31 2012 19:13 NeedsmoreCELLTECH wrote: Hi, probably the umpteenth post of this type here, but I have some questions before I make the leap. Firstly, is the Holy Trinity truly removed? As in, are 5 damage dealers completely fine in dealing with dungeons or is there still a heavy tendency towards tank support dps? Secondly, warrior seems very interesting but I'd rather not play something everyone and their mother is playing already. I'm looking for something that just provides a ton of utility and damage in PvP; I feel that Thief is really interesting, but that their kit is sub-par in PvP. Thoughts?
Removal of the Holy Trinity doesn't mean that everyone can now just roll damage dealers, it mostly means that roles are no longer defined by the classes you pick. It means you can have a guardian damage dealer and an elementalist healer.
You are less bound by the roles as with 5 damage dealers you will still fare a lot better than in other MMOs but having tanks and supports still makes it easier.
On August 31 2012 18:48 ProxyTerran wrote: From day to day I'm more glad I didn't wasted 40€ for this terrible game. Kripp is already banned HAHA. Arena.Net are such retards. Pay2Win Games suck!
8. PROHIBITED AND IRREPARABLY HARMFUL ACTIVITIES CONCERNING NCSOFT
(d) Use, or provide others with, any “hack,” “cheat,” “exploit” or “mod”;
Krip showed everyone how to exploit thats why his ban is worse than others. He was showing how to do it on stream. GW2 is not P2Win your dumb and obviously uninformed. If anything GW2 Cash shop is Lazy2PlayPay2StayEqual. There is no real advantage in anything you get in the store. Exp Boost so you can hurry to 80 is like only thing i seen.
Anyone complaining about the bans is retarded. Its like assuming its ok to always go 10 mph over the speed limit. Just because I do it in 1 state I can do it in all other because you know every state has the same laws and governs exactly the same derp.
Bottom line people take TOS lightly always usually companies know this and are more light with how they deal with these kind of situations.
Anet isn't you clicked agree your playing by their rules. I don't know why people are screaming victim or looking at it as some OMG the big bad company is getting on the people. Way I understand it Anet has never played when it comes to these matters.
Best example was what the guy said about the ATM, if its spitting out money over and over again and your standing there with cash in hand when cops show up I bet you don't walk away with that cash especially if your card is still in your wallet.
PS. why would you come in a Thread of a game you don't like obviously or are interested in playing just to stir up a argument? 1 of those I like to argue to argue people I guess.
Rather than DPS/heal/tank, it's more like DPS/control/support. Control cripples enemy movement and interrupts enemies by stunning and knocking back. Support places buffs on allies and debuffs enemies. Of course, DPS does damage. As for heals, personal heals are the most effective but supports can provide sufficient sustainability. Every class is capable of doing all three and you can improve on your role with traits. Even warriors can stay out of the frontlines and support with shouts, warhorns, and banners.
From what it looks like, every good build does at least two of the three roles at once. The most effective DPS warrior build I've come up with also seeps into support with vulnerability debuffs and banners that buff allies. Elementalists can do massive AOE damage while also providing combo fields which can either strengthen allies or weaken enemies.
Whats a good class that requires some smarts and maybe even puts some broodwar skills to use? I thought maybe engineer would be nice, i dont like robe casters generally. I also hear that thiefes are very overpopulated.
I have no info about this game, i just bought it and will just jump in fresh.
On August 31 2012 20:09 LaNague wrote: ok people, my download almost finished!
Whats a good class that requires some smarts and maybe even puts some broodwar skills to use? I thought maybe engineer would be nice, i dont like robe casters generally. I also hear that thiefes are very overpopulated.
I have no info about this game, i just bought it and will just jump in fresh.
I hear engineer is quite fun and there isn't alot of people playing them.
On August 31 2012 20:09 LaNague wrote: ok people, my download almost finished!
Whats a good class that requires some smarts and maybe even puts some broodwar skills to use? I thought maybe engineer would be nice, i dont like robe casters generally. I also hear that thiefes are very overpopulated.
I have no info about this game, i just bought it and will just jump in fresh.
You could dump some micro into a Mesmer. It's pretty hectic to play one efficiently, since you have so much stuff you have to do to make a difference. I use a staff and dump points into dueling traits, that might add to it. It got so tedious for me so I rolled a Ranger alt today, to get a break from it. Sometimes you just want to F1-F2-F3 people to death :D
Anyone defending Kripp after this video is a idiot. Not even a minute in the video its clear Kripp knows its wrong.
@3:19 All the people in his mumble are saying they could possibly get banned for it. They are joking about it but you can tell in their tone that they believe its possible.
On August 31 2012 17:57 Flicky wrote: Got the weekend coming up and I should be getting to do one or two of the dungeons. I hit 42 yesterday and won some tournaments which I'm happy about.
I was thinking of writing a guide based on Teldo's engineer build for TL users but not sure where to put it. Should I just throw it in this thread or a blog or what?
Also, in true TL-LoL style I've started birthing the spectacular Melee Engineer build so if any other Engineers want to toy around with something dumb, hit me up.
I for one would love to hear some interesting thoughts on Engineer, I myself am looking at a kind of flamethrower tanky crazed engineer still not sure how I am going to do it but I do feel it's something I can do. I was thinking with the flamethrower and elixer gun I'd be a pretty annoying person to deal with due to knockback, slows and swiftness and multiple leapbacks.
My History As a fan of the engineer in PvP I was desperate to find fun builds for it. In the first beta I played a very escape-heavy build with low general tankiness. In weekend 2 I played Burning Swiftness & 3 Kits, with 3 Kits undoubtedly being the better of the two. In weekend 3 I played a Rifle Power build of my design alongside the previous two. However, something (I still don’t really know what) happened to the 3-Kit build and it just felt useless come Launch. Seeing as I got the Burning Swiftness and 3-Kit builds from Team Paradigm’s Teldo, I returned to the source and got this current build from him while he streamed. So without further ado, let’s take a look at his build piece by piece and go into how to play. Note – while this is his build, I can only specify how I use it and what I’ve figured out. Odds are he does things differently and knows things I don’t. Teldo hasn’t had anything to do with the writing of this guide. Also, I love this build and absolutely think it’s the best I’ve come across for point defence.
Introduction The Engineer is very adept at defending points – the profession excels at keeping people off points and surviving in the meantime. With correct play and a bit of luck you can hold points without issue in most 1v1s and keep the point for enough time for help to arrive if outnumbered. This build is based around such point defence, using the condition damage options of the pistol with the control offered by the shield and kits to whittle down any foes. It isn’t consistently mobile, but there are options to get you to places if they need you to help. Due to this, the basic play style is to find a point and hold onto it while others roam or battle elsewhere. I prefer to take the aggressive point (the one nearest the enemy base) but if you have another ally who is doing better there, let them keep it. It doesn’t really matter. As for the guide, I am assuming you know the tooltips so I am just describing how they can be used. I am using the order as Teldo describes with default hotkeys but will offer my hotkeys later.
Abilities 1Explosive Shot This is your simple long range attack. It’s used to keep pressure on an enemy from a distance. Please note that it is not your main source of damage in close/mid range. Note that it does cause a weak bleed on all targets hit.
2Poison Dart Volley This deals decent damage and the 33% healing reduction is very useful. While the condition damage is very useful all fight, remember to use this to help finish off fleeing or low health enemies. If you can have the poison on someone before they heal (happens a lot as people aren’t familiar with the game yet) it can ruin any chance the enemy has of taking you down. I prefer to use this early on in a fight so that it is back off cooldown again as the enemy gets into critical health zones. The pressure it causes early on in a fight seems too good to ignore.
3Static Shot Admittedly, I don’t really have a good time to use this. It makes the next single attack miss which is something to bear in mind. Usually I used it just as additional damage. I have tried using it to stop being interrupted while stomping but I’m not sure it actually works.
4Magnetic Shield & Magnetic Inversion Reflecting all projectiles is very useful. You’ll learn when to use this just by playing. My favourite is when I see Mr Condition Ranger pop quickness and Rapid Fire. Note that pressing 4 again during this cast will push back all enemies Guardian style. Knowing where your knockbacks are is key for this build. You can either use it in a knockback combo to neutralise a point, save your skin with it (with this combination 4->4 you can reflect all ranged damage and prevent all melee damage) or use it to interrupt a stomp or revive. I rarely see engineers actually use the pushback, but remember that if you’re fighting a ranged character, the reflect aspect may be more important to save. Use this skill wisely.
5Static Shield & Shield Throw This skill is good for saving your skin. If you can interrupt Thousand Blades or Pistol Whip with it, you’ve gained the advantage instantly. It’s also very helpful to use if you’re in danger. Combine it with a knockback (Big Ol’ Bomb is my favourite) to buy time or help defend the point. You can also throw the shield by pressing 5 again which can interrupt spells. I have thrown the shield after stunning but I’m unsure if it is intentional or not. Usually I shield throw if I find the enemy stopping with melee after seeing me cast.
6 Healing Turret/Cleansing Burst F1 Regenerating Mist/Detonate Turret Healing Turret is pretty cool. If you’re on the run, remember to pick it up right away. That’s the hardest part of the turret, remembering to take it with you or destroy it. It provides decent healing when left down but I find it better to drop it, pick it up again and use the Toolkit skill to get some regeneration. If you’re battling against conditions, it can be best to leave the turret down to use Cleansing Burst to cure everything off you. Remember that Regenerating Mist is a Water Field which, combined with your physical attack, will cast Regeneration. Detonate Turret is also a Blast Finisher which you can combine with Bomb Kit to stealth yourself or with Regenerating Mist for a burst heal.
7 Flamethrower F2Incendiary Bullets 1 – Flame Jet Useful for some AoE damage, remember that you need to hit the last tick to get burn off. If you swap to Flamethrower and want burning up, this can be used. 2 – Flame Blast – Not really found a use for this yet. It deals some damage. 3 – Air Blast – Your most reliable knockback. You must be able to swap to this kit and use the pushback at all times. Try to count the cooldown so you know when it's up. This will help you cap points, interrupt heals, revives, stomps and help you to escape. Remember, this can AoE if you aim properly and your enemies are placed sufficiently. 4 – Napalm – Can be thrown down for burning chance. If you swapped to Flamethrower you can drop this before quickly swapping out. 5 – Smoke Vent – I use this if I need to survive against a melee who is really close by and I have few other options. I have tried to use it to stomp being interrupted during stomps but it doesn’t seem to work. Incendiary Bullets are good for some extra condition damage and a very easy way to put more pressure on.
8 Bomb Kit F3 Big Ol’ Bomb 1 – Bomb – Hurts, can be worth dropping in a standard “Drop every bomb” rotation if an enemy is close. I generally use it if I’m 2s off an important bomb cooldown and it isn’t worth swapping the kit out. 2 – Fire Bomb – Does big AoE burning. Try and have this down as much as possible when fighting in close range. 3 – Concussion Bomb – Use in general bomb rotations in close range. The bomb confuses foes so bear that in mind. 4 – Smoke Bomb – Very similar to Smoke Vent on Flamethrower. Doesn’t seem to blind downed foes but is useful for escaping and surviving longer. This is a smoke field so with a blast you can Area Stealth and with a Physical Projectile you can blind. 5 – Glue Bomb – Use to help you kite. This is also one of your best escaping skills so if you need to return to your point but you’re getting attacked, use this with Smoke Bomb. Great to hold enemies on a point so you can bomb them more. Big O’ Bomb is amazing. Big range AoE knockback and high damage. Plant this to help keep or neutralise a point well. It’s also very good for surviving. The blast field isn’t very easy to time so don’t count on it saving you without practice.
9 Elixir R F3Toss Elixir R Remember this ONLY removes stuns. Nothing else is removed so save it until you’re certain you are stunned, otherwise it will be wasted. Anyway, tossing the elixir is why you want this, removing conditions is ok, but you can revive allies and, more importantly, yourself with this toss. It will heal 20% of downed health (total) each second for 6 pulses. This is a significant amount and more often than not you will be able to self revive with about 7000 health. You can also use this on allies if you need to, either combined with your own revive if you really need them up, or throw it at them so you can deal damage while it revives them for you. Keep an eye on them though. This is also a Light Field which with Blast will give Area Retaliation and with Physical Projectiles will remove conditions. This skill is amazing.
10 Supply Crate Supply Crate is basically the only viable choice just because of how good it is and because the other two elites are terrible. The turrets are incredible 1v1, you get loads of healing from it (5-6000), it stuns AND it’s a Blast finisher. You should not lose any 1v1 with this skill up.
Side Skills Remember that if you are out of combat you can swap skills around. Most useful for this is swapping to Med Kit to give yourself swiftness (skill 5) or Slick Shoes for the same reason. NOTE – If you have a Healing Turret out when you swap to Med kit it will destroy the turret and put the kit on the same cooldown as a Turret would be (20 seconds). This can be horrible if you get caught with it, especially if you don't understand why it's happening. This means that you will likely get stuck with the Med kit (learn how to use it) and you will not get your speed bonus.
Sigils, Runes & Amulets Sigils are Earth on Pistol and Superior Accuracy on Shield. Sigil of Earth is very strong on all condition builds with some crit chance and seeing as this build has about 45%, you’ll be getting the proc a lot. The Shield sigil is just 5% crit chance for the extra procs from your traits and sigils to gain some more consistent damage. Runes are Earth for the toughness and condition damage. This makes you very tanky (so you don’t get owned by bleed) and the extra condition damage means you can own them with bleed. Basically the whole set is conducive to outlasting and whittling down your opponents. The protection bonuses you probably won’t notice but they do help. The Magnetic Aura is very helpful against ranged classes but it’s best to think of it as bonus survivability for now. Remember that if you get the bonus Aura, not to use your Magnetic Shield. Amulet is the Rabid Amulet with Rabid Jewel. It has more bonus toughness, precision and condition damage. It should be clear why you want this one.
Traits Explosives – III, V, VIII (300 Power, 30% Condition Duration) Firearms – III, IV (200 Precision, 200 Condition Damage) Inventions – Alchemy – VI, I (200 Vitality, 20% Boon Duration) Tools –
Explosives Forceful Explosives Having a larger bomb range not only makes damage on point more reliable, but it means Big Ol’ Bomb is even better. On top of that it increases the control your Smoke and Glue bombs offer. Incediary Powder This gives you some additional burning damage. With this and all the other on-crit effects you can load up a lot of conditions easily. Keeping burn up means a lot of damage. Short Fuse 20% less bomb cooldown means more bombs. That’s simple enough really.
Alternatives – "Shrapnel" can help keep bleed up during long bombing periods but normally they’re bleeding anyway. "Trait XII" may be useful but is more of a team-fight skill and not worth the damage loss.
Firearms Infused Precision Swiftness on crit. This is mostly to give you Vigor from the Invigorating Speed trait in Alchemy. Rifled Barrels This increases the range of your pistol by... well a bunch. A really good skill, I reckon you can play without it but honestly I’m used to having Rifled Barrels so I can’t really remember the old range. I think you could end up being outranged or kitable without it but I’m not sure that’s a big deal. It seems like a quality of life trait really. Alternatives – "Fireforged Trigger" for cooldown on Air Blast is good and "Napalm Specialist" for longer burn can be helpful. I guess "Precise Sights" could work if the vulnerability stacks well enough.
Alchemy Invigorating Speed Gives Vigor (endurance regeneration) when you gain swiftness. Combine this with Infused Precision and you’ll be dodging for days. Very useful for point defence. Protection Injection Very useful against Hundred Blades & Pistol Whip builds. Saves a lot of damage throughout long fights and lets you survive burst and kill setups. Alternatives – "Fast Acting Elixirs" could get your Toss Elixir up in time for a second revive but usually your opponent is dead by then or you have recovered fully. "Acidic Coating" will only help if you’re fighting melee so it’s situational. "Blood Injection" could help out with some extra damage but you don’t have a lot of Vitality in this build. "Backpack Regenerator" could be very handy if you’re stuck in long-drawn out fights.
Dealing Damage As you are stacked with condition damage, the main way to hurt your foes is you load them up with Bleeds, Burns, Poisons and so on. The goal is to try and keep as many of this up at all times. At long range simple pistol shots with Incendiary Ammo or perhaps a Napalm field will keep bleed and burning up. Poison you only have one skill for but it shouldn’t be too tough to keep on your opponent. As soon as your opponent is close range, bombs become the best way to hurt them. Keep Fire Bomb up as much as possible and drop some bombs down. If both you and an enemy are low, Big Ol’ Bomb becomes a great damage option. Remember that cooldowns on bombs often mean it's best to swap out of the kit to maximise damage.
Surviving You have high toughness and multiple healing options so survival is more a case of being tanky than mass-sustain. If you are low you won’t blast back up to full like a guardian, it’s more about stopping yourself getting there. While you’re not super susceptible to burst, it can and will happen to you. In that case it’s about timing interrupts and dodges - remember you have vigor up quite a lot of the time. Big Ol’ Bomb can be used to predict the burst and save yourself, as can Static Shield. You have plenty of knockbacks if necessary, lots of condition removals and some blinds. However, your ace in the hole is Toss Elixir R. If you know you’re about to go down, toss it on the floor and get right back up. This is a rather ghetto heal but it’s incredibly effective as, odds are, your opponent can’t do the same. Sometimes if I’m at 1500-2000 health I just throw it down anyway, stand in it and wait to die. All that and I haven’t even mentioned the Supply Crate.
Point Control Basically combine the first two – defending points is what the build is made for so you shouldn’t have too much trouble. Whittle down your opponents and don’t die. The key part of Point Control is that you can neutralise points with all your knockbacks as so on without your enemy being able to do much about it. Make sure you don’t waste any skills and with timed Air Blast, Big Ol’ Bomb and Magnetic Inversion you can neutralise a point out from under their nose. It might take two rounds of cooldowns but it will happen.
Team Fights You won’t really be part of the big team-fights with this build (Graveyard fights for example) but you may get caught in some fights while defending points. I find in this case you can run rampant with bombs and try to load conditions up on enemies. By virtue of being the guy pissing off the other team by not dying at Waterfall, you’ll often get focused here which can leave your allies to clean up. Remember a lot of your surviving skills can be used to assist allies and to save a pushback for stomps/revives. Toss Elixir R on team-mates, blind and immobilise foes with bombs and maybe drop some of your combo fields down. I find myself in more of a support role in this case, either by helping keep enemies off your team or stopping them supporting your target.
Mid Map Combat You probably won’t be fighting between points very often but if you do, I suggest trying to run towards your point while throwing conditions on your chaser. Drop bombs to deal damage to those behind you, Magnetic Shield to reflect and use knockbacks to get away. Remember that while you are trying to make it to a point, you can easily deal a lot of damage to a chasing enemy while en route, just don’t compromise your goal to kill them. One rookie mistake I see a lot is people just trying to flee from an enemy without returning any damage. This usually ends up with the person running dying for nothing.
Hotkeys My Hotkeys for this build are as follows: 1-5 as normal Heal Skill - Healing Turret – Mouse 4 Utility 1 – Elixir R - Q Utility 2 – Flamethrower – E Utility 3 – Bombkit – R Elite – Supply Crate – T Toolkit 1 – Turret Skills - Shift+M4 Toolkit 2 – Toss Elixir R – Middle Mouse or F1 Toolkit 3 – Incendiary Ammo – Shift + E Toolkit 4 – Big Ol’ Bomb – Shift + R As far as I’m concerned, you can use whatever you want as long as you can get from your kit hotkey to 1-5 very easily. I have Flamethrower on E because swapping to kit then using Air Blast (3) is incredibly easy. No need to make your hotkeys complicated.
Final Notes This is an early draft of the guide. Looking back at it, it perhaps has too much information but I think that’s more due to the fact that it’s early on in the game so a lot of people don’t know this sort of thing. Please give me feedback on the guide and the build (including spelling/grammar) and let me know what you think of it. If you think it is too long, I can try and write a short version.
As this isn’t a build of my design (if it comes across as looking like it is please tell me where in the text so I can fix it, I will not take credit for Teldo’s build), I haven’t been able to answer every reason for why things are chosen and due to the early state of the game; I won’t be very good at defining why things weren’t chosen. If you have any other questions or need some help with playing the build, let me know and I will absolutely happy to help (you may need to PM)
Again, any criticisms or improvements you can suggest, let me know. If I feel happy with the final product I am likely to make more of these. Let me know if you think it’s too serious or could do with some humour. I will be trying to pretty this up with some pictures and so on. If you want comparisons between this and other builds, please note that it may take some time if I haven’t tried the other build yet.
I REALLY NEED HELP PICKING A CLASS (And yes, i know any class can do anything... But some lean towards certain styles/roles)
my mmo experience: swg a combat medic. waas okay.... wow I was a priest. warhammer I was archmage. by far my fav class! rift I was a cleric. mostly warden (hots)
I mostly enjoy support (probably because its tanky, yet not melee, and always a lot to do)
So, Heres my current status (ive been trying out classes in pvp, basically)
RULED OUT: Warrior -- I dont really like melee, too much. Thief -- Never liked the archetype >.> Necromancer -- Ive tried them quite a bit. Too "slow" feeling in their gameplay style (casting time, cooldowns, theyre too methodical and not enough supporty ) Mesmer -- Not really liking the "feel" of them, atm. They have illusions, but are really squishy. Correct me if im wrong... MAYBE:
Ranger -- Honestly, i know nothing about them yet... But they seem like a typical RDPS with a pet.. Which will make them move to ruled out if so.
Guardian -- I want to love them, i really do. I know i said i hate melee earlier, but they are so tanky and nice heals. However, 1) Theyre melee. 2) I feel, if im support, i keep getting kited and (while i dont die) its not that fun to keep trying to whack people and being unable to. (Yes, i can go something with teleports etc, but then lose survivability)
LEANING TOWARDS:
Elementalist -- They seem fun. Ive really only had time to do scepter/dagger (i thnk) and staff. They have a lot of unique abilities -- and seem to be able to aoe heal well, while doing conditions with their earth? They seem to have SOMEWHAT limited CC (compared to engi)...
Engineer -- They seem quite fun. However, for heals, theyre very limited (bombs dont heal for much, medkit is low as well, elixer gun has low healing tbh) But they have a lot of buffs, condition removal, and conditions?
TLDR QUESTIONS: 0) What exactly does a ranger do? Do they have good support and what style of dmg do they do? (bursty, condition, etc)
1)a) Between engi and ele, which has a higher learning curve?
Which has better support? I think, from my experience, ele heals better.. and engi buffs better? c) I see a lot of people say eles will be important in sPvP, will engis have a role/use? d) Wtf IS the engineers "role"? e) How IS the engineers damaged compared to others (when specced for dmg)? f) How is each (ele/engis) survivability? Which one can "survive" through more?
3) Can a guardian be ranged, or are they bound-to-be-kited with their support skillset?
On August 31 2012 21:37 oZii wrote: Anyone defending Kripp after this video is a idiot. Not even a minute in the video its clear Kripp knows its wrong.
@3:19 All the people in his mumble are saying they could possibly get banned for it. They are joking about it but you can tell in their tone that they believe its possible.
On August 31 2012 21:37 oZii wrote: Anyone defending Kripp after this video is a idiot. Not even a minute in the video its clear Kripp knows its wrong.
@3:19 All the people in his mumble are saying they could possibly get banned for it. They are joking about it but you can tell in their tone that they believe its possible.
I do wish this game had it's own forum here. There is so much to discuss on vastly different topics that finding information on specific topics within one thread is a mess. Each class deserves it's own thread, spvp and WvWvW deserve their own threads. PvE deserves a thread, crafting, and guild specific discussions, as well as general information for new players.
On August 31 2012 23:28 karazax wrote: I do wish this game had it's own forum here. There is so much to discuss on vastly different topics that finding information on specific topics within one thread is a mess. Each class deserves it's own thread, spvp and WvWvW deserve their own threads. PvE deserves a thread, crafting, and guild specific discussions, as well as general information for new players.
On August 31 2012 17:49 Perscienter wrote: Arena.net is showing a horrible, complacent attitude. The only exploit here is Arena.net itself.
Hint: I'm not playing GW2 anyway and I know why.
They banned around 4000 accounts within 3 days of official release and you call them complacent? Rofl.
Lolwut? Trollpost if i've ever seen one. What they did is the exact opposite of complacent. What they did is also exactly what they needed to do. Tired of people exploiting and cheating games only to get slapped on the wrist. Drop the ban hammer and it'll stop.
On August 31 2012 17:51 Firebolt145 wrote:
On August 31 2012 17:49 Perscienter wrote: Arena.net is showing a horrible, complacent attitude. The only exploit here is Arena.net itself.
Hint: I'm not playing GW2 anyway and I know why.
They banned around 4000 accounts within 3 days of official release and you call them complacent? Rofl.
Uh, there we go.
Punishing players for the company's mistakes is fun, right? Why do you punish anyway, if it is not having an effect. How should 'sending a message' severely change most of the players attitudes? Do you think players starting later will all know about it? Oh wait, I forgot, these days, if something is posted somewhere on an internet-forum, it is assumed that everyone knows about it.
I don't think such an opinion would hold out in court, though this insignificant pc-game wouldn't be worth it treating it there.
If they wanted to solve the problem, they would have solved the problem in advance. Why do they design such traps in the first place?
On August 31 2012 17:53 Veldril wrote:
On August 31 2012 17:51 Firebolt145 wrote:
On August 31 2012 17:49 Perscienter wrote: Arena.net is showing a horrible, complacent attitude. The only exploit here is Arena.net itself.
Hint: I'm not playing GW2 anyway and I know why.
They banned around 4000 accounts within 3 days of official release and you call them complacent? Rofl.
Just ignore him, he is obviously a troll. Just look at his post history.
Yes, look at my post history. Lots of casual comments and lots of reasonable postings.
It's in the TOS of most MMORPGs that if you find an exploit, you have to report it. Abusing it heavily will ALWAYS get you banned. Arenanet is just being VERY fast and active in shutting down bullshit, which is awesome.