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Most overpowered unit in a game??/ - Page 36

Forum Index > General Games
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Prev 1 34 35 36 37 38 77 Next
Triky
Profile Joined September 2010
Peru99 Posts
January 05 2011 10:23 GMT
#701
TAILS : Sonic Games

(tails its invulnerable)
my life for pylo!
Aikin
Profile Joined April 2010
Austria532 Posts
January 05 2011 10:37 GMT
#702
Easy, Starcraft 2 Beta Roach
[A]dmiral Bulldog | Naniwa | [A]lliance
BrotherBax
Profile Joined September 2010
United Kingdom89 Posts
January 05 2011 10:43 GMT
#703


The quiet beep, totally broken and overpowered...
Krallin
Profile Joined July 2010
France431 Posts
Last Edited: 2011-01-05 10:51:53
January 05 2011 10:44 GMT
#704
WoW Felguard just after it was implemented.
Having an AI controlled pet kill an opposing overstuffed player was kind of a design flaw.

p90 is most shooter games.
iinsom
Profile Joined December 2010
Australia339 Posts
January 05 2011 10:47 GMT
#705
Engineer v1 in Heroes of Newerth.

Could take on an entire team himself, with ease
ShatterStorm
Profile Joined October 2010
Australia146 Posts
January 05 2011 10:54 GMT
#706
Doom, BFG9000.... Nothin better
Do or do not, there is no try
Dezzeh
Profile Joined October 2010
Netherlands45 Posts
January 05 2011 10:56 GMT
#707
[image loading]

This heroic looking hero. Haven't enjoyed being overpowered so much in a good while He doesn't look too intelligent or strong. You'll change your mind when you see him conquering dozens and dozens of baddies and chickens wielding a shoe on a hammer in one hand and the Prongenator 3000 in the other.
Akash
Profile Joined October 2010
Romania113 Posts
January 05 2011 10:58 GMT
#708
On July 26 2010 02:38 kuresuti wrote:
The Warlords Battlecry series has so many imbalanced elements in it it's not even funny. Still I played it for many years and enjoyed it (In multiplayer we had to set up custom rules to make the game work). It's basically like any other RTS. These examples are from the 3rd installment.

How about that High-Elf Moonguard? Seems like a normal archer but with some higher stats across the board. Multishot ability you say? Are you saying I can fire at 25 units simultainously with a press of a button? It's massable too?!

It was mostly the hero system that broke the game, since there was so much content there was no real way to balance it all and clever players found some broken shit.

Call Lightning (AoE spell generated from the position of the caster) across the map, this ended matches in under a minute.

Summoner heroes conjuring up 10 high-end units in the first 10 seconds of the game. (Imagine 10 Ultralisks at your doorstep in 30 seconds, oh, they're flying too.)

There was an interesting set of skills which allowed your hero to generate experience points for certain unit types. You could have the equivalent of Vultures as strong as Cattlebruisers but still retain their speed.

A favorite imba of mine was Chaos magic. You could turn an ordinary catapult into the equivalent of a sieged tank moving at the speed of Vultures.

All the units were very cheap and massable. There were quite a few units that generated resources. One good imba you could derive from that was the ancient wisp, it generated Crystal and costed Crystal, combined with a marketplace which allowed you to trade one resource for another and you had infinite resources.

EDIT: Oh I have to mention the Undead race. The way the race works is you get a skeleton which is very cheap and massable, and convert it into higher tier units at a cost (This is an instant process). The higher tier units retain the experience that the skeleton had. This coupled with Skeleton Mastery (Grants experience to every created skeleton) is pretty crazy.

There's too much imbalanced stuff in this game to list them all. I have yet to find another RTS which is as broken as this. It's great fun if you put up some rules though!



That game was so sick and fun,i'm sad it really didnt evolved into a bigger comunity and go for tournaments.The problem was that the guys who made them,when making the next game,Warlords IV: Heroes of Etheria was turned into a TBS game and stripped much of its content.
But no.Those weren't the most OP things in Warlords Battlecry 3.

The most OP stuff in Warlords Battlecry 3 were the heroes themselves.And the campaign training thingie.
To what "campaign training thingie " im reffering too? After u did some missions in the campaign (for the High Elves or Fey) u could unlock the Fey Queen or High Elf Moonking.And they could train u for gold (which u earned as reward for doing missions).
But here is the interesting part.In the campaign there was also a Marketplace,were u could sell hero items for that gold.

Items came from 3 sources.Enemy AI heroes (which always dropped 1),enemy creep shrines (after u destroyed them) and crafting.
Crafting was available to 2 schools of magic:Rune magic and Alchemy.
Rune magic had a spell to spawn 1 of the 5 set Runic set (which sold for a hefty sum) and Alchemy had the Create Item spell which could potentially spawn any item in game if u had enough time and skill with that school of magic.

Do u see the line of tought here? Enter melee game,use all mana (and mana pots,each hero had 5 in a game) on spawning items,get the best ones ,leave game,enter campaign,sell items and go train urself for experience.
The gain rate of experience was bigger then actually killing stuff.I mean u still needed to finish missions to lvl up,but the "farming gold for getting trained" worked togeter.

And repeat that for hundred of games and then the real fun started.

I had a 280 Undead Tinker and my bro had a 350 Knight Runemaster.
Considering that it took u like to get any hero class to lvl 40 in a week (and lvls were gained harder and harder),imagine how much time u had to play to actually get your heroes to those lvls whitout using that method.
At that lvl the only thing that could kill u were other enemy heroes (if corectlly geared/corect skills) or enemy starting towers (which scaled with ur lvl).
Dragons/Titans could only finish u off if u were severelly wounded.

@kuresuti: The things u described up were a problem only for less then 100 lvl heroes.What does it matter if he was Summoner and spawned 10 Daemons and i had +20 into Critical Cleave (or critical pierce) and kill a Daemon in 3 sec?

Also,the higher your hero lvl means your starting tower lvl is also high.And he cant just run in to kill u.

And things like Call Lightning were a joke at high hero lvl.
For example my Undead Tinker.I staked Alchemy/Smelting/Warding and that undead skill which granted experience for new troops.I had lots of metal,quickly leveled up my Keep,got Doom Knights and Liches and collect win.Not to mention the fact that my lvl 6 skeletons had better stats then most Tier 2 melee units in the game.
Call Lightning meant nothing as long as i could overwhelm u with more stuff!

I really miss that game.Few games have gave me that kind of serenity while playing.
Except for WC 3 RoC campaigns or Sacrifice.


The glory of the Elder Days and the hosts of Beleriand, so many great princes and captains were assembled. And yet not so many, nor so fair, as when Thangorodrim was broken, and the Elves deemed that evil was ended for ever, and it was not so!
exterminatus
Profile Joined August 2010
Korea (North)142 Posts
January 05 2011 11:01 GMT
#709
On January 05 2011 19:11 Secret_24 wrote:
[image loading]
[image loading]

Dunno if anyone of you played this, but you all had to do was to get 3-4 perks for this and basically this guns wins you the whole game, even in hardcore last lvl.


>clip
zuqbu
Profile Blog Joined January 2007
Germany797 Posts
January 05 2011 11:36 GMT
#710
[image loading]

for those not familiar with gran turismo 5, it's a virtual prototype "what if" car, developed by red bull's f1 engineers. it laps tracks around 20 to 30 seconds faster than current f1 cars, i think would be more suited for wipeout hd than gt5.
o_O
Bosu
Profile Blog Joined June 2008
United States3247 Posts
January 05 2011 11:53 GMT
#711
Tyranid in DoWII, At least the first few months

Fun game, had to quit because 70% of players played a total bullshit race.
#1 Kwanro Fan
undyinglight
Profile Joined December 2008
United States611 Posts
January 05 2011 11:58 GMT
#712
On July 25 2010 02:49 BrodiaQ wrote:
Show nested quote +
On July 25 2010 02:46 Machine[USA] wrote:
Dark Templar , Starcraft 1


You beat me to it. :[
Second is definitely the high templar though.


Starcraft 1 is balanced.
Rise Up!
Lucumo
Profile Joined January 2010
6850 Posts
January 05 2011 12:03 GMT
#713
On January 05 2011 19:58 Akash wrote:
Show nested quote +
On July 26 2010 02:38 kuresuti wrote:
The Warlords Battlecry series has so many imbalanced elements in it it's not even funny. Still I played it for many years and enjoyed it (In multiplayer we had to set up custom rules to make the game work). It's basically like any other RTS. These examples are from the 3rd installment.

How about that High-Elf Moonguard? Seems like a normal archer but with some higher stats across the board. Multishot ability you say? Are you saying I can fire at 25 units simultainously with a press of a button? It's massable too?!

It was mostly the hero system that broke the game, since there was so much content there was no real way to balance it all and clever players found some broken shit.

Call Lightning (AoE spell generated from the position of the caster) across the map, this ended matches in under a minute.

Summoner heroes conjuring up 10 high-end units in the first 10 seconds of the game. (Imagine 10 Ultralisks at your doorstep in 30 seconds, oh, they're flying too.)

There was an interesting set of skills which allowed your hero to generate experience points for certain unit types. You could have the equivalent of Vultures as strong as Cattlebruisers but still retain their speed.

A favorite imba of mine was Chaos magic. You could turn an ordinary catapult into the equivalent of a sieged tank moving at the speed of Vultures.

All the units were very cheap and massable. There were quite a few units that generated resources. One good imba you could derive from that was the ancient wisp, it generated Crystal and costed Crystal, combined with a marketplace which allowed you to trade one resource for another and you had infinite resources.

EDIT: Oh I have to mention the Undead race. The way the race works is you get a skeleton which is very cheap and massable, and convert it into higher tier units at a cost (This is an instant process). The higher tier units retain the experience that the skeleton had. This coupled with Skeleton Mastery (Grants experience to every created skeleton) is pretty crazy.

There's too much imbalanced stuff in this game to list them all. I have yet to find another RTS which is as broken as this. It's great fun if you put up some rules though!



That game was so sick and fun,i'm sad it really didnt evolved into a bigger comunity and go for tournaments.The problem was that the guys who made them,when making the next game,Warlords IV: Heroes of Etheria was turned into a TBS game and stripped much of its content.
But no.Those weren't the most OP things in Warlords Battlecry 3.

The most OP stuff in Warlords Battlecry 3 were the heroes themselves.And the campaign training thingie.
To what "campaign training thingie " im reffering too? After u did some missions in the campaign (for the High Elves or Fey) u could unlock the Fey Queen or High Elf Moonking.And they could train u for gold (which u earned as reward for doing missions).
But here is the interesting part.In the campaign there was also a Marketplace,were u could sell hero items for that gold.

Items came from 3 sources.Enemy AI heroes (which always dropped 1),enemy creep shrines (after u destroyed them) and crafting.
Crafting was available to 2 schools of magic:Rune magic and Alchemy.
Rune magic had a spell to spawn 1 of the 5 set Runic set (which sold for a hefty sum) and Alchemy had the Create Item spell which could potentially spawn any item in game if u had enough time and skill with that school of magic.

Do u see the line of tought here? Enter melee game,use all mana (and mana pots,each hero had 5 in a game) on spawning items,get the best ones ,leave game,enter campaign,sell items and go train urself for experience.
The gain rate of experience was bigger then actually killing stuff.I mean u still needed to finish missions to lvl up,but the "farming gold for getting trained" worked togeter.

And repeat that for hundred of games and then the real fun started.

I had a 280 Undead Tinker and my bro had a 350 Knight Runemaster.
Considering that it took u like to get any hero class to lvl 40 in a week (and lvls were gained harder and harder),imagine how much time u had to play to actually get your heroes to those lvls whitout using that method.
At that lvl the only thing that could kill u were other enemy heroes (if corectlly geared/corect skills) or enemy starting towers (which scaled with ur lvl).
Dragons/Titans could only finish u off if u were severelly wounded.

@kuresuti: The things u described up were a problem only for less then 100 lvl heroes.What does it matter if he was Summoner and spawned 10 Daemons and i had +20 into Critical Cleave (or critical pierce) and kill a Daemon in 3 sec?

Also,the higher your hero lvl means your starting tower lvl is also high.And he cant just run in to kill u.

And things like Call Lightning were a joke at high hero lvl.
For example my Undead Tinker.I staked Alchemy/Smelting/Warding and that undead skill which granted experience for new troops.I had lots of metal,quickly leveled up my Keep,got Doom Knights and Liches and collect win.Not to mention the fact that my lvl 6 skeletons had better stats then most Tier 2 melee units in the game.
Call Lightning meant nothing as long as i could overwhelm u with more stuff!

I really miss that game.Few games have gave me that kind of serenity while playing.
Except for WC 3 RoC campaigns or Sacrifice.



Wow, it has been a long time since I played Warlords Battlecry 2 and 3. Didn't spend too much time with the multiplayer mode but I remember finishing pretty much all of the maps(in the campaign) with only my hero. I had some spell or item with a certain chance of self-heal. With this I was able to kill the enemy heroes or destroy towers or kill pretty much everything(right at the beginning) without any problems. It was pretty similar in Warlords Battlecry 2.
DannyJ
Profile Joined March 2010
United States5110 Posts
January 05 2011 12:05 GMT
#714
On January 05 2011 20:36 zuqbu wrote:
[image loading]

for those not familiar with gran turismo 5, it's a virtual prototype "what if" car, developed by red bull's f1 engineers. it laps tracks around 20 to 30 seconds faster than current f1 cars, i think would be more suited for wipeout hd than gt5.


That thing isnt even fun to drive.

You dont need to touch the breaks once on the nurburgring.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
January 05 2011 12:09 GMT
#715
Eddy in Tekken 3.

Mash X and O, win.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 05 2011 12:13 GMT
#716
I love this topic.

I'd have to say Noxus from Metroid Prime: Hunters.

The people who made the game seriously fucked up when they designed Noxus' special ability with his gun. If you fully charge his Judicator, it shoots a sheet of ice, and anyone in range becomes frozen for a moment. This, in combination with the sniper rifle, the Imperialist, was an instant kill.

Since you aim guns while LOOKING at people, they overlooked one thing... what would happen if you shot the Judicator while looking at the ground. I made this diagram in paint real quick to show you what I mean:

[image loading]

This was discovered quite a while after the game was released, and it eventually became taboo to abuse the programming flaw. It was deemed the "Shadow Freeze" and it basically made random online games completely unplayable because of how absurdly impossible it was to combat a Noxus user with a Judicator + Imperialist. Then AR users ruined the game further and the online community died.

BEAT THAT BITCHES.

I want to fuck Soulkey with a Zelderan.
eXiled
Profile Blog Joined May 2010
Netherlands91 Posts
January 05 2011 12:20 GMT
#717
I read some of this topic but didn't saw it mentioned,

but back when I was 11 I played a lot of age of empires and this unit was seriously broken:

[image loading]

5 helepolis would wreck any army any day
Winters
Profile Joined September 2010
Spain53 Posts
January 05 2011 12:25 GMT
#718
Hammer paladin in Diablo 2
For The Swarm!
tntn
Profile Joined December 2010
80 Posts
January 05 2011 12:28 GMT
#719
hammadins are just so good because the items they need are available cheaply due to botters
Deekin[
Profile Joined December 2010
Serbia1713 Posts
January 05 2011 12:29 GMT
#720
On July 25 2010 06:10 ZlaSHeR wrote:
Faceless Void in Dota back around version 3.xx-5.xx


Remember the old troll warlord?? Now thats OP, stunlocking everything.
(╯°□°)╯︵ ┻━┻ CJ Entus fighting! I am a Leta, Hydra, Mind and (ofcourse) Firebathero fan. (╯°□°)╯︵ ┻━┻
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