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Most overpowered unit in a game??/ - Page 37

Forum Index > General Games
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FinnGamer
Profile Blog Joined December 2010
Germany2426 Posts
January 05 2011 12:47 GMT
#721
Original WoW Shamans, where Windfury could pro windfury, there were videos of Shamans doing 10k dmg in a sec with like 3 procs and that was in the time were you had 8-12k life
"hopefully swing the favor in your advantage." - Day[9]
DNB
Profile Blog Joined November 2010
Finland995 Posts
January 05 2011 12:53 GMT
#722
Counter Strike: Source


Every game is a friggin' AWP fest
Lucumo
Profile Joined January 2010
6850 Posts
January 05 2011 12:57 GMT
#723
On January 05 2011 21:20 eXiled wrote:
I read some of this topic but didn't saw it mentioned,

but back when I was 11 I played a lot of age of empires and this unit was seriously broken:

[image loading]

5 helepolis would wreck any army any day

Err, that unit is certainly not overpowered. You can evade its attacks and once you are near you only have to touch it and it's destroyed. Range units have it even easier.
Zorkmid
Profile Joined November 2008
4410 Posts
January 05 2011 13:22 GMT
#724
On July 30 2010 20:27 asel wrote:
[image loading]
or any other dragon in this game
its ridiculous


What game is this??
Scio
Profile Joined July 2010
Germany522 Posts
January 05 2011 13:26 GMT
#725
Akimbo Weapons in CoD6. Number 1 reason that game sucks......badly.
"Did you know that in the original batman movie they casted nestea as joker but when batman threw him into the acid he was fine so they had to recast it with Jack Nicholson......it's a true fact" -Artosis
chrisolo
Profile Joined May 2009
Germany2609 Posts
January 05 2011 13:34 GMT
#726
Definitly the last opponent in Crysis 1. It was like 10 flattop big.

+ Show Spoiler +
I found it hard to believe you can kill with your gun. It would be like someone throwing cotton balls on you, OLOLOL
¯\_(ツ)_/¯ - aka cReAtiVee
Airfan
Profile Joined September 2010
Germany73 Posts
January 05 2011 13:34 GMT
#727
Sword dance in Dragon Warrior VII. -_-

4 hits against random enemies at 75% strength = 300% damage compared to a normal attack without overkilling a monster because the game would auto-target another one if it died after a slash.
No MP cost or no spell penalties (not blockable by spell block, no elemental damage or whatever)
Easily available in the early game.

That basically rendered like 99% of all the other offensive abilities superfluous.
NIIINO
Profile Blog Joined July 2010
Slovakia1320 Posts
January 05 2011 13:37 GMT
#728
Spell: Warriors in 1st WoW. they had this Paladins stun (i dont remember a name right now) but it could stun you for 5 sec with 5 sec CD and it always stun for 5 sec even if you used that spell 5 times in a row.

Boss: I dont remember which or what name of that boss was but it was in some Devil May Cry game (i think in that last one) I was just playing that boss with my friend for 8 hours and we still didnt get him down.

The Slothien
Profile Joined July 2010
Finland30 Posts
January 05 2011 13:44 GMT
#729
On January 05 2011 12:50 Zelc wrote:
Most broken combo in FF6: Vanish-Doom. There's plenty of totally broken things you can do in FF6, but this is probably the cheesiest.


Well Vanish-Doom is broken, but it doesn't work on everything like... Gau's Nightshade. Nightshade uses charm, spell that makes the enemy basically allied to you, attacking itself and other enemies, works on every enemy, every boss including kefka. But as you said there's a lot of stuff broken in FF6, from Psycho Cyan's unlimited attack to, well any decent combo with offering really.
Don't worry, get dunked!
lololol
Profile Joined February 2006
5198 Posts
January 05 2011 13:58 GMT
#730
On January 05 2011 21:57 Lucumo wrote:
Show nested quote +
On January 05 2011 21:20 eXiled wrote:
I read some of this topic but didn't saw it mentioned,

but back when I was 11 I played a lot of age of empires and this unit was seriously broken:

[image loading]

5 helepolis would wreck any army any day

Err, that unit is certainly not overpowered. You can evade its attacks and once you are near you only have to touch it and it's destroyed. Range units have it even easier.


It attacks rapidly, it fires at where the enemy will be, instead of where it currently is(with an upgrade), it can hit any target in it's path and not just a spot on the ground like catapults and multiples of them can create a cross fire, so dodging to come close enough does not really happen in practical situations.

Catapults had a longer range though, so they could deal with them.
I'll call Nada.
Caos2
Profile Joined November 2008
United States1728 Posts
January 05 2011 14:01 GMT
#731
On January 05 2011 14:50 zerglingrodeo wrote:
[image loading]

Ridiculous. Hey, I just mindcontrolled your rocket launcher and killed your whole team! Look at my dumbass robe!


Yeap, happened to me in the first level of Mars.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19316 Posts
January 05 2011 14:03 GMT
#732
I didnt read them all but, the Golden Gun.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
ReaVU
Profile Joined November 2010
Sweden69 Posts
Last Edited: 2011-01-05 14:07:56
January 05 2011 14:05 GMT
#733
Easy, the Black-Hero Manshizzle:


That is some good shit right there.

Also ret palas right after WotLK released. I just ran.. and ran if I saw a paladin.
Wat.
Oleo
Profile Joined April 2010
Netherlands280 Posts
January 05 2011 14:13 GMT
#734
[image loading]
Managing Siegetanks is like raising a superhero - Artosis.
SlapMySalami
Profile Joined August 2010
United States1060 Posts
January 05 2011 14:14 GMT
#735
[image loading]
marineking will u huk my bigtt1 ilu
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
January 05 2011 14:18 GMT
#736
On January 05 2011 23:14 SlapMySalami wrote:
[image loading]

Errrr no not really :D
Moderator
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
January 05 2011 14:20 GMT
#737
On January 05 2011 21:53 DNB wrote:
Counter Strike: Source


Every game is a friggin' AWP fest

FAIL. Most pro teams have a max of two AWPers, most of the time only using one, often none. If you miss your shot, and don't have close cover to go to vs anyone with any kind of aiming ability, you are dead. That being said, I was a competitive CSS AWPer, and could dominate pubs with it, but only because I knew how to play the angles. Anyone who played competitively was on even par with me with a m4/ak/etc.
seodoth
Profile Joined April 2010
Netherlands318 Posts
January 05 2011 14:32 GMT
#738
[image loading]
Full Throttle, chainsaw


[image loading]
Baldur's Gate 1, stinking cloud


[image loading]
Baldur's Gate 2, staff of the magi


[image loading]
Half Life 2, white gravity gun
BlueStar
Profile Blog Joined August 2005
Bulgaria1169 Posts
January 05 2011 14:35 GMT
#739
chuck norris > All!!
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
KOFgokuon
Profile Blog Joined August 2004
United States14908 Posts
January 05 2011 14:42 GMT
#740
On January 05 2011 22:44 The Slothien wrote:
Show nested quote +
On January 05 2011 12:50 Zelc wrote:
Most broken combo in FF6: Vanish-Doom. There's plenty of totally broken things you can do in FF6, but this is probably the cheesiest.


Well Vanish-Doom is broken, but it doesn't work on everything like... Gau's Nightshade. Nightshade uses charm, spell that makes the enemy basically allied to you, attacking itself and other enemies, works on every enemy, every boss including kefka. But as you said there's a lot of stuff broken in FF6, from Psycho Cyan's unlimited attack to, well any decent combo with offering really.


ultima quick ultima ultima ultima ultima killed pretty much every boss
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