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Most overpowered unit in a game??/ - Page 77

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PanN
Profile Blog Joined December 2008
United States2828 Posts
July 28 2012 01:31 GMT
#1521
On July 28 2012 10:10 Ldawg wrote:
I stick by my opinion on Orlandu. For anyone not familiar with Orlandu from FFT (Final Fantasy Tactics on PSX), if you truly want to understand the magnitude of his impact on the game, do the following:

1)Play through the game, without cheats, taking note of difficulty pre-Orlandu.

There will be at least a few points that will have you wanting to throw something across your room. Many battles require a precise strategy, and will need to be tried multiple times before winning. I specifically remember one scenario where the goal is to protect a set of twins that are controlled by the AI. However, the AI chose to move one of the twins right next to the enemy, who happened to have a one-shot kill ability. Twin would die, game would end, and I would start over. I had to repeat this cycle TWENTY ONE times before the damn AI would not suicide right into the enemy. Keep in mind this was on the PSX, so no save states. I had to go through all of the loading screens and loading the game from memory each time. OK, now I want to throw something just thinking about it.

However, don't let this scare you away from this great game because...

2)Once you obtain Orlandu in your party, note how stupidly simple the game becomes. It is as if the difficulty lowers from adult level to six year old.

It's as if the developers decided that if the poor soul that endured such difficulty and stupidity from the AI, they should be rewarded with an auto-win through the rest. Unfortunately, the pendulum swung from "infuriatingly difficulty" to "lose interest boring" for me once I got ol' T.G. Cid (Orlandu).


Play through final fantasy tactics 1.3 once and you'll never lose a vanilla battle again . Original tactics was pretty easy even pre-orlandu. You could just out level the battle if you had too much trouble. Also calculators were OP.

But yeah, orlandu is a badass.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
Ldawg
Profile Joined December 2011
United States328 Posts
July 28 2012 01:44 GMT
#1522
On July 28 2012 10:31 PanN wrote:
Show nested quote +
On July 28 2012 10:10 Ldawg wrote:
I stick by my opinion on Orlandu. For anyone not familiar with Orlandu from FFT (Final Fantasy Tactics on PSX), if you truly want to understand the magnitude of his impact on the game, do the following:

1)Play through the game, without cheats, taking note of difficulty pre-Orlandu.

There will be at least a few points that will have you wanting to throw something across your room. Many battles require a precise strategy, and will need to be tried multiple times before winning. I specifically remember one scenario where the goal is to protect a set of twins that are controlled by the AI. However, the AI chose to move one of the twins right next to the enemy, who happened to have a one-shot kill ability. Twin would die, game would end, and I would start over. I had to repeat this cycle TWENTY ONE times before the damn AI would not suicide right into the enemy. Keep in mind this was on the PSX, so no save states. I had to go through all of the loading screens and loading the game from memory each time. OK, now I want to throw something just thinking about it.

However, don't let this scare you away from this great game because...

2)Once you obtain Orlandu in your party, note how stupidly simple the game becomes. It is as if the difficulty lowers from adult level to six year old.

It's as if the developers decided that if the poor soul that endured such difficulty and stupidity from the AI, they should be rewarded with an auto-win through the rest. Unfortunately, the pendulum swung from "infuriatingly difficulty" to "lose interest boring" for me once I got ol' T.G. Cid (Orlandu).


Play through final fantasy tactics 1.3 once and you'll never lose a vanilla battle again . Original tactics was pretty easy even pre-orlandu. You could just out level the battle if you had too much trouble. Also calculators were OP.

But yeah, orlandu is a badass.


Bare in mind, I am referring to my perspective as well as others who play through the first time unassisted. There were a few points in the game where you could get steamrolled, and then it was back to the super grind to level up a ton so you could stand a chance. I don't find the game difficult now, but that is considering I know all of the work arounds, even if you can still fall victim to the stupidity of the AI once in a while.

I totally forgot about Calculators! Yea with all of their skills, they were retardedly OP as well. I was always too lazy to get them so I just had 4 fully upgraded Lancers and Orlandu. Now that I think about it, I probably could have just used Orlandu lol.

I know they released a FFT for the GBA, is that what you are referring to? I dont believe I have ever heard of FFT 1.3.
"Terran so...ice cream!" MKP/MC at HSC IV
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
July 28 2012 01:48 GMT
#1523
That one alien supership in Earth 2160. Could pretty much instahit everything.
kiss kiss fall in love
PanN
Profile Blog Joined December 2008
United States2828 Posts
Last Edited: 2012-07-28 02:18:02
July 28 2012 02:17 GMT
#1524
On July 28 2012 10:44 Ldawg wrote:
Show nested quote +
On July 28 2012 10:31 PanN wrote:
On July 28 2012 10:10 Ldawg wrote:
I stick by my opinion on Orlandu. For anyone not familiar with Orlandu from FFT (Final Fantasy Tactics on PSX), if you truly want to understand the magnitude of his impact on the game, do the following:

1)Play through the game, without cheats, taking note of difficulty pre-Orlandu.

There will be at least a few points that will have you wanting to throw something across your room. Many battles require a precise strategy, and will need to be tried multiple times before winning. I specifically remember one scenario where the goal is to protect a set of twins that are controlled by the AI. However, the AI chose to move one of the twins right next to the enemy, who happened to have a one-shot kill ability. Twin would die, game would end, and I would start over. I had to repeat this cycle TWENTY ONE times before the damn AI would not suicide right into the enemy. Keep in mind this was on the PSX, so no save states. I had to go through all of the loading screens and loading the game from memory each time. OK, now I want to throw something just thinking about it.

However, don't let this scare you away from this great game because...

2)Once you obtain Orlandu in your party, note how stupidly simple the game becomes. It is as if the difficulty lowers from adult level to six year old.

It's as if the developers decided that if the poor soul that endured such difficulty and stupidity from the AI, they should be rewarded with an auto-win through the rest. Unfortunately, the pendulum swung from "infuriatingly difficulty" to "lose interest boring" for me once I got ol' T.G. Cid (Orlandu).


Play through final fantasy tactics 1.3 once and you'll never lose a vanilla battle again . Original tactics was pretty easy even pre-orlandu. You could just out level the battle if you had too much trouble. Also calculators were OP.

But yeah, orlandu is a badass.


Bare in mind, I am referring to my perspective as well as others who play through the first time unassisted. There were a few points in the game where you could get steamrolled, and then it was back to the super grind to level up a ton so you could stand a chance. I don't find the game difficult now, but that is considering I know all of the work arounds, even if you can still fall victim to the stupidity of the AI once in a while.

I totally forgot about Calculators! Yea with all of their skills, they were retardedly OP as well. I was always too lazy to get them so I just had 4 fully upgraded Lancers and Orlandu. Now that I think about it, I probably could have just used Orlandu lol.

I know they released a FFT for the GBA, is that what you are referring to? I dont believe I have ever heard of FFT 1.3.


1.3 is a difficulty rebalancing mod for final fantasy tactics. It's fucking amazing and I would never play without it again.

http://www.insanedifficulty.com/board/index.php?/forum/13-final-fantasy-tactics-13/

Thats the website that works on it, I've known and helped them (or parts of them rather) for a long time now. The project is STILL being worked on, although they've been slow with it lately.

It adds a LOT of new items, a LOT of new abilities, changes classes, changes how battles work etc its really a blast.

If you ever want help setting it up or something just msg me on here, its not that difficult once you get the hang of it.

But yeah, you'll reset a lot in this, very very difficult but so so fun.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
Release
Profile Blog Joined October 2010
United States4397 Posts
July 28 2012 02:20 GMT
#1525
in wc3: lvl 6 archmage
☺
GinDo
Profile Blog Joined September 2010
3327 Posts
July 28 2012 02:26 GMT
#1526
[image loading]

Yeah, you know what this is.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
July 28 2012 02:34 GMT
#1527
LuBu in Dynasty Warriors
John 15:13
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