On April 12 2012 05:41 Xapti wrote: Simulacrum scrolls and simulacrum spells in Baldur's Gate (2?). Probably some other cheese stuff too, but I don't remember. I guess also Chain Contingency (or maybe even regular contingency), and Spell Trigger. Even timestop maybe. I guess D&D is kinda inherently imba itself.
Marines in Starcraft 2
Wand of death in Nox
Orlandu in FFT I guess yeah (although I don't remember too well)
WA-FINGER in Armored core [1] Project Phantasma WG-MG500/E in Armored Core [1] Master of Arena (probably not very well-known)
Edge of Extinction: before it was nerfed in guild wars (especially when it had infinite range)
I will Avenge you! in Guild wars
There was some others but I don't remember them (maybe Zealot's fire and Balthazar's Aura before the nerfs)
Enigma from Diablo 2
I still have Armored Core Master of Arena hanging in my room. Well played list sir! I forgot about Nox until today, and BG2 was epic!
I don't know if a class setup qualifies as a "weapon" but if it does: Assault rifle with a grenade launcher, one man army, Danger Close, Commando from CoD: Modern Warfare 2. This class setup allowed you to infinitely resupply explosives and ammo. As if that wasn't enough, commando would win you any Close range engagement. Add that class to ridiculous, stackable killstreaks, and you have a mess of a game.
Zell's limit break. Just repeat heel drop and booya. You can do hundreds of thousands points of dmg. I think it takes like .10 seconds to pull of each move and you get like 12 seconds for the entire limit break.
Simulacrum scrolls and simulacrum spells in Baldur's Gate (2?). Probably some other cheese stuff too, but I don't remember. I guess also Chain Contingency (or maybe even regular contingency), and Spell Trigger. Even timestop maybe. I guess D&D is kinda inherently imba itself.
Marines in Starcraft 2
Wand of death in Nox
Orlandu in FFT I guess yeah (although I don't remember too well)
WA-FINGER in Armored core [1] Project Phantasma WG-MG500/E in Armored Core [1] Master of Arena (probably not very well-known)
Edge of Extinction: before it was nerfed in guild wars (especially when it had infinite range)
I will Avenge you! in Guild wars
There was some others but I don't remember them (maybe Zealot's fire and Balthazar's Aura before the nerfs)
Enigma from Diablo 2
brings back lots of memories on the road to fame. its IWAY or the highway until the EoE bomb explodes and whoever protted their ghostly last wins.
I stick by my opinion on Orlandu. For anyone not familiar with Orlandu from FFT (Final Fantasy Tactics on PSX), if you truly want to understand the magnitude of his impact on the game, do the following:
1)Play through the game, without cheats, taking note of difficulty pre-Orlandu.
There will be at least a few points that will have you wanting to throw something across your room. Many battles require a precise strategy, and will need to be tried multiple times before winning. I specifically remember one scenario where the goal is to protect a set of twins that are controlled by the AI. However, the AI chose to move one of the twins right next to the enemy, who happened to have a one-shot kill ability. Twin would die, game would end, and I would start over. I had to repeat this cycle TWENTY ONE times before the damn AI would not suicide right into the enemy. Keep in mind this was on the PSX, so no save states. I had to go through all of the loading screens and loading the game from memory each time. OK, now I want to throw something just thinking about it.
However, don't let this scare you away from this great game because...
2)Once you obtain Orlandu in your party, note how stupidly simple the game becomes. It is as if the difficulty lowers from adult level to six year old.
It's as if the developers decided that if the poor soul that endured such difficulty and stupidity from the AI, they should be rewarded with an auto-win through the rest. Unfortunately, the pendulum swung from "infuriatingly difficulty" to "lose interest boring" for me once I got ol' T.G. Cid (Orlandu).