Wow sad times for anyone playing Blizzard games. Lose 100$, get told to gtfo pretty much.
Diablo III General Discussion - Page 634
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Kurr
Canada2338 Posts
Wow sad times for anyone playing Blizzard games. Lose 100$, get told to gtfo pretty much. | ||
ShaLLoW[baY]
Canada12499 Posts
On June 23 2012 14:21 ShaLLoW[baY] wrote: I had left D3 running in the background, and when I came back I had been disconnected from the server. What was weird is that on top of my screen said (Blue Team | Red Team) with what looked like a split health bar. Some sort of PvP pre-patch glitching? Totally forgot to take a screenshot. Found a screenshot of the same thing: ![]() PvP accidental leak? | ||
NicksonReyes
Philippines4431 Posts
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Rannasha
Netherlands2398 Posts
On June 23 2012 23:30 NicksonReyes wrote: Is there any PvP release dates given by Blizz, or, like the RMAH, they're just going to release it whenever they feel like it? Because there's a scheduled maintenance on tuesday, and I'm hoping they'll just surprise us. Scheduled maintenance on tuesdays (NA server) are very common, expect them pretty much every week until the servers can go without issues. There has been no indication about when to expect the PvP patch. | ||
Curu
Canada2817 Posts
On June 23 2012 21:52 Kurr wrote: http://diablo.incgamers.com/blog/comments/99-diablo-3-sold-auction-house-item-goes-awol#comments Wow sad times for anyone playing Blizzard games. Lose 100$, get told to gtfo pretty much. He got his money. | ||
solidbebe
Netherlands4921 Posts
Even then it's not like he LOST the money he just lost the item and didn't get the money.. | ||
turdburgler
England6749 Posts
On June 24 2012 01:48 solidbebe wrote: Even then it's not like he LOST the money he just lost the item and didn't get the money.. you didnt lose money, i just stole your tv. | ||
iAmiAnC
United Kingdom317 Posts
Everything they've added to the game such as 'Nightmarish', 'Jailer' and 'Waller' is pointless and annoying. There is no rhyme nor reason as to when these abilities will activate, you will just randomly get jailed and have your shit pushed in with no way to "play your way" out of the majority of these situations. Losing control of your character was not a feature of Diablo 1 + 2, yet they've filled D3 with tons of this RNG crowd control WoW influenced bullshit. I'm overlooking the economy being completely ruined from about day 4 onwards etc. and just talking about the gameplay, which I'm not enjoying. I don't know if its just my PC/connection, but I'm also finding the game much more clunky to control in comparison to D2. Sometimes my skills don't activate when I press them (maybe 1/10 times) or they are delayed by a second or two. Item design is also uninspiring as has been covered in many posts. Personally I created a character that has 285% unbuffed Magic Find in normal gear (at great expense), and the difference it makes is so minimal that its just infuriating. With 5NV in my experience the MF stat is literally useless outside of killing Treasure Goblins. They claim the MF stat is functioning "the same as Diablo 2" but that is just plainly not true, especially when interacting with the NV buff. Items are boring, many stats are useless/boring and legendaries are far from legendary. I don't think I've been anticpating a game so much and ended up being so disappointed. Anyone else getting little enjoyment and only frustration from D3? I think I'm done with the game now. (Cleared Inferno pre patch as Barbarian and I have a DH that has cleared Inferno post-patch. Its not that I'm some noob who has hit a brick wall, even when I'm succeeding its just not enjoyable and so many aspects of the game seem dumb and unfair, just a bad player experience) | ||
turdburgler
England6749 Posts
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Phenny
Australia1435 Posts
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solidbebe
Netherlands4921 Posts
On June 24 2012 03:07 turdburgler wrote: you didnt lose money, i just stole your tv. That's something really different though, he lost a virtual item that he didnt pay for in the first place, not a tangible object that he DID pay for. Anyways I'm sure we're gonna disagree so let's just leave it at that. | ||
ShaLLoW[baY]
Canada12499 Posts
On June 24 2012 05:37 solidbebe wrote: That's something really different though, he lost a virtual item that he didnt pay for in the first place, not a tangible object that he DID pay for. Anyways I'm sure we're gonna disagree so let's just leave it at that. but the virtual item had a worth of 99$ or whatever when the other guy agreed to purchase it, just because the object was virtual doesn't mean its any less valuable | ||
Schwopzi
Netherlands954 Posts
On June 24 2012 05:37 solidbebe wrote: That's something really different though, he lost a virtual item that he didnt pay for in the first place, not a tangible object that he DID pay for. Anyways I'm sure we're gonna disagree so let's just leave it at that. Who says his tv didn't come from a broken vase huh? | ||
dAPhREAk
Nauru12397 Posts
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UniversalSnip
9871 Posts
On June 23 2012 18:47 Antifate wrote: Quick question... I can't really play for long periods of time, so what are the good Goblin areas? I know about Dark Cellar, Road to Alcarnus, and Ancient Path... What are good ones in Act 3/4? (I lied, there's another question. ![]() How were Goblins nerfed? In frequency or drop quality? Lastly, please enjoy the worst inferno drop of all time: ![]() most insulting drop ive gotten was pre-patch. It was a 150 dps two handed rare bow with +damage to plague of toads. When I melted it down it gave me nightmare mats, I wasn't aware that was even possible. | ||
turdburgler
England6749 Posts
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UniversalSnip
9871 Posts
On June 24 2012 06:35 turdburgler wrote: materials from salvage are based on item level, not where they are from Yeah, I didn't think you could get that low level an item pre-patch | ||
Medrea
10003 Posts
It looks as though 8 percent chance to drop ilvl 63 is indeed in effect in the game though likely not as Blizzard intended it. If anyone remembers rune drop tables from Diablo 2, this is all familiar. After looking through all of my data I have found that I get about 8 percent ilvl 63 items when compared to ilvl 62. So if I get 100 ilvl 62's, I will have found about 8 63's. This is probably an oversight. A very silly mistake, but then the team that originally wrote Diablo 3's code has probably moved on or been fired by Blizzard, leaving the B team coders and head designers left. | ||
Oldfool
Australia394 Posts
On June 24 2012 22:20 Medrea wrote: After assembling a lot of data I think i found out what is wrong with the drop rates. It looks as though 8 percent chance to drop ilvl 63 is indeed in effect in the game though likely not as Blizzard intended it. If anyone remembers rune drop tables from Diablo 2, this is all familiar. After looking through all of my data I have found that I get about 8 percent ilvl 63 items when compared to ilvl 62. So if I get 100 ilvl 62's, I will have found about 8 63's. This is probably an oversight. A very silly mistake, but then the team that originally wrote Diablo 3's code has probably moved on or been fired by Blizzard, leaving the B team coders and head designers left. I've been counting rares since saturday morning and I've actually found mine correlate rather nicely with drops rates posted by blizzard, though I don't count blues/whites so don't look too much into this data... ![]() Inferno - Act I iLvl 61: 17.7% iLvl 62: 7.9% iLvl 63: 2.0% Inferno - Act III and Act IV iLvl 61: 24.1% iLvl 62: 16.1% iLvl 63: 8.0% | ||
Heh_
Singapore2712 Posts
On June 24 2012 22:36 Oldfool wrote: I've been counting rares since saturday morning and I've actually found mine correlate rather nicely with drops rates posted by blizzard, though I don't count blues/whites so don't look too much into this data... ![]() Cool data. Nice job. It tells you to stop farming A3, which is pretty funny. | ||
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