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On June 23 2012 01:26 kleetzor wrote:Show nested quote +On June 23 2012 00:57 Juicyfruit wrote:On June 23 2012 00:37 kleetzor wrote:On June 23 2012 00:09 Slayer91 wrote: The point of saying "k bro" or cool story is to disregard your post because it's essentially just a "whine post" without any real content except the vague one line dismissal of why you don't like it, yet you feel obliged to tell everyone that you're quitting instead of just not playing any more when you get bored of it which is the natural progression of any game. The vast majority of us have put in 100+ hours of gameplay within a few weeks which would burn anyone out of any single player game. Most "classic" well made game's don't actually have THAT much playtime in them it's just when you were a kid you couldn't play all day and even if you could you probably wouldn't finish and had to restart it constantly. I get what you're saying. But first, I've always played pretty much as much as I want, since I was a kid, up until today. I currently only study, and have a lot of spare time to play. I gave the game a shot bc I played a lot of d2 and me and my friends have been waiting for some years for this game to release. I've put well over 100 hours in this game, but I didn't need to get to Inferno mode to notice that the replayability of this game was going to be a LOT lower than it's predecessor. I think it's fair to compare the games in a healthy way. IMO itemization just plain sucks in this game. It's just a rush to the highest DPS weapon you can find/afford and then you're set to kill the next champ pack. Removing skill levels, different benefits for using different types of weapons (mace or sword for barb, or getting +dmg to a skill more frequently, because honestly even if a weapon has +dmg to a skill or reduced resource spending, it will NOT make a difference in pretty much every case) destroyed the possibility of using different build altogether, even if the objective was the opposite one. Now there's only ONE way to progress, and it's as linear as it can be. Farm Azmodan Hell, go to AH, go to Inferno, farm Halls of Agony and Butcher, go to AH and Act 2. And so on. Lowering quality and drop rate from Sets/Legendaries also lowered the chance or completely removed rather, of lower level items of "legendary" quality to be useful in later stages. They are just for show now. Even if they improve them, it's not happening anytime soon. Blizzard had D2 to improve upon, but removing even little details which one took for granted in D2 like random towns (as stupid as it may seem) or chat channels substract a lot from the whole experience, again IMO. What exactly do you consider "non linear way to progress". Im talking about what I mentioned already, things such as legendaries/sets being useful in much later levels, even endgame. Frostburns from D2 for example, they could fit into specific builds all the way to very high levels. Items in D3 which are just "the best" in a specific slot, are the best because there truly isnt an item better than it, not because it fits this or that build. And I'm not even mentioning different methods of progressing like runewords/imbue. After playing pretty much every Blizz game there is, I'm confident that could come up with other ways to progress itemwise besides GET 5 NV AND KILL ALL THE PACKS.
That's nothing to do with progression though. Yeah you could find lower level uniques in diablo 2 that were useful, except that you end up finding those uniques all the way up to the end of hell. Even though I loved diablo 2, I am failing to understand how finding a dozen magefist and wizardspike and keeping 20 mules full of them that you had to periodically log on and play to stop them from getting deleted was a superior system.
The best in slot items for diablo 3 costs like 20 - 250million apiece. Just like in diablo 2 progression is made by doing the best with limited funding. The only fair complaint is that the items in diablo 3 don't "feel" epic which is a fair complaint but ultimately it's because the item system in diablo 3 doesn't tickle the same nerd fancy, and imo the stats feel boring is for 2 reasons:
- there's no cap on anything so it's hard to feel like you're min-maxing efficiently. In diablo 2 you had a resist cap of 75 that you had to for the most part work around that and get different equipment pieces that compliment each other. In diablo 3 you don't feel like you're aiming for some sort of cap, Same concept with the casting speed / hit recovery / attack speed breakpoints: there's no planning a specific item set and looking for a particular piece which was quite engaging. In diablo 3 everything is better if there's more of it.
- they minimized the redundancy in stats, so that armor now reduces all damage, attack speed affects both attack speed and casting speed, and weapon damage is just weapon damage and affects everything.
In a way, people are correct in saying that diablo 3's item system is boring, but I don't feel like that has anything to do with the damn gameplay and wealth progression curve, or whether low level legendaries are any good or not.
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On June 23 2012 00:59 Mondeezy wrote:Show nested quote +On June 23 2012 00:48 Necro)Phagist( wrote:On June 23 2012 00:23 ManTrain wrote: Repair nerf is really bad imo.... Costs me 25k each time. Stupid This! I'm fucking poor enough already and struggling to get good enough gear for inferno... doesn't help paying 27k every time I need to repair... Absolutely fucking stupid nerf. The people who were spam dying to farm are already rich enough to afford the repair anyway... this just hurts everyone else imo. If you're dying that much, maybe its a sign that you're not geared/skilled enough to be in that Act. May be worth it to downgrade an Act and farm up there 
Kinda defeats the purpose of a videogame, though. I don't like being forced to go down an act or two to try out a new build or have an enormous repair bill trying to get used to the new build. It also encourages people to skip champion/unique packs that may be difficult ASAP.
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On June 23 2012 00:48 Necro)Phagist( wrote:Show nested quote +On June 23 2012 00:23 ManTrain wrote: Repair nerf is really bad imo.... Costs me 25k each time. Stupid This! I'm fucking poor enough already and struggling to get good enough gear for inferno... doesn't help paying 27k every time I need to repair... Absolutely fucking stupid nerf. The people who were spam dying to farm are already rich enough to afford the repair anyway... this just hurts everyone else imo.
when i fuck up i have to pay for it, when i dont i make gold for just playing the game
i dont see the problem.
the fact is without something being done gold was just gonna grow and grow non stop at an insane rate.
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On June 23 2012 01:49 Juicyfruit wrote:Show nested quote +On June 23 2012 01:26 kleetzor wrote:On June 23 2012 00:57 Juicyfruit wrote:On June 23 2012 00:37 kleetzor wrote:On June 23 2012 00:09 Slayer91 wrote: The point of saying "k bro" or cool story is to disregard your post because it's essentially just a "whine post" without any real content except the vague one line dismissal of why you don't like it, yet you feel obliged to tell everyone that you're quitting instead of just not playing any more when you get bored of it which is the natural progression of any game. The vast majority of us have put in 100+ hours of gameplay within a few weeks which would burn anyone out of any single player game. Most "classic" well made game's don't actually have THAT much playtime in them it's just when you were a kid you couldn't play all day and even if you could you probably wouldn't finish and had to restart it constantly. I get what you're saying. But first, I've always played pretty much as much as I want, since I was a kid, up until today. I currently only study, and have a lot of spare time to play. I gave the game a shot bc I played a lot of d2 and me and my friends have been waiting for some years for this game to release. I've put well over 100 hours in this game, but I didn't need to get to Inferno mode to notice that the replayability of this game was going to be a LOT lower than it's predecessor. I think it's fair to compare the games in a healthy way. IMO itemization just plain sucks in this game. It's just a rush to the highest DPS weapon you can find/afford and then you're set to kill the next champ pack. Removing skill levels, different benefits for using different types of weapons (mace or sword for barb, or getting +dmg to a skill more frequently, because honestly even if a weapon has +dmg to a skill or reduced resource spending, it will NOT make a difference in pretty much every case) destroyed the possibility of using different build altogether, even if the objective was the opposite one. Now there's only ONE way to progress, and it's as linear as it can be. Farm Azmodan Hell, go to AH, go to Inferno, farm Halls of Agony and Butcher, go to AH and Act 2. And so on. Lowering quality and drop rate from Sets/Legendaries also lowered the chance or completely removed rather, of lower level items of "legendary" quality to be useful in later stages. They are just for show now. Even if they improve them, it's not happening anytime soon. Blizzard had D2 to improve upon, but removing even little details which one took for granted in D2 like random towns (as stupid as it may seem) or chat channels substract a lot from the whole experience, again IMO. What exactly do you consider "non linear way to progress". Im talking about what I mentioned already, things such as legendaries/sets being useful in much later levels, even endgame. Frostburns from D2 for example, they could fit into specific builds all the way to very high levels. Items in D3 which are just "the best" in a specific slot, are the best because there truly isnt an item better than it, not because it fits this or that build. And I'm not even mentioning different methods of progressing like runewords/imbue. After playing pretty much every Blizz game there is, I'm confident that could come up with other ways to progress itemwise besides GET 5 NV AND KILL ALL THE PACKS. That's nothing to do with progression though. Yeah you could find lower level uniques in diablo 2 that were useful, except that you end up finding those uniques all the way up to the end of hell. Even though I loved diablo 2, I am failing to understand how finding a dozen magefist and wizardspike and keeping 20 mules full of them that you had to periodically log on and play to stop them from getting deleted was a superior system. The best in slot items for diablo 3 costs like 20 - 250million apiece. Just like in diablo 2 progression is made by doing the best with limited funding. The only fair complaint is that the items in diablo 3 don't "feel" epic which is a fair complaint but ultimately it's because the item system in diablo 3 doesn't tickle the same nerd fancy, and imo the stats feel boring is for 2 reasons: - there's no cap on anything so it's hard to feel like you're min-maxing efficiently. In diablo 2 you had a resist cap of 75 that you had to for the most part work around that and get different equipment pieces that compliment each other. In diablo 3 you don't feel like you're aiming for some sort of cap, Same concept with the casting speed / hit recovery / attack speed breakpoints: there's no planning a specific item set and looking for a particular piece which was quite engaging. In diablo 3 everything is better if there's more of it. - they minimized the redundancy in stats, so that armor now reduces all damage, attack speed affects both attack speed and casting speed, and weapon damage is just weapon damage and affects everything. In a way, people are correct in saying that diablo 3's item system is boring, but I don't feel like that has anything to do with the damn gameplay and wealth progression curve, or whether low level legendaries are any good or not.
I think you hit it. Diablo 3 actually has many affixes that have the potential to be interesting. Chance to immobilize/fear/chill/freeze/knockback/etc on hit could open up specific builds if they complement certain runes well. Chance to get arcane power on crit, increase damage of certain specific abilities, decrease casting of certain specific abilities and other affixes of that type are also in the game. I'm sure Blizzard can come up with more.
The problem is that Blizzard made these very weak. They were afraid of people discovering some overpowered combinations with them like blessed hammer/concentration or stasis field/stacking cast speed increase. So now these stats are just not competitive with main stat, all res and vitality. In fact, inferno requires so much of main stat, all res and vitality that's it's very difficult to find stuff that have interesting affixes and will be viable.
Uniques also get so many bonuses against cc abilities that render many of these affixes useless. The game is centered too much on unique and champion packs where main stat, all res and vitality are more useless by very wide margins.
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On June 22 2012 18:03 bgx wrote:Show nested quote +On June 22 2012 17:55 rebuffering wrote: Hey guys, silly question, but, after playing a lvl 60 Barb and lvl 60 Wizz for many hours, im getting bored of just grinding for money, and wondering if its worth it to invest time in a Hardcore playthrough with a different class, i love the game, i just feel like Auction House is ruining it for me, and want to keep playing, but its getting harder and harder to make the game feel fresh, when all i do is run through the same acts over and over to get money, to buy something new. And Hardcore doesnt have Auction House if im not mistaken, if thats the case, then Hardcore sounds like it could make the game feel fresh again. Anyways, any advice from HC players would be good. btw, thinking of rolling a Witch Doctor, seems fun/different. Thanks gents. HC have GAH, and its almost mandatory unless you want to farm goblins for weeks and pray for drops. Gear is even more important in HC than in SC. Farming isn't that important until you hit Inferno, where it's a brick wall of 'farm or lose your character dohohoho'.
Either enjoy leveling up chars, or I hope you like farming goblins.
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On June 23 2012 01:49 Juicyfruit wrote:Show nested quote +On June 23 2012 01:26 kleetzor wrote:On June 23 2012 00:57 Juicyfruit wrote:On June 23 2012 00:37 kleetzor wrote:On June 23 2012 00:09 Slayer91 wrote: The point of saying "k bro" or cool story is to disregard your post because it's essentially just a "whine post" without any real content except the vague one line dismissal of why you don't like it, yet you feel obliged to tell everyone that you're quitting instead of just not playing any more when you get bored of it which is the natural progression of any game. The vast majority of us have put in 100+ hours of gameplay within a few weeks which would burn anyone out of any single player game. Most "classic" well made game's don't actually have THAT much playtime in them it's just when you were a kid you couldn't play all day and even if you could you probably wouldn't finish and had to restart it constantly. I get what you're saying. But first, I've always played pretty much as much as I want, since I was a kid, up until today. I currently only study, and have a lot of spare time to play. I gave the game a shot bc I played a lot of d2 and me and my friends have been waiting for some years for this game to release. I've put well over 100 hours in this game, but I didn't need to get to Inferno mode to notice that the replayability of this game was going to be a LOT lower than it's predecessor. I think it's fair to compare the games in a healthy way. IMO itemization just plain sucks in this game. It's just a rush to the highest DPS weapon you can find/afford and then you're set to kill the next champ pack. Removing skill levels, different benefits for using different types of weapons (mace or sword for barb, or getting +dmg to a skill more frequently, because honestly even if a weapon has +dmg to a skill or reduced resource spending, it will NOT make a difference in pretty much every case) destroyed the possibility of using different build altogether, even if the objective was the opposite one. Now there's only ONE way to progress, and it's as linear as it can be. Farm Azmodan Hell, go to AH, go to Inferno, farm Halls of Agony and Butcher, go to AH and Act 2. And so on. Lowering quality and drop rate from Sets/Legendaries also lowered the chance or completely removed rather, of lower level items of "legendary" quality to be useful in later stages. They are just for show now. Even if they improve them, it's not happening anytime soon. Blizzard had D2 to improve upon, but removing even little details which one took for granted in D2 like random towns (as stupid as it may seem) or chat channels substract a lot from the whole experience, again IMO. What exactly do you consider "non linear way to progress". Im talking about what I mentioned already, things such as legendaries/sets being useful in much later levels, even endgame. Frostburns from D2 for example, they could fit into specific builds all the way to very high levels. Items in D3 which are just "the best" in a specific slot, are the best because there truly isnt an item better than it, not because it fits this or that build. And I'm not even mentioning different methods of progressing like runewords/imbue. After playing pretty much every Blizz game there is, I'm confident that could come up with other ways to progress itemwise besides GET 5 NV AND KILL ALL THE PACKS. That's nothing to do with progression though. Yeah you could find lower level uniques in diablo 2 that were useful, except that you end up finding those uniques all the way up to the end of hell. Even though I loved diablo 2, I am failing to understand how finding a dozen magefist and wizardspike and keeping 20 mules full of them that you had to periodically log on and play to stop them from getting deleted was a superior system. The best in slot items for diablo 3 costs like 20 - 250million apiece. Just like in diablo 2 progression is made by doing the best with limited funding. The only fair complaint is that the items in diablo 3 don't "feel" epic which is a fair complaint but ultimately it's because the item system in diablo 3 doesn't tickle the same nerd fancy, and imo the stats feel boring is for 2 reasons: - there's no cap on anything so it's hard to feel like you're min-maxing efficiently. In diablo 2 you had a resist cap of 75 that you had to for the most part work around that and get different equipment pieces that compliment each other. In diablo 3 you don't feel like you're aiming for some sort of cap, Same concept with the casting speed / hit recovery / attack speed breakpoints: there's no planning a specific item set and looking for a particular piece which was quite engaging. In diablo 3 everything is better if there's more of it. - they minimized the redundancy in stats, so that armor now reduces all damage, attack speed affects both attack speed and casting speed, and weapon damage is just weapon damage and affects everything. In a way, people are correct in saying that diablo 3's item system is boring, but I don't feel like that has anything to do with the damn gameplay and wealth progression curve, or whether low level legendaries are any good or not.
I agree with a lot of what you just said, but you're wrong if you think I prefer a mule based system, I didn't say that anywhere. Still I think itemization and the way gear is handled is the most important part of progression (progression is not only killing inferno diablo, it's also building the char you want and have in mind). Low and high level uniques, sets, rares, and in the case of d2 good imbued rares, runewords etc. are all part of progression. If ppl agree that loot is boring in diablo 3..., then I have nothing more to say.
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On June 23 2012 02:08 Dfgj wrote:Show nested quote +On June 22 2012 18:03 bgx wrote:On June 22 2012 17:55 rebuffering wrote: Hey guys, silly question, but, after playing a lvl 60 Barb and lvl 60 Wizz for many hours, im getting bored of just grinding for money, and wondering if its worth it to invest time in a Hardcore playthrough with a different class, i love the game, i just feel like Auction House is ruining it for me, and want to keep playing, but its getting harder and harder to make the game feel fresh, when all i do is run through the same acts over and over to get money, to buy something new. And Hardcore doesnt have Auction House if im not mistaken, if thats the case, then Hardcore sounds like it could make the game feel fresh again. Anyways, any advice from HC players would be good. btw, thinking of rolling a Witch Doctor, seems fun/different. Thanks gents. HC have GAH, and its almost mandatory unless you want to farm goblins for weeks and pray for drops. Gear is even more important in HC than in SC. Farming isn't that important until you hit Inferno, where it's a brick wall of 'farm or lose your character dohohoho'. Either enjoy leveling up chars, or I hope you like farming goblins.
i hit 60 in hc for the first time yesterday
today i have 8k dps, 8500 armor, 500 all resist and 33k hp. imo these are good enough stats for entering inferno with, especially if you have a friend or 3 to play with. if things are too scary ill just go back to farming without feeling like ive hit a brick wall at all. ive even got 800k gold right now so im looking to improve my gear too.
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You guys seen this yet? Quite hilarious.
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On June 23 2012 02:38 turdburgler wrote:Show nested quote +On June 23 2012 02:08 Dfgj wrote:On June 22 2012 18:03 bgx wrote:On June 22 2012 17:55 rebuffering wrote: Hey guys, silly question, but, after playing a lvl 60 Barb and lvl 60 Wizz for many hours, im getting bored of just grinding for money, and wondering if its worth it to invest time in a Hardcore playthrough with a different class, i love the game, i just feel like Auction House is ruining it for me, and want to keep playing, but its getting harder and harder to make the game feel fresh, when all i do is run through the same acts over and over to get money, to buy something new. And Hardcore doesnt have Auction House if im not mistaken, if thats the case, then Hardcore sounds like it could make the game feel fresh again. Anyways, any advice from HC players would be good. btw, thinking of rolling a Witch Doctor, seems fun/different. Thanks gents. HC have GAH, and its almost mandatory unless you want to farm goblins for weeks and pray for drops. Gear is even more important in HC than in SC. Farming isn't that important until you hit Inferno, where it's a brick wall of 'farm or lose your character dohohoho'. Either enjoy leveling up chars, or I hope you like farming goblins. i hit 60 in hc for the first time yesterday today i have 8k dps, 8500 armor, 500 all resist and 33k hp. imo these are good enough stats for entering inferno with, especially if you have a friend or 3 to play with. if things are too scary ill just go back to farming without feeling like ive hit a brick wall at all. ive even got 800k gold right now so im looking to improve my gear too. Fantastic, but I'd say those stats are not what most people finish Hell with. I think I'm somewhere around 7k/5k/400/38k, and it takes exasperatingly long to chip away at some mobs.
And if I'm going to spend time farming, I'd just farm SC and get money for it tbh.
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On June 23 2012 04:16 3772 wrote:You guys seen this yet? Quite hilarious.
Griefing people isn't funny.
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On June 23 2012 04:16 3772 wrote:You guys seen this yet? Quite hilarious. that guy is an asshole, but that is funny as shit. lol.
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Cayman Islands24199 Posts
funny for the first few times but then it got really old
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On June 23 2012 04:16 3772 wrote:You guys seen this yet? Quite hilarious.
This guy should be banned. That isn't funny in the least bit. They didn't even just kill characters, they stole gold etc. They don't care at all how many hours those people put into the game and do that just to have a laugh. God this makes me so angry. If I was ruler of the world I'd hack off the legs of the guy "for a laugh" and let them live to deal with it.
Basically, imagine someone building something in his private workshop for weeks, as a hobby. And then, just to have a laugh, someone comes in and destroys it. This is insanely retarded.
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On June 23 2012 04:41 heishe wrote:This guy should be banned. That isn't funny in the least bit. They didn't even just kill characters, they stole gold etc. They don't care at all how many hours those people put into the game and do that just to have a laugh. God this makes me so angry. If I was ruler of the world I'd hack off the legs of the guy "for a laugh" and let them live to deal with it. Basically, imagine someone building something in his private workshop for weeks, as a hobby. And then, just to have a laugh, someone comes in and destroys it. This is insanely retarded. A) You'd cause lasting real physical harm in exchange for a virtual, replaceable loss? Someone's messed up here.
B) Nobody 'came in' to a 'private workshop', those players joined public games, which is a risk in itself, and then trusted a player they didn't know in HC, which is an even bigger risk.
It's pretty douchey but your comparisons aren't very good.
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Because you shouldn't join a public game and have to think. Oh maybe this guy is an asshole and is just gonna try to kill me.
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and yet, that will always be the case
i laughed
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On June 23 2012 04:55 Dfgj wrote:
B) Nobody 'came in' to a 'private workshop', those players joined public games, which is a risk in itself, and then trusted a player they didn't know in HC, which is an even bigger risk.
It's pretty douchey but your comparisons aren't very good.
That guy should be banned.
He advertised selling pinatas in general chat, only to kill the people that were trying to buy them.
He griefed so many people, and killed characters with 10's of hours of playtime just for a laugh.
I really really hope that account gets perma-banned.
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the thing is that guy is not only being a douche (which is already fcking deserved a perma banned), he also conned gold from a player (10mil HC gold). I hope he gets perma banned.
facepalm at humanity.
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I found it pretty funny, some of you need to lighten up...
and the guy that fell for the money swap was pretty reckless. Guy probably did him a favour, he'll be alot more savvy with his real world transactions now
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Dear god I hope that guy gets banned, griefing other people like that is just...
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