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On June 22 2012 03:14 lynx.oblige wrote: Anyone in Inferno Hardcore want to farm some Dark Cellar gobs? PM~
don't understand why anyone in softcore would farm goblins. it's very very far from being the best way to get items, it's just the safest
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On June 22 2012 04:13 UniversalSnip wrote:Show nested quote +On June 22 2012 03:14 lynx.oblige wrote: Anyone in Inferno Hardcore want to farm some Dark Cellar gobs? PM~ don't understand why anyone in softcore would farm goblins. it's very very far from being the best way to get items, it's just the safest Because he's in hardcore?
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On June 22 2012 04:17 Heh_ wrote:Show nested quote +On June 22 2012 04:13 UniversalSnip wrote:On June 22 2012 03:14 lynx.oblige wrote: Anyone in Inferno Hardcore want to farm some Dark Cellar gobs? PM~ don't understand why anyone in softcore would farm goblins. it's very very far from being the best way to get items, it's just the safest Because he's in hardcore? have you noticed? i'm really stupid
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On June 21 2012 23:53 andrewlt wrote:Show nested quote +On June 21 2012 06:15 dAPhREAk wrote:On June 21 2012 06:10 AntiGrav1ty wrote:On June 21 2012 05:54 Heh_ wrote:On June 21 2012 05:37 AntiGrav1ty wrote:On June 21 2012 04:11 crms wrote:On June 21 2012 03:56 TheYango wrote:On June 21 2012 01:42 Heh_ wrote: Items aren't the only thing that people play for. Dying isn't irrelevant; it's incredibly frustrating to be chain-rezzing especially with the increasing death timers. OK, so people play the game either for a challenge, or because it feels rewarding. In 1 patch, Blizzard managed to make the game no longer challenging, and no longer rewarding at the same time. Bingo. The game is still a challenge for casual players though, it mostly affected the 'hardcore' gamer group that inferno was 'supposed' to cater towards. Though, like I've stated I don't personally care how easy the game gets. After all, at a certain point d2 became mindnumbingly easy, I just want proper itemization and farming. Neither of which Blizzard has done well. When the game got easy in D2 you could start going for unusual or untested builds like melee sorc, Foh-Pala, throwing barb and whatnot and then trade or look for items to support that build. Due to the lack of diversity in items/stats, the dumbed down mechanics and the endless reskill you dont ever have to regear or look for specific items. A witchdoctor always needs Int/Vit/Allres/Critstats. A DH the same with Dex, a Barb with Str. You get the idea. It doesnt even matter what skills you use, you always need the same 5 attributes on items. No one is forcing you to use splinters; you can use rain of toads or firebomb. No one said that WDs had to be glass cannon; you can tank it up using jungle fortitude and bad medicine. What does that have to do with anything i said? I'm not complaining about skill diversity but the fact that nearly every skill you chose ends up needing the same items and attributes. On a WD you always need Int/Vit/Allres/Crit and attackspeed. Some people chose to get more Int and less Vit/Allres, some like more Vitality. Choosing to go with more or less Vit in exchange for main attribute is basically the extent to randomizing that we can get out of D3 right now in terms of items. Yes, in D2 all hammerdins wore the same items, same goes for fireballsorc etc etc. The difference is that a fanazealot, a smiter, a FoH-Pala all had to be levelled, built and get vastly different items and attributes. If you want to play a fanazealot ever you have to collect specific items for that. If you want to switch from Poison dart to rain of toads and firebomb you just reskill and thats it. The 5 mainstats you need are completely the same. its pretty clear that blizzard is not interested in making the game appeal to the minority of hardcore gamers like yourself. they want to make it more attractive to casual players that dont want to have to restart their players just to try out different skillsets. you may not like that--and your reasons seem legitimate--but that is the new blizzard model. i am one of those casual gamers so i prefer the new model. I agree and disagree with both of you. I like D3's system that lets people try out different skillsets anytime they want. I don't want to level new characters every time I want to try new skills. In this case, D3 is so much better than D2 for me. What D2 does better is that different skillsets benefit greatly from different attributes. D3 is too much focused on main stat/vitality/all res, even for ranged characters so they could survive the occasional hit here and there. Those are boring stat attributes. Attack speed, crit chance and crit damage are far more interesting but they aren't enough. Slow on hit, freeze on hit, knockback on hit, etc. are far more interesting but Blizzard made them too weak in the name of balance. More damage on certain skills, less cost on certain skills are more interesting as well but again, Blizzard made them too weak and too rare. Even the few interesting attributes they have are extremely weak and you are too often forced to sacrifice main stat/vitality/all res for them unless you get an extremely lucky roll. Even with the monster damage nerf in 1.03, there's still only so much vitality and all res you can sacrifice for the more interesting affixes. Combined with the drastic nerf in the drop rates of level 61-63 gear in acts 3-4 and there's very little that people can get other than main stat/vitality/all res. I'm not a casual player. I've logged in more than 200 hours in this game already. Last night, I farmed act 3 inferno and didn't die much so I made out with more gold than when I started. The drops I got were such garbage that it didn't feel fulfilling. I played normal with a new class and it was so much more fun. That's how messed up the endgame is currently.
I just played like a week ago and I agree with most of what you said.
As someone who played Diablo II a lot (and a bit of Diablo I, I never played Diablo I that hardcore, I was more of an SC or multiplayer person [the MP in Diablo I was bad due to hacks and PKing]) I found end game to be boring in DII too (EXCEPT the secret cow level before they nerfed it in 1.10. That was a blast, I even made a necromancer with a build just for the cow level.) I mean, doing the same runs over and over to find an item in either game is boring.
Starting a new class was always fun in either games (though I think in D3, it's a bit more tedious, maybe because the lack of rushing or methods to overcome the lower difficulty levels meant I had to do the exact same thing 4 times per character). Besides that though, I do agree with what you said.
Variety is lacking in D3. Stats in D3 are way more important than in D2 (in d2, you could finish hell even naked depending on your class, while in d3 it's impossible [especially now that they added the "gear check" bosses in Inferno that practically instakill you if you don't defeat it within 3 mins]).
I noticed the previous discussion had things about the game being more causal or easier. Diablo III is definitely harder (overall) than Diablo II. I'm not sure what people are talking about when saying the game is easier. At least when I played DH, I found it to be much more challenging to play than a lot of the builds in D2. In terms of it being "casual" or mainstreamed (like be able to skill swap), IMO that's a good thing (at least their attempt at it was good). (Sadly, due to "must have" skills that exist on almost every class, variety is lacking in D3.)
Though, to be really fair, a lot of difficulty that comes from DIII is the cheap kind of difficulty.
Like the new rage timers in Inferno for the bosses are just a DPS/gear check (rather than actual skill check). The affix on monsters are much more cheaper (like Jailer, you can't do anything to overcome that except maybe SS if you're demon hunter. Think Idra complaining about Forcefields in Starcraft 2 >.>) than the variety of monster affixes in DII (with the exception of the occasional you WW into a group of mobs then find out "oh noes, they have iron maiden!" in DII).
It really depends on the class though. Melee and ranged are much different in play style (especially now after 1.03).
One thing is for certain though - the game has a lot less variety than in D2 unfortunately. Most builds in D2 were viable even end game (like melee soceress... with Zeal from Paladin if you use that runeword sword).
A lot of skills are underpowered while a few select skills are almost required (like Smoke Screen for DH).
Also, I really miss runewords and jewels. (IMO, I think they're saving both for an expansion.) Runewords (with "oskills", TBH I'm not sure what the "o" in "oskill" stood for but "oskills" are skills from other classes that you can obtain from runewords) made the game a lot more interesting. It was neat to be able to build a melee sorceress and use a few skills from other classes (like Zeal from Paladin). An assassin with whirl wind was also neat. Basically, the items added a lot more variety in Diablo 2 (though to be fair, runewords were a bit overpowered compared to everything but even if you used solely runewords, no two characters would be the same due to the variety of runewords you can use).
Not only that, the class balance is out of loop. Apparently the two current best classes are DH and Barbarian? The rest are underpowered (think the difference between Terran and those two other races in early SC2 WoL).
It seems just like SC2 WoL to HotS, D3 may pick up a lot from the expansion pack (they sure have a lot of stuff they can add to the game).
I do hope the game stay alives though. I want to take advantage of RMAH and pay off for all my Blizzard games (yes, playing D3 for $1 an hour is not a great job but it can be added on to your current job and it can be fun [plus - at least now I know what everyone is talking about on the battle.net forums. It's actually fun reading the forums in D3 unlike SC2 forums]).
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Plans drop like normal items do, don't they? I just haven't seen one yet ~.~
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Plans are pretty rare, especially jc.
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On June 22 2012 10:04 skyR wrote: Plans are pretty rare, especially jc.
Ya. I had never even seen one until last night but I had two drop in back to back butcher runs.
They weren't good ones though. Just 4 props.
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On June 22 2012 10:20 Terranasaur wrote:Ya. I had never even seen one until last night but I had two drop in back to back butcher runs. They weren't good ones though. Just 4 props. I have like 10 4-prop plans, 3 5-prop plans, and 2 6-prop plans. And 0 jeweler plans. =/
The 4 prop plans are only useful for achievements... and for overpopulating the crafting menu so you can't find what you're actually looking for.
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On June 22 2012 04:01 Rannasha wrote:Show nested quote +On June 22 2012 03:43 Hydrolisko wrote: does anyone know how i can make sure the money from my RMAH goes to my paypal instead of bnet balance? I have a paypal linked to my bnet account but how do I tell RMAH to put it in there instead of bnet balance? thx in advance. When placing the auction there's a dropdown list where you can select where the money goes.
if you dont have the sms authentication thing set up you cant use paypal on rmah
a lot of people miss this
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Hey guys, silly question, but, after playing a lvl 60 Barb and lvl 60 Wizz for many hours, im getting bored of just grinding for money, and wondering if its worth it to invest time in a Hardcore playthrough with a different class, i love the game, i just feel like Auction House is ruining it for me, and want to keep playing, but its getting harder and harder to make the game feel fresh, when all i do is run through the same acts over and over to get money, to buy something new. And Hardcore doesnt have Auction House if im not mistaken, if thats the case, then Hardcore sounds like it could make the game feel fresh again. Anyways, any advice from HC players would be good. btw, thinking of rolling a Witch Doctor, seems fun/different. Thanks gents.
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On June 22 2012 17:55 rebuffering wrote: Hey guys, silly question, but, after playing a lvl 60 Barb and lvl 60 Wizz for many hours, im getting bored of just grinding for money, and wondering if its worth it to invest time in a Hardcore playthrough with a different class, i love the game, i just feel like Auction House is ruining it for me, and want to keep playing, but its getting harder and harder to make the game feel fresh, when all i do is run through the same acts over and over to get money, to buy something new. And Hardcore doesnt have Auction House if im not mistaken, if thats the case, then Hardcore sounds like it could make the game feel fresh again. Anyways, any advice from HC players would be good. btw, thinking of rolling a Witch Doctor, seems fun/different. Thanks gents. HC have GAH, and its almost mandatory unless you want to farm goblins for weeks and pray for drops. Gear is even more important in HC than in SC.
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hardcore is fun, yes. but its risky to play a class on hc which you havent played on sc yet. theres also a gold AH on hardcore, but no real money AH
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i'd imagine you need ah more even earlier in hc unless you want to go untwinked but you can do that in sc too.
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server is up and i can't login? anyone is the same?
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On June 22 2012 18:40 BurningSera wrote: server is up and i can't login? anyone is the same?
Ye just trying to check up on some auctions but got kicked out of the game. EU seems down
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OHHHHHHHHHH c'mon i was waiting for 10 hours to bid on something...
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same here, got kicked out and cannot login anymore
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Its super laggy on the login screen for me, like 3fps :/
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If hardcore characters die because of this whats gonna happen ?
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