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Even if there are grab a socketed helm, a Ruby and never be underleveled.
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On June 05 2012 07:44 DarkPlasmaBall wrote:Show nested quote +On June 05 2012 04:52 Razith wrote:On June 05 2012 04:29 DarkPlasmaBall wrote:On June 05 2012 04:05 solidbebe wrote:On June 05 2012 03:47 DarkPlasmaBall wrote: Has anyone else been using/ seen/ heard about the ridiculously easy Zoltun Kulle Party Glitch that gives you multiple credit/ experience/ gold for completing his quest? It has to do with party members completing parts of the quest, then resuming new games halfway through and then finishing the quest, and then going back into the original games and getting credit again, etc.?
With two players, one player gets 5x as much experience (the other only gets 1x- he's usually the rusher/ game creator/ level 60). Or to be more exact, one player technically finishes the quest 5x in a row and gets the bonuses five times. I haven't done it with a party larger than two people, but I hear that it scales ridiculously for three (like 11-4-1x or something). I just went from level 56 to almost 59 by doing this glitch in Hell mode (and it's about 3-4 cycles/ runs per level)... and it only took like a half hour. About twenty minutes more and I can get to level 60.
EDIT: I've heard this works with other high-level runs, but I can't confirm. Yep I did it with 2 other friends to get from lvl 57 to lvl 60 for inferno. We didn't do it the 'right' way though I guess, because it took us alot more kills than 3/4 per level Hm maybe it scales a bit differently for a party of three (I did a party of 2). Also... here's a video for those who want some sort of reference/ source: + Show Spoiler +http://www.youtube.com/watch?v=KMoPuic8BHA I've never actually been the creator of the run, so I'm not 100% certain on how everything exactly works, but I think for a two-player run it's something like this: There are players in the party, the game creator (AAA) and the joiner (BBB). 1. AAA creates game with the Zoltun Kulle quest. BBB joins AAA's game. 2. AAA takes ZK's wp, activates boss battle. Both players accept and warp to ZK's chamber. Kill ZK and his two minions. Don't talk to the Black Soulstone (BS)! BBB leaves game and AAA stands still in chamber (both player can pick up drops, but neither player activates BS). 3. BBB clicks Resume Game link and completes his quest in his own game (not AAA's). He talks to the BS, then gets reward from Adria. That's Bonus x1 for BBB. 4. BBB leaves his game and rejoins AAA's original game. BBB takes AAA's banner to ZK's chamber. AAA leaves game before BBB talks to BS. BBB gets reward from Adria. That's Bonus x2 for BBB. During this time, I *think* AAA clicks his own Resume Game link and makes his way to the BS (but doesn't yet talk to it). (I'm not 100% sure of this, because I've never been AAA, only BBB.) 5. BBB rejoins AAA's game and waits in town. Then AAA talks to BS and activates the next part of the quest which is "Talk to Adria". BBB leaves game (he doesn't talk to Adria yet!) and clicks Resume Game, and then talks to Adria on his own. That's Bonus x3 for BBB. 6. BBB rejoins AAA's game and waits as AAA leaves. Once AAA leaves, then BBB clicks on Adria again. That's Bonus x4 for BBB. 7. AAA Resumes Game again, and BBB joins. Together they get credit one last time. That's Bonus x5 for BBB and Bonus x1 for AAA (up until now, AAA hasn't gotten any credit for the previous quest completions). I'm pretty sure that's how it's done. I've been BBB every time, and that's exactly what I did from BBB's perspective, and that's what my friend (who was AAA) had been doing (to my knowledge, and how he explained it to me). Thanks for this, going to give it a try when I get home. Are there level requirements for the different acts? I'm thinking of rushing a mage to 60 while this is available. I don't think so, but the amount of experience you get in the different difficulties and your experience bar scales greatly so I think most people do normal runs up to around 25-30, NM runs up to around 40-50, and then Hell runs up to 60. But it varies. You still need to beat the acts.
and by beat the acts he means get a friend to make a game at diablo and carry you.
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On June 05 2012 08:41 Blitzkrieg0 wrote:Show nested quote +On June 05 2012 07:44 DarkPlasmaBall wrote:On June 05 2012 04:52 Razith wrote:On June 05 2012 04:29 DarkPlasmaBall wrote:On June 05 2012 04:05 solidbebe wrote:On June 05 2012 03:47 DarkPlasmaBall wrote: Has anyone else been using/ seen/ heard about the ridiculously easy Zoltun Kulle Party Glitch that gives you multiple credit/ experience/ gold for completing his quest? It has to do with party members completing parts of the quest, then resuming new games halfway through and then finishing the quest, and then going back into the original games and getting credit again, etc.?
With two players, one player gets 5x as much experience (the other only gets 1x- he's usually the rusher/ game creator/ level 60). Or to be more exact, one player technically finishes the quest 5x in a row and gets the bonuses five times. I haven't done it with a party larger than two people, but I hear that it scales ridiculously for three (like 11-4-1x or something). I just went from level 56 to almost 59 by doing this glitch in Hell mode (and it's about 3-4 cycles/ runs per level)... and it only took like a half hour. About twenty minutes more and I can get to level 60.
EDIT: I've heard this works with other high-level runs, but I can't confirm. Yep I did it with 2 other friends to get from lvl 57 to lvl 60 for inferno. We didn't do it the 'right' way though I guess, because it took us alot more kills than 3/4 per level Hm maybe it scales a bit differently for a party of three (I did a party of 2). Also... here's a video for those who want some sort of reference/ source: + Show Spoiler +http://www.youtube.com/watch?v=KMoPuic8BHA I've never actually been the creator of the run, so I'm not 100% certain on how everything exactly works, but I think for a two-player run it's something like this: There are players in the party, the game creator (AAA) and the joiner (BBB). 1. AAA creates game with the Zoltun Kulle quest. BBB joins AAA's game. 2. AAA takes ZK's wp, activates boss battle. Both players accept and warp to ZK's chamber. Kill ZK and his two minions. Don't talk to the Black Soulstone (BS)! BBB leaves game and AAA stands still in chamber (both player can pick up drops, but neither player activates BS). 3. BBB clicks Resume Game link and completes his quest in his own game (not AAA's). He talks to the BS, then gets reward from Adria. That's Bonus x1 for BBB. 4. BBB leaves his game and rejoins AAA's original game. BBB takes AAA's banner to ZK's chamber. AAA leaves game before BBB talks to BS. BBB gets reward from Adria. That's Bonus x2 for BBB. During this time, I *think* AAA clicks his own Resume Game link and makes his way to the BS (but doesn't yet talk to it). (I'm not 100% sure of this, because I've never been AAA, only BBB.) 5. BBB rejoins AAA's game and waits in town. Then AAA talks to BS and activates the next part of the quest which is "Talk to Adria". BBB leaves game (he doesn't talk to Adria yet!) and clicks Resume Game, and then talks to Adria on his own. That's Bonus x3 for BBB. 6. BBB rejoins AAA's game and waits as AAA leaves. Once AAA leaves, then BBB clicks on Adria again. That's Bonus x4 for BBB. 7. AAA Resumes Game again, and BBB joins. Together they get credit one last time. That's Bonus x5 for BBB and Bonus x1 for AAA (up until now, AAA hasn't gotten any credit for the previous quest completions). I'm pretty sure that's how it's done. I've been BBB every time, and that's exactly what I did from BBB's perspective, and that's what my friend (who was AAA) had been doing (to my knowledge, and how he explained it to me). Thanks for this, going to give it a try when I get home. Are there level requirements for the different acts? I'm thinking of rushing a mage to 60 while this is available. I don't think so, but the amount of experience you get in the different difficulties and your experience bar scales greatly so I think most people do normal runs up to around 25-30, NM runs up to around 40-50, and then Hell runs up to 60. But it varies. You still need to beat the acts. and by beat the acts he means get a friend to make a game at diablo and carry you.
Exactly. That is, if you're into really leveling up super fast (which I've never really advocated unless you've already played through the game and beaten it "honestly" and experienced what the game truly has to offer, but to each his own).
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Has anyone gotten the "not in vain" witchdoctor achievement? Do you have to kill exactly ten enemies for it to work or something?
Seems like it just got day one bugged and I'm gonna have to ticket it or something ^_^
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farming sieg breaker atm... we should make a fan club thread for people who cheer for Tyrael while dying
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On June 05 2012 07:40 DarkPlasmaBall wrote:Show nested quote +On June 05 2012 05:07 Silidons wrote: with 2 people doing it only, one person gets 3x turn ins and 1 person gets 1. you can't get 5 from 2 people running it.
the way you do it:
1. both enter, both kill, pick up stone (doesn't matter if you pick up first, not the same as azmodan) 2. the player getting lvl'd leaves game, resumes game, turns in quest 3. that player rejoins the first game, the person holding leaves and resumes his own game, while the other turns in quest in the game that was held 4. person getting lvl'd then joins the last game, both turn in quest
you get host kicked if you do it any other way, and this is why when people were running azmodan, the 1st player would only get 14 quest turn ins from 2 different quests, not 1 like doing ZK runs You seem to be doing it a less effective way than the way I wrote out. If you do it my way with the ZK Glitch Run, you can get 5x with one person and 1x with the other (with a two-person party). Unless they changed it within the past three hours. I did it myself three hours ago and I got 5x the bonus. you said in your post you didn't do it and your friend told you what he was doing. explain to me how the best way to run azmodan with a group of 4 people turning in 2 quests netted 14 total turn ins for player A and you can get 5 doing 1 quest with player B.
try to kill do a quest with someone, leave that one, turn in your own, join theirs, have them leave and you turn in, then have them resume and you join theirs, and have them leave again. it host kicks you. go try it.
On June 05 2012 07:44 DarkPlasmaBall wrote:Show nested quote +On June 05 2012 04:52 Razith wrote:On June 05 2012 04:29 DarkPlasmaBall wrote:On June 05 2012 04:05 solidbebe wrote:On June 05 2012 03:47 DarkPlasmaBall wrote: Has anyone else been using/ seen/ heard about the ridiculously easy Zoltun Kulle Party Glitch that gives you multiple credit/ experience/ gold for completing his quest? It has to do with party members completing parts of the quest, then resuming new games halfway through and then finishing the quest, and then going back into the original games and getting credit again, etc.?
With two players, one player gets 5x as much experience (the other only gets 1x- he's usually the rusher/ game creator/ level 60). Or to be more exact, one player technically finishes the quest 5x in a row and gets the bonuses five times. I haven't done it with a party larger than two people, but I hear that it scales ridiculously for three (like 11-4-1x or something). I just went from level 56 to almost 59 by doing this glitch in Hell mode (and it's about 3-4 cycles/ runs per level)... and it only took like a half hour. About twenty minutes more and I can get to level 60.
EDIT: I've heard this works with other high-level runs, but I can't confirm. Yep I did it with 2 other friends to get from lvl 57 to lvl 60 for inferno. We didn't do it the 'right' way though I guess, because it took us alot more kills than 3/4 per level Hm maybe it scales a bit differently for a party of three (I did a party of 2). Also... here's a video for those who want some sort of reference/ source: + Show Spoiler +http://www.youtube.com/watch?v=KMoPuic8BHA I've never actually been the creator of the run, so I'm not 100% certain on how everything exactly works, but I think for a two-player run it's something like this: There are players in the party, the game creator (AAA) and the joiner (BBB). 1. AAA creates game with the Zoltun Kulle quest. BBB joins AAA's game. 2. AAA takes ZK's wp, activates boss battle. Both players accept and warp to ZK's chamber. Kill ZK and his two minions. Don't talk to the Black Soulstone (BS)! BBB leaves game and AAA stands still in chamber (both player can pick up drops, but neither player activates BS). 3. BBB clicks Resume Game link and completes his quest in his own game (not AAA's). He talks to the BS, then gets reward from Adria. That's Bonus x1 for BBB. 4. BBB leaves his game and rejoins AAA's original game. BBB takes AAA's banner to ZK's chamber. AAA leaves game before BBB talks to BS. BBB gets reward from Adria. That's Bonus x2 for BBB. During this time, I *think* AAA clicks his own Resume Game link and makes his way to the BS (but doesn't yet talk to it). (I'm not 100% sure of this, because I've never been AAA, only BBB.) 5. BBB rejoins AAA's game and waits in town. Then AAA talks to BS and activates the next part of the quest which is "Talk to Adria". BBB leaves game (he doesn't talk to Adria yet!) and clicks Resume Game, and then talks to Adria on his own. That's Bonus x3 for BBB. 6. BBB rejoins AAA's game and waits as AAA leaves. Once AAA leaves, then BBB clicks on Adria again. That's Bonus x4 for BBB. 7. AAA Resumes Game again, and BBB joins. Together they get credit one last time. That's Bonus x5 for BBB and Bonus x1 for AAA (up until now, AAA hasn't gotten any credit for the previous quest completions). I'm pretty sure that's how it's done. I've been BBB every time, and that's exactly what I did from BBB's perspective, and that's what my friend (who was AAA) had been doing (to my knowledge, and how he explained it to me). Thanks for this, going to give it a try when I get home. Are there level requirements for the different acts? I'm thinking of rushing a mage to 60 while this is available. I don't think so, but the amount of experience you get in the different difficulties and your experience bar scales greatly so I think most people do normal runs up to around 25-30, NM runs up to around 40-50, and then Hell runs up to 60. But it varies. You still need to beat the acts. you cant even enter hell until 50.....
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Here is my secret to success.
First you need a:
![[image loading]](http://dl.dropbox.com/u/34863088/Sick%20Weapon.jpg)
but make sure you dont set a:
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On June 05 2012 04:28 lurked wrote:Show nested quote +On June 04 2012 07:43 UniversalSnip wrote: Valor stacking inferno is so damn fun. I know people are hating on this game but I'm getting three times as much pleasure out of it as I had from d2 and d1. It feels incredibly rewarding to get some sick item too, I just found a near perfect ivory shield and my head practically exploded. Wow, thanks. Finally, after over a hundred pages I read in here since the release, you're the first one who actually thinks like I do... I was starting to think I'm simply a weirdo, getting a boner from how rewarding things feel... Man, how great does it feel to kill this Jailer - Desecrator - Arcane Enchanted - Extra Health pack of Champion Lacuni Huntress after 1h of failed attempts, the first time you get in inferno act 2? So many people are hating on the flaws of the game; ofc there are flaws, but so do every single game released in history. I prefer having a blast on the strengths of this amazing game, instead crying how DH and Wizard are op and can do w/e they want, and how legendary items, aren't the BiS for every class/slot. i like the needing to run the whole dungeon i like getting loot that isnt always for you, to encourage trade
but i hate getting loot which is just completely useless. im ok with lower drop rates because of the AH, but its soooo frustrating to identify a monk only helm with int or looting a belt with the single stat of, reduced level requirement.... 
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On June 05 2012 09:55 Silidons wrote:Show nested quote +On June 05 2012 07:40 DarkPlasmaBall wrote:On June 05 2012 05:07 Silidons wrote: with 2 people doing it only, one person gets 3x turn ins and 1 person gets 1. you can't get 5 from 2 people running it.
the way you do it:
1. both enter, both kill, pick up stone (doesn't matter if you pick up first, not the same as azmodan) 2. the player getting lvl'd leaves game, resumes game, turns in quest 3. that player rejoins the first game, the person holding leaves and resumes his own game, while the other turns in quest in the game that was held 4. person getting lvl'd then joins the last game, both turn in quest
you get host kicked if you do it any other way, and this is why when people were running azmodan, the 1st player would only get 14 quest turn ins from 2 different quests, not 1 like doing ZK runs You seem to be doing it a less effective way than the way I wrote out. If you do it my way with the ZK Glitch Run, you can get 5x with one person and 1x with the other (with a two-person party). Unless they changed it within the past three hours. I did it myself three hours ago and I got 5x the bonus. you said in your post you didn't do it and your friend told you what he was doing. explain to me how the best way to run azmodan with a group of 4 people turning in 2 quests netted 14 total turn ins for player A and you can get 5 doing 1 quest with player B.
No, you misunderstand. I did the runs (I even said that several times, explaining my role and how I benefitted), I just wasn't the initial creator. Also, this isn't Azmodan; this is ZK >.> You seem to be very confused and not reading what I wrote
EDIT: I can also confirm that the ZK runs that I had mentioned earlier on over the last page or so still work perfectly, as I just went from level 59 to 60 in just over 5 runs (about a half hour).
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so i just learn if tyrael deal dmg to mobs with reflect, the reflect dmg is dealt to you....
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It actually depends on how fast they are making games. The host timeout thing only lasts for a minute unless it has changed. I haven't quest abused since last week ^_^
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On June 04 2012 12:49 phiinix wrote: Quick questions: 1) Does MF affect chests and stuff? 1a) has anyone found anything good from them? 2) Is the item drop based on last hit? 3) Is an item's unidentified attributes predetermined once it drops? I.E, if a player with high mf gets an item, does it matter who identifies it?
yes yes yes yes
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Server super laggy for anyone else? I'm at 450 latency and so are my friends. I think it's time for lag-core.
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On June 05 2012 11:05 turdburgler wrote:Show nested quote +On June 04 2012 12:49 phiinix wrote: Quick questions: 1) Does MF affect chests and stuff? 1a) has anyone found anything good from them? 2) Is the item drop based on last hit? 3) Is an item's unidentified attributes predetermined once it drops? I.E, if a player with high mf gets an item, does it matter who identifies it?
yes yes yes yes
I'm not sure what "is the item drop based on last hit" means but if he's saying "is the MF of the person who gets the last hit used to determine drops", the answer is no, it's averaged across the whole team no matter who gets the kill.
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On June 05 2012 12:20 UniversalSnip wrote:Show nested quote +On June 05 2012 11:05 turdburgler wrote:On June 04 2012 12:49 phiinix wrote: Quick questions: 1) Does MF affect chests and stuff? 1a) has anyone found anything good from them? 2) Is the item drop based on last hit? 3) Is an item's unidentified attributes predetermined once it drops? I.E, if a player with high mf gets an item, does it matter who identifies it?
yes yes yes yes I'm not sure what "is the item drop based on last hit" means but if he's saying "is the MF of the person who gets the last hit used to determine drops", the answer is no, it's averaged across the whole team no matter who gets the kill.
Should be in relation to gear switching.
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On June 05 2012 04:35 solidbebe wrote: Why all the trouble of AAA and BBB when you could just call them A en B?
I felt it was easier to identify the two players this way, and I didn't want to worry about confusing readers between the player A and the word "a" if I started the beginning of a sentence with the former
Also, I can confirm that this ZK glitch is still currently up and running, as I've been doing it (exactly how I wrote it) for the past hour in both Hell and Nightmare in a party of two players (as both BBB and as AAA now). I also did it in a party of three, but things got a bit confusing (but we did end up benefitting more overall).
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Really glad that the blocking system isnt working. I have the same gold spammer on my blocked list 8 times and he still is spamming in the general chat.
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On June 05 2012 14:26 Steelavocado wrote: Really glad that the blocking system isnt working. I have the same gold spammer on my blocked list 8 times and he still is spamming in the general chat.
/leave general. It's like having a bot automatically ignore everybody useless.
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On June 05 2012 10:53 DarkPlasmaBall wrote:Show nested quote +On June 05 2012 09:55 Silidons wrote:On June 05 2012 07:40 DarkPlasmaBall wrote:On June 05 2012 05:07 Silidons wrote: with 2 people doing it only, one person gets 3x turn ins and 1 person gets 1. you can't get 5 from 2 people running it.
the way you do it:
1. both enter, both kill, pick up stone (doesn't matter if you pick up first, not the same as azmodan) 2. the player getting lvl'd leaves game, resumes game, turns in quest 3. that player rejoins the first game, the person holding leaves and resumes his own game, while the other turns in quest in the game that was held 4. person getting lvl'd then joins the last game, both turn in quest
you get host kicked if you do it any other way, and this is why when people were running azmodan, the 1st player would only get 14 quest turn ins from 2 different quests, not 1 like doing ZK runs You seem to be doing it a less effective way than the way I wrote out. If you do it my way with the ZK Glitch Run, you can get 5x with one person and 1x with the other (with a two-person party). Unless they changed it within the past three hours. I did it myself three hours ago and I got 5x the bonus. you said in your post you didn't do it and your friend told you what he was doing. explain to me how the best way to run azmodan with a group of 4 people turning in 2 quests netted 14 total turn ins for player A and you can get 5 doing 1 quest with player B. No, you misunderstand. I did the runs (I even said that several times, explaining my role and how I benefitted), I just wasn't the initial creator. Also, this isn't Azmodan; this is ZK >.> You seem to be very confused and not reading what I wrote EDIT: I can also confirm that the ZK runs that I had mentioned earlier on over the last page or so still work perfectly, as I just went from level 59 to 60 in just over 5 runs (about a half hour). You can do the same with siege runs (did it yesterday to get to 60 on my DH) which you can do alone, no need for glitching or group play.
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No maintenance today? That is surprising.
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