Diablo III General Discussion - Page 264
Forum Index > General Games |
Lokian
United States699 Posts
| ||
konadora
![]()
Singapore66060 Posts
On August 30 2011 12:51 Assault_1 wrote: where do u even get this information from? i'm just basing it off the videos they've been releasing. i just want a video where they mass-destroy mobs :< | ||
Jerubaal
United States7676 Posts
| ||
Lokian
United States699 Posts
| ||
NostalgiaTag
Canada508 Posts
http://us.blizzard.com/en-us/company/press/presskits.html download the press tour. It contains some great SS's and a high quality wallpaper and a video and FAQ's. They all appear on the website + fan sites and such, but its a nice collection all in one place. | ||
NostalgiaTag
Canada508 Posts
| ||
Cyber_Cheese
Australia3615 Posts
On August 30 2011 14:51 Lokian wrote: just a small quirk... i wish they used the sexy angel lady holding the orb rather than the male tyreal-esque one. games gotta have finesse with some of these artistic varience to make it look a bit more elegant... not male badassery. yes, blown out of proportion just by that one perspective but its the vibe im getting from the new designers. In the lore, all angels are supposed to look the same | ||
GGTeMpLaR
United States7226 Posts
On August 30 2011 14:51 Lokian wrote: just a small quirk... i wish they used the sexy angel lady holding the orb rather than the male tyreal-esque one. games gotta have finesse with some of these artistic varience to make it look a bit more elegant... not male badassery. yes, blown out of proportion just by that one perspective but its the vibe im getting from the new designers. That is a small quirk. Why do you need "elegant" in Diablo? I don't remember anything from Diablo II being elegant, and it was still perfect for what it was. You only want variance if it fits with the atmosphere of the game, not variance just for the sake of variance. Also, sexy angel lady doesn't even seem elegant when you have the pretense that she has to be "sexy". A female angel as opposed to a male angel is enough to suffice as elegant. Sounds like you wished they used a sexy angel lady for a different reason than that one. | ||
Gescom
Canada3246 Posts
On August 30 2011 15:02 Jerubaal wrote: Yeah I'm wondering what the difference in recharge between the witch doctor and wizard will be. Perhaps they intend to have the wizard fire mega spells that drain arcane power quickly and then refills after a few seconds while the witch doctor has more sustained spell usage but slower regen. As far as I can tell, they've explained the concept much in that way. The WD also has a lot of life<->mana style mechanics, similar to Warlock in WoW with life tap, dark pact, life drain, siphon life etc. | ||
andrewlt
United States7673 Posts
On August 30 2011 14:26 Endymion wrote: Well IMO we'll have to see how fast "regeneration" is for sorcs, as well as demon hunters. That'll really dictate the pacing of the characters, because they'll probably be the stronger nukes of the game. The problem with mana as it's usually implemented in just about every game is that you inevitably end up with a wizard type that deals the most damage while they have mana. Then they have a boring wait while recharging mana. It's a pretty outdated mechanic that really only works when you control an entire party. And even then, there are better systems out there. A fast depleting, fast recharging resource is better for smoothing out the peaks and valleys of wizard dps. They could've called it mana as well but mana usually has a connotation of a deep, slowly recharging pool. | ||
Klaca
318 Posts
On August 30 2011 14:52 konadora wrote: i'm just basing it off the videos they've been releasing. i just want a video where they mass-destroy mobs :< Uhh they arent herding.. thats why there is no mass destruction. You dont have that kind of density to achieve mass killing in d2 either, you gotta herd. | ||
Klaca
318 Posts
On August 31 2011 00:57 andrewlt wrote: The problem with mana as it's usually implemented in just about every game is that you inevitably end up with a wizard type that deals the most damage while they have mana. Then they have a boring wait while recharging mana. It's a pretty outdated mechanic that really only works when you control an entire party. And even then, there are better systems out there. A fast depleting, fast recharging resource is better for smoothing out the peaks and valleys of wizard dps. They could've called it mana as well but mana usually has a connotation of a deep, slowly recharging pool. On August 30 2011 23:52 Gescom wrote: As far as I can tell, they've explained the concept much in that way. The WD also has a lot of life<->mana style mechanics, similar to Warlock in WoW with life tap, dark pact, life drain, siphon life etc. Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing | ||
![]()
alffla
Hong Kong20321 Posts
On August 31 2011 01:12 Klaca wrote: Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing lol LoD style is just get Insight polearm merc GG no mana worries forever. not a single point in Energy. | ||
NostalgiaTag
Canada508 Posts
On August 30 2011 23:52 Gescom wrote: As far as I can tell, they've explained the concept much in that way. The WD also has a lot of life<->mana style mechanics, similar to Warlock in WoW with life tap, dark pact, life drain, siphon life etc. Where have you gotten this from? I've been following diablo 3 closely and NOWHERE have they stated that there will be a life-to-mana conversion mana regen system with the WD. They are given spells to do damage and drain opponents life to gain mana, this is all thats been released. Theres a short vid somewhere where the WD has a blue aura around him which drains the life out of corpses and gains mana. Please don't say stuff like that with out proof =( Edit: Sorry i was wrong, there are passives: Ritual of Blood 30% of mana costs for skills is taken from health instead. But thats the only one i could find... the rest of the passives are mana regen + max mana. There will prolly be a spell of some type to regen mana, just dont knwo if they will go for the whole warlock style from wow. I think theres also a talent that gives you mana % when u get health globes. | ||
Condor Hero
United States2931 Posts
On August 30 2011 14:52 konadora wrote: i'm just basing it off the videos they've been releasing. i just want a video where they mass-destroy mobs :< well that wouldnt be very useful right? theyve mainly made the videos to showcase the skills and graphics, its hard to tell whats happening when your zealer is surrounded by a huge mob. | ||
procyonlotor
Italy473 Posts
On August 31 2011 01:12 Klaca wrote: Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality. | ||
Lokian
United States699 Posts
On August 30 2011 23:50 GGTeMpLaR wrote: That is a small quirk. Why do you need "elegant" in Diablo? I don't remember anything from Diablo II being elegant, and it was still perfect for what it was. You only want variance if it fits with the atmosphere of the game, not variance just for the sake of variance. Also, sexy angel lady doesn't even seem elegant when you have the pretense that she has to be "sexy". A female angel as opposed to a male angel is enough to suffice as elegant. Sounds like you wished they used a sexy angel lady for a different reason than that one. from a male perspective, female = sexy was my personal interpretation. hell, i probably play a female char just to have boobs to look at. putting my pathetic personal taste aside... diablo 1 and diablo 2 had female angel artwork for the orb. angels probably don't have genitials or any biological classification but there are 'feminine' angels and 'masculine' angels as seen in the artwork of diablo 1 and 2 regardless of the genderless state of angels. | ||
PepperoniPiZZa
Sierra Leone1660 Posts
| ||
Warmonger
United States69 Posts
On August 31 2011 01:24 procyonlotor wrote: I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality. You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy. | ||
NostalgiaTag
Canada508 Posts
On August 31 2011 01:35 PepperoniPiZZa wrote: Are there any videos yet that show stuff from later acts? All I could find was footage from act 1. not yet, i assume we wont see anything even in beta, prolly just gonna be from act 1. Im glad tbh, i dont want the rest of the word spoiled. | ||
| ||