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Diablo III General Discussion - Page 264

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Lokian
Profile Joined March 2010
United States699 Posts
August 30 2011 05:51 GMT
#5261
just a small quirk... i wish they used the sexy angel lady holding the orb rather than the male tyreal-esque one. games gotta have finesse with some of these artistic varience to make it look a bit more elegant... not male badassery. yes, blown out of proportion just by that one perspective but its the vibe im getting from the new designers.
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
August 30 2011 05:52 GMT
#5262
On August 30 2011 12:51 Assault_1 wrote:
Show nested quote +
On August 30 2011 12:35 konadora wrote:
anyone kinda disappointed that there are no herds of monsters that makes mob killing so fun? like cow level-equivalent monster density and such :<


where do u even get this information from?

i'm just basing it off the videos they've been releasing. i just want a video where they mass-destroy mobs :<
POGGERS
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
August 30 2011 06:02 GMT
#5263
Yeah I'm wondering what the difference in recharge between the witch doctor and wizard will be. Perhaps they intend to have the wizard fire mega spells that drain arcane power quickly and then refills after a few seconds while the witch doctor has more sustained spell usage but slower regen.
I'm not stupid, a marauder just shot my brain.
Lokian
Profile Joined March 2010
United States699 Posts
August 30 2011 06:13 GMT
#5264
none of the trailers have interactive lighting. most games have it now, including sc2/torchlight 2. but d3, the background is static. did blizzard simply forgot about that or something? its the norm in 3D games nowadays. even if its minimal... theres probably too much lights coming from skills so they decide to drop it? even if its just faint, it'll look real good with better lighting. like when the witch doctor throws his firebombs, the trees light up for a sec or something.
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
August 30 2011 07:17 GMT
#5265
for anyone else thats interested:

http://us.blizzard.com/en-us/company/press/presskits.html

download the press tour. It contains some great SS's and a high quality wallpaper and a video and FAQ's. They all appear on the website + fan sites and such, but its a nice collection all in one place.
Look for the flaw that lost the game not the flaw in the game.
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
August 30 2011 08:12 GMT
#5266
I'm gonna kick ass as a WD omg Prolly play a sorc and barb soon after, not really interested in the monk at all to be honest.... Looks kinda weak, I want my hero of choice to be able to rip shit up not dance in pretty patterns for me sheesh.
Look for the flaw that lost the game not the flaw in the game.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
August 30 2011 09:17 GMT
#5267
On August 30 2011 14:51 Lokian wrote:
just a small quirk... i wish they used the sexy angel lady holding the orb rather than the male tyreal-esque one. games gotta have finesse with some of these artistic varience to make it look a bit more elegant... not male badassery. yes, blown out of proportion just by that one perspective but its the vibe im getting from the new designers.


In the lore, all angels are supposed to look the same
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2011-08-30 15:08:47
August 30 2011 14:50 GMT
#5268
On August 30 2011 14:51 Lokian wrote:
just a small quirk... i wish they used the sexy angel lady holding the orb rather than the male tyreal-esque one. games gotta have finesse with some of these artistic varience to make it look a bit more elegant... not male badassery. yes, blown out of proportion just by that one perspective but its the vibe im getting from the new designers.


That is a small quirk.

Why do you need "elegant" in Diablo? I don't remember anything from Diablo II being elegant, and it was still perfect for what it was.

You only want variance if it fits with the atmosphere of the game, not variance just for the sake of variance.

Also, sexy angel lady doesn't even seem elegant when you have the pretense that she has to be "sexy". A female angel as opposed to a male angel is enough to suffice as elegant. Sounds like you wished they used a sexy angel lady for a different reason than that one.
Gescom
Profile Joined February 2010
Canada3516 Posts
August 30 2011 14:52 GMT
#5269
On August 30 2011 15:02 Jerubaal wrote:
Yeah I'm wondering what the difference in recharge between the witch doctor and wizard will be. Perhaps they intend to have the wizard fire mega spells that drain arcane power quickly and then refills after a few seconds while the witch doctor has more sustained spell usage but slower regen.

As far as I can tell, they've explained the concept much in that way. The WD also has a lot of life<->mana style mechanics, similar to Warlock in WoW with life tap, dark pact, life drain, siphon life etc.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
andrewlt
Profile Joined August 2009
United States7702 Posts
August 30 2011 15:57 GMT
#5270
On August 30 2011 14:26 Endymion wrote:
Show nested quote +
On August 30 2011 14:18 Percutio wrote:
I think the demon hunter dual special reserve will be really touchy as to whether it will be fun to use or not.

I think the sorc will be fine if not boring due to it just being a recharge. Then again cycling abilities to get more mana could be tedious anyways a la witch doctor.


Well IMO we'll have to see how fast "regeneration" is for sorcs, as well as demon hunters. That'll really dictate the pacing of the characters, because they'll probably be the stronger nukes of the game.



The problem with mana as it's usually implemented in just about every game is that you inevitably end up with a wizard type that deals the most damage while they have mana. Then they have a boring wait while recharging mana. It's a pretty outdated mechanic that really only works when you control an entire party. And even then, there are better systems out there.

A fast depleting, fast recharging resource is better for smoothing out the peaks and valleys of wizard dps. They could've called it mana as well but mana usually has a connotation of a deep, slowly recharging pool.
Klaca
Profile Blog Joined August 2011
318 Posts
August 30 2011 16:11 GMT
#5271
On August 30 2011 14:52 konadora wrote:
Show nested quote +
On August 30 2011 12:51 Assault_1 wrote:
On August 30 2011 12:35 konadora wrote:
anyone kinda disappointed that there are no herds of monsters that makes mob killing so fun? like cow level-equivalent monster density and such :<


where do u even get this information from?

i'm just basing it off the videos they've been releasing. i just want a video where they mass-destroy mobs :<

Uhh they arent herding.. thats why there is no mass destruction. You dont have that kind of density to achieve mass killing in d2 either, you gotta herd.
Klaca
Profile Blog Joined August 2011
318 Posts
Last Edited: 2011-08-30 16:14:22
August 30 2011 16:12 GMT
#5272
On August 31 2011 00:57 andrewlt wrote:
Show nested quote +
On August 30 2011 14:26 Endymion wrote:
On August 30 2011 14:18 Percutio wrote:
I think the demon hunter dual special reserve will be really touchy as to whether it will be fun to use or not.

I think the sorc will be fine if not boring due to it just being a recharge. Then again cycling abilities to get more mana could be tedious anyways a la witch doctor.


Well IMO we'll have to see how fast "regeneration" is for sorcs, as well as demon hunters. That'll really dictate the pacing of the characters, because they'll probably be the stronger nukes of the game.



The problem with mana as it's usually implemented in just about every game is that you inevitably end up with a wizard type that deals the most damage while they have mana. Then they have a boring wait while recharging mana. It's a pretty outdated mechanic that really only works when you control an entire party. And even then, there are better systems out there.

A fast depleting, fast recharging resource is better for smoothing out the peaks and valleys of wizard dps. They could've called it mana as well but mana usually has a connotation of a deep, slowly recharging pool.
On August 30 2011 23:52 Gescom wrote:
Show nested quote +
On August 30 2011 15:02 Jerubaal wrote:
Yeah I'm wondering what the difference in recharge between the witch doctor and wizard will be. Perhaps they intend to have the wizard fire mega spells that drain arcane power quickly and then refills after a few seconds while the witch doctor has more sustained spell usage but slower regen.

As far as I can tell, they've explained the concept much in that way. The WD also has a lot of life<->mana style mechanics, similar to Warlock in WoW with life tap, dark pact, life drain, siphon life etc.


Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
August 30 2011 16:17 GMT
#5273
On August 31 2011 01:12 Klaca wrote:
Show nested quote +
On August 31 2011 00:57 andrewlt wrote:
On August 30 2011 14:26 Endymion wrote:
On August 30 2011 14:18 Percutio wrote:
I think the demon hunter dual special reserve will be really touchy as to whether it will be fun to use or not.

I think the sorc will be fine if not boring due to it just being a recharge. Then again cycling abilities to get more mana could be tedious anyways a la witch doctor.


Well IMO we'll have to see how fast "regeneration" is for sorcs, as well as demon hunters. That'll really dictate the pacing of the characters, because they'll probably be the stronger nukes of the game.



The problem with mana as it's usually implemented in just about every game is that you inevitably end up with a wizard type that deals the most damage while they have mana. Then they have a boring wait while recharging mana. It's a pretty outdated mechanic that really only works when you control an entire party. And even then, there are better systems out there.

A fast depleting, fast recharging resource is better for smoothing out the peaks and valleys of wizard dps. They could've called it mana as well but mana usually has a connotation of a deep, slowly recharging pool.
Show nested quote +
On August 30 2011 23:52 Gescom wrote:
On August 30 2011 15:02 Jerubaal wrote:
Yeah I'm wondering what the difference in recharge between the witch doctor and wizard will be. Perhaps they intend to have the wizard fire mega spells that drain arcane power quickly and then refills after a few seconds while the witch doctor has more sustained spell usage but slower regen.

As far as I can tell, they've explained the concept much in that way. The WD also has a lot of life<->mana style mechanics, similar to Warlock in WoW with life tap, dark pact, life drain, siphon life etc.


Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


lol LoD style is just get Insight polearm merc GG no mana worries forever. not a single point in Energy.
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
Last Edited: 2011-08-30 16:42:22
August 30 2011 16:20 GMT
#5274
On August 30 2011 23:52 Gescom wrote:
Show nested quote +
On August 30 2011 15:02 Jerubaal wrote:
Yeah I'm wondering what the difference in recharge between the witch doctor and wizard will be. Perhaps they intend to have the wizard fire mega spells that drain arcane power quickly and then refills after a few seconds while the witch doctor has more sustained spell usage but slower regen.

As far as I can tell, they've explained the concept much in that way. The WD also has a lot of life<->mana style mechanics, similar to Warlock in WoW with life tap, dark pact, life drain, siphon life etc.


Where have you gotten this from? I've been following diablo 3 closely and NOWHERE have they stated that there will be a life-to-mana conversion mana regen system with the WD. They are given spells to do damage and drain opponents life to gain mana, this is all thats been released. Theres a short vid somewhere where the WD has a blue aura around him which drains the life out of corpses and gains mana.

Please don't say stuff like that with out proof =(

Edit: Sorry i was wrong, there are passives:
Ritual of Blood 30% of mana costs for skills is taken from health instead.

But thats the only one i could find... the rest of the passives are mana regen + max mana. There will prolly be a spell of some type to regen mana, just dont knwo if they will go for the whole warlock style from wow. I think theres also a talent that gives you mana % when u get health globes.
Look for the flaw that lost the game not the flaw in the game.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
August 30 2011 16:20 GMT
#5275
On August 30 2011 14:52 konadora wrote:
Show nested quote +
On August 30 2011 12:51 Assault_1 wrote:
On August 30 2011 12:35 konadora wrote:
anyone kinda disappointed that there are no herds of monsters that makes mob killing so fun? like cow level-equivalent monster density and such :<


where do u even get this information from?

i'm just basing it off the videos they've been releasing. i just want a video where they mass-destroy mobs :<

well that wouldnt be very useful right?
theyve mainly made the videos to showcase the skills and graphics, its hard to tell whats happening when your zealer is surrounded by a huge mob.
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
August 30 2011 16:24 GMT
#5276
On August 31 2011 01:12 Klaca wrote:
Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality.
Lokian
Profile Joined March 2010
United States699 Posts
Last Edited: 2011-08-30 16:37:25
August 30 2011 16:30 GMT
#5277
On August 30 2011 23:50 GGTeMpLaR wrote:
Show nested quote +
On August 30 2011 14:51 Lokian wrote:
just a small quirk... i wish they used the sexy angel lady holding the orb rather than the male tyreal-esque one. games gotta have finesse with some of these artistic varience to make it look a bit more elegant... not male badassery. yes, blown out of proportion just by that one perspective but its the vibe im getting from the new designers.


That is a small quirk.

Why do you need "elegant" in Diablo? I don't remember anything from Diablo II being elegant, and it was still perfect for what it was.

You only want variance if it fits with the atmosphere of the game, not variance just for the sake of variance.

Also, sexy angel lady doesn't even seem elegant when you have the pretense that she has to be "sexy". A female angel as opposed to a male angel is enough to suffice as elegant. Sounds like you wished they used a sexy angel lady for a different reason than that one.



from a male perspective, female = sexy was my personal interpretation. hell, i probably play a female char just to have boobs to look at. putting my pathetic personal taste aside...

diablo 1 and diablo 2 had female angel artwork for the orb. angels probably don't have genitials or any biological classification but there are 'feminine' angels and 'masculine' angels as seen in the artwork of diablo 1 and 2 regardless of the genderless state of angels.
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
August 30 2011 16:35 GMT
#5278
Are there any videos yet that show stuff from later acts? All I could find was footage from act 1.
Quote?
Warmonger
Profile Blog Joined June 2010
United States69 Posts
August 30 2011 16:36 GMT
#5279
On August 31 2011 01:24 procyonlotor wrote:
Show nested quote +
On August 31 2011 01:12 Klaca wrote:
Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality.


You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
August 30 2011 16:44 GMT
#5280
On August 31 2011 01:35 PepperoniPiZZa wrote:
Are there any videos yet that show stuff from later acts? All I could find was footage from act 1.


not yet, i assume we wont see anything even in beta, prolly just gonna be from act 1. Im glad tbh, i dont want the rest of the word spoiled.
Look for the flaw that lost the game not the flaw in the game.
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