• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:40
CEST 22:40
KST 05:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 ASL21 General Discussion vespene.gg — BW replays in browser BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1616 users

Diablo III General Discussion - Page 266

Forum Index > General Games
Post a Reply
Prev 1 264 265 266 267 268 1109 Next
Klaca
Profile Blog Joined August 2011
318 Posts
Last Edited: 2011-08-30 19:46:24
August 30 2011 19:44 GMT
#5301
On August 31 2011 04:06 Bibdy wrote:
Show nested quote +
On August 31 2011 03:36 Klaca wrote:
On August 31 2011 03:29 Bibdy wrote:
Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.

I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area.
That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game


Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point.
Serious?
[image loading]
I completed nightmare at level 28 and was doing nm cs runs until 30. Monster level lower in classic.


User was warned for this post
SardonicSamurai
Profile Joined August 2011
United States10 Posts
August 30 2011 19:51 GMT
#5302
I cannot WAIT until this game is out. I'm as giddy as a school girl, lol
Bibdy
Profile Joined March 2010
United States3481 Posts
August 30 2011 20:04 GMT
#5303
On August 31 2011 04:44 Klaca wrote:
Show nested quote +
On August 31 2011 04:06 Bibdy wrote:
On August 31 2011 03:36 Klaca wrote:
On August 31 2011 03:29 Bibdy wrote:
Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.

I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area.
That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game


Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point.
Serious?
[image loading]
I completed nightmare at level 28 and was doing nm cs runs until 30. Monster level lower in classic.


fr srs brah

Not all of us are video-gaming cyborgs with nothing better to do than play one game to death.

User was warned for this post
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
August 30 2011 20:29 GMT
#5304
On August 31 2011 05:04 Bibdy wrote:
Show nested quote +
On August 31 2011 04:44 Klaca wrote:
On August 31 2011 04:06 Bibdy wrote:
On August 31 2011 03:36 Klaca wrote:
On August 31 2011 03:29 Bibdy wrote:
Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.

I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area.
That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game


Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point.
Serious?
[image loading]
I completed nightmare at level 28 and was doing nm cs runs until 30. Monster level lower in classic.


fr srs brah

Not all of us are video-gaming cyborgs with nothing better to do than play one game to death.


Your on the wrong website to be insulting "nerds" i suggest you use the "log-off" button and go back to your football websites.

User was warned for this post
Look for the flaw that lost the game not the flaw in the game.
Bibdy
Profile Joined March 2010
United States3481 Posts
August 30 2011 20:33 GMT
#5305
On August 31 2011 05:29 Tag wrote:
Show nested quote +
On August 31 2011 05:04 Bibdy wrote:
On August 31 2011 04:44 Klaca wrote:
On August 31 2011 04:06 Bibdy wrote:
On August 31 2011 03:36 Klaca wrote:
On August 31 2011 03:29 Bibdy wrote:
Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.

I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area.
That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game


Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point.
Serious?
[image loading]
I completed nightmare at level 28 and was doing nm cs runs until 30. Monster level lower in classic.


fr srs brah

Not all of us are video-gaming cyborgs with nothing better to do than play one game to death.


Your on the wrong website to be insulting "nerds" i suggest you use the "log-off" button and go back to your football websites.


Or maybe I like to play a lot of games and move on after a certain amount of time to another one, rather than play one game to death only for 10-12 years later brag about how I completed it much better than someone else did. I dunno. Call me crazy if you want.
Serpico
Profile Joined May 2010
4285 Posts
August 30 2011 20:41 GMT
#5306
On August 31 2011 05:33 Bibdy wrote:
Show nested quote +
On August 31 2011 05:29 Tag wrote:
On August 31 2011 05:04 Bibdy wrote:
On August 31 2011 04:44 Klaca wrote:
On August 31 2011 04:06 Bibdy wrote:
On August 31 2011 03:36 Klaca wrote:
On August 31 2011 03:29 Bibdy wrote:
Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.

I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area.
That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game


Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point.
Serious?
[image loading]
I completed nightmare at level 28 and was doing nm cs runs until 30. Monster level lower in classic.


fr srs brah

Not all of us are video-gaming cyborgs with nothing better to do than play one game to death.


Your on the wrong website to be insulting "nerds" i suggest you use the "log-off" button and go back to your football websites.


Or maybe I like to play a lot of games and move on after a certain amount of time to another one, rather than play one game to death only for 10-12 years later brag about how I completed it much better than someone else did. I dunno. Call me crazy if you want.

You sure told him bro
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-08-30 20:45:15
August 30 2011 20:42 GMT
#5307
On August 31 2011 05:41 Serpico wrote:
Show nested quote +
On August 31 2011 05:33 Bibdy wrote:
On August 31 2011 05:29 Tag wrote:
On August 31 2011 05:04 Bibdy wrote:
On August 31 2011 04:44 Klaca wrote:
On August 31 2011 04:06 Bibdy wrote:
On August 31 2011 03:36 Klaca wrote:
On August 31 2011 03:29 Bibdy wrote:
Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.

I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area.
That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game


Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point.
Serious?
[image loading]
I completed nightmare at level 28 and was doing nm cs runs until 30. Monster level lower in classic.


fr srs brah

Not all of us are video-gaming cyborgs with nothing better to do than play one game to death.


Your on the wrong website to be insulting "nerds" i suggest you use the "log-off" button and go back to your football websites.


Or maybe I like to play a lot of games and move on after a certain amount of time to another one, rather than play one game to death only for 10-12 years later brag about how I completed it much better than someone else did. I dunno. Call me crazy if you want.

You sure told him bro


I'm not trying to 'tell' anyone. Brah.

Pretty funny how upset y'all get over how other people play videogames.

He put 3 years into UT, 2 years into Tribes 2, 3 years into Warcraft 3, 6 years into WoW, with a whole crapton of stuff inbetween, but he didn't play Diablo 2 Classic to it's absolute pinnacle of COMPLETION?!

NOOOOOOOOOOOOOOOOOOOOOOOOOB!

User was temp banned for this post.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-08-30 21:01:43
August 30 2011 20:59 GMT
#5308
In Diablo 2 someone did the math to level from 90 to 99 (it's on the diablo wiki here)

Start Level End Level Baal Runs Total Baal Runs % Complete
90 91 20 20 0.36%
91 92 30 50 0.90%
92 93 45 90 1.63%
93 94 60 155 2.61%
94 95 110 265 4.8%
95 96 210 475 8.6%
96 97 450 925 16.7%
97 98 1100 2025 36.6%
98 99 3500 5525 100%


So it takes 5525 Baal runs to go from level 90 to 99. That's 184 hours of non stop baal running (if each baal run took 2 minutes max[in reality it takes a bit longer]).

Also someone did the math and apparently getting the Runes required to form Enigma (before 1.13 where they significantly increased the drop rates) took 5+ years of MFing (I forgot how many hours of MFing every day).

Makes nearly every single MMO look like a joke in terms of grind factor.

But yeah I kind of see why they wanted to keep the cap at 60. IMO getting items is more fun than trying to level up in Diablo 2. At least with items it grants variety.

(Also they're planning on increasing the level cap with each expansion like WoW).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
August 30 2011 21:05 GMT
#5309
Or maybe I like to play a lot of games and move on after a certain amount of time to another one, rather than play one game to death only for 10-12 years later brag about how I completed it much better than someone else did. I dunno. Call me crazy if you want.


Dude this is a gaming forum. . .
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Bibdy
Profile Joined March 2010
United States3481 Posts
August 30 2011 21:10 GMT
#5310
On August 31 2011 06:05 frontliner2 wrote:
Show nested quote +
Or maybe I like to play a lot of games and move on after a certain amount of time to another one, rather than play one game to death only for 10-12 years later brag about how I completed it much better than someone else did. I dunno. Call me crazy if you want.


Dude this is a gaming forum. . .


Yes, it's filled with teenagers who are awesome and know everything. I know.
Velr
Profile Blog Joined July 2008
Switzerland10884 Posts
August 30 2011 21:19 GMT
#5311
On August 31 2011 05:59 Goldfish wrote:
In Diablo 2 someone did the math to level from 90 to 99 (it's on the diablo wiki here)

Start Level End Level Baal Runs Total Baal Runs % Complete
90 91 20 20 0.36%
91 92 30 50 0.90%
92 93 45 90 1.63%
93 94 60 155 2.61%
94 95 110 265 4.8%
95 96 210 475 8.6%
96 97 450 925 16.7%
97 98 1100 2025 36.6%
98 99 3500 5525 100%


So it takes 5525 Baal runs to go from level 90 to 99. That's 184 hours of non stop baal running (if each baal run took 2 minutes max[in reality it takes a bit longer]).

Also someone did the math and apparently getting the Runes required to form Enigma (before 1.13 where they significantly increased the drop rates) took 5+ years of MFing (I forgot how many hours of MFing every day).

Makes nearly every single MMO look like a joke in terms of grind factor.

But yeah I kind of see why they wanted to keep the cap at 60. IMO getting items is more fun than trying to level up in Diablo 2. At least with items it grants variety.

(Also they're planning on increasing the level cap with each expansion like WoW).



Your level, except getting an "early" 99 for your epeen didn't matter anyway.

Most chars good for MF'ing were like "outskilled" at lvl 70, every skill on top was "nice" but not needed at all. It was more important to get certain key Items which allowed you to do certain stuff "easyer/faster" (be it due to enough fast cast or whatever).

Ive found basically everythign there was to find in D2 (except runes) and well, none of my chars ever reached level 90i... I normally started MF'ing at lvl 70... And played a Summoner just for fun (i just cleared the whole throne most of the time, or ported via naj's staff (?) to baal).
The only real diffrence between lvl ~70 to like 88 were i stopped:
My Merc got better/baal died faster due to this... Well... That was it, all else came from items, instead of reloading when everything was full of souls i would just change the gear for max Lightningres...

Levels were really not that important for the "common" charbuilds...

But i still wonder how a Skelleton-Poisonnova-Necro would do :p... Which needs like lvl 99 to get all synergies and everything he NEEDS up (and i think you would still have missed the AI curses).
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2011-08-30 21:27:42
August 30 2011 21:24 GMT
#5312
On August 31 2011 05:42 Bibdy wrote:
Show nested quote +
On August 31 2011 05:41 Serpico wrote:
On August 31 2011 05:33 Bibdy wrote:
On August 31 2011 05:29 Tag wrote:
On August 31 2011 05:04 Bibdy wrote:
On August 31 2011 04:44 Klaca wrote:
On August 31 2011 04:06 Bibdy wrote:
On August 31 2011 03:36 Klaca wrote:
On August 31 2011 03:29 Bibdy wrote:
Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.

I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area.
That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game


Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point.
Serious?
[image loading]
I completed nightmare at level 28 and was doing nm cs runs until 30. Monster level lower in classic.


fr srs brah

Not all of us are video-gaming cyborgs with nothing better to do than play one game to death.


Your on the wrong website to be insulting "nerds" i suggest you use the "log-off" button and go back to your football websites.


Or maybe I like to play a lot of games and move on after a certain amount of time to another one, rather than play one game to death only for 10-12 years later brag about how I completed it much better than someone else did. I dunno. Call me crazy if you want.

You sure told him bro


I'm not trying to 'tell' anyone. Brah.

Pretty funny how upset y'all get over how other people play videogames.

He put 3 years into UT, 2 years into Tribes 2, 3 years into Warcraft 3, 6 years into WoW, with a whole crapton of stuff inbetween, but he didn't play Diablo 2 Classic to it's absolute pinnacle of COMPLETION?!

NOOOOOOOOOOOOOOOOOOOOOOOOOB!

You're the one getting flustered here. just saying you look ridiculous trying to tell people off for playing a game on a gaming forum.
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
Last Edited: 2011-08-30 21:28:49
August 30 2011 21:28 GMT
#5313
Bibdy didn't say anything very aggressive anyway... if you scroll to the top he was the one being made fun of without provocation. Either way, you guys should probably stop arguing and start talking about diablo 3.


WTB playing a witch doctor soon!

Klaca
Profile Blog Joined August 2011
318 Posts
August 30 2011 21:29 GMT
#5314
On August 31 2011 05:59 Goldfish wrote:
In Diablo 2 someone did the math to level from 90 to 99 (it's on the diablo wiki here)

Start Level End Level Baal Runs Total Baal Runs % Complete
90 91 20 20 0.36%
91 92 30 50 0.90%
92 93 45 90 1.63%
93 94 60 155 2.61%
94 95 110 265 4.8%
95 96 210 475 8.6%
96 97 450 925 16.7%
97 98 1100 2025 36.6%
98 99 3500 5525 100%


So it takes 5525 Baal runs to go from level 90 to 99. That's 184 hours of non stop baal running (if each baal run took 2 minutes max[in reality it takes a bit longer]).

Also someone did the math and apparently getting the Runes required to form Enigma (before 1.13 where they significantly increased the drop rates) took 5+ years of MFing (I forgot how many hours of MFing every day).

Makes nearly every single MMO look like a joke in terms of grind factor.

But yeah I kind of see why they wanted to keep the cap at 60. IMO getting items is more fun than trying to level up in Diablo 2. At least with items it grants variety.

(Also they're planning on increasing the level cap with each expansion like WoW).

Uhh guess again. LoD is a joke, getting lvl 99 is easy..

In Classic, you need 50 000 diablo runs for lvl 99. And guess what, last ladder one guy did it. Yes, 50 000 diablo runs.
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
Last Edited: 2011-08-30 21:38:44
August 30 2011 21:35 GMT
#5315
On August 31 2011 06:29 Klaca wrote:
Show nested quote +
On August 31 2011 05:59 Goldfish wrote:
In Diablo 2 someone did the math to level from 90 to 99 (it's on the diablo wiki here)

Start Level End Level Baal Runs Total Baal Runs % Complete
90 91 20 20 0.36%
91 92 30 50 0.90%
92 93 45 90 1.63%
93 94 60 155 2.61%
94 95 110 265 4.8%
95 96 210 475 8.6%
96 97 450 925 16.7%
97 98 1100 2025 36.6%
98 99 3500 5525 100%


So it takes 5525 Baal runs to go from level 90 to 99. That's 184 hours of non stop baal running (if each baal run took 2 minutes max[in reality it takes a bit longer]).

Also someone did the math and apparently getting the Runes required to form Enigma (before 1.13 where they significantly increased the drop rates) took 5+ years of MFing (I forgot how many hours of MFing every day).

Makes nearly every single MMO look like a joke in terms of grind factor.

But yeah I kind of see why they wanted to keep the cap at 60. IMO getting items is more fun than trying to level up in Diablo 2. At least with items it grants variety.

(Also they're planning on increasing the level cap with each expansion like WoW).

Uhh guess again. LoD is a joke, getting lvl 99 is easy..

In Classic, you need 50 000 diablo runs for lvl 99. And guess what, last ladder one guy did it. Yes, 50 000 diablo runs.


Why so ignorant? That does not make LoD a joke, only classic über hardcore and 99 is not easy to make, stop shit talking plz =.=
Klaca
Profile Blog Joined August 2011
318 Posts
August 30 2011 21:39 GMT
#5316
On August 31 2011 06:35 thOr6136 wrote:
Show nested quote +
On August 31 2011 06:29 Klaca wrote:
On August 31 2011 05:59 Goldfish wrote:
In Diablo 2 someone did the math to level from 90 to 99 (it's on the diablo wiki here)

Start Level End Level Baal Runs Total Baal Runs % Complete
90 91 20 20 0.36%
91 92 30 50 0.90%
92 93 45 90 1.63%
93 94 60 155 2.61%
94 95 110 265 4.8%
95 96 210 475 8.6%
96 97 450 925 16.7%
97 98 1100 2025 36.6%
98 99 3500 5525 100%


So it takes 5525 Baal runs to go from level 90 to 99. That's 184 hours of non stop baal running (if each baal run took 2 minutes max[in reality it takes a bit longer]).

Also someone did the math and apparently getting the Runes required to form Enigma (before 1.13 where they significantly increased the drop rates) took 5+ years of MFing (I forgot how many hours of MFing every day).

Makes nearly every single MMO look like a joke in terms of grind factor.

But yeah I kind of see why they wanted to keep the cap at 60. IMO getting items is more fun than trying to level up in Diablo 2. At least with items it grants variety.

(Also they're planning on increasing the level cap with each expansion like WoW).

Uhh guess again. LoD is a joke, getting lvl 99 is easy..

In Classic, you need 50 000 diablo runs for lvl 99. And guess what, last ladder one guy did it. Yes, 50 000 diablo runs.


Why so ignorant? That does not make LoD a joke, only classic über hardcore and 99 is not easy to make.

Just being real dude. Baal runs are so easy on LoD its a joke. You could be face smashed drunk barely conscious and be able to do them. Not so in classic CS runs, where you need complete focus, well coordinated team work, and no screw ups by any part of the team. And you need 10x more runs to complete task.
This is important lesson for D3 devs to learn - dont make D3 endgame content a joke like LoD's is. And dont fuck up the item system to further worsen it.
andrewlt
Profile Joined August 2009
United States7702 Posts
August 30 2011 21:58 GMT
#5317
On August 31 2011 05:42 Bibdy wrote:
Show nested quote +
On August 31 2011 05:41 Serpico wrote:
On August 31 2011 05:33 Bibdy wrote:
On August 31 2011 05:29 Tag wrote:
On August 31 2011 05:04 Bibdy wrote:
On August 31 2011 04:44 Klaca wrote:
On August 31 2011 04:06 Bibdy wrote:
On August 31 2011 03:36 Klaca wrote:
On August 31 2011 03:29 Bibdy wrote:
Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.

I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area.
That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game


Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point.
Serious?
[image loading]
I completed nightmare at level 28 and was doing nm cs runs until 30. Monster level lower in classic.


fr srs brah

Not all of us are video-gaming cyborgs with nothing better to do than play one game to death.


Your on the wrong website to be insulting "nerds" i suggest you use the "log-off" button and go back to your football websites.


Or maybe I like to play a lot of games and move on after a certain amount of time to another one, rather than play one game to death only for 10-12 years later brag about how I completed it much better than someone else did. I dunno. Call me crazy if you want.

You sure told him bro


I'm not trying to 'tell' anyone. Brah.

Pretty funny how upset y'all get over how other people play videogames.

He put 3 years into UT, 2 years into Tribes 2, 3 years into Warcraft 3, 6 years into WoW, with a whole crapton of stuff inbetween, but he didn't play Diablo 2 Classic to it's absolute pinnacle of COMPLETION?!

NOOOOOOOOOOOOOOOOOOOOOOOOOB!



You're the one claiming to have lost interest in classic Diablo 2 based on a clearly wrong assumption. It's like somebody claiming to have lost interest in SC2 because they thought they had to complete the single player campaign twice forwards and backwards on every difficulty before they could play multiplayer.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-08-30 22:27:21
August 30 2011 22:07 GMT
#5318
On August 31 2011 06:58 andrewlt wrote:
Show nested quote +
On August 31 2011 05:42 Bibdy wrote:
On August 31 2011 05:41 Serpico wrote:
On August 31 2011 05:33 Bibdy wrote:
On August 31 2011 05:29 Tag wrote:
On August 31 2011 05:04 Bibdy wrote:
On August 31 2011 04:44 Klaca wrote:
On August 31 2011 04:06 Bibdy wrote:
On August 31 2011 03:36 Klaca wrote:
On August 31 2011 03:29 Bibdy wrote:
Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.

I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area.
That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game


Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point.
Serious?
[image loading]
I completed nightmare at level 28 and was doing nm cs runs until 30. Monster level lower in classic.


fr srs brah

Not all of us are video-gaming cyborgs with nothing better to do than play one game to death.


Your on the wrong website to be insulting "nerds" i suggest you use the "log-off" button and go back to your football websites.


Or maybe I like to play a lot of games and move on after a certain amount of time to another one, rather than play one game to death only for 10-12 years later brag about how I completed it much better than someone else did. I dunno. Call me crazy if you want.

You sure told him bro


I'm not trying to 'tell' anyone. Brah.

Pretty funny how upset y'all get over how other people play videogames.

He put 3 years into UT, 2 years into Tribes 2, 3 years into Warcraft 3, 6 years into WoW, with a whole crapton of stuff inbetween, but he didn't play Diablo 2 Classic to it's absolute pinnacle of COMPLETION?!

NOOOOOOOOOOOOOOOOOOOOOOOOOB!



You're the one claiming to have lost interest in classic Diablo 2 based on a clearly wrong assumption. It's like somebody claiming to have lost interest in SC2 because they thought they had to complete the single player campaign twice forwards and backwards on every difficulty before they could play multiplayer.


A clearly wrong assumption? Based on one guy being hardcore enough to get through all of Nightmare mode by level 28? You're kidding right? Being meticulous as holy hell on my way through the game, checking every nook and cranny, I was probably level 24, at best, on my run-of-the-mill Sorceress by the end of Act 4. I tried Nightmare mode and would get promptly 1-shot, or ran OOM too quickly bringing things down for it to be an enjoyable experience. So, it was either try to level up more by farming Act 4, or start over with different builds of the same character, or try different characters. I picked the latter option a few times until I got bored and found something else to do.

But, according to you guys, there was ONE way to play Diablo 2 Classic? Well crap. Must have missed that part of the manual. Such a shame I was too busy playing Unreal Tournament to join this elite squad of Diablo 2 Classic Players. If ONLY I was as amazing (read: obsessed) as them to keep playing a repetitive action RPG to get my way through the entire game. Woe is me.

Oh wait, LoD came out a couple years later and, combined with my experience of what builds sucked, made that part of the game a lot more enjoyable, allowing me to experience Hell-mode Baal runs et al without having to restart the same game over and and over again.

Seems like it was the right call to make, to me.

On August 31 2011 06:24 Serpico wrote:

You're the one getting flustered here. just saying you look ridiculous trying to tell people off for playing a game on a gaming forum.


Unless I'm mistaken, I believe it's you (since you're apparently siding with Klaca) trying to tell me off for playing in a manner that doesn't coincide with their own. That places you under that category.
Simberto
Profile Blog Joined July 2010
Germany11839 Posts
August 30 2011 22:09 GMT
#5319
On August 31 2011 06:39 Klaca wrote:
Show nested quote +
On August 31 2011 06:35 thOr6136 wrote:
On August 31 2011 06:29 Klaca wrote:
On August 31 2011 05:59 Goldfish wrote:
In Diablo 2 someone did the math to level from 90 to 99 (it's on the diablo wiki here)

Start Level End Level Baal Runs Total Baal Runs % Complete
90 91 20 20 0.36%
91 92 30 50 0.90%
92 93 45 90 1.63%
93 94 60 155 2.61%
94 95 110 265 4.8%
95 96 210 475 8.6%
96 97 450 925 16.7%
97 98 1100 2025 36.6%
98 99 3500 5525 100%


So it takes 5525 Baal runs to go from level 90 to 99. That's 184 hours of non stop baal running (if each baal run took 2 minutes max[in reality it takes a bit longer]).

Also someone did the math and apparently getting the Runes required to form Enigma (before 1.13 where they significantly increased the drop rates) took 5+ years of MFing (I forgot how many hours of MFing every day).

Makes nearly every single MMO look like a joke in terms of grind factor.

But yeah I kind of see why they wanted to keep the cap at 60. IMO getting items is more fun than trying to level up in Diablo 2. At least with items it grants variety.

(Also they're planning on increasing the level cap with each expansion like WoW).

Uhh guess again. LoD is a joke, getting lvl 99 is easy..

In Classic, you need 50 000 diablo runs for lvl 99. And guess what, last ladder one guy did it. Yes, 50 000 diablo runs.


Why so ignorant? That does not make LoD a joke, only classic über hardcore and 99 is not easy to make.

Just being real dude. Baal runs are so easy on LoD its a joke. You could be face smashed drunk barely conscious and be able to do them. Not so in classic CS runs, where you need complete focus, well coordinated team work, and no screw ups by any part of the team. And you need 10x more runs to complete task.
This is important lesson for D3 devs to learn - dont make D3 endgame content a joke like LoD's is. And dont fuck up the item system to further worsen it.


To be honest, for almost every single person it does not make a difference at all if you need 5000 or 50000 runs. It's a lot of runs you won't do completely, it does not really matter if you miss 4800 runs or 49800 in the end.
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
Last Edited: 2011-08-30 22:17:23
August 30 2011 22:14 GMT
#5320
On August 31 2011 06:35 thOr6136 wrote:
Show nested quote +
On August 31 2011 06:29 Klaca wrote:
On August 31 2011 05:59 Goldfish wrote:
In Diablo 2 someone did the math to level from 90 to 99 (it's on the diablo wiki here)

Start Level End Level Baal Runs Total Baal Runs % Complete
90 91 20 20 0.36%
91 92 30 50 0.90%
92 93 45 90 1.63%
93 94 60 155 2.61%
94 95 110 265 4.8%
95 96 210 475 8.6%
96 97 450 925 16.7%
97 98 1100 2025 36.6%
98 99 3500 5525 100%


So it takes 5525 Baal runs to go from level 90 to 99. That's 184 hours of non stop baal running (if each baal run took 2 minutes max[in reality it takes a bit longer]).

Also someone did the math and apparently getting the Runes required to form Enigma (before 1.13 where they significantly increased the drop rates) took 5+ years of MFing (I forgot how many hours of MFing every day).

Makes nearly every single MMO look like a joke in terms of grind factor.

But yeah I kind of see why they wanted to keep the cap at 60. IMO getting items is more fun than trying to level up in Diablo 2. At least with items it grants variety.

(Also they're planning on increasing the level cap with each expansion like WoW).

Uhh guess again. LoD is a joke, getting lvl 99 is easy..

In Classic, you need 50 000 diablo runs for lvl 99. And guess what, last ladder one guy did it. Yes, 50 000 diablo runs.


Why so ignorant? That does not make LoD a joke, only classic über hardcore and 99 is not easy to make, stop shit talking plz =.=

I wouldn't call Diablo a joke although it's completely easy, it does take a lot of time to get 98-99. If each baal run lasted 2 minutes you'd definitely get r/d after a few games but runs take about 3 minutes assuming a full party and what not, this was in Hardcore too, but my friend was extremely fast at teleporting with no MH.
Now that I think about it 5k baal runs is nothing when it's retarded easy to do over and over T_T
Then again people just bot and afk until 99 T_____T make D3 sexy please.
"So I turned the lights off at night and practiced by myself"
Prev 1 264 265 266 267 268 1109 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#52
TKL 2182
RotterdaM1028
SteadfastSC255
IndyStarCraft 176
BRAT_OK 102
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 2182
RotterdaM 1028
SteadfastSC 255
MaxPax 222
IndyStarCraft 176
elazer 141
BRAT_OK 102
Livibee 19
EmSc Tv 13
StarCraft: Brood War
Sea 2179
Rock 15
NaDa 10
ajuk12(nOOB) 7
KwarK 5
Dota 2
qojqva2033
monkeys_forever430
League of Legends
JimRising 303
Counter-Strike
pashabiceps2127
edward105
Heroes of the Storm
Liquid`Hasu502
Other Games
Grubby7045
Liquid`RaSZi2142
C9.Mang0217
Pyrionflax199
KnowMe181
UpATreeSC83
Trikslyr61
ToD35
ZombieGrub34
Organizations
Counter-Strike
PGL1077
StarCraft 2
EmSc Tv 13
EmSc2Tv 13
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 201
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 19
• Eskiya23 16
• FirePhoenix8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota251
Other Games
• imaqtpie1929
• Shiphtur344
• WagamamaTV298
Upcoming Events
Replay Cast
3h 21m
The PondCast
13h 21m
Kung Fu Cup
14h 21m
WardiTV Qualifier
17h 21m
GSL
1d 12h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
5 days
Patches Events
5 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.