• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:23
CEST 20:23
KST 03:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 20-26): Early returns on 5.0.16b2IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!40Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2
StarCraft 2
General
Weekly Cups (July 20-26): Early returns on 5.0.16b Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16) 3kb/s downloading patch..... are we back to 1998? Terran or Protoss
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
screpdb: new Starcraft reporting tool BW General Discussion ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8324 users

Diablo III General Discussion - Page 265

Forum Index > General Games
Post a Reply
Prev 1 263 264 265 266 267 1109 Next
Enox
Profile Joined April 2010
Germany1667 Posts
August 30 2011 16:45 GMT
#5281
On August 31 2011 01:35 PepperoniPiZZa wrote:
Are there any videos yet that show stuff from later acts? All I could find was footage from act 1.

the monk gameplay video shows act2. didnt see anything from he other acts yet

http://eu.blizzard.com/diablo3/media/movies/monkgameplay.xml
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Medzo
Profile Blog Joined June 2009
United States627 Posts
August 30 2011 16:45 GMT
#5282
On August 31 2011 01:36 Warmonger wrote:
Show nested quote +
On August 31 2011 01:24 procyonlotor wrote:
On August 31 2011 01:12 Klaca wrote:
Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality.


You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.


No in classic you put almost no points in energy still. Sometimes you would add a few but it has always been mostly vitality. Then again I played hardcore mode and have no idea what softcores were doing.
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
August 30 2011 16:51 GMT
#5283
On August 31 2011 01:45 Enox wrote:
Show nested quote +
On August 31 2011 01:35 PepperoniPiZZa wrote:
Are there any videos yet that show stuff from later acts? All I could find was footage from act 1.

the monk gameplay video shows act2. didnt see anything from he other acts yet

http://eu.blizzard.com/diablo3/media/movies/monkgameplay.xml


This was actually released when they announced the monk. I think the art style or graphics in general has changed a bit since then by the looks of it.
JF dodger since 2009
andrewlt
Profile Joined August 2009
United States7702 Posts
August 30 2011 16:54 GMT
#5284
On August 31 2011 01:36 Warmonger wrote:
Show nested quote +
On August 31 2011 01:24 procyonlotor wrote:
On August 31 2011 01:12 Klaca wrote:
Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality.


You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.



Yeah, but the only spell you could spam was static field. Even with dumping points into energy, you can't spam spells such as frozen orb. You'll run out of mana too fast.
Enox
Profile Joined April 2010
Germany1667 Posts
August 30 2011 16:55 GMT
#5285
On August 31 2011 01:51 [Agony]x90 wrote:
Show nested quote +
On August 31 2011 01:45 Enox wrote:
On August 31 2011 01:35 PepperoniPiZZa wrote:
Are there any videos yet that show stuff from later acts? All I could find was footage from act 1.

the monk gameplay video shows act2. didnt see anything from he other acts yet

http://eu.blizzard.com/diablo3/media/movies/monkgameplay.xml


This was actually released when they announced the monk. I think the art style or graphics in general has changed a bit since then by the looks of it.

of course. this is a pretty old video. still the general look of the act will be the same
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Klaca
Profile Blog Joined August 2011
318 Posts
August 30 2011 17:00 GMT
#5286
On August 31 2011 01:45 Medzo wrote:
Show nested quote +
On August 31 2011 01:36 Warmonger wrote:
On August 31 2011 01:24 procyonlotor wrote:
On August 31 2011 01:12 Klaca wrote:
Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality.


You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.


No in classic you put almost no points in energy still. Sometimes you would add a few but it has always been mostly vitality. Then again I played hardcore mode and have no idea what softcores were doing.

On August 31 2011 01:54 andrewlt wrote:
Show nested quote +
On August 31 2011 01:36 Warmonger wrote:
On August 31 2011 01:24 procyonlotor wrote:
On August 31 2011 01:12 Klaca wrote:
Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality.


You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.



Yeah, but the only spell you could spam was static field. Even with dumping points into energy, you can't spam spells such as frozen orb. You'll run out of mana too fast.

Only since 1.09 or 1.10 or something when they introduced mana potions to merchants.

Before that, in the era of true diablo 2, before the balance was fucked into asshole, there was balance also in stat points.

Every stat - dex, str, vit, energy, they were ALL very important! Only retarded LoD runewords and imbalanced uniques screwed up stat system through uneven item stat inflation, in a way deprecating a lot of formerly important gameplay concepts, resulting in the turd of a game that is currently on Bnet. Disappointing, but it shows a lesson - do not fuck with what is a good game. So thats the history on how things evolved to a situation where the mana retardation and other problems exist.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
August 30 2011 17:17 GMT
#5287
FYI if you get a "Diablo 3 invite" make sure it is legitimate and not a phishing attempt
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Medzo
Profile Blog Joined June 2009
United States627 Posts
August 30 2011 17:35 GMT
#5288
On August 31 2011 02:00 Klaca wrote:
Show nested quote +
On August 31 2011 01:45 Medzo wrote:
On August 31 2011 01:36 Warmonger wrote:
On August 31 2011 01:24 procyonlotor wrote:
On August 31 2011 01:12 Klaca wrote:
Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality.


You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.


No in classic you put almost no points in energy still. Sometimes you would add a few but it has always been mostly vitality. Then again I played hardcore mode and have no idea what softcores were doing.

Show nested quote +
On August 31 2011 01:54 andrewlt wrote:
On August 31 2011 01:36 Warmonger wrote:
On August 31 2011 01:24 procyonlotor wrote:
On August 31 2011 01:12 Klaca wrote:
Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality.


You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.



Yeah, but the only spell you could spam was static field. Even with dumping points into energy, you can't spam spells such as frozen orb. You'll run out of mana too fast.

Only since 1.09 or 1.10 or something when they introduced mana potions to merchants.

Before that, in the era of true diablo 2, before the balance was fucked into asshole, there was balance also in stat points.

Every stat - dex, str, vit, energy, they were ALL very important! Only retarded LoD runewords and imbalanced uniques screwed up stat system through uneven item stat inflation, in a way deprecating a lot of formerly important gameplay concepts, resulting in the turd of a game that is currently on Bnet. Disappointing, but it shows a lesson - do not fuck with what is a good game. So thats the history on how things evolved to a situation where the mana retardation and other problems exist.


Once again no. I dont doubt thats how you played but it wasnt how me and my clan mates built characters. We were very high up on the hardcore ladders if that means anything.

Granted runewords and some uniques in LoD made it worse where you literally put like every point into vit. You could get away doing similiar things. I remember at the most I would put about 10 or 15 points into energy with my necro and sorc even very very early on in diablo.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
August 30 2011 17:42 GMT
#5289
On August 31 2011 01:30 Lokian wrote:
Show nested quote +
On August 30 2011 23:50 GGTeMpLaR wrote:
On August 30 2011 14:51 Lokian wrote:
just a small quirk... i wish they used the sexy angel lady holding the orb rather than the male tyreal-esque one. games gotta have finesse with some of these artistic varience to make it look a bit more elegant... not male badassery. yes, blown out of proportion just by that one perspective but its the vibe im getting from the new designers.


That is a small quirk.

Why do you need "elegant" in Diablo? I don't remember anything from Diablo II being elegant, and it was still perfect for what it was.

You only want variance if it fits with the atmosphere of the game, not variance just for the sake of variance.

Also, sexy angel lady doesn't even seem elegant when you have the pretense that she has to be "sexy". A female angel as opposed to a male angel is enough to suffice as elegant. Sounds like you wished they used a sexy angel lady for a different reason than that one.



from a male perspective, female = sexy was my personal interpretation. hell, i probably play a female char just to have boobs to look at. putting my pathetic personal taste aside...

diablo 1 and diablo 2 had female angel artwork for the orb. angels probably don't have genitials or any biological classification but there are 'feminine' angels and 'masculine' angels as seen in the artwork of diablo 1 and 2 regardless of the genderless state of angels.


My point is just that you shouldn't hold it against a game if it isn't "sexy" in the literal sense.
Kanaz
Profile Joined May 2010
Denmark658 Posts
August 30 2011 17:42 GMT
#5290
Just got a mail from noreply@blizzard.com with the topic "diablo3 beta invite".
I don't think it's legit at all tho - they ask for bnet acc, email and pw.
Watch out if you get any mails like this.
Warmonger
Profile Blog Joined June 2010
United States69 Posts
August 30 2011 17:49 GMT
#5291
On August 31 2011 02:35 Medzo wrote:
Show nested quote +
On August 31 2011 02:00 Klaca wrote:
On August 31 2011 01:45 Medzo wrote:
On August 31 2011 01:36 Warmonger wrote:
On August 31 2011 01:24 procyonlotor wrote:
On August 31 2011 01:12 Klaca wrote:
Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality.


You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.


No in classic you put almost no points in energy still. Sometimes you would add a few but it has always been mostly vitality. Then again I played hardcore mode and have no idea what softcores were doing.

On August 31 2011 01:54 andrewlt wrote:
On August 31 2011 01:36 Warmonger wrote:
On August 31 2011 01:24 procyonlotor wrote:
On August 31 2011 01:12 Klaca wrote:
Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality.


You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.



Yeah, but the only spell you could spam was static field. Even with dumping points into energy, you can't spam spells such as frozen orb. You'll run out of mana too fast.

Only since 1.09 or 1.10 or something when they introduced mana potions to merchants.

Before that, in the era of true diablo 2, before the balance was fucked into asshole, there was balance also in stat points.

Every stat - dex, str, vit, energy, they were ALL very important! Only retarded LoD runewords and imbalanced uniques screwed up stat system through uneven item stat inflation, in a way deprecating a lot of formerly important gameplay concepts, resulting in the turd of a game that is currently on Bnet. Disappointing, but it shows a lesson - do not fuck with what is a good game. So thats the history on how things evolved to a situation where the mana retardation and other problems exist.


Once again no. I dont doubt thats how you played but it wasnt how me and my clan mates built characters. We were very high up on the hardcore ladders if that means anything.

Granted runewords and some uniques in LoD made it worse where you literally put like every point into vit. You could get away doing similiar things. I remember at the most I would put about 10 or 15 points into energy with my necro and sorc even very very early on in diablo.

I agree, I built my characters in much the same way (although I spent closer to 50-75 points in energy on my sorcs and played mostly softcore)
Enox
Profile Joined April 2010
Germany1667 Posts
Last Edited: 2011-08-30 17:54:04
August 30 2011 17:53 GMT
#5292
On August 31 2011 02:42 Kanaz wrote:
Just got a mail from noreply@blizzard.com with the topic "diablo3 beta invite".
I don't think it's legit at all tho - they ask for bnet acc, email and pw.
Watch out if you get any mails like this.

as soon as they ask for a password its a scam. thats a 100% safe method to identify scam mails (of course that doesnt mean that all mails which dont ask for a password are legit )
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
zyglrox
Profile Joined August 2010
United States1168 Posts
August 30 2011 17:57 GMT
#5293
On August 31 2011 01:45 Medzo wrote:
Show nested quote +
On August 31 2011 01:36 Warmonger wrote:
On August 31 2011 01:24 procyonlotor wrote:
On August 31 2011 01:12 Klaca wrote:
Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality.


You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.


No in classic you put almost no points in energy still. Sometimes you would add a few but it has always been mostly vitality. Then again I played hardcore mode and have no idea what softcores were doing.


you are about right.

frostburn+soj+w/e =\= energy i always played orb sorcs and didn't get into ES and stuff till synergies were out
champagne for my real friends, and real pain for my sham friends.
Nuublet
Profile Joined February 2010
Sweden130 Posts
August 30 2011 18:05 GMT
#5294
On August 31 2011 02:53 Enox wrote:
Show nested quote +
On August 31 2011 02:42 Kanaz wrote:
Just got a mail from noreply@blizzard.com with the topic "diablo3 beta invite".
I don't think it's legit at all tho - they ask for bnet acc, email and pw.
Watch out if you get any mails like this.

as soon as they ask for a password its a scam. thats a 100% safe method to identify scam mails (of course that doesnt mean that all mails which dont ask for a password are legit )


When you get an E-mail which you are not sure about. Even if it seems 100% legit you should first log into you b-net account separately and never follow any links from any E-mail. If the E-mail is legit you will be prompted to download the client in your account on b-net.
Weasel-
Profile Joined June 2009
Canada1556 Posts
Last Edited: 2011-08-30 18:19:09
August 30 2011 18:18 GMT
#5295
On August 31 2011 01:54 andrewlt wrote:
Show nested quote +
On August 31 2011 01:36 Warmonger wrote:
On August 31 2011 01:24 procyonlotor wrote:
On August 31 2011 01:12 Klaca wrote:
Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality.


You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.



Yeah, but the only spell you could spam was static field. Even with dumping points into energy, you can't spam spells such as frozen orb. You'll run out of mana too fast.

Diablo 2 has mana potions.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-08-30 18:29:53
August 30 2011 18:29 GMT
#5296
Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.

I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area.
Klaca
Profile Blog Joined August 2011
318 Posts
Last Edited: 2011-08-30 18:33:45
August 30 2011 18:31 GMT
#5297
On August 31 2011 02:35 Medzo wrote:
Show nested quote +
On August 31 2011 02:00 Klaca wrote:
On August 31 2011 01:45 Medzo wrote:
On August 31 2011 01:36 Warmonger wrote:
On August 31 2011 01:24 procyonlotor wrote:
On August 31 2011 01:12 Klaca wrote:
Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality.


You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.


No in classic you put almost no points in energy still. Sometimes you would add a few but it has always been mostly vitality. Then again I played hardcore mode and have no idea what softcores were doing.

On August 31 2011 01:54 andrewlt wrote:
On August 31 2011 01:36 Warmonger wrote:
On August 31 2011 01:24 procyonlotor wrote:
On August 31 2011 01:12 Klaca wrote:
Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality.


You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.



Yeah, but the only spell you could spam was static field. Even with dumping points into energy, you can't spam spells such as frozen orb. You'll run out of mana too fast.

Only since 1.09 or 1.10 or something when they introduced mana potions to merchants.

Before that, in the era of true diablo 2, before the balance was fucked into asshole, there was balance also in stat points.

Every stat - dex, str, vit, energy, they were ALL very important! Only retarded LoD runewords and imbalanced uniques screwed up stat system through uneven item stat inflation, in a way deprecating a lot of formerly important gameplay concepts, resulting in the turd of a game that is currently on Bnet. Disappointing, but it shows a lesson - do not fuck with what is a good game. So thats the history on how things evolved to a situation where the mana retardation and other problems exist.


Once again no. I dont doubt thats how you played but it wasnt how me and my clan mates built characters. We were very high up on the hardcore ladders if that means anything.

Granted runewords and some uniques in LoD made it worse where you literally put like every point into vit. You could get away doing similiar things. I remember at the most I would put about 10 or 15 points into energy with my necro and sorc even very very early on in diablo.
On August 31 2011 02:49 Warmonger wrote:
Show nested quote +
On August 31 2011 02:35 Medzo wrote:
On August 31 2011 02:00 Klaca wrote:
On August 31 2011 01:45 Medzo wrote:
On August 31 2011 01:36 Warmonger wrote:
On August 31 2011 01:24 procyonlotor wrote:
On August 31 2011 01:12 Klaca wrote:
Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality.


You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.


No in classic you put almost no points in energy still. Sometimes you would add a few but it has always been mostly vitality. Then again I played hardcore mode and have no idea what softcores were doing.

On August 31 2011 01:54 andrewlt wrote:
On August 31 2011 01:36 Warmonger wrote:
On August 31 2011 01:24 procyonlotor wrote:
On August 31 2011 01:12 Klaca wrote:
Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality.


You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.



Yeah, but the only spell you could spam was static field. Even with dumping points into energy, you can't spam spells such as frozen orb. You'll run out of mana too fast.

Only since 1.09 or 1.10 or something when they introduced mana potions to merchants.

Before that, in the era of true diablo 2, before the balance was fucked into asshole, there was balance also in stat points.

Every stat - dex, str, vit, energy, they were ALL very important! Only retarded LoD runewords and imbalanced uniques screwed up stat system through uneven item stat inflation, in a way deprecating a lot of formerly important gameplay concepts, resulting in the turd of a game that is currently on Bnet. Disappointing, but it shows a lesson - do not fuck with what is a good game. So thats the history on how things evolved to a situation where the mana retardation and other problems exist.


Once again no. I dont doubt thats how you played but it wasnt how me and my clan mates built characters. We were very high up on the hardcore ladders if that means anything.

Granted runewords and some uniques in LoD made it worse where you literally put like every point into vit. You could get away doing similiar things. I remember at the most I would put about 10 or 15 points into energy with my necro and sorc even very very early on in diablo.

I agree, I built my characters in much the same way (although I spent closer to 50-75 points in energy on my sorcs and played mostly softcore)
On August 31 2011 03:18 Weasel- wrote:
Show nested quote +
On August 31 2011 01:54 andrewlt wrote:
On August 31 2011 01:36 Warmonger wrote:
On August 31 2011 01:24 procyonlotor wrote:
On August 31 2011 01:12 Klaca wrote:
Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality.


You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.



Yeah, but the only spell you could spam was static field. Even with dumping points into energy, you can't spam spells such as frozen orb. You'll run out of mana too fast.

Diablo 2 has mana potions.

On August 31 2011 02:57 zyglrox wrote:
Show nested quote +
On August 31 2011 01:45 Medzo wrote:
On August 31 2011 01:36 Warmonger wrote:
On August 31 2011 01:24 procyonlotor wrote:
On August 31 2011 01:12 Klaca wrote:
Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality.


You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.


No in classic you put almost no points in energy still. Sometimes you would add a few but it has always been mostly vitality. Then again I played hardcore mode and have no idea what softcores were doing.


you are about right.

frostburn+soj+w/e =\= energy i always played orb sorcs and didn't get into ES and stuff till synergies were out


I can smell bullshit when i see it bro. And what you are talking about is exactly that. Because there is no way to play a sorce when spamming orb/blizz/fire wall/hydra takes about 70* (25/9) mana per second, with no shoppable mana pots, with 300-350 mana pool. And thats why in classic, sorcs and necros had a massive energy investment to be playable end game.

Meaning my point stands - and the solutions offered in the original D2 that were assfucked to oblivion are to be employed - if elegant gameplay balance is to be achieved as opposed to the LoD created mess that has crippled the game since it became part of it.
Klaca
Profile Blog Joined August 2011
318 Posts
August 30 2011 18:36 GMT
#5298
On August 31 2011 03:29 Bibdy wrote:
Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.

I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area.
That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2011-08-30 18:57:15
August 30 2011 18:56 GMT
#5299
On August 31 2011 03:18 Weasel- wrote:
Show nested quote +
On August 31 2011 01:54 andrewlt wrote:
On August 31 2011 01:36 Warmonger wrote:
On August 31 2011 01:24 procyonlotor wrote:
On August 31 2011 01:12 Klaca wrote:
Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing


I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality.


You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.



Yeah, but the only spell you could spam was static field. Even with dumping points into energy, you can't spam spells such as frozen orb. You'll run out of mana too fast.

Diablo 2 has mana potions.



You must be playing a special Canadian version of Diablo 2, then, where "original Diablo 2" came with the LoD expansion and all 50 or so patches they've released after that. Mana potions were extremely limited during the original and you used up mana very quickly.

The best Sorc builds pre-LoD only needed around 45 str and dex to maximize block and wear the unique armor and gauntlet that increased casting speed. After that, it was all into energy or a more vitality based build if you were doing hardcore. You spammed static field until the enemies were low then finished them off with another spell, usually frozen orb. Gear that increased casting speed was preferred.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-08-30 19:08:46
August 30 2011 19:06 GMT
#5300
On August 31 2011 03:36 Klaca wrote:
Show nested quote +
On August 31 2011 03:29 Bibdy wrote:
Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.

I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area.
That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game


Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point.
Prev 1 263 264 265 266 267 1109 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 706
RushiSC 39
MindelVK 37
StarCraft: Brood War
Calm 4133
Mini 387
ggaemo 167
Soulkey 119
BRAT_OK 76
Dewaltoss 76
Noble 65
Hyun 34
scan(afreeca) 22
Shine 20
[ Show more ]
ajuk12(nOOB) 8
Dota 2
qojqva2822
XcaliburYe274
League of Legends
Trikslyr69
Counter-Strike
fl0m1791
byalli879
Super Smash Bros
C9.Mang0144
Mew2King93
Heroes of the Storm
Liquid`Hasu123
Other Games
Grubby3489
FrodaN2592
Beastyqt771
elazer308
ArmadaUGS152
XaKoH 67
JuggernautJason58
QueenE57
UpATreeSC37
Pyrionflax8
Organizations
Other Games
BasetradeTV208
StarCraft 2
angryscii 20
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 10
• HerbMon 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3075
League of Legends
• TFBlade833
Counter-Strike
• Nemesis1658
Other Games
• imaqtpie1057
Upcoming Events
PiGosaur Cup
5h 37m
The PondCast
15h 37m
Kung Fu Cup
16h 37m
Patches Events
21h 37m
Replay Cast
1d 14h
CrankTV Team League
1d 16h
OSC
1d 18h
OSC
1d 23h
Replay Cast
2 days
Escore
2 days
[ Show More ]
CrankTV Team League
2 days
OSC
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
3 days
Afreeca Starleague
4 days
RSL Revival
4 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-27
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.