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Diablo III General Discussion - Page 263

Forum Index > General Games
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frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
August 29 2011 18:35 GMT
#5241
Still it's annoying to receive those. I thought mailing them would be the proper action seeing as how Blizzard / Activision has no problems arranging a 'Seize and Desist' to the people behind this, trying to profit maliciously over their 'clientele'. What if no one notifies Blizzard?
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
0x64
Profile Blog Joined September 2002
Finland4646 Posts
August 29 2011 18:46 GMT
#5242
http://www.gamasutra.com/view/feature/6455/interview_the_world_design_of_.php

Some interesting stuff, I didn't see this link with the search tool but I'm not sure if search works well with urls
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Gescom
Profile Joined February 2010
Canada3516 Posts
August 29 2011 19:41 GMT
#5243
On August 30 2011 03:35 frontliner2 wrote:
Still it's annoying to receive those. I thought mailing them would be the proper action seeing as how Blizzard / Activision has no problems arranging a 'Seize and Desist' to the people behind this, trying to profit maliciously over their 'clientele'. What if no one notifies Blizzard?

Cease and Desist to anonymous sources in China/Russia etc doesn't work.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
August 30 2011 02:57 GMT
#5244
http://us.battle.net/d3/en/blog/3390853#blog

NEW STUFF OMG
Look for the flaw that lost the game not the flaw in the game.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
Last Edited: 2011-08-30 03:13:02
August 30 2011 03:12 GMT
#5245
The orbs all look great and original. Only qualm as someone on BNet forums pointed out is the blue resource for the DH is hard to see a bit... I hope they remove the dot of light on these ingame because they really stand out in a bad way once you notice them. I went through the whole thing without noticing them until that comment and then it hit me like "woah, that's pretty bad."

Barb, monk and wizard orbs look really good though, better than expected.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
Last Edited: 2011-08-30 03:35:58
August 30 2011 03:35 GMT
#5246
anyone kinda disappointed that there are no herds of monsters that makes mob killing so fun? like cow level-equivalent monster density and such :<
POGGERS
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
August 30 2011 03:43 GMT
#5247
On August 30 2011 12:35 konadora wrote:
anyone kinda disappointed that there are no herds of monsters that makes mob killing so fun? like cow level-equivalent monster density and such :<


Blizz has hinted to another secret level...being cow or not i dunno
Look for the flaw that lost the game not the flaw in the game.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
August 30 2011 03:49 GMT
#5248
On August 30 2011 12:35 konadora wrote:
anyone kinda disappointed that there are no herds of monsters that makes mob killing so fun? like cow level-equivalent monster density and such :<


Where did this come from? Diablo 2, besides the cow level, had several areas filled to the brim (although not as bad but still, very dense in terms of monsters IE Chaos sanctuary or city of the damned).

As far as I know, there has been no announcement that all areas in the game will have low monster density.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Assault_1
Profile Joined April 2009
Canada1950 Posts
August 30 2011 03:51 GMT
#5249
On August 30 2011 12:35 konadora wrote:
anyone kinda disappointed that there are no herds of monsters that makes mob killing so fun? like cow level-equivalent monster density and such :<


where do u even get this information from?
Sc2Requiem
Profile Joined June 2011
United States121 Posts
August 30 2011 04:16 GMT
#5250
On August 30 2011 12:35 konadora wrote:
anyone kinda disappointed that there are no herds of monsters that makes mob killing so fun? like cow level-equivalent monster density and such :<

All the gameplay we've seen so far has been from early acts on normal mode though. Higher difficulties/later acts will probably have the demon swarms we all know and love to obliterate. Though, quite a few places in the demo reel looked pack with monsters. Treasure chest traps, cultist/zerker groups, massive skeleton armies and so on.

Jay has mentioned that they're designing the game to have peaks and valleys with the action so when you're fighting smaller numbers of demons the action will ramp up at some point before falling again. After a huge battle you get some breathing room and a break in the action. Makes it easier to use the new recall rune since you can't use it in battle too.

If I can find the clip again I'll edit it into my post.
"What is defeat? Nothing but education; nothing but the first step towards something better."
Butcherski
Profile Joined April 2010
Poland446 Posts
August 30 2011 04:21 GMT
#5251
For all that time i thought there would be no health potions whatsoever but it turns out there are still in just with a large cooldown. I have to admit that the Path of Exile nialed the problem perfectly but i doubt blizzard will copy their system :/
"Well Tasteless, i once met a three-toed sloth with good marauder control " - Artosis
Bairemuth
Profile Joined June 2010
United States404 Posts
Last Edited: 2011-08-30 04:56:30
August 30 2011 04:54 GMT
#5252
On August 30 2011 13:21 Butcherski wrote:
For all that time i thought there would be no health potions whatsoever but it turns out there are still in just with a large cooldown. I have to admit that the Path of Exile nialed the problem perfectly but i doubt blizzard will copy their system :/


I don't see how it's a problem. Potions shouldn't be used as a crutch. They should be for the "oh shit" moments that you run into. Having cooldowns is pretty logical in my eyes and is a better option than no potions at all. Though I do like PoE's system and how the flasks themselves have varying perks to further diversify character customization.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
August 30 2011 05:06 GMT
#5253
I think it's strange that they're taking mana away from the sorc and demonhunter, their new mechanics look so weird in my opinion. I dunno, I'll have to play with it to see if I like it or not.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
August 30 2011 05:18 GMT
#5254
Hmmm, for the Demon Hunter, i feel like having two spheres will allow for more spamming, as you'll have two pools to pull from. At the same time though, it'll force people to diversify a bit :-p.
JF dodger since 2009
Percutio
Profile Blog Joined April 2010
United States1672 Posts
August 30 2011 05:18 GMT
#5255
I think the demon hunter dual special reserve will be really touchy as to whether it will be fun to use or not.

I think the sorc will be fine if not boring due to it just being a recharge. Then again cycling abilities to get more mana could be tedious anyways a la witch doctor.
What does it matter how I loose it?
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
Last Edited: 2011-08-30 05:22:29
August 30 2011 05:21 GMT
#5256
I really like the demon hunter mechanics. It makes it so that you have to use survivability skills sparingly while still allowing you to unload your attack skills.
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
August 30 2011 05:26 GMT
#5257
I like the approach to the mechanics, giving each class a rather unique feel. Instead of all classes having mana and waiting for their respective cooldowns to finish, they now have a special "minigame" for every single one.

This worked well in WoW with rage, energy and focus as alternative ressources to mana, and it makes much more sense than fighters or assassins tapping into the same pool as paladins or mages.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
August 30 2011 05:26 GMT
#5258
On August 30 2011 14:18 Percutio wrote:
I think the demon hunter dual special reserve will be really touchy as to whether it will be fun to use or not.

I think the sorc will be fine if not boring due to it just being a recharge. Then again cycling abilities to get more mana could be tedious anyways a la witch doctor.


Well IMO we'll have to see how fast "regeneration" is for sorcs, as well as demon hunters. That'll really dictate the pacing of the characters, because they'll probably be the stronger nukes of the game.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Percutio
Profile Blog Joined April 2010
United States1672 Posts
August 30 2011 05:37 GMT
#5259
That's a good point I guess.

I like the look of the witch doctors moves but the witch doctor looks to have bad pacing :X. Also, I hope the Monk plays combo heavy as his moves seem so crisp.
What does it matter how I loose it?
Firewood
Profile Joined July 2011
Sweden49 Posts
August 30 2011 05:50 GMT
#5260
I hope it's a secret infestor level, where you kill infestors like maaaaaaad!
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