Diablo III General Discussion - Page 263
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frontliner2
Netherlands844 Posts
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0x64
Finland4615 Posts
Some interesting stuff, I didn't see this link with the search tool but I'm not sure if search works well with urls | ||
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Gescom
Canada3511 Posts
On August 30 2011 03:35 frontliner2 wrote: Still it's annoying to receive those. I thought mailing them would be the proper action seeing as how Blizzard / Activision has no problems arranging a 'Seize and Desist' to the people behind this, trying to profit maliciously over their 'clientele'. What if no one notifies Blizzard? Cease and Desist to anonymous sources in China/Russia etc doesn't work. | ||
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NostalgiaTag
Canada508 Posts
NEW STUFF OMG | ||
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Kurr
Canada2338 Posts
Barb, monk and wizard orbs look really good though, better than expected. | ||
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konadora
Singapore66363 Posts
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NostalgiaTag
Canada508 Posts
On August 30 2011 12:35 konadora wrote: anyone kinda disappointed that there are no herds of monsters that makes mob killing so fun? like cow level-equivalent monster density and such :< Blizz has hinted to another secret level...being cow or not i dunno | ||
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Kurr
Canada2338 Posts
On August 30 2011 12:35 konadora wrote: anyone kinda disappointed that there are no herds of monsters that makes mob killing so fun? like cow level-equivalent monster density and such :< Where did this come from? Diablo 2, besides the cow level, had several areas filled to the brim (although not as bad but still, very dense in terms of monsters IE Chaos sanctuary or city of the damned). As far as I know, there has been no announcement that all areas in the game will have low monster density. | ||
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Assault_1
Canada1950 Posts
On August 30 2011 12:35 konadora wrote: anyone kinda disappointed that there are no herds of monsters that makes mob killing so fun? like cow level-equivalent monster density and such :< where do u even get this information from? | ||
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Sc2Requiem
United States121 Posts
On August 30 2011 12:35 konadora wrote: anyone kinda disappointed that there are no herds of monsters that makes mob killing so fun? like cow level-equivalent monster density and such :< All the gameplay we've seen so far has been from early acts on normal mode though. Higher difficulties/later acts will probably have the demon swarms we all know and love to obliterate. Though, quite a few places in the demo reel looked pack with monsters. Treasure chest traps, cultist/zerker groups, massive skeleton armies and so on. Jay has mentioned that they're designing the game to have peaks and valleys with the action so when you're fighting smaller numbers of demons the action will ramp up at some point before falling again. After a huge battle you get some breathing room and a break in the action. Makes it easier to use the new recall rune since you can't use it in battle too. If I can find the clip again I'll edit it into my post. | ||
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Butcherski
Poland446 Posts
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Bairemuth
United States404 Posts
On August 30 2011 13:21 Butcherski wrote: For all that time i thought there would be no health potions whatsoever but it turns out there are still in just with a large cooldown. I have to admit that the Path of Exile nialed the problem perfectly but i doubt blizzard will copy their system :/ I don't see how it's a problem. Potions shouldn't be used as a crutch. They should be for the "oh shit" moments that you run into. Having cooldowns is pretty logical in my eyes and is a better option than no potions at all. Though I do like PoE's system and how the flasks themselves have varying perks to further diversify character customization. | ||
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Endymion
United States3701 Posts
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[Agony]x90
United States853 Posts
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Percutio
United States1672 Posts
I think the sorc will be fine if not boring due to it just being a recharge. Then again cycling abilities to get more mana could be tedious anyways a la witch doctor. | ||
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Chairman Ray
United States11903 Posts
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Shockk
Germany2269 Posts
This worked well in WoW with rage, energy and focus as alternative ressources to mana, and it makes much more sense than fighters or assassins tapping into the same pool as paladins or mages. | ||
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Endymion
United States3701 Posts
On August 30 2011 14:18 Percutio wrote: I think the demon hunter dual special reserve will be really touchy as to whether it will be fun to use or not. I think the sorc will be fine if not boring due to it just being a recharge. Then again cycling abilities to get more mana could be tedious anyways a la witch doctor. Well IMO we'll have to see how fast "regeneration" is for sorcs, as well as demon hunters. That'll really dictate the pacing of the characters, because they'll probably be the stronger nukes of the game. | ||
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Percutio
United States1672 Posts
I like the look of the witch doctors moves but the witch doctor looks to have bad pacing :X. Also, I hope the Monk plays combo heavy as his moves seem so crisp. | ||
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Firewood
Sweden49 Posts
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