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Diablo III General Discussion - Page 267

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NoobSkills
Profile Joined August 2009
United States1603 Posts
August 31 2011 07:08 GMT
#5321
Anyone else feel like this game can't live up to the hype?
I sure hope it does, but I don't see how it will.

Also as a side note I hate every game company now.
Releasing a semi-complete game, so they can sell "end game" material or an expansion is bullshit. I don't mind an expansion if you see what else you can add after a game has been released (new PvP, class, uniques, territories). All of those things are fine, but doing it just so you can charge another overpriced $60 for a rush job aggravates me especially for a RPG like this one.
zalz
Profile Blog Joined February 2011
Netherlands3704 Posts
August 31 2011 07:18 GMT
#5322
On August 31 2011 16:08 NoobSkills wrote:
Anyone else feel like this game can't live up to the hype?
I sure hope it does, but I don't see how it will.

Also as a side note I hate every game company now.
Releasing a semi-complete game, so they can sell "end game" material or an expansion is bullshit. I don't mind an expansion if you see what else you can add after a game has been released (new PvP, class, uniques, territories). All of those things are fine, but doing it just so you can charge another overpriced $60 for a rush job aggravates me especially for a RPG like this one.


Blizzard has always produced the best expansion. The ones that don't expand the games existing content but inovate the gameplay by introducing new aspects.

I don't think you could call any of Blizzards expansion rush jobs.
Enox
Profile Joined April 2010
Germany1667 Posts
August 31 2011 07:34 GMT
#5323
On August 31 2011 16:08 NoobSkills wrote:
Anyone else feel like this game can't live up to the hype?
I sure hope it does, but I don't see how it will.

Also as a side note I hate every game company now.
Releasing a semi-complete game, so they can sell "end game" material or an expansion is bullshit. I don't mind an expansion if you see what else you can add after a game has been released (new PvP, class, uniques, territories). All of those things are fine, but doing it just so you can charge another overpriced $60 for a rush job aggravates me especially for a RPG like this one.

i played it at Gamescom and believe me, if you are a Diablo fan and played the previous parts, the hype is totally justified
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
bgx
Profile Joined August 2010
Poland6595 Posts
August 31 2011 08:12 GMT
#5324
locations are dark, but spells are so bright and wowish , and i wish they would bring more D2-like armor sets, oh well we will see.
Stork[gm]
mjf
Profile Joined April 2010
United States436 Posts
August 31 2011 08:18 GMT
#5325
On August 31 2011 17:12 bgx wrote:
locations are dark, but spells are so bright and wowish , and i wish they would bring more D2-like armor sets, oh well we will see.


spells were bright in d2 as well
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2011-08-31 08:45:49
August 31 2011 08:39 GMT
#5326
On August 31 2011 06:29 Klaca wrote:
Show nested quote +
On August 31 2011 05:59 Goldfish wrote:
In Diablo 2 someone did the math to level from 90 to 99 (it's on the diablo wiki here)

Start Level End Level Baal Runs Total Baal Runs % Complete
90 91 20 20 0.36%
91 92 30 50 0.90%
92 93 45 90 1.63%
93 94 60 155 2.61%
94 95 110 265 4.8%
95 96 210 475 8.6%
96 97 450 925 16.7%
97 98 1100 2025 36.6%
98 99 3500 5525 100%


So it takes 5525 Baal runs to go from level 90 to 99. That's 184 hours of non stop baal running (if each baal run took 2 minutes max[in reality it takes a bit longer]).

Also someone did the math and apparently getting the Runes required to form Enigma (before 1.13 where they significantly increased the drop rates) took 5+ years of MFing (I forgot how many hours of MFing every day).

Makes nearly every single MMO look like a joke in terms of grind factor.

But yeah I kind of see why they wanted to keep the cap at 60. IMO getting items is more fun than trying to level up in Diablo 2. At least with items it grants variety.

(Also they're planning on increasing the level cap with each expansion like WoW).

Uhh guess again. LoD is a joke, getting lvl 99 is easy..

In Classic, you need 50 000 diablo runs for lvl 99. And guess what, last ladder one guy did it. Yes, 50 000 diablo runs.


You also lost something like 10% of your experience everytime you died.

Lag spikes were serious business back then. Furthest I ever got in classic was level 96. I did always manage a 90 of every class though back then, which even all combined is likley enough to get to 99 once all in all.

I did have several 99's in LoD though, over the course of say five years. Wow... I played that game way too much.

If only I played BW instead...
vaporizor
Profile Joined March 2011
United States53 Posts
August 31 2011 09:15 GMT
#5327
On August 31 2011 05:59 Goldfish wrote:
In Diablo 2 someone did the math to level from 90 to 99 (it's on the diablo wiki here)

Start Level End Level Baal Runs Total Baal Runs % Complete
90 91 20 20 0.36%
91 92 30 50 0.90%
92 93 45 90 1.63%
93 94 60 155 2.61%
94 95 110 265 4.8%
95 96 210 475 8.6%
96 97 450 925 16.7%
97 98 1100 2025 36.6%
98 99 3500 5525 100%


So it takes 5525 Baal runs to go from level 90 to 99. That's 184 hours of non stop baal running (if each baal run took 2 minutes max[in reality it takes a bit longer]).

Also someone did the math and apparently getting the Runes required to form Enigma (before 1.13 where they significantly increased the drop rates) took 5+ years of MFing (I forgot how many hours of MFing every day).

Makes nearly every single MMO look like a joke in terms of grind factor.

But yeah I kind of see why they wanted to keep the cap at 60. IMO getting items is more fun than trying to level up in Diablo 2. At least with items it grants variety.

(Also they're planning on increasing the level cap with each expansion like WoW).

its pretty sick i have played the game for 9 years and obv lod from the start, gul rune. never found a higher one ever. EVER still baffles me. i havent played much of 1.13 tho so who knows now
Butcherski
Profile Joined April 2010
Poland446 Posts
August 31 2011 09:52 GMT
#5328
I played d2 for about 2 years and found 2 ber 1 Lo and one sur rune. Along with a few ists/guls obviously since those were pretty common from the act4 quest.

I dont really like that the level cap will be so easy to reach ( im 99% sure they stated in one of those interviews that they expect everybody to hit lvl 60 so it cant be that hard ) since it was always another thing to excel at in d2.

Thank god the end of 2011 is so stacked with good games or the wait would be unbearable Fingers crossed for 2nd september beta !!!
"Well Tasteless, i once met a three-toed sloth with good marauder control " - Artosis
iCanada
Profile Joined August 2010
Canada10660 Posts
August 31 2011 12:45 GMT
#5329
On August 31 2011 18:52 Butcherski wrote:
I played d2 for about 2 years and found 2 ber 1 Lo and one sur rune. Along with a few ists/guls obviously since those were pretty common from the act4 quest.

I dont really like that the level cap will be so easy to reach ( im 99% sure they stated in one of those interviews that they expect everybody to hit lvl 60 so it cant be that hard ) since it was always another thing to excel at in d2.

Thank god the end of 2011 is so stacked with good games or the wait would be unbearable Fingers crossed for 2nd september beta !!!


I don't mind it. It was actually super easy to hit the level cap in Diablo 1 compared to Diablo 2. As a Hardcore player, having to run antihack in order to not get TPPK'd in every public game, I'd go play the original diablo every time the warden would sweep through and ban everyone.

Without all the duped gear, you could easily hit 50 within a month, with duped gear maybe five days... assuming you are playing with access to hell difficulty (meaning, on battle.net or with Hellfire installed) of course. The Arch Angels Staff of the Apocalypse, Obsidian Ring of the Zodiac's, and other frequently duped items really broke that game and made it super super easy.

:\
DaCruise
Profile Joined July 2010
Denmark2457 Posts
August 31 2011 15:47 GMT
#5330
On August 31 2011 21:45 iCanada wrote:
Show nested quote +
On August 31 2011 18:52 Butcherski wrote:
I played d2 for about 2 years and found 2 ber 1 Lo and one sur rune. Along with a few ists/guls obviously since those were pretty common from the act4 quest.

I dont really like that the level cap will be so easy to reach ( im 99% sure they stated in one of those interviews that they expect everybody to hit lvl 60 so it cant be that hard ) since it was always another thing to excel at in d2.

Thank god the end of 2011 is so stacked with good games or the wait would be unbearable Fingers crossed for 2nd september beta !!!


I don't mind it. It was actually super easy to hit the level cap in Diablo 1 compared to Diablo 2. As a Hardcore player, having to run antihack in order to not get TPPK'd in every public game, I'd go play the original diablo every time the warden would sweep through and ban everyone.

Without all the duped gear, you could easily hit 50 within a month, with duped gear maybe five days... assuming you are playing with access to hell difficulty (meaning, on battle.net or with Hellfire installed) of course. The Arch Angels Staff of the Apocalypse, Obsidian Ring of the Zodiac's, and other frequently duped items really broke that game and made it super super easy.

:\


No one forced you to use those items. As a legit player I was no where near hitting lvl 50.
I actually found a kings sword of haste once that was also duped to oblivion. Unfortunatly it was in singleplayer and it was only a falchion and not a bastard sword.
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
August 31 2011 17:04 GMT
#5331
On September 01 2011 00:47 DaCruise wrote:
Show nested quote +
On August 31 2011 21:45 iCanada wrote:
On August 31 2011 18:52 Butcherski wrote:
I played d2 for about 2 years and found 2 ber 1 Lo and one sur rune. Along with a few ists/guls obviously since those were pretty common from the act4 quest.

I dont really like that the level cap will be so easy to reach ( im 99% sure they stated in one of those interviews that they expect everybody to hit lvl 60 so it cant be that hard ) since it was always another thing to excel at in d2.

Thank god the end of 2011 is so stacked with good games or the wait would be unbearable Fingers crossed for 2nd september beta !!!


I don't mind it. It was actually super easy to hit the level cap in Diablo 1 compared to Diablo 2. As a Hardcore player, having to run antihack in order to not get TPPK'd in every public game, I'd go play the original diablo every time the warden would sweep through and ban everyone.

Without all the duped gear, you could easily hit 50 within a month, with duped gear maybe five days... assuming you are playing with access to hell difficulty (meaning, on battle.net or with Hellfire installed) of course. The Arch Angels Staff of the Apocalypse, Obsidian Ring of the Zodiac's, and other frequently duped items really broke that game and made it super super easy.

:\


No one forced you to use those items. As a legit player I was no where near hitting lvl 50.
I actually found a kings sword of haste once that was also duped to oblivion. Unfortunatly it was in singleplayer and it was only a falchion and not a bastard sword.


Dam you guys went hardcore D1, i remember playing till the butcher and getting my ass kicked and quiting.
Look for the flaw that lost the game not the flaw in the game.
Charger
Profile Blog Joined September 2010
United States2405 Posts
Last Edited: 2011-08-31 17:50:31
August 31 2011 17:49 GMT
#5332
Oh Diablo 1, how I miss thee. The days where you could dupe an item by simply clicking a potion in your belt as the item was picked up off the ground. It was simpler times back then. I know for a fact I would have never beat that game without cheating.

I seem to only specifically remember duping Godly Plate of the Whale lol
It's easy to be a Monday morning quarterback.
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 31 2011 17:58 GMT
#5333
On August 31 2011 06:19 Velr wrote:
Show nested quote +
On August 31 2011 05:59 Goldfish wrote:
In Diablo 2 someone did the math to level from 90 to 99 (it's on the diablo wiki here)

Start Level End Level Baal Runs Total Baal Runs % Complete
90 91 20 20 0.36%
91 92 30 50 0.90%
92 93 45 90 1.63%
93 94 60 155 2.61%
94 95 110 265 4.8%
95 96 210 475 8.6%
96 97 450 925 16.7%
97 98 1100 2025 36.6%
98 99 3500 5525 100%


So it takes 5525 Baal runs to go from level 90 to 99. That's 184 hours of non stop baal running (if each baal run took 2 minutes max[in reality it takes a bit longer]).

Also someone did the math and apparently getting the Runes required to form Enigma (before 1.13 where they significantly increased the drop rates) took 5+ years of MFing (I forgot how many hours of MFing every day).

Makes nearly every single MMO look like a joke in terms of grind factor.

But yeah I kind of see why they wanted to keep the cap at 60. IMO getting items is more fun than trying to level up in Diablo 2. At least with items it grants variety.

(Also they're planning on increasing the level cap with each expansion like WoW).



Your level, except getting an "early" 99 for your epeen didn't matter anyway.

Most chars good for MF'ing were like "outskilled" at lvl 70, every skill on top was "nice" but not needed at all. It was more important to get certain key Items which allowed you to do certain stuff "easyer/faster" (be it due to enough fast cast or whatever).

Ive found basically everythign there was to find in D2 (except runes) and well, none of my chars ever reached level 90i... I normally started MF'ing at lvl 70... And played a Summoner just for fun (i just cleared the whole throne most of the time, or ported via naj's staff (?) to baal).
The only real diffrence between lvl ~70 to like 88 were i stopped:
My Merc got better/baal died faster due to this... Well... That was it, all else came from items, instead of reloading when everything was full of souls i would just change the gear for max Lightningres...

Levels were really not that important for the "common" charbuilds...

But i still wonder how a Skelleton-Poisonnova-Necro would do :p... Which needs like lvl 99 to get all synergies and everything he NEEDS up (and i think you would still have missed the AI curses).


the worst and most fundamental flaw with d2.

combining the fact you need to mf on hell to get high item levels, and mf takes away from much needed other stats to survive hell on 8player games ... and that mf in itself had a diminishing curve after about 300% mf. it was just a pointless endeavor. why design the game with all these items when most people will never see them drop?

ps, i think the maths was something like 1 zod for every 1,000,000 rune drops?
starleague forever
Wrath 2.1
Profile Joined March 2011
Germany880 Posts
August 31 2011 19:03 GMT
#5334
I installed again and they denied douping but increased runerate by 800%.

Still I didn't find a HR but it's possible now if you play a lot. Earlier a HR = 2 Ist now a Ber = 18 Ist

miss the dupes^^
The tigers of wrath are wiser than the horses of instruction.
andrewlt
Profile Joined August 2009
United States7702 Posts
August 31 2011 19:16 GMT
#5335
On September 01 2011 02:58 a176 wrote:
Show nested quote +
On August 31 2011 06:19 Velr wrote:
On August 31 2011 05:59 Goldfish wrote:
In Diablo 2 someone did the math to level from 90 to 99 (it's on the diablo wiki here)

Start Level End Level Baal Runs Total Baal Runs % Complete
90 91 20 20 0.36%
91 92 30 50 0.90%
92 93 45 90 1.63%
93 94 60 155 2.61%
94 95 110 265 4.8%
95 96 210 475 8.6%
96 97 450 925 16.7%
97 98 1100 2025 36.6%
98 99 3500 5525 100%


So it takes 5525 Baal runs to go from level 90 to 99. That's 184 hours of non stop baal running (if each baal run took 2 minutes max[in reality it takes a bit longer]).

Also someone did the math and apparently getting the Runes required to form Enigma (before 1.13 where they significantly increased the drop rates) took 5+ years of MFing (I forgot how many hours of MFing every day).

Makes nearly every single MMO look like a joke in terms of grind factor.

But yeah I kind of see why they wanted to keep the cap at 60. IMO getting items is more fun than trying to level up in Diablo 2. At least with items it grants variety.

(Also they're planning on increasing the level cap with each expansion like WoW).



Your level, except getting an "early" 99 for your epeen didn't matter anyway.

Most chars good for MF'ing were like "outskilled" at lvl 70, every skill on top was "nice" but not needed at all. It was more important to get certain key Items which allowed you to do certain stuff "easyer/faster" (be it due to enough fast cast or whatever).

Ive found basically everythign there was to find in D2 (except runes) and well, none of my chars ever reached level 90i... I normally started MF'ing at lvl 70... And played a Summoner just for fun (i just cleared the whole throne most of the time, or ported via naj's staff (?) to baal).
The only real diffrence between lvl ~70 to like 88 were i stopped:
My Merc got better/baal died faster due to this... Well... That was it, all else came from items, instead of reloading when everything was full of souls i would just change the gear for max Lightningres...

Levels were really not that important for the "common" charbuilds...

But i still wonder how a Skelleton-Poisonnova-Necro would do :p... Which needs like lvl 99 to get all synergies and everything he NEEDS up (and i think you would still have missed the AI curses).


the worst and most fundamental flaw with d2.

combining the fact you need to mf on hell to get high item levels, and mf takes away from much needed other stats to survive hell on 8player games ... and that mf in itself had a diminishing curve after about 300% mf. it was just a pointless endeavor. why design the game with all these items when most people will never see them drop?

ps, i think the maths was something like 1 zod for every 1,000,000 rune drops?



I agree with MF. It destroyed the dynamic of D2. Part of the appeal of these games was in getting new items to make your character more powerful so you can kill stuff faster and can get even more powerful items faster. MF destroyed that dynamic. I found myself shelving "more powerful" items because those upgrades didn't have MF. The only ones I used were ones with higher MF.

ZasZ.
Profile Joined May 2010
United States2911 Posts
August 31 2011 19:20 GMT
#5336
On September 01 2011 04:16 andrewlt wrote:
Show nested quote +
On September 01 2011 02:58 a176 wrote:
On August 31 2011 06:19 Velr wrote:
On August 31 2011 05:59 Goldfish wrote:
In Diablo 2 someone did the math to level from 90 to 99 (it's on the diablo wiki here)

Start Level End Level Baal Runs Total Baal Runs % Complete
90 91 20 20 0.36%
91 92 30 50 0.90%
92 93 45 90 1.63%
93 94 60 155 2.61%
94 95 110 265 4.8%
95 96 210 475 8.6%
96 97 450 925 16.7%
97 98 1100 2025 36.6%
98 99 3500 5525 100%


So it takes 5525 Baal runs to go from level 90 to 99. That's 184 hours of non stop baal running (if each baal run took 2 minutes max[in reality it takes a bit longer]).

Also someone did the math and apparently getting the Runes required to form Enigma (before 1.13 where they significantly increased the drop rates) took 5+ years of MFing (I forgot how many hours of MFing every day).

Makes nearly every single MMO look like a joke in terms of grind factor.

But yeah I kind of see why they wanted to keep the cap at 60. IMO getting items is more fun than trying to level up in Diablo 2. At least with items it grants variety.

(Also they're planning on increasing the level cap with each expansion like WoW).



Your level, except getting an "early" 99 for your epeen didn't matter anyway.

Most chars good for MF'ing were like "outskilled" at lvl 70, every skill on top was "nice" but not needed at all. It was more important to get certain key Items which allowed you to do certain stuff "easyer/faster" (be it due to enough fast cast or whatever).

Ive found basically everythign there was to find in D2 (except runes) and well, none of my chars ever reached level 90i... I normally started MF'ing at lvl 70... And played a Summoner just for fun (i just cleared the whole throne most of the time, or ported via naj's staff (?) to baal).
The only real diffrence between lvl ~70 to like 88 were i stopped:
My Merc got better/baal died faster due to this... Well... That was it, all else came from items, instead of reloading when everything was full of souls i would just change the gear for max Lightningres...

Levels were really not that important for the "common" charbuilds...

But i still wonder how a Skelleton-Poisonnova-Necro would do :p... Which needs like lvl 99 to get all synergies and everything he NEEDS up (and i think you would still have missed the AI curses).


the worst and most fundamental flaw with d2.

combining the fact you need to mf on hell to get high item levels, and mf takes away from much needed other stats to survive hell on 8player games ... and that mf in itself had a diminishing curve after about 300% mf. it was just a pointless endeavor. why design the game with all these items when most people will never see them drop?

ps, i think the maths was something like 1 zod for every 1,000,000 rune drops?



I agree with MF. It destroyed the dynamic of D2. Part of the appeal of these games was in getting new items to make your character more powerful so you can kill stuff faster and can get even more powerful items faster. MF destroyed that dynamic. I found myself shelving "more powerful" items because those upgrades didn't have MF. The only ones I used were ones with higher MF.



Agreed. If they do away with MF and Unique items, I think it would go a long way to improving the way loot works for D3. Don't know much about the system currently in place though.
trainRiderJ
Profile Joined August 2010
United States615 Posts
August 31 2011 19:22 GMT
#5337
There are still unique items but as far as I know there is a push to make rares and crafted items more relevant, as they were in D2C. Only time will tell.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
August 31 2011 19:27 GMT
#5338
Rich and I got D3 beta keys this weekend because of blizzcon :3 . No date on when it starts etc - i assume before blizzcon though.
JustTray
Profile Joined May 2011
127 Posts
August 31 2011 19:35 GMT
#5339
On September 01 2011 04:27 Kennigit wrote:
Rich and I got D3 beta keys this weekend because of blizzcon :3 . No date on when it starts etc - i assume before blizzcon though.



Wow really? From blizzcon last year right?
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
August 31 2011 19:38 GMT
#5340
On September 01 2011 04:27 Kennigit wrote:
Rich and I got D3 beta keys this weekend because of blizzcon :3 . No date on when it starts etc - i assume before blizzcon though.

Lucky guy.

I started working this summer so I won't have time to just play D3 a lot.
My favorite memories were when I just kept doing the same quests over and over again with different groups of people.
Sadly, I think knowledge of the game ruined my experience.
When you get rich, you just want to get richer.
After a couple of years playing on/off I discovered JSP and that just ruined my D2 now that I think back on it.
Every item was worthless unless 100% perfect, no one did the quests anymore, every char was rushed (some even leveled) then uber leveled.
When I finally realized that I cared more about trading for items and getting richer than playing the game, I quit and sold all my shit off on paypal.

Looking forward to new experiences though!
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