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Diablo III General Discussion - Page 169

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trainRiderJ
Profile Joined August 2010
United States615 Posts
August 03 2011 14:34 GMT
#3361
On August 03 2011 23:33 Logo wrote:
Show nested quote +
On August 03 2011 23:28 Danjoh wrote:
On August 03 2011 23:12 Wesso wrote:
On August 03 2011 22:42 trainRiderJ wrote:
Some good info on diablo.incgamers.com today, hopefully we can have more real discussions about the game...

List of passive and active skills

Very thorough and well-done beta preview

A ton of bashiok quotes and good info


Wait, so the info about there being only 3 passives and 8 actives was false? Or more to the point, no skill points but you do get to choose skills? Damn, did I misunderstand that bit

You will get all the abilities, but when you go out adventuring, you can only bring 8 active and 3 passive ones with you.


If you've ever played Guild Wars it's that basically.

Definitely a good comparison regarding the skill system. And I loved Guild Wars, so....
Playguuu
Profile Joined April 2010
United States926 Posts
August 03 2011 14:44 GMT
#3362
On August 03 2011 23:12 Wesso wrote:
Show nested quote +
On August 03 2011 22:42 trainRiderJ wrote:
Some good info on diablo.incgamers.com today, hopefully we can have more real discussions about the game...

List of passive and active skills

Very thorough and well-done beta preview

A ton of bashiok quotes and good info


Wait, so the info about there being only 3 passives and 8 actives was false? Or more to the point, no skill points but you do get to choose skills? Damn, did I misunderstand that bit


As far as I know it hasn't changed. You get 6 actives and 3 passives.
I used to be just like you, then I took a sweetroll to the knee.
Holy_AT
Profile Joined July 2010
Austria978 Posts
August 03 2011 14:47 GMT
#3363
I really can not understand why so many people are hating on some of the diablo III features.

Auction house:
dont use it, diablo 3 has no consistent world, you play with a bunch of friends and if they use it and you dont like it talk to them. Diablo 3 isnt about pvp so gear does not matter.

Skills: its a new and intersting feature and I dont think it is a bad shot. In WoW you could simply respec and got other talents, in Diablo 2 respecc was also implemented, so why implement such a speccing system anyway if people respecc that much and simply give them more freedom of choice.

All this bitching and moaning is bad especially when nobody actually played it or confuses diablo with WoW or some other game.
zipz0p
Profile Joined February 2010
United States123 Posts
August 03 2011 15:02 GMT
#3364
On August 03 2011 20:13 DaCruise wrote:
Show nested quote +
On August 03 2011 19:55 Odoakar wrote:
The lucky one that gets a Zod like drop rate item (pre 1.13) will make a killing on AH...I'm pretty certain such items could go for 1k $ or more


Pre 1.13 it was pretty much impossible to get a Zod from a drop. I played D2 a lot and the highest rune I ever got pre 1.13 was a Mal. I got it twice actually but one was in singleplayer.
I have seen a Lo drop in multiplayer but unfortunatly I didnt get my hands on it.

My friend kicked a basket and dropped a vex in D2 1.10
I got a Mal or two and maybe as high as a Ber from Hell Forge.
u gotta skate
Krowser
Profile Joined August 2007
Canada788 Posts
August 03 2011 15:12 GMT
#3365
On August 03 2011 23:47 Holy_AT wrote:
I really can not understand why so many people are hating on some of the diablo III features.

Auction house:
dont use it, diablo 3 has no consistent world, you play with a bunch of friends and if they use it and you dont like it talk to them. Diablo 3 isnt about pvp so gear does not matter.

Skills: its a new and intersting feature and I dont think it is a bad shot. In WoW you could simply respec and got other talents, in Diablo 2 respecc was also implemented, so why implement such a speccing system anyway if people respecc that much and simply give them more freedom of choice.

All this bitching and moaning is bad especially when nobody actually played it or confuses diablo with WoW or some other game.


There's a respec option in D2???
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
Last Edited: 2011-08-03 15:14:10
August 03 2011 15:13 GMT
#3366
On August 04 2011 00:12 Krowser wrote:
Show nested quote +
On August 03 2011 23:47 Holy_AT wrote:
I really can not understand why so many people are hating on some of the diablo III features.

Auction house:
dont use it, diablo 3 has no consistent world, you play with a bunch of friends and if they use it and you dont like it talk to them. Diablo 3 isnt about pvp so gear does not matter.

Skills: its a new and intersting feature and I dont think it is a bad shot. In WoW you could simply respec and got other talents, in Diablo 2 respecc was also implemented, so why implement such a speccing system anyway if people respecc that much and simply give them more freedom of choice.

All this bitching and moaning is bad especially when nobody actually played it or confuses diablo with WoW or some other game.


There's a respec option in D2???

Yep they added it in the last major patch.
Hark!
Solai
Profile Joined September 2009
204 Posts
August 03 2011 15:17 GMT
#3367
On August 03 2011 22:42 trainRiderJ wrote:
Some good info on diablo.incgamers.com today, hopefully we can have more real discussions about the game...

List of passive and active skills

Very thorough and well-done beta preview

A ton of bashiok quotes and good info


Wow, thanks for those links. I really liked Bashioks explanation of the skill system!
PJFrylar
Profile Blog Joined October 2010
United States350 Posts
Last Edited: 2011-08-03 15:48:54
August 03 2011 15:37 GMT
#3368
Hmmm I hope that list of passive skills isn't final.

#1) Numbers of skills/passives vary quite a bit from class to class. A small difference is understandable, but there is a pretty sizeable difference in that list. Barbarian (high) has like 10 more combined than the monk (low).

#2) A lot of those passives listed sound pretty boring, especially considering you only get to pick 3. In Bashiok's quote he said they wanted the passives to feel impactful. However, a large portion of the list seems bland and not game changing, things like small damage increases or small movement speed buff in certain scenarios. I will say that some of the list does look pretty damned sweet though.
Charger
Profile Blog Joined September 2010
United States2405 Posts
August 03 2011 15:55 GMT
#3369
Hoping for a beta release soon, guess we shall find out today!
It's easy to be a Monday morning quarterback.
trainRiderJ
Profile Joined August 2010
United States615 Posts
August 03 2011 16:03 GMT
#3370
On August 04 2011 00:37 FireBearHero wrote:
Hmmm I hope that list of passive skills isn't final.

#1) Numbers of skills/passives vary quite a bit from class to class. A small difference is understandable, but there is a pretty sizeable difference in that list. Barbarian (high) has like 10 more combined than the monk (low).

#2) A lot of those passives listed sound pretty boring, especially considering you only get to pick 3. In Bashiok's quote he said they wanted the passives to feel impactful. However, a large portion of the list seems bland and not game changing, things like small damage increases or small movement speed buff in certain scenarios. I will say that some of the list does look pretty damned sweet though.

Damage increase depends on when the percentage is applied. If it's after all your other buffs and abilities, that would be pretty big at max level.
Bibdy
Profile Joined March 2010
United States3481 Posts
August 03 2011 16:10 GMT
#3371
Sounds awesome. ~22 skills in each category (active AND passive) and you can only select a small handful of them. Sounds like there's going to be a lot of variety.
trainRiderJ
Profile Joined August 2010
United States615 Posts
August 03 2011 16:58 GMT
#3372
http://diablo.incgamers.com/blog/comments/blue-on-the-potential-runestone-revision

It sounds like the runestone feature isn't as finished as I thought, which is...disappointing. I more or less agree with Bashiok's point of view.
PJFrylar
Profile Blog Joined October 2010
United States350 Posts
August 03 2011 17:01 GMT
#3373
On August 04 2011 01:03 trainRiderJ wrote:
Show nested quote +
On August 04 2011 00:37 FireBearHero wrote:
Hmmm I hope that list of passive skills isn't final.

#1) Numbers of skills/passives vary quite a bit from class to class. A small difference is understandable, but there is a pretty sizeable difference in that list. Barbarian (high) has like 10 more combined than the monk (low).

#2) A lot of those passives listed sound pretty boring, especially considering you only get to pick 3. In Bashiok's quote he said they wanted the passives to feel impactful. However, a large portion of the list seems bland and not game changing, things like small damage increases or small movement speed buff in certain scenarios. I will say that some of the list does look pretty damned sweet though.

Damage increase depends on when the percentage is applied. If it's after all your other buffs and abilities, that would be pretty big at max level.


Well what I mean is that they are game changing in the way they alter the way you play, not really just being viable. I probably shouldn't have used the word small in front of damage increases. Things that look more interesting to me would be, taking the monk as an example:

+ Show Spoiler +
Frenzied attack (level 13): When wielding two weapons, the Monk has 20% increased critical strike chance and 30% increased critical strike damage.

Untouchable (level 19): After dealing a critical strike, increases dodge chance by 10% for 10 seconds.

Counterattack (level 20): When the Monk dodges an attack, the next skill has its Spirit cost reduced by 40%.


A combo like this could change the way you play. By concentrating on critical strikes you can squeeze out more abilities that require spirit. But I suppose you need other things like straight forward damage builds to be the flip side of the play style.
trainRiderJ
Profile Joined August 2010
United States615 Posts
Last Edited: 2011-08-03 17:06:07
August 03 2011 17:05 GMT
#3374
I'm guessing it will happen more like, this set of traits complement these skills well, this set of traits complement these other skills well. And of course, some traits are offense-focused and others are defense-focused.

It's hard (impossible) to theorycraft at this point without full descriptions of all the active skills though, so I really haven't given any particular combinations much thought to be honest.
TheGlassface
Profile Joined November 2010
United States612 Posts
August 03 2011 17:11 GMT
#3375
On August 04 2011 02:01 FireBearHero wrote:
Show nested quote +
On August 04 2011 01:03 trainRiderJ wrote:
On August 04 2011 00:37 FireBearHero wrote:
Hmmm I hope that list of passive skills isn't final.

#1) Numbers of skills/passives vary quite a bit from class to class. A small difference is understandable, but there is a pretty sizeable difference in that list. Barbarian (high) has like 10 more combined than the monk (low).

#2) A lot of those passives listed sound pretty boring, especially considering you only get to pick 3. In Bashiok's quote he said they wanted the passives to feel impactful. However, a large portion of the list seems bland and not game changing, things like small damage increases or small movement speed buff in certain scenarios. I will say that some of the list does look pretty damned sweet though.

Damage increase depends on when the percentage is applied. If it's after all your other buffs and abilities, that would be pretty big at max level.


Well what I mean is that they are game changing in the way they alter the way you play, not really just being viable. I probably shouldn't have used the word small in front of damage increases. Things that look more interesting to me would be, taking the monk as an example:

+ Show Spoiler +
Frenzied attack (level 13): When wielding two weapons, the Monk has 20% increased critical strike chance and 30% increased critical strike damage.

Untouchable (level 19): After dealing a critical strike, increases dodge chance by 10% for 10 seconds.

Counterattack (level 20): When the Monk dodges an attack, the next skill has its Spirit cost reduced by 40%.


A combo like this could change the way you play. By concentrating on critical strikes you can squeeze out more abilities that require spirit. But I suppose you need other things like straight forward damage builds to be the flip side of the play style.


Lmao, these all sound like direct WoW ability ports.
Hell..when you think about it..that's what this is now. Especially since you can't even play offline.
Then again, the line between Diablo II and WoW isn't exactly too thick either..

The mystery of life is not a problem to solve, but a reality to experience. **Hang in there STX fans!! Kal Hwaiting!**
trainRiderJ
Profile Joined August 2010
United States615 Posts
August 03 2011 17:13 GMT
#3376
On August 04 2011 02:11 TheGlassface wrote:
Show nested quote +
On August 04 2011 02:01 FireBearHero wrote:
On August 04 2011 01:03 trainRiderJ wrote:
On August 04 2011 00:37 FireBearHero wrote:
Hmmm I hope that list of passive skills isn't final.

#1) Numbers of skills/passives vary quite a bit from class to class. A small difference is understandable, but there is a pretty sizeable difference in that list. Barbarian (high) has like 10 more combined than the monk (low).

#2) A lot of those passives listed sound pretty boring, especially considering you only get to pick 3. In Bashiok's quote he said they wanted the passives to feel impactful. However, a large portion of the list seems bland and not game changing, things like small damage increases or small movement speed buff in certain scenarios. I will say that some of the list does look pretty damned sweet though.

Damage increase depends on when the percentage is applied. If it's after all your other buffs and abilities, that would be pretty big at max level.


Well what I mean is that they are game changing in the way they alter the way you play, not really just being viable. I probably shouldn't have used the word small in front of damage increases. Things that look more interesting to me would be, taking the monk as an example:

+ Show Spoiler +
Frenzied attack (level 13): When wielding two weapons, the Monk has 20% increased critical strike chance and 30% increased critical strike damage.

Untouchable (level 19): After dealing a critical strike, increases dodge chance by 10% for 10 seconds.

Counterattack (level 20): When the Monk dodges an attack, the next skill has its Spirit cost reduced by 40%.


A combo like this could change the way you play. By concentrating on critical strikes you can squeeze out more abilities that require spirit. But I suppose you need other things like straight forward damage builds to be the flip side of the play style.


Lmao, these all sound like direct WoW ability ports.
Hell..when you think about it..that's what this is now. Especially since you can't even play offline.
Then again, the line between Diablo II and WoW isn't exactly too thick either..


2009 called, they want their argument back.

Anyways, I think it's safe to assume that both the active and passive skill lists that I linked aren't complete. There's at least one witch doctor skill (fireskull or whatever its' named) confirmed to be in the beta that's not in the list. Also, there's a big difference in the number of skills for each class.
Bairemuth
Profile Joined June 2010
United States404 Posts
August 03 2011 17:24 GMT
#3377
On August 04 2011 01:58 trainRiderJ wrote:
http://diablo.incgamers.com/blog/comments/blue-on-the-potential-runestone-revision

It sounds like the runestone feature isn't as finished as I thought, which is...disappointing. I more or less agree with Bashiok's point of view.


As long as they put affixes on the runes then I will be happy. This way you will always be looking for rune upgrades throughout your entire time playing the game. If there weren't affixes, then once you got a rank 7 rune for whirlwind, then you would never have to worry about finding another rune for whirlwind...which means you'd have less reason to play the game.
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
Last Edited: 2011-08-03 17:27:12
August 03 2011 17:25 GMT
#3378
The more I read about diablo 3, the less excited I am for it. Lately, it's been this way with most blizzard games.

Some of the things i'm reading about their plans for pvp absolutely blow my mind in the worst way possible. I think the core of the problem is the pressure to cater to mass casuals to make more money. The vast majority of the problems with starcraft 2/battlenet are related to this (though not all of them), and a number of the things i'm seeing wrong with diablo are also related.
Diks
Profile Joined January 2010
Belgium1880 Posts
August 03 2011 17:33 GMT
#3379
Yeah, is it me or the game isn't ready for beta at all.
This desn't look like blizzard to rush things like that.
But we're having some infos about gameplay that change from one day to another. I know that Beta isn't the final product but the core mechanics should have been setted before Beta.
When SC2 beta came out, they just had to refine some numbers (dmg, armor, life ,speed, range..)
D3 beta will come out but the rune system isn't half way done, they are lacking a large number of skills on some chars, constant changes in gameplay...
they should call it alpha version because I think they still have a ton of work to do on the product and a 9 month beta is not realistic. I might be totally wrong but when I see all the contradicting infos they released in a month, I cant help to think that the game still needs developpement.
Am I the only one thinking that ?
Alabasern
Profile Blog Joined September 2010
United States4005 Posts
August 03 2011 17:36 GMT
#3380
I'm thinking about selling a kidney to get a gaming rig to play this.
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