Diablo III General Discussion - Page 125
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smallerk
897 Posts
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FreshNoThyme
United States356 Posts
On August 01 2011 16:23 NotJack wrote: If you're aware that nothing is changing why do you oppose it? I disagree with it being "nothing". I feel that a company supporting something is different then a company not supporting it. If you honestly don't see a difference between: A company selling a game for $X, a third-party site allowing you to sell items to others for $$$. and A company selling a game for $X, and they also allow you to sell items to others. Then a proper discussion can't be had. I don't support RMT in the form of buying power. It breeds negativity. Blizzard is actively supporting it. You buy it from players, but through their system, and they charge you a fee for a license to do it. EDIT: I am not saying my stance is correct. I am saying it is my moral opinion. I am one of the most liberal people you will ever meet, and morality is, for the most part, a very gray area to me. However, this is something I personally feel strongly about. Again, my opinion. But there is clearly a massive difference between the two. | ||
ZeraToss
Germany1094 Posts
On August 01 2011 16:27 Chairman Ray wrote: Well it's a hack n' slash game, so I suppose they're taking out everything that's not hack or slash but then your only option for individualism is the equipment you wear, but everyone will have same skills, lol | ||
Endymion
United States3701 Posts
On August 01 2011 16:21 anonymitylol wrote: Because you're not directly buying it. Seriously, are you stupid? No, but I'm beginning to think that you are. Blizzard is endorsing trading real life money for in game advantages (not having to farm), think Eden Eternal.. Except Eden Eternal doesn't sell their best gear for USD, because you actually have to play to get it. Now I can log onto D3 with 1000 dollars and instantly become amazingly geared. I would rather have the risk of identity theft there so that I don't have to compete with millions of 12 year olds stealing their mom's credit card and buying gear. It's against the whole grain of gaming, it's like buying a fucking grand masters account for 100 dollars when you're in bronze league. What exactly about this is a "good idea?" | ||
Shodaa
Canada404 Posts
On August 01 2011 16:28 RANDOMCL wrote: I disagree with it being "nothing". I feel that a company supporting something is different then a company not supporting it. If you honestly don't see a difference between: A company selling a game for $X, a third-party site allowing you to sell items to others for $$$. and A company selling a game for $X, and they also allow you to sell items to others. Then a proper discussion can't be had. I don't support RMT in the form of buying power. It breeds negativity. Blizzard is actively supporting it. You buy it from players, but through their system, and they charge you a fee for a license to do it. From what I understand you're not actually require to use money. If you make some by selling items, you can just use that money to buy other items. Blizzard do get a cut if you wanna transfert it to your bank account tho. | ||
UltraVires
United States241 Posts
Due to problems encountered in the internal alpha testing phase, the entire skill system has been overhauled. Now, instead of allocating individual points to statistics such as strength, vitality and dexterity, each character will receive an auto-allocated boost to these statistics when levelling. The player can then choose which combat skills, either passive or active, to unlock and use. These skills are available to choose every six levels, beginning at level six. As an example, a Barbarian moving from level one to five will have two base combat skills available at the outset, and a conventional melee attack. Upon reaching level six, the player can choose from a selection of new skills that offer different ways to attack enemies, such as Hammer of the Gods, or Ancient Spear. Only six of these skills can be used at any one time, and can be added to hot-keys in order to use them in battle. Sad, sad days. This article makes it sound like everyone has every skill and trait and can change them at will. Wow. http://www.gameplanet.co.nz/pc/games/156898.Diablo-III/previews/137616.Diablo-III/page1/ | ||
anonymitylol
Canada4477 Posts
On August 01 2011 16:31 Endymion wrote: No, but I'm beginning to think that you are. Blizzard is endorsing trading real life money for in game advantages (not having to farm), think Eden Eternal.. Except Eden Eternal doesn't sell their best gear for USD, because you actually have to play to get it. Now I can log onto D3 with 1000 dollars and instantly become amazingly geared. I would rather have the risk of identity theft there so that I don't have to compete with millions of 12 year olds stealing their mom's credit card and buying gear. It's against the whole grain of gaming, it's like buying a fucking grand masters account for 100 dollars when you're in bronze league. What exactly about this is a "good idea?" You could do that in Diablo 2, it would just be through 3rd party sites. Are you not understanding this? It's better to have it regulated through Blizzard, than through 3rd party sites. | ||
FreshNoThyme
United States356 Posts
On August 01 2011 16:31 Shodaa wrote: From what I understand you're not actually require to use money. If you make some by selling items, you can just use that money to buy other items. Blizzard do get a cut if you wanna transfert it to your bank account tho. I completely understand that. I know money isn't required. My comments concern the fact that they endorse it by building it into their game. | ||
Tobberoth
Sweden6375 Posts
On August 01 2011 16:29 ZeraToss wrote: but then your only option for individualism is the equipment you wear, but everyone will have same skills, lol Just like in Wow. | ||
NotJack
United States737 Posts
On August 01 2011 16:28 RANDOMCL wrote: I disagree with it being "nothing". I feel that a company supporting something is different then a company not supporting it. If you honestly don't see a difference between: A company selling a game for $X, a third-party site allowing you to sell items to others for $$$. and A company selling a game for $X, and they also allow you to sell items to others. Then a proper discussion can't be had. I don't support RMT in the form of buying power. It breeds negativity. Blizzard is actively supporting it. You buy it from players, but through their system, and they charge you a fee for a license to do it. If you care that much about people out there buying items, you'll play hardcore and be perfectly fine. I guess I am missing the difference between a company selling the items and allowing a third party to sell them, so much for getting my MBA. Can you support your claim a bit? The fact that you don't like how Blizzard is making money from licensing fees makes you just seem grumpy about micotransactions. If you have an argument about how it effects the game as a whole that's worth listening too, if not it's simply a moot point. | ||
anonymitylol
Canada4477 Posts
On August 01 2011 16:32 RANDOMCL wrote: I completely understand that. I know money isn't required. My comments concern the fact that they endorse it by building it into their game. It would happen either way. Stop being obtuse, it's a good business plan for Blizzard and it will reduce the amount of 3rd party websites selling items. | ||
skyR
Canada13817 Posts
On August 01 2011 16:31 Shodaa wrote: From what I understand you're not actually require to use money. If you make some by selling items, you can just use that money to buy other items. Blizzard do get a cut if you wanna transfert it to your bank account tho. No. Blizzard gets a cut when you use the real money auction house since they charge you a list fee and a transaction fee. Transferring it to your bank would be the export fee which is probably charged by the third party service, Paypal for example. | ||
Slaughter
United States20254 Posts
I liked the concept that a economy would develop on its own with players finding and then setting currencies in items (ex sojs and then in runes). It just seems weird to just have it all laid bare to cash and gold. Why would people even use the ingame gold AH anyway? For low level shit that people don't care that much about? Even if good items are sold on there they will just be bought then sold on the cash AH anyway. Is Blizz breaking new ground here or has this been done before?? Anyone know. | ||
FreshNoThyme
United States356 Posts
On August 01 2011 16:33 anonymitylol wrote: It would happen either way. Stop being obtuse, it's a good business plan for Blizzard and it will reduce the amount of 3rd party websites selling items. Again, I completely understand that. I just can't support a company that does it. I disagree with the practice, but a company directly supporting it is different from a company not supporting it. | ||
NotJack
United States737 Posts
On August 01 2011 16:28 RANDOMCL wrote: EDIT: I am not saying my stance is correct. I am saying it is my moral opinion. I am one of the most liberal people you will ever meet, and morality is, for the most part, a very gray area to me. However, this is something I personally feel strongly about. Again, my opinion. But there is clearly a massive difference between the two. Okay so your stance is that you saw RMT and felt bad. As fine as that is you really shouldn't feel bad. Cheer up the game will be great =D | ||
Shodaa
Canada404 Posts
Well you still have talents tree, enchants and glyphs in WoW .. Seems like the only true customization will be runes .. | ||
Levistus
1134 Posts
@1:00 | ||
FreshNoThyme
United States356 Posts
On August 01 2011 16:33 NotJack wrote: If you care that much about people out there buying items, you'll play hardcore and be perfectly fine. I guess I am missing the difference between a company selling the items and allowing a third party to sell them, so much for getting my MBA. Can you support your claim a bit? The fact that you don't like how Blizzard is making money from licensing fees makes you just seem grumpy about micotransactions. If you have an argument about how it effects the game as a whole that's worth listening too, if not it's simply a moot point. The difference is endorses the concept. It isn't about people buying their items. It was available in D2 (and most games today). It is about a company SUPPORTING this. I'm not "grumpy" about microtransactions whatsoever. The idea is fine. What is done with it is different. | ||
FreshNoThyme
United States356 Posts
On August 01 2011 16:34 NotJack wrote: Okay so your stance is that you saw RMT and felt bad. As fine as that is you really shouldn't feel bad. Cheer up the game will be great =D Again, it isn't an issue of game quality. | ||
anonymitylol
Canada4477 Posts
On August 01 2011 16:36 RANDOMCL wrote: The difference is endorses the concept. It isn't about people buying their items. It was available in D2 (and most games today). It is about a company SUPPORTING this. I'm not "grumpy" about microtransactions whatsoever. The idea is fine. What is done with it is different. If you don't like it, don't use it. Play hardcore or don't buy the game. It won't affect anybody who buys it. Stop being grumpy. | ||
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