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On August 21 2010 00:50 Southlight wrote: Try running your full armor page on TF, buying cloth +5 pots with -5 damage from physical, and jungling with TF?
By the way I'll probably be home at like 9-10ET today :[
I've actually tried jungling TF and I hated it. But then again, I don't use smite. ^_^
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On August 21 2010 00:56 Tooplark wrote: I've been thinking about Mundo. Maybe Last Whisper -> survivability is the best build on him in the current metagame. The main thing Spirit Visage gives him is the CDR, so it could easily be skipped. 40% ignored armor is great in the current metagame, too.
Also with the cost increase only get one level of cleaver. Seriously, at level two each use is like eating an autoattack, and level five is taking a free crit.
Exactly what I've been doing, and I've been jungling with mundo as well.
The dude kills jungle so sickening fast if you start off with a green elixir. You kill lizard in like...5 seconds? And then you go mid and leech 2 creeps to get level 2 and gank. And he'll absolutely maul anyone that overextends because you're like level 2...with 100AD, 25% attack speed, and 15% crit with red buff and a cleaver that slows.
Even level 1 cleaver hits the dragon for like...300, so at level 6 with your ult you're pretty much going to take it no fuss, without needing madreds razor mind you.
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tank fate: Max W and E, skip Q until very last. Rush Glacial Shroud, and with masteries and E you'll be at max cdr. Then just get more stuff and eventually frozen heart. Spam W every 3 seconds, ta-da.
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no no no, I really think Q is vital for tank fate. I think the most efficient way to dish out damage without investing much in itemizing for it would be to WQQEQR into R > Q > W >E grabbing just a grb in the way of damage.
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Hi, any updates of AON&CLG Scandal?
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I present to you the most stupid game of LoL I ever played:
![[image loading]](http://i37.tinypic.com/2e321xf.jpg)
Akali tried jungling, Ashe and I picked her off when she tried to do small golems. She gave up jungling. Annie disconnected at lvl 3. By that time Ashe (my lanemate) had feeded 2 times, another 2 times followed shortly, all of which because she autoattacked, pushed the lane and got grabbed into their tower by Blitz. I think she ran ASpd runes. We still picked off their tower, though Ashe wasn't doing much besides autoattacking it once it was safe to; Anivia helped me kill their champs. Annie reconnected when we had all outer towers down. Half of their team had pretty much resigned by then. Annie tried to lvl a bit but got killed repeatedly. I think I got a grand total of 1 heal from Soraka. Nexus went down after 23 minutes. At the end of the game, they had like 40 wards in their base.
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So you guys have totally got me sunk deep into LoL.
I recently bought and fell in love with Kassadin. Before him, I played exclusively tanks and Morgana. I haven't been able to figure out something really sweet with him yet, but here are my current thoughts:
1. Mana regen feels shitty. 2. Total mana feels good (for the combo and R).
So I've been doing the Tear of the Goddess start. I then get boots and go towards a Rod of Ages, but this seems to take ages with his fairly weak farming ability, and I can't always count on an early kill. The problem with Tear of the Goddess start is this: my AP just feels low. I feel like I'm delaying my AP for a very long time. However, Tear of the Goddess takes 100% care of my mana problems and allows me to get off the combo reliably.
I've been considering switching full-time to Tear --> Hextech Revolver --> Will of the Ancients --> Archmage's. Building the Revolver gives me some earlier AP and quickly builds into WotA. The spell vamp seems like a great idea since my combo does tons of damage. I'm currently packing Ignite and Heal (because my Kass always just seems to be dangerously low [ yes, I'm a noobie x_x] ), and I could change Heal out for Exhaust.
In other words, more AP earlier at the expense of the extra Health and Mana (and 10 AP after a while). Is this a reasonable line of thinking or do I need to just suck it up and farm harder to get Rod of Ages?
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Mejai + GA combo works great for Kass.
Don't know about summoner heal. I've dabbled in it a few times and it's saved me and gotten me some baited kills for sure, but I feel like Kassadin needs cleanse so he can consistently harass the enemy with his spells without eating a random ECA or something and die.
Ignite is -shrug- I don't feel it's THAT important on a champ that can chase as well as kass and just fire another Q but some people swear by it. I've gotten many kills that I wouldn't have gotten otherwise thanks to ignite, but...
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On August 21 2010 02:28 Mogwai wrote: no no no, I really think Q is vital for tank fate. I think the most efficient way to dish out damage without investing much in itemizing for it would be to WQQEQR into R > Q > W >E grabbing just a grb in the way of damage. no tank fate is a stunbot, he deals 0 dmg either way.
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about WCG bans. From what I gathered from both being in vent with the hacker, and talking with Pendragon, Marcou, Unofficial.. and many other people for many hours over the past few days.. I will be brief (it will be long anyway) and I will leave out a lot of stuff to help RIOT out a little bit, but not much. This whole ordeal went down very poorly.
This is what happened. Unofficial and I saw the hacker was on HotShot's account so we decided to mess with him. He liked the attention and thought it would be funny to mess around on Hotshot's livestream. Nobody knows who this "Rob" guy is, and it doesn't seem like RIOT is too keen on finding out either. He used proxies and such to mask his IP, but people found out a lot of information about him by playing the game and talking to him.. all of which was reported pretty much immediately to which they were basically told "so what?".
Eventually it spread to the forums which went off to nutty ville, so after a few days RIOT had to do something, or at least they thought they should do something about it. Fairly uninformed since they blew off a lot of information about the hacking.. they made the decision to ban all of TheOddOne's accounts, and Reginaid / Finkill's main accounts. ODonnell was removed from council and also banned. All those players were removed from WCG for the remainder of the tournament. This got AoN DQ'd because of lack of players, and killed my team's chances of winning. Essentially removing 2 of the best teams from the tournament, which in all seriousness only had 5.. and most of those teams weren't full of good players xD
Anyway. From what I gathered, when the bans went out RIOT was under the impression ODonnell was the hacker, Reginaid / Finkill / TheOddOne were all in on the hacking / harassment. Not sure how all the other people who joked around with them kept out of this thing.. but whatever. Basically, RIOT wanted to appease the community, so they rushed to a conclusion. When they found out they were wrong, and the only crime the banned players had committed was poor taste and immaturity, they decided their decision was going to stick claiming the players were representing competitive LoL poorly. don't want to stir up the past.. but really every tournament has had stuff like this, not as bad.. but its been pretty bad..
Just from one tournament: MegaZero's team wins Razor because Taric dodges 7 times in a row, turning a for sure first death into multiple kills and easy Lizard. Disconnect bug was rampant throughout the Razor tournament. Razor tournament sign ups lasted a little over 1 hour. And really if RIOT wants to attract sponsors, why isn't there a better draft, no swaps? ..really.. why isn't there observer slots or replays? Everything is "coming" and supposedly coming with amazing features..
I'm not going to say the competitive scene will die, or that anything will really happen because of this ordeal. The thing is the number of good players at the top that are active and are trying to push this game's competitive community forward is really really small. Of the teams in the tournament, only a handful actively queue in the ladder, and a few setup skirmishes. AoN is disbanding, and they were the most active team as of late. Team games like this have a very difficult to get into "top tier". It is even worse with the 6month grind you have to do in LoL..
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Kassadin builds etc. are situational. You're gonna hafta be a lot more specific. Are you taking solo? Are you in a side lane? How are you playing him? What're you trying to accomplish?
As a solo laner I usually rush Catalyst, despite how much I shat on the item. It gives you good EHP, and if you abuse the level HP/mana restore on ganks (charge up to ~95% xp and then go gank, you can turn into a pretty nasty bait and/or let you tower dive). Coupled with an early level 1 W (usually at level 2) and mp5pl seals you have enough regen to constantly harass... if that's how you wanna roll.
I used to get Tear as well but that was in the stead of Catalyst, running a completely different item build and playstyle, and was more suited toward side-laning where you're not gonna be able to rush Catalyst (lack of farm).
Again goes back to my "what exactly are you doing."
Incidentally I favor Cleanse and Ghost because he's an attrition hero, so you have to be able to outlast them. Cleanse makes you pretty much impossible to kill, and you need Ghost because many times you're not gonna want to waste an R (essentially 140 mana) just to catch up or to get somewhere fast.
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Cleanse seems non-negotiable on Kass and Ghost makes running from you/catching you literally impossible, so I'd say that's what you should take for summoner spells.
as for items, it varies a bunch depending on your skill level and what you have going for you in the way of runes/masteries. I could give you some idea of what Southlight does, but if you're still sitting at level 10 and have no mana regen/level runes, it's not gonna do you a whole lotta good so we should probably get that sorted out first.
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Does somebody know if there are VODs of WCG games somewhere ?
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On August 21 2010 03:00 L0CUST. wrote: I'm not going to say the competitive scene will die, or that anything will really happen because of this ordeal. The thing is the number of good players at the top that are active and are trying to push this game's competitive community forward is really really small. Of the teams in the tournament, only a handful actively queue in the ladder, and a few setup skirmishes. AoN is disbanding, and they were the most active team as of late. Team games like this have a very difficult to get into "top tier". It is even worse with the 6month grind you have to do in LoL..
That sucks Kinda sucks that Riot's just catering to the masses, but at the same time it's hard to fault them entirely for it, especially if they're going to seriously try to clean up the scene and limit BS from now on. The big question for me regarding this is how tough they'll be hereonforth, as in whether they'll maintain the precedent set, or whether this was just a one-time "cater to the mob" sort of thing. I genuinely hope it's the former, but I'd also wholeheartedly agree they've done nothing to show that it's the case.
As for the problem with team games, I agree there too, from my Guild Wars experience. As far as I know the only way ArenaNet was able to "solve" the problem was to finally introduce regular (as in, monthly) tournaments... and they did this 3 years after the initial release of the game (eyeroll) which was too late to stop the Korean scene from departing. It's only been a year for Riot, but the slowness with replays (although the technical difficulty is somewhat acceptable), lack of observer mode, and the severe lack of official tournaments makes them teetering on the edge at the moment... if they were relying on community tournaments they were banking on the wrong thing because the community is way too fragmented (no primary gathering site other than arguably the official forum) for that sort of thing to work.
We'll see, I guess :/
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On August 21 2010 03:01 Southlight wrote: Kassadin builds etc. are situational. You're gonna hafta be a lot more specific. Are you taking solo? Are you in a side lane? How are you playing him? What're you trying to accomplish?
As a solo laner I usually rush Catalyst, despite how much I shat on the item. It gives you good EHP, and if you abuse the level HP/mana restore on ganks (charge up to ~95% xp and then go gank, you can turn into a pretty nasty bait and/or let you tower dive). Coupled with an early level 1 W (usually at level 2) and mp5pl seals you have enough regen to constantly harass... if that's how you wanna roll.
I used to get Tear as well but that was in the stead of Catalyst, running a completely different item build and playstyle, and was more suited toward side-laning where you're not gonna be able to rush Catalyst (lack of farm).
Again goes back to my "what exactly are you doing."
Incidentally I favor Cleanse and Ghost because he's an attrition hero, so you have to be able to outlast them. Cleanse makes you pretty much impossible to kill, and you need Ghost because many times you're not gonna want to waste an R (essentially 140 mana) just to catch up or to get somewhere fast.
On August 21 2010 03:02 Mogwai wrote: Cleanse seems non-negotiable on Kass and Ghost makes running from you/catching you literally impossible, so I'd say that's what you should take for summoner spells.
as for items, it varies a bunch depending on your skill level and what you have going for you in the way of runes/masteries. I could give you some idea of what Southlight does, but if you're still sitting at level 10 and have no mana regen/level runes, it's not gonna do you a whole lotta good so we should probably get that sorted out first.
You guys are amazing. I'll try to lay it all out clearly.
I'm at lvl 25 right now, mostly doing solo or duo queue, so 99% of the time I take a side lane with a partner, normally Rammus but sometimes just some random champ. I definitely 100% would rush Mejai's every game if I wasn't in solo/duo queue where I feel like it's just too unpredictable, though I have done it several times (with mixed results).
As for runes, I have a wide array of mostly Tier 1 runes (slowly converting stuff to Tier 3) to cover just about any champ except maybe Udyr. So stuff like MPen/ArmPen, mp5/lvl etc. is all accounted for, and I even have some Movespeed Quints that I got for Singed (and that I am currently using on Kassadin).
To be honest, I wouldn't know what to do in mid. Would I have to take an earlier W to charge up E? I would ideally want to take mid, if only for the level advantage to set up a super-strong gank (not to mention Kass is very threatening in 1v1).
I noticed bigfatjiji went Doran's ring --> RoA --> Rylai's, but that seems like you would 100% need mid to farm enough money.
I definitely agree on Cleanse because it seems like a huge waste to get Merc Treads when I could go Sorc Boots - and I hadn't considered Ghost from that point of view, but I'm warming up to it.
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As long as WRAWRAWRAWRA wins then thats all that matters.
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First LoCicero and now L0CUST, lol o_O
is this thread a really high hit on google or something if you search for League of Legends?
anyway, good to hear your input on the situation. it sorta sucks that Riot isn't being more aggressive about finding out the real perpetrator and whatnot, but in the same breath I gotta admit that it's sorta nightmare situation for them simply because the main offenses happened outside of the game, which is... difficult for them to enforce, to say the least.
I can't say I particularly care for Regi, Finkill, ODonnell, or the Odd One, and I won't disagree that perhaps some form of punishment was in order, but I'm not sure turning their premier tournament right now into a trianwreck was the best idea for the game. I mean, perhaps it will make the top level players tread more carefully and promote better conduct, but it seems equally likely to just draw ire/ragequits for a clumsy response. *shrugs* I guess only time will tell.
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On August 21 2010 03:22 DefMatrixUltra wrote:Show nested quote +On August 21 2010 03:01 Southlight wrote: Kassadin builds etc. are situational. You're gonna hafta be a lot more specific. Are you taking solo? Are you in a side lane? How are you playing him? What're you trying to accomplish?
As a solo laner I usually rush Catalyst, despite how much I shat on the item. It gives you good EHP, and if you abuse the level HP/mana restore on ganks (charge up to ~95% xp and then go gank, you can turn into a pretty nasty bait and/or let you tower dive). Coupled with an early level 1 W (usually at level 2) and mp5pl seals you have enough regen to constantly harass... if that's how you wanna roll.
I used to get Tear as well but that was in the stead of Catalyst, running a completely different item build and playstyle, and was more suited toward side-laning where you're not gonna be able to rush Catalyst (lack of farm).
Again goes back to my "what exactly are you doing."
Incidentally I favor Cleanse and Ghost because he's an attrition hero, so you have to be able to outlast them. Cleanse makes you pretty much impossible to kill, and you need Ghost because many times you're not gonna want to waste an R (essentially 140 mana) just to catch up or to get somewhere fast. Show nested quote +On August 21 2010 03:02 Mogwai wrote: Cleanse seems non-negotiable on Kass and Ghost makes running from you/catching you literally impossible, so I'd say that's what you should take for summoner spells.
as for items, it varies a bunch depending on your skill level and what you have going for you in the way of runes/masteries. I could give you some idea of what Southlight does, but if you're still sitting at level 10 and have no mana regen/level runes, it's not gonna do you a whole lotta good so we should probably get that sorted out first. You guys are amazing. I'll try to lay it all out clearly. I'm at lvl 25 right now, mostly doing solo or duo queue, so 99% of the time I take a side lane with a partner, normally Rammus but sometimes just some random champ. I definitely 100% would rush Mejai's every game if I wasn't in solo/duo queue where I feel like it's just too unpredictable, though I have done it several times (with mixed results). As for runes, I have a wide array of mostly Tier 1 runes (slowly converting stuff to Tier 3) to cover just about any champ except maybe Udyr. So stuff like MPen/ArmPen, mp5/lvl etc. is all accounted for, and I even have some Movespeed Quints that I got for Singed (and that I am currently using on Kassadin). To be honest, I wouldn't know what to do in mid. Would I have to take an earlier W to charge up E? I would ideally want to take mid, if only for the level advantage to set up a super-strong gank (not to mention Kass is very threatening in 1v1). I noticed bigfatjiji went Doran's ring --> RoA --> Rylai's, but that seems like you would 100% need mid to farm enough money. I definitely agree on Cleanse because it seems like a huge waste to get Merc Treads when I could go Sorc Boots - and I hadn't considered Ghost from that point of view, but I'm warming up to it. ok, so I guess you should really get Utah's opinion on this, but from what I'm reading, I'd suggest you max our your blue/yellow mp5pls and MPen reds, open doran's ring, then work towards the sorc boots + Haunting Guise opening for a more consistently powerful early game. You could probably work a Tear in there relatively easily, not sure if it should be before or after the guise, but if Mejai's is still giving you mixed results because you're still getting a hang of the character, HG should yield more consistent early-mid game results with the bonus survivability and magic pen. I'm not really sure how to transition this build towards the late game, so again, I'd wait on southlight's response, but I think d-ring, sorc, HG will give you the early game consistency that Mejai's is lacking while still considerably upping your damage output.
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On August 21 2010 03:08 Southlight wrote:Show nested quote +On August 21 2010 03:00 L0CUST. wrote: I'm not going to say the competitive scene will die, or that anything will really happen because of this ordeal. The thing is the number of good players at the top that are active and are trying to push this game's competitive community forward is really really small. Of the teams in the tournament, only a handful actively queue in the ladder, and a few setup skirmishes. AoN is disbanding, and they were the most active team as of late. Team games like this have a very difficult to get into "top tier". It is even worse with the 6month grind you have to do in LoL..
That sucks  Kinda sucks that Riot's just catering to the masses, but at the same time it's hard to fault them entirely for it, especially if they're going to seriously try to clean up the scene and limit BS from now on. The big question for me regarding this is how tough they'll be hereonforth, as in whether they'll maintain the precedent set, or whether this was just a one-time "cater to the mob" sort of thing. I genuinely hope it's the former, but I'd also wholeheartedly agree they've done nothing to show that it's the case. As for the problem with team games, I agree there too, from my Guild Wars experience. As far as I know the only way ArenaNet was able to "solve" the problem was to finally introduce regular (as in, monthly) tournaments... and they did this 3 years after the initial release of the game (eyeroll) which was too late to stop the Korean scene from departing. It's only been a year for Riot, but the slowness with replays (although the technical difficulty is somewhat acceptable), lack of observer mode, and the severe lack of official tournaments makes them teetering on the edge at the moment... if they were relying on community tournaments they were banking on the wrong thing because the community is way too fragmented (no primary gathering site other than arguably the official forum) for that sort of thing to work. We'll see, I guess :/ lol, most people's 1st post on the forum is trash but this one is different. its a gem we have right here!
the fact that riot is killing its own son is totally true. with the pressure from HoN and DotA, Riot is trying to put in more champs without actually taking their time on balancing the game. The game itself is amazing but for a good game to go competitive, balance is a serious issue. Look at blizzard, or IceFrog, they listen to the community on what is balance or imbalance but it does not mean they will fix it right away. They will take their time, consider all they possibility and then do it. But Riot? once there is a huge thread on the forum complain about some champ being imba, they make the patch right away at the same time throwing in a new, other imba champ... The old champ is not yet be fixed and here come the new one. I dont think the competitive scene of LoL is be as high quality as the other games. until now, i have played this game as much as i have played HoN and believe it or not, i still think HoN is better in the balancing issue. I play LoL mostly bc i want something to relax between sc2 games, not as intense as HoN or DotA (played DotA competitively 2 years at least).
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Only thing that really bothered me with the bans is it probably wouldn't have happened if this happened to any other player. The legions of hotshot fanboys won wcg :D
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