News
Update 9/1/2010
Graduate studies have started for me, and considering that I'm balancing significant work hours along with a full course load, the amount of free time I have has plummeted, enough for me to seriously consider giving up on playing games to any significant degree. As a direct relation, I'd imagine the amount of time I'll spend killing by browsing TL will drop for the noticeable future, particularly until I've settled into a groove and become better at squeezing out random time. That means the odds of me seeing a spontaneous, specific post in this huge, fast-moving thread saying your name is going to be very low. Please PM me name information, any links you think I should add, etc. I'd also appreciate it if someone pm'd me links to recent updates and TR notes as seen fit; I'd love to keep up to date but I can't promise I can keep on top of it as fast as most people checking up on this thread. Thanks for the help in keeping this OP updated :D
love, your friendly thread-starter
What is LoL and why LoL?
http://www.youtube.com/watch?v=IzMnCv_lPxI&feature=player_embedded
+ Show Spoiler +
League of Legends is a MOBA game, essentially what most people call DotA/HoN - the two more well-known variations (although evidently LoL is climbing up that ladder quite a lot, as it's usually 2x/3x more popular on XFire and won more GotY awards /brag). It was designed by some of the bigger names in the DotA scene, including Zileas and Guinsoo. More information (and the game itself) can be found at the webpage:
http://www.leagueoflegends.com/
One of the top concerns from most people is the cost of the game.
The game is free. It uses a micro-transaction system that is not necessary to be competitive. At all. You use money to unlock heroes (which you can already do via "Influence Points" that are rewarded upon game completion), to buy different skins for heroes (to look different), and to get temporary XP/IP boosts - the former of which becomes useless once you hit the level 30 cap, anyways.
Why do we play this game instead of DotA/HoN?
Probably the second-most asked question. The difference between DotA and LoL are laid out on their page: http://www.leagueoflegends.com/articles/dota_and_lol
but most people want to ask for our direct opinions, and we've been more than happy to give it.
1) Significantly faster ability cooldowns, mana regeneration rates, ability costs, and high base maximum mana, as well as the existence of heroes that don't even rely on mana at all, result in skirmishes, harassment, and fights that seemingly end in a flash. In a way it's like comparing Starcraft to Warcraft 3.
2) The lack of denying creep means lane control as you know it from DotA is no longer as dominant. Almost every hero has some means of establishing "zone control" and punishing the other player for overstepping their bounds. That doesn't mean you can't zone people out - there are clearly matchups and heroes designed to be better at zoning than others, and if you're a pure melee hero against a very, very strong laner you're going to cry. But it's not the end-all-be-all, and skilled players often find ways to get around these issues, anyways.
3) The end result of the above two is a game that is aggressive and dangerous from the start. Level 1/2 first bloods are not uncommon at all, and in a particularly fast game you could be looking at 10-20 kills in the first 10 minutes. Games, particularly lopsided ones, often end in 25 minutes (in 5v5), with the majority of "good" games ending around the 35 minute mark. This is a far cry from DotA where games routinely stretched into the 40s and 50s, with most "earlier" ends coming from forfeits.
4) Ability Power, a stat that boosts spells, means there's no stupid Str = Tank Agility = Carry Int = Early-game power late-game disable hierarchy. Almost every hero is capable of carrying a team, and whilst some are obviously better at doing this than others, it means you're not punished for liking Crystal Maiden etc. anymore. That doesn't mean it's a good idea to play tank on an innately squishy hero, but you're almost always going to be "viable" as the game goes on.
5) Various gameplay enhancements, such as the ability to buy while dead, the ability to blue pill (8-second spell to teleport to fountain), easier shop system (no need to buy recipe items individually), an easier hotkey system (1-6, qwer, dfb), etc. Yes, the minimap is on the right side. No, I'm pretty sure the majority of us don't mind it, much less even realize it after a few games.
6) Balance. Yes, this is a hairy topic that's often debated, will forever be debated, and will never end, but it deserves mentioning. Riot has been very aggressive, although sometimes incorrect, about balancing. In my opinion they have done a very good job. Even two months ago it was possible for people to develop a "tier list" to rank heroes as per their relative strength. Nowadays I think you could poke holes in pretty much every tier list, as there are almost no more "godly" heroes left, and those that are left are being attended to as we speak. Weaker heroes are constantly being reworked in an effort to make them viable. For a competitive game, this is very important, and contributes heavily to a game's lifespan.
http://www.leagueoflegends.com/
One of the top concerns from most people is the cost of the game.
The game is free. It uses a micro-transaction system that is not necessary to be competitive. At all. You use money to unlock heroes (which you can already do via "Influence Points" that are rewarded upon game completion), to buy different skins for heroes (to look different), and to get temporary XP/IP boosts - the former of which becomes useless once you hit the level 30 cap, anyways.
Why do we play this game instead of DotA/HoN?
Probably the second-most asked question. The difference between DotA and LoL are laid out on their page: http://www.leagueoflegends.com/articles/dota_and_lol
but most people want to ask for our direct opinions, and we've been more than happy to give it.
1) Significantly faster ability cooldowns, mana regeneration rates, ability costs, and high base maximum mana, as well as the existence of heroes that don't even rely on mana at all, result in skirmishes, harassment, and fights that seemingly end in a flash. In a way it's like comparing Starcraft to Warcraft 3.
2) The lack of denying creep means lane control as you know it from DotA is no longer as dominant. Almost every hero has some means of establishing "zone control" and punishing the other player for overstepping their bounds. That doesn't mean you can't zone people out - there are clearly matchups and heroes designed to be better at zoning than others, and if you're a pure melee hero against a very, very strong laner you're going to cry. But it's not the end-all-be-all, and skilled players often find ways to get around these issues, anyways.
3) The end result of the above two is a game that is aggressive and dangerous from the start. Level 1/2 first bloods are not uncommon at all, and in a particularly fast game you could be looking at 10-20 kills in the first 10 minutes. Games, particularly lopsided ones, often end in 25 minutes (in 5v5), with the majority of "good" games ending around the 35 minute mark. This is a far cry from DotA where games routinely stretched into the 40s and 50s, with most "earlier" ends coming from forfeits.
4) Ability Power, a stat that boosts spells, means there's no stupid Str = Tank Agility = Carry Int = Early-game power late-game disable hierarchy. Almost every hero is capable of carrying a team, and whilst some are obviously better at doing this than others, it means you're not punished for liking Crystal Maiden etc. anymore. That doesn't mean it's a good idea to play tank on an innately squishy hero, but you're almost always going to be "viable" as the game goes on.
5) Various gameplay enhancements, such as the ability to buy while dead, the ability to blue pill (8-second spell to teleport to fountain), easier shop system (no need to buy recipe items individually), an easier hotkey system (1-6, qwer, dfb), etc. Yes, the minimap is on the right side. No, I'm pretty sure the majority of us don't mind it, much less even realize it after a few games.
6) Balance. Yes, this is a hairy topic that's often debated, will forever be debated, and will never end, but it deserves mentioning. Riot has been very aggressive, although sometimes incorrect, about balancing. In my opinion they have done a very good job. Even two months ago it was possible for people to develop a "tier list" to rank heroes as per their relative strength. Nowadays I think you could poke holes in pretty much every tier list, as there are almost no more "godly" heroes left, and those that are left are being attended to as we speak. Weaker heroes are constantly being reworked in an effort to make them viable. For a competitive game, this is very important, and contributes heavily to a game's lifespan.
FAQ for New Players
+ Show Spoiler +
READ FIRST
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129727¤tpage=1237#24736
Where is everyone?
Join LiquidParty!
Detailed instructions: Click the speech bubble icon in the bottom left next to the Friends bar. Click the button near the bottom and join LiquidParty (case insensitive, and apparently punctuation insensitive too).
Once in the LiquidParty chat thingy, click the gear in the top right corner (of the message box, not the LoL client!) and enable Autojoin on Startup.
LiquidParty is most active around 4 PM CET it seems.
There is also a LiquidParty for the EU client.
No one is responding in LP!
Particularly as a new player one of the things you'll have to get used to is that Automated Matchmaking means it is implicitly more difficult to play with players of different skill. From my experience LP is relatively lively, but there're going to be times when it's filled with AFK people, so don't mind that (unless you live in an obscure timezone). Back to the point, what ends up happening is that groups of players are more likely to play with each other and far, far less likely to play with others. This gets further complicated by the innate difficulties of a competitive team game, where you're always going to have to fight with the different motivations and egos of different players. You may just be wanting to learn the ropes. They may be wanting to get one win to shake off their losing streak, or "slump." This combination will often end in tears. Re: the Automated Matchmaking, as an anti-smurf measure as well as to weigh pre-made teams, the game automatically assigns a "bonus" to the average Elo (hidden) of the pre-arranged team. That means if someone with an Elo of 1600 pairs with someone with an Elo of 1000, the game may assign an extra 300 just to make sure this isn't a smurf, then as a pairing penalty may assign further 50 to the average, which would be (1600+1300)/2 = 1450. So that means when you go into a game, the two of you are considered 1500 rating players. While for the 1600 this may not seem like a bad proposition, the reality is that the 1000 player is going to find themselves bewildered by the faster pace of the game. This, too, leads to tears.
The only real way around this problem is to rack up games, and get closer to level 30, at which point more people will be receptive to welcoming you into their parties, at least to give you a shot. The alternative is to find kind souls that are willing to smurf and/or don't care about winning.
Regarding the usage of IP
There are many, many different veins of thought on this conundrum, so I'm not going to preach anything over the other. I'll simply explain the options to you.
Heroes
Something like 10 heroes are free every week, and this free hero selection changes every week. This means for the most part, you'll have a decent set of heroes to choose from and play around with as you start out. You may find that you like a particular hero a lot. If you decide you like a particular hero a lot, go ahead and buy it. But be aware that a lot of your impressions of a hero are bound to change the more you play. For example, there might be someone fawning over Tryndamere. Then he might start running into better players, who would ignore him in teamfights (wrecking his usefulness), then crowd control him to death. Slowly, he finds that he cannot farm up into critical mass on Tryndamere without significant aid from his teammates, and even farmed he cannot "do his job" sufficiently in teamfights. He slowly begins to understand what it means to be "a melee DPS not named Jax."
Or, he might rampage with Tryndamere anyways, finding himself attuned to the weird hero that is Tryndamere, and become a god of Tryndameres. And when things become more difficult, he might find ways around it, and become a very good Tryndamere player.
You never know until you try, but the moral of the story is, things change. Especially after the first 200-300 games.
What day do the heroes all swap around for selection?
Usually around Wednesday.
I'm tired of playing ____ and want to pick up a nuker, what's good?
Starting off by defining nuker as a heavy damage-dealing caster...
Probably the most consistent nuker pick is Annie. Played right, she has two AoE stuns, on top of strong lane control (via nuking combo threat), has a relatively easy time farming, doesn't have mana problems if you can last-hit properly, and has a skill that ups her survivability greatly.
Ryze and Anivia are probably next on the list, as they both also apply heavy amounts of damage. Ryze is hampered by being a glass cannon with 0 survivability, but played well (especially against newbies) his AoE burst is pretty unparalleled. Anivia takes considerably more finesse and may need runes to be at peak efficiency, but she has the best combination of crowd control and damage output of straight nukers.
Fiddlesticks is one of the best casters but he requires a lot of teamwork to pull off, and he's much more of a crowd-control-but than a nuker. Veigar, Kassadin, AP Shaco, AP, Gragas, AP Sion, Karthus, etc there're plenty of options but the three listed above are probably the most straight-forward and least skill-intensive.
Did they really fix Pantheon's bug?
http://www.leagueoflegends.com/board/showthread.php?t=143497
Runes
Different people have different opinions of the effect of runes, but pretty much everyone is unanimous that having runes gives you an advantage over someone who doesn't have runes. So the question is, when do you start buying them?
Mogwai's opinion is,
Some people argue tier 1 runes are relatively cheap, but you cannot sell runes and they'll be dead weight once you hit level 20. The choice is yours.
What runes are good?
This is an ever-changing set of opinions, particularly as the game evolves.
As a whole, stat per level runes tend to be more cost-effective than flat stat runes. You can do the math yourself, but you'll pretty consistently hit at least level 10 in games (usually you'll end games level 15-18) so take that as you will. You'll have to do your own studies to figure out how much time is spent before a per level rune overtakes a flat rune, especially as different stats scale differently.
You're also probably going to be better off asking specifically about runes for a particular hero in this thread, because there usually isn't an "end-all be-all" set. But for people who might want a quick answer, the runes I have currently are,
Marks: Armor Pen, Magic Pen, HP per level, Crit Chance, Crit Damage (I don't use this anymore)
Seals: HP per level, Dodge, Mana Regen per level
Glyphs: HP per level, Mana Regen per level, Cooldown per level
Quints: Flat HP
How does penetration/reduction work?
As of the most recent changes,
(Total Armor/MR - Flat Reduction/Pen) then modified by % penetration.
Your abbreviations confuse me!
AP - ability power
AD - attack damage
MP, MPen, Magic Pen - magic penetration (tbh i get confused sometimes when ppl use MP to talk about Magic Penetration instead of Magic Points, but like 90% of the time they are talking about Magic Penetration - see its context)
AP, APen, Armor Pen - armor penetration
Flat MP(HP) - usually comes about in the context of discussing runes that give a constant boost to your Mana Points (Hit Points)
MP(HP) per level, MP/level - when discussing runes that give a boost to your MP (HP) equal to the amount * your champion's level
MP(HP)p5, MP/5 - MP (HP) regenerated every five seconds
Mp5pl - MP regeneration per level runes
BD - backdooring, or running around the other team's heroes and/or creeps to attack their buildings/towers
CD - cooldown or cooldown reduction, depending on context
AS - attack speed
MR - magic resist
SR - Summoner's Rift, the 5v5 map
TT - Twisted Treeline, the 3v3 map
MM - Matchmaking
How effective is 15% mpen via Masteries as opposed to the pure 5% damage increase?
http://www.teamliquid.net/forum/viewpost.php?post_id=4837881
Courtesy of Mogwai.
Where'd the old thread go?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=106034
How good is Sunfire Shaco?
http://www.teamliquid.net/forum/viewpost.php?post_id=5357666
Friendly advice to newbies/low Elo players from HeavOnEarth
How did you get the nifty artwork?
Check the links at the bottom of this post.
Somewhat more blunt pointer to new/lower-leveled players by me
http://www.teamliquid.net/forum/viewpost.php?post_id=5722723
http://www.teamliquid.net/forum/viewpost.php?post_id=5723132
http://www.teamliquid.net/forum/viewpost.php?post_id=5736352
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129727¤tpage=1237#24736
Where is everyone?
Join LiquidParty!
Detailed instructions: Click the speech bubble icon in the bottom left next to the Friends bar. Click the button near the bottom and join LiquidParty (case insensitive, and apparently punctuation insensitive too).
Once in the LiquidParty chat thingy, click the gear in the top right corner (of the message box, not the LoL client!) and enable Autojoin on Startup.
LiquidParty is most active around 4 PM CET it seems.
There is also a LiquidParty for the EU client.
No one is responding in LP!
Particularly as a new player one of the things you'll have to get used to is that Automated Matchmaking means it is implicitly more difficult to play with players of different skill. From my experience LP is relatively lively, but there're going to be times when it's filled with AFK people, so don't mind that (unless you live in an obscure timezone). Back to the point, what ends up happening is that groups of players are more likely to play with each other and far, far less likely to play with others. This gets further complicated by the innate difficulties of a competitive team game, where you're always going to have to fight with the different motivations and egos of different players. You may just be wanting to learn the ropes. They may be wanting to get one win to shake off their losing streak, or "slump." This combination will often end in tears. Re: the Automated Matchmaking, as an anti-smurf measure as well as to weigh pre-made teams, the game automatically assigns a "bonus" to the average Elo (hidden) of the pre-arranged team. That means if someone with an Elo of 1600 pairs with someone with an Elo of 1000, the game may assign an extra 300 just to make sure this isn't a smurf, then as a pairing penalty may assign further 50 to the average, which would be (1600+1300)/2 = 1450. So that means when you go into a game, the two of you are considered 1500 rating players. While for the 1600 this may not seem like a bad proposition, the reality is that the 1000 player is going to find themselves bewildered by the faster pace of the game. This, too, leads to tears.
The only real way around this problem is to rack up games, and get closer to level 30, at which point more people will be receptive to welcoming you into their parties, at least to give you a shot. The alternative is to find kind souls that are willing to smurf and/or don't care about winning.
Regarding the usage of IP
There are many, many different veins of thought on this conundrum, so I'm not going to preach anything over the other. I'll simply explain the options to you.
Heroes
On July 13 2010 23:10 NeoIllusions wrote:
Utahime should probably put on the front page that players should at least try champions during Free Week before actually investing the IP.
Utahime should probably put on the front page that players should at least try champions during Free Week before actually investing the IP.
Something like 10 heroes are free every week, and this free hero selection changes every week. This means for the most part, you'll have a decent set of heroes to choose from and play around with as you start out. You may find that you like a particular hero a lot. If you decide you like a particular hero a lot, go ahead and buy it. But be aware that a lot of your impressions of a hero are bound to change the more you play. For example, there might be someone fawning over Tryndamere. Then he might start running into better players, who would ignore him in teamfights (wrecking his usefulness), then crowd control him to death. Slowly, he finds that he cannot farm up into critical mass on Tryndamere without significant aid from his teammates, and even farmed he cannot "do his job" sufficiently in teamfights. He slowly begins to understand what it means to be "a melee DPS not named Jax."
Or, he might rampage with Tryndamere anyways, finding himself attuned to the weird hero that is Tryndamere, and become a god of Tryndameres. And when things become more difficult, he might find ways around it, and become a very good Tryndamere player.
You never know until you try, but the moral of the story is, things change. Especially after the first 200-300 games.
What day do the heroes all swap around for selection?
Usually around Wednesday.
I'm tired of playing ____ and want to pick up a nuker, what's good?
Starting off by defining nuker as a heavy damage-dealing caster...
Probably the most consistent nuker pick is Annie. Played right, she has two AoE stuns, on top of strong lane control (via nuking combo threat), has a relatively easy time farming, doesn't have mana problems if you can last-hit properly, and has a skill that ups her survivability greatly.
Ryze and Anivia are probably next on the list, as they both also apply heavy amounts of damage. Ryze is hampered by being a glass cannon with 0 survivability, but played well (especially against newbies) his AoE burst is pretty unparalleled. Anivia takes considerably more finesse and may need runes to be at peak efficiency, but she has the best combination of crowd control and damage output of straight nukers.
Fiddlesticks is one of the best casters but he requires a lot of teamwork to pull off, and he's much more of a crowd-control-but than a nuker. Veigar, Kassadin, AP Shaco, AP, Gragas, AP Sion, Karthus, etc there're plenty of options but the three listed above are probably the most straight-forward and least skill-intensive.
Did they really fix Pantheon's bug?
http://www.leagueoflegends.com/board/showthread.php?t=143497
Runes
Different people have different opinions of the effect of runes, but pretty much everyone is unanimous that having runes gives you an advantage over someone who doesn't have runes. So the question is, when do you start buying them?
Mogwai's opinion is,
Honestly, they aren't worth buying until you hit summoner level 20 when you can buy tier 3 runes which will give you good mileage (they're strictly better than the ones you can buy up until that point) and by that point, you should have an idea of what would be useful in a rune page (and you can ask here, we've got a pretty good idea of what's the best way to build rune pages for most champs).
Some people argue tier 1 runes are relatively cheap, but you cannot sell runes and they'll be dead weight once you hit level 20. The choice is yours.
On July 01 2010 01:52 Shikyo wrote:
Tier 1 runes have about 55% of the efficiency of tier 3 runes. A full tier 1 runeset for a lvl 14 costs about 700-800 ip. Easily worth it.
Tier 1 runes have about 55% of the efficiency of tier 3 runes. A full tier 1 runeset for a lvl 14 costs about 700-800 ip. Easily worth it.
What runes are good?
This is an ever-changing set of opinions, particularly as the game evolves.
As a whole, stat per level runes tend to be more cost-effective than flat stat runes. You can do the math yourself, but you'll pretty consistently hit at least level 10 in games (usually you'll end games level 15-18) so take that as you will. You'll have to do your own studies to figure out how much time is spent before a per level rune overtakes a flat rune, especially as different stats scale differently.
You're also probably going to be better off asking specifically about runes for a particular hero in this thread, because there usually isn't an "end-all be-all" set. But for people who might want a quick answer, the runes I have currently are,
Marks: Armor Pen, Magic Pen, HP per level, Crit Chance, Crit Damage (I don't use this anymore)
Seals: HP per level, Dodge, Mana Regen per level
Glyphs: HP per level, Mana Regen per level, Cooldown per level
Quints: Flat HP
How does penetration/reduction work?
As of the most recent changes,
(Total Armor/MR - Flat Reduction/Pen) then modified by % penetration.
Your abbreviations confuse me!
AP - ability power
AD - attack damage
MP, MPen, Magic Pen - magic penetration (tbh i get confused sometimes when ppl use MP to talk about Magic Penetration instead of Magic Points, but like 90% of the time they are talking about Magic Penetration - see its context)
AP, APen, Armor Pen - armor penetration
Flat MP(HP) - usually comes about in the context of discussing runes that give a constant boost to your Mana Points (Hit Points)
MP(HP) per level, MP/level - when discussing runes that give a boost to your MP (HP) equal to the amount * your champion's level
MP(HP)p5, MP/5 - MP (HP) regenerated every five seconds
Mp5pl - MP regeneration per level runes
BD - backdooring, or running around the other team's heroes and/or creeps to attack their buildings/towers
CD - cooldown or cooldown reduction, depending on context
AS - attack speed
MR - magic resist
SR - Summoner's Rift, the 5v5 map
TT - Twisted Treeline, the 3v3 map
MM - Matchmaking
How effective is 15% mpen via Masteries as opposed to the pure 5% damage increase?
http://www.teamliquid.net/forum/viewpost.php?post_id=4837881
Courtesy of Mogwai.
Where'd the old thread go?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=106034
How good is Sunfire Shaco?
http://www.teamliquid.net/forum/viewpost.php?post_id=5357666
Friendly advice to newbies/low Elo players from HeavOnEarth
On July 06 2010 09:00 HeavOnEarth wrote:
*Advice mostly for low elo players who cannot win solo queue games*
Some tips are:
-Look around the map a LOT
there should be no reason you are hard pressed to never look around the map IMO , unless you are slow clickywise., playing a global ult character will help you maintain this, which helps a lot when you are in mid and see a chance to gank and can react asaply.
You can direct your jungler to help the 1v2 lane if u know hes going to get roflstomped soon, or the 2v2 lane, or even yourself in middle. You could see/hear the camp path of the enemy jungler, and let your jungler know that the enemy jungler is taking blue buff , or even dragon. Or when you see that lizard camp disappear, and u see the 2v2 laners pushing way too far out - give them a heads up.
-Keep an eye on the minimap 100%
Also, just visual things can help a lot-
for example, neutral buffs. I 100% always see a neutal camp respawn or disappear within the second it happens and react accordingly- as im sure every single person from my elo does.
So when u see dragon spawn, ping it ASAP, and tell everyone in the area to get there. This alone will win low elo rank games.
When a tower falls, and everyones scattered and disorganized, call for a 5man push in middle or roam and tell them all to follow you. If you have been doig well (IE you're like 2-0 or something) , people will generally respond very well. Make sure the blue/red buff goes to appropriate persons(low elo people are very unaware) and then push
Aside from awareness- some people just DO NOT respond to any advice or critism, so you have to realize, if matchmaking is even remotely fair, they have a person of equal retardedness on their team. Grab a snowballing item , IE mejais/ sword of occult, and gank them repeatedly. Low ELO matchs are usually who can abuse the feeders, and protect their own as much as possible.
*Advice mostly for low elo players who cannot win solo queue games*
Some tips are:
-Look around the map a LOT
there should be no reason you are hard pressed to never look around the map IMO , unless you are slow clickywise., playing a global ult character will help you maintain this, which helps a lot when you are in mid and see a chance to gank and can react asaply.
You can direct your jungler to help the 1v2 lane if u know hes going to get roflstomped soon, or the 2v2 lane, or even yourself in middle. You could see/hear the camp path of the enemy jungler, and let your jungler know that the enemy jungler is taking blue buff , or even dragon. Or when you see that lizard camp disappear, and u see the 2v2 laners pushing way too far out - give them a heads up.
-Keep an eye on the minimap 100%
Also, just visual things can help a lot-
for example, neutral buffs. I 100% always see a neutal camp respawn or disappear within the second it happens and react accordingly- as im sure every single person from my elo does.
So when u see dragon spawn, ping it ASAP, and tell everyone in the area to get there. This alone will win low elo rank games.
When a tower falls, and everyones scattered and disorganized, call for a 5man push in middle or roam and tell them all to follow you. If you have been doig well (IE you're like 2-0 or something) , people will generally respond very well. Make sure the blue/red buff goes to appropriate persons(low elo people are very unaware) and then push
Aside from awareness- some people just DO NOT respond to any advice or critism, so you have to realize, if matchmaking is even remotely fair, they have a person of equal retardedness on their team. Grab a snowballing item , IE mejais/ sword of occult, and gank them repeatedly. Low ELO matchs are usually who can abuse the feeders, and protect their own as much as possible.
How did you get the nifty artwork?
Check the links at the bottom of this post.
Somewhat more blunt pointer to new/lower-leveled players by me
http://www.teamliquid.net/forum/viewpost.php?post_id=5722723
http://www.teamliquid.net/forum/viewpost.php?post_id=5723132
http://www.teamliquid.net/forum/viewpost.php?post_id=5736352
Player List
I'm trying to keep this player list as updated as possible, but (un)fortunately I can't lord over this thread (nor the past one) perfectly. If I've missed a name, post or PM me. I'm also going to try to make a separate list for EU, but I'm going to assume non-attributed names are from the US Client. If you're on the EU list but you're on the US list, point it out to me and/or just tell me you're from the EU, and I'll add you to the EU list.
US Client
+ Show Spoiler +
Psyonic_Reaver - PsyonicHero
tredmasta - tredmasta
Southlight - Utahime
Adeeler - Adeeler
b3h47pte - buyateepee
Mazer - Arcarsenal + Mazer
mrgerry - SpudBoy + MurdJr
Durak - Durak
ZERG_RUSSIAN - 5HITCOMBO
StalinRusH - StalinRusH
Lz - LzGaMeR
iNkA - idou
inertinept - inept
Jawa~ - NeoDharma
tirentu - Azranith
Yiruru - Yiruru
aznmathfreak - skitts
mptj - ttnjwk
Flakes - Flakes
GranDim - grandim
Arhkangel - DoctorOoo
AutomobileV - AutomobileV
mrtspence - mrtspence
ShloobeR - ShloobeR
FastEddieV - Zealousy
jtype - Deshi
qwsss - Qwws
_Spooky_ - Spookie
XDawn - ksk416
StorkHwaiting - Xiaorai
slip - voxrumor
Haemonculus - Haemonculus
pokeyAA - PokeyHokey
darkemperor - Ivanfield
Jopz - Jopzz
GTR - KwonYuri
PosixStar - Posix
arb - Arbb
XsebT - XsebT
Kankelz - Kankelz
Tooplark - Rugeater the Lemurtastic + PenguinMasher
Kickstart - Kickstart
atombombforpeace - atombombforpeace
JonsaBoy - JonsaBoy
Dave[9] - Garathmir
azndsh - cantabile
Ton('s Friend) - Nyassa
Sailence - Lais
HypnoticPoo - HypnoticPoo
jhNz - jhNz
Tekin - Tekin4200
Baikinman - Baikinman
exo6yte - Morzas
ShaperOfDreams - ballahshotcallah
G0dly - IntoTheDarkness
crate - crate (probably)
sherriluv - eisley
-orb- - TwinsenDude
Aggr0teil - Aggr0teil
Ech0ne - Vysaga
Brees - Brees
InsideTheBox - mChocolate
Fearliss - Fearliss
boesthius - steelfacedtailor
Iplaythings - Musoi
Haemonculus - Rhavanna
SkytoM - SkytoM
Stickmatrix - stixr
uSiN - uSiN + OrangeBoy
Icklorfin - IntoTheRainbow
Mogwai - SmashGizmo
radmax86 - RadJacob
HeavOnEarth - EzPzLmnSqz
ProTech_MediC - Februus
Silent`Assassin - Raynor22
suffeli - suffeli
Alchemyst - Corinthus
GaoXi - GaoXi
phase - MyFleetingDream
Tekin - Tekin4200
oberon - Pnaxighn
Archaea - I Archaea I
Sad[Panda] - iFightBears
Azerbaijan - Azerbaijan
kcaz - Tarnas
swiftterror - swiftterror
The-Dom - Colossus
eaT_Mi_Lquid - Puffelipuff
artofmagic - EchoesOfWar
Gokey - Gozey
SCC-Faust - Swordia
xenixx - xenixx
ProoM - ProoMaS
DanceCommander - ComeHonorChest
OmgIRok - pro at dota
Norway - Svenman87
VelkanKnight - Alume
BrownBear - TurdFergusen
reciprocate - reciprocate
iG.Cloud - ClouD87
UpperX - UpperX
The Perfect Cell - The Perfect Cell
hazed - COMEGETATASTE
D4C3 - forcedawg
Yuljan - Yuljan
Skystriker - Jozrael
LordWeird - LDub
Alexc26 - Alexc26
Stoned_Rabbit - Stoned_Rabbit
Agent Orange - PvP Unbreakable
Rising_Phoenix - RisingPhoenix
FlameSworD - TLtitan
dEPIMpe - Garonga
GTR - KwonYuri
Diaspora - Kenthe
hasuprotoss - hasuprotoss
CompX - Owatt
ichangedmyname - DazzL
abrakadouche - abrakadouche
Achillean - Achillean GG
OptimusTom - OptimusTom
NitroN7 - NitroN7
Nehsb - jjonga
jtbem - Sowelulol
Harsesissg1 - Harsesissg1
Sosha - ForAdun
HazMat - ShakeDrizzle
ArC_man - arcmandak
kyzers0ze - kyzers0ze
StuffedTurkey - StuffedTurkey
qcx - qcx0
scintilliaSD - scintillia
AlTheCake - AlTheCake
anTi_ - Missyelliottsmith
cascades - stoppin
zekezagura - Abistal
judochopaction - good
Eiii - Eiii
sleeepy - Yuralz
Abenson - A Feeding Noob
SBelmont - SBelmont
ldrs - Ldrs
Pigsquirrel - Catriaa
jusayO - jusayO
Zutta - Zutta
Baxter - Kaeles
boesthius - steelfacedtailor
Kalden - EpicPleasure
iheartpurplez - iheartpurplez
TacoSupreme - Kevoom
Xenocide_Knight - oowgnasTY
Khul Sadukar - Khul Sadukar
climax - climax
GoSu] - GoSu
pash1k - pash1k
mikku - Cirn9
Misder - Misder
shawster - shawz
FlameSworD - TLtitan
NB - luongngocson
jiabung - Jiabung
se7en247 - MisTicO7
GogoKodo - GoKodo
matthewfoulkes - foulkez
-fj - forestj
cuddles - Cuddles300
Kaltra - Kaltra
Athos19 - Athos19
Whole - WholeGrn
Nailpolish - Aaerox
trace wm/myopia - spiderland
SCC-Faust - Lotus Dance
FraCuS - FraCuS
deL - CapillaryAction
Alethios - Alethios
thermacrit - thermacrit
Issorlol - Issorlol
Bloodash - Bloodash
seanisgrand - seanisgrand
smore - sm0re (<-- a zero)
MrBitter - Bitterz
travis - ThyLordship
Repok - Phlair
Sharac - Schildkloete
apathetic21 - TheHeathen
Shizuru~ - Poimandres
Mindful - Mindful-gaming
Baelz - Baelz
Perfectflaw72 - Wafffles
seppolevne - chaosfortunate
zZygote - kRnc
Ghen - Ghenxx
Shikyo - Shayuki
Marradron - Marradron
Snotboogie - Snotboogie1
Redlol - Redlol
Chairman Ray - Chairman Ray
Zato-1 - Jielhar
twiggy - Maybeis
Pandonetho - Pandonetho
arb - mGarb
Fallen33 - fallenLOL
DreXxiN - DreXxiN
Substance59 - Substance59
Ordained - Howardshultz
DoctorHelvetica - KingStork
jeuh - Jeuhovastien
Elite00fm - Elite00fm
HaruHaru - Reeebo
TossBoss - Rkuro
PoP-sicle - TricKyboy
DanceCommander - ComeHonorChest
tragedy - Karalius
Inzek - Inzek
goldenkrnboi - goldenkrnboi
CatioN - Gabool
intrigue - mercredi
Belegorm - Belegorm
Celestial - Weisser Ritter
DaemonLasher - Wrath
FraCuS - FraCuS
Ruken - Ruken
Edso - Edso
Obzy - Obzy
ScDeluX - SaiBot
Brambled - Brambled
Kenpachi - GosuTyrant
itungle - itungle
SagaZ - oijdiouc HEHENFO
barbsq - BEAR Barbsq
TieN.nS) - Eyedrinker
Pikachusc2 - Fairplayer
Flowandebb - Flowandebb
MuffinDude - MuffinDude
sylverfyre - sylverfyre
Dgiese - dgie004
Dark.Pyro - pyronaut101
Ramblinguy - Ramblinguy
tredmasta - tredmasta
Southlight - Utahime
Adeeler - Adeeler
b3h47pte - buyateepee
Mazer - Arcarsenal + Mazer
mrgerry - SpudBoy + MurdJr
Durak - Durak
ZERG_RUSSIAN - 5HITCOMBO
StalinRusH - StalinRusH
Lz - LzGaMeR
iNkA - idou
inertinept - inept
Jawa~ - NeoDharma
tirentu - Azranith
Yiruru - Yiruru
aznmathfreak - skitts
mptj - ttnjwk
Flakes - Flakes
GranDim - grandim
Arhkangel - DoctorOoo
AutomobileV - AutomobileV
mrtspence - mrtspence
ShloobeR - ShloobeR
FastEddieV - Zealousy
jtype - Deshi
qwsss - Qwws
_Spooky_ - Spookie
XDawn - ksk416
StorkHwaiting - Xiaorai
slip - voxrumor
Haemonculus - Haemonculus
pokeyAA - PokeyHokey
darkemperor - Ivanfield
Jopz - Jopzz
GTR - KwonYuri
PosixStar - Posix
arb - Arbb
XsebT - XsebT
Kankelz - Kankelz
Tooplark - Rugeater the Lemurtastic + PenguinMasher
Kickstart - Kickstart
atombombforpeace - atombombforpeace
JonsaBoy - JonsaBoy
Dave[9] - Garathmir
azndsh - cantabile
Ton('s Friend) - Nyassa
Sailence - Lais
HypnoticPoo - HypnoticPoo
jhNz - jhNz
Tekin - Tekin4200
Baikinman - Baikinman
exo6yte - Morzas
ShaperOfDreams - ballahshotcallah
G0dly - IntoTheDarkness
crate - crate (probably)
sherriluv - eisley
-orb- - TwinsenDude
Aggr0teil - Aggr0teil
Ech0ne - Vysaga
Brees - Brees
InsideTheBox - mChocolate
Fearliss - Fearliss
boesthius - steelfacedtailor
Iplaythings - Musoi
Haemonculus - Rhavanna
SkytoM - SkytoM
Stickmatrix - stixr
uSiN - uSiN + OrangeBoy
Icklorfin - IntoTheRainbow
Mogwai - SmashGizmo
radmax86 - RadJacob
HeavOnEarth - EzPzLmnSqz
ProTech_MediC - Februus
Silent`Assassin - Raynor22
suffeli - suffeli
Alchemyst - Corinthus
GaoXi - GaoXi
phase - MyFleetingDream
Tekin - Tekin4200
oberon - Pnaxighn
Archaea - I Archaea I
Sad[Panda] - iFightBears
Azerbaijan - Azerbaijan
kcaz - Tarnas
swiftterror - swiftterror
The-Dom - Colossus
eaT_Mi_Lquid - Puffelipuff
artofmagic - EchoesOfWar
Gokey - Gozey
SCC-Faust - Swordia
xenixx - xenixx
ProoM - ProoMaS
DanceCommander - ComeHonorChest
OmgIRok - pro at dota
Norway - Svenman87
VelkanKnight - Alume
BrownBear - TurdFergusen
reciprocate - reciprocate
iG.Cloud - ClouD87
UpperX - UpperX
The Perfect Cell - The Perfect Cell
hazed - COMEGETATASTE
D4C3 - forcedawg
Yuljan - Yuljan
Skystriker - Jozrael
LordWeird - LDub
Alexc26 - Alexc26
Stoned_Rabbit - Stoned_Rabbit
Agent Orange - PvP Unbreakable
Rising_Phoenix - RisingPhoenix
FlameSworD - TLtitan
dEPIMpe - Garonga
GTR - KwonYuri
Diaspora - Kenthe
hasuprotoss - hasuprotoss
CompX - Owatt
ichangedmyname - DazzL
abrakadouche - abrakadouche
Achillean - Achillean GG
OptimusTom - OptimusTom
NitroN7 - NitroN7
Nehsb - jjonga
jtbem - Sowelulol
Harsesissg1 - Harsesissg1
Sosha - ForAdun
HazMat - ShakeDrizzle
ArC_man - arcmandak
kyzers0ze - kyzers0ze
StuffedTurkey - StuffedTurkey
qcx - qcx0
scintilliaSD - scintillia
AlTheCake - AlTheCake
anTi_ - Missyelliottsmith
cascades - stoppin
zekezagura - Abistal
judochopaction - good
Eiii - Eiii
sleeepy - Yuralz
Abenson - A Feeding Noob
SBelmont - SBelmont
ldrs - Ldrs
Pigsquirrel - Catriaa
jusayO - jusayO
Zutta - Zutta
Baxter - Kaeles
boesthius - steelfacedtailor
Kalden - EpicPleasure
iheartpurplez - iheartpurplez
TacoSupreme - Kevoom
Xenocide_Knight - oowgnasTY
Khul Sadukar - Khul Sadukar
climax - climax
GoSu] - GoSu
pash1k - pash1k
mikku - Cirn9
Misder - Misder
shawster - shawz
FlameSworD - TLtitan
NB - luongngocson
jiabung - Jiabung
se7en247 - MisTicO7
GogoKodo - GoKodo
matthewfoulkes - foulkez
-fj - forestj
cuddles - Cuddles300
Kaltra - Kaltra
Athos19 - Athos19
Whole - WholeGrn
Nailpolish - Aaerox
trace wm/myopia - spiderland
SCC-Faust - Lotus Dance
FraCuS - FraCuS
deL - CapillaryAction
Alethios - Alethios
thermacrit - thermacrit
Issorlol - Issorlol
Bloodash - Bloodash
seanisgrand - seanisgrand
smore - sm0re (<-- a zero)
MrBitter - Bitterz
travis - ThyLordship
Repok - Phlair
Sharac - Schildkloete
apathetic21 - TheHeathen
Shizuru~ - Poimandres
Mindful - Mindful-gaming
Baelz - Baelz
Perfectflaw72 - Wafffles
seppolevne - chaosfortunate
zZygote - kRnc
Ghen - Ghenxx
Shikyo - Shayuki
Marradron - Marradron
Snotboogie - Snotboogie1
Redlol - Redlol
Chairman Ray - Chairman Ray
Zato-1 - Jielhar
twiggy - Maybeis
Pandonetho - Pandonetho
arb - mGarb
Fallen33 - fallenLOL
DreXxiN - DreXxiN
Substance59 - Substance59
Ordained - Howardshultz
DoctorHelvetica - KingStork
jeuh - Jeuhovastien
Elite00fm - Elite00fm
HaruHaru - Reeebo
TossBoss - Rkuro
PoP-sicle - TricKyboy
DanceCommander - ComeHonorChest
tragedy - Karalius
Inzek - Inzek
goldenkrnboi - goldenkrnboi
CatioN - Gabool
intrigue - mercredi
Belegorm - Belegorm
Celestial - Weisser Ritter
DaemonLasher - Wrath
FraCuS - FraCuS
Ruken - Ruken
Edso - Edso
Obzy - Obzy
ScDeluX - SaiBot
Brambled - Brambled
Kenpachi - GosuTyrant
itungle - itungle
SagaZ - oijdiouc HEHENFO
barbsq - BEAR Barbsq
TieN.nS) - Eyedrinker
Pikachusc2 - Fairplayer
Flowandebb - Flowandebb
MuffinDude - MuffinDude
sylverfyre - sylverfyre
Dgiese - dgie004
Dark.Pyro - pyronaut101
Ramblinguy - Ramblinguy
EU Client
+ Show Spoiler +
Khenra - Khenra
TopGear - My Allies Suck
g1rg10 - FatalTragedy
Ota Solgryn - solgryn
unentschieden - unentschieden
Akakito - Akakito
.ten - PolarenPer
Madkipz - Madkipz
Mogget - Mogget
aresien - aresien
Alhard - Alhard
SF-Fork - JenStark
praetor.at - Austrian Praetor
emucxg - Yi Mu You
EquilasH - EquilasH
vlanitak - vlanitak
Liquin - Liquin
Marradron - Marradron
bN` - bNe
spoinka - gutshot
Shikyo - Shayuki
Scipaeus121212 - Scipaeus121212
Thndz - Thndz
AyoJiN - Park Ji Woo
spinesheath - spinesheath
TheDoK666 - darwin theory
ToT)OjKa( - MiggyMogMow
dellesh1ruH - dellebabz
Queer - Rudie
Senx - Senx
InTriX - InTriX
Iplaythings - musoi
EffectS - ManOfOneWay
pfff - Pintje
HeadhunteR - ElAlmirante
Falco252 - Falco252
TopGear - My Allies Suck
g1rg10 - FatalTragedy
Ota Solgryn - solgryn
unentschieden - unentschieden
Akakito - Akakito
.ten - PolarenPer
Madkipz - Madkipz
Mogget - Mogget
aresien - aresien
Alhard - Alhard
SF-Fork - JenStark
praetor.at - Austrian Praetor
emucxg - Yi Mu You
EquilasH - EquilasH
vlanitak - vlanitak
Liquin - Liquin
Marradron - Marradron
bN` - bNe
spoinka - gutshot
Shikyo - Shayuki
Scipaeus121212 - Scipaeus121212
Thndz - Thndz
AyoJiN - Park Ji Woo
spinesheath - spinesheath
TheDoK666 - darwin theory
ToT)OjKa( - MiggyMogMow
dellesh1ruH - dellebabz
Queer - Rudie
Senx - Senx
InTriX - InTriX
Iplaythings - musoi
EffectS - ManOfOneWay
pfff - Pintje
HeadhunteR - ElAlmirante
Falco252 - Falco252
Streams and videos
http://liquidlol.wikispaces.com/Team_Liquid_Streams
Links of Interest
- Redtracker - tracking staff posts on official forum
- Runeterra - fansite by top players
- mobafire - LoL theorycraft/build site
- leaguecraft - LoL theorycraft/build site
- lolbase - LoL database site
- Official forum thread - mechanics and calculations site
- Hotkeys guide - note, for leveling-up skills it's ctrl, now, alt casts the spell on yourself
- Item efficiency
- Rune combining theorycraft
- Roku's rune analysis
- Chinese artwork for your client