Civilization V + DLC's, G&K, BNW - Page 83
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SSJTribe
United States18 Posts
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Sub40APM
6336 Posts
On January 31 2013 07:32 Divine-Sneaker wrote: I don't really see civ as a real world simulator, do you? I'm fine with a challenge, but when that shit happens it's just boring and it offers no solutions to counterplay other than focusing on army/conquest, which is boring to be forced to do every time. Diplomacy in this game is just extremely underdeveloped, which is definitely noticable when you get to hear the same stupid punchline from the leaders 100's of times over the course of a game. Obviously not. But its a game where one human plays against 8-10 ais and the ais are limited by the way we program computer programs. And quite frankly even with a 4 person vs you war, as long as you have enough archers its almost impossible to win because of the way the ai moves its armies. | ||
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Eishi_Ki
Korea (South)1667 Posts
On January 31 2013 08:27 Sufficiency wrote: How exactly should I transition from a wide/ICS opener? For example in the picture above I took most of Rome's land with ICS... should I just keep going on conquest? It feels so hard to do anything else with ICS. Get a religion early and grab Messenger of the Gods along with the NC. Tech victory is very viable this way. You could also go the Diplomatic route with gold bonuses from selling resources etc but obviously, Dom seems like the safest route to victory with the land which you have. | ||
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Cel.erity
United States4890 Posts
On January 31 2013 10:03 SSJTribe wrote: Hey all, I've been a casual Civ player since Civ 2. I've never really tried beating the game on anything harder than King. Lately however, I've become increasingly intrigued on how to win at higher levels such as Immortal and Deity, and wondered "just how do you get good at this game?" I normally play as Russia or Kamehameha, if that makes any difference. I guess my question to you guys is, are there any tips you can give, or any sites you could link me to that have some sort of "build order" or something like that? civfanatics.com is basically the best place to get any kind of detailed advice. Short answer, it's kind of like Starcraft. Stick with a few civs that you like and practice basic build orders (like the 4-city tradition opener linked a few posts above), then diverge slightly with different civs and different tech paths, policies, etc. until you understand everything. It's a lot easier to tackle higher difficulties with a plan, since the game isn't really mechanically complex enough that you can really "get good" at it. Being good is just knowing all the branches of your plan. | ||
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Sufficiency
Canada23833 Posts
On January 31 2013 10:28 Eishi_Ki wrote: Get a religion early and grab Messenger of the Gods along with the NC. Tech victory is very viable this way. You could also go the Diplomatic route with gold bonuses from selling resources etc but obviously, Dom seems like the safest route to victory with the land which you have. I find domination victory extremely difficult. I always have difficulty balance my happiness (everyone thinks I am a warmonger and won't trade with me) and gold - and I fall behind in science that by the item I get to the (usually) third civ my units are outdated and I am out-teched. | ||
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Eishi_Ki
Korea (South)1667 Posts
On January 31 2013 11:56 Sufficiency wrote: I find domination victory extremely difficult. I always have difficulty balance my happiness (everyone thinks I am a warmonger and won't trade with me) and gold - and I fall behind in science that by the item I get to the (usually) third civ my units are outdated and I am out-teched. I've tried this a couple of times to some success in order to avoid the warmonger title. Expand your cities in a way which will provoke the AI to attack you. If they declare on you, there is no penalty. I think you can DoW an AI for free once. If you do it a second time, you are a warmonger so use that wisely. If your units are outteched by the third Civ, you want to attack that Civ before the others simply put. Also, I forgot, don't completely kill off an AI. Leave them with a couple of trash cities and people wont hate you. If you have happiness issues, only take the key cities, ignoring the trash. | ||
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xDaunt
United States17988 Posts
Happiness is the only true limiting factor. The only way to deal with it is to prioritize happiness SPs and wonders. If you are diligent about maximizing your happiness cap, it shouldn't be an issue. | ||
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Divine-Sneaker
Denmark1225 Posts
On January 31 2013 10:07 Sub40APM wrote: Obviously not. But its a game where one human plays against 8-10 ais and the ais are limited by the way we program computer programs. And quite frankly even with a 4 person vs you war, as long as you have enough archers its almost impossible to win because of the way the ai moves its armies. Since I usually only play games with 6-8 civs in total it's basically all of them at once. It's certainly not unwinnable or anything but it's just boring that the AI is sometimes to limited that unless you turn domination wins off, you're forced to always go in one direction with your gameplan. I've never had a game where I could maintain peace with the majority of opposing civs, it's just something that always happens. The main thing is just the very limited factors that come into play in them declaring you war that annoys me, specifically the AI is actually the one doing it to me. | ||
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Complete
United States1864 Posts
On January 30 2013 13:45 Scip wrote: About the tradition 4 city opening, here's the guide: http://forums.civfanatics.com/showthread.php?t=468487 Yeah, as mentioned, the idea is to settle near resources, sell them immediately, sell embassies and borrow money (you can give AI 2gpt, they will give you 45 gold flat) to get settlers and/or workers up extremely quickly. You can open similiar to that with Liberty and get more than 4 cities, I generally like that only with cities that have some bonuses towards wide empires, for example France. One thing to note, the only bad effect of having unhappy people (until your unhappiness reaches 10) is that your cities grow 75% slower. Often it's a good idea to settle a lot of cities and sell luxuries until you are down to 9 unhappiness and then recover from there, when your sold luxuries come back 30 turns later and maybe with some happiness buildings/trade routes/religion. Does the tradition 4 city opening work on vanilla civ5? | ||
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Sufficiency
Canada23833 Posts
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Skullflower
United States3779 Posts
On January 31 2013 00:26 drkcid wrote: Is there any good mods out there to try? any recommendations? Im using from workshop the R.E.D. mod and civ v unofficial patch The ones I consistently see people recommend are Gods & Kings Enhanced Mod, CivUP, PerfectWorld3 and Info Addict. | ||
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Cel.erity
United States4890 Posts
On January 31 2013 14:03 Complete wrote: Does the tradition 4 city opening work on vanilla civ5? Check the archives for vanilla builds. Liberty is better than tradition, and you need fewer units so turn 60-70 NC is more common. | ||
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Sufficiency
Canada23833 Posts
![]() I always knew this was possible, but this was the first time I've actually seen it.... out of what, 200+ hours I've spent on this game? Also a few days ago I actually saw the fountain of youth for the first time, lol. It must have a 1/10000 chance of spawning or something. The game above I managed to win in 290 turns... probably a new record for me. Also in this game Spain went Freedom for some reason... On January 31 2013 12:01 Eishi_Ki wrote: I've tried this a couple of times to some success in order to avoid the warmonger title. Expand your cities in a way which will provoke the AI to attack you. If they declare on you, there is no penalty. I think you can DoW an AI for free once. If you do it a second time, you are a warmonger so use that wisely. If your units are outteched by the third Civ, you want to attack that Civ before the others simply put. Also, I forgot, don't completely kill off an AI. Leave them with a couple of trash cities and people wont hate you. If you have happiness issues, only take the key cities, ignoring the trash. I always suspected that killing a civ outright causes warmongering, but I find it even more troublesome to keep the civ in a limbo state. I feel that one out of two things will happen. 1. The limbo civ gets killed by another civ, then that civ begins to covet my land due to close proximity. 2. The limbo civ stays alive, and sends everyone including his mother to spy on me and my city states as well as being a nuisance in general by expanding in the stupidest places possible. | ||
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Eishi_Ki
Korea (South)1667 Posts
What you can do is create a really duff snow or island city and gift that civ the city with the surrender. That way, they're no where near you and will do nothing the rest of the game. I've seen CSs capturing other CSs before but it's far more common for them to burn them rather than hold onto them. It is kinda cool when it happens though | ||
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Sufficiency
Canada23833 Posts
On January 31 2013 21:49 Eishi_Ki wrote: You need to kill him off to an acceptable level where neither of those factors are going to be material to your final plan. What you can do is create a really duff snow or island city and gift that civ the city with the surrender. That way, they're no where near you and will do nothing the rest of the game. I've seen CSs capturing other CSs before but it's far more common for them to burn them rather than hold onto them. It is kinda cool when it happens though No, actually because you can't raze CSs, when one CS capture another CS he will just puppet it. When a CS captures a civ's non-capital city, it will always be razed. That duff snow island thing is absolutely brilliant lol. | ||
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FaCE_1
Canada6184 Posts
On January 31 2013 23:11 Sufficiency wrote: No, actually because you can't raze CSs, when one CS capture another CS he will just puppet it. When a CS captures a civ's non-capital city, it will always be razed. That duff snow island thing is absolutely brilliant lol. not always. | ||
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Charger
United States2405 Posts
I'll be back I'm sure to ask what the f to do in game but one step at a time. :p | ||
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Sufficiency
Canada23833 Posts
But I am worried that steam might require you to verify online at least once on a new computer before you can play. | ||
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Charger
United States2405 Posts
On February 01 2013 07:48 Sufficiency wrote: For steam games I am pretty sure you can just move the folder to anywhere and it will be OK. But I am worried that steam might require you to verify online at least once on a new computer before you can play. Yeah that's sort of the worry in the back of my mind as well. I went ahead and ran the game once from my work computer to (maybe) verify it or whatever. I'll be heading home in a few so we'll see what happens! Edit - Well it's not looking good. I get an error when steam tries to launch. It says no network connection - troubleshoot or go offline. I go offline and it says could not connect to steam network. | ||
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Sufficiency
Canada23833 Posts
On February 01 2013 07:59 Charger wrote: Yeah that's sort of the worry in the back of my mind as well. I went ahead and ran the game once from my work computer to (maybe) verify it or whatever. I'll be heading home in a few so we'll see what happens! Edit - Well it's not looking good. I get an error when steam tries to launch. It says no network connection - troubleshoot or go offline. I go offline and it says could not connect to steam network. Time to pirate I guess. | ||
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