• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:03
CEST 12:03
KST 19:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview0[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser BW General Discussion ASL21 General Discussion Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2065 users

Civilization V + DLC's, G&K, BNW - Page 82

Forum Index > General Games
Post a Reply
Prev 1 80 81 82 83 84 192 Next
ain
Profile Joined July 2010
Germany786 Posts
January 30 2013 14:24 GMT
#1621
On January 30 2013 02:18 xDaunt wrote:
I find that immortal is really only materially different from emperor during the first 150 turns or so. During that time, you're going to be playing from behind. There is also far less margin for error if you do things like neglect your defense. After the first 150 turns, you just have to have the game sense to see and commit to a path to victory. Runaway civ management is perhaps the most important skill in this regard, because you can get buried very quickly on immortal.

This is why I have stopped playing the game in single player. Many civs are disadvantaged just by having ancient/classical/medieval era UUs or UBs that don't help them catch up. Much more fun to just play PBEM.
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
January 30 2013 14:57 GMT
#1622
Took me 9 hours to get science victory.

Ya... wow... fck this game. I need to sleep.
Skol
drkcid
Profile Joined October 2012
Spain196 Posts
January 30 2013 15:26 GMT
#1623
Is there any good mods out there to try? any recommendations?

Im using from workshop the R.E.D. mod and civ v unofficial patch
Just for fun
gTank
Profile Joined January 2011
Austria2610 Posts
January 30 2013 15:38 GMT
#1624
Is there any factor that makes the AI attacking you more probable/often? Like lots of culture?
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
xDaunt
Profile Joined March 2010
United States17988 Posts
January 30 2013 15:43 GMT
#1625
On January 31 2013 00:38 gTank wrote:
Is there any factor that makes the AI attacking you more probable/often? Like lots of culture?

There are a number of factors that can be boiled down to:

1) AI personality (some are more aggressive)
2) Their military strength relative to yours
3) Diplomatic relations (check the diplomatic relations page to see your history with a given AI and what the modifiers are)
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 30 2013 15:50 GMT
#1626
On January 30 2013 22:34 xDaunt wrote:
What a horrific set of neighbors. Then again, you can eat a DoW from just about anyone on immortal. All of the AI's tend to be aggressive, particularly if you have a small military.


And the funny part is the only other civ who did not neighbour me was Elizabeth... she hated me to hell because I was a "warmongering menace"... because Bismark kept dow'ing me. I basically had no trade partners at all.
https://twitter.com/SufficientStats
Complete
Profile Joined October 2009
United States1864 Posts
January 30 2013 16:06 GMT
#1627
On January 30 2013 13:45 Scip wrote:
About the tradition 4 city opening, here's the guide: http://forums.civfanatics.com/showthread.php?t=468487
Yeah, as mentioned, the idea is to settle near resources, sell them immediately, sell embassies and borrow money (you can give AI 2gpt, they will give you 45 gold flat) to get settlers and/or workers up extremely quickly. You can open similiar to that with Liberty and get more than 4 cities, I generally like that only with cities that have some bonuses towards wide empires, for example France.
One thing to note, the only bad effect of having unhappy people (until your unhappiness reaches 10) is that your cities grow 75% slower. Often it's a good idea to settle a lot of cities and sell luxuries until you are down to 9 unhappiness and then recover from there, when your sold luxuries come back 30 turns later and maybe with some happiness buildings/trade routes/religion.


What is 'CB' in this guide?
EchOne
Profile Blog Joined January 2008
United States2906 Posts
January 30 2013 16:12 GMT
#1628
I'm guessing in that guide the CB refers to Composite Bowman. Notice his screenshot has many Composite Bowman icons and he refers to them as able to take cities and chase barbs.
面白くない世の中, 面白くすればいいさ
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-01-30 16:29:40
January 30 2013 16:19 GMT
#1629
On January 31 2013 00:38 gTank wrote:
Is there any factor that makes the AI attacking you more probable/often? Like lots of culture?


The most important and never-failing factor in this is the AI's military strength compared to yours. The AI will never attack you if he thinks he is weaker than you.

Beyond that, I am sure most people will tell you (based on anecdotal evidence) that an AI is more likely to dow you if he hates you. I personally think this is likely to be true, but I don't think we will ever know how much your relationship with an AI actually affects his decision-making.

Ultimately it depends on the AI. First of all, the AI personalities dictates that they hate you for different things and you can't please all of them. For example Ramasse will usually hate you a lot if you dow a couple of times on other people; on the other hand Napoleon doesn't care even if you dow every single living soul you see.

A declaration of friendship (dof) strongly affects the chance a particular AI will dow you. A lot of AIs are not willing to declare war on you while you two are publicly known as friends - and as far as how you can become friend with an AI, again this depends on the AI's personality. This is not infallible, however, as many AIs are more than capable of backstabbing you - Elizabeth and Dido are well-known examples.

There is a chart somewhere that shows the personality of all the AIs but I can't find it anymore. As you play more, however, you will definitely learn the AIs' traits. It doesn't take long to know, for example, Montezuma and Alexander are super-aggressive early on and will try to kill anyone insight.
https://twitter.com/SufficientStats
EchOne
Profile Blog Joined January 2008
United States2906 Posts
January 30 2013 17:41 GMT
#1630
I think this is the AI chart in question: http://forums.civfanatics.com/downloads.php?do=file&id=17324
面白くない世の中, 面白くすればいいさ
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
January 30 2013 18:02 GMT
#1631
the #1 rules to not get attack is to not settles forward to a Civ. They will hate you like hell for that. Specially if they are an aggresive civ like caesar, Alex, Napoleaon, mongole, etc.
n_n
Gorsameth
Profile Joined April 2010
Netherlands22369 Posts
January 30 2013 18:13 GMT
#1632
On January 31 2013 03:02 FaCE_1 wrote:
the #1 rules to not get attack is to not settles forward to a Civ. They will hate you like hell for that. Specially if they are an aggresive civ like caesar, Alex, Napoleaon, mongole, etc.


If only they gave you the same consideration. I Hate how they will settle in any available spot even if its right in between all your city's
It ignores such insignificant forces as time, entropy, and death
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
January 30 2013 20:58 GMT
#1633
Yeah, I fucking hate that shit. Let's send the 4 strongest AI's to war against me when they were all previously friends because one of them decided to settle a shitty little city in a spot that gives them absolutely zero of anything, then tell me off for expanding near them when my city expands due to culture.

That shit needs to go somehow.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 30 2013 21:03 GMT
#1634
On January 31 2013 05:58 Divine-Sneaker wrote:
Yeah, I fucking hate that shit. Let's send the 4 strongest AI's to war against me when they were all previously friends because one of them decided to settle a shitty little city in a spot that gives them absolutely zero of anything, then tell me off for expanding near them when my city expands due to culture.

That shit needs to go somehow.


You seem to think this isn't how it works in the real world?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
January 30 2013 22:00 GMT
#1635
On January 31 2013 06:03 Sn0_Man wrote:
Show nested quote +
On January 31 2013 05:58 Divine-Sneaker wrote:
Yeah, I fucking hate that shit. Let's send the 4 strongest AI's to war against me when they were all previously friends because one of them decided to settle a shitty little city in a spot that gives them absolutely zero of anything, then tell me off for expanding near them when my city expands due to culture.

That shit needs to go somehow.


You seem to think this isn't how it works in the real world?


lol
Skol
Sub40APM
Profile Joined August 2010
6336 Posts
January 30 2013 22:15 GMT
#1636
On January 31 2013 05:58 Divine-Sneaker wrote:
Yeah, I fucking hate that shit. Let's send the 4 strongest AI's to war against me when they were all previously friends because one of them decided to settle a shitty little city in a spot that gives them absolutely zero of anything, then tell me off for expanding near them when my city expands due to culture.

That shit needs to go somehow.

http://en.wikipedia.org/wiki/Partitions_of_Poland
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
January 30 2013 22:32 GMT
#1637
I don't really see civ as a real world simulator, do you?

I'm fine with a challenge, but when that shit happens it's just boring and it offers no solutions to counterplay other than focusing on army/conquest, which is boring to be forced to do every time. Diplomacy in this game is just extremely underdeveloped, which is definitely noticable when you get to hear the same stupid punchline from the leaders 100's of times over the course of a game.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-01-30 22:51:24
January 30 2013 22:48 GMT
#1638
On January 31 2013 05:58 Divine-Sneaker wrote:
Yeah, I fucking hate that shit. Let's send the 4 strongest AI's to war against me when they were all previously friends because one of them decided to settle a shitty little city in a spot that gives them absolutely zero of anything, then tell me off for expanding near them when my city expands due to culture.

That shit needs to go somehow.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=112756&currentpage=72#1433


and this:

[image loading]

THERE IS NOTHING AROUND YOUR CITY EXCEPT SNOW HIAWATHA >_<
https://twitter.com/SufficientStats
BloodNinja
Profile Joined June 2010
United States2791 Posts
January 30 2013 23:15 GMT
#1639
On January 31 2013 07:48 Sufficiency wrote:
Show nested quote +
On January 31 2013 05:58 Divine-Sneaker wrote:
Yeah, I fucking hate that shit. Let's send the 4 strongest AI's to war against me when they were all previously friends because one of them decided to settle a shitty little city in a spot that gives them absolutely zero of anything, then tell me off for expanding near them when my city expands due to culture.

That shit needs to go somehow.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=112756&currentpage=72#1433


and this:

+ Show Spoiler +
[image loading]


THERE IS NOTHING AROUND YOUR CITY EXCEPT SNOW HIAWATHA >_<


The city is named Buffalo, how appropriate.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 30 2013 23:27 GMT
#1640
How exactly should I transition from a wide/ICS opener? For example in the picture above I took most of Rome's land with ICS... should I just keep going on conquest? It feels so hard to do anything else with ICS.
https://twitter.com/SufficientStats
Prev 1 80 81 82 83 84 192 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 5: Playoffs Day 2
Clem vs Rogue
Bunny vs Lambo
Tasteless354
IntoTheiNu 178
RotterdaM144
3DClanTV 22
CranKy Ducklings16
Rex7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 354
ProTech155
RotterdaM 144
mouzStarbuck 65
Ryung 61
Rex 7
TKL 4
StarCraft: Brood War
Soma 262
Zeus 181
Mind 179
Dewaltoss 106
ggaemo 95
Hm[arnc] 63
ZerO 35
Backho 35
Noble 31
Sacsri 17
[ Show more ]
Bonyth 7
Dota 2
Gorgc817
League of Legends
JimRising 448
Heroes of the Storm
Trikslyr30
Other Games
singsing1395
gofns361
crisheroes211
monkeys_forever109
XcaliburYe13
ZerO(Twitch)6
Organizations
Counter-Strike
PGL21194
Other Games
gamesdonequick701
StarCraft: Brood War
UltimateBattle 22
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• LUISG 39
• Adnapsc2 6
• CranKy Ducklings SOOP3
• LaughNgamezSOOP
• sooper7s
• Migwel
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1751
• Stunt455
Upcoming Events
IPSL
5h 57m
Dewalt vs nOmaD
Ret vs Cross
BSL
5h 57m
Artosis vs Sterling
eOnzErG vs TBD
BSL
8h 57m
Bonyth vs Doodle
Dewalt vs TerrOr
Patches Events
12h 42m
GSL
21h 57m
Cure vs herO
SHIN vs Maru
IPSL
1d 5h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 8h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 22h
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
2 days
GSL
3 days
Replay Cast
4 days
GSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.