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Civilization V + DLC's, G&K, BNW - Page 82

Forum Index > General Games
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Prev 1 80 81 82 83 84 192 Next
ain
Profile Joined July 2010
Germany786 Posts
January 30 2013 14:24 GMT
#1621
On January 30 2013 02:18 xDaunt wrote:
I find that immortal is really only materially different from emperor during the first 150 turns or so. During that time, you're going to be playing from behind. There is also far less margin for error if you do things like neglect your defense. After the first 150 turns, you just have to have the game sense to see and commit to a path to victory. Runaway civ management is perhaps the most important skill in this regard, because you can get buried very quickly on immortal.

This is why I have stopped playing the game in single player. Many civs are disadvantaged just by having ancient/classical/medieval era UUs or UBs that don't help them catch up. Much more fun to just play PBEM.
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
January 30 2013 14:57 GMT
#1622
Took me 9 hours to get science victory.

Ya... wow... fck this game. I need to sleep.
Skol
drkcid
Profile Joined October 2012
Spain196 Posts
January 30 2013 15:26 GMT
#1623
Is there any good mods out there to try? any recommendations?

Im using from workshop the R.E.D. mod and civ v unofficial patch
Just for fun
gTank
Profile Joined January 2011
Austria2662 Posts
January 30 2013 15:38 GMT
#1624
Is there any factor that makes the AI attacking you more probable/often? Like lots of culture?
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
xDaunt
Profile Joined March 2010
United States17988 Posts
January 30 2013 15:43 GMT
#1625
On January 31 2013 00:38 gTank wrote:
Is there any factor that makes the AI attacking you more probable/often? Like lots of culture?

There are a number of factors that can be boiled down to:

1) AI personality (some are more aggressive)
2) Their military strength relative to yours
3) Diplomatic relations (check the diplomatic relations page to see your history with a given AI and what the modifiers are)
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 30 2013 15:50 GMT
#1626
On January 30 2013 22:34 xDaunt wrote:
What a horrific set of neighbors. Then again, you can eat a DoW from just about anyone on immortal. All of the AI's tend to be aggressive, particularly if you have a small military.


And the funny part is the only other civ who did not neighbour me was Elizabeth... she hated me to hell because I was a "warmongering menace"... because Bismark kept dow'ing me. I basically had no trade partners at all.
https://twitter.com/SufficientStats
Complete
Profile Joined October 2009
United States1864 Posts
January 30 2013 16:06 GMT
#1627
On January 30 2013 13:45 Scip wrote:
About the tradition 4 city opening, here's the guide: http://forums.civfanatics.com/showthread.php?t=468487
Yeah, as mentioned, the idea is to settle near resources, sell them immediately, sell embassies and borrow money (you can give AI 2gpt, they will give you 45 gold flat) to get settlers and/or workers up extremely quickly. You can open similiar to that with Liberty and get more than 4 cities, I generally like that only with cities that have some bonuses towards wide empires, for example France.
One thing to note, the only bad effect of having unhappy people (until your unhappiness reaches 10) is that your cities grow 75% slower. Often it's a good idea to settle a lot of cities and sell luxuries until you are down to 9 unhappiness and then recover from there, when your sold luxuries come back 30 turns later and maybe with some happiness buildings/trade routes/religion.


What is 'CB' in this guide?
EchOne
Profile Blog Joined January 2008
United States2906 Posts
January 30 2013 16:12 GMT
#1628
I'm guessing in that guide the CB refers to Composite Bowman. Notice his screenshot has many Composite Bowman icons and he refers to them as able to take cities and chase barbs.
面白くない世の中, 面白くすればいいさ
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-01-30 16:29:40
January 30 2013 16:19 GMT
#1629
On January 31 2013 00:38 gTank wrote:
Is there any factor that makes the AI attacking you more probable/often? Like lots of culture?


The most important and never-failing factor in this is the AI's military strength compared to yours. The AI will never attack you if he thinks he is weaker than you.

Beyond that, I am sure most people will tell you (based on anecdotal evidence) that an AI is more likely to dow you if he hates you. I personally think this is likely to be true, but I don't think we will ever know how much your relationship with an AI actually affects his decision-making.

Ultimately it depends on the AI. First of all, the AI personalities dictates that they hate you for different things and you can't please all of them. For example Ramasse will usually hate you a lot if you dow a couple of times on other people; on the other hand Napoleon doesn't care even if you dow every single living soul you see.

A declaration of friendship (dof) strongly affects the chance a particular AI will dow you. A lot of AIs are not willing to declare war on you while you two are publicly known as friends - and as far as how you can become friend with an AI, again this depends on the AI's personality. This is not infallible, however, as many AIs are more than capable of backstabbing you - Elizabeth and Dido are well-known examples.

There is a chart somewhere that shows the personality of all the AIs but I can't find it anymore. As you play more, however, you will definitely learn the AIs' traits. It doesn't take long to know, for example, Montezuma and Alexander are super-aggressive early on and will try to kill anyone insight.
https://twitter.com/SufficientStats
EchOne
Profile Blog Joined January 2008
United States2906 Posts
January 30 2013 17:41 GMT
#1630
I think this is the AI chart in question: http://forums.civfanatics.com/downloads.php?do=file&id=17324
面白くない世の中, 面白くすればいいさ
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
January 30 2013 18:02 GMT
#1631
the #1 rules to not get attack is to not settles forward to a Civ. They will hate you like hell for that. Specially if they are an aggresive civ like caesar, Alex, Napoleaon, mongole, etc.
n_n
Gorsameth
Profile Joined April 2010
Netherlands22487 Posts
January 30 2013 18:13 GMT
#1632
On January 31 2013 03:02 FaCE_1 wrote:
the #1 rules to not get attack is to not settles forward to a Civ. They will hate you like hell for that. Specially if they are an aggresive civ like caesar, Alex, Napoleaon, mongole, etc.


If only they gave you the same consideration. I Hate how they will settle in any available spot even if its right in between all your city's
It ignores such insignificant forces as time, entropy, and death
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
January 30 2013 20:58 GMT
#1633
Yeah, I fucking hate that shit. Let's send the 4 strongest AI's to war against me when they were all previously friends because one of them decided to settle a shitty little city in a spot that gives them absolutely zero of anything, then tell me off for expanding near them when my city expands due to culture.

That shit needs to go somehow.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 30 2013 21:03 GMT
#1634
On January 31 2013 05:58 Divine-Sneaker wrote:
Yeah, I fucking hate that shit. Let's send the 4 strongest AI's to war against me when they were all previously friends because one of them decided to settle a shitty little city in a spot that gives them absolutely zero of anything, then tell me off for expanding near them when my city expands due to culture.

That shit needs to go somehow.


You seem to think this isn't how it works in the real world?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
January 30 2013 22:00 GMT
#1635
On January 31 2013 06:03 Sn0_Man wrote:
Show nested quote +
On January 31 2013 05:58 Divine-Sneaker wrote:
Yeah, I fucking hate that shit. Let's send the 4 strongest AI's to war against me when they were all previously friends because one of them decided to settle a shitty little city in a spot that gives them absolutely zero of anything, then tell me off for expanding near them when my city expands due to culture.

That shit needs to go somehow.


You seem to think this isn't how it works in the real world?


lol
Skol
Sub40APM
Profile Joined August 2010
6336 Posts
January 30 2013 22:15 GMT
#1636
On January 31 2013 05:58 Divine-Sneaker wrote:
Yeah, I fucking hate that shit. Let's send the 4 strongest AI's to war against me when they were all previously friends because one of them decided to settle a shitty little city in a spot that gives them absolutely zero of anything, then tell me off for expanding near them when my city expands due to culture.

That shit needs to go somehow.

http://en.wikipedia.org/wiki/Partitions_of_Poland
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
January 30 2013 22:32 GMT
#1637
I don't really see civ as a real world simulator, do you?

I'm fine with a challenge, but when that shit happens it's just boring and it offers no solutions to counterplay other than focusing on army/conquest, which is boring to be forced to do every time. Diplomacy in this game is just extremely underdeveloped, which is definitely noticable when you get to hear the same stupid punchline from the leaders 100's of times over the course of a game.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-01-30 22:51:24
January 30 2013 22:48 GMT
#1638
On January 31 2013 05:58 Divine-Sneaker wrote:
Yeah, I fucking hate that shit. Let's send the 4 strongest AI's to war against me when they were all previously friends because one of them decided to settle a shitty little city in a spot that gives them absolutely zero of anything, then tell me off for expanding near them when my city expands due to culture.

That shit needs to go somehow.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=112756&currentpage=72#1433


and this:

[image loading]

THERE IS NOTHING AROUND YOUR CITY EXCEPT SNOW HIAWATHA >_<
https://twitter.com/SufficientStats
BloodNinja
Profile Joined June 2010
United States2791 Posts
January 30 2013 23:15 GMT
#1639
On January 31 2013 07:48 Sufficiency wrote:
Show nested quote +
On January 31 2013 05:58 Divine-Sneaker wrote:
Yeah, I fucking hate that shit. Let's send the 4 strongest AI's to war against me when they were all previously friends because one of them decided to settle a shitty little city in a spot that gives them absolutely zero of anything, then tell me off for expanding near them when my city expands due to culture.

That shit needs to go somehow.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=112756&currentpage=72#1433


and this:

+ Show Spoiler +
[image loading]


THERE IS NOTHING AROUND YOUR CITY EXCEPT SNOW HIAWATHA >_<


The city is named Buffalo, how appropriate.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 30 2013 23:27 GMT
#1640
How exactly should I transition from a wide/ICS opener? For example in the picture above I took most of Rome's land with ICS... should I just keep going on conquest? It feels so hard to do anything else with ICS.
https://twitter.com/SufficientStats
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