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Civilization V + DLC's, G&K, BNW - Page 66

Forum Index > General Games
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karazax
Profile Joined May 2010
United States3737 Posts
September 12 2012 19:20 GMT
#1301
civfanatics.com has alot of really good information, strategies and monthly "Hall of Fame" map challenges where everyone tries to see how high a score they can get on the highest difficulty setting on the same map settings and victory conditions.

Anyone new to the series should definitely check them out. On a side note for anyone who hasn't picked up Civ V yet, the upcoming Xcom Enemy Unknown is going to be giving away a free copy of Civ V to preorders if they get enough preorders on Steam (they are about half way to the goal with over a month til release).
Sitinte
Profile Blog Joined January 2011
United States499 Posts
September 18 2012 18:40 GMT
#1302
Absolutely felt the need to post this here, after seeing it in the SFW Random Pics thread in the General section. Highly relevant.

+ Show Spoiler +
[image loading]
screamingpalm
Profile Joined October 2011
United States1527 Posts
September 19 2012 03:20 GMT
#1303
I just gave this game another try, had bought it awhile ago and absolutely hated it. Couldn't even make it through the tutorial before I uninstalled. This time around I liked it a little more, but just not sure if it's for me. I think I've played too many ultra-historical, deep and complex monster strategy games and this just feels too on-rails and unrealistic. It kills me when civs get Great Persons or Wonders that make no sense or are random, but I understand that this isn't supposed to be that sort of game (still an immersion killer though lol).

Have only played the learn-as-you-go tutorial and a scenario so far. Was hoping the scenarios at least would have been more historical, but meh. Still going to try some more, and maybe it will be fun as a multiplayer ahistorical challenge with some historic "flavor".
MMT University is coming! http://www.mmtuniversity.org/
Rah
Profile Joined February 2010
United States973 Posts
September 19 2012 03:29 GMT
#1304
On September 19 2012 03:40 Sitinte wrote:
Absolutely felt the need to post this here, after seeing it in the SFW Random Pics thread in the General section. Highly relevant.

+ Show Spoiler +
[image loading]


lol this is so well done.
Streaming on twitch. http://www.twitch.tv/rahsun86
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
September 19 2012 03:57 GMT
#1305
On September 19 2012 12:20 screamingpalm wrote:
I just gave this game another try, had bought it awhile ago and absolutely hated it. Couldn't even make it through the tutorial before I uninstalled. This time around I liked it a little more, but just not sure if it's for me. I think I've played too many ultra-historical, deep and complex monster strategy games and this just feels too on-rails and unrealistic. It kills me when civs get Great Persons or Wonders that make no sense or are random, but I understand that this isn't supposed to be that sort of game (still an immersion killer though lol).

Have only played the learn-as-you-go tutorial and a scenario so far. Was hoping the scenarios at least would have been more historical, but meh. Still going to try some more, and maybe it will be fun as a multiplayer ahistorical challenge with some historic "flavor".


No Civilization game has ever been accused of being historically accurate. Indeed, that's the entire point; it's an alternate history, from the earliest of human civilization to its end-point. What good is playing through real history when we know how it ends?

Besides, what good is a Civ game if Gandhi doesn't start threatening you with nuclear weapons?
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
screamingpalm
Profile Joined October 2011
United States1527 Posts
September 19 2012 04:52 GMT
#1306
On September 19 2012 12:57 NicolBolas wrote:
Show nested quote +
On September 19 2012 12:20 screamingpalm wrote:
I just gave this game another try, had bought it awhile ago and absolutely hated it. Couldn't even make it through the tutorial before I uninstalled. This time around I liked it a little more, but just not sure if it's for me. I think I've played too many ultra-historical, deep and complex monster strategy games and this just feels too on-rails and unrealistic. It kills me when civs get Great Persons or Wonders that make no sense or are random, but I understand that this isn't supposed to be that sort of game (still an immersion killer though lol).

Have only played the learn-as-you-go tutorial and a scenario so far. Was hoping the scenarios at least would have been more historical, but meh. Still going to try some more, and maybe it will be fun as a multiplayer ahistorical challenge with some historic "flavor".


No Civilization game has ever been accused of being historically accurate. Indeed, that's the entire point; it's an alternate history, from the earliest of human civilization to its end-point. What good is playing through real history when we know how it ends?

Besides, what good is a Civ game if Gandhi doesn't start threatening you with nuclear weapons?


lol yeah I know, it's totally me and not the game. :D
Although I was hoping the scenarios would be a little less random with Great Persons etc. At least the Wonders seem to be limited.

The one thing that bugs me is how on rails the strategy feels, but maybe it's different in higher difficulty levels? Admittedly, I haven't played it much yet.
MMT University is coming! http://www.mmtuniversity.org/
xDaunt
Profile Joined March 2010
United States17988 Posts
September 19 2012 05:01 GMT
#1307
On September 19 2012 13:52 screamingpalm wrote:
Show nested quote +
On September 19 2012 12:57 NicolBolas wrote:
On September 19 2012 12:20 screamingpalm wrote:
I just gave this game another try, had bought it awhile ago and absolutely hated it. Couldn't even make it through the tutorial before I uninstalled. This time around I liked it a little more, but just not sure if it's for me. I think I've played too many ultra-historical, deep and complex monster strategy games and this just feels too on-rails and unrealistic. It kills me when civs get Great Persons or Wonders that make no sense or are random, but I understand that this isn't supposed to be that sort of game (still an immersion killer though lol).

Have only played the learn-as-you-go tutorial and a scenario so far. Was hoping the scenarios at least would have been more historical, but meh. Still going to try some more, and maybe it will be fun as a multiplayer ahistorical challenge with some historic "flavor".


No Civilization game has ever been accused of being historically accurate. Indeed, that's the entire point; it's an alternate history, from the earliest of human civilization to its end-point. What good is playing through real history when we know how it ends?

Besides, what good is a Civ game if Gandhi doesn't start threatening you with nuclear weapons?


lol yeah I know, it's totally me and not the game. :D
Although I was hoping the scenarios would be a little less random with Great Persons etc. At least the Wonders seem to be limited.

The one thing that bugs me is how on rails the strategy feels, but maybe it's different in higher difficulty levels? Admittedly, I haven't played it much yet.

Civ V strategy doesn't really come together very well until you're at the point where you're playing at emperor/immortal level. Hell, once you really understand the game, it isn't very fun to play below immortal.
screamingpalm
Profile Joined October 2011
United States1527 Posts
September 19 2012 05:05 GMT
#1308
On September 19 2012 14:01 xDaunt wrote:
Show nested quote +
On September 19 2012 13:52 screamingpalm wrote:
On September 19 2012 12:57 NicolBolas wrote:
On September 19 2012 12:20 screamingpalm wrote:
I just gave this game another try, had bought it awhile ago and absolutely hated it. Couldn't even make it through the tutorial before I uninstalled. This time around I liked it a little more, but just not sure if it's for me. I think I've played too many ultra-historical, deep and complex monster strategy games and this just feels too on-rails and unrealistic. It kills me when civs get Great Persons or Wonders that make no sense or are random, but I understand that this isn't supposed to be that sort of game (still an immersion killer though lol).

Have only played the learn-as-you-go tutorial and a scenario so far. Was hoping the scenarios at least would have been more historical, but meh. Still going to try some more, and maybe it will be fun as a multiplayer ahistorical challenge with some historic "flavor".


No Civilization game has ever been accused of being historically accurate. Indeed, that's the entire point; it's an alternate history, from the earliest of human civilization to its end-point. What good is playing through real history when we know how it ends?

Besides, what good is a Civ game if Gandhi doesn't start threatening you with nuclear weapons?


lol yeah I know, it's totally me and not the game. :D
Although I was hoping the scenarios would be a little less random with Great Persons etc. At least the Wonders seem to be limited.

The one thing that bugs me is how on rails the strategy feels, but maybe it's different in higher difficulty levels? Admittedly, I haven't played it much yet.

Civ V strategy doesn't really come together very well until you're at the point where you're playing at emperor/immortal level. Hell, once you really understand the game, it isn't very fun to play below immortal.


Thanks, I'll give some more time then. Are advisors still around at higher levels? It just seems like they hold your hand and tell you what to optimally do every turn. Not sure if this is how it is at higher difficulty levels or not? (Maybe I'm still too noob at the game to understand if there is more depth to it).
Cheers.
MMT University is coming! http://www.mmtuniversity.org/
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2012-09-19 05:29:41
September 19 2012 05:14 GMT
#1309
On September 19 2012 14:05 screamingpalm wrote:
Show nested quote +
On September 19 2012 14:01 xDaunt wrote:
On September 19 2012 13:52 screamingpalm wrote:
On September 19 2012 12:57 NicolBolas wrote:
On September 19 2012 12:20 screamingpalm wrote:
I just gave this game another try, had bought it awhile ago and absolutely hated it. Couldn't even make it through the tutorial before I uninstalled. This time around I liked it a little more, but just not sure if it's for me. I think I've played too many ultra-historical, deep and complex monster strategy games and this just feels too on-rails and unrealistic. It kills me when civs get Great Persons or Wonders that make no sense or are random, but I understand that this isn't supposed to be that sort of game (still an immersion killer though lol).

Have only played the learn-as-you-go tutorial and a scenario so far. Was hoping the scenarios at least would have been more historical, but meh. Still going to try some more, and maybe it will be fun as a multiplayer ahistorical challenge with some historic "flavor".


No Civilization game has ever been accused of being historically accurate. Indeed, that's the entire point; it's an alternate history, from the earliest of human civilization to its end-point. What good is playing through real history when we know how it ends?

Besides, what good is a Civ game if Gandhi doesn't start threatening you with nuclear weapons?


lol yeah I know, it's totally me and not the game. :D
Although I was hoping the scenarios would be a little less random with Great Persons etc. At least the Wonders seem to be limited.

The one thing that bugs me is how on rails the strategy feels, but maybe it's different in higher difficulty levels? Admittedly, I haven't played it much yet.

Civ V strategy doesn't really come together very well until you're at the point where you're playing at emperor/immortal level. Hell, once you really understand the game, it isn't very fun to play below immortal.


Thanks, I'll give some more time then. Are advisors still around at higher levels? It just seems like they hold your hand and tell you what to optimally do every turn. Not sure if this is how it is at higher difficulty levels or not? (Maybe I'm still too noob at the game to understand if there is more depth to it).
Cheers.

The advisors will always be around depending upon what your game settings are. I personally find them to be pretty useless.

Edit: Let me expand upon this and explain why the advisors are useless. The advisors can help newcomers learn the ropes with regards to where to settle cities and how to micromanage cities at a basic level. However, the limitation of the advisors is that they do not make recommendations based upon an overarching strategy. In some situations, you will want to build an early granary as the advisor suggests. In others, you won't. It depends upon what that particular city's short and long term purposes are. Learning to develop cities and competently manage your army will get you to the monarch level or so. Going beyond that requires more strategic, long term thinking in addition to some more nuanced empire management (international relations and specialist management being key). The advisors can't really help with that.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2012-09-19 06:39:02
September 19 2012 06:37 GMT
#1310
Am I the only one that feels the diplomacy AI just doesn't make any sense and feels pure random ? Long time allies that you gave their capital back that declare war on you, people that are friendly after a war where you captured/razed a few of their cities, same religions attacks... Can people really forge strong alliances with the AI that lasts throughout the game (the alliances in the late eras seems kind of stable somehow). I mean I'm okayish when Napoleon stabs me in the back but Gandhi or Isabella ?

This kinda break the game to me :/ I really love it and have put around 120H in it but after a few games at deity/immortal where the AI is just nuts it starts to remove one of the most interesting part of the civs games.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Sub40APM
Profile Joined August 2010
6336 Posts
September 19 2012 08:13 GMT
#1311
On September 19 2012 15:37 rezoacken wrote:
Am I the only one that feels the diplomacy AI just doesn't make any sense and feels pure random ? Long time allies that you gave their capital back that declare war on you, people that are friendly after a war where you captured/razed a few of their cities, same religions attacks... Can people really forge strong alliances with the AI that lasts throughout the game (the alliances in the late eras seems kind of stable somehow). I mean I'm okayish when Napoleon stabs me in the back but Gandhi or Isabella ?

This kinda break the game to me :/ I really love it and have put around 120H in it but after a few games at deity/immortal where the AI is just nuts it starts to remove one of the most interesting part of the civs games.

Basically I think in all these games the designers make the choice of making 'realistic ai' or 'hard coded ai to prevent exploits' and they always choose option 2 because its less difficult to program and for people who play this on a hardcore level they offer a modicum of challenge. It used to be worse, in Civ 4 I remember the old "I declare war on you from 3 civilizations across" where for no reason someone shows up and even if they conquer 1-2 of your cities they instantly flipover either back to you or to one of your neighbors because your culture/their culture is so overwhelming.
xDaunt
Profile Joined March 2010
United States17988 Posts
September 19 2012 17:20 GMT
#1312
DoWs aren't random. You can always see what you have done to piss off the other side by looking at the negative relationship modifiers. More often than not, though, war typically comes as a result of you having a comparatively weaker military than the other Civ. Pay attention to what your military advisor says about the relative strength of your army as compared to the armies of your neighbors.
Rah
Profile Joined February 2010
United States973 Posts
September 20 2012 00:22 GMT
#1313
On September 20 2012 02:20 xDaunt wrote:
DoWs aren't random. You can always see what you have done to piss off the other side by looking at the negative relationship modifiers. More often than not, though, war typically comes as a result of you having a comparatively weaker military than the other Civ. Pay attention to what your military advisor says about the relative strength of your army as compared to the armies of your neighbors.


It's only unpredictable early game when you can't tell which leaders will have a crazy personality, and you don't have much of an army. On immortal one game I had my 3 closest neighbors war me out of nowhere even with research agreements and trades in place. That sucked. If the game was NR 6000 years though it would be boring.
Streaming on twitch. http://www.twitch.tv/rahsun86
screamingpalm
Profile Joined October 2011
United States1527 Posts
September 20 2012 14:15 GMT
#1314
The game is starting to grow on me. Really fun rolling up a random map and civs. I think one of the things that gave me a bad first impression was playing the 1066 scenario- it was good, but the Shire Court count appears to be bugged (no matter how many I built it would stay at 1/6 or 2/6), and being completely new made it beyond frustrating and nonsensical lol. The tutorial also makes the game seem a lot more shallow and on-rails than it is.
MMT University is coming! http://www.mmtuniversity.org/
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2012-09-22 22:13:03
September 22 2012 22:11 GMT
#1315
"Fall Patch" announced.

http://forums.civfanatics.com/showthread.php?t=476108

Don't treat player as a deal breaker just for going to war with a player again.


Resurrecting a player will have both sides forget any denouncing that happened before resurrected.


New peace deals. Now 9 AI levels instead of the previous 5 (so one new level added between each of the earlier ones). Peace levels are now:

0: White Peace (give up nothing)
1: Armistice (1/2 gold, 1/2 of max GPT)
2: Settlement (all gold, max GPT)
3: Back-down (all luxuries, all gold, max GPT, open borders)
4: Submission (all resources, all gold, max GPT, open borders)
5: Surrender (one city)
6: Cession (1/4 city value, 1/2 gold)
7: Capitulation (1/3 city value, all gold)
8: Unconditional Surrender (all but capital, all gold)


With making deals, AIs will notify you when they're not willing to give enough on their side to make the deal work. This addresses some issues where you ask an AI to propose a deal and they say "we can't make a deal" and then you propose a lop-sided deal and they accept it. They will say "we aren't willing to give you enough to make this a fair trade."
"Smokey, this is not 'Nam, this is bowling. There are rules."
Pillage
Profile Joined July 2011
United States804 Posts
Last Edited: 2012-09-26 19:48:38
September 26 2012 19:48 GMT
#1316
Happy to see they are still tinkering with the AI in hopes of optimizing it.
"Power has no limits." -Tiberius
jfourz
Profile Joined August 2009
Ireland421 Posts
November 04 2012 15:37 GMT
#1317
anyone else feel like the game was slightly optimized this patch? or is that me dreaming
it is said that your life flashes before your eyes just before you die. that is true, it's called life.
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
November 04 2012 15:54 GMT
#1318
Huge patch oO
www.twitch.tv/antigrav1ty
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 09 2012 19:06 GMT
#1319
The AI still does a few dumb denouncements especially after a "coalition" of DoWing another AI they will denounce you even when they are declaring war as well, dumb.

Also what is with the City States taking so long during turns.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Kamikiri
Profile Joined October 2010
United States1319 Posts
November 09 2012 22:22 GMT
#1320
Where do you read the patch notes for this game? I tried googling it and going to the wiki.
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