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Mmm... I got this game the other day. I played a tutorial game then jumped into a real game on the second easiest mode (lol, brand new to civ series). I enjoyed myself for the most part, but one thing I didn't like was how abruptly the game ended at 2050, it felt nice and slow paced for most of the game - but then as soon as I'm unlocking some sick tech like nukes etc...the game just ended. I didn't really get a chance to actually USE a lot of the stuff I'd been working towards. I was just starting to build a space rocket, too. :<
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On July 30 2012 16:11 xsksc wrote: Mmm... I got this game the other day. I played a tutorial game then jumped into a real game on the second easiest mode (lol, brand new to civ series). I enjoyed myself for the most part, but one thing I didn't like was how abruptly the game ended at 2050, it felt nice and slow paced for most of the game - but then as soon as I'm unlocking some sick tech like nukes etc...the game just ended. I didn't really get a chance to actually USE a lot of the stuff I'd been working towards. I was just starting to build a space rocket, too. :<
Haha, once you are more experienced and learn how to optimize your 'build' to meet your type of victory, you will reach the later techs much much much earlier than 2050. ^_^
Welcome to the Civ series!
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lol I played Civ 5 awhile ago, and all I did for the majority of the game is turtle and not have many units (mind you I was on the easier modes) and then just teched up... and then strangely enough some of the other civilizations found it cool to denounce me (even when apparently one didn't have any economy to speak of o....o)
and then I attacked them and kept on building units and then kept teching up and then killed all of them
the 2nd game I played (only played some of it but then deleted it) I just teched for archers, massed them, and then massed a guy.
I find the ai of the civilizations pretty funny. I'm ready to completely wipe them off the face of the planet (basically they have 1-2 more cities left or so and I'm about to kill them and then I ask to see if they want to have a peace treaty...), but then they still try to go for the "most fair trade" ._. also I find it funny that when they do accept a peace treaty (or even if they are weak in general), they shortly after denounce me again, which makes me want to kill them :|
(I should say ofc I'm doing these on the lowest one, and it's my first civ game)
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This game really needs a Casus belli system/event when it comes to City States and Religion.
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On July 30 2012 16:57 zhurai wrote: lol I played Civ 5 awhile ago, and all I did for the majority of the game is turtle and not have many units (mind you I was on the easier modes) and then just teched up... and then strangely enough some of the other civilizations found it cool to denounce me (even when apparently one didn't have any economy to speak of o....o)
and then I attacked them and kept on building units and then kept teching up and then killed all of them
the 2nd game I played (only played some of it but then deleted it) I just teched for archers, massed them, and then massed a guy.
I find the ai of the civilizations pretty funny. I'm ready to completely wipe them off the face of the planet (basically they have 1-2 more cities left or so and I'm about to kill them and then I ask to see if they want to have a peace treaty...), but then they still try to go for the "most fair trade" ._. also I find it funny that when they do accept a peace treaty (or even if they are weak in general), they shortly after denounce me again, which makes me want to kill them :|
(I should say ofc I'm doing these on the lowest one, and it's my first civ game) The AI will still be a little bit retarded on higher levels. Essentially, they just become stronger millitary and economically.
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On July 30 2012 16:11 xsksc wrote: Mmm... I got this game the other day. I played a tutorial game then jumped into a real game on the second easiest mode (lol, brand new to civ series). I enjoyed myself for the most part, but one thing I didn't like was how abruptly the game ended at 2050, it felt nice and slow paced for most of the game - but then as soon as I'm unlocking some sick tech like nukes etc...the game just ended. I didn't really get a chance to actually USE a lot of the stuff I'd been working towards. I was just starting to build a space rocket, too. :<
Disable "Time" as winning-objective
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On July 31 2012 05:26 antilyon wrote:Show nested quote +On July 30 2012 16:57 zhurai wrote: lol I played Civ 5 awhile ago, and all I did for the majority of the game is turtle and not have many units (mind you I was on the easier modes) and then just teched up... and then strangely enough some of the other civilizations found it cool to denounce me (even when apparently one didn't have any economy to speak of o....o)
and then I attacked them and kept on building units and then kept teching up and then killed all of them
the 2nd game I played (only played some of it but then deleted it) I just teched for archers, massed them, and then massed a guy.
I find the ai of the civilizations pretty funny. I'm ready to completely wipe them off the face of the planet (basically they have 1-2 more cities left or so and I'm about to kill them and then I ask to see if they want to have a peace treaty...), but then they still try to go for the "most fair trade" ._. also I find it funny that when they do accept a peace treaty (or even if they are weak in general), they shortly after denounce me again, which makes me want to kill them :|
(I should say ofc I'm doing these on the lowest one, and it's my first civ game) The AI will still be a little bit retarded on higher levels. Essentially, they just become stronger millitary and economically.
One thing to realize about the AI is that each AI will choose a type of victory condition to shoot for at the beginning. If they think you are going for a different victory condition from them they will be more agressive to you. Even if you defend yourself or attack an ally's enemy you can be labled as a warmonger (or someone going for a domination vic) and the AI will go after you. Also, the AI only reacts to units that they can see, so if you want to deter a war make sure your units are in thier vision. The AI seems to do a lot of plotting against you randomly, but usually it is because it senses you are going for a victory condition it doesn't like. They also are really dumb about not knowing when to surrender or offer peace - if you want to end a war, kill their army and surround one of their cities, if they want to fight on, they probably have more units somewhere. All that being said, the AI can be pretty dumb at times and can act pretty random, even on higher difficulty levels - and especially on non-standard map types.
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On July 31 2012 05:16 {CC}StealthBlue wrote: This game really needs a Casus belli system/event when it comes to City States and Religion.
casus belli system so good in the EU series :D
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On July 31 2012 05:16 {CC}StealthBlue wrote: This game really needs a Casus belli system/event when it comes to City States and Religion.
Nah.
That's what really separates this game from Victoria 2 and the likes. This game has a far more, dare I say, arcadey feel to it compared to those games and it suits it well IMO. I like how you just take over cities and burn them and raze them and pillage and rape and loot instead of having actual territory gain like in Paradox titles. I don't feel like a CB system would meld with the flow of the game too well. Perhaps some form of restriction of war, but definitely not a CB system imo.
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I just went on a seven hour marathon after getting Civ V today and I'm... slightly disappointed. It's a really awesome game except for... unhappiness. The "happiness: system is completely dumbed down and absurdly weighed towards favoring unhappiness in this game. I am struggling to get my happiness at zero. I only have 2 puppet cities, I have a Colosseum and a circus in all the cities I am able, and I basically ignore any effects of certain policies except for unhappiness. Still my unhappiness is stuck at around -6. I really miss being able to grow metropolises in Civ IV, but in Civ V its just too stressful to have large cities, plus it's nearly impossible because my cities are constantly growing at only 25% of the rate they should. It creates an incentive to have a small, lightly populated empire. Not a very good mechanic in a game where the objective is to create a glorious civilization. I'm honestly considering not playing this game anymore unless someone can tell me how to deal with unhappiness. This mechanic basically overshadows what would otherwise be interesting aspects of the game, because all I care about is making my civilization happy. I don't care what my buildings do, as long as they increase happiness. I don't care what my techs do, as long as they give me access to buildings that increase happiness. I don't care what policies I get, as long as they increase happiness. It's totally ruining the game for me.
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On August 07 2012 12:50 Tewks44 wrote: I just went on a seven hour marathon after getting Civ V today and I'm... slightly disappointed. It's a really awesome game except for... unhappiness. The "happiness: system is completely dumbed down and absurdly weighed towards favoring unhappiness in this game. I am struggling to get my happiness at zero. I only have 2 puppet cities, I have a Colosseum and a circus in all the cities I am able, and I basically ignore any effects of certain policies except for unhappiness. Still my unhappiness is stuck at around -6. I really miss being able to grow metropolises in Civ IV, but in Civ V its just too stressful to have large cities, plus it's nearly impossible because my cities are constantly growing at only 25% of the rate they should. It creates an incentive to have a small, lightly populated empire. Not a very good mechanic in a game where the objective is to create a glorious civilization. I'm honestly considering not playing this game anymore unless someone can tell me how to deal with unhappiness. This mechanic basically overshadows what would otherwise be interesting aspects of the game, because all I care about is making my civilization happy. I don't care what my buildings do, as long as they increase happiness. I don't care what my techs do, as long as they give me access to buildings that increase happiness. I don't care what policies I get, as long as they increase happiness. It's totally ruining the game for me.
Tough to say without looking at your game, but some ideas:
-Happiness is a lot easier with the expansion due to the large number of luxuries available, so make sure you expand towards new luxuries and always trade away your excess luxuries to the AI. This is how you will receive most of your happiness.
-Don't build cities unless there's at least one luxury in the area.
-Don't focus on getting all of your cities large, focus on maybe three at most: your capital (generally tech/specialist oriented), your production city, and perhaps one other. It can be a good idea to halt growth on cities that aren't going to do much for you (and this isn't a bad mechanic; growth has drawbacks, population control is realistic).
-If you puppet cities, make sure to replace all of their farms with mines or trading posts. You actually don't want your puppets growing at all, they are simply there to give you some science and gold.
-Use your policies for happiness. Liberty and Honor give you +1 happiness per city, Rationalism gives a ton of happiness, Patronage and Commerce can also be decent.
-Ally city-states, especially Mercantile ones. Most CSes will give you one luxury, Mercantile will give you two and +2 happiness for a total of +10(!) happiness.
Overall I would say happiness is much easier to obtain than in vanilla Civ, so I'm not sure specifically what you're doing wrong, but I hope this helps.
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Religion can also help a lot with happiness if you focus it that way. The last game I played I founded a religion and chose a happiness related effect (I think it was +1 per city with the religion, but it might have been something else). I wound up with way more happiness then I needed, almost as much as when I played as Spain and got the Fountain of Youth (basically +20 happiness for nothing). Admittedly, I got pretty lucky with my religion spread, but there are definitely lots of options to curb unhappiness.
If all else fails, you can always drop the difficulty you are playing at. One of the main differences in the difficulty levels is the amount of base unhappiness in cities. Personally I like to play on Prince difficulty, and almost never have happiness problems
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I found the happiness management pretty challenging and a big part of the fun actually. No endless expanding without drawbacks. There are enough mechanics in the game to get positive happiness even in vanilla. It's just about proper planning.
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i just played a really stupid game as egypt, with liberty/rationalism and getting all hapiness bonuses from religion you could make pop 10 cities that was hapiness neutral without any luxes or stuff nearby. So i just filled the entire map and got 6000 sience (litteraly). popping future tech each round while waiting for spacehip parts to produce 
the +2 hapiness from temples together with egypt unique temple that already has +2 hapiness on it makes for some really stupid +4 hapiness 2faith temples wich also gets you more faith for more missionaries/great people
also all the hapiness from faith is global (apart from the buldings like pagdoas) so you can make cities that produce more happiness than they consume.
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So I played a couple games since getting expansion.
The second game was on monarch difficulty (small map, epic speed) and I just went for a 4 city cultural win as Egypt. I've loved Egypt since Civ IV since they had the wonder bonus there too and there's something very satisfying about building them.
I decided to disable espionage as I think it's absolutely lacklustre in the current form.
Was pretty easy to pull off. In the process I nabbed like 3/4 of the wonders (stacking the Egypt bonus with the social policy and the early religion bonus as well as marble...) The closest other civ (~10 cities) managed to get one part of the spaceship done in that time even though I kept on pace technologically. Probably could have won diplomacy as well since I had all of the city states allied.
Founded a religion pretty early on and by the end of the game, I was in a perpetual golden age (still had 50 turns left on one when I finished). Was kinda funny.
Thoughts:
-Still not too impressed with combat AI. Wasn't hard to hold back a decent mix of 8 units with one ranged, one melee, one siege and the city. They kinda dicked around my city without really doing any serious damage until several got picked off and they retreated. -Espionage feels like a waste of time, it was much better in IV but I understand why they had to change stuff around for V. -City states are very easy to have as allies late game. I can imagine it might get a bit harder on the highest difficulties but at monarch (king) it was pretty simple. - The game does run a fair bit quicker which is great. - Religion in the current form is a pretty solid addition.
I'll probably try a new game at one level harder and go for a more expansionist/militaristic approach. Maybe with the Romans on small again but with no city states (2 extra AI to fill it in).
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On August 08 2012 05:52 Mazer wrote: So I played a couple games since getting expansion.
The second game was on monarch difficulty (small map, epic speed) and I just went for a 4 city cultural win as Egypt. I've loved Egypt since Civ IV since they had the wonder bonus there too and there's something very satisfying about building them.
I decided to disable espionage as I think it's absolutely lacklustre in the current form.
Was pretty easy to pull off. In the process I nabbed like 3/4 of the wonders (stacking the Egypt bonus with the social policy and the early religion bonus as well as marble...) The closest other civ (~10 cities) managed to get one part of the spaceship done in that time even though I kept on pace technologically. Probably could have won diplomacy as well since I had all of the city states allied.
Founded a religion pretty early on and by the end of the game, I was in a perpetual golden age (still had 50 turns left on one when I finished). Was kinda funny.
Thoughts:
-Still not too impressed with combat AI. Wasn't hard to hold back a decent mix of 8 units with one ranged, one melee, one siege and the city. They kinda dicked around my city without really doing any serious damage until several got picked off and they retreated. -Espionage feels like a waste of time, it was much better in IV but I understand why they had to change stuff around for V. -City states are very easy to have as allies late game. I can imagine it might get a bit harder on the highest difficulties but at monarch (king) it was pretty simple. - The game does run a fair bit quicker which is great. - Religion in the current form is a pretty solid addition.
I'll probably try a new game at one level harder and go for a more expansionist/militaristic approach. Maybe with the Romans on small again but with no city states (2 extra AI to fill it in).
To be fair, trying to seige a city with 8 units against a melee, a range, and a seige may even be difficult for a player unless they can surround the city or snipe a unit. Seige+range+city can kill off a unit per turn before it gets in range. I agree that the combat AI is especially easy to beat, but the AI to deal with victory strategy more than makes up for it (they detect which victory you are going for and actively try to stop you)
For a fun game, try being spain. They are a very novel and interesting civ based on exploration and expansion. If you find a natural wonder first, you get 500gp (which is a settler, effectively). Their special unit is a knight that can defend itself while embarked, and settle on continents not connected to you capital. Thats pretty clever.
EDIT: Espionage seems uninspired, but It does what it was intended to do (removes computer advantage in research agreements and gives another route to diplomacy your way to victory)
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On August 07 2012 14:08 Cel.erity wrote:Show nested quote +On August 07 2012 12:50 Tewks44 wrote: I just went on a seven hour marathon after getting Civ V today and I'm... slightly disappointed. It's a really awesome game except for... unhappiness. The "happiness: system is completely dumbed down and absurdly weighed towards favoring unhappiness in this game. I am struggling to get my happiness at zero. I only have 2 puppet cities, I have a Colosseum and a circus in all the cities I am able, and I basically ignore any effects of certain policies except for unhappiness. Still my unhappiness is stuck at around -6. I really miss being able to grow metropolises in Civ IV, but in Civ V its just too stressful to have large cities, plus it's nearly impossible because my cities are constantly growing at only 25% of the rate they should. It creates an incentive to have a small, lightly populated empire. Not a very good mechanic in a game where the objective is to create a glorious civilization. I'm honestly considering not playing this game anymore unless someone can tell me how to deal with unhappiness. This mechanic basically overshadows what would otherwise be interesting aspects of the game, because all I care about is making my civilization happy. I don't care what my buildings do, as long as they increase happiness. I don't care what my techs do, as long as they give me access to buildings that increase happiness. I don't care what policies I get, as long as they increase happiness. It's totally ruining the game for me. Tough to say without looking at your game, but some ideas: -Happiness is a lot easier with the expansion due to the large number of luxuries available, so make sure you expand towards new luxuries and always trade away your excess luxuries to the AI. This is how you will receive most of your happiness. -Don't build cities unless there's at least one luxury in the area. -Don't focus on getting all of your cities large, focus on maybe three at most: your capital (generally tech/specialist oriented), your production city, and perhaps one other. It can be a good idea to halt growth on cities that aren't going to do much for you (and this isn't a bad mechanic; growth has drawbacks, population control is realistic). -If you puppet cities, make sure to replace all of their farms with mines or trading posts. You actually don't want your puppets growing at all, they are simply there to give you some science and gold. -Use your policies for happiness. Liberty and Honor give you +1 happiness per city, Rationalism gives a ton of happiness, Patronage and Commerce can also be decent. -Ally city-states, especially Mercantile ones. Most CSes will give you one luxury, Mercantile will give you two and +2 happiness for a total of +10(!) happiness. Overall I would say happiness is much easier to obtain than in vanilla Civ, so I'm not sure specifically what you're doing wrong, but I hope this helps.
Yeah, I basically made that post after I completely fudged up a game, but I was as of yet still to inexperienced to realize it. Thanks for all your advice. Some of these points I've already realized myself, but I certainly got a lot of useful info. I started a new game and my current happiness is around 30-40, and I must say it's quite addictive, and perhaps worryingly so. It's sooooooo.... muuuuuch...... fuuuuuuuun. How many house does a standard game generally last?
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On August 08 2012 06:53 RoyGBiv_13 wrote:Show nested quote +On August 08 2012 05:52 Mazer wrote: So I played a couple games since getting expansion.
The second game was on monarch difficulty (small map, epic speed) and I just went for a 4 city cultural win as Egypt. I've loved Egypt since Civ IV since they had the wonder bonus there too and there's something very satisfying about building them.
I decided to disable espionage as I think it's absolutely lacklustre in the current form.
Was pretty easy to pull off. In the process I nabbed like 3/4 of the wonders (stacking the Egypt bonus with the social policy and the early religion bonus as well as marble...) The closest other civ (~10 cities) managed to get one part of the spaceship done in that time even though I kept on pace technologically. Probably could have won diplomacy as well since I had all of the city states allied.
Founded a religion pretty early on and by the end of the game, I was in a perpetual golden age (still had 50 turns left on one when I finished). Was kinda funny.
Thoughts:
-Still not too impressed with combat AI. Wasn't hard to hold back a decent mix of 8 units with one ranged, one melee, one siege and the city. They kinda dicked around my city without really doing any serious damage until several got picked off and they retreated. -Espionage feels like a waste of time, it was much better in IV but I understand why they had to change stuff around for V. -City states are very easy to have as allies late game. I can imagine it might get a bit harder on the highest difficulties but at monarch (king) it was pretty simple. - The game does run a fair bit quicker which is great. - Religion in the current form is a pretty solid addition.
I'll probably try a new game at one level harder and go for a more expansionist/militaristic approach. Maybe with the Romans on small again but with no city states (2 extra AI to fill it in). To be fair, trying to seige a city with 8 units against a melee, a range, and a seige may even be difficult for a player unless they can surround the city or snipe a unit. Seige+range+city can kill off a unit per turn before it gets in range. I agree that the combat AI is especially easy to beat, but the AI to deal with victory strategy more than makes up for it (they detect which victory you are going for and actively try to stop you) For a fun game, try being spain. They are a very novel and interesting civ based on exploration and expansion. If you find a natural wonder first, you get 500gp (which is a settler, effectively). Their special unit is a knight that can defend itself while embarked, and settle on continents not connected to you capital. Thats pretty clever. EDIT: Espionage seems uninspired, but It does what it was intended to do (removes computer advantage in research agreements and gives another route to diplomacy your way to victory)
I guess I should stress that the AI more or less just diddled around the city instead of actually doing any damage to my units or the city itself. It's like they still can't properly set-up their units around the city prior to attack if they are taking damage.
And I see what you mean about espionage. In the game I played with it turned on, I was already ahead of everyone techwise and I was allied with all of the city-states. On a harder level, that probably won't be quite the case.
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The AI either diddles around trying to get some perfect spot around your city (or 100% need to murder your fortified melee unit) or they just go nuts and ballfuck your city to the ground in two turns.
Or they run passed it trying to get to your other city ;o
I can't really say how long a normal game lasts. I've restarted like a million times and I usually do quick combat and movement (although I check it back on sometimes when I'm getting sieged) and before you know it, it's the age of pikemen again and you should probably start doing some proactive.
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On June 24 2012 01:42 Fumanchu wrote: I'm just going to have to accept the fact that I won't be able to play on anything other than Prince for a looooooooong time. Anything less than Prince becomes too easy, and anything above, I have no chance. I'm just no good at balancing everything. I know I have to build a decent army because some AI is going to declare war on me at the beginning of the game, but then my happiness goes in the toilet. Then I started buildings to increase my happiness, but those buildings have maintenance costs, so my money goes in the toilet. I usually build 2-3 cities tall, and then try and puppet city states. I don't understand how you guys play on a higher difficulty. I watch replays and stuff, but when I try and copy them, I just don't seem to reap the same benefits.
Anyways, what bonuses do you pick for your pantheon/religion? Lately I've taken the one that spreads religion 30% faster, and the one that gives 100 bucks whenever a new city takes your religion.
Your army doesn't need to be that decent,,, It's not like your opponents can just randomly warp in units right next to your base like some retarded games. You generally have multiple advantages being the defender.
1. Your city has two range and does insane damage 2. It's easier for you to set up concaves and ranged units (if you built your city at the right location) 3. Your can reinforce faster if you have proper road building (if you are smart you can remove roads that connect you to your opponents ahead of time)
If you consistently scout your opponents borders or even cities (with spies), you should be able to detect if he's trying to kill you. Since you have advantages 1-3, keep a high tech and range attack based standing army that's about a third of your opponent's, and then start reinforcing whenever you are being attacked. Also, don't be shy of making forts and cathedrals at key locations.
As for balancing cities, I try to keep at least one production based city (for units and wonders) while focusing only on growth for cities with high potential (i.e have access to good resources). For cities that don't have too high of potential, I just try to focus on producing money or science,
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