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Civilization V + DLC's, G&K, BNW - Page 63

Forum Index > General Games
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jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
July 18 2012 19:30 GMT
#1241
i hate how i'm beating mongolia to pup, he is asking for peace treaty and i want something worthy of the treaty like gold or something but its always straight up peace treaty offer. anyone else find this annoying? or am i doing it wrong. i must try higher lvl too...i'm fighting swords with tanks
age: 84 | location: california | sex: 잘함
heishe
Profile Blog Joined June 2009
Germany2284 Posts
July 18 2012 20:13 GMT
#1242
On July 19 2012 04:22 Cel.erity wrote:
Show nested quote +
On July 19 2012 04:16 heishe wrote:
Question: I started two games so far. In one of the games, in each city I could select what tiles my population should work on. In the second game I'm playing the French (Napoleon) and I can't. Is that some kind of special ability of some factions or did I probably turn something off by accident?


You're talking about your own cities, right? Not puppet cities that you took over from other players? If so, it's probably a bug...click the city and click Citizen Management, that's how you set the tiles.


Oh thanks, should've seen that.

Another question: One of my cities (7 citizens) shows 10 base food (24-14), but still is in "stagnation" mode. What could cause this? They're demanding Ivory, but another city of mine that also demands a resource is growing, with less food.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 18 2012 20:15 GMT
#1243
On July 19 2012 05:13 heishe wrote:
Show nested quote +
On July 19 2012 04:22 Cel.erity wrote:
On July 19 2012 04:16 heishe wrote:
Question: I started two games so far. In one of the games, in each city I could select what tiles my population should work on. In the second game I'm playing the French (Napoleon) and I can't. Is that some kind of special ability of some factions or did I probably turn something off by accident?


You're talking about your own cities, right? Not puppet cities that you took over from other players? If so, it's probably a bug...click the city and click Citizen Management, that's how you set the tiles.


Oh thanks, should've seen that.

Another question: One of my cities (7 citizens) shows 10 base food (24-14), but still is in "stagnation" mode. What could cause this? They're demanding Ivory, but another city of mine that also demands a resource is growing, with less food.

Specialists perhaps? Not sure but that seems likely
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Synk
Profile Joined April 2010
United States297 Posts
July 18 2012 20:19 GMT
#1244
Another question: One of my cities (7 citizens) shows 10 base food (24-14), but still is in "stagnation" mode. What could cause this? They're demanding Ivory, but another city of mine that also demands a resource is growing, with less food.

Unhappiness will cause this. If you don't have at least even or higher happiness your population growth will come to a screeching halt.

i hate how i'm beating mongolia to pup, he is asking for peace treaty and i want something worthy of the treaty like gold or something but its always straight up peace treaty offer. anyone else find this annoying? or am i doing it wrong. i must try higher lvl too...i'm fighting swords with tanks

Unfortunately the computer is really stupid in how it computes your "threat level" and unless you just have a massive standing army ( that it knows about ) it treats you like some punk off the streets. If you want good peace deals make an army that is 3 or 4 times larger than his and put it in his vision. You'll get deals where he gives you every city he has but his capital and all of his gold. But if your just efficient and keeping a small standing army, the computer won't offer anything with the peace deal, right down to the bitter end. Really poor design imo, after losing a certain number of cities the AI should start adjusting your threat level just on past history of that game or something.
Don't argue with stupid people, they will drag you down to their level and beat you with experience.
Gurdjieff
Profile Joined May 2010
Netherlands14 Posts
July 18 2012 20:20 GMT
#1245
On July 19 2012 05:13 heishe wrote:
Another question: One of my cities (7 citizens) shows 10 base food (24-14), but still is in "stagnation" mode. What could cause this? They're demanding Ivory, but another city of mine that also demands a resource is growing, with less food.


Are you building a Settler? If so, your city can't grow while doing that.
Without struggle, no progress and no result. Every breaking of habit produces a change in the machine.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
July 18 2012 20:28 GMT
#1246
On July 19 2012 05:20 Gurdjieff wrote:
Show nested quote +
On July 19 2012 05:13 heishe wrote:
Another question: One of my cities (7 citizens) shows 10 base food (24-14), but still is in "stagnation" mode. What could cause this? They're demanding Ivory, but another city of mine that also demands a resource is growing, with less food.


Are you building a Settler? If so, your city can't grow while doing that.


Yes, this was it. Thanks!
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Mavkar
Profile Blog Joined February 2010
Germany592 Posts
July 18 2012 21:49 GMT
#1247
I played 4 games so far with G&K, only on Prince because I suck and only play Civ to relax. I feel that on a map with more than 12 city states it's all just about keeping good relations with all of them as they grant you so much stuff. You get tons of happiness, can press them for money which you can afford because you already have 140+ relation with them, your cities never have to build units because they will grant them for free. On top of that the social policy tree for city states is really good. I played a game with Greece and went on to a comfortable UN victory thanks to all the city states. I could afford huge wars on units, happiness and gold while still upgrading my own cities.
I then tried a naval strategy with netherlands but failed horribly.
With Babylon I defended a massive onslaught on my cities early on from 2 Civs and had a massive tech lead through the game. Early great scientist into great person tile improvement helped a lot.
Religion and espionage are fun, espionage is kinda pointless because even I have a counterspy in my city the enemy always succeeds in stealing.
I'm shy and reserved, even on the internet.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 18 2012 21:58 GMT
#1248
On July 19 2012 05:28 heishe wrote:
Show nested quote +
On July 19 2012 05:20 Gurdjieff wrote:
On July 19 2012 05:13 heishe wrote:
Another question: One of my cities (7 citizens) shows 10 base food (24-14), but still is in "stagnation" mode. What could cause this? They're demanding Ivory, but another city of mine that also demands a resource is growing, with less food.


Are you building a Settler? If so, your city can't grow while doing that.


Yes, this was it. Thanks!


When building settlers, make sure you switch to Production Focus, as you won't benefit from the extra food.
We found Dove in a soapless place.
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
July 18 2012 22:05 GMT
#1249
On July 19 2012 06:58 Cel.erity wrote:
Show nested quote +
On July 19 2012 05:28 heishe wrote:
On July 19 2012 05:20 Gurdjieff wrote:
On July 19 2012 05:13 heishe wrote:
Another question: One of my cities (7 citizens) shows 10 base food (24-14), but still is in "stagnation" mode. What could cause this? They're demanding Ivory, but another city of mine that also demands a resource is growing, with less food.


Are you building a Settler? If so, your city can't grow while doing that.


Yes, this was it. Thanks!


When building settlers, make sure you switch to Production Focus, as you won't benefit from the extra food.

I'm reasonably positive that settlers in Civ V work the same as workers+settlers in Civ IV, where extra food is converted into shields to produce the settler.

quick google confirming:
http://apolyton.net/showthread.php/188928-Building-settlers-hammers-vs-food
Any sufficiently advanced technology is indistinguishable from magic
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 18 2012 22:09 GMT
#1250
On July 19 2012 07:05 RoyGBiv_13 wrote:
Show nested quote +
On July 19 2012 06:58 Cel.erity wrote:
On July 19 2012 05:28 heishe wrote:
On July 19 2012 05:20 Gurdjieff wrote:
On July 19 2012 05:13 heishe wrote:
Another question: One of my cities (7 citizens) shows 10 base food (24-14), but still is in "stagnation" mode. What could cause this? They're demanding Ivory, but another city of mine that also demands a resource is growing, with less food.


Are you building a Settler? If so, your city can't grow while doing that.


Yes, this was it. Thanks!


When building settlers, make sure you switch to Production Focus, as you won't benefit from the extra food.

I'm reasonably positive that settlers in Civ V work the same as workers+settlers in Civ IV, where extra food is converted into shields to produce the settler.

quick google confirming:
http://apolyton.net/showthread.php/188928-Building-settlers-hammers-vs-food


Interesting, but regardless of that, I've switched to Production Focus thousands of times when building settlers and it's never yielded me a longer build time. Maybe the food is converted at a lower ratio? Either way, the game doesn't default to letting you build the settler as fast as possible.
We found Dove in a soapless place.
Gurdjieff
Profile Joined May 2010
Netherlands14 Posts
Last Edited: 2012-07-18 22:27:13
July 18 2012 22:21 GMT
#1251
RoyGBiv_13 I think your link is related to Civ IV. Civ V does it a bit different. I believe the food to hammer conversion when building settlers drops off after 2 excess food. I'd have to test to make sure, but going with production focus will generally net you a shorter build time on your settler.

Confirmed, from the patch notes of March 1st 2011:
• Bonus production from excess food (used when building settlers) tapers off if excess is 3 or more.
Without struggle, no progress and no result. Every breaking of habit produces a change in the machine.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 18 2012 22:52 GMT
#1252
I never build settlers, always purchase them. Usually purchase workers too.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
Last Edited: 2012-07-19 16:01:12
July 19 2012 16:00 GMT
#1253
Is Deity like, easier than usual? Sure, I'm like 2-300 points behind but the AI is so bad when it comes to attacking that they just can't take a city from me.

Usually when they try to buttfuck me at the start, a garrisoned archer is usually pretty beef, maybe some walls too and then you're impregnable.

I had the Ottos run passed my second city (I had the +city range strength policy and pantheon) in order to siege my capital and they failed before they got there.


I'm playing on standard Terra, although I might make it large now. What are some good settings for a balanced match? Gandhi went fucking nuts in my last match and researched like a mother fucker. Good thing I was friends with him, we kinda dicked on the Ottos.
So yeah, any particular races that will make a decent match instead of someone like Gandhi or the Byzantine rocketing off, or was that just a lucky break for them?

COME AT ME MONGOS
OjKa OjKa OjKa!
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 19 2012 16:18 GMT
#1254
On July 19 2012 06:49 Mavkar wrote:
I played 4 games so far with G&K, only on Prince because I suck and only play Civ to relax. I feel that on a map with more than 12 city states it's all just about keeping good relations with all of them as they grant you so much stuff. You get tons of happiness, can press them for money which you can afford because you already have 140+ relation with them, your cities never have to build units because they will grant them for free. On top of that the social policy tree for city states is really good. I played a game with Greece and went on to a comfortable UN victory thanks to all the city states. I could afford huge wars on units, happiness and gold while still upgrading my own cities.
I then tried a naval strategy with netherlands but failed horribly.
With Babylon I defended a massive onslaught on my cities early on from 2 Civs and had a massive tech lead through the game. Early great scientist into great person tile improvement helped a lot.
Religion and espionage are fun, espionage is kinda pointless because even I have a counterspy in my city the enemy always succeeds in stealing.


Greece has the Hellenic League trait, which makes it specialized towards getting the UN victory. Other civs don't have it as easy, but yea city states are pretty important in this game.
~ ~ <°)))><~ ~ ~
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
July 19 2012 16:26 GMT
#1255
Anyone wants to play vanilla civ this weekend?
Gurdjieff
Profile Joined May 2010
Netherlands14 Posts
July 19 2012 16:27 GMT
#1256
On July 20 2012 01:00 ToT)OjKa( wrote:
Is Deity like, easier than usual? Sure, I'm like 2-300 points behind but the AI is so bad when it comes to attacking that they just can't take a city from me.

Usually when they try to buttfuck me at the start, a garrisoned archer is usually pretty beef, maybe some walls too and then you're impregnable.

I had the Ottos run passed my second city (I had the +city range strength policy and pantheon) in order to siege my capital and they failed before they got there.


Early defensive upgrades are incredibly strong nowadays (walls increasing defense value and city hitpoints). Attempting a siege without catapults is complete suicide, and in some cases you're better off delaying until you have Trebuchets before you go after a well-defended enemy. The AI still attempts to break a player before they have all that though, so generally you'll be quite fine versus that initial push. If you're not prepared however, it can still cause quite some trouble.

I suppose that makes it easier than before, since early defense actually does something now.
Without struggle, no progress and no result. Every breaking of habit produces a change in the machine.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 19 2012 17:06 GMT
#1257
Yea i find Walls and Castles to be really strong now (especially with the new Wonder that gives all your castles +gold +culture +science, that shit is OP) They are also effective at making your cities really strong even into the early late game.

In the last game I played both France and China were weaker than me by a wide margin, I was going for a science victory as the Maya and had just fought a war where I crushed Egypt. As a result I had a huge army with 3 great generals, rocket artillery, paratroopers, infantry, and destroyers floating just outside their cities. Both decided to suicide their armies of great war infantry and cannons against me when they had no chance of winning. I killed all their units and massed up around their cities before I let them surrender and give me all their gold and luxuries. It actually accelerated my winning since I used the gold to buy some factories to finish the spaceship.

Long story short, the AI is pretty dumb when it comes to warfare
~ ~ <°)))><~ ~ ~
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 20 2012 17:13 GMT
#1258
Hey, which of the small DLCs do I want to buy? Especially for the multiplayer? The names confuse me ):
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
DCRed
Profile Joined May 2011
Finland435 Posts
July 20 2012 18:01 GMT
#1259
All of it! Seriously though, I'd guess civilization packs are what you want since map packs, you could just mod your own maps(or those in the map pack as well I think?) I'm not even sure if you need to have 'em to play meaning if host has the map pack everyone can play or am I horribly mistaken? I haven't played any scenarios yet so don't know if the scenario pack(without any civs) is worth it. So for multiplayer it's the civilization packs you should get I guess.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 20 2012 18:02 GMT
#1260
I don't want the scenarios, those are pointless.

Okay thanks!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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