Civilization V + DLC's, G&K, BNW - Page 63
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jinorazi
Korea (South)4948 Posts
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heishe
Germany2284 Posts
On July 19 2012 04:22 Cel.erity wrote: You're talking about your own cities, right? Not puppet cities that you took over from other players? If so, it's probably a bug...click the city and click Citizen Management, that's how you set the tiles. Oh thanks, should've seen that. Another question: One of my cities (7 citizens) shows 10 base food (24-14), but still is in "stagnation" mode. What could cause this? They're demanding Ivory, but another city of mine that also demands a resource is growing, with less food. | ||
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iGrok
United States5142 Posts
On July 19 2012 05:13 heishe wrote: Oh thanks, should've seen that. Another question: One of my cities (7 citizens) shows 10 base food (24-14), but still is in "stagnation" mode. What could cause this? They're demanding Ivory, but another city of mine that also demands a resource is growing, with less food. Specialists perhaps? Not sure but that seems likely | ||
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Synk
United States297 Posts
Another question: One of my cities (7 citizens) shows 10 base food (24-14), but still is in "stagnation" mode. What could cause this? They're demanding Ivory, but another city of mine that also demands a resource is growing, with less food. Unhappiness will cause this. If you don't have at least even or higher happiness your population growth will come to a screeching halt. i hate how i'm beating mongolia to pup, he is asking for peace treaty and i want something worthy of the treaty like gold or something but its always straight up peace treaty offer. anyone else find this annoying? or am i doing it wrong. i must try higher lvl too...i'm fighting swords with tanks Unfortunately the computer is really stupid in how it computes your "threat level" and unless you just have a massive standing army ( that it knows about ) it treats you like some punk off the streets. If you want good peace deals make an army that is 3 or 4 times larger than his and put it in his vision. You'll get deals where he gives you every city he has but his capital and all of his gold. But if your just efficient and keeping a small standing army, the computer won't offer anything with the peace deal, right down to the bitter end. Really poor design imo, after losing a certain number of cities the AI should start adjusting your threat level just on past history of that game or something. | ||
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Gurdjieff
Netherlands14 Posts
On July 19 2012 05:13 heishe wrote: Another question: One of my cities (7 citizens) shows 10 base food (24-14), but still is in "stagnation" mode. What could cause this? They're demanding Ivory, but another city of mine that also demands a resource is growing, with less food. Are you building a Settler? If so, your city can't grow while doing that. | ||
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heishe
Germany2284 Posts
On July 19 2012 05:20 Gurdjieff wrote: Are you building a Settler? If so, your city can't grow while doing that. Yes, this was it. Thanks! | ||
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Mavkar
Germany592 Posts
I then tried a naval strategy with netherlands but failed horribly. With Babylon I defended a massive onslaught on my cities early on from 2 Civs and had a massive tech lead through the game. Early great scientist into great person tile improvement helped a lot. Religion and espionage are fun, espionage is kinda pointless because even I have a counterspy in my city the enemy always succeeds in stealing. | ||
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Cel.erity
United States4890 Posts
When building settlers, make sure you switch to Production Focus, as you won't benefit from the extra food. | ||
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RoyGBiv_13
United States1275 Posts
On July 19 2012 06:58 Cel.erity wrote: When building settlers, make sure you switch to Production Focus, as you won't benefit from the extra food. I'm reasonably positive that settlers in Civ V work the same as workers+settlers in Civ IV, where extra food is converted into shields to produce the settler. quick google confirming: http://apolyton.net/showthread.php/188928-Building-settlers-hammers-vs-food | ||
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Cel.erity
United States4890 Posts
On July 19 2012 07:05 RoyGBiv_13 wrote: I'm reasonably positive that settlers in Civ V work the same as workers+settlers in Civ IV, where extra food is converted into shields to produce the settler. quick google confirming: http://apolyton.net/showthread.php/188928-Building-settlers-hammers-vs-food Interesting, but regardless of that, I've switched to Production Focus thousands of times when building settlers and it's never yielded me a longer build time. Maybe the food is converted at a lower ratio? Either way, the game doesn't default to letting you build the settler as fast as possible. | ||
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Gurdjieff
Netherlands14 Posts
Confirmed, from the patch notes of March 1st 2011: • Bonus production from excess food (used when building settlers) tapers off if excess is 3 or more. | ||
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iGrok
United States5142 Posts
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ToT)OjKa(
Korea (South)2437 Posts
Usually when they try to buttfuck me at the start, a garrisoned archer is usually pretty beef, maybe some walls too and then you're impregnable. I had the Ottos run passed my second city (I had the +city range strength policy and pantheon) in order to siege my capital and they failed before they got there. I'm playing on standard Terra, although I might make it large now. What are some good settings for a balanced match? Gandhi went fucking nuts in my last match and researched like a mother fucker. Good thing I was friends with him, we kinda dicked on the Ottos. So yeah, any particular races that will make a decent match instead of someone like Gandhi or the Byzantine rocketing off, or was that just a lucky break for them? COME AT ME MONGOS | ||
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TheFish7
United States2824 Posts
On July 19 2012 06:49 Mavkar wrote: I played 4 games so far with G&K, only on Prince because I suck and only play Civ to relax. I feel that on a map with more than 12 city states it's all just about keeping good relations with all of them as they grant you so much stuff. You get tons of happiness, can press them for money which you can afford because you already have 140+ relation with them, your cities never have to build units because they will grant them for free. On top of that the social policy tree for city states is really good. I played a game with Greece and went on to a comfortable UN victory thanks to all the city states. I could afford huge wars on units, happiness and gold while still upgrading my own cities. I then tried a naval strategy with netherlands but failed horribly. With Babylon I defended a massive onslaught on my cities early on from 2 Civs and had a massive tech lead through the game. Early great scientist into great person tile improvement helped a lot. Religion and espionage are fun, espionage is kinda pointless because even I have a counterspy in my city the enemy always succeeds in stealing. Greece has the Hellenic League trait, which makes it specialized towards getting the UN victory. Other civs don't have it as easy, but yea city states are pretty important in this game. | ||
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antilyon
Brazil2546 Posts
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Gurdjieff
Netherlands14 Posts
On July 20 2012 01:00 ToT)OjKa( wrote: Is Deity like, easier than usual? Sure, I'm like 2-300 points behind but the AI is so bad when it comes to attacking that they just can't take a city from me. Usually when they try to buttfuck me at the start, a garrisoned archer is usually pretty beef, maybe some walls too and then you're impregnable. I had the Ottos run passed my second city (I had the +city range strength policy and pantheon) in order to siege my capital and they failed before they got there. Early defensive upgrades are incredibly strong nowadays (walls increasing defense value and city hitpoints). Attempting a siege without catapults is complete suicide, and in some cases you're better off delaying until you have Trebuchets before you go after a well-defended enemy. The AI still attempts to break a player before they have all that though, so generally you'll be quite fine versus that initial push. If you're not prepared however, it can still cause quite some trouble. I suppose that makes it easier than before, since early defense actually does something now. | ||
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TheFish7
United States2824 Posts
In the last game I played both France and China were weaker than me by a wide margin, I was going for a science victory as the Maya and had just fought a war where I crushed Egypt. As a result I had a huge army with 3 great generals, rocket artillery, paratroopers, infantry, and destroyers floating just outside their cities. Both decided to suicide their armies of great war infantry and cannons against me when they had no chance of winning. I killed all their units and massed up around their cities before I let them surrender and give me all their gold and luxuries. It actually accelerated my winning since I used the gold to buy some factories to finish the spaceship. Long story short, the AI is pretty dumb when it comes to warfare | ||
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Torte de Lini
Germany38463 Posts
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DCRed
Finland435 Posts
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Torte de Lini
Germany38463 Posts
Okay thanks! | ||
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